Bookworm Adventures 2 Walkthrough :
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Walkthrough - FAQ/Walkthrough~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BOOKWORM ADVENTURES: VOLUME 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FAQ Created by: Smoke_Rulz Game Created by: PopCap Games ( http://www.popcap.com ) *** THIS FAQ CONTAINS STORYLINE SPOILERS! THIS IS YOUR ONLY WARNING! *** Latest Update: 09/09/09 Current Version: 1.25 See Section 9 for the Update List =============================================================================== SECTION 0. TABLE OF CONTENTS =============================================================================== Note: To instantly jump to any section of the FAQ, highlight the term you see inside the parentheses ( ) to the right, copy it (Ctrl+C), do a page find (Ctrl+F), paste the term (Ctrl+V) in the box, and click to search for it. 1. Copyright & Site Listing (sec1copy) 2. Introduction (sec2intro) 3. Game Information (sec3game) - a. About The Game (sec3about) - b. Gameplay (sec3play) - c. Tile Types (sec3tile) - d. Potions, Treasures, & Companions (sec3potion) - e. Status Ailments & Enemy Lore (sec3status) - f. Lex's Levels (sec3levels) 4. Adventure (sec4advent) - a. Prologue: Is it Stuffy In Here? (sec4prologue) - b. Book 4: Fractured Fairytales (sec4book4) - c. Book 5: The Monkey King (sec4book5) - d. Book 6: Astounding Planet (sec4book6) - e. Adventure Replay Mode (sec4replay) 5. Mini-Games (sec5mini) - a. Mutant Words (sec5game1) - b. Golden Coins (sec5game2) - c. Word Up! (sec5game3) - d. Link n' Spell (sec5game4) - e. Letter Rip! (sec5game5) - f. Word Master (sec5game6) 6. Arena (sec6arena) - a. Fight Order (sec6fights) - b. Boss Monsters (sec6bosses) 7. Treasure & Companion List (sec7treas) - a. Prologue: Is it Stuffy In Here? (sec7prologue) - b. Book 4: Fractured Fairytales (sec7book4) - c. Book 5: The Monkey King (sec7book5) - d. Book 6: Astounding Planet (sec7book6) 8. Tips, Secrets, & Easter Eggs (sec8tips) - a. General Tips (sec8gen) - b. Arena Tips (sec8arena) - c. Shortcuts (sec8short) - d. Secrets *still missing a few!* (sec8sec) - e. Easter Eggs (sec8eggs) 9. Update List (sec9update) 10. Contact Info (sec10contact) 11. Thanks & Credits (sec11thanks) =============================================================================== SECTION 1. COPYRIGHT & SITE LISTING (sec1copy) =============================================================================== Copied straight from the GameFAQs.com Help area for the sake of ease: This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. In addition, this FAQ currently can *** ONLY BE SEEN *** on these sites: www.gamefaqs.com www.supercheats.com www.gamershell.com If you see it on any other site, including ones that people generally despise (such as CheatCC.com), then please notify me, and/or request to the site owners that the FAQ be removed. If you would like to host this FAQ publically, then I please request that you ASK ME PERMISSION first. If I allow you to host it, I ask that you DO NOT EDIT IT AT ALL and make sure that all due credit IS GIVEN TO ME. If I agree to let you host it, I will place your site in this section, and keep you up to date by sending any updates I make to the FAQ. See the Contact Info section near the end of the FAQ if you'd like to get in touch with me. =============================================================================== SECTION 2. INTRODUCTION (sec2intro) =============================================================================== We meet again! For those of you familiar with the original Bookworm Adventures, you might recognize me. I wrote the FAQ for that wonderful little game long ago and now, I'm here again for its sequel. I'm really glad PopCap decided to make a sequel to this little gem of a game. Whether you think it's better or worse than the first one is entirely up to you, but no matter what, it's fun! And hell, we could even get more sequels! The game isn't going to be too much different than the original Adventures, so a lot of the information contained within will almost certainly be taken right from my old FAQ. But that's alright, you don't need to fix something that isn't broken, right? This is simply another new adventure for our favorite worm Lex to go on. Read on to see all the information you need on this great game, and I hope you're enjoying yourself. I'll pretty much rewrite just about everything to keep it fresh, however. Feel free to submit anything you might find! Secrets, strategies, anything you would like me to add to my grand text project here. I'll be sure to include you in the Credits section. =============================================================================== SECTION 3. GAME INFORMATION (sec3game) =============================================================================== First off, everything you need to know about the game and its gameplay. A good chunk of this will be conferred in the beginning through the snazzy new Prologue placed right at the beginning of your adventure. But just for the sake of a complete FAQ, everything will be mentioned here. ~~~~~~~~~~~~~~~~~ A. ABOUT THE GAME (sec3about) ~~~~~~~~~~~~~~~~~ The original Boomworm Adventures was an