Battlefield 1942 Walkthrough :
This walkthrough for Battlefield 1942 [PC] has been posted at 01 Aug 2010 by chachalil898 and is called "Combat Tricks & Trivia Guide". If walkthrough is usable don't forgot thumbs up chachalil898 and share this with your freinds. And most important we have 5 other walkthroughs for Battlefield 1942, read them all!
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Walkthrough - Combat Tricks & Trivia GuideBattlefield 1942: Combat Tricks and Trivia Guide (AKA Kaptain Zyklon's Dirty Tricks!) Version 1.62 First created on: 3/11/03 Last update on: 29/9/04 By Epitropou Victor vicet80@hotmail.com VEpitropou on GameFAQs (R) Copyright Victor Epitropou 2003-2004 This guide is best seen with a fixed-font editor/viewer,such as Notepad or by using any fixed-size font,such as Courier,10 CPI. This guide is mainly for the "Standard" BF1942 game but it also covers some aspects of the "Secret Weapons" expansion and maybe others. =============================================================================== Table of Contents =============================================================================== [0] Before you read this. [0.1] Quick Questions and Answers (go here if you REALLY are in a hurry) [0.2] Other FAQs [1] [1.1] Introduction [1.2] About the author [1.3] So,what's this guide about? [1.4] What makes it different/necessary? [1.5] Version history [1.6] Credits and acknowledgements [2] vs Ships [2.0] To be on not to be (a pirate?) [2.1] Boarding enemy ships. [2.2] Damaging enemy ships. [2.3] Other annoying things to do on board of enemy ships. [2.4] Other ship trivia and cheesy tricks. [3] General and Special Tactics [3.1] Defending [3.2] Fighting and combat [3.3] Exploits and tricks [3.4] Bazooka Mania [3.5] Being an Engineer [3.6] Sniping tips: I wanna be a sniper! [3.7] Individual Infantry Weapons [4] Special map-related strategies. [4.1] The Battle Of Britain map. [5] Secret Weapons Of WWII: Where and How to use them? [5.1] Jetpacks [5.2] Sturmtiger [5.3] Sherman T-34 [5.4] Wasserfall Missile [5.5] FlakPanzer [5.6] Natter [6] Special Vehicle Trivia =============================================================================== [0] Before you read this. =============================================================================== This guide is provided "as is" carrying no implicit or explicit warranties of any kind,about its contents. The author assumes no responsability for any kind of damage or loss caused directly or indirectly by the use of this guide,Point. Battlefield 1942,Road To Rome and Secret Weapons Of WWII is a registered trademark of Electronic Arts and Dice (Digital Illusions),and in any case, of their respective owners. Same goes for any trademarks and registered names mentioned here in this guide. Point. This guide is a freeware unofficial BF1942 product,and the author is not affiliated in any way with EA games or Dice. Point. The author reserves all rights and the copyright for this FAQ,and appreciates being asked before using it in no-profit activities. Commercial use of this guide is prohibited/discouraged. Point This Guide and its updates are to be distributed ONLY by GameFAQs and a few other SELECTED FAQ pages,such as www.cheats.de,dhl.net,ignfaqs and a few others,ONLY after having asked me for permission. That's all,soldier! =============================================================================== [0.1] Quick questions and answers =============================================================================== These pop up more than once in a while... q: Where are the jetpacks??? a: Read section [5.1] of this guide. q: Where are the subs? a: They're only in the "Guadalcanal" and "Battle Of Midway" maps in multiplayer mode only.They are single spawn spots in the sea when not in use,dive with up arrow and resurface with down arrow (by default). q: How do I open my parachute? a: Keep hitting the "9" key (default) continuously UNTIL it opens,not just once. q: How do I open the landing crafts door? a: Simple,it opens with "up arrow" and closes with "down arrow"(by default). q: How can I do the wall-hack trick with the Allied Hangar in El-Alamein? a: Read the end of section [3.3] of this guide. q: How do I deal with nasty n00bs,TKers,planecampers and the such? a: If you feel like bringing justice in this rotten (BF1942) world, then set up your own server,be an admin and kick and ban to your hearts content. As a "humble" player,use the console commands: "kick #NumberOfBastard" and "kt #NumberOfBastard",for example to kick the player number 5 type "kick 5" or "kt 5". You don't really kick him right away,you just start a vote poll,hoping that anybody else knows how to vote...There's a console commands FAQ for this job,look next section. Update: v1.6 of the game adds a whole new voting and kicking system,GUI based this time,and supposedly easier to use. q: ...what is the console??? a: It's that DOS/command line looking thing that pops out each time you press the ~ (tilde) key (that is,the key with a ` and a ~ on it,on U.S. keyboards,and generally the one just above the TAB key). It's used to type special commands in. It closes by pressing the same key used for opening,in case you recalled it by mistake. q: I hate the console! Did you say something about a more friendly voting system? a: Yes,from v1.6 and greater there is a graphical voting system. It IS easier to use but not everybody knows that it exists or how to use it! To use it,you must bring on the "Spawn interface" by pressing the "Enter" key, and then select the "Score" or "Boards" option (in the bottom right of the screen, along with "Resume" and "Quit") with your MOUSE. This will bring up a kind of scoreboard and on the lower part of the screen there will be some options like "kick voting","team kick voting", "map voting" etc. Note: On some servers they will be unselectable, since kick or map voting can be disabled by the admin. BTW,the good old console is still functional in case you prefer the old fashioned way :-). q: I REALLY want to