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B I O S H O C K
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Version 1.3
By Brokaliv
Email: brokaliv@yahoo.com
Date Started: October 9, 2007
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This Walkthrough is allowed to be hosted at the following sites:
GameFaqs - www.gamefaqs.com
Neoseeker - www.neoseeker.com
Cheat Happens - www.cheathappens.com
IGN - faqs.ign.com
The Genie - www.thegenie.net
Evermore Forums - www.evermoreforums.com
Super Cheats - www.supercheats.com
Noobz Space - www.noobzspace.com
Cheating Dome - www.cheatingdome.com
Cheats Guru - www.cheatsguru.com
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you would like to donate some money to help pay for my college funds or if
you just want to help me afford the games to write you a guide please dontae
some money to me through www.paypal.com at acstupak@yahoo.com
Thank you for your support.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This game guide was written using version 1.0 of the PC game. I will most
likely get the XBOX 360 version later on but until then, parts may vary between
the two games.
My PC Specs to play this game were:
· OS: Microsoft Windows XP Professional Service Pack 2
· CPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz
· CPU Speed: 2.40 GHz Performance Rated @ 9.00 GHz
· RAM: 2.0 GB Corsair DHX XMS2 Dominator Dual Channel DDR2
· Disc Drive: HP DVD Writer 940di 18x
· Hard Drive: 1.5 TB Free
· Video Device: NVIDIA GeForce 8600 GT
· Video Driver: 6.14.0011.6375
· DirectX Version: 9.0c
· Sound: Realtek High Definition Audio
· Input: Compatible Keyboard and mouse
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Minimum System Requirements
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Microsoft(R) Windows(R) XP (SP 2)
Microsoft Vista(TM)
CPU: P4 2.5 GHz single core.
System RAM: 1GB
Video Card: Pixel Shader 3.0 compliant video card with 128 Meg Ram and
floating point frame buffer blending.
Sound Card: 100% DirectX 9.0c compatible sound card
Hard Drive: 7 GB
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Recommended System Requirements
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CPU: 3GHz dual core processor
System RAM: 2 GB
Video card: Pixel Shader 3.0 compliant video card with 512 Ram (Nvidia(R)
Geforce(R) 7900 GT or better)
Sound Card: 100% DirectX 9.0c compatible sound card
Hard Drive: 7 GB
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CONTENTS
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1. Controls
2. Walkthrough
2.1 - Introduction
2.2 - Welcome to Rapture
2.3 - Medical Pavilion
2.4 - Neptune's Bounty
2.5 - Smugglers' Hideout
2.6 - Arcadia
2.7 - Farmer's Market
2.8 - Back to Arcadia
2.9 - Fort Frolic
2.10 - Hephaestus
2.11 - Rapture Central Control
2.12 - Olympus Heights
2.13 - Apollo Square
2.14 - Point Prometheus
2.15 - Proving Grounds
2.16 - Fontaine
3. Extras
3.1 - Audio Diaries
3.2 - Codes
4. Version History
5. Copyright
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1. Controls
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\\\\\\\\\\\\\\\
\\PC Controls\\
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Move Forward - W
Move Backward - S
Strafe Left - A
Strafe Right - D
Jump - SPACE
Crouch - C
Weapon and Plasmid Selection - SHIFT
Reload - R
Next Ammo - Middle Mouse Button or Q
Previous Ammo - B
Toggle Zoom - Z
Weapon 1 - 1
Weapon 2 - 2
Weapon 3 - 3
Weapon 4 - 4
Weapon 5 - 5
Weapon 6 - 6
Weapon 7 - 7
Weapon 8 - 8
Fire - Left Mouse Button
Toggle Weapons and Plasmids - Right Mouse Button
Next Weapon/Plasmid - Scroll Mouse Wheel Down
Previous Weapon/Plasmid - Scroll Mouse Wheel Up
Plasmid 1 - 1
Plasmid 2 - 2
Plasmid 3 - 3
Plasmid 4 - 4
Plasmid 5 - 5
Plasmid 6 - 6
Hack - V
Use - E
First Aid - F
Play Newest Unread Diary - T
Hints - H
Map/Goals/Messages/Help - M
Quick Save - F8
Quick Load - F9
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2. Walkthrough
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2.1 - Introduction
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The game starts out with you in a passenger airplane over the mid-atlantic in
1960. Your character tells you that his parents thought he was born to do great
things. The plane then takes a dive in to the ocean and you wake up out of
breathe deep in the water. You will reach the surface where you finally gain
control and must now swim between the fire to reach the light house island.
Head inside to the darkness as the large doors behind you close. Eventually the
lights will come on and music will start to play. Wrap around either side of
the circular balcony and head down the stairs as the lights come on. Go down
the middle set and you will enter the lower room with a sort of metal pod above
a water hole known as the Bathysphere. Get inside and pull the lever on the
back wall to start the ride.
