Baldur's Gate Walkthrough :
This walkthrough for Baldur's Gate [PC] has been posted at 07 May 2010 by poke master and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up poke master and share this with your freinds. And most important we have 10 other walkthroughs for Baldur's Gate, read them all!
|
poke master |
Walkthrough - FAQ/Walkthrough_______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ &&& &&&&&&&&&&& &&& &&&&&&&& &&&&&& &&& &&&& & &&&&&& &&&&& &&& &&&& & &&&&& &&&&& &&& &&& & &&&&& &&&&& &&&&&& & &&& &&&&&& &&&&&& &&& && &&&& &&&&&& &&&&& &&&&&& &&& &&&& &&& &&&& &&&& &&& && &&&& &&&& &&& &&& &&&& &&&&& &&& &&& &&& &&& &&& &&& && &&& &&& && &&&&&& &&&&& &&&& &&& &&& &&& &&& &&& && &&& && &&& &&&&&&&&&&&& &&& &&& &&& &&& &&& && && && &&& &&&&&& &&&& &&&&& &&&& &&&& &&& &&& && &&& &&& && &&& && &&&& &&&&& &&& &&&& &&& &&& &&& &&& &&&& && &&&&& && &&& &&&& &&&&& &&&&&& && &&&&& &&&&&& &&&&& &&& && &&&& &&&&&&& &&&& &&&&& &&&&& &&&&& &&&&&&&&&&&&&& &&&&&&&&&&&&&& &&&&&&&&&&& &&&&& &&&&& &&&& &&&&& && &&&& &&&& &&& &&&&& &&&& &&&&&&& & &&&&&&&& &&& &&&& &&&& &&& &&&& &&& &&& &&&& &&&& &&&&&&& && &&& &&& &&&&&&&&&&& &&&& &&&&&&&& &&& &&& &&& &&& &&&& & &&&&& &&& &&&& &&& &&& && &&&& &&&&& &&& &&&&& &&&& & &&& && &&&&& &&&& &&&&&& && &&&&&& &&&&&&&&& &&&&& &&&&& &&&&& &&&&& &&&&& &&&&&& &&&&&&&&& _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Baldur's Gate & The Tales of the Sword Coast FAQ/Walkthrough February 27, 2010 Version 3.4 Written by: Dan Simpson Email: dsimpson.faqs@gmail.com When emailing, use this subject: Baldur's Gate v 3.4 Email Policy: (read before emailing me!) ŻŻŻŻŻŻŻŻŻŻŻŻŻ If you see any mistakes, or have anything that you want to add please email me! I will, of course, give you full credit for your addition, and be eternally grateful to you. Email addresses are NOT posted in the FAQ, unless you specifically state that you want it to be. I don't check this email address that often, but do go through it every few weeks. Notes ------------------------------------------------------------------------------- The most recent version of this FAQ can be found at: http://www.gamefaqs.com/ http://www.supercheats.com/ http://www.neoseeker.com/ This is mostly a sequential walkthrough, which means that it will go in the order that I think is a good one (not necessarily the best way to do things, but one that worked well for me). Since a lot of elements in Baldur's Gate can be done at any time, this presents a few problems. So currently I have all the Major Plot points listed as Main Sections, with the smaller areas as Sub-Sections. This works, but I'm not sure that it is the best way to go about this. Credits: Dave, Orlandu, Ultradraco, Alex Malano, Gabriel N. J. Sheets, Andy Miller, Stephen Ashton, Peter Cheong Choon Wah, Jones, NCPFLJohn, KyleEChu, Starlight, Preston Lloid, Mer. Pike, Andrey Moujikov, Jesse LaCroix, Matt Canfield, D Sanders, Kelvin Groves, The Real FXD, edwardalacey, Operador de Sala, Patrick, Douglas D., Dark Angel (dkangel@dsuper.net), Duncan Clay, Jon WolF, Terry deBoer, LrdGrifter, Juha Alm, ArtAllison, Scott Werner, Scott Slonaker, MartectX, Rolf Zehb, Silviu, CJayC, The Bruce, Tonton Fred, GRiM, John Lucas, Aaron McConnell, Dennis Matheson, Ghostly, Gonzalo Jéldrez, Thomas de Roode, Robert Coutinho, Sir Erik Esoteric, John Van De Graaf, Yamian, Josh Clue, Master.SoR, Brad McClintock, Dr. Gummipress, danecobain, Sergio D. Morozov (SergioMorozov@Yandex.Ru) Anyone who emails me with nice things to say, you are appreciated! Bioware for making such a great little game! This FAQ looks best in Courier New at about 9 points. This Document is Copyright 1999-2010 by Dan Simpson Baldur's Gate and Tales of the Sword Coast are Copyright 1998-99 by Bioware I am not affiliated with Bioware, Interplay, or anyone who had anything to do with the creation of this game. This FAQ may be posted on any site so long as NOTHING IS CHANGED and you EMAIL ME telling me that you are posting it. You may not charge for, or in any way profit from this FAQ. _______________________________________________________________________________ __________________ What's New in 3.4: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Rewrote the Tweaking Section and renamed it to "The Modern Baldur's Gate Install." Added a new FAQ about getting the cheats to work. Added another