Brothers In Arms: Road To Hill 30 Walkthrough :
This walkthrough for Brothers In Arms: Road To Hill 30 [PC] has been posted at 21 Sep 2010 by wawan_berau and is called "Brothers in Arms: Road to Hill 30 FAQ". If walkthrough is usable don't forgot thumbs up wawan_berau and share this with your freinds. And most important we have 2 other walkthroughs for Brothers In Arms: Road To Hill 30, read them all!
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Walkthrough - Brothers in Arms: Road to Hill 30 FAQ---------------------------------- __________ __ .__ \______ \_______ _____/ |_| |__ ___________ ______ | | _/\_ __ \/ _ \ __\ | \_/ __ \_ __ \/ ___/ | | \ | | \( ) | | Y \ ___/| | \/\___ \ |______ / |__| \____/|__| |___| /\___ >__| /____ > \/ \/ \/ \/ .__ _____ |__| ____ / _ \_______ _____ ______ | |/ \ / /_\ \_ __ \/ \ / ___/ | | | \ / | \ | \/ Y Y \\___ \ |__|___| / \____|__ /__| |__|_| /____ > \/ \/ \/ \/ >>>---=== ROAD TO HILL 30 ===---================== For Microsoft X-BOX Version 1.0 By Chris Zawada User: antseezee E-mail: antseezee@epix.net Website: www.antseezee.com Created: 05/20/05 Last Update: 05/24/05 Copyright 2005 Chris Zawada ---------------------------------- Author's Note ---------------------------- World War II is probably the most infamous, and well-remembered war since it featured an overwhelming amount of countries, allied on different sides, fighting for different motivations. One side wanted world domination, the other wanted world peace. Unlike other wars fought over petty quarrels, this one meant quite a bit to nations around the world. Brothers in Arms: Road to Hill 30 is a high-quality production that has been in place for well over two years now. Being designed by Gearbox, and receiving some public hype as to being the next WWII shooter, you can say it partially lived up to that promise. Featuring a 1st-person shooting mode, encompassed with Squad AI, excellent graphics, an emotional backline, and most of all, intriguing gameplay. While the combat is realistic and tough, it also was multireleased for the PC, PS2, and XBOX giving it a multitude of popularity. Will you charge into the fields of Normandy, or get stuck in a tree with a faulty chute system? Contributing/Feedback ---------------------------- If you have any contributions, feedback, or strategies you'd like to have added to the guide, contact me via e-mail or on GameFAQs. I'll be more than content to add your segment of information, and will also provide credit. If you have any questions you'd like added to the Common Questions section, ask. I simply don't have the time to sit around thinking of questions. Provide me with what you want to know! Updates ---------------------------- =05/24/05= v1.0 Finished the FAQ. Probably better fits as a rental for most people, and also probably why it took a huge price drop in only being released about 2 months ago. Great game, but the multiplayer department was lacking. =05/20/05= v1.0 Started the FAQ. A great game that I passed up early on to play a different title. However, I'm FAQing this baby all the way to Berlin. Probably take a week at most. - I've now added a Quick Search function to the guide. Press CTRL + F, and type in the designated (#.#) to be quickly forwarded to that specific section of the guide. ============================ - Table of Contents - ============================ 1) Introduction 2) Game Basics > Controls > Screen HUD > Characters 3) Game Modes > Description of each 4) Walkthrough > Chapter 1: Hill 30 [Intro] (4.1) > Chapter 2: Rendezvous with Destiny (4.2) > Chapter 3: Silence the Guns (4.3) > Chapter 4: Ambush at Exit 4 (4.4) > Chapter 5: Objective XYZ (4.5) > Chapter 6: Foucarville Blockade (4.6) > Chapter 7: Rommel's Asparagus (4.7) > Chapter 8: Action at Vierville (4.8) > Chapter 9: Dead Man's Corner (4.9) > Chapter 10: The Crack of Dawn (4.10) > Chapter 11: The Fall of St. Come (4.11) > Chapter 12: Buying the Farm (4.12) > Chapter 13: Alternate Route (4.13) > Chapter 14: Purple Heart Lane (4.14) > Chapter 15: Cole's Charge (4.15) > Chapter 16: Ripe Pickings (4.16) > Chapter 17: Push into Carentan (4.17) > Chapter 18: Tom and Jerry (4.18) > Chapter 19: No Better Spot to Die (4.19) > Chapter 20: Victory in Carentan (4.20) 5) Weapons > Profile of each w/ ratings 6) X-BOX Live > Game Modes > How it Works > Mission Strategies 7) Codes 8) Common Questions 9) Copyright/Distribution/Reproduction Guidelines 10) Proper Credits ---------------------------------- ============================ - 1) Introduction - ============================ Many World War II shooters often paint generic images that get implanted into gamers' heads from time and time again. Brothers in Arms continues the trend by outplaying an emotional background, during the WWII setting, but with a sense of realistic gameplay. Unlike titles such as Medal of Honor, in which you run n' gun, BiA plays more like a tactical - sit, crouch, aim, and fire. You can no longer run around like Audie Murphy armed with a Garand, but instead, must use cover and tactical AI for support. The two biggest uptones of Brothers in Arms is the high-quality production value, and realistic graphics. Grenades send out dirt spurting into your face. Faces look realistic, and you'll even see scene interaction high above in the sky. Self-composed tones play in the background to set the mood of valiant fighters challenging for freedom. Most of all is that the single-player is truly an overwhelming aspect. Many consider the difficulty of the single campaign to almost rival to the Hard difficulty