The Bathysphere will descend in to the Mid-Atlantic and you will head down a
long underwater tunnel. Soon a projector screen will slide up with a
presentation, once it is finished it will reveal Rapture.
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2.2 - Welcome to Rapture
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As you head in to the Welcome Center you will hear over the shortwave radio on
the side wall two people talking about the plane crash that just happened and
that the sphere was bringing someone in to the city, you. Johnny is told to
head over and get to you before the Splicer's do. Once you finally stop you
will see Johnny as he gets killed by a woman, and then she attacks the sphere.
Once the attack is over grab the shortwave radio.
The second man over the radio is named Atlas, he tells you that he will help
you get to higher ground. First you have to draw the Splicer out of hiding so
he can deal with her. Head forward and to the left and go up the stairs to get
the lights to turn on.
Head left in this large room to see the Splicer on the other side of the
rubble. As you move forward a robotic flying gun turret will attack the Splicer
so you will be safe in this area. Pick up the wrench and smash through the
rubble in the wall to move on. Watch out for the flaming couch as it flies down
the stairs and then head up to the Lounge.
Kill the Splicer that comes around the corner of the doorway just as you reach
the top. There are two health items in the upper right corner on the table to
get if you need them. Wrap around to the left and go up the stairs to the
Plasmids area. Go to the Gatherer's Garden and take the Electro Bolt Power Up
sitting outside the vending machine. Watch the cutscene and then with your
Electro Plasmid equipped shock the door panel to open the tunnel door.
Once you enter the tunnel a piece of the plane will come down and smash through
the glass sending water in. Head forward and go through the piece of the plane
to move around it and get to the other end of the tunnel. Don't worry about
taking to long, as far as I can see there is no time limit to getting through
the security door.
You will enter another lounge area, search for items and kill off the Splicers
that attack. You can use an easy fighting method by just using your electro
plasmid and then hitting them with the wrench. Once you search all the trash
cans and areas for items head through the door the Splicers broke through and
head up the stairs.
Enter through the middle door in to the elevator room. The door will close
behind and something will smash the ceiling above making water rush in. The
water will actually flood the room this time unlike in the tunnel. Head over to
the left elevator and take it up to a higher floor. Atlas will tell you that
his family got cut off from him due to Splicers and he would like you to go
rescue them. You must head to Neptune's Bounty.
Head to the right and kill the Splicer at the baby carriage, take the revolver
out of it. Head in to Kashmir Restaurant to move on. Wrap around to see a
Splicer man down the stairs pounding on the door to have his wife open the door
for him to get in. Head down the stairs and kill him off, she will then open
the door and wonder what happened to him. If she spots you she will come out
shooting with her pistol, so take her out fast. Back in the kitchen you will
find some money and health items.
As you come back out head over to the pool of water with the Splicers walking
around in it. Shock one of them to chain reaction the rest of them all at once
and fry them. Search at the table on the right side of the pool and you will
find an Audio Diary to play. Head back up the stairs and around the corner to
find the restrooms. Head in to the womens restroom and watch a flashback that
you can see for some reason with your new powers.
Head to the back of the womens restroom and pick up the audio diary to listen
to and on your way back watch out for the first stall as it opens revealing a
Splicer. Enter the mens restroom and go to the end to find a hole in the wall
leading in to the theater.
Atlas tells you to lower your weapon for a minute and you can then proceed
across the raftors. Looking down below you will see a little girl called the
Little Sister. A Splicer will attack the Little Sister and she will scream for
help. The large machine accompanying her is known as Big Daddy and shows off
his strength killing the enemy. Break through the chain on the gate and move on
to the next room.
Check the corpse on the left and then head the other way past the Vita-Chamber
to move on. Kill the Splicer with the pistol and enter the next room. Wrap
around to the left and kill off three Splicers and you will see a Big Daddy
killed under the rushing water. Search its body for a lot of money and then
drop down to the floor below. Turn to the right and head for the door as the
gate closes and Splicers rush the area. Kill them off and Atlas will eventually
tell you to head through the Medical Pavilion gate on the opposite side, get
through the gate to move on.
Navigate through the halls to reach a square room with an air-locking door on
your left. Once you step in to the room all the exits will seal and the lights
will go out. A movie featuring Andrew Ryan will start to play. Once his video
ends three Splicers start to smash the window the movie was behind. Atlas
eventually gets the door open, step inside and then activate the next air-lock
door to complete the level.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3 - Medical Pavilion
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2 Little Sisters
The air-lock door will open allowing you to move forward in to the Medical
Pavilion. Go to the right and wrap around to the left to find a vending machine
and a robotic flying gun turrret stuck in the door. You can hack the machine
to have it fight along side you against the Splicers.
In order to hack the robots you must click on all of the tiles to reveal the
pipes you have to work with. Drag and drop the parts so the pipes connect the
flow of liquid to each correct end. Once you have the pipes connected click
increase flow near the bottom and you will successfully hack the robot.
Head over to the counter under the stairs and take the audio diary off of it.
