Blades of Avernum Walkthrough :
This walkthrough for Blades of Avernum [PC] has been posted at 15 Aug 2010 by murded and is called "Editor Guide". If walkthrough is usable don't forgot thumbs up murded and share this with your freinds. And most important we have 1 other walkthroughs for Blades of Avernum, read them all!
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Walkthrough - Editor Guide==================================== == Blades of Avernum Editor Guide == ==================================== ================= == [1.1] Index == ================= 1. Introduction 1.1) Index 1.2) Version History 1.3) Checklist 1.4) Legal Stuff 2. Basic Functions 2.1) The Guide 2.2) Edit Statistics 2.3) Add Exp 2.4) Restore 2.5) Identification 2.6) Edit Gold 2.7) Uncurse Items 3. Major Functions 3.1) Take Out of Scenario 3.2) Take Out of Town 3.3) Reset Towns 3.4) Reunite Split Party 3.5) Change Day 4. Inventory Functions 4.1) Add Weapon 4.2) Add Armor 4.3) Add Jewelry 4.4) Add Tool 4.5) Add Wand 4.6) Add Artifact 5. Advanced Functions 5.1) Advanced Features 5.2) Add Special Item 5.2.1) Large Rebellion Special Items 5.2.2) A Small Rebellion Special Items 5.2.3) Babbysitting Special Items 5.2.4) Backwater Calls Special Items 5.2.5) Bahssikava Special Items 5.2.6) Canopy Special Items 5.2.7) The Cave of No Return Special Items 5.2.8) Cresent Valley Special Items 5.2.9) Death at Chapman's Special Items 5.2.10) Diplomacy with the Dead Special Items 5.2.11) Druids of Krell Special Items 5.2.12) Emerald Mountain Special Items 5.2.13) High Level Party Maker Special Items 5.2.14) Lord Putidus Special Items 5.2.15) Mad Ambition Special Items 5.2.16) Magus of Cattalon Special Items 5.2.17) Nephilim Mystery Special Items 5.2.18) Nine Variations on Point B Special Items 5.2.19) A Perfect Forest Special Items 5.2.20) Proving Grounds Special Items 5.2.21) Roses of Reckoning Special Items 5.2.22) The Za-Khazi Run Special Items 5.2.23) Tutorial Special Items 5.2.24) Undead Valley Special Items 5.2.25) Valley of Dying Things Special Items 5.2.26) Xerch'de for Win Special Items 5.2.27) Amnesia Special Items 5.2.28) A Good Beginning Special Items 5.2.29) Artifacts Hall Special Items 5.2.30) Bonus Army Special Items 5.2.31) Dallerdin's Scenario Special Items 5.2.32) Dilecia Special Items 5.2.33) Echoes: Renegade Special Items 5.2.34) Embers of Rebellion Special Items 5.2.35) Exodus Special Items 5.2.36) Express Delivery Special Items 5.2.37) Frostbite Special Items 5.2.38) Kill Prize Win Ogre Special Items 5.2.39) Shades of Gray Special Items 5.2.40) Shipwrecked Special Items 5.2.41) Stairway Special Items 5.2.42) The Empire's New Grove Special Items 5.2.43) Twilight Valley Special Items 5.2.44) Where the Rivers Meet Special Items 5.2.45) Witch Hunt Special Items 5.2.46) Rats Aplenty Special Items 5.2.47) Settlers Special Items 5.3) Set Stuff Done Flag 5.4) Give An Item 5.5) Basic Item List 5.5.1) A Small Rebellion Item List 5.5.2) A Large Rebellion Item List 5.5.3) Babystitting Item List 5.5.4) Backwater Calls Item List 5.5.5) Bahssikava Item List 5.5.6) Canopy Item List 5.5.7) The Cave of No Return Item List 5.5.8) Cresent Valley Item List 5.5.9) Death at Chapman's Item List 5.5.10) Diplomacy with the Dead Item List 5.5.11) Druids of Krell Item List 5.5.12) Emerald Mountain Item List 5.5.13) High Level Party Maker Item List 5.5.14) Lord Putidus Item List 5.5.15) Mad Ambition Item List 5.5.16) Nine Variations on Point B Item List 5.5.17) A Perfect Forest Item List 5.5.18) Roses of Reckoning Item List 5.5.19) The Za-Khazi Run Item List 5.5.20) Tutorial Item List 5.5.21) Undead Valley Item List 5.5.22) Valley of Dying Things Item List 5.5.23) Xerch'de For Win Item List 5.5.24) Magus of Cattalon Item List 5.5.25) Nephilim Mystery Item List 5.5.26) Proving Grounds Item List 5.5.27) Amnesia Item List 5.5.28) Artifacts Hall Item List 6. Other Functions 6.1) Save Changes 6.2) Load Saved Game 7. Conclusion 7.1) Contact Me 7.2) Credits =========================== == [1.2] Version History == =========================== Version 0.0.1: * Started work on guide * Layout Made Version 0.1.0: * Basic Functions Completed Version 1.0.0: * Guide 85% Complete * A Small Rebellion Item List Finished * A Large Rebellion Item List Finished * Babysitting Item List Finished * Backwater Calls Item List Finished * Bahssikava Item List Finished * Canopy Item List Finished * The Cave of No Return Item List Finished * Cresent Valley Item List Finished * Death of Chapman's Item List Finished * Diplomacy with the Dead Item List Finished * Druids of Krell Item List Finished * Emerald Mountain Item List Finished * HLPM Item List Finished * Mad Ambition Item List Finished Version 1.0.1: * Nine Variations on Point B Item List Finished * A Perfect Forest Item List Finished * Roses of Reckoning Item List Finished * The Za-Khazi Run Item List Finished * Tutorial Item List Finished * Undead Valley Item List Finished * Valley of Dying Things Item List Finished * Xerch'de for Win Item List Finished * Magus of Cattalon Item List Finished * Nephilim Mystery Item List Finished * Proving Grounds Item List Finished * Started Work on Special Items List * A Large Rebellion Special Item List Finished * A Small Rebellion Special Item List Finished * Babysitting Special Item List Finished * Backwater Calls Special Item List Finished * Bahssikava Special Item List Finished * Canopy Special Item List Finished * The Cave of No Return Special Item List Finished Version 1.0.2: * Minor Corrections * Some Formatting