punish that bad TKish n00b,but I don't want to TK myself... a: Ok,so if you're REALLY that desperate the only solution is to run bad n00bs over with any vehicle,exiting moments before impact,so he will die and you won't TK. Also,be sure to type "PTK" in the console each time so he will surely get a long delay at respawn. q: Why does my team always lose in the "Battle Of Britain" map? a: Read section [4.1] of this guide. q: Why my opponents get me easily all the time and I can't even hurt them from close range? a: Feeling like Rambo or Delta Force beating up foes and terrorists completely unscathed, only by the contrary? Unless you really suck, chances are you are playing on a server with too much ping (>100 or >200),which means that "local" players and people with "clean" connections will mostly have a clear advantage over you (they can see you and shoot you before you do). There's not much you can do besides changing server,hardware and connection. You can still play a good game by choosing a support role (engineer,ship captain, tank pilot,APC driver or sniper) and playing carefully, but don't expect to be good at close combat or at piloting planes. q: Why did I get kicked from the server for no apparent reason??? a: Sometimes it is because there are un-ReAsOnAbLe admins that won't even let you spit without their written permission: they usually put up their own rules (don't cuss,don't switch teams,don't piss me off...) and punish any "rebels" who,voluntarily or not,break them. Sometimes it's just automatic because you TKed too much (even suicide counts as a TK,remember!),you have too much lag or just because you..cussed! That's right,on some servers there are AUTOMATIC language filters which DON'T block "bad words" like the word "filter" may suggest,but rather auto-kick the "dirty mouths" that wrote them in the chat! It's a stupid system and can even kick you for writing words containing "bad" ones, like mASSacre. People many times don't get why they get kicked and keep on re-joining and keep getting kicked...I've seem teams DECIMATED by those damn filters! q: ...Oh I see..and what can I do about that? a: Wash your mouth,if you want to use the chat,and you'd better avoid ambiguous expressions,slang words and words known to be "intercepted", like mASSacre. Or, you can confuse most filters by mispelling words,adding random periods, commas etc. or by using substitute symbols. Some (pretty self explanatory) examples include "Ghey", "@$$" , "f.k." etc. (tsk tsk what language :-) Or,if filters are nationalised, you could use foreign cuss words from German, Italian or whatever... q: How do I deal with ALL OTHER situations in the game? a: Read this guide carefully,especially section [3]! =============================================================================== [0.2] Other FAQs =============================================================================== If you need more map-related strategy oriented and more generic FAQs,try out Joe Momma's and Matthias99's BF1942 FAQs. If you need more info about Road To Rome and Secret Weapons Of WWII then get Pierre "Masamune2" Maris's specialised FAQs. And,regarding the mysterious console commands of BF1942,there is a great FAQ by KenZoe.All of the above can be found at GameFAQs,by searching for "battlefield 1942". =============================================================================== [1.1] Introduction =============================================================================== This is my first FAQ/Guide ever written for a "contemporary" and "recent" game since I wrote my first guides and FAQs for "retro" arcade and computer games. The objective of this guide is to illustrate to BF1942 players of all levels and skill some general combat techniques and notes,including what could be defined as "cheap tricks" or "dirty combat" inside BF1942,by some players. Please bear in mind,this is not a cheat guide,it's just a kind of strategy oriented guide giving a particular weight to non-orthodox combat techniques and tricks,which CANNOT be considered cheats but rather exploits and taking advantage of the game's physics and combat system's "weak points". Besides,every BF1942 player did AT LEAST ONE of the "tricks" mentioned here! =============================================================================== [1.2] About the author =============================================================================== As I said before,this is my first piece of guide ever written for a "modern" game.Personally,I'm an arcade game's fan and abuse regularly of emulators and such :-). I have written FAQs and guides mainly for TAITO games including The New Zealand Story,Cadash and Liquid Kids. You can find all of them from GameFAQs. Recently,I discovered the great fun of Battlefield 1942,and being a DOOM and Quake veteran it caught on me very quickly :-). When I discovered the Multiplayer side of the medal,I began playing frantically and started discovering several funny/obscure points in this game,discoveries which I felt like sharing with gamers all over the world and especially fellow BF1942 players. I can only play online once or maybe twice a week,and when I'm on,I usually (well,actually,all the time) play with the nickname "Kaptain Zyklon". Sometimes,you can see me online with my teammates "MAD MAX","mision","loxias" and "RAMBO". Despite the name,no racial offense is intended and no "strange" political preferences are implied,honest. I just find them cool and original to use, that's all.It's better to put these things straight right from the beginning,you never know. Besides,I've seen much worse,scurrile,racially/politically explicit and insulting nicknames around...I hope that they were used just for FUN, like mine. As for teams,well,I generally prefer playing as the axis but I DO care about balanced teams,so don't worry when you see me logging: I will join the team which needs more men at the moment,or which proves to be weaker and lacking expert players. In case you wondered,I'd like to receive some feedback about