Commandos 2: Men of Courage Walkthrough :
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Walkthrough - FAQ/Walkthrough----------------------------------------------------------------------- Commandos 2: Men of Courage FAQ/walkthrough Written by Nadia Varkovsky (varkovsky@hotmail.com) Last updated October 17, 2001 (Final Version) First of all, I would like to proudly dedicate this FAQ to Grace Yeo. I love you :) Secondly, this FAQ is also dedicated to the soldiers who had courageously fought and sacrificed their lives during World War II as well as Field-Marshal Erwin Rommel a.k.a. the Desert Fox, who participated in the bomb plot designed to assassinate Hitler on July 20, 1944. Contents: 1. Updates 2. Introduction 3. Game Overview 4. General 5. Weapons 6. Equipment 7. Commando Techniques 8. Special Terms 9. Walkthrough Training Mission 1 Training Mission 2 Mission 1: The Night of The Wolves Bonus Mission 1 Mission 2: Das Boot, Silent Killers Bonus Mission 2 Mission 3: White Death Bonus Mission 3 Mission 4: Target: Burma Bonus Mission 4 Mission 5: Bridge Over the River Kwai Bonus Mission 5 Mission 6: The Guns of Savo Island Bonus Mission 6 Mission 7: The Giant in Haiphong Bonus Mission 7 Mission 8: Saving Private Smith + Bonus Mission 8 Mission 9: Castle Colditz Bonus Mission 9 Mission 10: Is Paris Burning? Bonus Mission 10 10. Credits ----------------------------------------------------------------------- 1. Updates September 30, 2001: Started the FAQ two days ago and managed to finish the single player missions up to mission two as well as their bonus missions. (Version 1.0) October 7, 2001: Finished every section in the FAQ excluding the introduction, game overview, commando technique and the walkthrough itself. I have currently finish missions 1 to 6. More will be coming soon... (Version 1.1) October 7, 2001: Just finished the walkthrough for mission seven shortly before midnight... (Version 1.2) October 9, 2001: Finished mission eight plus its bonus mission as well as the commando technique section at 1:30 am in the morning... (Version 1.3) October 11, 2001: Finished the walkthrough for both training missions as well as bonus missions three to seven excluding the fourth one at ten minutes to two in the morning. I've had enough of invasion after Saving Private Smith... Tomorrow Yuri's Revenge will be released so this walkthrough's progress might be a bit slowed especially after considering the load of work that I have to do from school as well as the sheer size of missions nine and ten... (Version 1.4) October 17, 2001: Sorry for the lack of update. Been busy playing Yuri's Revenge as well as working on the walkthrough. Finished missions nine and ten today including the bonus missions plus bonus mission four which pretty much concludes the FAQ... (Final Version) ----------------------------------------------------------------------- 2. Introduction Finally!!! After waiting forever for this game to be released, it is finally here. Oh well, what is there to say anymore? Since I wrote the walkthrough for Commandos: Beyond the Call of Duty and I have been getting many emails thanking me for my effort, I decided to write the walkthrough for Commandos 2: Men of Courage as well to help those people out there. So I hope my effort will be able to help anyone out there who finds difficulties in this game. Believe me, it is not easy, so prepare for a long journey through the night... Please note that I'm very busy with schoolwork (I'm a grade 11 student) and updates may be very slow. I will try to update as often as I can but they will only come during weekends. This is my first FAQ so I hope you will forgive me on any mistakes and errors. If you have any critics, suggestions, comments and things to add, don't hesitate to email me at varkovsky@hotmail.com. One more thing, this FAQ is protected by the international Copyright Law so if there's anyone who wants to post this FAQ in his or her site, YOU HAVE TO LET ME KNOW FIRST!!! I've heard many stories about people plagiarizing other people's FAQ to make money and believe me, writing FAQ is not easy and to you know how it feels if your hard work is used by other people. So for all plagiarizers out there, be warned that if you do anything to my FAQ, I SWEAR THAT I WON'T LET YOU OFF THAT EASILY!!! ----------------------------------------------------------------------- 3. Game Overview Basically, Commandos 2: Men of Courage is the sequel to the best- selling Commandos: Behind Enemy Lines and its expansion pack, Commandos: Beyond the Call of Duty. The commandos are back again with three new members who are the thief, the seductress and the dog. What's even more is that they not only have to try to hamper the German war efforts like before but they also get to travel to Asian Pacific to fight the Japanese. The game is consisted of 10 missions in total. Not only that, each mission also have a bonus mission which will prolong the playing hours. The two training missions also proved to be quite a challenge for beginners as well as some refreshment for those who played the original Commandos before. What else can I say? Enjoy!!! :) ----------------------------------------------------------------------- 4. General Cameras Using the different camera distribution modes will make the mission easier to complete. You can select the various different camera modes using keys F2 to F7. Click on each camera to make it the active camera. Each camera mode lets you use zoom, use the tracking camera, etc. Access the default mode by using F2. Crawl/Get Up The best way to move around undetected is by crawling. Press the 'SPACEBAR' to make your commandos crawl or stand up again. When your men are crawling on the ground, they will only be visible in the enemy's short-range view. The Enemy They will try, by all available means, to prevent you from completing your mission objectives. Enemy soldiers can see and hear you. Their vision and hearing is divided into two areas. In the furthest