killing of Firebead from Josh Clue. Added some information from Sergio D. Morozov about Officer Vai, Gullykin and the Firewine Ruins. For a complete Version History, check out the Final Words Section at the end of the FAQ. ------------------------------------------------------------------------------- Table of Contents: ------------------------------------------------------------------------------- To navigate quickly, double click the code, press CTRL-C, then CTRL-F, CTRL-V and ENTER! i. [IINTRD] Introduction ii. [ITWKNG] The Modern Baldur's Gate Installation iii. [IIICRT] Creating a Character iv. [IVTMSS] Items v. [VSPLLS] Spells vi. [VINPCS] Companions vii. [VIIGNR] Basic Strategies [FRQNTL] Frequently Asked Questions [WLKTHR] Walkthrough 1. [1CNDLK] Candlekeep a. [ATHCRS] The Crossroads 2. [2FRNDL] Friendly Arm Inn 3. [3BRGST] Beregost a. [AHGHHD] High Hedge b. [BRSWFB] Area SW of Beregost c. [CRSSWF] Area S-SW of Beregost d. [RSFBRG] Area S of Beregost e. [RNFNSH] Area N of Nashkel f. [FTMPLL] Temple 4. [4NSHKL] Nashkel a. [ACRNVL] Carnival b. [BRWFNS] Area W of Nashkel c. [CRNFGN] Area N of Gnollish Stronghold d. [DGNLLS] Gnollish Stronghold e. [ERSWFN] Area SW of Nashkel f. [FRSFNS] Area S of Nashkel 5. [5NSHKL] Nashkel Mines (Exterior) a. [ANSHMI] Nashkel Mines (Interior) b. [BRNFNM] Area NE of Nashkel Mines c. [CRFNSM] Area E of Nashkel Mines 6. [6NSHKR] Nashkel Revisited 7. [7BRGTR] Beregost Revisited a. [ARFTMP] Area E of Temple b. [BLCSTR] Ulcaster (Area S of Temple) c. [CLCSRD] Ulcaster Dungeon d. [DRSFLR] Area S of Ulcaster e. [ARNRTH] Area North of Friendly Arm Inn 8. [8NTHTR] On the Trail of Bandits (Area N of Beregost Revisited) a. [ALRSWD] Larswood b. [BPLDVL] Peldvale 9. [9BNDTC] Bandit Camp a. [ARFLRS] Area E of Larswood 10. [10B2BR] Back to Beregost a. [ARWFHH] Area W of High Hedge b. [BLGHTH] Lighthouse c. [CRSFLS] Area S of Lighthouse 11. [11CLKD] Cloakwood Forest a. [ACLKWD] Cloakwood Forest Two b. [BCKFT3] Cloakwood Forest Three c. [CCLKF4] Cloakwood Forest Four 12. [12CKMX] Cloakwood Mines (Exterior) a. [ACLKMI] Cloakwood Mines (Interior) 13. [13GLLY] Gullykin a. [AFRWNB] Firewine Bridge b. [BFRNRS] Firewine Ruins 14. [14BDGB] Baldur's Gate Bridge a. [AFRMNB] Farm N of Baldur's Gate Bridge 15. [15BDLR] Baldur's Gate a. [ABLDNE] Baldur's Gate NE Section b. [BBLDSE] Baldur's Gate SE Section c. [CBGTHS] The Harbor, Baldur's Gate S Section d. [DBLDSW] Baldur's Gate SW Section e. [EBLDCS] Baldur's Gate Central Section f. [FBLDGW] Baldur's Gate W Section g. [GBLDNW] Baldur's Gate NW Section h. [HBLDNS] Baldur's Gate N Section i. [ISWRSB] Sewers Beneath Baldur's Gate 16. [16CNDL] Candlekeep Revisited 17. [17CNDC] Candlekeep Catacombs a. [ACNLC2] Candlekeep Catacombs 2 b. [BCNDC3] Candlekeep Catacombs 3 18. [18BLDG] Baldur's Gate Revisited 19. [19THDC] The Ducal Palace 20. [20NTHT] On the Trail of Sarevok 21. [21THHD] The Hidden City [TLSFTH] Tales of the Sword Coast 1. [1TSLGT] Ulgoth's Beard a. [ATSCDG] The Ice Dungeon 2. [2TSDRL] Durlag's Tower (exterior) a. [ATSDTI] Durlag's Tower (interior, above ground) b. [BTSIND] Durlag's Tower (interior, underground) c. [CUBRSA] Ulgoth's Beard Revisited 3. [3TSWWI] Werewolves' Island a. [ATSWIN] Werewolves' Island North b. [BSHPWR] Shipwreck c. [CTSRTT] Return to the Village d. [DTSNDR] Underground Passage e. [ELGBFL] Ulgoth's Beard Finale [PPNDCS] Appendices A. [AAMMNS] Monsters & Monster Strategies B. [ABMSCI] Miscellaneous Information C. [ACTGOR] The Gods of the Realm D. [DGDTNC] Guide to Naming Characters E. [ECHRCT] Character Sounds F. [FTLTSE] Utilities & Editors G. [GNNDTR] Non Editor Cheats H. [HNLNRS] Online Resources I. [ISTRNG] Strange Things J. [JMMDSS] The Dark Side of the Sword Coast [FNLWRD] Final Words... Credits Version History Stinger ------------------------------------------------------------------------------- i. Introduction [IINTRD] ------------------------------------------------------------------------------- Strange things are happening in the Sword Coast. The iron has gone bad, every weapon forged with it is completely worthless. Bandits plague the Coast stealing everything else that already isn't ruined. And people are muttering that it is all the work of an outside interest bent on domination. Some say that it is the Zhentarim, some say that it is the Amnish, although they have troubles of their