Fixes * Title Alignment * Finished All of the Special Item Lists (19 Scenarios) Version 1.1: * Just noticed the rapid influx of new scenarios and decided to update this guide. * Added checklist. * Updated structure of guide/new numbering and quick search system. Version 1.1.1: * Special items for new scenarios * Changed spacing on older special items lists. * Removed Incorrect sections Version 1.1.2: * Completed Item list for Amnesia/Artificats Hall * Fixed Some typos Next Version: * TODO: Regular custom items for remaining new scenarios * TODO: Updated inventory with more details. ===================== == [1.3] Checklist == ===================== Just a checklist indicating what scenarios are covered by this guide: Name Special Items Regular Items Amenisia (X) (X) Artifacts Hall (X) (X) Babysitting (X) (X) Backwater Calls (X) (X) Bahssikava (X) (X) Bonus Army (X) ( ) Canopy: Manufactured Womb (X) (X) Cave of No Return (X) (X) Crescent Valley (X) (X) Dallerdin's Scenario (X) ( ) Death at Chapman's (X) (X) Dilecia (X) ( ) Diplomacy With the Dead (X) (X) Druids of Krell (X) (X) Echoes: Renegade (X) ( ) Embers of Rebellion (X) ( ) Emerald Mountain (X) (X) The Empire's New Grove (X) ( ) Exodus (X) ( ) Express Delivery (X) ( ) Frostbite (X) ( ) A Good Beginning (X) ( ) High Level Party Maker (X) (X) Kill Prize, Win Ogre (X) ( ) A Large Rebellion (X) (X) Lord Putidus (X) (X) Mad Ambition (X) (X) Magus of Cattalon (X) (X) Nephilim Mystery (X) (X) Nine Variations on Point B (X) (X) A Perfect Forest (X) (X) Proving Grounds (X) (X) Rats Aplenty (X) ( ) Roses of Reckoning (X) (X) Settlers (X) ( ) Shades of Gray (X) ( ) Shipwrecked (X) ( ) A Small Rebellion (X) (X) Stairway (X) ( ) Tutorial (X) (X) Twilight Valley (X) ( ) Undead Valley (X) (X) Valley of Dying Things (X) (X) Where the Rivers Meet (X) ( ) Witch Hunt (X) ( ) Xerch'de (X) (X) The Za-Khazi Run (X) (X) ======================= == [1.4] Legal Stuff == ======================= Copyright 2006-2007 Universe_JDJ (universejdj@gmail.com) This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. I take no responsibility to any damage caused by using the Blades of Avernum Editor or by using this guide. Sites that can use my guide: www.gamefaqs.com www.neoseeker.com www.supercheats.com If you wish to display this guide on your site on this guide, please email me at universejdj@gmail.com. ===================== == [2.1] The Guide == ===================== Ever wondered about the Blades of Avernum Editor and how to use it? Just look through this guide. =========================== == [2.2] Edit Statistics == =========================== This option will allow you to edit the statistics of the chosen character. You can edit skills by pressing the Up/Down Buttons present next to each skill. Clicking the skill name will show a description of that skill. Character Traits can be modified by clicking on the boxes next to each skill. Please remember you cannot have more than 2 of each trait and that each equipped trait will change the amount of experience required to gain a new level. For Example. Without any traits equipped, 1000xp = 1 Level. Traits that help you, might add a +10% penalty, meaning that it requires 1100xp to gain a level. For negative traits, it works in the opposite way. If you had a trait equipped that was negative, then there might be a -10% penalty, meaning that you would require 900xp to gian a level. Known Potions can be changed by selecting/deselecting the box next to each recipe. Mage/Priest Spells can be edited by clicking on the box next to each spell. When the spell is a level one spell there will be one rune next to the box, when the spell is level two there will be two runes and so on. If there are no runes it means you haven't learnt the spell yet. =================== == [2.3] Add Exp == =================== Clicking on this option will allow you to give the selected character more experience. In the game, without trait differences, 1000xp is one level. Even if you add more than 1000xp, your character(s) will not gain three levels until you have earned at least 1xp in the game. =================== == [2.4] Restore == =================== Clicking on this option will restore the character's health and spell points. ========================== == [2.5] Identification == ========================== Unidentified objects in a characters inventory will be coloured blue. Clicking on an unidentified item in a characters inventory will cause that item to become identified. ===================== == [2.6] Edit Gold == ===================== This option will allow you to change the amount of gold you have. Please note that the maximum amount of gold is 30,000. If you type in a higher number it will result in one of the following occuring: a) Gold will be set to 30,000 gold. b) Gold will be set to 0. c) Gold will be set to a random number in the 20,000 - 30,000 gold area. Results include 20,322 and 24,647. This happens only very randomly. ========================= == [2.7] Uncurse Items == ========================= This option will uncurse all cursed items that the party is carrying, allowing items being worn to be removed. A cursed item is a item that can't be removed once worn and nearly always has a negative effect when worn. ================================ == [3.1] Take Out of Scenario == ================================ If you are inside a scenario using this option will take you out of the scenario. All special items will be lost and the text displaying how many scenarios you have won and