Civilization 3 Walkthrough :
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Walkthrough - Strategy Guide_____________ |_ _ _ _| | | | | | | Sid Meier's | | | | | | Civilization | | | | | | _| |_| |_| |_ |_____________| The Complete Strategy Guide Version 2.7 By Michael Sarich rock1obster@hotmail.com Released: Monday 08th of May 2006 Copyright(C): 2003-2006 Michael A. Sarich *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- Table Of Contents Part I: Welcome [1]: About The Author [2]: The Story Behind This Guide [3]: Document Licence Agreement [4]: Site Licence Agreement [5]: Contact Me [6]: Disclaimer Part II: About This FAQ [1]: FAQ Statistics [2]: Version History [3]: Other Works By The Author Part III: The Walkthrough Chapter I: Setting Up A Game [1]: Welcome To Civilization III [2]: Creating Your World a. World Size b. Land Mass And Water Coverage c. Climate d. Temperature e. Age f. Barbarians [3]: Civilization Special Abilities a. Commercial b. Expansionist c. Industrious d. Militaristic e. Religious f. Scientific [4]: Civilizations [5]: Choosing A Civilization [6]: Rules And Victory Conditions a. Allow Domination Victory b. Allow Diplomatic Victory c. Allow Cultural Victory d. Allow Space Race Victory e. Allow Conquest Victory f. Allow Civ Specific Abilities Chapter II: Game Basics [1]: How To Play [2]: Keyboard Shortcuts [3]: What Are Turns [4]: Why Is The Screen Mainly Black [5]: Building A City [6]: Tiles [7]: Resources [8]: Putting Your Workers To Work a. Worker Actions [9]: Eliminating The Enemy [10]:Combat [11]:Unit Promotions [12]:We Love The King Celebrations Chapter III: Beyond The Basics [1]: Trade Agreements a. Peace Treaty b. Mutual Protection Pact c. Right Of Passage d. Military Alliance e. Trade Embargo [2]: Science a. Technology Tree b. The Ages Of Man [3]: Espionage a. Embassies d. Intelligence Agency c. Espionage Missions [4]: Governments a. Types Of Government [5]: Exploits Chapter IV: Strategies [1]: Domination/Conquest Strategies a. The Steamroller Effect b. Beat Them As They Grow c. Be Patient [2]: Diplomatic Victory Strategies a. Get A Seat In the UN b. Sleep Around c. Win By Bribing [3]: Cultural Victory Strategies a. The Cultural Steamroller b. Be Quick When Building [4]: Space Race Victory Strategies a. Defend The Launch Pad [5]: General Strategies a. Get Rich Quick b. Artillery Chapter V: Tips And Tricks [1]: Check Your Opponents Wonder Progress [2]: Cripple AI Research Chapter VI: Frequently Asked Questions Chapter VII: Reader Submissions [1]: Questions [2]: Strange Experiences Chapter VIII: Appendices [1]: Units [2]: Small Wonders [3]: Wonders Of The World Part IV: Closing [1]: Where To Next? [2]: Special Thanks [3]: Over And Out! QuickTip: To find sections with specific information, use CTRL+F ================================================================================ Part I: Welcome ================================================================================ Welcome to my Civilization III FAQ. Thank you for choosing this guide, and I hope it contains the answer to your question. If not, send an E-Mail to rock1obster@hotmail.com. Please read the Contact Me section prior to E-Mailing me. Section Contents: [1]: About The Author [2]: The Story Behind This Guide [3]: Document Licence Agreement [4]: Site Licence Agreement [5]: Contact Me [6]: Disclaimer [1]: About The Author -------------------------------------------------- My name is Michael Sarich, and I am 17 years old. I work full time in a local franchise of one of - if not - the most popular computer goods retailers in my country of residence. This job not only gives me an income, but an even more in-depth look into the world of gaming, through trade events and access to suppliers and reps involved in the industry. [2]: The Story Behind This Guide -------------------------------------------------- This was my first guide, and due to it's sucess, I have written more. My uncle first introduced me to this game, and when he said "hey Michael come and watch me play my new game", and I had a look I thought Meh. But I watched, and I realised what a great game this was. I am now a strategy game addict and have purchased several Turn Based Strategies, and a handful of Real Time Strategies too. ______ | ~~~ ~| [3]: Document License Agreement | ~ ~ | -------------------------------------------------- | ~~ ~ |_________________________________________________________________ |______| `. | [Last Updated Saturday 06th of May 2006] | | | | If you wish to read this document, you must agree to the terms and | | conditions below. | | | | 1. Anybody is welcome to look at this document, provide they agree to | | these terms. | | 2. You are permitted to copy this document onto your hard drive, a | | disk, or print it out on paper, provided it stays in its exact | | form, including this section. | | 3. You may not distribute this guide to obtain any personal gain | | without my written consent with 20% of proceeds going to myself. | | 4. If you wish to publish or distribute this guide, or post it on | | your website, please E-Mail me, following the guidelines in the | | Contact Me section. | | . | | /!