Battle Realms Walkthrough :
This walkthrough for Battle Realms [PC] has been posted at 23 Sep 2010 by cheatmaster12 and is called "Dragon Clan Walkthrough". If walkthrough is usable don't forgot thumbs up cheatmaster12 and share this with your freinds. And most important we have 10 other walkthroughs for Battle Realms, read them all!
Walkthrough - Dragon Clan Walkthrough
Battle Realms Version 1.5 DRAGON CLAN WALKTHROUGH General Help and Walkthrough My Board nick: DEpBluE (someone had already taken the nick DeEpBluE:) Email me at: DeepBlue@trust-me.com Any submissions, tips, death threats, praises, violent disagreements please send to firstname.lastname@example.org ============== Introduction ============== Battle Realms is a RTSG (Real Time Strategy Game) set in the old world. Like most strategy games, you simply harvest resources, build crucial buildings and technologies, train units to eliminate the computer player. Unlike normal strategy games, the unit limit is set at 20 UNITS (including peasants) at the beginning, 30 units at most of the games, 40 and 50 units at the last 2 missions respectively. More on unit count later. I've also just started in the game not too long ago, but decided to post tips which allowed me to get as far into the game as possible - so spare me if there are any mistakes which you may find laughable. Feel free to correct any mistakes I made and PLEASE submit any tips that you find. I'm doing a SINGLE PLAYER FAQ so I won't be posting up any human vs humans k? This is the walkthrough for Dragon Clan. At your first choice, you must choose to help the peasants in order to use the Dragon Clan. I havent played the serpant clan yet, so if you choose that, I doubt that this FAQ will be of any use. As again, please correct me for any mistakes at the above mentioned E-mail. People have reminded me from time to time that units in BattleRealm works best when used altogether and BattleGears peoperly. I guessed I mislooked that fact when I started playing this game. I promise to try all the tatics I learnt multiplayer and see if they work. I don't consider myself a good player in BR, but generally I do play well in strategy games (i.e Starcraft). BR is however a totally different game, but I'm getting the knack of it. The strategies are my own, feel free to come up with faults with them and email me :) Of course, I employed these strategies and managed to complete the Dragon Clan. ================= Version Changes ================= Version 1.5 Added some more contributions. Modified info on Peasants hut regeneration, some over tatic change, Soban information. Practically added/modified all unit information. Gained insight on that Battle Realms is a game to use all unit types and not one. DeEpBluE gained a level :) And thanks to you guys out there that's continueously sending info! Keep those emails coming!! Created Battle Referance Chart which I extracted from the official BR site. Version 1.2 Added some info I got for the last mission from the forum. Added some info on Geisha and Soban from email contributions. Changed Geisha description. Yeah guess I'm too harsh on the "Geisha sucks" part. Version 1.1 Modified the formatting after realising that there are too many words in a row, my map for the final mission has lost the formatting and look hopelessly wrong. Well, hope it turns out well for this version. Version 1.0 Created Buildings description, Units description, Zen masters descriptions, tips and tricks and walkthrough. ========== Contents : To get to a section, Hit and key in the section name. ========== 1. Dragon Clan Buildings - Peasant Hut - Stables - DoJo - Bathhouse - Target Range - Alchemist hut - Shrine - Tower - TownSquare - Well - Fireworks Factory - Keep - Dragon's monument 2. Dragon Clan Units - Peasants - Spearman - Archers - Chemist - Dragon Warriors - Kabuki Warriors - Gensha - Powder Keg Cannoners - Samurai 3. Dragon Clan Zen Masters - Kenji - Shinja - Otomo - Tao - Lord Garrin - Karzan - Arah - Soban - Ninjas - Monks 4. Battle Reference Chart 5. General Tips and Tricks 6. Dragon Clan Walkthrough 7. Acknowledgements ========================== 1. Dragon Clan Buildings ========================== To begin with, I shall start with the Building Tech Tree. From my observations, there is a hidden building limit of 50. After which, your peasants will not build any more buildings. To set waypoint for a building, left click to select a building, then right click on the area you want the units to walk to. Double right click if you want the units to run there. Stables Dragon DoJo ---> Shrine + 1st Tower Peasant ---> Bathhouse ---> TownSquare ---> Well + 2nd & 3rd Tower | Keep Hut Target Range | Keep Alchemist hut ---> Fireworks Factory ---> Keep ---> Dragons Monument + 4th Tower Peasant Hut (50 rice) --------------------- This is the structure you should be building TONS of constantly. One peasant should be building this structure all the time. From what I feel, the speed of peasant regeneration increases proportionally with the number of peasant huts. In short, more