areas, your men will be discovered unless they are lying flat on the ground or protected by a wall. In the nearest area, they will always be located. If they discover any of your commandos, they will shoot him. Tracking Camera Allow you to center the screen on a scenario spot or element and keep it focused there. Your hot key is 'F12'. You can also zoom in and out and use the multi-screen mode when the camera is assigned to an enemy soldier. Ladders Moving around the map using ladders. With the SHIFT button pressed, click the LMB on the ladder. You can change direction up or down or even stop when climbing a ladder by clicking the RMB. Be careful though, you can't defend yourself while on a ladder. Examine Obtain information about any item or character in the scenario. Hit key 'W'. You can examine practically everything: dead bodies, windows, boxes. You can also access the item exchange menu. Interface Consists of: -Health bar -Stamina bar -List of actions: -Functions -Items -Actions -Weapons RMB expanded menus. Moreover, if you can find: -Marker/field of view -Map -Tracking camera -Notepad -Examine -Lay down/get up -Attack mode Remember you can interact with the scenery holding SHIFT and placing the cursor on the area where you want to do it. Inventory Indicates the distribution of the items contained by the scenario elements. Displayed when you click RMB on the face of the commando or when you examine boxes, soldiers, cupboards, etc. It is divided into cells. Each item occupies a specific number of cells. Press on an item to move it to another inventory or to another spot in the scenario. Map Keep the enemy controlled by using the map. The map shows the position of enemy forces. Press the 'MAP' icon on the upper right hand side of the screen to open the map. Press on the icon again to exit. Multi-Selection You can select several of your commandos at the same time. Press the RMB and drag an area around your chosen commandos. You can also select a single commando and then add more by pressing CTRL and the number of the commando. Alternatively you can press CTRL and the face of the commando on the screen. To de-select all the commandos press '0'. Door A door closed in time can be the key to solving a mission. Keep SHIFT pressed and click LMB on the door to open or close it. You can hide behind an open door. Some doors may be closed. In cases like this, use the THIEF to pick the lock of the door. Just like your men, the enemy is also able to open and close doors. Selecting a Commando Select the most appropriate commando for each occasion. To select one of your men, press the key that corresponds to his number on the keypad. You can also click LMB on the face of the chosen commando on screen or use the selection box. Click RMB and drag the cursor until you create a selection rectangle. If you press '0' on the keypad, you will de-select the active commando. View Marker Use the marker to discover whether an area is covered by the enemy's field of vision. To use the marker, keep the ENTER or TAB keys pressed and click LMB on the spot you want to investigate. If a view sweeps over the marker, the enemy's field of vision will activate. The fields of vision of all enemies who can see that spot will light up in turn. Windows You can look through the windows of a building to find out whether it is safe to enter. Select EXAMINE and click LMB on a window. A small screen will appear that will show you the interior. Moving the mouse will allow you to move the image. If the THIEF is looking through the window, click the LMB and he will climb in. Explosive Barrels Shoot at barrels and you will experience a real explosion. Pick up a barrel using the GREEN BERET and place it next to the object you wish to blow up. Shoot at the barrel with any firearm and it will explode. It should destroy most objects and any soldiers nearby. Be careful though as this includes your men. Extreme Cold Keep your men safe in the harsh weather. The low temperatures of the Arctic missions can kill all of your men. If any of your commandos are outside then their STAMINA BAR will begin to go down. If it reaches zero then their LIFE BAR will begin to decrease. It can be avoided using an allied ARTIC SUIT or stealing one of them from an enemy soldier. Remember that the enemy suits can only be used for a limited period of time. Be careful. ----------------------------------------------------------------------- 5. Weapons Pistol Hot key 'G'. Point with the cursor and shoot with the LMB. When the target is out of range, the weapon's gun sight will be red. When you use an allied pistol, you need not worry about ammunition. You can pick up and use enemy weapons although they will have a limited amount of ammunition. Allied Pistol: Colt 1911A. German Pistol: Luger P 08. Japanese Pistol: Type 94. Piat Bazooka Hot key 'K'. Select it in the 'Weapons' section. The bazooka is an anti-tank weapon used mainly to combat enemy armored troops. It is a light weapon with massive firepower. Point with the mouse and FIRE with the LMB. To cancel the shot, press the RMB. The bazooka is to be used by the SAPPER. Some Allied soldiers may also have one of their own. The number on the icon indicates the amount of ammo left. Remote Control Bomb High power explosives that can be detonated by remote control. Hot key 'S'. Can be selected in the 'Weapons' section. Click on the spot you wish to place the bomb. Head for cover. Press the detonator in the interface function section or use the - key to detonate the bomb. It is used by the SAPPER. The number of available bombs is displayed in the icon. Fairburn Commando Knife Double-edged assault knife with a combat handle. Hot key 'A'. Can be selected in the 'Weapons' section. Point with the cursor and click LMB to attack. Click the RMB to cancel the action. It is used by the GREEN BERET and MARINE. Be careful and ensure you are not seen or you may be in for an unpleasant surprise. Hand Grenade N36M, MK1 'Mills Bomb' Explosive grenade. Hot key 