\ IF YOU DO NOT AGREE TO THESE CONDITIONS, YOU ARE NOT PERMITTED TO| | /___\ READ THIS GUIDE. | `._____________________________________________________________________,' ______ | ~~~ ~| [4]: Site License Agreement | ~ ~ | -------------------------------------------------- | ~~ ~ |_________________________________________________________________ |______| `. | [Last Updated Friday 05th Of May 2006] | | | | | | 1. The Document Licence Agreement must be followed. | | 2. The site must not sell the guide, or offer it as a free bonus with | | something else without my consent. | | 3. The site must not edit the document, even spelling errors. Instead | | E-Mail me, so I can change my master copy. | | 4. If, accompanied by a suitable reason, I ask the site to remove the | | guide, it must comply. | | . | | /!\ IF A SITE DISOBEYS THESE RULES, I WILL ASK THAT THE GUIDE BE | | /___\ REMOVED. IF REQUEST IS IGNORED, I WILL TAKE LEGAL ACTION | | ______________________________________ | | ,' Permitted Sites `. | `._| --------------------- |________________________,' | The following sites may post this | | | | document in its original form. | | | | | ,' | | GameFAQ's : www.gamefaqs.com | ,' ,' | GameSpot : www.gamespot.com | ,' ,' | IGN FAQ's : http://faqs.ign.com |__________,' ,' | Neoseeker : www.neoseeker.com |____________,' | D.L.H. : http://dlh.net | | Cheat Channel : www.cheatchannel.com | | Cheat Book : www.cheatbook.de | | Super Cheats : www.supercheats.com | `.________________________________________,' _______ [5]: Contact Me |\ @ /| -------------------------------------------------- | \___/ |________________________________________________________________ |_______| `. | [Last Updated Friday 05th Of May 2006] | | | | I am more than happy to answer queries, help solve problems, or accept| | contributions via E-Mail and/or MSN instant messaging. My main | | contact details can be found below. | | | | E-Mail Address : rock1obster@hotmail.com | | MSN Address : rock1obster@hotmail.com | | Origin Of Address : I am not a rock fan; I am Hip-Hop / R&B | | oriented. This is from a Family Guy episode. | | | | Feel free to contact me with any issues you may have, but please dont | | waste my time with any of the following: | | - Chain Letters; I get enough from my family as it is :( | | - Relationship Advise; I'm single as well | | - Spam Mail | | - Viruses; I have a $4,300 machine, and virus protection to match, | | so dont waste your time. | | - Death Threats; Yes, this happened once. | | | | When composing your E-Mail, please keep the following guidelines in | | mind to ensure the most prompt and accurate response. | | - Please subject your mail appropriately. I will possibly delete | | E-Mails with either blank or suspicious ("hi" etc.) subjects. | | - Be descriptive. I can only effectivly answer a question if you | | ask it in detail, and even add a screen shot as required. | | - If you need to attach a screenshot, please do not zip it or i | | will not look at it. | | - If you dont like this guide, I am happy to hear why. However, | | dont swear at me or make threats you can't fulfil. Tell me why | | you dontlike the guide, and how I can improve it instead. | | - I am very busy. I work a 56 hour week, and I am looking for a | | second job. Unfortunately I make no income from FAQ'ing to feed me| | and my gaming addiction, so I must look after my work first. | | I will enndeavour to answer your queries as quickly as I can, | | however you may be looking at a few days for a reply. | `._____________________________________________________________________,' [6]: Disclaimer -------------------------------------------------- [Last Updated Sunday 15th of February 2004] By reading this guide, you automatically agree to these terms. 1. All material in this guide is copyright(c) 2004 Michael Sarich. Any material found used without my permission is plagiarism, and I won't tolerate it. 2. If you wish to use all or any part or section of this guide, ask me, and I will almost always let you, provided you give me credit. 