awesome little PC game that expanded upon PopCap's original, much simpler game, Bookworm. And in fact, it was a storyline prequel. We followed the titular bookworm Lex through a series of storybooks, fighting against all sorts of enemies, including legendary names like Medusa and Dracula, all to rescue a kidnapped oracle. Gameplay consisted of a simplified version of the normal Bookworm's word-based puzzlng, but with some RPG elements mixed in. Bookworm Adventures 2 follows in the wake of this game by having us lead Lex, now the master of the Great Library, on another grand adventure, this time with a much larger difficulty, and plenty of storybook characters to join us in the many fights ahead. The stakes are also far higher this time than simply rescuing an oracle. Everything you loved (and maybe hated) from the original game is pretty much back, so veterans should have no problem fitting in! This game is obtainable from the PopCap games website at the following URL: http://www.popcap.com/games/bookwormadventures2 The downloadable trial is playable for a little while. Purchasing the game costs $19.95 and is done via the website. You can also purchase both this game AND the original Bookworm Adventures together for $29.95. These are the System Requirements for the game: (also found via the link) OPERATING SYSTEM: Windows XP/Vista DIRECTX VERSION: 8.0 or higher Internet Connection required to register the download version No RAM or processor requirements are given, but they should be very low. ~~~~~~~~~~~ B. GAMEPLAY (sec3play) ~~~~~~~~~~~ The original Bookworm used a large grid of tiles, requiring you to spell words and gather up a large score, as long as you could. Your only real enemy were Fire Tiles, which if they reached the bottom of the grid, meant Game Over. Bookworm Adventures simplified the grid down to a 4-by-4 letter grid and expanded the gameplay to have RPG elements, special gem tiles, items for use, and a small but enjoyable storyline. All in all it was definitely worth the $20 and it's still fun to play. Bookworm Adventures 2 takes everything we loved about the original game, and gives us a new storyline to guide Lex through. And it's not without a few new additions to the gameplay here and there, as well. Gotta do something to keep it fresh, right? Even with how great the first one was. The bread and butter of this game is spelling words! There's a 4-by-4 grid of letter tiles for you to use to make words, and they will fill up as you use them. If you ever have trouble creating words, you have something called the "Scramble" button, which will refresh the tile grid at the expense of ending your turn. It will not affect Gem Tiles (besides changing their letter). There's no score in this game like the first Bookworm, either; instead you're trying to defeat enemies by taking off all their health, represented by Hearts. There are many factors to your damage output: 1. Word Length (minimum 3 letters allowed) 2. Letter Value (dots in the corner; check out the tile section for more) 3. Lex's Attack Power (read on for more info) 4. Gem Tiles & Items Used (again, read on for more info) 5. Enemy's Defense & Resistances (see individual monsters) Here is an idea of around how much damage you can do based off of world length. Note that this does NOT factor in attack power, items, or gems. This are just BASE amounts assuming normal tiles & no attack power. 3 letters - 0.5 hearts damage 4 letters - 0.75 hearts of damage 5 letters - 1 heart of damage 6 letters - 1.5 hearts of damage 7 letters - 2 hearts of damage 8 letters - 2.75 hearts of damage 9 letters - 3.5 hearts of damage 10 letters - 4.5 hearts of damage 11 letters - 5.5 hearts of damage 12 letters - 6.75 hearts of damage 13 letters - 8 hearts of damage 14 letters - 9.5 hearts of damage 15 letters - 11 hearts of damage 16 letters - 13 hearts of damage When an enemy is defeated, you're automatically cured of all your missing health, as well as any ailments affecting you or the tile grid. You'll also gain Experience that fills your Level Up bar. At the end of each chapter, it will fill up all the way, and you'll gain a boost to one of your attributes: 1. Health - Lex's Heart meter. Each level up increases it by one Heart. 2. Attack - Lex's damage power. Also increases a little with every fight. 3. Defense - Lex's damage resistance. Appears to only increase by level-up. There are many items and treasures and the like for Lex to use to win, but chances are you might not win all the time, especially when it gets very hard. If you lose, you'll have to start the chapter all over! But not all is lost, as you will keep any items and even gem tiles you had when you went down, and Moxie's Mini-Game Hut will open up again, allowing you to get even more gems and potions to help you try again. Your experience should stay the same, too. Each map/world in the game (called Books) features 10 levels (called Chapters), as well as Moxie's Mini-Game hut, which opens every few chapters for you to try and win some swag to help out in the battles. Each level features 5 enemies to fight, the last of which being a Boss Battle, which is of course a much harder fight than the previous minions. Each boss is guarding either a Treasure or a Companion for Lex to take with him on his journey. There are some unlockable modes you'll get as well as you beat the game: 1. TOME OF KNOWLEDGE - Complete Book 4 in Adventure. 