own. Amidst all of this you have grown up in seclusion in the Candlekeep fortress, a keep of knowledge. You have never known your parents, instead you were raised by the Sage Gorion. You might have remained in this sheltered life forever, had not fate played its hand. Because of the growing threat of evil in the world, Gorion feels compelled to remove you from Candlekeep, and take you to another hiding place where he will "explain everything". And so it began... Baldur's Gate is the latest in a long string of games set in the Forgotten Realms. The game uses (for the most part) the AD&D rules to set the gameplay. It also endeavors to create the sense that you are on an AD&D quest yourself, and not just playing the game, but rather are in the game. I orignally omitted information that I felt duplicated entries found in the game manual. Since most people buying the game now won't get a manual, I am attempting to add in more of this information. Some jargon... PC = Player Character NPC = Non-Player Character, everyone who isn't you BG = Baldur's Gate TotSC = Tales of the Sword Coast "Force-Talk" is when you initiate dialogue rather than wait for a character to speak to you. When the person is in your party, you have to use the button on the toolbar (default key: F1) to do so. "Force-Attack" is when you attack a non-hostile NPC or creature. This is done with the button on the toolbar (default key: F2) or by clicking on your equipped weapon on the toolbar, then clicking the NPC / creature. x,y = I use a coordinate system in the walkthrough. It is listed in pixels on the terrain map. x 0, y 0 is the very top left. So, x 1000, y 1000 is 1000 pixels to the "east" (or right) and 1000 pixels to the south (or down). You can find the coordinates by pressing the L key. This will tell you what the x,y values are at your mouse. ------------------------------------------------------------------------------- ii. The Modern Baldur's Gate Installation [ITWKNG] ------------------------------------------------------------------------------- This section covers both unofficial patches, and even more unofficial "tweaks." It has been a long, long time since Bioware has released anything official for BG1. Which has left the door wide open for some fan modifications (mods)! There are three general categories of mods: 1. Unofficial patches. This merely tries to fix what was broken before. Maybe a quest was bugged, or an item didn't work the way its description was written. But the patch keeps things basically as the developers intended. 2. Gameplay tweaks and restorations. In the second category, something is altered. The best example of this is the Baldur's Gate II tweak that restores the Grandmastery specialization perk to how it was in Baldur's Gate I. 3. New content. And finally, there is new content. Could be new monsters, a new quest, some new travelling buddies, or even a new talking sword. You can find a great assortment of all of these here: http://modlist.pocketplane.net/ And a lot of new content mods here: http://www.spellholdstudios.net/ I have long enjoyed the Baldurdash unofficial patch for Baldur's Gate (as well as his later work on Oblivion). Further work has been done on the tweak front, and I'm currently using the BG1 Tweak pack from Gibberlings 3. http://www.gibberlings3.net/ A Modern Installation: ---------------------- So, when I was installing BG on my new computer, I knew for sure that I didn't want to play in 640x480. My current monitor is widescreen, for starters, and native in 1680x1050. Now, the Baldur's Gate II engine has support for 800x600 and support for even higher resolutions than that. Essentially what we are going to be doing is playing Baldur's Gate I in the Baldur's Gate II engine. So, obviously both games must be installed for any of this to work. What we are using today is called Baldur's Gate Trilogy (WeiDU version). Instead of creating a new BG1 game that uses the BG2 engine, BGT adds the BG1 data to BG2. That means you start a new game in Candlekeep and play continuously through all of BG1, BG2 and into Throne of Bhaal. This eliminates the need to transfer your character. You can find "BGT" at the Spellhold Studios link above. Also from pocketplane I grab the BG1 Unfinished Business tweak pack. This restores some of the cut content that Bioware had worked on but removed before