Now head around to the back of the desk to gather any items laying around.
Enter the door the robot was blocking and let the two Splicers attack each
other until one of them dies, kill the other one. Now head up the stairs and
activate the Emergency Access Controls.
An alarm will go off as access is denied. The door behind you will open and
Splicers will start to advance from downstairs. Head in to the doorway and go
left. Get ready to fight a Splicer in this room at the end of the hall and
then take the machine gun on the far wall. Activate the electrical override
switch and head back down to the foyer by either busting out the glass and
dropping or work your way down the stairs. Either way be prepared to fight off
a wave of Splicers.
Once they are all killed head up the main staircase and go inside the Medical
Pavillion. When you head around the other side of the fountain another
flashback will occur. If you have collected all the audio diaries so far you
possibly can put two and two together and figure that the woman might be Diane
McClintock. Activate the door control and move in to Surgery.
Straight ahead is an audio diary for you to listen to. Head around to the left
or right and shock the gun turret in the center. Run over to it and hack the
turret as Splicers advance from behind the wall to attack. Watch out as there
is also another turret behind the right wall that can shoot through a hole at
you. Once it is shooting at the enemies you can run over to the hole in the
wall and hack it as well.
Kill off the Splicers and check the counter across from the first turret to get
money and an audio diary. Look inside the Supply closet where the other turret
is and check through everything to find health items and armor piercing
bullets. Head in to the funeral room to kill the Splicer hiding out. Wrap back
around to the middle room with the health machine and pick up the audio diary
on the table. Heading north from this spot go in to the side room on the right
and you will find a few vending machines. Don't forget to pick up the audio
diary on the chair by the health vending machine.
Now head downstairs to the dentistry area and go around to the right. Use your
electro shock on the door control to open the door. Take the automatic hack
tool off the table and head back upstairs. Now enter the Eternal Flame and
watch the Splicer get blown away from the door. Now you must fight a Splicer
with a grenade box. Use your guns on him from a distance and watch out for his
smoke screens so he can make a get away. Once you kill him he will dump the
rest of his grenades on himself to explode.
Enter the room he came out of and turn to the left and grab the audio diary. Go
through the door and Atlas will comment on the security cameras. Shock the
camera and it will be disabled. Run over to it and hack the camera to have it
search for Splicers. Head up the stairs and kill the Splicer up here. In the
corner office you must crawl through the hole on the left of the door to get in
to the room.
As you enter the room Andrew Ryan will come over the loudspeaker telling
everyone that there is an award out for your death. Take the Incinerate!
plasmid and soon after Splicers will start to pound on the windows and door to
try to get at you. Step back from the purple oil goo on the ground and ignite
it to kill everyone with one blow.
Head back down stairs and leave the Eternal Flame. Kill off the Splicer and
incinerate the ice on the right side to enter another part of the funeral area.
You can see the woman crying over the coffin through the window on the right
side. Head around the corner and kill her, as she turns out to be a Splicer.
Search around the table and floors to locate a few items and a piece of paper
with the door code 0451. If you head over to the other side of the room you
will find another Splicer hiding behind the coffin to attack you. Head around
the coffin and gather the items, then duck as a turret is revealed behind the
door back the way you came. Shock it and hack it. Behind the turret is a safe
you can hack.
Head through the middle door that is already unlocked and head to the left in
to the water. You will see someone operating and as you approach the lights
will go out. Soon afterwards the lights come back on as a door behind you
closes. Head forward to find a new Plasmid that helps hacking turrets, guns,
and cameras.
Head back the way you came and kill the Splicer that pops out of one of the
doors against the wall. Head over to the code door and unlock it with the code
you found earlier (0451) and collect the items inside. Leave this area and head
back down the stairs. Look in the ice straight ahead to see an audio diary
laying on the ground.
Melt the ice with your fire power and head inside to kill the Splicer straight
ahead. Head in to the Kure All and run straight ahead as a rocket launcher
robot fires at you. Turn right and kill the Splicer that comes through the door
on your left and then fire an electro shock at the robot to get in and hack it.
Head around the turret and collect the loose items on the ground and then run
back around the other side through the door the Splicer came through to look
around. Watch out for the security camera on the right side of this large room
and hack it when you come close. Along the back wall you will find an audio
diary to listen to. Along the side wall opposite the security camera you will
find a grate you can hit out with the wrench, crawl inside.
Hit the grate in to the next room and enter it, more Splicers will come in
through the main entrance. Gather up all the items and take the new Plasmid
Wrench Jockey which helps increase Wrench damage. Head back out through the
little air ducts and kill the Splicer. Head out of Kure all and head across to
the open room.
Collect the ammo and the Shotgun in the center of the room and get ready for
the gate behind you to close as Splicers surround you in the darkness and
attack as you stand in the light. Kill them all off by using your Electric
Shells and then head east over to Dandy Dental, hack the health station to the
right of the door and then head over to the door and pick up the audio diary on
the ground, enter the dental room.