how many you have entered will not be effected. Use this option if the scenario is too hard, or there are too many buggy parts and you have become stuck. If you aren't in a scenario you will simply get a dialog box stating that since you aren't in a scenario, there is no point of using this. ============================ == [3.2] Take Out of Town == ============================ If you are inside a town, this option will take you to outdoors. Please note that this might mess up or ruin the game plot. If you are outdoors, a dialog box will display stating that you must be indoors to use this function. If you aren't in a scenario you will simply get a dialog box stating that since you aren't in a scenario, there is no point of using this. ======================= == [3.3] Reset Towns == ======================= Any towns angry with you will now be friendly and anyone you have killed in those towns will be resurrected. No characters in towns that have always been hostile to you will be affected. =============================== == [3.4] Reunite Split Party == =============================== If your party is split up, use this option to reunite your party. ====================== == [3.5] Change Day == ====================== Allows you to change the in-game day. PLEASE NOTE: Backup your savegame before using this option because it may cause jump's in the scenario's plot. ====================== == [4.1] Add Weapon == ====================== Allows you to chose Blessed Weapons to add to a characters inventory. ===================== == [4.2] Add Armor == ===================== Allows you to chose Blessed Armor to add to a characters inventory. ======================= == [4.3] Add Jewelry == ======================= Allow you to add Jewelry to the characters inventory. ==================== == [4.4] Add Tool == ==================== Allows you to add useful tools to the characters inventory. ==================== == [4.5] Add Wand == ==================== Allows you to add magical wands to the characters inventory. ======================== == [4.6] Add Artifact == ======================== Allows you to add powerful artifacts to a characters inventory. ============================= == [5.1] Advanced Features == ============================= Use the features here carefully. Always make a backup copy of the save game for safety before using any "Advanced Features". ============================ == [5.2] Add Special Item == ============================ The Add Special Item item add special items from the game into your special items inventory. When this option is clicked on it will ask for two numbers. For the first number you type in the unique number for the special item (listed below). In the second box you must type in how many of that item you want (that's your choice). ============================================= == [5.2.1] A Large Rebellion Special Items == ============================================= 0 - Unused Empty Slot 1 - Goldar Mines Key This is a small key, so small that you doubt it is a door that it opens. It was given to you by Janice. She told you you'd need it in the mines. 2 - Orb of Nar This is a small, orange ellipsoid stone. You can't do anything with it because it is locked. 3 - Spoon-Shaped Talisman This is a small wooden spoon-shaped object with magical carvings in it. One of the runes is a name. It says: "Faradoc" ============================================= == [5.2.2] A Small Rebellion Special Items == ============================================= 0 - Letter of Introduction This is a Letter Of Introduction to present when meeting your first contact on Morrow's Isle, a man named Vonnegut. He will be found in the Sea Wurm Inn in Selathni. 1 - Contact Note You found this note in your pocket. Someone must have slipped it in there. It says that, to contact the rebels, you must find someone named Canizares in the town of Liam, and say 'Invisible' to him. 2 - Unused Empty Slot 3 - Empire Papers You found these papers deep in the ruined Empire fort. They look like accounts of troop movements and records of past actions. This is probably what the Hill Runners wanted. 4 - O' Grady Scroll Canizares gave you this scroll. It tells you to go find O' Grady in a town called Muck, and ask him about the 'rebellion.' He'll help you. 5 - Oak Box This is a heavy, polished oak box. It's pretty bulky. You haven't opened it. 6 - Unused Empty Slot 7 - Brass Key You found this key in a linen chest in Liam. 8 - Sewer Key 1 You found this tarnished copper key in the sewers under Zaskiva. 9 - Sewer Key 2 You found this tarnished copper key in the sewers under Zaskiva. 10 - Sewer Key 3 You found this tarnished copper key in the sewers under Zaskiva. 11 - Unused Empty Slot 12 - Letter for Zulli Madeleine in Willow gave you this letter to deliver to Zulli in Zaskiva. 13 - Unused Empty Slot 14 - Slime Key 1 You found this key on a dead mage in the rebel's slime laboratory. 15 - Slime Key 2 You found this key on a dead mage in the rebel's slime laboratory. 16 - Small Oak Box This is a smaller version of the explosive boxes the rebels used to destroy Lord Volpe's palace. Pulling a rope on the side causes the box to explode. You aren't sure how long you have to get away. 17 - Dock Key This is a delicate silver key, which has the word 'Dock' etched on its side. 18 - Jaen's Key You found this key near Jaen's freshly dead body. 19 - Bearden's Papers You found these business papers in the ruins of Fahl. You don't know what they are for, though. 