Battle Realms Walkthrough :
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Walkthrough - FAQ/WalkthroughBattle Realms FAQ/Walkthrough By: Pollock974 IM: Pollock974 Email: Pollock974@aol.com Version 1.5 ***************************************************************************** TOC: Table of Contents ***************************************************************************** TOC: Table of Contents VER: Version History INT: Introduction GDS: General Dragon Strategies DRW: Dragon Walkthrough DST: Dragon Strategies DRU: Dragon Units DRH: Dragon Heros DRB: Dragon Buildings CRD: Credits ***************************************************************************** VER: Version History ***************************************************************************** 7/16/2002, Version .5, just started today got a lot done though. 7/17/2002, Version 1.0, about to contribute this, hope you like it. 7/18/2002, Version 1.5, just finished the Dragon walkthrough about to start on the Serpent. Got the BG up. ***************************************************************************** INT: Introduction ***************************************************************************** Working on a good intro, if anyone wants to help drop me a line (or email) This FAQ is recommended for those that know their way around the game somewhat. Beginners may get confused. I'm working on Dragon right now, I may get to Serpent later. This FAQ is spoiler free, there are no story details, just strategies on how to beat the missions, and some misc info. You can skip to certain section by hitting ctrl F and search for the letters in the table of contents (INT: to skip straight to the intro, etc.). I know its ugly, but I'm working on content right now, I might pretty it up a little later. I guess the same goes as for any FAQ, use this wherever you want, but let me know where it will be posted and leave it unchanged. Other than that I don't care what you do with it as of right now. If you have anything to contribute send me an email and I might add it. I don't try to tell you everything to do on this, if you like a certain BG, unit or upgrade get it. ***************************************************************************** GDS: General Dragon Strategies ***************************************************************************** Here I'll tell you basic controls and strategies to get you started and keep you going. -Start off with a lot of peasants gathering to finance building costs without hurting unit production. Usually 4-5 on rice and 2-4 on water depending on how far away it is. As you get a good stockpile transform them into units. -Don't be afraid to snatch some peasants to get a certain amount of resources up. If you got 5 on rice and your short 100 water for a bathhouse, grab 3 or 4 to get it quickly. -Always have at least 1 peasant on each resource. It's easy to forget if you take them off and you won't find out until it's too late -Keep up the attack, don't let them control the war. Yin and Yang is very important and you wont get it by staying holed up. Usually as long as your attacking an enemy base your base won't get attacked. -Always use Kenji's Battle Gear (BG from now on) it can turn the tide on a battle. -Geisha are your most important asset, get them asap if you can. Keep an eye on them, if they're being attacked run up to some friendly units so they will attack her attackers. Don't ever attack with geisha with low stamina. -Use the Stand Ground wisely (N on your keyboard). Let them get close then press S (it will take them off of Stand Ground). They will usually chop the lead units to pieces. It can also keep your forces organized and ready to meet the real attack. The CPU likes to send probing attacks and feints, if your troops are scattered all over the place they will get slaughtered by the real attack. -Wait until the CPU throws a big attack at you then counterattack. Know where your going so you aren't running around until they can build forces back up. -A couple samurai and a hero or two with a geisha guarding them are adequate base defense. They can beat back any small to medium raids, just don't let the geisha get killed. -Watch your back. The CPU likes to circle your base and attack from behind. Set up watch towers so you wont get taken by surprise. -Assign a small guard to a different group number than your main force. If the CPU attacks from several sides at once send them where they're needed most. -Don't stay holed up in your base. If you give the CPU time to build up you will eventually have to fend off an endless train of attacks. -You can usually wipe out one base from the get go. Send your starting units to stop their production by taking out the peasants first. -Use the dragon warriors flame blade and the archers fire arrows. Just run around setting fire to all the peasant huts and pretty soon your enemy will be helpless. -Make sure you get all the peasants and huts first. If you see one running around, automatically assume there's a hut somewhere and find it. If you miss any they will rebuild in no time. Watch how quick peasants are coming out. If they're coming out every 5-8 seconds it's probably the last one. -Make melee units attack lone watchtowers. If they're right up against it they cant be hurt. If they're in pairs have some cannoneers on the far side away from the second tower with a geisha guarding them. If theres not enough room just split up the main