Check the counter for money and items and then enter the dental area. Wrap
around to the right as you check the corpse and then go to the left to find a
safe you can hack on the center wall. Explore the other side of the room as a
Splicer comes in to the room, kill him. Pick up the audio diary on the ground
by the controls to the tennis ball launcher and then take the Telekinesis
Plasmid off the Gatherer's Garden machine.
Leave the Dental office as another Splicer comes through. Go past Painless
Dental and turn to the left.Climb up the boxes around the corner and go through
the window. Take out or hack the gun turret on the back wall and then collect
the items found in the room.
Head inside the next room as it fills with fog and a Splicer runs past you.
Head over to the back right corner to pick up the audio diary and another
Plasmid. As you reach for them the room will fill with fog again and the
Splicer will be right behind you, turn around and kill him. Grab the Plasmid
for more time when you hack. Look along the wall just to the left and you will
find a grate you can hit with the wrench.
Enter the air duct and come out the other side to kill the Splicer. Take all
the items and exit by pressing the switch on the door. Head back to Painless
Dental and keep going around the corner to the locked door that requires a key.
Look through the window with the corpse hanging through it and use Telekinesis
to grab the key off the hanger straight ahead and take it. Unlock the door and
enter, kill the Splicer inside before he can react.
There is a security camera to your right so hack it quickly as a Nitro Splicer
and another Splicer come to attack as well. In the back room is another
security camera along the back wall guarding a safe you can hack. Leave
Chompers Dental and go back up the stairs. Kill the Nitro Splicer as he comes
down the stairs and go through the center door inbetween the stairs to move on.
As you head through the water tunnel Steinman will start to talk and you will
see a Little Sister with her Big Daddy walking through another tunnel off to
the left. Enter the Surgical Foyer straight ahead as the other door is sealed.
Wrap around the corner to see Dr. Steinman looking at the ground, but once he
sees you he will run in to the hallway ahead and blow up the sign to prevent
entry. With your Telekinesis grab a bomb from the Nitro Splicer on the balcony
and throw it at the pile of rubble to clear a path. Next throw another grenade
up at the Splicer and kill him.
Enter the hallway and take the audio diary off the wall just to the right of
the corpse. As you wrap around the corner Dr Steinman will send a flying gun
turret after you and set up a stationary turret. If you still have your
shocking bolt shock and hack them both, otherwise destroy them carefully. Pick
up the Plasmid Static Discharge which allows you to hurt others when they melee
attack you.
Head through the door on the right and watch out for the security camera. Hack
the safe and collect the items on the counter, then go around the other side
of the center wall and get more items and an audio diary. Exit the operating
room and continue forward.
Enter the Viewing Rooms and watch Dr. Steinman work on someone as he cries
over his failures. Soon he will see you watching him and pull out his machine
gun to shoot you through the glass. Get out of the way and wait for him to run
around to either one of the doors. When he comes through Incinerate him if you
have it equipped and head in after him. Start shooting him as he burns up and
light the oil on fire to help keep him steered to one side of the room. Once he
is dead search his body and take the key and ammo off it. You can head
downstairs to find more items and a safe to hack. Don't forget to search the
corpse on the table for an audio diary.
As you head through the Surgery Foyer more Splicers will rush you along with
a hacked flying gun turret to help you. Head through them and get to the water
tunnel. As you approach the door to the water tunnel part of the tunnel will
collapse. Head in as a picture flashes on the screen. You can't head forward as
usual, but this time the side door is opened. You can hear a Big Daddy along
with the Little Sister wandering around again as well.
The Big Daddy "Bouncer" will be thrown through the doorway and the Little
Sister screams. Walk in to the doorway to watch a cutscene and learn about
Harvesting and Rescuing the Little Sisters, whichever you pick influences the
ending to your game.
Straight across from where you are standing after you make the decision a
Gatherer's Garden will appear as the wall lowers. Take the items around here
and the audio diary. Buy any upgrades you would like to have and then continue
through the center door to make it back outside the Medical Pavillion with the
stairs leading down. Kill another Splicer lurking around and you will find
another Big Daddy with a Little Sister wandering the Lounge.
If you engage the Big Daddy to get at the Little Sister watch out for his long
lunges. He will slam on the groundto stun you, this makes your character unable
to jump high and move slow. Use your Plasmids and the Shotgun on him while
running backwards to kill him off. Once you defeat him get to the Little Sister
and choose to either Harvest or Rescue her.
Leave the Lounge and get in to the Foyer to continue. Once you reach the main
entrance to the Medical Pavillion a Nitro Splicer will see you and start to
advance. Push your way forward and kill the Splicer. Make your way up the
stairs and use the lever again to unlock the Emergency Access. Go through the
door as Atlas tells you he's proud of you and wants to shake your hand. Search
the crate and then enter the Bathysphere Lever, pull the lever to complete the
level.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4 - Neptune's Bounty
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3 Little Sisters (4 if you glitch, game tells you all Little Sisters weren't
located might not be a good idea if going for achievements)
Head up the steps and to the right and climb around the rubble to move in to
the next tunnel section. You will see a Splicer's shadow ahead as a woman's
voice booms. The splicer will jump through a hole in the ceiling as you get
closer, continue on as you search the corpse. Hack the health machine and move
on to the Lower Wharf.