release. Then from Gibberlings 3, I install the BG1 Tweak pack, the Widescreen mod, eScript (for updated AI behavior for my companions), and the BG1 NPC Project (for vastly better companion interactions), and the Oversight mod. With the Widescreen mod, I can set my game resolution to whatever I want, so I first tried full-screen at 1680x1050! I found that made my characters too small on the screen, so I changed it to 1280x800. I mostly went for things from the bugfix and tweak categories, leaving out many mods that add new content. The installation has a few minor quirks, so here is the installation order that I used: 1. Install BG1 & TotSC Note: To avoid any problems with Windows, I always install in a non- standard place, such as C:\games\Baldur's Gate\ 2. Patch TotSC 3. Install BG2 & ToB 4. Patch ToB 5. Install Oversight 6. Install BG2 Fixpack (MUST be installed before BGT) 7. Install Ascension (MUST be installed before BGT) 8. Install Turnabout 9. Install BGT 10. Install bg1npc 11. Install BG1UB 12. Install Unfinished Business 13. Install BG2 Tweaks (do not install faster cutscenes and dreams) 14. Install Widescreen Note: Both Baldur's Gate Trilogy and TuTu have a rather nasty bug when you leave Beregost. On occasion it will crash your game and corrupt your save-game. It is vital that you create a save before you enter Beregost (I just keep one, and call it Pre-Beregost Save), and another test save for when you leave Beregost (Post-Beregost Save). Once you have left Beregost and saved it, immediately reload that save. If it loads then congratulations you didn't get the bug! When you have finished BG1 using Trilogy, you just talk to Duke Eltan again and he sends you on a mission that starts BG2. Baldur's Gate TuTu (EasyTutu) ----------------------------- Alternatively there is EasyTutu. From the pocketplane link above, this program melds together the Baldur's Gate 1 data with the Baldur's Gate 2 engine. This gets you the advanced classes, kits, spells, etc. from the sequel, right within the first game. Requires both games installed on your computer already. EasyTutu already includes the unofficial patches. It still creates a separate game program from Baldur's Gate II. So once you are done playing in Baldur's Gate I, you still export your game to Baldur's Gate II as normal. Note: If you want to use 3d accelerating you will want to install the green water fix immediately after installing EasyTutu. The Big Picture --------------- Found at Spellhold Studios, TBP is designed around BGT and getting every mod included and compatible. It adds a lot of new, fan-created content. Note: If you use either Tutu or BGT, you will need to use the x key to find the x,y coordinates instead of the L key. ------------------------------------------------------------------------------- iii. Creating a Character [IIICRT] ------------------------------------------------------------------------------- Creating a Character is the most important thing that you do in the game. Period. This has an effect on everything else in the game. If you do it well, you will succeed and easily, if you do it poorly, you will have a much harder time of it, and possibly even fail. So let's run down the basics of creating a character: Gender: This doesn't matter, except as a personal choice. Race: I usually take a Human here as they are good all around. It should be noted that there are considerable benefits to taking other races, such as Elves getting a bonus to Dexterity (a Max of 19) and Dwarves getting a bonus to Constitution (a Max of 19), but they also have drawbacks; such as Elves having a Max Constituion of 17 and Dwarves having a Max Dexterity of 17. Also if you want to be a Multi-Class character, you should probably take Half-Elf. Personally, I would avoid Multi-Class characters, as they take longer to level up, and are usually weaker to start with. So, I'd take a human. Class: Here, I'd take Fighter. They level up well, and have good all around fighting abilities. If you take a Ranger or a Paladin, you get a couple bonus abilities, but it takes longer to level up, which just isn't worth it to me. And since you get Special Abilities anyway (see General Strategies below), you don't really need to be a Cleric. Imoen is a good thief, and she pretty much starts with you, so you don't need to be a thief. So, I'd be a