this or the other guides or BF1942 or whatever...comments are welcome. Especially invitations for password games,hint hint :-) My e-mail is at the beginning of the guide. Try vicet80@hotmail.com however. =============================================================================== [1.3] So,what's this guide about? =============================================================================== Briefly,it's for telling you about some not-quite-orthodox and not-quite-clear gameplay/combat techniques to use during Single and/or Multiplayer games of BF1942.. Of course there's more "standard" stuff to be found here,but I wanted to make a guide which included BOTH,giving a relevant weight to "non-standard" stuff. These are things you can do to get more kills,cause losses of vehicles/ships/time to the enemy team,create diversive actions,really piss your opponents off,survive longer than you should, come out of desperate situations etc. etc. and all this not by actually cheating but by rather by exploiting obscure bugs or mere features of the game,taken to the extreme! Not only that,but in the latest versions I also added tons of Secret Weapons info,including the much debated jetpacks :-) and also a special "historical" section at the end of the guide. =============================================================================== [1.4] So,what makes this guide different/necessary? =============================================================================== It's a "People have the right to know" kind of thing,actually. The point is that BF1942,while not being the state-of-the-art in facts of physics and interactivity,still allows a large degree of freedom to the player,allowing trying almost anything involving moving,flying,shooting, bombing etc.,sometimes with very hilarious results and more than once resulting in interesting exploits or tricks,yet perfectly "legal" within the game, meaning they can't be labelled exactly "cheating" but rather "cheap" or "cheesy" or simply "smart" tricks,most of the time. Some of these things I figured out by myself,some (very few) can be found on other FAQs,but in general they're neither mentioned nor used a lot,and it's rather unclear (at least to me) if they should be/are considered "common knowledge" among BF1942 fans,or if they're some sort of taboo. If that's the case,then,like it or not,this guide is here to stay! To make an example,Joe Momma's FAQ,which is one of the best,categorically states that "ships can't be sabotaged" and so trying to do so has no sense, while I found for myself (and USED it in combat) that some enemy ships take good damage from bazooka rockets,and so "pirating" enemy ships HAS sense... I might get into an argument with Joe Momma or others for having stated that,but I made this example so everybody can understand what kinds of "tricks" and "exploits" I'm presenting here in this guide. =============================================================================== [1.5] Version History =============================================================================== version 1.62 Date 29/9/2004 Added a new section [3.6] for Sniping, including actual (read: REAL) sniper tips from a military manual, submitted by Greni (thanks!). And,as always,there are tons of minor additions and corrections here and there. version 1.6 Date 28/4/2004 Quite a long time,too many events such as the v1.6 patch and Battlefield Vietnam coming out and new responsabilities for me.That's what has kept me from updating. Not many additions,apart from the definitive solution on how to do the "wall-hacking" trick consistently,and some sparse comments on v1.6. Unluckily for me and all my BF1942 friends met during these last months (who has played with me should remember it),I can't get online access to play BF1942 anymore.I used playing at a cyber-cafe in my hometown (the only places with fast computers AND broadband connections) but the advent of v1.6 really paralized them all... version 1.51 Date 27/1/2004 Tiny update,corrected the "Kettenkrad" section at the end,which was completely mispelled and added a new jetpack location,so the total of known jetpacks is now 8. Minor typo and spelling corrections here and there,too. version 1.5 Date: 20/1/2004 Minor update,adding extra jetpack info (two new locations) and shortening some sections,with the ever-present error corrections.I also added a "quick questions and answers" section [0.1],for those ever-present small questions. version 1.45 Date: 14/1/2004 Intermediate update,correcting many mistakes left in in v1.4 (my apologies to all readers).I also added some info about the new INDIVIDUAL weapons found in the SW expansion pack,like rifles etc. version 1.4 Date: 9/1/2004 VERY MAJOR update,containing extensive SW info,Jetpacks usage and location and much more! Secret Weapons of WWII is now fully part of this guide! I hope you enjoy it...the guide has more than doubled since its first releases! version 1.31 Date: 1/1/2004 Hey,nothing better to do right now...so some little corrections here and there are surely welcome. BTW,I'd like to note that,even if it wasn't on my initial intentions,the other 'major' BF1942 FAQs are getting a bit outdated... c'mon guys,keep up!! I try to include elements from Road To Rome,Secret Weapons and v1.5 of the game,where needed. Unreleased version 1.3 Date: 24/12/2003 Major XMAS update,added a full Battle Of Britain combat guide after taking part in a disastrous battle,where my team (allied) had no clue :-( I hope that this way things will even up a bit. BTW,Merry XMAS,and may battles be seen only in games such as BF1942... version 1.2 Date: 28/11/2003 Minor update,mainly layout,grammar and spelling corrections. Also added some sparse Secret Weapons trivia and corrected some technical info here and there. Version 1.1 Date: 20/11/2003 Intermediate update,mainly converted the whole layout to a nice quasi-80 column text format,after seeing that there were several visualization problems. It looks fine with Notepad,Wordpad,DOS edit and several browsers