3. THIS GUIDE WILL CONTAIN SPOILERS. If you read this guide, and it ruins the game for you, you have been warned. 4. All trademarks are the property of their respective owners. I am not affiliated with any of the companies associated with this game, or any other related indicia. ================================================================================ Part II: About This FAQ ================================================================================ Section Contents: [1]: FAQ Statistics [2]: Version History [3]: Other Works By The Author _,._____ [1]: FAQ Statistics | |__ -------------------------------------------------- | | /________________________________________________________________ |________|/ `. | Civilization III - FAQ/Strategy Guide | | Author Name : Michael Sarich | | Email Address : rock1obster@hotmail.com | | MSN Address : rock1obster@hotmail.com | | Website Address : None at present | | GameFAQs Account : LightScribe | | GameFAQs User ID : 3015769 | | Contributor Number : 40145 | | | | Guide Version : 2.7 | | Game Name : Civilization III | | Platform : PC | | Release Date : Unknown | | Date Created : Sunday 14th of December 2003 | | Last Updated : Monday 08th of May 2006 | | Next Release Schedule : Saturday 10th of June 2006 (Version 3.0) | | Version File Size : 184,320 Bytes | | | `.________________________________________________________________________,' _________ [2]: Version History | _____ | -------------------------------------------------- | |2.7 | |_________________________________________________________________ | |_____| | `. |________,' | | | Sunday 14th of December 2003 ###,### Bytes | | Version 1.0 | Finished all of the basic sections of the guide. No | | | reader submissions yet (obviously!) | | | | | | | | Thursday 08th of January 2004 ###,### Bytes | | Version 2.0 | Added Neoseeker, IGN and DLH to the list of | | | acceptable sites. Updated the layout to my new style | | | Also, look for my upcoming Simpsons Hit And Run guide.| | | | | | | | Thursday 19th of February 2004 ###,### Bytes | | Version 2.1 | Added the unit and wonders sections. Changed the | | | layout because I realised how ugly the other one was. | | | I have added a new appedicies section with a lot of | | | new information. | | | | | | | | Sunday 29th of February 2004 122,880 Bytes | | Version 2.2 | Added more tips and tricks, and an FAQ section. | | | | | | | | Tuesday 12th of October 2004 147,456 Bytes | | Version 2.3 | A major change. Added a lot more stuff, including a | | | whole heap of user submissions. The update I have | | | been promising is here. | | | | | | | | Tuesday 04th of January 2005 155,648 Bytes | | Version 2.4 | The guide is now over a year old. Chnaged my layout | | | again due to constructive advise over at the FAQ | | | Writers boards. Updated a lot of visual stuff, | | | including new art at the top. | | | | | | | | Saturday 15th of January 2006 156,768 Bytes | | Version 2.5 | Sorry about the delay. I stopped FAQ writing for a | | | while over an issue between GameFAQs and myself, as | | | well as all the exciting new game releases around | | | (F.E.A.R., Civilization IV, Battlefield 2, Quake 4 | | | etc.) I have now returned to FAQ'ing. Expect version | | | 2.6 in a few days to a week with a couple more visual | | | glitches fixed, and version 3.0 in mid March with | | | around 150kb of content based in Conquests etc. After | | | that, each revision will be a minor update | | | (submissions and visual). | | | | | | | | Saturday 06th of May 2006 163,840 Bytes | | Version 2.6GU | No excuses this time. I really need to pay more | | | attention to my FAQ'ing or pull out completely. I had | | | a new FAQ idea, and I decided to go back over my other| | | works for structure ideas. Every single one of my | | | guides has a different visual look, and links to | | | past try-and-fail sites. I was getting turned away | | | from my inbox due to the amount of junk mail I was | | | recieving. I have gone and got a new E-Mail address | | | (rock1obster@hotmail.com). This Global Update is to | | | go across all my works, and i will update each every | | | 2 months from now on. | | | | | | | | Monday 08th of May 2006 184,320 Bytes | | Version 2.7 | My last three updates have basically been making the | | | first two parts of the guide pretty, and I am very | | | happy with how it is looking. However, I think that | | | there are a few areas in the guide that need fixing | | | too, and these are the sections you read. This update | | | is mainly a visual on some areas which look poor. | | | | | | `.