Fighter. Note: Even if you start out as a Fighter, as long as you are human, you don't have to stay a fighter! You can "dual class" and pick up some other skills. Once you are level 2 you click on "dual class", pick a new class and you will then switch over. Once your new class level is higher than your old class level, you regain your old skills as well. Alignment: Go with Lawful Good. This starts your reputation at 12, and reputation is a good thing to have in abundance. (it makes items purchased in shops cheaper) You can find your reputation in your character record screen (default key: R). Alternatively, you could go with an evil party, but keep the reputation above 6 or the guards will start to attack you wherever you go. You can also run an evil party at high reputations, but if you go past 18 rep, evil companions will hit the road. Conversely, at very low reputations (2 or below) good companions will leave you. Abilities: This is the most important part of character creation! You have to try to get the best stats that you can possibly get, and the only way to do that is to re-roll constantly. How good your stats get mostly depends on how patient you are in re-rolling. You can customize your stats, if you want. Simply decrease the amount in one stat, and use those points to increase another stat. First, decide what you want your main character to do. Front- line fighter or backline ranged. You will get a party of 6 (5 others and yourself) eventually, and for balance, you will want at least 3 up front and 3 in the back. Since I think there are very good NPC archers already, and not as good options at front-line, I play a melee fighter. If you are a fighter here are some recommended minimum stats to try for: STR: 18/51 -- affects melee ability to hit and damage DEX: 11* -- affects armor class, and ranged hit & damage CON: 18** -- affects HP INT: 10 -- used for spells and lore (mage) WIS: 10 -- used for spells and lore (cleric, druid) CHA: 18 -- affects quest rewards and store prices * DEX can be low because of the Gauntlets of Dexterity, see General Strategies below. However, this uses your bracers slot so you wouldn't be able to use the Gauntlets of Weapon Focus / Specialization. You can also try dropping INT and WIS more to boost DEX. ** CON adds a certain amount of HP per level gained. If you gain enough CON you will not only gain more HP next level, but you will also gain all the HP you would have gained retroactively as well. e.g. I'm level 5 and use the manual of bodily health to increase my CON from 18 to 19. I instantly gain 5 HP. You cannot use a potion on level up to trick the game into giving you more HP, once the potion wears off, the HP are lost. A Fighter who doesn't want to use the Gauntlets of Dexterity might look like this: STR: 18/00*** DEX: 18 CON: 18 INT: 7 WIS: 8 CHA: 9 (18 if you can get it) *** The strength score comes in many flavors of "18." Non- fighters will cap at just 18. Then there are the 18/01 to 18/00 scores. Think of 18/00 as 18 and 100, as it is the highest, and 18/01 is the lowest. Make sure not to neglect Charisma! It's more important than you might think (stores sell things cheaper, and people may treat you better). Of course, you can just cast Friends on yourself to become more... Charismatic. If you don't care about that, just give yourself max Dex and drop Charisma. That's why they call it a "dump stat." Once set, your stats will remain the same throughout the entire game. Tip: There are several books in the game that raise your attributes. The physical books are called Manuals (like the Manual of Bodily Health that raises CON by +1), and the mental books are called Tomes. These are the only ways to increase your stats. If you are going to export your character to BG2, you should use the books only on yourself. If you aren't a Fighter, then drop STR and improve the stat most associated with your ability. INT for mages, WIS for clerics and druids, DEX for thieves and archers (rangers). Skills: These are your proficiency points. Think of it as which weapons your character is skilled in. Based on which class you are, set two points to that characters likely primary weapon: Fighter, Paladin -- Large Sword Thief -- Small Sword Ranger -- Bow Mage -- Missile Weapons (for slings) Then give the other points to either Bow or Missile Weapons. Note: If you