such as IE or Mozilla. I suspect that the upload process introduces some corruption of the format...but I'm not sure. We'll see! Other than that,I updated the [2] "vs Ships" sections with new info, and added some more trivia all around the guide. Happy Sinking!!! Version: 1.0 Date: 17/11/2003 Already a major update! Corrected a stupid character mistake: commas didn't show correctly in some text-editors,due to non-ASCII coding (that's what happens if someone mixes text editors and word processors!).It looked annoying so I fixed it. I noticed it only after looking at the file with Notepad. I deleted some redundant questions in section [3],pasted multiple times by mistake. I also made some minor-major typo corrections and added two new tricks regarding the "Battle of Britain" map in section [3.3],and one in section [2.3] (Annoying things to do on ships). A whole new section,[3.5] Being an engineer has been added! Have fun! Also optimized to guide to look its best in fixed-font text viewers. This is surely the way the first release was meant to be... Version: 0.7 Date: 16/11/2003 This is going to be (hopefully) the first release,planned for GameFAQs only,like the other FAQs. Made a significant layout change,no new info added. Version: 0.6 Date: 15/11/2003 It's almost ready for a first release. Added a passable layout and chapter/sections separation. Not much info to add as of now...I'll wait and see what people think.Please contact me at vicet80@hotmail.com and tell me what you think,or challenge/invite me to your server for a game or two of BF1942! I'll appreciate both. Version: 0.5 Date 13/11/2003 A pre-release version,the result of many edits,layout corrections, additions,and continous revisions.It could be released as a quasi-complete guide but I can surely do better... Version: 0.0 Date: 3/11/2003 Just the idea of writing this guide,and a first attempt at doing so. I started with the "vs ships" section,which was the "hottest" one in my mind! =============================================================================== [1.6] Credits and acknowledgements =============================================================================== Some credit goes to myself,for writing this stuff (almost) from scratch. Special credits go to Joe Momma and Matthias99,authors of the two major BF1942 Faqs.Even if they aren't directly involved in writing this FAQ,I learned many things about the game from THEIR FAQs,and some of the info found in here comes from their faqs.Special greetings go to Pierre "Masamune2" Maris,who wrote a Road To Rome and a Secret Weapons FAQ,and I included some of his info here. Also I greet KenZoe for writing the precious console commands FAQ for BF1942. Practically all the GameFAQs BF1942 authors! Then greetings go of course to all BF1942 players all over the world, especially those with who I had a chance to play together in some server... Needless to say,credits go also to DICE for making the game and EA for publishing it. ========================================================================== [2] vs Ships ========================================================================== All the things you wanted to know about ships and you've never been told! ========================================================================== [2.0] The Infamous Question: To be or not to be (a pirate?) ========================================================================== I of course mean being a SHIP pirate in BF1942,which in this game's slang denotes all people boarding enemy ships hoping to deal them damage. This is a rather obscure argument,as stated before. I never heard of anyone illustrating if and how this can be done yet,while the most important FAQs (Joe Momma's and Matthias99's) claim that it's either impossible (or useless) or that you can just try and board an enemy ship (without saying what goes next), respectively. Now,my thesis is that: you CAN board enemy ships (several ways to do it) and you CAN damage them while you're ON them,down to the point of SINKING them,usually more easily than with "conventional" means like using other ships' cannons,coastal defence,artillery,etc. I like to think that I'm the first to have used such tactics in combat (even in a game with Joe Momma!). Probably I am not,after one year the game was out...but I'm surely the first to write down in a Guide about the "Where and How" of these tactics,and dismiss some commonplace and close-minded ideas about the game! ========================================================================== [2.1] Boarding enemy ships. ========================================================================== In one word,what this whole fuss is about :-). You may have read in other FAQs that it can't be done. Point. I state: It CAN be done if you're doing it correctly! OK,so what do you have to do? Two things: a) Get on the enemy ship (use a landing craft or airplane or swim to it), possibly unnoticed. b) Deal damage with SPECIFIC weaponry (bazookas only,so far!). Step a) should be straightforward: You can use your own team's landing craft to approach enemy ships (they're usually unguarded against "pirates") or steal the enemy's landing craft and make it to their ship (like in Omaha Beach or operation Overlord,D-Day,although it's very hard to find an unstuck boat and remain ignored by the enemy while you try stealing it! Then you must try to approach the enemy ships STEALTHILY! That is,if somebody on the deck actually SEES you approaching or trying to board his ship,that is NOT a stealthy approach,and if your opponents are any good then you can guess you had it. Please note that,as I found out the hard way,if your opponents are MOVING the ship around continuously,you may have a very hard time trying boarding it. An easier (if avaiable) way is that of just piloting a plane and parachuting ON the enemy ship (or nearby and then swimming to it,but I don't suggest doing this unless you have to,like when you "missed" the ship or your plane got shot down). Of course,you must know