'A'. Select it in the 'Weapons' section. To throw, press the LMB when over the chosen spot. You can throw grenades through doors, trap doors and windows, from both inside and outside buildings. The SAPPER is in charge of handling the grenades. An expeditious weapon, but very noisy and likely to attract attention. Rifle Hot key 'F'. Select it in the 'Weapons' section. Point the cursor and fire with the LMB. When the target is out of range, the guns sight will be shown in red. Remember, if you manage to steal an enemy rifle it will have limited ammo. Allied Rifle: Lee-Enfield No4 MK1 German Rifle: Karabiner 98K Japanese Rifle: Type 38. Sniper Rifle Hot key 'A'. Select the rifle in the 'Weapons' section. Stow the rifle by pressing the RMB. Available ammunition is scarce. You may find ammo on enemy Snipers. To shoot from a window look through it using hot key 'W' and select the rifle. To go back inside, click the RMB. Allied Rifle: M1903 .30 Springfield German Rifle: Gewehr 43. Japanese Rifle: Type 97. Sub-Machine Gun MP40 The Sub-Machine Gun is a light automatic weapon with a high rate of fire. Hot key 'M'. Select it in the 'Weapons' section. Point with the cursor and fire with the LMB. It fires in short bursts and has limited ammo. You can reload it by taking weapons from the enemy. Its long range makes it a very dangerous weapon. Anti-Personnel Mine Very efficient when used for traps and ambushes. Hot key 'O'. Select them in the 'Items' section. They are sufficiently powerful to destroy any enemies close to the explosion. Click LMB on the spot you wish to place a mine. When you plant it, don't worry about your own men, they will know where you have placed it and will avoid blowing themselves up. The Anti-Personnel Mines are used by the SAPPER. Antitank Tellermine 35 Mine Powerful explosive mine. Hot key 'P'. Select them in the 'Items' section. Click LMB on the spot you wish to place a mine. They will only explode when a vehicle passes over them. Keep this in mind when they are placed. They are used by the SAPPER. Timed Bomb Plastic explosive detonated after a short period of time. Hot key 'Y'. Select it in the 'Items' section. Once selected, click on the point you wish to plant it. The bomb will explode after a few seconds. If you decide that you no longer wish to use the bomb you can retrieve it for use at another time. But be sure you need it back as you will have very little time and a mistake could prove fatal. Trip Wire Use the DRIVER's reel to prepare an ambush. Hot key 'D'. Select it in the 'Items' section. Select the DRIVER's reel and click LMB twice in two places in the scenery to set the trap between those points. Any soldier that walks or runs past will trip on the rope and be knocked unconscious. Harpoon Gun M1922 A quick and deadly underwater weapon. Hot key 'L'. Select Harpoon Gun in the 'Weapons' section. The compressed air contained in the Harpoon Gun propels the harpoon at great speed and can cover a distance of 15 meters in a split second. This weapon makes the DIVER a lethal killer underwater. That said, the Harpoon Gun has a long reload time and many dangers can come to pass in a short period of time. Personal Flame-Thrower M2-2 Designed for use on bunkers and foxholes. Hot key 'Z'. Select it in the 'Weapons' section. The SAPPER is required to operate the Flame-Thrower. The extremely destructive power is ideal for use against an enemy ambush. The fuel reserve has a limit so try not to waste any of it. Smoke Bomb MKII Hide your men behind a curtain of smoke. Hot key 'K'. Select it in the 'Weapons' section. The cloud of smoke created by the bomb impedes the enemy's ability to locate your position. You can also use the Smoke Bomb to hide behind or alternatively confuse the enemy throwing into a group of soldiers. The gas will stop enemy view and hearing ability. Booby Trap Explosive device which is ideal for preparing ambushes. When the DRIVER's trip wire has been set, use the SAPPER to select a remote control bomb or a grenade and install it in the trap. When an enemy soldier walks or runs across the trip wire, the explosive will blow up. Don't forget to take cover. Molotov Cocktail M1934 Really useful against patrols and in ambushes. Hot key 'S'. Can be selected in the 'Weapons' section. The fireball they create will eliminate any enemy soldiers who are in the area. They can be found in crates and cupboards. Use them carefully because their number is limited. CS Grenade Neutralize enemy soldiers without killing them. Hot key 'O'. Throw the CS Grenade into a group of enemy soldiers and they will be knocked out. They can be tied up and be examined. You should act quickly because the effect doesn't last long. Mantrap DRIVER's lethal trap. Hot key 'P'. Select it in the 'Items' section. Click the LMB on the spot you want to set it. If an enemy soldier walks over it, the mantrap will close and the soldier will die. Don't be afraid about your allied soldiers because they will avoid the trap. Grappling Hook Trap Construct a simple but effective trap using the Grappling Hook. Attach the hook to the low part of a wall and select a point across from the hook and stand there with the rope in your hand. If an enemy soldier walks or runs past he will trip on the rope and be knocked unconscious. ----------------------------------------------------------------------- 6. Equipment Wirecutters Wirecutters are used to cut through barbed wire and wire fencing. Hot key 'I'. To use the Wirecutters select them in the 'Items' section and click on a wire fence. You can alternatively keep SHIFT pressed while clicking on the wire fence. Some wire fences may be electrified. In which case you have to disconnect the power source. First Aid Kit Heals injured commandos. Hot key 'C'. You can select it in the 'Items' section. Click on one of your men to heal him (including the commando carrying the first aid kit). You can heal the commando carry the first aid kit too, pressing the USE icon in their inventory and clicking