Head over to the other end of the board walk and you will see a Big Daddy with
a Little Sister below to take down. Watch out, if you step down below you will
have to face some turrets on either end under the board walk. Hack them or take
them down to help against the Big Daddy. Now turn around and go underneath the
boardwalk to locate items towards the door you first came through. Pick up the
Medical Expert Plasmid and head south to go under the boardwalk on this end.
Take out or hack the turret here if you haven't already. Pick up the audio
diary behind the turret as well. You can wait around for another Big Daddy to
spawn and walk all the way across the room to wake up a Little Sister from the
hole in the far end and take them down if you wish, you can also get the third
one this way.
Head west to the Upper Wharf and kill off the Splicers. Now watch out for the
rocket turret to your left and gather the prizes in the teddy bear if you
rescued any Little Sisters by the Gatherer's Garden. Buy items at the
Gatherer's Garden and Gene Bank.
Jump down behind the vending machines through the open gate in to the water and
shoot the security camera. Head around to the right and hack the gun turret to
have it help fight along side you. Drop down below and make your way to the
left to locate a hallway down below. Wrap over to the right and kill off any
Splicer's that attack. You will reach a door with a keycode lock. Hack it and
enter the room to grab an audio diary and a few items.
Head back up to the top and take down or hack the missile launching turret if
you haven't done so yet. Climb over the boxes of fish and enter Fontaine
Fisheries. A female Splicers voice will be heard, walk around the pillar with
the dead fisherman and hack the health station. Collect all the items off of
the conveyor belt and then knock on the door.
A man will check through the slot and tell you that you need to get a research
camera for him before you can proceed. Just as he is telling you a Splicer will
drop from the ceiling and attack. Hold off long enough and the man will send a
gun turret down after her, as well as a grenade launcher for you to use on the
conveyor belt.
Head back the way you came and kill the Splicers down in the water. Head to the
right of the vending machines and go through the now open gateway. Kill the
Splicers and collect the items. Right before going up the stairs you can turn
to the right and go underneath the floor to collect more items, along with an
audio diary. Kill the Splicers on your way back out from underneath the floor.
Head up the stairs and hack the health machine on your left. Wrap around and
head upstairs to reach the Upper Wharf. You will also find another Big Daddy
and Little Sister walking around in here as well to take down. From the door
you first came through head straight across as you kill the Splicers and grab
the audio diary off the table.
Head north and search the corpse of the fisherman for an audio diary as well as
the audio diary right next to him on the floor. This last audio diary talks
about the Fighting McDonaghs room #7, code 7533. Shoot the chain on the gate
and kill the Splicer that pops out. Head to the left and take down the security
camera at the top of the first set of stairs. Grab the audio diary next to the
vending machine and then head upstairs.
Sneak up to the second security camera and hack it for back up against the
Splicers. Head up the stairs to reach the Wharfmaster's Office. Do not go
straight ahead as this is just an open view in to the office with a security
camera watching it. Head to the right and run past the locked gate as a gun
turret opens fire at you, it will most likely shoot the lock off the gate for
you as well.
Run inside and go for the right corner between the right hallway and the one
straight ahead. This way you will avoid the gun turret straight ahead and the
missile turret to the right. You will need to destroy the gun turret as there
is another missile turret around the corner from it as well, along with a
security camera above it. Use your new grenade launcher on the missile turret
and security camera group, it will most likely destroy the camera but leave the
turret at 50% health.
Destroy the missile turret and head through the middle of the jail to collect
items. Fire a few grenades over to the other missile launcher and work your way
around to destroy the last gun turret in the opposite corner. Check the hole in
the wall to the south east to collect more items. Now head to the other corner
and crawl through the vent to reach another room. Watch out for the security
camera as you crawl in so you don't set off the alarm. You can hack it by
jumping while hitting the hack button to get it to show on your screen.
Otherwise if needed, a bot shutdown is around the corner if you need it. Take
the audio diary on the desk and then search around for items.
Head back in to the jail and go in to the southern room and crawl through the
hole in the wall. Use the Gene Bank if you need to and then collect the items
around the first room. Wrap around the desk and head deeper in to the office.
Head around the corner through the hallway and get over to the Interrogation
Room. Take the items off the table as well as the Camera and take a picture of
the Spider Splicer in the next room. Exit the room and kill the Splicer around
the corner.