atackers and rush them both. -When you are attacking a base don't make all your units attack one building. Just move them to the center the base, preferably by the peasant huts, and they will automatically split up and attack several buildings. Whenever an enemy comes up or a peasant pops out they will automatically attack him. -Make geisha guard different people. If your forces get split up attacking a base you have a better chance of a geisha being near someone who needs them. ***************************************************************************** DRW: Dragon Walkthrough ***************************************************************************** Mission 1: Just kill all the raiders. When the controls pop up use Kenji's BG to kill them quickly. Mission 2-1 (Left Path): Send your starting units (the fighting ones not the peasants) to the top of the stage. Make sure you ctrl click so they wont fight anybody on the way. While they're on their way, build a peasant hut and a dojo. Put 3 peasants getting rice and 2 water. Pause right outside the base so Kenji can build his stamina back up. When its full run into the base. Only use Kenji's BG on melee units, kill the crossbowmen normally. As your spearmen come out (put the peasant huts rally point on the dojo) send them up with a ctrl click too. Let your units do their thing, don't give them commands, when a peasant comes out they'll automatically kill him. When you got both peasant huts down you should have about 6-8 spearmen. Now just go kill the keep. Mission 2-2 (Right Path): Just rush the top right rice field with your starting units (ctrl click). When you see the building wait a sec to recover stamina. When your full, tap on the building a couple of times and some enemies will come running. Kill them and continue to the rice field. When you see the watchtower let Otomo beat on it a sec and make Kenji stand still to recover stamina. When it comes down some enemies will come running, kill them. While your doing all this you should build a dojo as fast as possible and keep a steady stream of spearmen. As soon as the first one comes up send him to Kenji, he will probably be hurting for some help pretty bad right now. If he is hurting just make him stand still and he'll slowly recover health, just make sure no enemies are around. Now just hunt down any strays to beat the mission. Mission 3-1 (After 2-1): Just like 2-2. Rush the spot where Shinja is (top right by the rice field) with your sarting units. When you see the building tap on it a couple of times and some enemies will come running. Kill them and continue to the rice field. When you see Shinja in the watchtower let Otomo beat on it a sec and make Kenji stand still to recover stamina. When he comes down kill him. Mission 3-2 (After 2-2): Just like 2-1. Walk your starting units right into the north base using Kenji's BG on anybody you come across. Pause right outside and build Kenji's stamina. Kill everyone and put your dojo's rally point right to the north base, that way the spearmen will go straight to the fight. When the keep goes down Shinja runs out, kill him and you won. Mission 4-1 (Left Path): Send your peasants to the lower right patch of rice and build your base there. Send your units to the top left rice patch, ctrl click so they won't fight anything on the way. Make sure you save the archer chick, she is right above you. An attack will come and wipe out your starting position, so make some spearmen fast because your new base is where they will come next. After you defend your base join your two groups and destroy everything. Your new archer can hit watchtowers without them hitting her, so I would make good use of it. Mission 4-2 (Center Path): Send your units along the road, but pause before crossing the river to recover stamina. After you cross and kill the lotus keep going toward the top and around to the right. When Garrin comes out you will be able to see the wolf camp on the bottom right. Bring everyone there and kill everybody, pausing first to recover stamina. As usual keep pumping out spearmen and send them to the battle. Mission 4-3 (Right Path): Send the starting units to the top left, let them kill some buildings until you have a couple of spearmen. Send the spearmen with the others and hunt down the warlock, you only need about 4 or 5, but keep making them anyway to replace casualties. Mission 5: Put Kenji, another hero, and a dragon warrior in one group with a geisha guarding them. Put them on the top, and make everybody else a group on the bottom with a geisha guarding them. Just fend off the attacks, there's nothing real special about this one. Use Kenji's BG and don't waste it on someone about to die. Just use one per enemy he faces. If you got the archer chick, its alot eaiser. If you chose the right path in mission 4 this is gonna be a pain in the ass, you are really lacking in manpower. First of all put Kenji on group 1 and Otomo on group 2 and both guarded by a geisha. Send Kenji towards the top but a little to the right and Otomo to the bottom right by the water. Kenji should fight Greyback when he comes, and Otomo will hold up about 3 or 4 of them. Space your people out and take out the heavy hitters first. Try to make sure theres only 1 person on each enemy. It would kill them faster, but you need to take their attention from the building. Put your archers right in front of the building, they can kill 1 or 2 people before they get close