how to fly a plane... You're not as much stealthy as when using a boat,especially after opening your parachute... You must not crash BEFORE you reach destination... More likely,some of your teammates might not appreciate your taking a perfectly operating plane just to abandon it or crash on some enemy ship or in the middle of the sea...Apart from these drawbacks,a plane is the best and fastest way to board an enemy ship. OK,so let's say that one way or the other you manage to get ON the enemy ship.What can you do now? ========================================================================== [2.2] Sabotaging enemy ships. ========================================================================== Ok,this is where I get flamed for encouraging ship piracy in BF1942 :-) Joe Momma (him,again!) mentioned some (failed) pirates which tried to blow up his ship "with a bunch of TNT". Well,he is right! Am I on acid? Did I say "he is right" while I'm writing this whole stuff just to prove exactly the opposite? Well not,read on! In fact,he's surely right in one point: You can't damage ships with TNT, as they seem to be IMMUNE to it,no matter if "friend" of "foe". This of course can be exploited by engineers guarding ships,which can set TNT traps against pirates,without damaging their own ships! That's the problem with most wannabe pirates: they start off as engineers,and then discover that their TNT is useless on ships! In fact,ships in BF1942 are either totally or partially immune to the so-called "splash damage",which is,the damage done "only" by explosions, such as the ones from artillery,bombs,AA fire,grenades and,yes,TNT. But,I hear somebody yelling,bombs DO damage ships! Yes,but you must hit them with the bomb itself.Dropping a bomb "near" the ship will have absolutely no effect,and the same goes for cannon and artillery fire! Grenades and TNT on the other hand do almost exclusively "splash damage" and thus do practically nothing to ships. Landing craft are an exception, as they're vulnerable to almost anything! They can even take damage from their own machine gun! What most people don't know,it that BAZOOKA rockets actually DO damage ships,although not all and not to the same degree. Not only that,but you can shoot ships while ON them,including YOUR OWN TEAM's ships,so be careful with that! Later in this guide you will find out that bazookas are a much more versatile weapon than most people think,able to kill anything from infantry to ships,and even some special buildings like defguns and radar towers! So,the correct approach,if you want to be a "pirate" is to start off as an Anti-armor and when you get on board of the targeted enemy ship start shooting it! But where are you supposed to "attack" a ship,and how many shots can a ship withstand? It depends on the ship type; ========================================================================== [2.2.a] Sabotaging enemy ships: Aircraft Carriers ========================================================================== Aircraft carriers are,surprisingly,the most vulnerable,going down in about a dozen (!) hits: Their "hot spots" for hitting them with your bazooka are: a) The whole landing/takeoff deck! Yes,just shoot at the "floor"! It does moderate damage to the carrier,so expect it to "withstand" at least 15-20 hits. b) If you prefer a more stealthy approach,you can still damage the enemy carrier while remaining (relatively) unseen: You can attack any of the 4 AA (AntiAircraft) Guns of the ship.They're usually negleted by the crew, and so they just sit there for your consumption. Hitting them directly with a perfectly perpendicular bazooka shot deals more than 8% damage TO THE SHIP,almost like directly dropping a bomb (maybe that's the whole point of this exploit: the game expects attacking pilots to bomb the AA guns,and so they were made to "count" as a great damage to the ship). Sometimes a carrier goes down with less than 8 hits (!),especially if it has already received a bomb or two,and is shot very efficiently on the AA guns. This usually happens if you manage to hit an AA gun while on the plane deck. It seems that this is the optimal angle for doing so! The problem is that 6 rockets are (usually) not enough to destroy it in one go, so you will have to get on the top deck for getting more ammo,thus exposing yourself. In this sense,the Japanese carrier is "easier" to sink,since it's easier to get your ammo refilled without been seen,by going from the front-right AA gun to the control tower and then hiding into the big entrance...near the ammo crate.On the U.S. carriers you will have to expose yourself somehow more than that. You can workaround this problem by bringing a partner or two with you, for guarding each other's back and to "distribute the work load" :-) Needless to say,the engineer's TNT and ordinary grenades do NOTHING to the CARRIER's AA guns. ALL other places on the carrier (lower decks,front/rear armor etc.) are invulnerable to bazooka and to most other projectyles for that matter, so don't bother. Attack only the plane deck and the AA guns,and WITH A BAZOOKA ONLY,please! *** WARNING ***, this tactic can make for a REALLY cheesy and corny victory at the "Coral Sea" Map! Your opponents will probably hate you and call you a cheap bastard (if they figured out what happened) but,hey,you probably WANT to be one if you're reading this :-) ========================================================================== [2.2.b] Sabotaging enemy ships: Destroyers ========================================================================== For Destroyers and Battleships things get a bit more complicated: As far as I could find,only the U.S. Fletcher class destroyers are vulnerable to bazooka fire,and only if shot directly on the gun/cannon turrets (each Destroyer has 4 of them,2 in the back and 2 in the front). If hit there,they take about 15 hits before the alarm siren starts sounding, and 20 in total to go down. Most other parts of a Destroyer seem to take no damage from bazooka fire (including the "floor" itself,unlike the carrier),so the only "sure hits" are the gun/cannon turrets. What seems strange,is that only the U.S. (Fletcher class) Destroyers are vulnerable to this exploit,maybe for map-related reasons. As the axis,if you manage to sink the Destroyer at Omaha beach with this tactic,then probably your opponents will be rather surprised and then pissed off for having let you go all the way to their ship! Your team will probably admire you,especially if the allies haven't captured the beach: Istant Victory for the axis! This may be a deliberate weakness for helping (?) the axis in Omaha beach, but else it's clearly in favour of the Japanese,whose Destroyers are not vulnerable to it while the U.S. ones are,on all Pacific maps,and also in some Road To Rome map (operation Husky?). ========================================================================== [2.2.c] Sabotaging enemy ships: Battleships and the rest. ========================================================================== Both U.S. and Japanese Battleships are vulnerable if hit directly on the wooden "pavement" of their deck. This means that you simply shoot the floor where you walk on! Yes,it's that simple!!! This fact of course introduces a whole new series of exploits in all Pacific maps,and especially in the "Iwo Jima" map,where the U.S. have an aircraft carrier and a Battleship. Now,BOTH are vulnerable to "pirate" bazookamen,so be careful if you're the allies! Please take note that no other part of these ships is vulnerable to bazooka fire,so forget ALL cannon towers and all other "structures" on the deck of these ships.Attack only the deck's floor,and ONLY with a bazooka,please!!! Regarding the Battleships' endurance,it's hard to estimate,but it looks something like 25 to 30 hits "on the floor". Again,trying to get quasi-vertical shots or having thrown a bomb or two help a lot. There's an ammo source on both sides' Battleships,and what plays to the "pirate"'s advantage is that the Battleships are HUGE and have plenty of places to hide or to run away from your enemies. A good tactic is that of parachuting over the big central tower of the ship,which is unreachable on foot,and deal your first 5-6 shots "undercover".Then you must PARACHUTE (yes,parachute!) down to the deck to get more ammo and continue your 'job' from there. A good place,on the U.S. Battleship is to hide in the door near the ammo crate,and shoot the floor in front of you. When you need more ammo,just walk out and get some. You will also be protected against enemy bombs. Yes,when on Single Player the computer bots will bomb their own ship trying to kill YOU,actually doing most of the damage! In general,when playing against the computer,just hiding on its ships is enough to get them damaged by the computer itself,no kidding! I doubt this works in multi-player games, however! :-) As an interesting side node,all cannon turrets of all sizes,on the Battleships,seem literally ENVELOPED in a THICK steel shell,unlike the US Destroyer's ones which seem "naked" in comparison. What a coincidence, that's EXACTLY the difference between US and Japanese Destroyers... Submarines on the other hand are much more vulnerable,much like a heavy tank. Their weakest spot is the commander's turret,unsurprisingly, which is also the last part to dive and the first to re-surface... Got the point? ========================================================================== [2.2.d] To sum up ========================================================================== As you can read from this Guide (and try for yourself) ships in BF1942 CAN be damaged by a single soldier,only if he's an Anti-armor using his trusty bazooka/panzerschreck/panzerfaust. Each ship has its weak spots where it can receive damage,except for the Japanese Destroyer (...yet!). They're roughly the whole deck and AA guns on aircraft carriers,the whole deck except cannons and structures on Battleships,and the cannon turrets only on U.S. Fletcher class Destroyers. Submarines are all vulnerable, and particularly weak if hit on their turret. Aircraft carriers are the most vulnerable,Destroyers and Battleships not that much but in the end they all go down. It's worth giving a try to these tactics,especially if only the opponent team has ships (for example, the allies in Iwo Jima or the axis on Wake Island. It can also be used as en effective retaliation method and surprise attack, and can become arguable if used in Coral Sea,where losing your carrier means losing the game. As a side note,I want to state that maps and gameplay usually have differences between single and multiplayer,so there might well be differences having to do with damaging ships. What I've written so far about Carriers,Battleships and Destroyers seems valid,however, for both single or multiplayer. If you find any interesting differences and facts,please report.Thank you. Finally,on Matthias99 BF1942 FAQ there's an obscure mention to an exploit having to do with ships and a note saying thet this exploit has been "fixed" in v1.31 of the game. It's not very clear what the real meaning of that statement is,but I found ship "sabotage" to work with all versions up to v1.5 (which I'm currently using) with no problems, in both Single Player and Multi Player mode so that's the way it's meant to be,probably. ========================================================================== [2.3] Other annoying things to do on board of enemy ships. ========================================================================== Annoying for the enemy,of course :-) So,you boarded the enemy ship with no trouble,but only to find that you're an engineer/scout/assault/medic! So what can you do now??? Well,if the ship you boarded is a Destroyer or Battleship then you better leave: there's not much you can do,at most you can spawncamp some hapless poor bastard who spawned in the wrong place at the wrong time,but you can't expect to last too long doing that.As a medic or an assault you may bring more than a couple of grunts down with you,but