Head to the far end of the room where the Gatherer's Garden vending machine
fell over and go through the smashed window. Grab the Security Bullseye Power
Up and then turn to the right. Grab the Shotgun and the ammo then drop to the
ground. Kill the Splicer attacking the security camera and then take the audio
diary out of the crate on the right. Crawl around the right side of the room
and get over to the security camera to hack it. Head through the door and grab
the audio diary straight ahead.
Head through the water tunnel and crawl under the security camera as two
Splicers come in for the attack. Quickly hack the security camera and then fend
off the attackers. Take the audio diary off the bench underneath the security
camera and continue down the tunnel. Turn right and head through the door. Kill
off the two Splicers and take the audio diary off the table to the left of the
door that you entered. Head through the door in the back room, go around the
corner straight ahead and come back towards the door to avoid the security
camera. Get out your camera and take a picture of the Spider Splicer that comes
out. Kill the Splicer and then deal with the security camera, collect the items
and head out to the water tunnel.
Go straight across to the next room and enter through the door. Kill the two
Splicers in front of you and then hack and use the vending machines on either
side as needed. Go in to the water on the right side and enter the tunnel past
the rejuvenation chamber. Look to the right as you enter and take the audio
diary. Go through the ventilation shaft and come up through a grate and kill
the Splicers. Destroy the security camera and collect the items in the room.
Now go around the corner and head through the door on the right.
Grab the audio diary on the table in the corner and go over to the side wall to
the smaller office. You will find a hole in the wall on the side, fire a frag
grenade in the hole off to the right side of the room to destroy the gun turret
waiting for you. Collect the items and kill the Splicer that enters the office
behind you. If you have the Electrobolt equipped you can shock the door lock
and enter the bar from the rear, otherwise head back through the ventilation
shaft and through the front door.
Kill the two Splicers inside and take the audio diary off the table under the
123 sign near the front of the bar. Now head towards the back of the bar and
look along the left side tables near the window to find another audio diary
on the table. Head down in to the bathroom and kill the Nitro Splicer. You can
pay to open the stalls and gather items inside them if you wish. Head up the
stairs to the second floor and kill the Splicers. Head in to the only open door
and hack the safe inside.
Once you leave the room take a picture of the Spider Splicer and then kill all
of the Splicers that attack. Shock the lock on door #6 and enter the hotel room
and kill the Splicer on the other side of the toppled mattress. Immediatly turn
around and kill the three Splicers that rush in and attack. Take the items in
the room and grab the audio diary at the foot of the bed. Exit and hack the
door code to room #7. Head over to the bed and grab the audio diary next to the
corpse, wait for the diary to end and the television will shock the wall in the
corner revealing a Plasmid for you to take.
Head back downstairs and kill off all the Splicers, there is also a Big Daddy
down here as well. He will summon the Little Sister out of the wall and you can
get her if you wish. Head back through the water tunnel and re-enter the Upper
Wharf. When you enter the first room after the hallway kill the Nitro Splicer
above in the office room and the Splicer straight ahead. Turn left and go
through the door to head down the stairs.
Head back to Fontaine Fisheries and kill the Spider Splicer on your way through
to show him the pictures. Grab the Plasmid on the side and then head back to
talk to Peach, knock on the door again and then enter when it opens. Melt the
ice and take the Plasmid that was previously stuck. Place all your weapons in
the Pneumatic Tube and then enter the second door. Head around the corner to
the right and enter the large room as the gate drops and fog rolls in. Splicers
will jump you. Head straight ahead as a Nitro Splicer attacks from your left.
Head along the right side and get around the frozen doors, you can unfreeze
these if you have the Incinerate Plasmid. Hack the security camera on the wall
and then get over to the corner to make it down the stairs and pick up all your
weapons out of the Pneumatic Tube. Head downstairs and use the weapon upgrade
machine to upgrade one of your weapons.
Unfreeze the ice on the left door and kill the Splicers waiting inside, take
the audio diary against the wall. Hack the safe and then exit the room to
unfreeze the opposite door. As you go through this room two ghosts appear and
start to talk. Unfreeze the ice in the back corner to find the secret passage.
Head through the tunnel to exit the level.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5 - Smugglers' Hideout
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
0 Little Sisters
Head down the tunnel and once you go through the leaking water images of people
will pop up on the screen. Head through the tunnel and around to the left to
find a ramp leading up. Fire electroshock at the turret and hack it or fire a
grenade at it to destroy it. Grab the audio diary next to it against the crates
and head down the path on the other side.
As you head around the corner in the tunnel Atlas will tell you to press the
switch so he can shake your hand and then Ryan will come on and tell you not to
press it. Crawl through the hole in the wall and navigate ahead over the rubble
to reach a gate with a lock on it. Hit it with your wrench and enter the next
room.
Flip the switch to the controls for the submarine and both doors will shut on
you. Ryan comes over the radio to tell you to look above Atlas as Spider
Splicers head in to take him out. Atlas tells you to now head over to the
submarine yourself and save his family and meet up with him later on. Head
through the next door once it re-opens and turn left.