huts, faster production of units. Build these as close to the rice fields and water sources as possible - this reduce the time peasants need to walk thru and forth. Correct me if I'm wrong please. Nathan Cocks (Refer to contributions) pointed out that the number of Peasant huts does effect Peasant regeneration speed. However, there is a Diminishing effect - meaning the rate of regeneration increament decreases with the number of huts. Stables (150 rice 150 water) ---------------------------- In my opinion, this should be the most useless structure in the game. Stables houses horses. You don't breed horses. You catch them, and deliver them into the building. Have any unit enter the stables to ride the horse. Riding horses increases the unit's attack and defense. In addition, the horse will lose life and die before your unit will. However, it is extremely troublesome to catch, and to ride these horses. I let my Zen Masters ride them if I feel like it. Otherwise, I rather use the peasant to harvest rice or to train into attack units. Pros and Cons - its your call. I would prefer to just use Garrin to summon horses. Nathan pointed out that Horse's default battlegear Trample works very effectively in damaging grouped enemy units. Try putting a Geisha into a horse. Have her stay at the back of your units. When encountering grouped units, move her up and Trample. I verified it and found that it is very effective, though a little cubersome to be catching horses when they are far away. DoJo (150 rice 50 water) ------------------------ This is the structure used to train basic Spearman units. You need this - enough said. More on Spearman units in the units section. Peasants ---> Spearman Archers ----> Dragon Warriors Chemist ----> Kabuki Warriors Canoneer ---> Samurai Bathhouse (100 rice 200 water) ------------------------------ This structure allows you to train Geisha units. Geisha are healers. More on Geisha in the units section. Peasants ---> Geisha Target Range (125 rice 75 water) -------------------------------- This structure allows you to train Archers. More on Archers in the units section. Peasants ---> Archers Spearman ---> Dragon Warriors Chemist ----> Powder Keg Cannoners Kabuki warriors ---> Samurai Alchemist Hut (100 rice 100 water) ---------------------------------- This structure allows you to train Chemist. More on Chemist in the units section. Peasants ---> Chemist Spearman ---> Kabuki Warriors Archers ----> Powder Keg Cannoners Dragon Warriors ---> Samurai Shrine (150 rice 75 water) -------------------------- This stucture allows you to let your units gain special abilities. The downside is that only the unit entering the Shrine will gain the ability. As such, its preety expensive. The numbers in brackets are the cost of rice and water respectively. Peasants ---> none Spearman ---> Stun Strike (25,10) Stuns opponents at cost of stamina Archers ----> Zen Arrows (15,5) Sees enemies at distance. Immobilises archer and continually drains stamina. Chemist ----> Mandrake Spores (25,10) Emfeebles enemies for a short duration at a cost of stamina. Dragon Warriors ----> Chi shield (25,10) Makes warrior immune to damage. Immobilises him and drains stamina. Kabuki Warriors ----> Stardust (25,10) Prevents enemies from using missile weapons at a cost of stamina. Cannoners --> Indirect Fire (25,10) Increases attack range but decreases line of sight. Drains stamina. Samurai ----> Yang Blade (40,20) Attacks generate Yang. Damage increases as Yang does. Drains stamina. Geisha -----> Sacrifice (??,??) Kills Geisha but heals surrounding units. Watch Tower (75 rice) --------------------- This defensive structure increases the attack range of your ranged attacker effectively as if they were on high ground. I recommand putting either archers or cannoners in them. Unfortunately the game restricts the number of watch towers which can be built. You can build the first tower after the DoJo, the next 2nd and 3rd after the Town Square, and the final after building the keep. To maximise their potential, I highly recommand grouping the 4 towers together even though it effectively compromise the security of your base. To counter the security problem, note where most enemy attacks come from. Group your towers facing that direction. The tower's special ability allows you to stun the enemies for a short duration. I find that grouping the towers work well for me but then again - your call. Town Square (200 rice 300 water) -------------------------------- This structure has no uses except to increase the storage capacity of your rice and water. Town Square is also vital as that it allows you to build 2 addional towers. Get this as soon as possible. My tatic when rushing for towers is to build a Hut, Bathhouse, TownSquare, Range, 3 Towers. Town Sqare also allows you to build wells. Great when the water source is extremely far. Well (200 rice) --------------- For once, I feel that it's kinda stupid that they place the well so far back into the tech tree. Because of this, players cannot start a base without being near a water source. And then again.. 