are a Ranger, then you also have to select your Racial Enemy here. I'd take Spider, as they seem to be most prolific. Appearance: Whatever you think looks good. Name: Whatever you think sounds good. Check out Appendix D. Guide to Naming Characters if you need some ideas. Tip: Still lost about what all these numbers and stats mean? Try out my AD&D Rules FAQ, also found at www.gamefaqs.com. ------------------------------------------------------------------------------- iv. Items [IVTMSS] ------------------------------------------------------------------------------- Note: Prices are all based on an average reputation, where they neither give you the "Hero's Discount" or the "Villain's Markup". These prices were also based on a "Super Charisma", that is, two over 18. To get a Super Charisma start by having 18, and then wear Algernon's Cloak. And if you find a Tome of Leadership and Influence (Charisma +1), you can get up to 21 Charisma. The worse your Charisma, the higher these prices will be! Note: Prices are also dependent on supply. If a store already has an item that you are selling, they will give you a lesser price than they would if it was the first of that item that they saw. So, if you have 3 Plate Mails, sell them all at once to maximize the profit. The exception to this are gems, which keep their value. Note: Mage Scrolls are listed in section iv. Spells, wheras Cleric Scrolls are listed here. (this is because you can Write Magic from a Mage Scroll but cannot from a Cleric) Note: Although Inns are open 24 hours a day, many shops close during the night. Note: Your alignment affects how expensive Raise Dead is going to cost for you, depending on the temple that you are in. If you are an Evil character in a Good Temple, it will be quite expensive (10000 gp). _____ Shops (a * indicates that this item is only found in the Expansion Pack) ŻŻŻŻŻ There are four types of business (or "shop") - Store (Buy and Sell) - Tavern (Drink) - Inn - *Inn (Drink and Peasant rooms) - **Inn (Drink, Peasant and Merchant rooms) - ***Inn (Drink, Peasant, Merchant and Noble rooms) - ****Inn (Drink, Peasant, Merchant, Noble and Royal rooms) - Temple (Healing, Donate, Buy and Sell, Identify) All temple priests will identify items and so will some store owners. There are some stores you can steal from. Stolen (fenced) items cannot be sold. CANDLEKEEP: - Candlekeep Inn (AR2616) ****INN + STORE - Winthrop (can steal) Battle Axe 5gp Quarter Staff 1gp Throwing Axe (5) 5 Bastard Sword 28 Club 1 Long Sword 16 Flail 16 Short Sword 11 Mace 8 2-Hnd Sword 56 Morningstar 11 Scimitar* 61 Composite Long Bow 112 Bullet (20) 1 Long Bow 84 Heavy Crossbow 56 Short Bow 33 Light Crossbow 39 Dagger 2 Bolt (20) 1 Throwing Dagger (5) 5 Arrows (20) 1 Darts (10) 1 Chain Mail 84 Halberd 11 Splint Mail 89 War Hammer 2 Leather Armor 5 Sling 1 Studded Leather 22 Spear 1 Small Shield 3 Buckler 1 Medium Shield 7 Large Shield 11 Helmet 1 - Temple of Oghma (x 4048 y 547) TEMPLE - Priest of Oghma Cures: Cure Light Wounds 50gp Cure Serious Wounds 100gp Dispel Magic 200 Slow Poison 150 Remove Curse 500 Raise Dead 2000 Sells: Potion of Healing 84gp Antidote 112gp Elixer of Health 560 Stone to Flesh Scroll 168 FRIENDLY ARM INN: - The Friendly Arm (AR2301) ****INN + STORE - Bentley Mirrorshade Battle Axe 6gp Long Sword 19gp Throwing Axe (5) 6 Short Sword 12 Club 1 2-Hnd Sword 63 Flail 19 Heavy Crossbow 63 Mace 10 Light Crossbow 44 Morningstar 12 Arrows (20) 1 Composite Long Bow 127 Bolts (20) 1 Long Bow 95 Bullet (20) 1 Short Bow 38 Chain Mail 95 Dagger 2 Splint Mail 101 Dart (10) 1 Leather Armor 6 Halberd 12 Plate Mail 762 War Hammer 2 Small Shield 6 Sling 1 Medium Shield 8 Spear 1 Large Shield + 1 2540 Quarter Staff 1 History/Fateful Coin 2 Bastard Sword 31 History/Unicorn Run 2 - Temple of Wisdom (AR2304) TEMPLE - Gellana Mirrorshare Cures: Cure Light Wounds 50gp Cure Serious Wounds 100gp Dispel Magic 200 Slow Poison 150 Remove Curse 500 Raise Dead 2000 Items: Potion of Healing 84gp Antidote 112gp .. of Genius 336 Elixer of Health 280 .. of Mind Focusing 560 Stone to Flesh Scroll 168 .. of Insight 336 BEREGOST: - Feldepost's Inn (AR3351) ****INN + STORE History/Fateful Coin 2gp Bracers AC8 3360gp Amulet + 1 3360 Bullet + 1 17 Arrow + 2 (2) 40 Chainmail + 1 1792 Battle Axe + 1 1680 Medium Shield + 1 1680 Flail 16 Bastard Sword + 1 2800 