________________________________________________________________________,' [3]: Other Works By The Author -------------------------------------------------- Section under construction/ ================================================================================ Part III: The FAQ ================================================================================ By reading further, you automatically agree to the Document License Agreement, and the Disclaimer. -------------------------------------------------------------------------------- Chapter I: Setting Up A Game -------------------------------------------------------------------------------- This chapter will take you through a brief introduction to Civilization III and teach you about setting up a game. You will also be introduced to the civilizations, special abilities and game rules. Section Contents: [1]: Welcome To Civilization III [2]: Creating Your World a. World Size b. Land Mass And Water Coverage c. Climate d. Temperature e. Age f. Barbarians [3]: Civilization Special Abilities a. Commercial b. Expansionist c. Industrious d. Militaristic e. Religious f. Scientific [4]: Civilizations [5]: Choosing A Civilization [6]: Rules And Victory Conditions a. Allow Domination Victory b. Allow Diplomatic Victory c. Allow Cultural Victory d. Allow Space Race Victory e. Allow Conquest Victory f. Allow Civ Specific Abilities [1]. Welcome To Civilization III -------------------------------------------------- Civilization III gives you complete control of a civilization and you must manage every aspect including production, trade, commerce, city improvements, growth and science. Your decisions will affect how your citizens react to you, whether they will hold parades in your honour, or riot, and destroy city improvements. You will race other nations to build wonders of the world including The Great Wall Of China and the UN Building. Your task is not an easy one, but it is a possible one. [2]. Creating Your World -------------------------------------------------- When you select the New Game option from the main menu, a screen will appear asking you to customise your world. I will suggest an option for an easy, but challenging game, but this is just my opinion. [2]a. World Size -------------------------------------------------- One thing you will be confronted with is choosing the size of the world you wish to play on. You will have to choose between Tiny, mall, Standard, Large and Huge. Each map will allow you to have a different number of civilizations on the map. Table 1: Map Sizes _______________________________________ / Map Size | Max Number Of Civs \ +------------------+--------------------+ | Tiny | 4 (3 opponents) | | Small | 6 (5 opponents) | | Standard | 8 (7 opponents) | | Large | 12 (11 opponents) | | Huge | 16 (15 opponents) | |__________________|____________________| _____________________________________________________________________________ / Maurice A. Spiewack (Refardeon@gmx.de) writes... \ +-----------------------------------------------------------------------------| | The size of the world has a direct impact on some aspects of the game. For | | example, the number of cities you need for the Forbidden Palace is greater | | on a huge map, than on a tiny one. The most noticeable aspect is corruption,| | though; on tiny maps, even cities 'close' to your capital (that is, about | | one screen) tend to have corruption so high that they become pretty useless | | for anything but growing settlers and workers. | |_____________________________________________________________________________| My Suggestion: Huge (7 opponents)(leave the rest on the next screen as "none") [2]b. Land Mass And Water Coverage -------------------------------------------------- You will be able to choose from three types of world, Pangea, Continents and Archipelago. Each has three different land coverage diagrams. Choose the map to suit your play style. If you want to be able to have a large empire and trade early in the game, choose Pangea. If you want a game where your empire may span over 2 or more islands, choose Archipelago. This however will make the game more difficult. If you want a happy medium, choose Continents. The three water coverage diagrams allow you to choose how much of the world is covered by water. The more water, the less land. i.e. (land% = 100 - water%). Your choice will also influence the ease of war. My Suggestion: Pangea (Middle Option) [2]c. Climate -------------------------------------------------- The climate affects how much of the land will be desert, and how much of the land will be rich green land. An