of Men of Valor (for those who have played it). Nonetheless, BiA also features a mediocre multiplayer mode, allowing support up to 4 players on X-BOX Live play, in a team-deathmatch esque objective mode. The only flaws come with decent amounts of lag, and a limited amount of maps for support. Nonetheless, granted, BiA is a high-quality and surely great WWII shooter. But when you examine some of the finer points, I consider the multiplayer aspect to be the biggest aspect. Here's a brief excerpt from the instruction manual (credit to Gearbox): ==: Introduction - Screaming Eagles :== ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The 101st Airborne Division (Air Assault) of the United States Army, nicknamed the "Screaming Eagles," was activated on August 15, 1942. On August 19, its first commander, Major General William C. Lee, promised his new recruits that the 101st had a rendezvous with destiny. General Order Number Five, which gave birth to the division, read: "The 101st Airborne Division, activated at Camp Claiborne, Louisiana, has no history, but it has a rendezvous with destiny. Like the early American pioneers whose invincible courage was the foundation stone of this nation, we have broken with the past and its traditions in order to establish our claim to the future." "Due to the nature of our armament, and the tactics in which we shall perfect ourselves, we shall be called upon to carry out operations of far-reaching military importance and we shall habitually go into action when the need is immediate and extreme." ---------------------------- _____________________ ##### GAME INFO ##### //////////|\\\\\\\\\\ Players: 1-4 (w/ X-BOX Live support) Developer: Gearbox Released: 2005 Rarity: common Special Features: HDTV 480p, Scoreboards, X-BOX Live, Voice, System Link ESRB: Mature (17+) Cover Art on box: - Shows several Infantrymen fighting the enemy, with one soldier slinging another over his back ---------------------------------- ============================ - 2) Game Basics - ============================ The X-BOX controller fits great for any first person shooter, mainly because of dual joysticks, and the ability to switch between numerous functions with the overwhelming amount of buttons. Men of Valor's controls are very simple, with the exception of Precise Aim, which takes some time to get use to. KEY representation for each button: Thumbstick = left/right thumbstick pads (black) Control Pad = left directional pad (black) A = A button (green) B = B button (red) X = X button (blue) Y = Y button (yellow) R = R trigger (black, underneath right side of controller) L = L trigger (black, underneath left side of controller) START = Start button (black, center) BACK = Back button (black, center) Black = Black button (black, right) White = White button (white, right) ______________ /Game Controls/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= Left Thumbstick - moves character, strafes left/right Left Thumbstick Click - crouch, toggle-based Right Thumbstick - aims up/down, turns left/right Right Thumbstick Click - zooms in L - performs manual AI commands for tanks/squads R - fires current selected weapon START - pauses game BACK - brings up Situational Awareness Mode Control pad (Up) - squad retreat command Control pad (Down) - squad charge command Control pad (Left) - select fire team Control pad (Right) - select assault team A - jump B - melee attack X - reloads, picks up weapons, uses (interaction) Y - switches to alternate weapon Black - throws grenade White - selected team fall-in command - The control scheme of BiA is remarkably simple for even new players to understand quickly. Moving is fairly slow, but basic along with the left/right thumbsticks. Crouching is toggle-based, so press it once to crouch, and again to stand. Zooming in forces the weapon to entire precise mode, where you view down the barrel of the gun. It's fairly tough to aim in this mode, as the weapon wobbles until you stand still in the set position for at least three seconds. Your aim can also get messed up from nearby explosions, enemy fire, or even dirt tossed into your face. Situation Awareness Mode is an overview of the entire field, in which you get a perception of where the enemy positions are located. Great for deciding where to flank or move. Squad commands are basic as described, otherwise your AI follows you, whereever you go. The melee attack isn't as useful as you'd hope, but does almost instant kill if contacted with an enemy. Grenades are cocked and thrown once the black button is pressed. You don't have to hold it down. ____________________ /Squad/Tank Commands/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= L (hold) , L (let go) - directs squad to take cover to that position L (hold) , L (let go) - if pointed at enemy, tells squad AI to suppress enemy with distraction fire while taking cover L (hold), (R) (press) - tells squad to charge enemy position while firing, risky and provides no cover - These commands are self-explanatory. Sometimes it's essential to make use of your tanks for support on certain missions; don't forget to do so. ___________ /Screen HUD/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= The Screen HUD is the special system through which you view everything that occurs in BiA. This section will explain what the on-screen indicators mean/do. ______________________________________ | | | | | | | | | [4] | | * | | [5] | | | | | | ___^[1] | | / \ \|_ | | | [2]| \ \ | | | | \ \_ | | \___/ |
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