2. MINI-GAMES - Complete Book 5 in Adventure. 3. ARENA - Complete Book 6 in Adventure. 4. ADVENUTRE REPLAY - Complete Book 6 in Adventure. ~~~~~~~~~~~~~ C. TILE TYPES (sec3tile) ~~~~~~~~~~~~~ Your tile grid is what you're gonna use to win this game, so study it well, and get used to it. The best thing you can have all over your grid is a lot of Gem Tiles, as they give helpful damage boosts & secondary effects to help take down enemies easier. But beware: Monsters can also mess with your tile grid, and all of their attacks are naturally detrimental. ____________ NORMAL TILES ŻŻŻŻŻŻŻŻŻŻŻŻ Normal Tiles are just that: Normal. All brown tiles with black letters on them, and little dots in their corners to indicate their values. It's a lot like Scrabble or the original Bookworm, only in those games, their values were in number form. A letter's value here is dependant on how hard it is to use it in a word. Check the little dot in the corner: 1. GOLD - The highest scoring letters. 2. SILVER - The middle scoring letters. 3. BRONZE - The lowest scoring letters. Here is a reference for which letter falls into which category: 1. GOLD - J, K, Qu, X, Z 2. SILVER - B, C, F, H, M, P, V, W, Y 3. BRONZE - A, D, E, G, I, L, N, O, R, S, T, U, Wildcard (see below) In addition, PopCap themselves revealed mathmatical specifics on just how much value each letter has individually! Check this out here: 1. 1 Letter - All Bronze dots 2. 1.25 Letters - Silver dots: B, C, F, H, M, P 3. 1.5 Letters - Silver dots: V, W, Y 4. 1.75 Letters - Gold dots: J, K 5. 2 Letters - Gold dots: X, Z 6. 2.75 Letters - Gold dots: Qu So if you were to spell the word "WAXY," it'd count as 6 letters instead of 4! _________ GEM TILES ŻŻŻŻŻŻŻŻŻ Gem Tiles are the must-have item of this game. You'll start getting them right from the start this time, and you're gonna need them. They're received when you spell really good words (6+ letters long), but a few can also be obtained at Moxie's Mini-Game hut if you do well enough. Overkilling enemies (doing way more damage than their health bar has left) will also grant a special death animation and a Gem Tile. Here are all the Gems in the game, listed by rarity: 1. AMETHYST - Purple. 15% damage boost & inflicts 2-turn Poison. 2. EMERALD - Green. 20% damage boost & heals Lex 2 hearts. 3. GARNET - Orange. 30% damage boost & inflicts 2-turn Power Down. 4. SAPPHIRE - Blue. 25% damage boost & inflicts 1-turn Freeze. 5. RUBY - Red. 35% damage boost & inflicts 3-turn Burn. 6. DIAMOND - White. 100% damage boost, fully heals Lex, & gives 1 of each type of potion. 7. CRYSTAL - Pink. 50% damage boost, purifies Lex & the grid, & makes Lex & tile grid invincible for 1 turn. Yeah, they're the same as the last game, but that's a good thing. But... who said there wasn't something new? The sequel adds a brand new Gem Tile, one that YOU can create yourself: 1. RAINBOW - Rainbow. Wildcard: Can be used in the place of any letter. Formed by using three different Gem types in a single word. May only have one at a time. Do note that the Rainbow gem itself does not count as one of the 3 Gems you need to make another one. However, you can use it in a word with 3 other different Gems and you'll automatically get another one. _____________ DAMAGED TILES ŻŻŻŻŻŻŻŻŻŻŻŻŻ Damaged Tiles are the result of the enemy's attacks on your tile grid. You'll see these very quickly as the game starts. They're all extremely detrimental and can especially hurt if you're out of Blue Potions in a tight spot, or if you're inflicted with Power Down status. All Damaged Tiles will revert back to normal after a certain amount of turns, which varies by the enemy who used the attack. It's also worth noting that these will not affect Gem Tiles (only the Gem Steal attack type will). The Warped, Cursed, and Firey Tiles are brand new additions to this game. 1. SMASHED - Smashed Tiles can be used, but will do no damage. 2. LOCKED - Locked Tiles cannot be used until the turn count runs out. 3. WARPED - Warped Tiles do no damage if used, and warp into hard letters. 4. PLAGUED - Plagued Tiles do no damage if used, and can infect other tiles. 5. CURSED - Cursed Tiles do damage to Lex instead if they're used. 6. FIREY - Firey Tiles can burn the entire grid. Immune to purification. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ D. POTIONS, TREASURES, & COMPANIONS (sec3potion) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The good thing is, you don't have to rely JUST on your spelling skills, gem tiles, and Lex's stats. There's a variety of useful tools Lex can obtain during his quest that will prove to be absolutely essential to victory. _______ POTIONS ŻŻŻŻŻŻŻ Potions are a useful item that can be in short supply if you use them too much, so try not to over-use them! There are three types of Potions. They can be won at Moxie's Mini-Game hut, but also randomly found after battles, or even given by a Companion travelling with you. The Diamond Gem Tile will also confer 1 of each Potion when used. Using a Potion does not end your turn, and can be used during Stun, Freezy, or Petrify status. You can carry 10 Potions of each type, a cap I believe is new to this game. 1. HEALTH POTION - Red Potion. Heals Lex for a two Hearts of health. 