as an engineer or scout you've had it...leave now,your team will surely have a better use for you! But if you boarded an enemy carrier,then,eh-eh-eh, there ARE some little nasty things you can do,in order of descending importance. A) The best thing,again, is to be an Anti-tank.You can damage the ship or shoot enemy planes down as they are trying to take off. It works wonders,and youcan take down at least a couple before getting caught. B) The next best thing is being an Engineer. Probably you can't damage the ship itself,but you CAN set TNT packs and place MINES under planes! Yep,they blow up when they start moving,and you can place the mines a bit everywhere on the deck, preferably on the course the planes use for takeoff and (rarely) landing. Sounds crazy,but you can actually get a lot of kills this way and cause non-indifferent delay and/or damage to the enemy,by cutting his "airplane supply", and helping your team a lot,especially in the "Coral Sea" map. C) Then you can be a Medic so you can try to damage (sometimes destroy) some departing plane with your SMG and grenades,but you will be much more useful if teamed-up with an Anti-tank and/or Engineer,backing them up and healing them as they're doing their "job". Also useful for wiping away planecampers and pissed-off enemies. D) As an Assault you can still shoot at planes and kill planecampers and enemies trying to kick you out of their ship,but you can do that also as a Medic,and it's better to have the medikit than the stronger assault rifle,since there are no medical closets on ship. E) As a Scout,ehm,I can only imagine you throwing grenades at planes and sniping planecampers from the control tower...only marginally useful,any other class is much better in this case. At best,you could also call for artillery by just "wielding" your binoculars and clicking the LEFT mousebutton,no need for zooming in. This way,your team's artillery will have a more than clear view of the target,if they're smart enough to exploit it...and if you don't get killed,of course. F) A neat trick I saw the other day was landing your plane ON the enemy carrier,so that you stop in the "back" of the landing deck,at the very edge,right behind of where the enemy planes spawn,so that you can aim at them with your tailgun. Of course,you could also land in front of them,getting in their way. The guy who did this told me that he shoots at enemies with the tailgun as soon as they spawn and continously destroys planes. Sounds nice...if you're good enough to actually LAND your plane on the enemy carrier,without crashing. Probably he just slowed all the way down and "dropped" the plane in the right place,as I saw a VERY weird manouver in the map,like,the plane doing a 180 degrees turn with almost zero speed! Anyway,he was a good pilot,no doubt! Of course,there is an easier way of doing this: get on the enemy carrier (you should know how by now!),steal their bomber but don't fly it: Just move it a bit forward so that you can get a clear shot at most of the deck behind you,and use the tailgun. If done correctly,it should be VERY annoying! G) This one is MEAN...be an Engineer,hide on any enemy ship which spawns landing craft (all except the submarine,I think),approach the landing craft when none sees you,and toss some TNT in them,then hide and wait for one or more enemies to enter the boat. Let them sail and then...BOOM! Got the point? ;-) Only blowing up a full APC can give you such satisfaction...and kills! ;-] =============================================================================== [2.4] Other ship trivia and cheap tricks. =============================================================================== You can damage (and sink) an enemy ship by many other non-standard ways: A) Bump a ship with another ship.Both will take damage,but weaker ships will of course suffer the most.So feel free to bump destroyers and (maybe) aircraft carriers with your battleship. Of course,it's better to repair it after each bump! B) Desperate case of aircraft carrier defense: This I learned in a "real" situation: I was playing online the Battle Of Midway map as the axis,but my team honestly sucked,and we got our carrier attacked by an enemy Destroyer or Battleship (probably a Destroyer)! Now,I was an engineer OK but the punishment was too heavy,the situation was desperate,so as a last-ditch resort I manned an AA gun and started shooting frantically at the enemy ship..which was luckily close enough to get shot at,and whose captain obviously wasn't very good at using the cannons...doing less damage than he could. To my surprise,the damage indicator on my crosshair started flashing, indicating that the enemy ship was actually taking damage. Now and them one of our last planes tried to drop a bomb on it but it was too little,too late anyway. Once in a while I tried to repair my ship a bit,then restarted shooting non-stop at the enemy ship...in the end my carrier started sinking,but to my joy,the enemy ship started sinking too (first it had started smoking). It took almost 5 minutes to battle it out this way,and if somebody had manned another AA gun or shot some bazooka rocket we could have saved our ship,but anyway our team lost a bit later,so it didn't change much of our luck but it was surely a fun and unusual battle! C) Many times,when you're trying to "sabotage" an enemy ship and have already done some damage,an enemy plane already in the air spots you, and proceeds to attacking you by BOMBING and SHOOTING his OWN SHIP! This way,the enemy more than once delivered the final blow to his own carrier...not a great thing for the pilot,since it also adds TeamKilling to his already huge problems!!! To be fair however,I'll say that this is a mistake committed mostly by A.I. Bots,but there ARE some human opponents who think of their ships as concrete,indestructible bunkers :-) D) Ehm...despite all this ship piracy etc. it doesn't seem possible to "capture" enemy ships,at least not in recent (v1.5 and v1.6) versions of the game. C'mon,what did you