arid climate will make desert squares an abundance, and hence make the game harder. If the climate is wet, more grassland squares will appear, and the game will become easier. Choosing normal will produce a happy medium. My Suggestion: Wet [2]d. Temperature -------------------------------------------------- The temperature determines how much of the world will be tundra. The cooler the temperature, the more tundra squares, the harder the game becomes, especially if your civilization starts in a tundra area. My Suggestion: Warm [2]e. Age -------------------------------------------------- The age of the world will determine how rough or smooth the terrain is. If you choose 5 billion, the world will be substantially flat, with few mountains. Choosing 3 Billion will give you a rugged terrain. Choosing 4 Billion will even it out. When choosing, remember that Mountain and hill squares produce more shields, but take longer to mine and traverse. My Suggestion: 5 Billion [2]f. Barbarians -------------------------------------------------- Barbarians are small, unorgranised tribes of ancient era units. They normally gather in encampments around the map. These encampments can be distinuished by the thatched rooves and that they are almost always fortified by a warrior, as well as sometimes up to 10 other units. There is a good side to this. Slaying Barbarians can increase your unit's experience from anywhere up to Elite status. Defeating Barbarians does not offer you the ability to become a Great Leader, so fortify your Elite units until you need them, and get some other low level unit to rank up to. Not to be confused with barbarians is friendly cities. Thanks to the advise of Scottie_theNerd it has been suggested to distinguish clearly between the two. These friendly encampments can be distinguished by mushroom shaped huts and yurts. These normally contain random sums of gold, maps for small regions, a Settler, Warrior or sometimes a Technological Advance. Sometimes though, you can disturb 3 warriors which will attack you. These are very similar to Barbarians, except they will not multiply and do not fortify in encampments. Instead they walk the map preying on helpless cities and units. It is best to kill these units straight away. You can set Barbarians to Sedentary, Roaming, Restless or Raging. You can also select random for a surprise. My Suggestion: Random Thanks to Scottie_theNerd for helping me clarify this section. [3]. Civilization Special Attributes -------------------------------------------------- Each civilization has two special attributes. These attributes enhance the civilization's performance in a certain area. Below is a description of each of these Traits. ________________________________________________________________________ ,' `. | [3]a. | [Starting Tech: Alphabet] | | Commercial | If you are aiming for an economic victory, a Commercial | | | Civilization will give you bigger boxing gloves. The | | - English | Centre city tile produces extra commerce, and each city | | - French | experiences less corruption. These both give you more | | - Greeks | money to spend on the more important things like defense | | - Indians | and science. If you have trouble managing your finances, | | | a Commercial Civilization may help you out a bit in that | | | Department. Commercial Civilizations get a boost in the | | | direction of establishing Embassies, as their starting | | | tech (Alphabet) leads to Writing. | | | | |--------------------------------------------------------------------------| | | | [3]b. | [Starting Tech: Pottery] | | Expansionist | Expansionist Civilizations have an advantage over the | | - Americans | rest of the world at the start of the game. They are | | - English | supplied with a sxout at the dawn of time, and are also | | - Iroquois | granted the ability to train more. With a movement rate | | - Russians | of 2, the scout is the fastest unit to begin with. The | | - Zulu | scout can explore the map at a faster rate, and in doing | | | so, grace your civilization with the wears of friendly | | | villages (Gold, Techs etc). Once your Civilization knows | | | the entire map, this unit is rendered useless, so you | | | have to either Garrison or Disband all of your scouts, | | | making the trait the least useful of them all. | | | Expansionist Civilizations start with Pottery, which | | | lines them up for Map Making in the early game. | | | | |--------------------------------------------------------------------------| | | | [3]c. | [Starting Tech: Masonry] | | Industrious | Choosing an Industrious Civilization gives you