2. POWER UP POTION - Green Potion. Grants 1-turn Power Up, heals Power Down. 3. PURIFY POTION - Blue Potion. Heals bad effects on Lex and the Grid. _________ TREASURES ŻŻŻŻŻŻŻŻŻ Treasures are super-useful items (though maybe less useful than the first game) that you will find after most of the Boss Battles. They're not "used" like Potions are. They're either always in effect, or they automatically trigger their effects when their requirement is met. There's many things Treasures can do to help you out: 1. PROTECTION - Protect Lex from negative effects such as Stun. 2. BONUS DAMAGE - Add more damage with certain words, letters, or ailments. 3. GEM BONUSES - Play around with gems, such as boosting their effects. 4. ITEM BONUSES - Messes with Potions, like boosting them or giving more. 5. UPGRADE - Upgrade existing treasures into something better. You can only bring along two treasures in each level. Lex will give you a general idea of what to bring, and I myself will give my recommendations in the FAQ. Ultimately, it's up to you to decide! I'll list each and every Treasure you get in the Treasure section of the FAQ for easy reference. __________ COMPANIONS ŻŻŻŻŻŻŻŻŻŻ A brand new addition to this game, Companions! Companions are various allies that join Lex through his adventure, and all of them grant a special power to aid him during his fighting. Companions take up the third Treasure spot that was in the first game, so now you bring along 2 Treasures and 1 Companion in every level. They generally fill the same role as treasures, so it won't be too different from those who are used to the first game. All of their effects happen every 4 turns while they're with Lex in battle. Do note that the turn you knock out an enemy with a word does not count. Just like with Treasures, all the Companions and their effects will be listed for reference later in the FAQ. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ E. STATUS AILMENTS & ENEMY LORE (sec3status) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Biological warfare! There are many status ailments that enemies can inflict on you on top of just normal damage from attacks. You can also throw a few back at enemies with the use of Gem Tiles, but when push comes to shove, the bad guys got a lot more to throw at you. Always be wary of these effects, and try to make sure you have countermeasures! Blue Potions will heal you and the tile grid, and some treasures will give you abilities to resist or ignore some ailments. Green Potions can also heal Power Down status. Here are the ailments in the order you encounter them from enemies in the game: 1. BLEED - Does a small amount of damage each turn it lasts. 2. BURN - Does a small amount of damage each turn it lasts. 3. POWER DOWN - Lowers Attack Power for as long as it lasts; aka: Curse. 4. STUN - Forces you to lose one turn. 5. FREEZE - Forces you to lose one turn. 6. POISON - Does a small amount of damage each turn it lasts. 7. PETRIFY - Forces you to lose two turns. 8. STASIS - Disables your Treasures and Companion. Status ailment attacks usually also come with some normal damage, but it tends to be minimal compared to their straight-up attacks. It's the damage that some ailments do over time that you gotta watch out for. And of course, some of the enemy attacks could have multiple ailments at once, or pair them up with an attack on your tile grid! That being said, here are other ways that enemies can be a pain, either by messing with your tiles, or boosting themselves! Again, these are listen in the order you encounter them from enemies in the game: 1. NORMAL ATTACK - Just a normal attack. Damage varies. 2. TILE SMASH - Smashes one or more tiles for a set number of turns. 3. TILE LOCK - Locks one or more tiles for a set number of turns. 4. REGENERATE - Enemies heal themselves for various amounts of health. 5. POWER UP - Enemies power up to do more damage on their next attack. 6. GEM STEAL - Steals one of your Gem Tiles and turns it normal. 7. ALTER TILE - Alters tiles around, changing what letters are on them. 8. WARP TILE - Warps one or more tiles for a set number of turns. 9. POTION STEAL - Steals one or more of your Potions. 10. ARMORED - Varied damage resistance. 11. SHIELD - Grants immunity, damage absorb/deflect/reflect. 12. PLAGUE TILE - Plagues one or more tiles on the Tile Grid. 13. CURSE TILE - Curses one or more tiles on the Tile Grid. 14. IMMUNITY - Immune to certain words or forms of damage. 15. LIFE LEECH - Damages Lex AND heals the enemy for various amounts. 