20 - Lucky Tongs The blacksmith in Zaskiva is named Eric. He is unpleasant. Some bandits stole his lucky tongs, and he seems to want them back. 21 - Steel Key You found this large, worn steel key in the hidden Empire outpost. ======================================== == [5.2.3] Babbysitting Special Items == ======================================== 0 - Unused Empty Slot 1 - Prison Key This key is large and black, and has 'Cells' written on it in small writing 2 - Intricate Key A key which, despite being unusually complex, is good and solid. =========================================== == [5.2.4] Backwater Calls Special Items == =========================================== 0 - Demon Amulet The amulet you found in the goblins lair, tincered by Mosadorl, in order to smite the demon lord when brought close enough to him. 1 - Letter This letter was given to you by Captain Yarling. She wants you to deliver it to the commanders in Sattle, Norton and Fort Laramie. 2 - Goblin Amulet You found this amulet on the body of the goblin chieftain. Goblins aren't known for their jewlery skills, so it can't be made by goblins. It has a skull, most likely a human, with claw marks across the forehead. 3 - Iron Key A key made of iron, you found in the Iron Mines. 4 - Necklace You took this necklace off a dead miner. It has a falcon flying towards the moon and an inscription on the back: "From Luna with all love." 5 - Deputation You have been given a piece of paper that authorizes you as a special agent of the Empire. 6 - Bat Head This head belonged to the screaming white bat you killed. While it is of no use to you, you hope someone will want it. 7 - Tiny Brass Key Given to you by Havelock the alchemist, this key opens the door in his hut. 8 - Hendrickson's Key Found around the neck of the dead hunter Hendrickson. This key most likely fits something in Hendrickson's house. 9 - Ancient Tome This tome was found in the vampire's lair. Within the tome lie several ancient holy rituals. Some of them are specifically designed to smite demons. How to invoke the rituals is beyond you. 10 - Demon Amulet The amulet you found in the goblins lair, tincered by Bearworth, in order to smite the demon lord when brought close enough to him. ====================================== == [5.2.5] Bahssikava Special Items == ====================================== 0 - Unused Empty Slot 1 - Metal traingle This is a small, silver, metal triangle that you found in the depths of Ancient Bahssikava. 2 - Black Key This is a small, black, stone key. You found it behind the altar that was summoning ghosts in the library in Ancient Bahssikava. 3 - Red Iron Key This is a small, red, iron key. Phaedra found it north of the guardpost. It unlocks a door in Central Bahssikava, according to a ghost you met. 4 - Small Copper Key This is a small, copper key. You found it in the room of a very large haakai. 5 - Silver Key This is a small, silver key. You found it on the altar in Northern Bahssikava after cleaning out a hive of chitrachs. 6 - Large Bronze Key This is a large, bronze key. You found it in the Demon Golem's personal chambers. 7 - Instructions Page This is a page of instructions that you found that seems to describe how to open a holding chamber. 8 - Phoenix Egg This powerful magical artifact will create quickfire when used. (When an appropriate time to use it comes, you will be given the option.) 9 - Small Brass Key This a small brass key that you found in the temple in the eastern part of Khar-Grav. ================================== == [5.2.6] Canopy Special Items == ================================== 0 - Unused Empty Slot 1 - Bugbear Emblem This golden sun emblem hung in the chambers of the Bugbears is a sign of their sun-worshipping religion. Too bad the sun is nothing but a myth. 2 - Obispopiedra This stone, made in the shape of the emblems of the Bugbears, glows slightly as you carry it. It was given to you by Emery for a unknown purpose. 3-19 - Unused Empty Slot 20 - Storehouse Key 1 This key will open one of the valuable storehouses of goods in the lower level of Schwertschrein. 21 - Storehouse Key 2 This key will open one of the valuable storehouses of goods in the lower level of Schwertschrein. 22 - Storehouse Key 3 This key will open one of the valuable storehouses of goods in the lower level of Schwertschrein. 23 - Golden Key This key was held by a Bugbear Mage. It is ornate, with gems protruding from the gripping surface. 24 - Iron Key This key was given to you by General Alderauge. It opens the western gate to the amphitheater in Machtschrein. 25 - Fusei's Key This key was on the corpse of Lieutenant Fusei. 26 - Steel Key This key was found on the fifth floor after a failed battle with General Trahison. 27 - Silver Key This key was taken from the body of General Trahison, traitor to the Empire. 28-39 - Unused Empty Slot 40 - Explosives Dangerous explosives, often used in the excavation of tunnels, but capable of boring holes in doors, walls, et cetera. 41 - Mithril Ore A powerful, magically imbued metal, often used to make the most powerful yet easily maneuverable armor and weaponry. Quite valuable. 42 - Mithril A purified form of Mithril, having gone through the forging process. ================================================= == [5.2.7] The Cave of No Return Special Items == ================================================= 0 - Caterpillars A bunch of fuzzy caterpillars. They are very oddly colored. 1 - Spider Glands The poison glands of a swamp spider. The poison within can be quite deadly. 