a | | - Americans | significant advantage over your opponents. The cities of | | - Chinese | an Industrious Civilization recieve extra shields. In | | - Egyptians | addition, Workers work 24% faster, which helps greatly in| | - French | City Infrastrucure, connecting resources, and of course | | - Romans | establishing a road trade network. With the extra shields| | | in the city, and the mines built quicker by your workers,| | | you can build units, improvements and even Great Wonders | | | faster. | | | | |--------------------------------------------------------------------------| | | | [3]d. | [Starting Tech: Warrior Code] | | Militartstic | Militarism is one of the most beneficial traits to have. | | - Aztecs | Not only will you be able to build Military Improvements | | - Germans | slightly faster, the units they produce have a slightly | | - Japanese | higher chance of advancing after a skirmish. Militaristic| | - Romans | Civilizations can build Archers from turn 1 as they begin| | - Zulu | the game with Warrior Code. The game manual states that | | | Persia is a Militaristic Civilization, but they are in | | | Industrious and Scientific. | | | | |--------------------------------------------------------------------------| | | | [3]e. | [Starting Tech: Ceremonial Burial] | | Religious | Religious Civilizations benefit by building religious | | - Aztecs | improvements faster. This - in turn - leads to both more | | - Babylonians| content citizens, and more culture for the city. | | - Egyptians | Religious Civilizations do not experience any Ararchy | | - Indians | period between governments. You can also build Temples | | - Iroquois | from turn 1 with the Ceremonial Burial advance. I would | | - Japanese | reccomend a religious Civilization for use with a | | | Cultural Victory. | | | | |--------------------------------------------------------------------------| | | | [3]f. | [Starting Tech: Bronze Working] | | Scientific | Scientific is one of the most useful traits. The | | - Babylonians| Scientific trait will grant you with a free technology | | - Chinese | each time you advance into a new era. You also get the | | - Germans | ability to build Educational Improvents faster, which | | - Greeks | boosts your research. As a bonus, these structures will | | - Persians | also contribute to your Civilizations Culture. This also | | - Russians | helps you on the exploration front by making the | _|___________ | Collosus available for construction on Turn 1. You may | |_ _ _ _| | also build Spearmen from the word "GO", which helps you | | | | | | | | Defend your nation. The scientific trait definately has | | |Civilization | the most to offer. | | | | | | |_____|____________________________________ | _| |_| |_| |_ Note `.___________________,' |_____________| | | The Industrious and Scientific abilities work very | When choosing a | well together. Try playing as the Persians. As well | Civilization, the | as having the strongest unit in the Ancient Age, | traits are a big part | you will be able to build up you economy, and shield| of the choice. They | production, which will help you protect your cities | cam affect the entire | with spearmen from turn 1. | game, especially at `.___________________________________________________,' the beginning. It is good to have a favoured civ, however, if you do not try out different civilizations and traits, you may get caught out if you play online and cannot select your Civilization if choice. Thanks to Scottie_theNerd for pointing out 3 areas of questionable and possibly misleading information. [4]. Civilizations -------------------------------------------------- This section contains information on all 16 civilizations. ________________________________________________________________________ ,' `. | Americans - President Lincoln (M) | | Industrious (Masonry), Expansionist (Pottery) | | | | Favoured Government: Democracy Governor Builds Often | | Shunned Government : Communism - Air Units | | - Growth | | Unique Unit : F15 - Production | | Replaced Unit : Jet Fighter | | AI Agression: [||| ] | |--------------------------------------------------------------------------| | | | Aztecs - Chief Motezuma (M) | | Militaristic (Warrior Code), Religious (Cermonial Burial) | | | | Favoured Government: Monarchy Governor Builds Often | | Shunned Government : Democracy - Offensive Land Units | | - Happiness Improvements | | Unique Unit : Jaguar Warrior | | Replaced Unit : Warrior | | AI Agression: [|||| ] | |--------------------------------------------------------------------------| | | | Babylonians - King