16. FIRE TILE - Ignites one tile on the Tile Grid. New additions to this game: Warp Tile, Potion Steal, Shield, Curse Tile, Stasis, and Fire Tile. The "Armored" status is now completely seperate from the attack list, as well. There is no real "Life Leech" status anymore, more like there's two enemies with a Regenerate move that also damages Lex. But that's basically the same thing, so I kept it marked as Life Leech. There's also a few enemies that gain a purification from their Regenerate move. That's a lot of stuff, ay? Remember, it CAN be combined! Power Up is a favorite to be paired with Regenerate or even Power Down. But even with all this stuff, is there anything else you can do to try and take enemies down faster? Well there IS: 1. BONUS CATEGORY - Spell words of a certain category for more damage. Some creatures will have this weakness for you to exploit. An example from early in the game is "colors." Always pay close attention to the enemy's list of attacks and defenses! ~~~~~~~~~~~~~~~ F. LEX'S LEVELS (sec3levels) ~~~~~~~~~~~~~~~ Here is Lex's Level Up table in the game. It is actually the exact same as the previous game, so I've put the original one here. If I find a difference I'll add it. Otherwise, feel free to email me with a correction or addtion! LVL TITLE INCREASE ŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻŻŻŻ 1 -none- -none- 2 Encyclopedia Salesman Health 3 Trainee Attack 4 Scribbler Defense 5 Pencil Pusher Health 6 Ink Slinger Attack 7 Clerk Defense 8 Scribe Health 9 Bookkeeper Attack 10 Bookbinder Defense 11 Proofreader Health 12 Stenographer Attack 13 Assistant Librarian Defense 14 Librarian Health 15 Senior Librarian Attack 16 Archivist Defense 17 Grand Archivist Health 18 Poet Attack 19 Poet Laureate Defense 20 Novelist Health 21 Best Seller Attack 22 Literary Craftsman Defense 23 Literary Savant Health 24 Litterateur Attack 25 Editor Defense 26 Editor in Chief Health 27 Publisher Attack 28 Publisher Emeritus Defense 29 Glossographer Health 30 Wordsmith Attack 31 Wordstalker Defense ~ rest unknown ~ =============================================================================== SECTION 4. ADVENTURE (sec4advent) =============================================================================== The best and biggest part of the game: Adventure Mode! Take control of the worm Lex and vanquish all who oppose you with the power of spelling! There's not a -ton- of strategy to this game, other than to spell HUGE words, and what Treasures & Companion to bring with you to each level. So this guide will detail all of the levels in the game, what monsters you fight, what stuff you should bring along, etc. I'll also tell you what happens along the way, like storyline advancement, when Moxie's hut opens, what Treasures you get, etc. This is basically a glorified monster listing, but that's about all I can do! It's good enough. :) Here is the key to reading the Chapter entries: ___________________________ CHAPTER # - Name of Chapter ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ LEVEL NOTES : What the game tells you about the storyline and/or level. LEX'S IDEAS : What Lex thinks he should be prepared for on treasure select. MY PICKS : What I say you should consider taking along. TREASURE : What treasure you gain at the end of the chapter, if any. COMPANION : What companion you gain at the end of the chapter, if any. MISCELLANY : Various noteworthy things about the chapter, and my comments. Then comes the monster listing: #-#-#: MONSTER NAME Health - # Armor Attack/Trait Attack/Trait Attack/Trait Attack/Trait Attack/Trait The only thing I have chosen not to note about the enemies is their "flavor text," if they have any. It's too much hassle for some essentially useless information. Besides, it can be fun to read it on your own. It's also all detailed in the Tome of Knowledge when you unlock it and get all the monsters in it. Do enjoy all the great flavor text in this game. Then comes any closing notes about the chapter, such as storyline happenings. There won't always be closing comments. ATTACK/TRAIT KEY: [Alt] - Alter Tile [Bld] - Bleed [BoC] - Bonus Category (aka Weakness) [Brn] - Burn [Cur] - Curse Tile [Fir] - Fire Tile [Frz] - Freeze [Gem] - Gem Steal [Lee] - Life Leech [Atk] - Normal Attack [Pet] - Petrify [Plg] - Plague Tile [Psn] - Poison [Pot] - Potion Steal [PoD] - Power Down (aka Weaken) [PoU] - Power Up (aka Strengthen) [Rgn] - Regenerate [ShA] - Shield - Absorbtion [ShD] - Shield - Deflection [ShI] - Shield - Immunities [ShR] - Shield - Reflection [Sta] - Stasis [Stn] - Stun [Lok] - Tile Lock [Smh] - Tile Smash [Wrp] - Warp Tile ARMORED MONSTERS: Starting at Book 5, Chapter 1, monsters start gaining the "Armored" status, as indicated by an icon above their attack list. I will marking this status with a letter next to their health: L for Lightly Armored & M for Moderately Armored. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A. PROLOGUE: IS IT STUFFY IN HERE? (sec4prologue) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Our story begins... in bed! Lex wakes up from bed, all excited and eager to eat some breakfast! But first things first, it's time for a morning warm-up. This is the game's beginning tutorial for when you first start up your game. Lex will meet up with his helper, Stuffy, and begin the routine. STEP 1 - How to P-L-A-Y Simply spell the word "PLAY" as the game instructs to move on. STEP 2 - Healthy Hearts This shows you the all-important life meters. Now Stuffy has two hearts. Try out a longer word and see if you can one-shot him. ;) STEP 3 - Powerful Potions Uh-oh, Stuffy gets a stunning attack and almost wipes you out! This is where you use each one of your three potions the game has to offer. Then, wipe out his two hearts again. STEP 4 - Mixing It Up Stuffy now decides to troll you with a Tile Shuffle attack. This is where you have to use that maybe-somewhat-important Scramble button. Do so, then take out his two hearts -again-. Where is he getting all these? STEP 5 - En Garde! Alright, the lessons are over, so now you just have to take out Stuffy's THREE heart meter to get past him and onto breakfast. You have one Red Potion left, just in case you need it. You'll also see your first gem tile here, a Ruby E tile! Go ahead and use it to earn your food. Believe it or not, these leads you to your first TREASURE of the game: Tasty Breakfast! ... Alright, so it doesn't actually do anything, but I thought it was funny. I love how it looks, too. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ B. BOOK 4: FRACTURED FAIRYTALES (sec4book4) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Our REAL story now begins right after the last game with Book 4. Lex is now the master of the Great Library, and for some reason, some characters have gotten out of their storybook! The Big Bad Wolf is chasing poor Mother Goose, and they go right back into a storybook, with Lex in hot pursuit. Here we go again! _____________________________ CHAPTER 1 - Hey Diddle Diddle ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ LEVEL INTRO : Hot on the tales of Mother Goose and the Big Bad Wolf, Lex finds himself up against nursery nasties with a serious case of the grumps! LEX'S IDEAS : N/A MY PICKS : N/A TREASURE : Bovine Boosters - Lex's attacks cause an extra quarter heart of damage. MISCELLANY : The new flavor text poems are making me giggle. I also love the random comments Lex and enemies are now making. 4-1-1: Cat 4-1-2: Fiddle 4-1-3: Space Cow Health - 2 Health - 2 Health - 3 [Atk] Lunge [Atk] Bow Shot [Atk] Headbutt [Bld] Cat Scratch Fever [Bld] Painful Notes [Brn] Prolonged Burn 4-1-4: The Moon 4-1-5: Dish and Spoon (Boss) Health - 4 Health - 5 [Atk] Moonbeam [Atk] T-Spoon [PoD] Bed Time [Bld] Whirling Service [Atk] Spork After you nab these nifty Space Cow boots, Mother Goose calls out for help. The Big Bad Wolf has her in his stewpot. _____________________________________ CHAPTER 2 - Old MacDonald Owns a Farm ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ LEVEL INTRO : Lex follows the sound of Mother Goose's voice but takes a wrong turn through a hotly contested homestead! LEX'S IDEAS : N/A MY PICKS : N/A TREASURE : MacFarmer's Almanac - Spell adjectives for more damage. MISCELLANY : You first gain access to your Treasures here. I didn't actually think they'd put Tasty Breakfast there at first. Also, I'm noticing how much more health enemies have now then they did in the first game only 2 chapters in. 4-2-1: A Chicken 4-2-2: A Pig 4-2-3: A Sheep Health - 4 Health - 4 Health - 5 [Atk] Peck [Atk] Hoof-fu [Atk] Sheep-fu [Smh] Egg Cannon [Lok] Ground Stomp [Lok] Ground Pound 4-2-4: A Cow 4-2-5: Old MacDonald (Boss) Health - 6 Health - 7 [Atk] By the Horns [Bld] Carve [Smh] Stampede [Lok] E-I-E-I... OW! [Smh/Stn] Bovine Bomb __________________________ CHAPTER 3 - Pigs v. Wolves ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ LEVEL INTRO : Reluctantly pointed towards the Big Bad Wolf by recalcitrant porcines, Lex races to save Mother Goose from a fate worse than soup! LEX'S IDEAS : N/A MY PICKS : N/A COMPANION : Mother Goose - Grants a healing potion every 4 turns. MISCELLANY : I really love the Straw Pig's flavor text. Also, debut of Power Up. Gotta hate it. Also: Your first Companion of the game! 4-3-1: Straw Pig 4-3-2: Stick Pig 4-3-3: Brick Pig Health - 5 Health - 6 Health - 7 [Atk] Forked [Atk] Poked [Atk] Trowelize [Rgn] Heal [Rgn] Heal [PoD] Brick Pounding [PoD] Demoralizing Squeal [PoD] Demoralizing Squeal [PoU] Hearty Haggis 4-3-4: Grandma 4-3-5: Big Bad Wolf (Boss) Health - 7 Health - 9 [Atk] Cheek Pincher [Atk] Face Rake [PoD] Grandma Cackle [PoU] Wolf Howl [Stn] Pie Time [PoD] Huff n' Puff Once the Big Bad Wolf goes down, Mother Goose is officially saved. However, she has no idea how her and the wolf ended up in the Great Library. The only lead she has on who might have a clue is The Queen. Lex doesn't mind braving the long journey, and Mother Goose isn't letting him do it without her. _________________________ CHAPTER 4 - Lex Be Nimble ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ LEVEL INTRO : Mother Goose joins Lex in his perilous quest, but even she can't protect him from being mistaken for a roguish jack-of-all-trades. LEX'S IDEAS : Tile Attacks and Burn MY PICKS : Bovine Boosters, MacFarmer's Almanac, Mother Goose TREASURE : Singing Harp - Ailments last one less turn. MISCELLANY : Your first look at the Treasure Room is before this chapter. But there's really only 2 treasures to pick (since 1 does nothing) and only one companion. Also WOW this game is a lot harder than the first. Look at the attacks they're pulling here, and in only the fourth level! 4-4-1: Swindler 4-4-2: Candlestick 4-4-3: The Hen Health - 6 Health - 7 Health - 8 [Atk] Caned! [Atk] Bop! [Atk] Golden Peck [Gem] Swindled [Alt/Stn] Flash of Light [Smh] Egg Cannon [Stn] H. of Magic Beans! [Brn] Flame On [Smh/Brn] Carpet Bombing! 