and keep the fat dude near them somewhat because they will eventually try to kill them. Keep an eye on Kenji and Otomo, they will eventually kill everybody and just be standing there. Make them go aroung cleaning house and make Kenji use his BG on multiple people to weaken them up. Kenji and Otomo wont need their geisha anymore so use them to grab someone's attention. If all your geisha die one more will pop outta the building. Just cross your fingers and think fast and you'll do it. Mission 6 is different depending on what you chose for mission 4. Mission 6-1 (Left or Center on Mission 4): Just like 4-3. Run all your units up the road toward the north. There's a Lotus base right above the rice fields where your gonna make your base. Send your starting units to the Lotus base right above you and get them a geisha asap. Work your way to the right killing everything that stands in your way, and send about 4 or 5 spearmen to the small pond on the bottom of the map. It might take more to actually destroy it, but that will keep the peasants in check. Mission 6-2 (Right on Mission 4): Just like 4-1. Send the everybody but Kenji and the cannoneer to the top left, ctrl click so they wont fight anything on the way. Make a base as usual, but only build a dojo and bathhouse to begin with. An attack will come from the north, but you can hold it off with Kenji and the cannoneer, make sure you use his BG. Your starting units will cut off their supply, and when you have about 5 or 6 spearmen send everyone at your base north. Their other supply is there. After you take that out join your two groups and work your way down to the river crossing, killing every building on the way. Now theres only 3 towers left, take them out. Mission 7: This one is not too difficult. Send your starting units toward the upper right rice field, killing a Lotus attack party on the way. Make sure you kill them because they could attack your base. Get a geisha to your attackers asap. Let her heal them then return to the base. Build up your spearmen and keep them at the base along with Shinja and the geisha guarding them. A Wolf attack is about to come so make sure your prepared. Start upgrading your spearmen to samurai, you will have plenty of time while your attackers kill the Lotus. When you finish all the Lotus peasant huts there should be one more at the upper left corner, pick off all the peasants running to rebuild as you make your way to it, all you have to do is kill all the peasants and huts. Get everybody back to the base because in about 5 min there's gonna be an attack coming they are gonna come in at the top river crossing first so meet them halfway. After you finish with them go to the bottom right across the river. Send some units on a suicide run ahead of your main force, I used 7 dragon warriors and they tore them up. Only a couple will survive but that was only to butter them up, even if they all get killed they will be very weak for your main force. Continue on to the base after that last battle. Take out all the peasant huts first as usual, there's a hut hidden on the middle right by the pond. Mission 8-1 (Left Path): This one is hard. Send all your units to the top left. Make a hut in the middle of all the rice and put your archers right above it. Don't worry about the top hut yet, your archers are there to discourage them from getting your rice and they will eventually tear it down. Make a hut by the pond and put a hero down there to protect your peasants. Have another hero work on the hut right below the rice patch. Eventually people will go after your archers so keep an eye on them and send someone up there to help when they do. Make a dojo asap and pump out spearmen. Whenever you have the resources make a bathhouse and get a geisha or 2 and a target range. Make 2 more archers to help protect your rice. Whenever you got a good bit of spearmen keep a hero up there too. Make an Alchemist Hut and set up the rally points to make Samurai. When you got all the buildings around you cleared out take all your forces except for your rice guards and move them toward the right, killing everything on the way. Keep the Samurai joining with your main force as they come out and start moving groups of spearmen back to get upgraded. Don't take too many at once, keep enough to have a sizeable force. When you have the whole top of the map cleared you should have about 13-15 Samurai with 2 geisha guarding them. Grab everybody and go down the right side of the map. Save before you do this because theres a whole bunch of enemies down here. Make them stand ground and send out a scout to draw the enemy back to your main force. When they're engaged hit S to make them go at it. You should slaughter them, but if you get slaughtered don't worry, just build up about 10 more Samurai and go back. After you kill everything just run around destroying any building left. Mission 8-2 (Right Path): This ones hard too, but if you get set up good its no problem. The beginning is the hard part if you can survive the first attacks its no problem after that. First of all send all the units to the base at the northwest corner and wipe them out. Pass up the first set of rice and water and set up your base where the Lotus's is. As soon as the fighters are gone set up a hut to start resource gathering. When some room is cleared out build a dojo. Put about 3 people on water and 5 on rice so you can get the buildings quick. If you gotta, put