Kill the Spider Splicer that rushes you and then the group of Splicers that
come up the stairs ahead. Hack the health machine and move on. Go forward and
then turn left to descend more stairs as Atlas tells you to get out of there if
you can and you will regroup later. Break in to the cage on the right side just
before entering the room with the submarine and grab the items along with the
audio diary.
As you head towards the submarine you will hear Atlas' wife scream as the sub
explodes and Splicers attack. Take them down and move on to the next room.
Right when you enter the hallway grab the audio diary on the left next to the
crate. Head down the suspended bridge and enter Arcadia.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6 - Arcadia
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2 Little Sisters
Head forward and gather any items in the crates that you come across. Crawl
under the pipe and head up the stairs. Hit the chain off the door and enter The
Tea Garden. Head straight across to the other side of the garden and use
Incinerate if you have it. Light the torch on the right side of the door to
make it open and enter. Grab all the parts inside and leave the room the way
you came.
Head over to the other half of the garden and go to the left for some items.
Pick up the audio diary and head forward to watch a ghost go through the door
on the left. Head north in to the Arcadia Glens on the left most door and watch
two ghosts on the bench. Pick up the audio diary and head east to the other
wall and grab the audio diary off the ground by the chairs.
Head back in to the main garden area and then go through the far eastern door
to move on. A Splicer will see you and run off to the side as you go through.
Looking down the first right hallway you will see the shadow of a man ahead.
Forget the first hall and turn in to the second right to see a man calling for
help. He will vanish and appear behind you and run off. Head in to the water
of the circular room and take the grenade launcher and ammo as needed. Head
back to the first hallway and head over to the back right corner to see a twig
mask. As you get up close to it a Splicer appears behind you and screams. Turn
around to see him explode in to a bunch of reddish black particles and the
mask will be gone.
Head back around the corner as the Splicer heads up the stairs. Go up after him
to find out he's a Houdini Splicer that can teleport around the room. Head
inside the room and prepare for a battle. Watch where the ghostly trail moves
to track him down and fire in the direction he is headed to get him once he
appears. He will throw two fireballs at you and then move again so step out of
the way, move and fire.
In the wall closest to the stairs you came up is a crawlspace door you can open
and crawl through to get some more items. As you head around in here another
Splicer will enter the room. Head back in to the main room and kill him. Take
the audio diary off the table next to the Gene Bank. Enter the door leading to
Rapture Metro and kill the Splicers on the bridge and the one in the balcony to
your right.
As you cross the bridge head through the door and run straight ahead attacking
the Splicers. Avoid the gun turret in the right corner of the room as you enter
and head around to either destroy it or shock it and hack. In the back right
corner you can locate a crawlspace door to slide open and hack the safe inside
the room. Gather up the items and you can head in to the next room to take down
a Splicer and use your electroshock plasmid to short the electric wires.
Collect the items and then head in to the main room again.
Head down the stairs and go to the back right, there may or may not be Splicers
down here. Follow the signs to the Metro and enter the Arcadia Glens. Kill off
the Splicer if she doesn't die from fire already and then head to the right to
find a U-Invent machine. Head the opposite way and you can take down another
Splicer and a Big Daddy with a Little Sister. In the corner you will find a
Gatherer's Market you can buy a few items at if you wish.
Enter Waterfall Grotto and take the audio diary off the bench. Head around the
corner to the right of the room and go downstairs to the lower level with the
water wheel. Make your way down killing off the Splicer, Security Camera, and
hacking the turret guns. Get in the water and grab the audio diary against the
back wall and then the other audio diary over by the water wheel. Head through
the tunnel away from the water wheel and shock the flame thrower turret to your
right as you enter the next room and hack it.
Head back out to the water wheel and go upstairs. Shock the door on your way up
and go inside the storage room to get an audio diary. Head back out to the main
hall and turn left to enter the Rolling Hills. Kill the Splicer down a ways and
watch out for the missile turret on the lower left side. Head further down and
grab the audio diary on the bench just before going down the stairs. A Big
Daddy will head up the stairs and walk over to the port hole to get a Little
Sister out that you can get to if you wish.
Head down the stairs and enter the lower rolling hills. As you head towards the
doorway the airlocks will close and Ryan will send in a chemical to start
killing off the plants. Atlas will tell you to find Julie Langford, the one
that planted all the trees. Head east past the stairs you came down and a
Splicer will light the straw people on fire as he runs away.
Head in to the cave and pick up the audio diary on the right. Kill the Houdini
Splicer and head west to the Research Laboratories. Enter the water tunnel and
Julie Langford will talk to you through the television screen and ask you to
get a sample of Rosa gallica back in Waterfall Grotto. Head back through the
area killing off the Splicers as they attack.
You can now enter the Tree Farm and look straight ahead against the crate for
an audio diary. Head through the Tree Farm and kill the Splicer and wrap around
to the left. Upgrade a weapon at the weapon upgrade station and head further in
to kill off a Houdini Splicer for later. Head back out of the Tree Farm and go
to the Waterfall Grotto. Get all the way down to the bottom and pick a rose by
the water wheel. Head back up the stairs and kill off the Splicers as they come
to stop you.