200 rice for a frigging well ??? I think mineral water is cheaper! :) Fireworks Factory (150 rice 100 water) -------------------------------------- This structure is like the shrine. It gives your units fire-related abilites. I find this useful - as such, I would set waypoint of my Target Range here, so that any archers produced will gain the Fire Arrows ability. Flame sword is not bad for the Dragon Warriors, but they already deal alot of damage to buildings already. The idea of Fire arrows is to adept Hit and Run techniques. Peasants ---> none Spearman ---> Whirling Spear (25,10) All adjecent enemies are damaged at a cost of stamina Archers ----> Fire Arrows (30,10) Flaming Arrows damanges buildings effectively Dragon Warriors ---> Flaming Sword (35,15) Sword burns with fire to damage buildings effectively Kabuki Warriors ---> Flash Powder (25,10) Blinds enemies with incandiscent powder. Limit 3 times only. Cannoners --> Shrapnel Keg (25,10) Explosion pierces enemies in a large area. Limit 1 only. Samurai ----> Dragon Skin (25,10) Samurai takes no damage from missile weapons. Drains stamina. Gensha -----> none Dragons Monument (600 rice 200 water) ------------------------------------- Well... area effect weapons is a must for all strategy games right ? From Nukes in Starcraft to Weatherstorm in Red Alert 2. Dragon's Attack is the answer in this game. However, the weapon is obsencely expensive to Fire! It requires you to sacrifice 4 Samurais and 3 Yang points. This weapon does not damage buildins. If enemy units are grouped together, this will work well against them. Unfortunately, the CPU always spreads its units. On firing, there is a rain of fireballs. Great for softening up enemy base for attacks by main force later. Too expensive however. ====================== 2. Dragon Clan Units ====================== Training of units in Battle Realms is so much different from other RTSG. The production speed is limited by speed of which peasants regenerate. Numbers in brackets represents cost to train them from Peasants rice and water respectively. Peasants -------- The basic unit of the game. These are automatically produced as time passes by. They can use pack horses to increase their effeciency. They attack using the scythes. Easyly cut down by any other units. Spearman (30,30) ---------------- From what I've observed, Spearman deal relatively weak damage to buildings AND enemy units alike. If you start with any of these, I strongly recommand you to send them to the Target Range to train into Dragon Warriors. Nathan Cocks (Refer to Contributions) pointed out that Spearman with Whirling Spear battlegear is extremely effective when combined with Kabuki Warrior's Flash Powder. Try it sometime :) Archers (30,30) --------------- Archers are excellent in my opinion. I did not use this units at the beginnning - prefering to opt for Dragon Warriors and Kabuki Warriors. At the last level, it was these archers which helped me complete the game. Excellent in large groups. Place these units in front of towers. Mix a couple of Dragon warriors or Kabuki Warriors in. Watch the enemy come to you - and watch them die from the rain of arrows. Research the Increased Damage before Increased Range. Make sure you research both! Get Flaming arrows too. One of my favoured techniques involve sending 4 or 4 archers with Flame arrow BG, attack each enemy building twice, then move on. Watch the enemy base burn to the ground - true the archers will die - but you can replace them easily. Zen arrows work well when you combine with PKcannoners Indirect Fire BG. Have a archer use the Gear and you can take out Towers beyond their normal range. Chemist (30,30) --------------- Short Range, their attacks seem to damage your own guys too! Ok to use to raze enemy base - but keep them out all of the time. Train them to Kabuki warriors. Dragon Warriors (60,60) ----------------------- These RULES. For the first few battles, forget archers - go all out Dragon Warriors - and watch them rip apart enemy units and buildings alike. Basically, try to use their Chi Shield to draw enemy attacks. Group them as a group, rush in with Chi Shield activated. When enemy units engages them, rush in with Kabuki Warriors with Flash Powder, then have PK cannoncers Powder Keg them. Should be preety effective. Kabuki Warriors (60,60) ----------------------- These works as well as Dragon Warriors. Mix them in roughly equal proportions of archers and Dragon warriors. Their Flash Powder works great to blind Melee combatants. When encountering Blade Acolyte, do not fret or fear. Flash powder will blind them, while your archers and other warriors finishes them. Nathan pointed out that Kabuki Warriors' Flash Powder not only blind enemy units, the attacks done to them also deal double damage. Try Whirling Spear with Flash Powder. Geisha (30,30) -------------- Upgrade Geisha with improved stamina and they should be able to heal a couple of times more. Try to group them seperately, you won't want them to go rushing in and die without healing. Micromanaging