on the first aid kit. You can see how many doses are left on the first aid kit icon. Cupboards Cupboards may contain interesting and useful items or can be used to store items you do not wish to carry around. You can see inside cupboards by selecting 'EXAMINE' and clicking on the cupboard you wish to search. Boxes These are scattered around the scenario. They may contain weapons, ammunition, items, etc. Metal boxes are locked in which case you must use the THIEF to open it to allow examination. Wooden boxes can be examined by any of your men. If you shoot at boxes, its contents may explode. The GREEN BERET is the only commando that can move them. Mine Detector Hot key 'D'. It detects buried mines. Select the detector in Functions and click LMB to direct the search. Stop and stow by pressing the RMB. This item is used by the SAPPER. To deactivate a live mine, place the cursor on the mine and click LMB when the 'DEACTIVATE' cursor appears. Be careful, your SAPPER will not stop when a mine is discovered and may blow himself up. Patience is important. Rope Ladder The Rope Ladder allows your commandos to reach otherwise inaccessible areas. Hot key 'E'. Select it in the 'Items' section. To place it, click on a wall or a window. The ladder cannot be placed from below. To use it, press SHIFT and click on the ladder. You can retrieve the Rope Ladder by using SHIFT and clicking LMB on its top area. Remember, you can only retrieve it from above. Lockpicks Apparently a useless bunch of wires bent in every direction. Hot key 'S'. Select it in the 'Items' section. Click the LMB on a closed door and it will open. From then on, any commando can use that door to enter or exit the house. The Lockpicks can also open supply boxes and safes, allowing you to examine the contents. Leica SLC 8x56 binoculars They are an excellent way to spy inside buildings without putting your men in danger. Hot key 'B'. Select them in the 'Actions' section in the interface. Place the cursor on a window and click LMB to see through the window. You can use them from indoors and outdoors. If you click on an enemy soldier, you will get detailed information about him. Radio Unix 38 Long-range field radio. Has a manual dynamo so it can be utilized without connecting to a power source. Keep SHIFT pressed and click on the radio to use it. It can be used by any of your commandos and by allies. In some cases you may need to find cipher codes to use it. Spike THIEF's mascot. Hot key 'A'. Select it in the 'Items' section. Click the LMB on the spot you want to send SPIKE to. He will go to the spot and jump around, distracting all enemies who hear or see him. He will then go directly back to the THIEF. Philips L12 Decoy Radio-controlled decoy. Hot key 'R'. Select it in the 'Items' section. Click LMB on a given spot on the map and you will drop the decoy on the ground. Activate the decoy with the 'R' key. The decoy will make noises to attract any enemy soldiers within its range. To turn it off, press the 'R' key again. Don't forget to pick up the decoy after you have used it. You only have one decoy. Portable Acetylene Blowtorch Very useful for field engineering tasks. Hot key 'L'. Select it in the 'Actions' section. Click LMB on the spot at which you want to use it; it will penetrate some closed metal doors. The blowtorch is not a weapon, but can be used as such in an emergency. Cigarettes Imported cigarettes. Hot key 'T'. Select them in the 'Items' section. Click on the spot you wish to throw the cigarettes to. When an enemy soldier sees the cigarettes, he will go and pick them up. You can find cigarette packs on some enemy soldiers. Diving Equipment You can stay underwater for long periods of time. Hot key 'D'. Select them in the 'Items' section. The oxygen supply allows the DIVER to stay underwater for very long periods of time. Canned Food An individual ration of concentrated food. Hot key 'V'. Select them in the 'Items' section. Replenishes your commando's health bar. Utilize the tin when one of your commandos has been injured. Remember, there is a limited number of tins, don't waste them. Keys Set of security keys. Hot key 'K'. Select them in the 'Items' section. Some doors closed due to security and need to be opened using the correct key. Look for keys in enemy clothing, cupboards and boxes. You can use them by pressing SHIFT and clicking on the locked door. Lipstick Distraction with seduction. Hot key 'S'. Select it in the 'Actions' section. Keep enemy soldiers busy using Natasha and her charms. Whilst they are distracted by her, your other commandos can sneak past or even sneak up on the enemy and take care of business. Whistle Ultrasonic whistle. Hot key 'H'. Select it in the 'Actions' section. Use the dog whistle to call Whiskey to you. He will come to you from anywhere on the map if he is able. Grappling Hook - Assault and Infiltration An indispensable tool for subtle attacks on enemy strongholds. Hot key 'S'. Select it in the 'Functions' section. Place the cursor over the wall you wish to climb and click the LMB. To retrieve the hook hold down the SHIFT and click on the top part of the rope. You can only retrieve the hook once you have scaled the wall. Enemy Uniform Hot key 'U'. To put the uniform on, click on the uniform icon in the 'Functions' section. To change back into normal clothes, click again on the UNIFORM icon or press the hot key. The uniform will permit you to pass unseen in the long-range enemy view. If you do anything suspicious while an enemy is looking at you, you will be unmasked. You can only use infantry soldiers' uniforms. Each uniform you acquire has a time limit. The amount of time left is displayed in the inventory. This figure will only decrease when the uniform is worn. Narcotic Compound MKIV-R Fast effect and powerful narcotic. Hot key 'N'. Can be selected in the 'Actions' section. It can be used on wine bottles or meat pieces. If an enemy soldier drinks it or an animal eats it then they will be knocked