some extras on water so you can get some geisha. Just keep pumping out spearmen with about 6-8 archers and 3 geisha. There will be a couple of big attacks coming so save when you got a good set up so you dont have to start over if you get overrun. The key to winning is to watch the geisha, if one is getting attacked move her around a little until someone intercepts her attacker. After a real big attack take your surviving spearmen (unless you got a lot then take about 8) and Otomo, your archers (with fire arrows) and 3 geisha (the more the merrier) and make an attack party. If you got any spearmen left make them into samurai, but only about 3 if there's any more take them with you. This party isn't that important, if they get wiped out don't worry. Put all your rally points so it will automatically make samurai with Yin Blade and make the shrine's rally point right at the entrance to your valley. Go to the bottom middle rice field and wipe it out. Just kill all the guards and set fire to everything then move on. Go to the next closest rice patch killing everything on the way. When you get to the top one of the Lotus generals will come after you. Kill him and all his boys then set fire to the peasant huts and make sure they burn down. Send all the units away except for your archers. Keep them there burning things down. Now when I did this a whole bunch of enemies came and wiped my archers out. You can keep all your units there and try to beat them, but the loss of archers isn't that bad. Even if your maxed out on units you can beat the rest without them. Just try to set everything on fire and make sure there's no peasants left, if there is you will have to do everything over again in about 5 minutes. Now while your doing all of this you should be building your base up. It takes careful placing but you can fit everything you need in that valley with 8 huts. Don't worry about watchtowers, if anybody comes you will know because they will start fighting. Now take all the forces you got except for about 3 samurai. Leave them at the base to slow any attackers down. You should have alot of samurai, a couple of archers, 3 or 4 geisha and all your heros. Go to the rice field at the top of the map killing everything on the way like usual. When you get there a general (the warping dude) will pop out. This is very important, you could get wiped out. Don't take your geisha into the town yet, when the general comes out a bunch of blade dudes pop out too and they will wipe out your geisha and possibly everybody else. When they are engaged run the geisha up there to heal everyone. You have pretty much beat it now, just run your archers around killing all the peasant huts and let everybody else work on the other buildings. There's one peasant hut at the top most left corner down a little path, it's easy to miss. Mission 9: This one is too easy. Just ctrl click and run to the bottom right corner, you will pass some units running the other way. Fight them if you want, but you don't gotta. When you get to the bottom of the mountain a cutscene will happen. After that kill everybody that comes at youWhen they're all dead send a spearmen to the top of the mountain with a ctrl click so he wont fight anybody on the way. If he gets crushed send another. When one reaches the trees on the top you will beat it. Mission 10: Another easy one. Send one archer to the rice patch on the right, where the peasant ran off too and the rest towards the top left corner. Pause a little ways away so Kenji can regain stamina. When it's full run in and have your dragon warriors attack the watchtower and Kenji killing all the units. Start setting fire to the peasant huts with the fat boy and keep the archers with him to kill any strays. Back at the base all you have to do is put all the peasants gathering so you can get a bathhouse. When you have enough make everybody help build it except for one on each resource. Train 2 geisha and send them to the battlefield and heal everybody. Now you can build a Dojo to help with the destruction. When you start an alright sized fire with the fat boy move on to another building. Make sure you get all the peasant huts first though. Mission 11: This one can be hard. Send all your units to the bottom left corner rice patch. Wait there while fat boy catches up and build a peasant hut and alchemist shop. Put the geisha on Kenji's horse. When fat boy is there and recovered stamina, make a run for the top left rice patch. Ctrl click so they will run straight to the peasant huts. Make the peasant huts rally point at the alchemist shop so you can concentrate on the battle. As the chemists come out send them north to help kill peasant huts. When you got about 4 chemists make a shooting range and a dojo and start pumping out units. Get a total of about 4 archers and 4 chemists and the rest spearmen. Your geisha has to survive and there will be a couple attacks against her so keep her alive. Keep Kenji by her to kill anybody and run her around if someone starts attacking her. You have to watch Kenji sometimes he will just keep shooting something and let the geisha get killed. There is a lot of peasants running around and you gotta get them all. Don't worry about the watch tower by the river, just bring the fat boy along the top to set fire to all the huts and the archers and the chemists to kill all the peasants. Your geisha should stay by them to heal anybody. Make Kenji run around killing any stray