expect? Stealing the spawnpoints from the enemy? Beaching his subs,maybe??? It would be delightfully cheesy,but I doubt it can be done...maybe with the notable exception of the submarine and the landing craft. E) Another one involving landing craft: If you're an Engineer on a landing beach and you can predict with a certain precision WHERE on that beach an enemy landing craft will...land,then you can place some MINES or TNT packs just below the surface of the water (REALLY close to the beach!) and watch them blow up as they land,or set a booby trap for them! ;-) I tried this,and while you can really put mines and TNT underwater, mines don't seem to activate when landing craft "drive" over them :-( On the other hand,TNT still works,so you can still set "underwater traps".Look at section [3.5],Being an Engineer. ========================================================================== [3] General and Special Tactics ========================================================================== There are some more miscellanea tricks having to do with general gameplay or with particular maps or situations of the game. Some may have been already described extensively or in an implicit manner before in this guide. ========================================================================== [3.1] Defending ========================================================================== In this section I present some frequent defense-intensive situations, in a problem-cause-solution fashion.Here we go: Problem: "Aaaagh! Those damn planes don't give me a moment of peace, always bombing the cr@p out of me and my tank,and no AA guns are avaiable! What can I do?" Cause: You're in front of the Sky Ace Of The Day...these are people very good at flying planes and able to bomb and shoot with ease, anything they spot.Usually they're experts in flight sims and have a specialized joystick for manouvering so well,which means that keyboard pilots are no match for them. They can be a serious problem at places such as Guadalcanal or Market Garden's church,where there are no AA guns outside the main bases. Solution: Organize YOUR TEAM for countering them! It has to be a collective effort for it to have any chance of success,unless of course you're none less than Sky Ace Punisher in person who can do it all by yourself. If you have any decent pilots and planes,then send a couple of fighters on their tails,just to keep them busy,if not shooting them down. If none on your team is that good,then bring some tanks or APCs and use their machine guns against the planes,by leading your shots according to plane position and speed. You may still get bombed or shot,but at least you will have done something to stop them, and if you place the tank/APC in a strategical way,you won't have to die after each attack,just repair you vehicle and heal yourself for the next attack (an APC & Engineer combo works great in this and other cases). If neither are avaiable ,as a last resort have some people spawn as assaults and send them in places where planes can be easily spotted and shot,such as the hills with the bunkers in Guadalcanal or various scout towers. It's a bit poor but better than nothing. However,shooting a plane down is only a temporary solution,since our "Ace" will either survive and parachute,thus giving you more trouble,or he will re-spawn at his airport and grab another plane, so you might want to consider a more effective way of keeping your skies (enemy) airplane-free... The best way is probably thay of infiltrating the enemy team's airport and sabotaging their planes continuously. You can either steal a tank and shoot them,use any AA guns near their airport,or hide and use a bazooka,or (my favourite) place mines under the unused airplanes,hide and watch them explode as soon as our "Ace" sets off for another heroical mission... Better yet,as some reader of this guide pointed out,would be to STEAL (without destroying) the enemy's planes: this means that your team gains an extra plane and the enemy team will LACK a plane, since it won't respawn unless its destroyed.You could also just park it in your base by minding it not exploding (keep "using" it by entering and exiting). Great on Battle Of Britain (see section 4.1). The only real drawback with that idea is that probably you will have to compete with the enemy planecampers to grab a plane.These "people" often don't mind killing THEIR OWN TEAM,let alone you... This way you will probably get some kills and give your team time to breathe,not to mention potentially starting a massive spawncamping and retortion campaign! :-) This of course can be done on enemy carriers too,apart from sinking them,which is a more definitive solution... Problem: "I need to fortify/defend a place frequently attacked by enemy troops but lacking any stationary guns and vehicles." Cause: You said it. Such places are Guadalcanal,Market Garden's Church,southern part of the island on the "Battle Of Midway" map etc. Solution: You need a minimum of team cooperation. Against enemy infantry,try bringing in an APC and a "crew" composed of at least one Engineer and an Anti-tank or/and a medic or assault. This way,somebody sweeps the area with the APC's machine gun,the APC provides ammo and health as needed,the Engineer repairs it as needed and the Assault and Anti-tank back the whole thing up,against infantry and Tanks,respectively. Depending on the situation,get more Assaults or more Anti-tanks as needed. You can also run enemy grunts over with the thing. If things start getting real bad,just hop into the thing and beat it, Sounds too simple and corny,maybe but there are not many ways you can "fortify" an otherwise "sterile" area, which is either lacking vehicles and/or support structures,or which is too hard to keep on your side all of the time. An APC can replace a whole control point if manned with an adequate crew knowing what they're doing,not to mention backing it up with a tank,and can also be effectively used for |
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