counts if you want to save your units from dying. Try putting them on a horse to extend their life and give them a more useful ability - Trample. Powder Keg Cannoners (60,60) ---------------------------- These are Sumos holding cannons. Great for decimating structures. Poor otherwise. Hey archers does better work, and have a longer range! I usually build about 2 to hold front line defenses - they usually don't last long. Sharpnal Kegs in the middle of a bunch of flash powdered enemies will prob decimate most of them. Indirect fire is great when coupled with Zen arrow to take out outlying buildings and are beyond the range of Tower's defenses. Samurai (90,105) ---------------- These are supposed to be ultimate units. I don't bother to build them though, they don't seem to work well me. I would prefer a combination of archers and warriors. Again, your call. Yang blade when used with a Ton of Yang will more or less obliterate any enemy which they encounter. Try mixing these with Kabuki Warrior's FP. Also good for gaining tons of Yang to research those upgrades and to summon your heroes. ============================ 3. Dragon Clan Zen Masters ============================ Zen Masters are heros which you can train from the Keep. They usually cost some Yang and are very expensive. They are powerful though. Kenji ----- The main character of the game. I suppose he belong the the Kabuki Warrior class as he has a pistol attack as a ranged attack. His sword attacks are preety powerful, especially when coupled with his Critical Strike ability. Don't go sending him out to battles though. If he dies in the first few battles, you lose. I prefer to let him stay in base with other Zen masters to guard the camp. Shinja ------ The opposer of Kenji most of the time. He wields twin swords. I always pair him up with Kenji and Otomo. You get to use him for only a few battles, but is good in them. Unlike Kenji, he is expendable. His Intimidation tecnique reduces the damage enemy does to him. Otomo ----- Preety decent fighter. Kenji's good friend. He wields a large sword. Belongs to the Dragon Warrior Class. His Battle Cry technique is great! Bring him out to battle and watch your unit's attack increase. Expendable too. Tao --- A monk class fighter I assume. His attacks are extremely powerful. His Reversal of Fortune technique reflects a portion of damage back to his attackers. Preety good except for his technique. Also increases the maximum number of Ninjas or Monks you can hire by 2. Lord Garrin ----------- A swordsman. Decent attacks. His ability to summon horses makes him a very useful character. Who needs stables with him around ? Karzan ------ He is a modified Cannoner. His flame thrower technique has a very short range. Good for placing in towers. As again, expendable. Arah ---- An excellent archer. Most units will take only 3 hits from him and die. Place her in a tower and watch her range shoot all the way up. Very very good unit. Her ability is a normal Zen arrow technique. Soban ----- I'm not very clear on this yet, but Jason Hau pointed out to me that it is possible to get Soban in Mission 8. Please read the Adknowledgements section for more details on how to get him. His battlegear is to build a max of 3 Golems. The golems are essentially just Peasants. Use these as you will peasants to free the peasants up for your unit production. Ninjas ------ At one of the battles, you have the option to enlist the aid of either the Ninjas or the Monks. Ninjas sounded cool to me. They suck however. Their ability to be invisible is great for scouting or to see beyond the range of your archers. Enemy units can still detect them however, if they are in the way, or are attacking. At any one time, you may enlist 4 Ninjas. 6 if you process Tao. Monks ----- If you chose to help the monks, you would be able to enlist them at the last 2 missions. Monks are better fighters then Ninjas. They have a very useful ability to heal themselves quickly. =========================== 4. Battle Referance Chart =========================== The Battle Refearance Chart is obtained from the official BR website. I claim no copyright from the below chart as it is just copied into here. I will just place the Dragon Clan unit comparison. The comparison chart shows a unit's attack and weakness. Index of Referances Me = Melee Mi = missile g = good e = excellent ave = average min = minimal Pr = poor C = Cutting P = Piercing B = Blunt Ex = Explosive Pw = Pack Wolf F = Fire M = Magical Unit Name | Me | Mi | C | P | B | Ex | M | F | Archer B P min min ave min g e Chemist B Ex min g pr g g e Dragon Warrior C M min min g min e e Geisha B - min min min min min e Kabuki Warrior M M g min min e pr e Peasant P - min min min min min e Sumo Cannoner B Ex pr min e min g e Samurai C P e ave g pr min min Spearman P - g min min ave pr e Arah C P min e pr e min pr Garrin P - e ave g pr pr pr Kazan B F g pr pr e pr e Otomo C - e g e pr e pr Tao B - ave min ave ave ave ave Notes : As you can see, from the chart, most units are strong against Fire. That is one of the