out. ----------------------------------------------------------------------- 7. Commando Techniques Stalk and rob an enemy soldier The THIEF can use his skill to get close to the enemies and steal item from them. Hot key 'D'. When you click on an enemy soldier, the THIEF will go and stand behind him. Wherever the enemy moves, he will follow. He can also steal from the enemy he is stalking. To do so, place the cursor on the soldier he is following. Click LMB and you will be able to see his inventory. You can then steal his belongings. But be careful, you can be seen by other soldiers. Hit, tie and gag Select the hit icon in the weapons section. Hot key 'Q'. Click on the enemy you wish to stun and your commandos will hit him. Once he is on the ground, press the SHIFT key and click on him to tie him up and prevent him from moving. With the exception of the THIEF and NATASHA, all your commandos may tie up enemy soldiers. Hit with a bottle Despite her appearance, Natasha can leave enemies in a crumpled heap on the floor with the minimum of effort. Hot key 'Q'. Select Hit with Bottle in the 'Weapons' section. Click LMB on the enemy you wish to knockout. The soldier will remain unconscious for a short while. He won't be very pleased when he wakes up! Knocking on a wall Distract the enemy by knocking on the walls. Hot key 'Q'. Select the action in the 'Weapons' section. Click on an inside wall and the commando will knock on that wall. Enemies within hearing distance will turn to see where the sound came from and may even investigate. Pick up/drop Use this option to move large items. Press the SHIFT key and click on the item you wish to pick up. Click LMB on the spot you want to drop the item. Press the RMB when you have reached the target location. In this way you can move barrels, boxes and dead enemy soldiers around the map. The commandos cannot run if they are carrying an item. Make sure that you take this into account, as this will greatly increase the time taken to move. The allies Seek their help to fulfill your mission. They are not part of your unit, but that does not mean you should send them out to be slaughtered. Use them wisely. Allied soldiers can be used in a variety of ways and can take cover in three different positions: standing, kneeling and laying down. Their ability to resist enemy attack is dependant on their position. They can operate heavy weapons such as the bazooka. Dive Your men may swim underwater. Hot key 'B' to dive or return to the surface. When one of your men is swimming, select DIVE to submerge. When underwater, an oxygen bar will be displayed. If the bar reaches zero, your commando will drown. Control your commando by using the LMB. To return to the surface, select 'B'. Telephone pole Give your SNIPER the maximum advantage by placing him on top of a telephone pole and shooting from there. Climb the pole by keeping the SHIFT key pressed and clicking on the pole. You can stop climbing the pole and drop down at any time by pressing the RMB. The GREEN BERET and THIEF are also able to climb poles and swing around cables. Slip through a hole The THIEF may access areas that are inaccessible to the rest of your men. The THIEF must be in the crawl position to pass through the hole. While pressing the SHIFT, click the LMB on the hole you wish to crawl through. Bury oneself The GREEN BERET can bury himself in some types of terrain to evade enemy detection. Hot key 'A'. Select the shovel in the 'Actions' section. Press the LMB on a surface in which it is possible to bury him. The buried commando remains invisible to enemy soldiers. To surface, click any mouse button. Climb out of a window Flee from inside a building by jumping through the window. Only the THIEF and the GREEN BERET can perform the feat of agility. To exit via a window, hold down SHIFT ad click on the desired window. The commando will either land on the floor, cling to the windowsill or hang from a telephone wire, depending on which window you have clicked on. Climb Use the THIEF to climb walls. While keeping SHIFT pressed, click the LMB on the chosen wall. Some walls will allow sideways movement. While climbing, a stamina bar is displayed. The bar slowly decreases over time. If the bar reaches zero, the thief will fall to the ground. This will cause injury is the fall is from a substantial height. Hiding The THIEF can hide almost everywhere. With the SHIFT button pressed, click on the desired hiding place with the LMB. To come back into play, click any mouse button. Swim Take advantage of the fact that your commandos can swim across rivers and canals. To make one of your commandos enter the water, click LMB on the water. With a single click, your commando will swim at a normal speed. With a double click, he will swim faster, but also make more noise and will be easily detected. Stick to a wall Hide from the enemy by sticking close to a wall. If you place a commando next to a wall, he will stick to it. While he is sticking to the wall, he will only be visible in the enemy's short-range view even though he is standing up. He can move along the wall and remain hidden. To move him away from the wall, press the LMB. Distract with Spy Keep the enemy distracted while the rest of your men complete the objectives. Hot key 'S'. Select it in the 'Functions' section. Left click on an enemy you wish to distract. If you distract a soldier at a close range, you can order him to look and walk further away. Remember that you can only do this if you are wearing an enemy uniform. Whiskey's bark Due to his extensive training, Whiskey is able to run to enemy soldiers and bark in an attempt to attract their attention. Hot key 'A'. Select it in the 'Actions' section in the interface. Whiskey's bark distracts enemies for a short period of time at which point they resume their actions. Hiding enemy bodies Eliminate all indication of your presence behind enemy lines. You can hide the bodies of fallen enemies in tall grass and plants and even dispose of them at sea. Pick up