peasants and looking for any peasant huts. I played this 2 times a sec ago and both times there was a new hut on the bottom left of the base. By the time you kill all the peasants and huts you should have some reinforcements at the base. You have to disable the Lotus quick or Shinja's men will come and wipe you out. When you finished with the Lotus regroup at the base. Shinja has already had enough time to make an attack party, so get ready for it. Upgrade your men, the chemists to cannoneers and the fighters to kabuki, dragon warriors, or samurai, whatever you can get in. You can make a bathhouse and train a couple of geisha, but you don't have to, I was able to beat it with just the one you start with. When the attack comes and you destroy it, run to the top right and whoop Shinja's base. After its destroyed just go to the top of the base and work your way west and you will eventually come to the keep. Destroy it and the watchtowers and Shinja will come out, kill him and you win. Mission 12-1 (Left Path): This is where you will enlist the Ninja. Its pretty easy. Take all the starting units and run them to the center left of the map, killing anybody along the way. Make the fat boy run separate from everyone else, it will take you forever if you don't. You will see the Soul Flame when you get there. Put your archer to the left and a little below it to keep him outta harm. If anybodys health drops to the yellow just press O to make them stand by the archer until it gets back to green. Don't give any more commands so when any ninja come up your warriors will automatically kill them. Eventually the soul flame will go down. Mission 12-2 (Right Path): This is where you enlist the Monks. Run your archers up to the monastery and everyone else to the rice field on the bottom right. Build a peasant hut then a target range. Train 3 more archers to go to the monastery with the other 2 to defend. Build a bathhouse next then a dojo. When the bathhouse is up train a geisha to put with the archers. As you get Yang with your archers use them for the archer upgrades. Start training Dragon Warriors and when you have the resources build an Alchemist Hut and a Fireworks Factory. Set up your rally points so that you make dragon warriors with Fire Blade. When you got about 8-10 Dragon Warriors train 2 more geisha. Have them guard the Dragon Warriors and move out to the top left rice patch. Walk to conserve stamina. Don't worry about the ninja you pass, if you don't bother them they wont bother you. You will come across a watchtower, destroy it and continue. When you get to the base kill everybody and switch on your Flame Blade and destroy everything. Mission 13: This one is rough. The beginning is the hardest part. Speed is everything so build quick and don't let any peasants just sit there. Save when you think you have done good so far and use multiple saves in case you haven't. You really have to use the stand ground command if you want to do it this way. Send your forces to the left enemy base. Theres a little valley leading to it, wait there to recover enough stamina to make a run past the watchtowers to the first set of peasant huts. Have fat boy set fire to the huts while Kenji guards the path deeper into the base. There will be some enemies coming and they will tear up your archers. Keep your archers back a little and when Kenji engages the bad guys make them help him out. If they start shooting the bad guys before Kenji starts fighting them 1 or 2 will break off and whoop them. You don't have to have the archers, but they help. As for your base, you need a geisha asap, so make your first peasant hut and put everybody on water after its built. Put the first one that pops out on water too and the second on rice. When the thirds pops out you should have enough to build the bathhouse, take 1 from the water and have him help build it. As more pop out have them on rice. When your bathhouse is done you should have 3 on rice and 3 on water. Make one of the builders become a geisha and use the rest to bring the total on rice to 5, as soon as the geisha is done get the spider silk upgrade. When you get enough build a dojo put every spare man on it so it will get done quicker. When its finished start training spearmen and build a target range when you have the resources. Any peasants just sitting around waiting to build should be put to work on rice or water until you have the resources to build. When you get the target range start training Dragon Warriors and build an Alchemist Hut and a Fireworks Factory. Set up your rally points to make Dragon Warriors with Fire Blade. Make sure you always have at least 4 on rice and 3 on water. After you get all these buildings built and your peasant production slows down a little you can take 1 off of each and train them. Also get 2 geisha to protect your DWs. This will take you until the first base is destroyed to finish, so make sure you don't forget about it while your fighting. As soon as the first geisha is done send her to Kenji's group and work your way through the base burning everything as you come across it. If your geisha dies you might as well load, just make a wall in front of her with the archers and Kenji so anybody has to fight them first. Theres a path going deeper into the base set up Kenji and the archers there so they can kill any peasants running around. Keep fat boy moving along setting fire to the buildings, watch him because he will start