reasons why Archers with Flaming Arrows are ineffective against enemy units. Most units are weak against explosive attacks, only Kabuki Warriors have strong defenses against them. Most Melee units use Cutting or Blunt attacks. Samurai are strong against both of them. When encountering Warlocks, send Dragon Warrios - they have strong magical defenses. ============================ 5. General Tips and Tricks ============================ 1. Note where your enemy strikes from. Place your Towers and defenses such that they will face the advancing enemies. My suggestion is to group the towers together as I mentioned earlier. Main Attacking Enemy Direction ////// TT TT Warriors and Archers here. TT TT TT TT TT TT x x BASE x T = Tower xxxxxxxxxxxxxxxx 2. Make full use of your peasants. Once you see you have reached the max supply limit, send all but 2 peasants harvesting rice, and 1 peasant harvesting water to the DoJo/Range/Lab. 3. Early in the game, concentrate on speeding up harvesting of resources. Until you have 10 peasants, do not train any attacking units. When you do, concentrate on training Dragon Warriors. 4. For some missions where the water supply is far, and defense of water supplies not feastible, rush to build wells. When your well is up, send the peasant from afar harvesting water to harvest water from the well. 5. If you see that the your attacking force get ripped to pieces before even attacking the enemy base, stop and consider if you should adept Hit and Run technique. To apply, have a strong defense consisting of majority of archers and a few warriors. Train about 5 archers and have with them Fire arrows ability. Send a Ninja to scout then move your Archers in. Target any buildings EXCEPT peasant huts. Once you see the buildings burning a big flame, change targets. You should be able to set 3 buildings alight before enemy units kills off all your archers. I applied this on the last stage when all other tatics failed. Scouting is extremely important! 6. With a Warrior majority force, remember to have your Kabuki warriors with the Flash Powder ability. A small group of Blade Masters can easily decimate your foces if you do not do anything about it. By using Flash Powder, you render their units helpless. 7. Don't wait until you have maximum unit count before attacking. It gets too slow then. Have 2 groups of 8 warriors move to outside of enemy base. Set your building waypoint there. Attack in waves.. once one group is exhausted, send in the next, and the next.. you would notice that you will replace your units almost as quickly as they die out. For this technique, make sure you have 2 Dojos, 2 Alchemist huts and 2 Ranges to ensure speedy training of troops. 8. If your forces are too weak to engage hostile forces, let them destroy your huts one by one, while you pick them out with your archers one by one. Huts only cost 50 rice each, and you can build them back very quickly. Use them as shields. 9. Set way points for your buildings to train specific units you need. For e.g. Set your DoJo waypoint to Target Range, so to train Dragon warriors automatically, you just need to send them to the DoJo. Set Alchemist Lab waypoint to Range also, so If entered to Lab, you get cannoners automatically. You'll find that it is easier to manage with much lesser clicks. 10. Archer Raze Technique The ratio of Archers to Warriors should always be about 3:1. Keep your Warriors mixed with the archers and group them as number 1. You should have about 12 archers and 4 warriors here. More archers will be good if you can spare them. More warriors if you see enemy going out all melee. No more then 6. Group about 5 archers with Fire arrows ability under group 2. Move group 1 and hold position by pressing . This will tell your units to only engage the enemies when they come into Ranged attacks. Most of the time, before the enemy can reach you, they will be dead. If not, the badly damaged units will be slain by your Warriors. Move in near the base, but stay out. Move group 2 in, enable flame arrows and fire a salvo of flame arrows. Once enemy approachs, retreat to the safely of group 1 and disable flame arrows. Rinse and repeat if necessary, meanwhile supplmenting the group with more archers. Like I said, this tatic works well for me. You may find this rather lame, but I practically tried everything I know at the last mission. Only this proves to work for me. ============================ 6. Dragon Clan WalkThrough ============================ After winning some battles, you would have a choice to select the next map you would have to fight. Regardless of your choice, you would have to fight the battle anyway. Its only a matter of which map you fight first, and that the mission briefing would be different in each order. This doesnt affect the story line, only in some areas affect the heros which you would get (as in Mission 3). The letters after the numbers in the mission refers to the choice you can make. The Mission in brackets refer to another mission using the same map but with a different briefing. Mission 1 --------- Starting units: Kenji "I haven't yet decided what I would do once I had returned, but circumstances has conspired to force a choice upon me. Should I protect these helpless villages by attacking the bandits, or should I help the bandits keep the peasants in their place? No doubt my actions here will dictate the future of the land." Mission Choice: Attack the Bandits. (To form Dragon clan. If you choose to otherwise, this walkthru is not for you) Very straight forward mission. Kenji is reasonably powerful and should not die in your attempt to kill the enemy units. Just don't go sucidal and let the peasants aid you in killing enough units for the next choice to pop up. "This is the beginning of something new... something good. I went against my upbringing and attack the bandits to protect the peasants. I have started something here and must finish the job. I must kill all attacking bandits and save the village. I must not lose my life in doing so." Once enough bandits have been killed by you for the computer to determine which side you were helping, finish off the remaining bandits in the region. As again, very easy. Mission Choice: Enlist Shinja's aid by attacking his keep and defeating him in battle. Mission 2a (Mission 3b) ---------- Refer to Mission 3a for Mission 2b Starting units: Kenji, Otomo, 1 peasant "Otomo was right - Shinja intends to put up a fight. If I destroy his keep and confront him, he should listen to reason - I am heir to the Serpent Empire, after all. My new clan lacks leadership, though, and most certainly crumble were I to die." The enemy Keep is to the extreme North of the map. As this is one of the beginning missions, you can only build Peasant hut and DoJo. As such you can only train Spearman units. The unit limit for this mission is 20. This is sufficient if you limit the number of peasants working to 3 (at the later part of the mission when you have enough wealth.) At the start, build a Peasant hut between the water source and the rice field. After you have about 5 working peasants, build a DoJo and sent any excess peasants to the DoJo. Let a peasant keep building more huts, while pumping any extra peasants to the DoJo. Once you have about 19 units, select all your Spearman and head north. Wipe out all enemy traces. You probobly will lose all your Spearman units, so keep Kenji safely in base. Just keep pumping out Spearman and attacking, and you will win at the end. Once the Keep have been destroyed, Shinj will escape. Mission 3a (Mission 2b) ---------- Starting units: Kenji, Otomo, 2 peasants "Shinja has always a talent for escape, but we've cornered him now - that snake doesn't have anywhere else to run. If we defeat him in battle, I can surely sway him to our cause. I must survive if we are to enlist his aid." Run down South East to the nearest rice fields. Have your peasants build a Hut between the rice field and the pond. Have one peasant harvest and one drawing water. Subsequently, let one more draw water and 3 more harvest. At your 7th unit, build a DoJo and a Target Range. Send any excess peasants to harvest while you are building the DoJo. Look out for the 2 enemy units hidden in the forest just west of your base. Kenji and Otomo will take care of them easily. Move them to the North East of your base. Soon, a few enemy units will attempt to raid you base and set your DoJo on fire. Put out the fire, while building a Target Range. Send any extra peasants into the DoJo and the rest in building the Range. Keep building Spearman then sending them to the Range for Dragon Warriors. Soon, the rice will run out. Have 2 peasants water the rice to speed up their growth, while keep pumping out Dragon warriors. Once you have about 7 Dragon Warriors, head east. You could employ some archers to maximise their effectiveness, but, pure warriors would be much more straight forward and the enemy base only consist of on hut and a tower! Destroy the tower and Shinja will join Mission Choice: The town of riverside is an embattled center of trade for both the Wolf and Lotus Clans; the most direct route to Swan's Pool - but the most perilaous. NOTE: If you choose to fight via Lotus Clan, you will not be able to get any hero. If you choose to fight via wolf Clan, you will get Arah - a powerful archer. So choose wisely between the center battle or the wolf battle. If you choose the above mention, you will get Lord Garrin and his ability to summon horses into battle. Mission 4b ---------- Refer to Mission 6 for Mission 4c Starting units: Kenji, Otomo, Shinja "The key to claiming the province are the two villages. I expect some kind of encounter in the second, given the guard's warning about the Lotus. A display of power will sway the villagers here, but I must not get careless and die if we are to get the Orb from the Geisha." Head West to the rice field there. You will encounter some wolfs but they are no problem to deal with. Slightly north west of the rice field is a small village. Follow the route and head towards north following the path. A peasant will tell you that the mark