2 - Asptongue The tongue of an asp, a rare and useful alchemical ingredient. ========================================== == [5.2.8] Cresent Valley Special Items == ========================================== 0 - Unused Empty Slot 1 - Heavy Iron Key You found the heavy key in a bookcase. It fits a lock somewhere. 2 - Jeweled Bracelet A thick gold bracelet with diamonds around the edge was found by a rock outside of Cresent Tail. 3 - Lighthouse Key You have a large steel key that will unlock the entrance to Cresent Lighthouse. 4 - Golden Candlestick The heavy golden candle stick is stamped at the base with the name 'Jennie'. 5 - Small Devil Doll The little, worn, devil doll has a spring loaded arm and removable pitchfork. 6 - Black Key The cold, black key opens the watchers building in Farthest. 7 - Warm Potion The warm potion will help cure what ails a sick farmer in Avernum. 8 - Parsley Sprig The fresh sprig of parsley seems just what is needed to create potions with. ============================================== == [5.2.9] Death at Chapman's Special Items == ============================================== 0 - Unused Empty Slot 1 - Doss-house Key This small and rusty key has 'Doss-House' carved into the shank. 2 - Official Letter This letter is addressed to Malone,the Empire overseer in Olsen. =================================================== == [5.2.10] Diplomacy with the Dead Special Items == =================================================== 0 - Unused Empty Slot 1 - Iron Key This key is pitted iron, heavy and cold. Lord Maynard gave it to you. It was found on a dead zombie. 2 - Skull Key This is a large iron key. It has a carefully crafted skull at one end. 3-9 - Unused Empty Slot 10 - Ember Flowers These small, lovely flowers are yellow and rare. Some creatures in these woods would pay well to get them. ============================================ == [5.2.11] Druids of Krell Special Items == ============================================ 0 - Oakleaf's Blessing Brother Oakleaf has confirmed you as a full member of the Order. Thus, you're entitled to a few privileges that only Order members have, and you're able to join Oakleaf in his quest to find Ephesos. 1 - Heartwood Key This wooden key unlocks the Order's artifact storage room. ============================================= == [5.2.12] Emerald Mountain Special Items == ============================================= 0 - Unused Empty Slot 1 - Iron Key Found on the body of the Goblin Chief, this key most likely opens one of the many strange devices in their village. 2 - Steel Key You found this key in the strange caverns below the Goblin Village. It also probably operates a device somewhere. 3-9 - Unused Empty Slot 10 - Aquos Gem This is the holiest of holy gems to your tribe. It somehow found its way to the lower level of the goblin village, but it's back in your hands again, thankfully. =================================================== == [5.2.13] High Level Party Maker Special Items == =================================================== This scenario has no special items. ========================================= == [5.2.14] Lord Putidus Special Items == ========================================= 0 - Unused Empty Slot 1 - Steel key This is a small steel key that you found under Castle Putideum. 2 - Silver key This is a small silver key that you found in the ashes of Lord Putidus. ========================================= == [5.2.15] Mad Ambition Special Items == ========================================= 0 - Unused Empty Slot 1 - Malachai's Key This key belongs to Dervish Malachai, who is now well and deceased. It opens his quarters. 2 - Casimir's Journal This is the journal of Casimir, also known as Zenbu, the tortured nephil who was once human. ============================================== == [5.2.16] Magus of Cattalon Special Items == ============================================== 0 - Alchemical explosive You're supposed to use this to blow a hole in the magi's wall. Carrying this huge barrel around makes you feel uneasy. Hopefully you won't come across anything that would cause it to blow up in your backpack. 1 - Letter to Neilina Lance's wooing letter to Neilina. It's sealed tight, so you can't read it. 2 - Royal Coin This kind of coin is given to each recruit in the Empire army, or at least was given. It's the size of a regular gold coin but it has the Empire emblem carved in it. It does absolutely nothing. 3 - Small Stone Box This is the box Timothy wanted you to get for him. Although you could break the box open and see what's inside, you won't. Okay? 4 - Key Ring You did not just get a key from the nephilim torturer. You got a whole key ring. 5 - Nephilim Idol A golden idol of some ancient nephilim leader. Possibly you can sell it to someone. 6 - Stinky Mushrooms The mushrooms are still glowing a bit, most noticeably during night-time. You can't imagine who would want them, but at least their smell has died down a bit. 7 - Moonstone This lump of rock is a religious afrtifact for the people of Feral Lake. It doesn't seem to do anything. ============================================= == [5.2.17] Nephilim Mystery Special Items == ============================================= 0 - Vahnatai scroll You took this scroll from a nepharim chief in the northeast corner of the valley. You can't translate it, but someone else might be able to. 1 - Second vahnatai scroll You found this scroll in a box below the Nephilim Hill. You can't translate it either. 