fighting peasants and you don't want that. When all the buildings are burnt at the second set make the geisha guard fat boy and move him along the bottom of the screen until he can attack the first watchtower. Move the archers just outta range of the watchtowers and make Kenji run around killing enemies and peasants. Just kill the two buildings first then the peasant huts, theres one peasant hut further north than the others. When you get them all destroyed, set up for battle with your geisha out of harms way. There is about to be an attack coming. You should have a small army of Dragon Warriors by now, move them to the entrance of the base (where you paused to rest the first time), theres gonna be a really big attack coming. After you kill everybody with Kenji's team move them down to the DW's let fat boy burn down the watchtowers on the way, make the geisha guard him so he doesn't get killed. When the attack comes make sure your geisha survive or everybody will get slaughtered. After the majority of the enemies are down make Kenji run around killing any survivors. Don't move yet because theres gonna be a couple of more small attacks. Work your war right killing anyone you come across. Follow the line of enemies to the next base. It has minimal defense. Either burn everything or just the peasant huts, it doesn't matter. After your finished there move on to the next base killing everything as usual. Grab all the warriors at your base and just destroy everything. You should have enough troops by now to not having any problem finishing it. Mission 14: This one can be hard but its easier than the last one. Run everybody down to the rice patch killing the watchtower along the way. I would make the cannoneers and the fat boy run on ahead because they will get hurt by the tower. When the tower is gone regroup at the base and work your way right across the river killing everything on the way. Back at the base build a hut and then a bathhouse and get your attackers a healer. Just build a dojo and target range and start pumping out Dragon Warriors. After you clear out the bottom of the island next to your base regroup across the river from the base. Grab all the DWs at the base and work your way up the island, killing everything along the way. Go to the top of the map and work your way right taking out all the watchtowers. It helps if you know what the Lotus heros look like so you can make Kenji attack them. If you lose all your geisha or start running low on warriors pause for a sec and make some more or get the ones from the base. When you got about 10-12 DWs and 2 geisha look to the right along the river. Run your troops to the right most crossing. Ctrl click so they wont fight anything. Zymeth will show up, just make everybody attack him. When he goes down you will see a cutscene. After the scene run Kenji back to the base making sure he doesn't stop to fight. You can forget about your Dragon Warriors, they're doomed. Don't use any Yang, how much you have makes a significant difference in how much damage Kenji does, with about 6 you will be able to kill anything with 2 or 3 hits. Just sit around killing everything that shows its face. You can run Kenji around killing to gain some extra Yang. Eventually the boss will show up, kill him and you beat the game. ***************************************************************************** DST: Dragon Strategies ***************************************************************************** Theres a whole bunch of these on other FAQs, but I don't rip people off and I like to be original. So if anyone has anything not mentioned in other FAQs and wants me to be the lucky recipient of the info, just email me and I'll give you credit. I will add anything useful that isn't simple enough to put into the General Strategies. ***************************************************************************** DRU: Dragon Units ***************************************************************************** Peasant- The backbone of your town. Not good fighters, but can take out enemies in large groups. Not much else to say about them Shrine- None Fireworks- None Spearmen- Basic footsoldiers, useful in large numbers. They are good fighters with the upgrades, but they become outclassed in the later stages. Alright damage but can be killed quickly by upper class units. Shrine- Stun Strike, stuns an opponent. I don't use spearmen much, I haven't ever used either of their BGs. Sounds useful though. Fireworks- Whirling Spear, hurts everybody nearby. Same as above. Archers- The backbone of your army. Nothing beats a shitload of archers. Make sure your main forces are backed up by at least 8 archers at all times. They do decent damage upgraded and have the longest range upgraded. Definitely an asset, Fire Arrows can make them even more useful. Dont let them fight hand to hand. Shrine- Zen Arrow, lets you see whats around where your arrow lands. Useless, if I'm wondering whats there I will go look. Fireworks- Fire Arrows, sets fire to buildings. Very useful in destroying buildings, but will make your archers barely hurt enemies. Chemist- Don't use them much so I cant tell how much life they have or damage they do. There's one stage where you start out with them and it seemed they do pretty good damage. Shrine- Mandrake Spores, enfeebles nearby enemies. I don't know what enfeebles means, but if they only do it around them then its not too useful because they shouldn't be