4-4-4: Mrs. Sprat 4-4-5: Giant (Boss) Health - 10 Health - 12 [Atk] Ham Fist [Atk] Giant Punch [Rgn/PoU] Gravy Infusion [Stn/Lok] Bootquake! [Lok/Brn] Gravy Wave [Smh] Fee-Fi-Fo-Fum With the Giant taken down, before Lex can move on to his next level, he gets contacted by Moxie, making her grand return to Bookworm Adventures and granting us our first mini-game hut! *********************** MINI-GAME HUT AVAILABLE *********************** _________________________________ CHAPTER 5 - GoldieLex and 3 Bears ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ LEVEL INTRO : Hungry and needing provisions, Lex investigates a homey cabin from which wafts the unmistakable scent of fresh-made porridge! LEX'S IDEAS : Gem Steal and High Damage MY PICKS : Bovine Boosters, Singing Harp, Mother Goose TREASURE : Just Right Porridge - Lex always resists stun attacks. (Wow!) MISCELLANY : I mean, seriously, 14 hearts for the 5th level boss! I love this game so much. :D He's also the first enemy to have 4 moves. Also the dreaded Power-Up/Power-Down combo. Also I beat him in 3 hits without getting touched. I dare you to do it too! 4-5-1: Too Cold Porridge 4-5-2: Baby Bear 4-5-3: Too Hot Porridge Health - 8 Health - 9 Health - 10 [Atk] Bowled Over [Atk] Bite [Atk] Grueling Attack [Atk] Oat Shot [Smh] Bear Hug [Smh/Stn] Too Hot! [Frz] Too Cold [PoD] Cry Baby [Brn] Pyre-Oat-Technics 4-5-4: Mama Bear 4-5-5: Papa Bear (Boss) Health - 11 Health - 14 [Atk] Claw [Atk] Claw [Bld] Maul [Bld] Mutilate [Gem] Pilfer [Gem] Pilfer [PoU/PoD] Roar ____________________________ CHAPTER 6 - Forgotten Forest ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ LEVEL INTRO : Hopelessly lacking directions in a darkened forest, our heroes stumble across a breadcrumb trail leading to a deliciously dangerous destiny! LEX'S IDEAS : Warped Tiles MY PICKS : Bovine Boosters, Singing Harp, Mother Goose TREASURE : Gumdrop Necklace - Slightly increases gem effects. MISCELLANY : The debut of our first new enemy attack: Warp Tile. Also whoa, five damn attacks. 4-6-1: Gingerbread Man 4-6-2: Hansel 4-6-3: Gretel Health - 7 Health - 10 Health - 13 [Smh] Sugar Rush [Atk] Knock-knock [Atk] Muffin Bomb [Gem] Stealing Candy [Smh] Up to No Good [Smh/Stn] Sugar and Spice [Wrp] Warped Tile [Wrp] Tomfoolery [Wrp] Bread Crumbling 4-6-4: Gingerbread House 4-6-5: Witch (Boss) Health - 13 Health - 16 [Atk] Gumdrop Blast [Atk] Broom Beating [Brn] Melted Marshmellow [Stn] Delicious Lure [Wrp] Cream Blast [Wrp] Tile Enchantment [Alt] Confusing Cackle [Wrp/Lok] Flyby Witching The Cheshire Cat speaks before and after the chapter to lend some riddling aid. Could he be the next companion for Lex's journey? *********************** MINI-GAME HUT AVAILABLE *********************** ______________________________ CHAPTER 7 - Caterpillar's Lair ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ LEVEL INTRO : Beckoned down the rabbit hole by the mysterious Cat, Lex and Mother Goose find themselves facing a fuming foe whose powerful puffs take on lives of their own! LEX'S IDEAS : Power-Down and Tile Attacks MY PICKS : Bovine Boosters, Singing Harp, Mother Goose COMPANION : Cheshire Cat - Purifies Lex every 4 turns. MISCELLANY : This level is the debut of a Survival Battle! This level bears resemblance to the Sphinx and Hydra fights of the first game. All you have to fight is one enemy, but there are multiple stages to the fight. However, there's no pause to heal between rounds! When the next enemy hops out, it gets a free attack. So be prepared! 4-7-1: Smoke Cat 4-7-2: Smoke Mushroom 4-7-3: Smoke Flamingo Health - 9 Health - 13 Health - 14 [Atk] Scratch [Atk] Stomp [Atk] Peck [Lok] Pounce [Alt/Stn] Spore Storm [Smh] Dive [PoU] Empowering Purr [PoU] Energize [Rgn] Heal [BoC] 'Colors' [BoC] 'Colors' [BoC] 'Colors' 4-7-4: Smoke Salmon 4-7-5: Caterpillar (Boss) Health - 14 Health - 18 [Atk] Bite [Atk] Hooka Whip [Lok] Leaping Lox [Smh] Up In Smoke [PoD] Tail Slap [Stn] Smoke Anvil [BoC] 'Colors' [PoD] Smoke Screen [BoC] 'Colors' The Cheshire Cat officially joins the group, and Lex says some pretty funny things (at least to me). Cheshire Cat is helping almost purely on curiosity, and offers Lex a gift: Our first Rainbow Tile of the game! Gotta love new stuff in sequels. _____________________ CHAPTER 8 - Tea Party ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ LEVEL INTRO : Our heroes, joined now by the Cheshire Cat, press on in their search for the Queen only to encounter a furiously festive feast where jeopardy is served steaming hot! LEX'S IDEAS : Burn, Bleed, Stun MY PICKS : Bovine Boosters, Just Right Porridge, Cheshire Cat TREASURE : Mad Hat - Scramble for a random gift! MISCELLANY : Wow the enemies are getting healthy. I'm busting out every 7-8 letter word I can find. I got "Eviscerate" with 2 gems and a wildcard. :D Also "Unweary" with 3 gems to make a new wildcard. 