2 - Mithral bar This is a bar of mithral, which you found in the Querbel valley. Someone here should be interested in it. ======================================================= == [5.2.18] Nine Variations on Point B Special Items == ======================================================= 0 - Unused Empty Slot 1 - Unused Empty Slot 2 - Unused Empty Slot 3 - Unused Empty Slot 4 - Xiang Espionage Papers On closer inspection, these papers also reveal shipments of illicit drugs, various contemplated plots to assassinate high officials of Huan, and all sorts of dirty laundry. More nails in the coffin. 5-26 - Unused Empty Slot 27 - Special Item This is a special item. 28 - Credits Tim Farland for the Assassin and Imperial Guard graphics; UNKNOWN for the Wooden Floor and Wooden Walls graphics, self for Emblem, Stairway, and Wooden Special graphics. Alec Kyras 12/27/03 ============================================= == [5.2.19] A Perfect Forest Special Items == ============================================= This scenario does not have any special items. ============================================ == [5.2.20] Proving Grounds Special Items == ============================================ 0 - Unused Empty Slot 1 - Blue Ribbon A thin blue ribbon. Seems to glow with a special power. 2 - Key of Bronze A large bronze key stamped with 'proving grounds'. 3 - Silver Key An old silver key. Probably not worth much. 4 - Key of Gold A small key made of gold. 5 - Statue of Frog A small metal statue of a frog. Could be a key to something. 6 - Statue of Bear A small stone statue of a bear. Could be a key to something. =============================================== == [5.2.21] Roses of Reckoning Special Items == =============================================== This scenario does not have any special items. ============================================= == [5.2.22] The Za-Khazi Run Special Items == ============================================= 0 - Bundle of Wands This is the magically sealed bundle of wands which was given to you in Fort Goodling. You are to take it to Fort Cavalier within 2 weeks. 1 - Crystal of Purity This crystal is about a foot high and perfectly clear. It is so clear, in fact, that light seems brighter coming out than going in. Remarkably beautiful object. 2 - Melora Opal This is a nearly flawless opal about the size of your fist. Get it back to civilization, and it would be worth quite a lot of money. 3 - Scroll of Dragons This long vellum scroll contains a list of ancient dragons, the lineages, and the feats they performed. This wouldn't be interesting to anyone but the most fanatical student of dragonkind. 4 - Slith Statuette This is a small, delicate statue of some ancient slith warrior. 5 - Horn Charm The unicorn Aetherius gave you this charm to help you find his mate's horn. The charm will let you know when you're near it. 6 - Gray Stones These are three large, chalky stones, which supposedly have some powerful, esoteric magical use. 7 - Unicorn Charm You were given this charm by the unicorns as a reward for services rendered. It will get you past the Unicorn Gate. 8 - Unicorn Horn This is the horn of the unicorn Aessoforus, who was slain by the Blood Glee Clan of giants. The unicorns you have met really want it back. 9 - Drake Key You found this key in the remote lair of a family of ice drakes. 10 - Morog's Shrooms These small mushrooms with red spots were found in caverns far, far below the Castle of Morog. 11 - Mushroom Talisman Morog gave you this talisman as a reward. This onyx mushroom is supposed to provide protection from something called a Spore Shroom. 12 - Malachite Statue With great difficulty, you managed to steal this statuette from a strange cave filled with hostile, slimy monsters. 13 - Giant's Iron Key You found this iron key in the basement of the giant fort. 14 - Crypt Key You pulled this key from around the neck of a skeleton you destroyed in some crypt. ===================================== == [5.2.23] Tutorial Special Items == ===================================== This scenario does not have any special items. ========================================== == [5.2.24] Undead Valley Special Items == ========================================== 0 - Rentar-Ihrno's flesh This grisly piece of flesh is all that's left of Rentar-Ihrno. Perhaps the Empire mages can do something with it. 1 - Vahnatai Key This key was taken off the body of a Vahnvoi Bladesmaster. It should fit a lock somewhere... 2 - Rolar-Tel's Key This key was give to you by Rolar Tel. It will open any door in his base for you, and also of neighbouring towns. 3 - Vampire Necklace You took this grotesque necklace from the dust of a VERY strong Vampire. You have no idea if it holds any importance, but you took it anyway. =================================================== == [5.2.25] Valley of Dying Things Special Items == =================================================== 0 - Runed Stone This is a black, smooth stone, about the size of your fist. It is covered with small, finely etched runes and has been worn smooth by repeated handling. It is slightly warm. 1 - Crystal of Power This six-inch long quartz crystal would seem pretty ordinary were it not for one thing - it's searingly hot to the touch. Someone has somehow stored an amazing amount of power in it. 2 - Opening Stone This is a simple black stone, about three inches long, which has been polished smooth by the rubbing of countless hands. It is smaller than the stone you used to unlock the entry gate. 3 - Old Scrolls These old papyrus scrolls contain a variety of information on the subject of mining. You can't understand any of it. 4 - Old Scrolls These old papyrus scrolls contain a variety of information on the subject of woodcarving. You can't understand any of it. 5 - Healing Scepter This is a bronze scepter with fittings of gold, about two feet long. A large, somewhat flawed opal is set into it at one end. 6 - Instructions Scrolls This sheaf of scrolls explains in some detail how to operate the control panels at the lowest level of the School of Magery. You manage to understand the bits about Waste Disposal. 