the body by pressing SHIFT and clicking LMB on the enemy. Walk to a shore or to a patch of tall grass and click LMB holding SHIFT to drop the body. Driving vehicles All the commandos are able to drive vehicles. Press SHIFT and click LMB on the vehicle to enter. Once inside, the cursor keys control direction. Alternatively you can also click LMB to the target destination. Holding don the SHIFT key will cause the vehicle to accelerate. Specialized vehicles can only be driven by the DRIVER. In armed vehicles, you can use the Ctrl key to shoot using the vehicle's weapon, but only if the SAPPER is also inside the vehicle. Attack mode Place commandos in auto-fire positions. Commandos will automatically fire on enemy soldiers if set on attack mode. By holding down Ctrl and clicking with the RMB, the field of view will move to the desired position. You can set commandos to attack mode in either crawling or standing positions. This is by no means an easy path to victory as your soldiers can also be shot in this mode. Seduction Exploit Natasha's natural charms. Hot key 'U'. Select it in the 'Functions' section. Natasha won't be discovered by the enemy. Dressed in sexy clothes and using her lipstick, she can distract enemy soldiers so that her comrades can avoid detection. Throw a bottle Empting distraction. Hot key -. Can be selected in the 'Items' section. Enemy soldiers can refuse a good wine. When they drink it, they will be stunned for a while during which they can't see or hear allied soldiers. If narcotics have been used on the bottle, enemy soldiers will be sent to sleep until they are woken up by a comrade. ----------------------------------------------------------------------- 8. Special Terms To make everything easier, I'll address each of the commandos by their nicknames: Green Beret: Tiny Sniper: Duke Marine: Fins Sapper: Inferno Driver: Tread Spy: Spooky Thief: Lupin Seductress: Natasha Dog: Whiskey ----------------------------------------------------------------------- 9. Walkthrough ATTENTION!!! ->This walkthrough is written in the normal difficulty Training Mission 1 Location: Unknown Personnel: Inferno, Lupin Objectives: -Neutralize all the enemies at the border gate. To do this you should: 1) Get to the guard post. 2) Take the wirecutters from the metal box. 3) Cut through the barbed wire and deactivate the mines on the other side. 4) Fight the officer's group. Secondary objectives: -Obtain the contents of the wooden box. Clues: -Be careful of enemies that appear non-threatening. Walkthrough: First of all, get Inferno to get rid of the smoking soldier near the starting position then hide the body behind the small trees. Check the guard's body for a cigarette pack. Throw the cigarette pack to the road to lure the patrolling soldier when he comes back. Take him out when he does followed by the worker near the barricade and the crouching soldier to the east. Get Lupin to climb the pole and climb down at the second one. Open the crate near the guard post to find some first aid kit. Climb the pole again and climb down at the other side of the barricade. Go round the stationary soldier to the north and unlock the metal box to find some grenades and a wirecutter. Climb the pole again and go back to Inferno; pass the grenades and wirecutter to him. Cut the barbed wires and scour the area for mines. There should be seven in total. Crawl towards the officer group and lob a grenade to take them all out. The stationary soldier to the north will come to investigate. Lob the second grenade to kill him. Mission accomplished!!! *********************************************************************** Training Mission 2 Location: Unknown Personnel: Tiny, Inferno, Tread Objectives: -Rescue the allied soldiers who have split from their unit. You have to: 1) Obtain the key to the house. 2) Contact your allies. 3) Use the enemy radio to inform HQ. 4) Defend against the enemy attack. -Destroy the enemy tank. Secondary objectives: none Clues: -Obtain the contents of the boxes. -Position the allied soldiers. Walkthrough: -OBTAINING THE KEY TO THE HOUSE- Get Inferno to throw a cigarette pack slightly to the southeast so the stationary soldier who constantly look to the left and right (next to the wall slightly to the east) will come to pick it up. Take him out when he does followed by the crouching soldier south of his position earlier. Tiny should crawl to the east and take out the crouching soldier who is looking at the staircase then hide the body the brick wall nearby. Crawl further east and hide next to the wall and the small trees (in the shadows). Take out the officer then hide his body in the shadows. Check his body for the keys and take out the soldier who crawls up and down the staircase. Take out the lieutenant next followed by the soldier who is shooting at the allied soldiers then hide all three bodies somewhere safe. -GAINING ACCESS TO THE RADIO- Crawl up the staircase and look to the west. There is a soldier who crawls back and forth from the telephone pole to the crate at the north. Take out the patrolling soldier when he stops next to the pole followed by the soldier who is shooting at the allied soldiers. Head to the north and take out the soldier next to the crate. Open the crate here to find some canned food and some first aid kit. Now get Tread to ascend the staircase and wait for the lieutenant to come back and shoot at the allied soldiers from the left side of the house then lob a Molotov cocktail to take him out along with the stationary soldier there. Tiny should head around the back of the house and take out the soldier at the right side (next to the drums). Carry the barrel from the left side of the house and put it near the soldiers to the east. Shoot to barrel to take out two of three soldiers then use the pistol to kill the last one. Check the crate here to find some grenades, some Molotov cocktails and some smoke grenades. Tiny should then take out the last remaining enemy soldier outside the