Head back to Rolling Hills and enter the research facility again. Drop the rose
in the Pneumo Tube and enter Langford Labs. Take the Plasmid on the desk and
then get the audio diary in the right corner on the floor. Wrap around the hall
and Langford will come over the intercom again to tell you that she hacked the
security so it won't hurt you. You have roughly two minutes to make it up to
her room safely. Pick up the audio diary on the desk and then head around to
the right. Go over to the air lock door and head through the water tunnel up
the stairs to meet up with Dr. Langford.
As you approach the door Ryan will kill off Dr. Langford and she will write on
the window a code "9457" right before dying. Search her body for an audio diary
and pick up the Chemical Thrower off the table. Head over to the Botanical
Picture in the back of the room and search it to locate a safe. Head out of the
office and get back to the Farmer's Market, watch out for the Splicers, gun
turrets, and security cameras along the way. Head over to the Tree Farm and
work your way to the back to find the entrance to the Farmer's Market.
Pick up the audio diary on the steps as you head through the gates that were
previously closed. As you enter the airlock chamber a few images will flash on
the screen. Head inside the airlock door to proceed to the Farmer's Market.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.7 - Farmer's Market
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 Little Sister
Head forward and search the body for your first Enzyme component that you need
and take the audio diary on the ground next to the corpse as well. Go through
the door and enter the water tunnel to reach the market.
Head down the stairs and kill the Houdini Splicer and the Spider Splicer hiding
around the first stall. Watch out for the missile turret on the right and hack
it to help you. Head down the stairs and kill the Splicers around the corner.
Go in to the market area and kill off the advancing three Splicers that come to
attack. Behind the counter go inside the employees only room with the dead Big
Daddy.
Take the audio diary off the ground and search around for items and grab the
other audio diary off the desk in the back left. Head in to the next room next
to the previous and kill the Splicer inside. Take the distilled water off the
desk and move on to the code locked door. Hack the coded door and enter to
gather items. Now head up the stairs and enter the store on the right. Crawl
across the floor and collect the items to avoid the security camera. You will
find a crawlspace on the other side of the store for you to enter with an audio
diary.
Climb the boxes and go through the grate to the other freezer and drop in to
the water. Crawl through the crawlspace and hack the camera and safe on the
other side. You will now find a few Splicers and a Big Daddy with the Little
Sister. Head towards the Worley Winery off to the right and turn left just
before the sign. Enter the first door and shock the gun turret in this room to
hack it. Hack the safe and pick up the audio diary on the end corner of the
counter outside this stall. Head back over to the gun turret and climb the
fallen beam. Carefully make your way around the beam to reach the opposite side
and you will find a crawlspace containing a small room with two Automatic Hack
tools and a few proximity mines. Watch out for more splicers to come and attack
from below, the gun turret should take care of most of them, if not all of
them.
Head back to the Worley Winery hallway and take the second Distilled Water on
the ground along with the audio diary. Enter the water tunnel and go to the
Silverwing Apiary. Kill the Splicer straight ahead and take the audio diary off
the front counter. Head through the door after buying from the Gatherer's
Garden if needed.
Enter the back room and activate the smoker control switch to make the bee's
head back in to there hives to buy yourself some time to head in to the large
room. Quickly search a few bee hives for the Enzyme component's and watch out
for the waves of Splicers to come rushing in. Once you find the rest of the
Enzyme component's leave Silverwing Apiary and head over to the Winery.
Go around one of the sides and take out or shock and hack both the gun turret
and the security camera on the wall by the counter. Hack the safe and get the
Distilled Water out of it and grab the Distilled Water on the ground. Go over
to the other side of the room by the tables and pick up the audio diary on the
table. Head downstairs and jump on the barrel to jump in the air as you grab
the Distilled Water on the beam.
Go down the rest of the stairs and wrap around to the left to see a barrel
roll from a Splicer kicking it. Head through the hallway and start killing off
the Splicers as they come. Pick up the Distilled Water jugs as you walk around
and you will find plenty of them everywhere. Go downstairs and straight ahead
to the water to find a Weapon Upgrade Station.
Exit the water and head left in to another water area to find some jugs and
wrap over to the right. Pass the gene bank and enter the little building. Once
you grab the Plasmid three electric wires will trap (or at least slow you down)
you and some Splicers will attack from outside. Head back upstairs once you
collect all the jugs and then get to a U-invent station near the entrance to
Arcadia. Once you have the vector created head back to Langford's office in
Arcadia.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.8 - Back to Arcadia
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
As you head out of the air lock chamber Ryan will talk to you and then send
a lot of flying gun turret's after you. You can either get back in to the air
lock and take them down as they come in or make a run for it as you shoot them
down. Head back to Langford's Office and kill the Splicer inside the office.