Comp. Long Bow + 1 2800 Two Handed Sword 56 - Jovial Juggler (AR3304) ****INN - Red Sheaf (AR3357) **INN - Burning Wizard (AR3307) ****INN - Thunderhammer Smithy (AR3301) STORE - Taerom Fuiruim (will identify) Weapons: Battle Axe 5gp Spear 1gp Throwing Axe (5) 5 Quarter Staff 1 Club 1 Quarter Staff +1 560 Flail 16 Bastard Sword 28 Mace 8 Long Sword 16 Mace +1 1680 Long Sword +1 1600 Morningstar 11 Short Sword 11 Composite Long Bow 112 Short Sword +1 896 Long Bow 84 Heavy Crossbow 56 Short Bow 33 Light Crossbow 39 Short Bow +1 1680 Arrows (20) 1 Dagger 2 Arrows +1 (10) 112 Dagger +1 336 Arrows of Ice (10) 336 Throwing Dagger (10) 11 Arrows of Biting (10) 560 Dart (20) 1 Arrows +2 (10) 201 Dart +1 (10) 89 Bolt (20) 1 Halberd 11 Bolt +1 (10) 112 War Hammer 2 Bullet (20) 1 Sling 1 Bullet +1 (10) 89 Sling +1 112 Light Crossbow/Speed 8960 Dagger of Venom 11200 Armors: Chainmail 84gp Medium Shield 7gp Splint Mail 89 Medium Shield +1 1680 Helmet 1 Large Shield 11 Leather Armor 5 Buckler 1 Leather Armor +1 1120 Full Plate 6720 Studded Leather 22 Shadow Armor 11760 Small Shield 3 Plate Mail 672 Small Shield +1 1120 HIGH HEDGE - High Hedge (AR3202) STORE - Thalantyr (will identify) Items: Dart +1 (5) 44gp Potion of Perception 392gp Arrows +1 (5) 56 .. of Regeneration 560 Acid Arrows (5) 280 Potion of Insight 336 Bolt +1 (5) 56 Potion of Strength 392 Bolt of Lightning (5) 168 Potion of Freedom 280 Bolt of Biting (5) 420 .. of Magic Blocking 1680 Bullet +1 (5) 44 .. of Mirrored Eyes 448 Potion of Fire Resist 448 Wand of Sleep 1680 Potion of Healing 84 Wand of Fear 2240 Elixer of Health 280 Horn of Kazgaroth 10080 Potion of Cold Resist 280 Claw of Kazgaroth 11200 Potion of Explosions 504 Robe Good Archmagi 22960 Potion of Infravision 112 Robe Neutral Archmagi 22960 Potion of Insulation 190 Protection Scrolls: Protection from Acid 840gp Protection from Cold 840 Protection from Electricity 840 Protection from Fire 840 Protection from Magic 2240 Protection from Poison 840 Protection from Undead 840 Spells: The spells can be found in the spells section below. NASHKEL - Temple of Helm (AR4802) TEMPLE - Nalin Cures: Cure Light Wounds 50gp Cure Serious Wounds 100gp Dispel Magic 200 Slow Poison 150 Remove Curse 500 Raise Dead* 600-10000 Items: Potion of Healing 84gp Antidote 112gp Elixer of Health 280 Stone to Flesh 168 * - Raise Dead costs differently depending on the person's alignment - Nashkel Store (AR4803) STORE (will identify and can steal) Battle Axe 5gp Long Sword 16gp Throwing Axe (5) 5 Short Sword 11 Club 1 2-hnd Sword 56 Flail 16 Heavy Crossbow 56 Mace 8 Light Crossbow 39 Morningstar 11 Arrows (20) 1 Composite Long Bow 112 Bolts (20) 1 Long Bow 84 Bullets (20) 1 Short Bow 33 Chainmail 84 Dagger 2 Splint Mail 89 Dart (10) 1 Leather Armor 5 Halberd 11 Plate Mail 672 War Hammer 2 Small Shield 3 Sling 1 Medium Shield 7 Spear 1 Large Shield +1 2240 Quarter Staff 1 History/Fateful Coin 2 Bastard Sword 28 - Belching Dragon Tavern (aka The Northern Light) (AR4809) TAVERN - Nashkel Inn (AR4801) ***INN NASHKEL CARNIVAL - Merchant Tent (x 2523 y 2837) STORE (will identify) Necklace of Missiles 2240gp Protection/Acid 840gp Amulet/Protection +1 3360 Protection/Cold 840 Shield Amulet 560 Protection/Fire 840 Ring of Infravision 840 Protection/Electricity 840 Protection/Petrification 840 - Carnival Shop (x 2827 y 3008) STORE (will identify and can steal) Battle Axe 5gp War Hammer 2gp Throwing Axe (5) 5 Spear 1 Club 1 Quarter Staff 1 Flail 16 Bastard Sword 28 Mace 8 Long Sword 16 Morningstar 11 Short Sword 11 Dagger 2 - Carnival Shop (x 3194 y 3282) STORE (will identify and can steal) Throwing Axe (5) 5gp Heavy Crossbow 56gp Composite Long Bow 112 Light Crossbow 39 Long Bow 84 Arrows (20) 1 Short Bow 33 Arrows/Piercing (2) 112 Throwing Dagger (5) 5 Bolt (20) 1 Dart (10) 1 Bullet (20) 1 Sling 1 - Carnival Shop (x 3246 y 2618) STORE (will identify and can steal) Chain Mail 84gp Small Shield 3gp Splint Mail 89 Medium Shield 7 Leather 5 Large Shield 11 Studded Leather 22 TEMPLE - Song of the Morning Temple (AR3402) TEMPLE - Keldath Ormlyr GULLYKIN - Temple of Yondalla (aka Temple of Helm) (AR4003) TEMPLE - Alvanhendar Cures: Cure Light Wounds 50gp Cure Serious 100 Dispel Magic 200 Slow Poison 150 Remove Curse 500 Raise Dead 600-10000 Items: Potion of Healing 84 Antidote 112 Elixer of Health 280 Stone to Flesh Scroll 168 