house. Get Inferno to lob a grenade inside through the window to kill the two soldiers inside. The door should be blasted open so get Inferno to head inside and open the chest to find some anti-tank mines and a remote control bomb before using the radio to contact headquarters. -REPELLING THE GERMAN INVASION- Group all six allied soldiers and get them to cover the road to the west of the map in crawling positions (outside the house). Inferno should then place an anti-tank mine at the end of the road (near the western edge of the map). Place the remote control bomb further down the road and then he should hide near the behind brick wall where the allied soldiers were pinned down before. Press the "launch invasion" button at the bottom right of the screen Wait a while and German soldiers will begin to appear from the road. Detonate the remote control bomb to kill some of them and Inferno should also help with his two remaining grenades. The allied soldiers covering the road will take care of the rest. When the tank finally appears, it will be destroyed by the anti-tank mine. Mission accomplished!!! *********************************************************************** Mission 1: The Night of The Wolves Location: La Pallice, France Personnel: Natasha, Lupin, Whiskey Introduction: In May 1941, after having subdued the whole of Western Europe, the German army concentrates all its efforts in the war on England, the last bastion against the expansion of the Third Reich. Having failed on their invasion of the island nation due to the superior power of the British Navy, the Germans are now concentrating on a war of attrition. England, isolated from the continent, depends on supplies, especially weapons and fuel that arrive from the other side of the Atlantic. These supplies are growing ever more scarce. The German submarine fleet, the "wolfpacks", hound on the allied convoys, which suffer enormous losses. La Pallice located on the French coast, near La Rochelle, is the most important German submarine base. Constructed like a bunker, it is an impregnable fortress. Its piers built under tons of reinforced concrete are invulnerable to aerial attacks. It is the perfect base from where to carry out the deadly patrols. It is the U-boats' lair. Objectives: -Contact the wounded ally. -Steal the office key from the General's assistant. -Steal the Enigma's machine from the General's safe. -Decipher the message using the Enigma machine. -Use the radio. -The thief must hide under a bed. Secondary objectives: -Steal the security papers. Clues: -Contact Natasha. -Disconnect the power to the electric fence. -Use the sleeping pills to knock out the assistant. -Natasha can call the general on the phone. Walkthrough: -CLANDESTINE MEETING LATE IN THE NIGHT- Get Lupin to dive into the water and swim to the north. There should be two guards standing under spotlight next to the pier. Get Lupin to ascend the staircase to the left and enter the steel door leading into the building just to the north. Natasha is the woman who is standing at the adjacent room to the right. Wait until the patrolling guard to turn his back first, then get Lupin to knock him out. He should proceed to the right and take out the other guard who is busy writing notes wile pacing around. Enter Natasha's room and open the wardrobe there. Take the cigarette, first aid kit and a piece of the bonus mission. Get Lupin to lie down and hide behind the table. The two guards who were knocked out earlier will wake up and look around. Lupin should wait until after they had finished their search before talking to Natasha. After the conversation has ended, get Lupin to hide behind the table again and stay low for the time being. Natasha should head out and open the cabinet to the north of her room to take some sleeping pills. Grab the chest in the same room as well to get some dog food. Go out from the building and Natasha should be back at the pier. Get Lupin to join her outside and simply walk to the west and enter the building there to find the wounded man and his dog. Let Lupin talk to him for now. -STEALING THE ENIGMA MACHINE- Leave Lupin there for now after talking to the wounded man. Natasha should now enter the office where she came from in the first place and go to the room at the other end. Flick the lever on the two machines inside this room to shut off power to the electric fence as well as the spotlights. Get Natasha to go to the mess hall where the general's assistant is eating. Do this by going outside the building to the pier again and take a rounding route to the west to avoid being detected by the lieutenant that is standing near the wall just outside the building (at the left side). Once Natasha is inside, check the left locker to find another bonus mission piece then grab the food and wine bottles inside. Open the right locker next to find some more food and win bottles. Check the wine racks to the right and put the sleeping pills, the wine bottles will be depicted as being green instead of red when this is done. Now wait for one of the eating guards to stand up and grab a bottle of wine. Everyone on the table will fell to the floor after drinking the wine. Scrutinize the general's assistant and get the keys to his quarters. Exit the canteen and enter the building right in front. Open the right locker to fins some sleeping pills, another piece of the bonus mission and a pack of cigarette. The left locker only contains a wine bottle and a cigarette. Natasha should head to the general's quarters and unlock the door. Check the drawers to the left to find a binocular, a cigarette and two wine bottles. Natasha should head to the barracks located to the east of the general's quarters. Check the large cabinet located next to the telephone and grab the canned food, first aid kit, wine bottle and cigarette. Check the left locker in the barracks to find a binocular, some sleeping pills; three wine bottles, a cigarette, a canned food as well as another piece of the bonus