Hammurabi (M) | | Scientific (Bronze Working), Religious (Cermonial Burial) | | | | Favoured Government: Monarchy Governor Builds Often | | Shunned Government : Despotism - Science Improvements | | - Culture Improvements | | Unique Unit : Bowman | | Replaced Unit : Archer | | AI Agression: [|||| ] | |--------------------------------------------------------------------------| | | | Chinese - Chairman Mao (M) | | Militaristic (Warrior Code), Industrious (Masonry) | | | | Favoured Government: Communism Governor Builds Often | | Shunned Government : Monarchy - Growth Improvements | | - Production Improvements | | Unique Unit : Rider - Science Improvements | | Replaced Unit : Knight | | AI Agression: [|| ] | |--------------------------------------------------------------------------| | | | Egyptians - Queen Cleopatra (F) | | Industrious (Masonry), Religious (Cermonial Burial) | | | | Favoured Government: Monarchy Governor Builds Often | | Shunned Government : Republic - Growth Improvements | | - Culture Improvements | | Unique Unit : War Chariot - Production Improvements | | Replaced Unit : Chariot | | AI Agression: [||| ] | |--------------------------------------------------------------------------| | | | English - Queen Elizabeth (F) | | Expansionist (Pottery), Commerical (Alphabet) | | | | Favoured Government: Democracy Governor Builds Often | | Shunned Government : Despotism - Wealth Improvements | | - Trade Improvements | | Unique Unit : Man-O-War - Naval Units | | Replaced Unit : Frigate | | AI Agression: [||| ] | |--------------------------------------------------------------------------| | | | French - Saint Joan d'Arc (F) | | Industrious (Masonry), Commercial (Alphabet) | | | | Favoured Government: Republic Governor Builds Often | | Shunned Government : Monarchy - Happiness Improvements | | - Culture Improvements | | Unique Unit : Muskateer - Trade Improvements | | Replaced Unit : Musket Man | | AI Agression: [| ] | |--------------------------------------------------------------------------| | | | Germans - Chancellor Bismarck (M) | | Scientific (Bronze Working), Militaristic (Warrior Code) | | | | Favoured Government: Republic Governor Builds Often | | Shunned Government : Communism - Science Improvements | | - Culture Improvements | | Unique Unit : Panzer - Offensive Land Units | | Replaced Unit : Tank | | AI Agression: [|||||] | |--------------------------------------------------------------------------| | | | Greeks - King Alexander (M) | | Scientific (Bronze Working), Commercial (Alphabet) | | | | Favoured Government: Democracy Governor Builds Often | | Shunned Government : Despotism - Science Improvements | | - Culture Improvements | | Unique Unit : Hoplite - Trade Improvements | | Replaced Unit : Spearman - Naval Units | | AI Agression: [||| ] | |--------------------------------------------------------------------------| | | | Indians - Mahatma Ghandi (M) | | Commercial (Alphabet), Religious (Cermonial Burial) | | | | Favoured Government: Monarchy Governor Builds Often | | Shunned Government : Despotism - Growth Improvements | | - Culture Improvements | | Unique Unit : War Elephant - Trade Improvements | | Replaced Unit : Knight - Wealth | | AI Agression: [| ] | |--------------------------------------------------------------------------| | | | Iroquois - Chief Hiawatha (M) | | Expansionist (Pottery), Religious (Cermonial Burial) | | | | Favoured Government: Communism Governor Builds Often | | Shunned Government : Monarchy - Happiness Improvements | | - Exploration Improvements | | Unique Unit : Mounted Warrior | | Replaced Unit : Horseman | | AI Agression: [|| ] | |--------------------------------------------------------------------------| | | | Japanese - Shogun Tokugawa (M) | | Militaristic (Warrior Code), Religious (Cermonial Burial) | | | | Favoured Government: Monarchy Governor Builds Often | | Shunned Government : Republic - Happiness Improvements | | - Offensive Land Units | | Unique Unit : Samurai - Naval Units | | Replaced Unit : Knight | | AI Agression: [|||| ] | |--------------------------------------------------------------------------| | | | Persians - Emperor Xerxes (M) | | Industrious (Masonry), Scientific (Bronze Working) | | | | Favoured Government: Monarchy Governor Builds Often | | Shunned Government : Democracy - Trade Improvements | | - Offensive Land Units | | Unique Unit : Immortals - Wealth | | Replaced Unit : Swordsman | | AI Agression: [|||| ] | |--------------------------------------------------------------------------| | | | Romans - Emeror Caesar (M) | |
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