BALDUR'S GATE - Lucky Aello's Discount Store (AR 0800, x 3123 y 1011) Oil of Speed 168gp (cursed) Potion of Healing 168 Antidote 56 (cursed) Potion of Perception 392 Various Cursed Scrolls 1 - Bar (AR 0800, x 3400 y 1700) -- Rest, Drinks - Elfsong Tavern (AR 0800, x 1800 y 2370) -- Rest, Drinks - Elfsong Tavern Second Floor -- Buys/Sells, Identifies Necklace of Missiles 2240gp Protection/Cold 840gp Amulet/Protection +1 3360 Protection/Electricity 840 Shield Amulet 560 Protection/Fire 840 Ring of Infravision 840 Protection/Petrification 672 Protection/Acid 840 - Silence Shop (AR 0800, x 3360 y 2000) -- Rest, Buys/Sells Dagger 2gp Cloak of Protection +1 5600gp Leather Armor 5 Dart +1 (5) 44 Sling 1 Dart of Stunning (5) 560 Bastard Sword 28 Sling +1 112 Long Sword 16 Potion of Master Thief 448 Short Sword 11 Potion of Agility 336 Studded Leather 22 Bullet (20) 1 Studded Leather +1 1680 Bullet +1 (20) 179 Leather Armor +1 1120 Bullet +2 (20) 336 - Sorcerous Sundries (AR 0800, x 1025 y 1950) -- Buys/Sells 77, Identifies Hide Armor 7gp Antidote 112gp Battle Axe +1 1680 Potion of Clarity 784 Dart +1 (5) 44 Potion of Cold Resist 280 Dart of Stunning (5) 560 Potion of Defense 784 Dart of Wounding (5) 280 Potion of Explosions 504 Bastard Sword +1 2800 Potion of Firebreath 280 Long Sword +1 1400 Potion of Fortitude 560 Arrows +1 (5) 56 Potion of Genius 336 Arrow of Slaying (1) 2800 Potion of Infravision 112 Acid Arrows (5) 280 Potion of Insulation 190 Arrows of Biting (5) 280 Potion of Magic Blocking 1680 Arrows/Detonation (5) 1680 Potion of Magic Protect 1120 Arrows/Dispelling (5) 1680 Potion of Magic Shield 1400 Arrows of Fire (5) 140 Potion of Master Thief 448 Arrows of Ice (5) 168 Potion of Mind Focusing 560 Arrows of Piercing (5) 280 Potion of Mirrored Eyes 448 Arrows +2 (5) 100 Potion of Perception 392 Bolt +1 (5) 56 Potion of Regeneration 560 Bolt of Lightning (5) 168 Potion of Insight 336 Bolt of Biting (5) 420 Potion of Strength 392 Bolt +2 (5) 84 Potion of Freedom 280 Bullet +1 (5) 44 Potion of Stone Form 560 Bullet +2 (5) 84 Protection from Acid 840 Potion of Fire Resist 448 Protection from Cold 840 .. of Hill Giant Str 336 Protection/Electricity 840 .. of Frost Giant Str 840 Protection from Fire 840 .. of Fire Giant Str 1120 Protection from Magic 2240 .. of Cloud Giant Str 1400 Protection from Poison 840 .. of Storm Giant Str 1680 Protection from Undead 840 Potion of Healing 84 Wand of Fear 2240 Potion of Heroism 896 Wand of Magic Missiles 560 Potion of Invisibility 280 Wand of Paralyzation 2800 .. of Invulnerability 1344 Wand of Fire 9856 .. of Stone Giant Str 560 Wand of Frost 3360 Oil of Fiery Burning 560 Wand of Lightning 4480 Oil of Speed 560 Wand of Sleep 1680 Elixer of Health 280 Wand/Monster Summoning 5600 Potion of Absorb 672 Wand of the Heavens 3360 Potion of Agility 336 - Maltz's Weapon Shop (AR 0800, x 1111 y 2935) -- Buys/Sells, Ident, Steals Battle Axe 5gp Short Sword 11gp Throwing Axe (5) 5 Two Handed Sword 56 Club 1 Arrows (20) 1 Flail 16 Bolts (20) 1 Mace 8 Bullets (20) 1 Morningstar 11 Chainmail 84 Dagger 2 Splint Mail 89 Halberd 11 Leather Armor 5 War Hammer 2 Studded Leather Armor 22 Sling 1 Plate Mail 672 Spear 1 Small Shield 3 Quarter Staff 1 Medium Shield 7 Bastard Sword 28 Large Shield +1 2240 Long Sword 16 - Thieves' Guild, Black Lily (only available in Chapter 7!) -- Buys/Sells, Identifies Dagger 3gp Studded Leather +1 2250gp Dart +1 (5) 60 Leather +1 1500 Dart of Stunning (5) 750 Cloak of Protection +1 7500 Sling 1 Potion of Master Thief 600 Sling +1 150 Potion of Agility 450 Bastard Sword 37 Potion of Heroism 1200 Long Sword 22 Potion of Fire Giant STR 1500 Short Sword 15 .. of Frost Giant (2) 2250 Bullet (20) 1 Oil of Speed 750 Bullet +1 (10) 120 Antidote 150 Bullet +2 (10) 225 Potion of Magic Blocking 2250 Arrows of Dispel (5) 2250 Potion of Magic Protect 1500 Arrows +2 (5) 135 Potion of Magic Shield 1875 Arrows +1 (10) 150 Potion of Healing 112 Arrows of Biting (5) 375 Potion of Power 2550 Leather Armor 7 .. of Cloud Giant STR 1875 Studded Leather 30 BALDUR'S GATE SE SECTION - Potion Shop (AR 1300, x 2150 y 415) -- Buys/Sells, Identifies, Steals Potion of Regeneration 540gp Antidote 112gp Potion of Insight 336 Potion of Cold Resist 280 |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Baldur's Gate Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