on the front line anyway. Fireworks- Starburst Rocket, gives them some powerful rockets. The rockets do area of effect and fire damage so that would make them pretty good, but they can only hold 3 Geisha- Your lifeforce, protect them at all costs. They can be the difference between victory and defeat. Decent health, low attack power. Make sure you have a couple of them at all times. Shrine- Sacrifice, kills the geisha and heals everyone around. You should protect the geisha at all costs, so why would you kill them yourself? Fireworks- Fire Shield, makes a shield of fire around the geisha hurting anybody attacking them. Your geisha shouldn't be anywhere near any enemies, but if it protects them from damage then it would be useful (I don't think it does). Dragon Warriors- Made by training in the Dojo and the target range. Good units, especially against Lotus magic users. Weak against blades and can get tore up by them pretty quick. Good defense and Damage. Fire Sword makes them good base attackers. Shrine- Chi Shield, makes a shield around the warrior protecting them from damage. Useful if you have archer backup. Fireworks- Flame Blade, gives them a sword of fire. Very useful in destroying buildings, but reduces damage done to enemies. Kabuki Warriors- Made by training in the Dojo and Alchemist Hut. Don't really use them much. I might try them out for the sake of the walkthrough. Shrine- Stardust, makes enemy archers miss. Useful if their archer heavy, but they usually aren't. Fireworks- Flash Powder, blinds enemies making them stand still. Use this right off the bat and you can slaughter them. You can only hold 3 though. Sumo Cannoneers- Good against buildings. Train a couple to take out buildings quickly. Low defense but high attack. Slow rate of fire. Shrine- Indirect Fire, increases the cannoneers range but reduces their line of sight. Useful to cut down their numbers before they get to you. Fireworks- Shrapnel Keg, gives them 1 very powerful keg that does area of effect damage. If you have a lot of cannoneers it will severely hurt an attacking force. Samurai- The strongest unit. Can tear up anybody. These should be your primary melee units. They have bows so they can get a couple of cheap shots in before going all out if used properly. Great defense and high attack. Weak against magic so make sure they have some geisha if facing the Lotus. Shrine- Yang Blade, gains more Yang with each stroke, damage also increases with more Yang. I usually give this to all my Samurai, more damage=less deaths. Fireworks- Dragon Skin, makes them immune to all missile weapons. Not as good as Yang Blade. ***************************************************************************** DRH: Dragon Heros ***************************************************************************** Kenji- Your most useful unit. Whith his BG he can cut the enemy down quickly. Very high attack and defense. Not weak against anything that I've noticed. Start out with him. Otomo- Second most useful. His BG can boost the attack of all nearby units, very useful. Same as kenji pretty much, but with slower attack speed. You get him after the first mission. Shinja- A good fighter. He is useful at base defense or in your attack party. His BG will reduce the amount of damage nearby enemies can cause. You get him after the third mission. Arah- Very powerful archer, with a very high range. probably the third most useful, and the most powerful. She can usually cut down enemies before they can even get into your regular archers range. She sucks at melee combat. Can also take chunks outta buildings health. Her BG lets you shoot an arrow and see whats around it. Not too useful unless you know the enemy is there and want to know their size. Get her by taking the left route to Swans Pool. Garrin- A good fighter like all the heros. Theres nothing real special about him except for his BG. He can summon a horse from anywhere on the map. If theres none left he will take one out of the enemies stable. The whole enemy base will be visible where the horse goes to get out. Kazan- I dont really like him. His attacks dont seem that powerful and he is super slow. Keep him at the base for extra defense or send him to clear out a peasantless base. You get him at the Swans Pool. Gaihla- Not very useful. Her BG will heal everybody around her but thats what you have geisha for. She sucks at fighting and seems to get cut down rather quickly when vastly outnumbered. I think I read somewhere that she helps rice grow with her idle animation. Tao- Very good fighter. He hits the quickest out of all the heros. He is a good addition to an attack party. His BG reflects a portion of the damage caused against him back at his attackers. You get him by choosing to enlist the ninja instead of the monks. With him you can hold an additional 2 monks or ninja. Ninja- Weak fighters but very useful. Their BG cloaks them and I dont belive it uses stamina, but if they run around and lose all their stamina they will become visible. Very useful as scouts, just set them up at the entrances to your base or the enemys base to know when they're coming. Monks- I didnt find any use for them. I guess they could help out with base defense. They have high attack but low defense. The only reason to get them is to play their level, it was one of the most enjoyable missions. ***************************************************************************** DRB: Dragon Buildings ***************************************************************************** Here is all the buildings you can build, the upgrades are listed underneath. WATCHTOWER Gives you a longer sight and if there's a melee unit in it you can use the charge which will stun everybody around. It will also give archers a longer range. PEASANT HUT Very important, without one your screwed. The more you have the faster peasants will pop out. The FAQ on the official website says 6 is the maximum, but I build about 8-10 just in case. DOJO Important building because its one of the training grounds. Trains peasants into Spearmen, Archers into Dragon Warriors, Chemists into Kabuki Warriors and Powder Keg Cannoneers into Samurai. Dragons Strength- Increases Spearmen damage, very important to make spearmen useful. Costs 2 Yang. Dragons Heart- Increases Spearmen health, lets them live longer. Get this if you use Spearmen. Costs 1 Yang. Dragons Fire- Increases Dragon Warrior, Kabuki Warrior and Samurai health. You will most likely have one of them in your attack party, so it's important too. Costs 3 Yang. TARGET RANGE Important building because its one of the training grounds. Trains Peasants into archers, Spearmen into Dragon Warriors, Chemists into Powder Keg Cannoneers, and kabuki Warriors into Samurai. Zen Accuracy- Makes your Archers hit harder, so very important. Costs 2 Yang. Arrow Craftmanship- Gives your Archers better range. Very useful. Costs 2 Yang. Calisthenics- Gives the fat boys more health. Don't waste your points. Your fat boys shouldn't even be in combat. Costs 2 Yang. ALCHEMISTS HUT Important building because its one of the training grounds. Trains peasants into Chemists, Spearmen into Kabuki Warriors, Archers into Powder Keg Cannoneers, and Dragon Warriors into Samurai. Phosphorous Powder- Makes chemist do area of effect damage, it will hurt everything around where their rockets blow. Also makes them more effective against buildings. Good if you use them, but you can do without. Costs 2 Yang. Tempered Steel- Makes your Dragon Warriors, Kabuki Warriors, and Samurai hit harder. Very important and useful, especially with Samurai. Costs 4 Yang. Pressurized Kegs- Cannoneers will hit harder. Good for tearing down buildings, other than that don't bother. Costs 2 Yang. BATHHOUSE Important building because its one of the training grounds. Makes geisha, your most important combat units. Get one asap because a few geisha can mean the difference between life and death, literally. Art of Massage- Your soldiers will love this one, makes more skilled at their craft. Reduces the stamina cost of healing. Useful but not super important. Costs 2 Yang. Meditation- Increases everyone's natural healing rate. Useful if your like me and make anyone hurt badly stand still if there's no geisha around. Costs 4 Yang. Spider Silk- Boosts geisha defense against blades. Lets them live longer. Only costs 1 Yang so why not. STABLES Its where you put the horses. Horses can be useful by 1) Keeping your geisha alive longer, and making them faster. 2) Giving your archers a longer range and making them faster. Everyone will hit a tad bit harder from horses and will be harder to kill. Horses don't have much life though, and will fall quickly taking some life of its rider. I wouldn't recommend them in close combat. You also cant use BG while on a horse. Animal Bonding- Horses will live longer. Worth it in the long run, but costs 3 Yang. Only get it if you have it to spare or are using a lot of horses. Horseshoes- Boosts the horses stamina. Good if you have them running all over the place, but they already have a good bit. Costs 1 Yang. Stirrups- You cant get knocked off the horse unless it dies. Good if you use a lot of horses in combat. Costs 2 Yang. TOWN SQUARE Gives you a lot higher max for rice and water, costs a lot though. Only build when your maxed out or need a Keep. KEEP This is where you get your heros if they die or don't start out with you. Build it when you got the resources to spare. Also boosts rice and water max. SHRINE This is where you get BG. Most units BG are very useful so get this quickly. FIREWORKS FACTORY The other place where you get BG. Mostly fire related so get it before you go to destroy a base. DRAGON MONUMENT This is where you supposedly summon the Dragon, but he didn't really help me much. All it does is a super powerful attack once at the cost of 4 Samurai and 3 Yang points. I don't believe its worth it but if you can cast it anywhere and if it damages buildings, it could most of the enemy in a base before you even get there. I'll go a little more research into this. WELL Build one of these if you can't make a hut close to a water source. With one peasant on it you can more than keep up with demand. ***************************************************************************** Everything Serpent related will be added after I fully complete the Dragon sections to my satisfaction. ***************************************************************************** ***************************************************************************** Credits ***************************************************************************** GameFAQs- For the greatest site in the world. Liquid- For making the best RTS there is. UbiSoft- For doing whatever they did to make this game possible. |
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Another Battle Realms Walkthrough :
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