4-8-1: Tea Cups 4-8-2: The Dormouse 4-8-3: Teapot Health - 12 Health - 18 Health - 19 [Atk] Cheers [Atk] Pounce [Atk] Tusk [Brn] Scalding Rain [Stn] Pass the Nuts [Stn] Stun Trample [Frz] Freezing Spray [Rgn/PoU] Crumpet! [PoU] Power Up 4-8-4: March Hare 4-8-5: Mad Hatter (Boss) Health - 20 Health - 25 [Atk] Hippity-Hop Bop [Atk] Rabbit in a Hat [Stn] Invitation Rescind. [Bld] Instant Tea Party [PoD] Hare-larity Ensues [Stn] Hats Within Hats [Wrp/PoD] Maniacal Laughter *********************** MINI-GAME HUT AVAILABLE *********************** ____________________________________ CHAPTER 9 - Behind the Looking Glass ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ LEVEL INTRO : Castle Wonderland looms in the near distance as our brave adventurers battle through a mimsy borogove stocked with oddball duos and a whiffling burbler with eyes of flame! LEX'S IDEAS : Poison and Bleed MY PICKS : Bovine Boosters, Just Right Porridge, Cheshire Cat TREASURE : Looking Glass (Upgrades Singing Harp) - Ailments and tile effects last one less turn. MISCELLANY : Poison finally makes its appearance here. I was waiting for it. Also, there's a lot of Stun attacks, but the game doesn't warn you of them. Good thing you have me around, ay? As for awesome stuff I did this chapter: 1) Hit Walrus with 4-gem a "Jurywoman" for 16 hearts of damage. 2) Killed Carpenter in 4 words without taking a hit, and 3) Killed Jabberwock in 3 moves, taking 1 hit. Did I mention Sapphire Tiles are my favorite tiles? 4-9-1: Tweedle Dee 4-9-2: Tweedle Dum 4-9-3: Walrus Health - 15 Health - 20 Health - 23 [Atk] Lollislapped [Atk] Rattled [Atk] Chomp [Psn] Belch [Wrp] Oopsie! [Bld] Goo-Goo-Cut-You [Wrp/Stn] Temper Tantrum [Smh/Stn] Temper Tantrum [Smh/Stn] Body Slam 4-9-4: Carpenter 4-9-5: Jabberwock (Boss) Health - 25 Health - 28 [Bld] M. Twice, Cut Once [Atk] Strike [Lok/Smh] Hammer Time! [Lok] Catching Claws [Psn/Stn] Rusty Nails [Brn] Fiery Eyes [Psn/Stn] Bad Breath [Rgn] Licking the Wounds Cheshire Cat with some timeless advice: "Remember, answers are only questions with funny hats." ______________________________ CHAPTER 10 - Castle Wonderland ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ LEVEL INTRO : Desperate for answers and confused beyond all reason, Lex and his companions struggle to get through to a Queen of Hearts deeply immersed in important matters of state. LEX'S IDEAS : Stun, Gem Steal, Power-Down MY PICKS : Boosters/Porridge, Looking Glass, Cheshire Cat TREASURE : Eat Me Drink Me - Increased potion drop. MISCELLANY : First time I didn't use the Bovine Boosters. I spell big words anyway. Massive words in this chapter. But I'm gonna stop bragging now. :D Also, the brand new enemy attack Potion Steal makes its debut here. 4-10-1: The Deuce 4-10-2: Flamingo/Hedgehog 4-10-3: The Knave of Hearts Health - 20 Health - 26 Health - 26 [Atk] Can Slam [Atk] Bowled Over [Atk] Blackjack [Stn] Brush Off [Pot] Potion Pilfer [Pot] Royal Reclamation [Wrp] Double Attack [Atk] Ricochet [PoD] Objection! 4-10-4: T. King of Hearts 4-10-5: The Queen of Hearts (Boss) Health - 27 Health - 30 [Atk] Scepter Smash [Atk] Royal Smash [PoD/PoU] Royal Decree [Atk] Off With His Head! [Pot/Bld] King's Taxes [Stn] Heart Breaker [Pot] Heart's Desire [PoU] Sentence Before Verdict The defeat of the Queen of Hearts knocks her out of her crazed state, and now willing to help Lex, reveals that things have been strange since Rifts started appearing. And of course, one appears right then, with a few unknown beings coming out of it briefly. Lex surmises that Codex's Magic Pen might be the item necessary to fix the Rifts, so it's time to return to the Great Library. BOOK 4 COMPLETED TOME OF KNOWLEDGE UNLOCKED ~~~~~~~~~~~~~~~~~~~~~~~~~~ C. BOOK 5: THE MONKEY KING (sec4book5) ~~~~~~~~~~~~~~~~~~~~~~~~~~ Lex and his companions reappear in the Treasure Room, only to get met by a big surprise: An evil version of Lex? An EviLex?! The new bookworm headbutts Lex and snatches the Magic Pen, going into a new Rift. Lex and his companions are then sucked into the Rift themselves! _______________________________ CHAPTER 1 - A Child's Nightmare ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ LEVEL INTRO : Swept into a bizzare realm by the power of the Rift, Lex and his friends struggle in the grip of a long-buried terror. LEX'S IDEAS : Bleeds (wow thanks a lot for that) MY PICKS : Boosters/Necklace, Looking Glass, Cheshire Cat TREASURE : Tiger's Tooth - Chance to cause enemies to bleed. MISCELLANY : The Armored status officially starts with this chapter, and I'm sure just about every monster is gonna have it eventually. As long as you're not spelling a lot of small words, you should be okay. I one-shotted three enemies here (the boss being one). 5-1-1: Earless Tiger 5-1-2: Donkey of Guizhou 5-1-3: Tailless Tiger Health - 15 L Health - 16 L Health - 14 L [Atk] Claw [Atk] Hoof [Atk] Quick Claws [Bld] Bite [Bld] Revolting Bite [Bld] Gnawing Jaws [Stn] Stunning Roar [PoU] Haunting Bray [PoD] Frightening Roar 5-1-4: Pig Monster 5-1-5: Elder Tiger Demon (Boss) Health - 15 L Health - 20 L [Atk] Acid Snort [Bld] Claw [Smh/Stn] Stomp [Bld/Lok] Nightmare Bite [Psn] Blighted Swine [PoD/Bld] Fearsome Roar [Smh/Rgn] Consume Tile ________________________________ CHAPTER 2 - Men of Low Character ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ LEVEL INTRO : Lex and his companions have escaped the nightmare claws of the Elder Tiger, but now they face a procession of ill-humored acolytes who never met a vow they didn't break! |
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Another Bookworm Adventures 2 Walkthrough :
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