7 - Drake Fang This tooth is bone white and about the length of your arm. Its owner was clearly a beast to be reckoned with. 8 - Gnat Eggs This is a cluster of white, moist eggs, still dripping swamp water. It's not the most pleasant thing to be carrying around. 9 - Silver Key You found this silver key in the Provost's office. You would imagine it fits in a door somewhere. 10 - Brass Key This key was found around the neck of a crumbling golem in the library area. ============================================= == [5.2.26] Xerch'de for Win Special Items == ============================================= 0 - Small Key This key is about the size of your thumb. It was dropped when you killed Kiersten. Perhaps it's to something important... ==================================== == [5.2.27] Amnesia Special Items == ==================================== 0 - Unused Empty Slot 1 - Stamped Key A heavy, bronze key. A lever is stamped on it. ============================================= == [5.2.28] A Good Beginning Special Items == ============================================= 0 - Unused Empty Slot 1 - Steel Key You found this key Jessica's body, after you slew her. It should open most of the doors in Fort Bluebird. =========================================== == [5.2.29] Artifacts Hall Special Items == =========================================== This scenario does not have any special items. ======================================= == [5.2.30] Bonus Army Special Items == ======================================= This scenario does not have any special items. ================================================= == [5.2.31] Dallerdin's Scenario Special Items == ================================================= This scenario does not have any special items. ==================================== == [5.2.32] Dilecia Special Items == ==================================== 0 - Bog Shrooms Shaman Brup has sent Glup along with your party in search of these mushrooms. Now that you have them you must return them so he can heal the tribe's chieftain. 1 - Instruction Manual This is a manual detailing how to use the panels controlling the flood gates in the sewers. Commands require various combinations of buttons, it all looks very complex. 2 - Filthy Key This is a large brass key that you found on a dead body in the sewers. You washed it thoroughly, but it still looks dirty and feels oily to the touch. 3 - Rusted Key You found this iron key in a large rats nest in the sewers of Keilan. Years spent in their damp nest has rusted it horribly. 4 - Disruption Crystal This gem, when plugged in to the power source in Mountainwatch, can disrupt the magic holding together all the golems there. 5 - Tuchin's Note Tuchin wrote this hastily scrawled note to tell you how to make the small adjustments necessary to work the disruption crystal. ============================================= == [5.2.33] Echoes: Renegade Special Items == ============================================= 1 - Steel Key This is a key given by Mayor Candice. It will open up the storeroom where unneeded but still useable supplies are kept. 2 - Mysterious Amulet Mysterious Amulet","This artifact was found in 'Sanctuary'. It's a gold ball on a small chain with a red starburst on it. It's apparently magical somehow. 3 - Boat Key This key allows one of the brigand boats to be used. That's about it, honestly. 4-16 - Unused Empty Slot 17 - Spell: Transfer Energy This spell allows for the transfer of spell energy from one character to another. 18 - Spell: Roost This spell allows for ground below the caster to rise up, offering protection from melee attackers and the harmful effects of ranged attackers. 19 - Spell: Fracas This spell makes all members of the party go wild with a berserker rage, having them tear through the enemy with no restraint. 20 - Spell: Esuna This spell resets all status effects for the party and gives temporary protection from some enemies' harmful status effects. ================================================ == [5.2.34] Embers of Rebellion Special Items == ================================================ 0 - Strange Package This is the package you need to take to Fort Galima. It smells faintly of vinegar, and it has strange runes drawn on the outside. Needless to say, you're not inclined to open it. 1 - Iron Key This is a simple iron key hung on a thin chain. Karl, innkeeper of the Sunken Cow, gave it to you. He said it unlocks a wine locker in the inn's cellar. 2 - Solarian Wine This is a jug of high-quality Solarian wine. The jug looks pretty fragile. 3 - Bronze Key This is a simple-looking key with an Empire emblem on the handle. Commander Ylissa gave it to you so that you could access the mayor's private chambers. 