mission. The right locker will reveal a cigarette, a shears, two wine bottles, some canned food and the final piece of the bonus mission. Get Lupin to sneak his way over to the general's quarter and wait at just at the left side of the door. Natasha should now call the general with telephone in the barracks. Wait for the general to leave his quarters first then use Lupin to sneak inside. Knock out the officer inside and crack the safe. Quickly get the Enigma machine as well as the security papers inside and a cut scene will kick in. After the cut scene, Lupin can check the general's desk as well as the bookrack to find some wine bottle and cigarette. Quickly get out of there and hide nearby before the general returned. -FROM DUSK TILL DAWN- Get Natasha to access the guard shack near the gate leading outside the compound. Use the radio here to contact HQ. After the conversation, get Lupin to head into the building where the beds are located. Head inside the room at the far right when the patrolling guard is facing the other way and close the door. Now crawl under the bed and wait for dawn to arrive... Mission accomplished!!! Locations of the bonus missions (5 in total): -One piece found in cabinet inside Natasha's office. -Two pieces found in the lockers inside the mess hall. -Two pieces found in the lockers inside the barracks. *********************************************************************** Bonus Mission 1 Location: Training Mission 1 Personnel: Inferno, Lupin Objectives: -Neutralize the soldiers at the guard post. -Get the mine detector. -Deactivate all of the mines on the track. -Escape using the enemy vehicle. Secondary objectives: -Neutralize the enemy patrol. Clues: -Find some grenades. Walkthrough: Use Inferno to take out the stationary guard nearby then hide the body behind the bushes. Wait for the patrolling guard to return and as soon as he turned his back, take him out and hide the body behind the bushes as well. Now get Lupin to crawl to the telephone wires and climb the pole. Head to the northeast and take out the soldier there. Lupin should then open the box with his lockpick and find some grenades and a time bomb. Quickly climb up the pole again and take out the mechanic near the vehicle next. Open the box with the lock pick to find a mine detector and a wirecutter. Go back to Inferno and give everything to him. Now get Inferno to crawl near the patrols and lob a grenade to kill all of them. The three remaining soldiers will come to investigate. Lob a second grenade to take them out. Inferno should now detect the mines and deactivate them; there are five in total. The box near the patrols contain some first aid kit, some canned food and a wine bottle. Simply get Inferno and Lupin to enter the vehicle and drive it along the road. Mission accomplished!!! *********************************************************************** Mission 2: Das Boot, Silent Killers Location: La Pallice, France Personnel: Fins, Inferno, Spooky, Lupin, Whiskey Objectives: -Deactivate the underwater mines. -Find the prison key. -Rescue all the allied sailors. -Call the Green Beret using the radio. -Open the hangar door. -Get the Enigma codes. -Rescue the Captain. Secondary objectives: -Destroy the torpedo. -Destroy the AA guns. -Destroy the fuel tanks. Clues: -Cut the barbed wire and deactivate the landmines. -Pass the security papers to the Spy using the Dog. -Steal a vehicle. -Enter the base disguised as an official. Walkthrough: -ARRANGING A COVERT AIRBORNE OPERATION- Get Fins to dive into the water and deactivate the mines one by one. When this is accomplished, Inferno should swim to the south and head to the coast at the west. Cut the barbed wire with the shears and clear the minefield with the mine detector. Inferno should be able to defuse a total of eighteen mines. Don't forget to grab ten for Inferno himself. Inferno should then cut the second barbed wire leading inside the knock out the patrolling guard nearby. Tie him up and carry him to the wall and stay there for now. Now get Spooky to swim over to Inferno's position. Lupin should transfer the security papers to Whiskey. Get Spooky to blow the whistle and Whiskey will run out to him. Get Spooky to take the papers from Whiskey and change uniform from the tied up guard earlier. Sneak up on the officer who is standing next to the Kubelwagen near the entrance to the compound. Stab the officer with the hypodermic syringe three times to kill him then change into his uniform. Hide the body near the trees to the right and drive the car into the compound. Spooky should head to the barracks and open the large cabinet next to the phone that Natasha used the night before. Grab the binocular, the poison syringes, cigarette and the remote control bomb. Head outside again and go into the general's quarters. The general's assistant will be sitting next to the drawer to the left. Open it to find first aid kit, a knife, a cigarette, a wine bottle and the first piece of the bonus mission. Spooky should go to the canteen now and open the lockers here to find some dog food, some canned food and three wine bottles. Head to the bathing area, which is the building across from the mess hall, and open the lockers here to find some sleeping pills, syringe hypodermics, cigarette pack, first aid kit, canned food, a knife, a binocular, a shears and the second piece of the bonus mission. Exit again and head inside the bunker beneath the compound's wall just located to the northeast of the bathing area (north of the anti- aircraft gun). There are three crates in here, but the left one is locked so leave it for now. Open the middle crate to find a canned food and hypodermic syringe. Enter to the room at the right and kill the officer here with the hypodermic syringe. Additional note: The soldier sitting at the desk will hear the |
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Another Commandos 2: Men of Courage Walkthrough :
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