4 - Mayor's Journal This cheap journal was used by Mayor Anderson, and it details his dealings with the rebels. =================================== == [5.2.35] Exodus Special Items == =================================== 0 - Soul crystal This is a magical device - a small crystal which can hold the images of monsters and then be used to recreate copies of those monsters via the spells Capture Soul and Recall Soul. 1 - Crystal Key This is a small crystal key. You found it in the depths of the Lava Lizard Cave in the northwestern part of the Lava Ocean. 2 - Gold-thread tapestry This is a beautifully woven tapestry with gold thread and the ancient slith design on it. You found it in the ruined slith city at the bottom of the Slime Pit. 3 - Tree This is a tree that you recovered from Manikoss, south of the camp. Kass wants it. 4 - Iron Key This is a large iron key. You recovered it from the body of the large doomguard in Kathaneth. 5 - Brass Key This is a brass key. You took it from a guard in the barbarian fort near Thanopolen. 6 - Copper Key This is a small copper key. Ithik gave it to you in the Barbarian Fort near the Peninsula Camp. 7 - Battle Plans These are the battle plans of the evil army in The Second Level of the afterlife. Leksandross, elsewhere in the same area, wants them. 8 - Bronze Key This is a small bronze key. Sasha gave it to you in the Temple of Sothana. It opens the doors to the room of the Chief Priest, Zektoth. 9 - Silver Key This is a small silver key. You found it on the body of Zektoth under the Temple of Sothana. ============================================= == [5.2.36] Express Delivery Special Items == ============================================= 0 - Courier Pouch The leather bag is embossed with a golden crown and the silver wings standing for the Imperial postal service. It appears to be magically sealed, and also enchanted against destruction. 1 - Brass Key This key was lying at the bottom of a chest in a hidden side passage in the goblin lair. Chances are that you will find a door it opens later. 2 - Courier Pouch You retrieved this bag from a very spooky cave below the goblin lair. Hell if you know how it got there, but you're glad you have it back. ====================================== == [5.2.37] Frostbite Special Items == ====================================== 0 - Cryoprev You found this vial of medicine in the research facilities beneath Amon Sul. It was developed to treat frostbite and hypothermia victims. 1 - Fabian Your friend has asked one last thing of you-- a quick death. Perhaps you can grant it to him. 2 - Erasmus' Guide Book Erasmus' guide book, the only thing you have to remember him by-- and your only map of the Rim as well. 3 - Jailer's Key Ring This ring of keys was on one of the hobgoblins. Each key fits a cell in their dungeon. 4 - Firewood Finding deciduous trees at these altitudes was no easy task, this fire had better be worth it. ================================================ == [5.2.38] Kill Prize Win Ogre Special Items == ================================================ This scenario does not have any special items. =========================================== == [5.2.39] Shades of Gray Special Items == =========================================== This scenario does not have any special items. ======================================== == [5.2.40] Shipwrecked Special Items == ======================================== 0 - Unicorn key You found this key in an unicorn pit near the southern shore of Cherayeng Island.So far, you don't know where the key is supposed to be used. 1 - Forest key This is a key with a small symbol of a tree on one side. You found it in a concealed forest on the northwest shore of Cherayeng Island. 2 - Basilisk orb This is a brown orb which you found in the center of Cherayeng Island. You aren't sure where you got it, but you can use it to get past the basilisks easily. ===================================== == [5.2.41] Stairway Special Items == ===================================== This scenario does not have any special items. =================================================== == [5.2.42] The Empire's New Grove Special Items == =================================================== 0 - Unused Empty Slot 1 - Empire Papers Although they are not in your name, these travel documents should get you into Sarallis safely. ============================================ == [5.2.43] Twilight Valley Special Items == ============================================ 0 - Unused Empty Slot 1 - Silver Key This simple-looking silver key is marked with a roughly scratched 'T'. It will supposedly let you into Tovas's back room in Greenleaf. 2 - Bronze Key You found this key in the tunnels under Greenleaf. Maybe it will open a door somewhere. ================================================== == [5.2.44] Where the Rivers Meet Special Items == ================================================== 0 - Note The small note, gotten from the Empire liaison in Voughton, will enable you to look at the archives in the Empire HQ. 1 - Suspicious Senarti note This is a small leather bounded scroll. It sits in some sort of leather tube, with one opening on one side. You found it in commanders Johnson's office. 2 - Old spell book It's a heavy, old, dusty book. When you try to open it, you burn your hands slightly on it's lock. You can't open it. 3 - The real scepter An old scepter glows slightly in your hands. You really don't know what to do with it. 4 - The false scepter You are holding an old scepter. It does nothing. It looks rather worthless. 5 - Senarti instructions The scroll seems quite new. Written on it are runes you can't read. Maybe a |
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