Commandos: Behind Enemy Lines Walkthrough :
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Walkthrough - FAQ/Walkthrough----------------------------------------------------------------------- Commandos : Behind Enemy Lines FAQ/walkthrough made by Kildread2 (Kildread2@hotmail.com) ----------------------------------------------------------------------- Contents: 1. Introduction 2. Special Terms 3. Beginner's section 1. Green Beret 2. Sniper 3. Sapper 4. Marine 5. Spy 6. Driver 7. Enemy Units 4. Walkthrough 1. Mission 1 : Baptism Of Fire 2. Mission 2 : Discret Explosion 3. Mission 3 : Backward Throttling 4. Mission 4 : An Eye For An Eye 5. Mission 5 : Blind Justice 6. Mission 6 : Leopold's Menace 7. Mission 7 : Hunting Wolves 8. Mission 8 : Fireworks 9. Mission 9 : Courtesy Call 10.Mission 10: Icare Operation 11.Mission 11: In The Soup 12.Mission 12: On the Roof 13.Mission 13: David And Goliath 14.Mission 14: D-Day Kick Off 15.Mission 15: End Of The Butcher 16.Mission 16: Fire Halt 17.Mission 17: Before Dawn 18.Mission 18: The Strength Of Hazard 19.Mission 19: Frustated Revenge 5. Credits & Legal Stuff ----------------------------------------------------------------------- 1. Introduction Well, the amount of strategy required to play this game is quite high and most impatient people get bored with the game after a while! So I've decided to come up with this FAQ/walkthrough document to help you get pass those hard missions. Don't be surprised if updates are small because it can be sometimes hard to design "the perfect run" to do a mission flawlessly. Enjoy! Friendly tip : Don't let the frustation level get too high! Shut the game down when you begin to get angry!! ----------------------------------------------------------------------- 2. Special Terms GB : In the walkthrough section, I'll put the abbreviation GB for talking about the Green Beret, makes it shorter. SN : Abbreviation to talk about the Sniper in the walkthrough section. SA : Abbreviation to talk about the Sapper in the walkthrough section. MA : Abbreviation to talk about the Marine in the walkthrough section. SP : Abbreviation to talk about the Spy in the walkthrough section. DR : Abbreviation to talk about the Driver in the walkthrough section. IN : Abbreviation to talk about the Informant in 2 specific missions. *BEEP* : When I tell you to do a *BEEP*, you must put the lure down then quickly turn it on and off to lure 1 or 2 Guards only to it. Silent Zone : When I speak of the Silent Zone, it's the area in the map where you can't do anything suspicious or being fired at without setting off the alarm. ESCAPE! : The escape is when the objectives are accomplished (The alarm is probably ringing), get the hell out of here by any means necessary! (Easier said than done) Usually, I explain this step in detail. Edge : An edge is a position where you are just a little step from being seen or out in the open. Well that's probably all of them! If you want to know anything else about special terms, e-mail me! ----------------------------------------------------------------------- 3. Beginner's section This section for beginners to explain what your different members of the group can do. Especially useful if you didn't (or can't) listen to the training section of the game! Also overview the enemies. *********************************************************************** GREEN BERET ********************************Actions******************************** LIFT AND MOVE EXPLOSIVE BARRELS : Just click on a barrel and he will pick it up and you can move with it, you can also hide corpses in barrels by clicking on a corpse when the Beret is holding a barrel. CLIMBING : The only character that can climb rough surfaces without needing a ladder. To know if a surface is climbable, just pass the cursor over it and see if you see the cursor morph into a T-like form. MOVING CORPSES : The Green Beret can pick up a corpse and put it hidden somewhere, a very useful skill. Right-click to drop a corpse. ********************************EQUIPMENT****************************** HAND ICON : Let you pick up various things. This Icon does a "Grabing" animation when you can pick something up. KNIFE : Let the Green Beret kill silently and instantly, even if the guard sees you, you might kill him before he shoots. Just remember to hide the corpses! 9MM STANDARD ISSUE PISTOL : Usual equipment, mostly used as last resort defense as it sounds the alarm usually. Can also be used to lure guards when alarms won't sound. SHOVEL : (Only available in specific missions) Let you bury in sand or snow. It takes some time to bury yourself so watch out because he stands up when doing it. Even if guards step on your body, they won't discover you. Right-click to get out. LURE : A small machine that emits white noise to lure guards, sometimes guards will only turn around to watch instead of going for the source. Ideal to kill guards in safe place because you can bring them in isolated areas using this. Remember to pick it up after use! A final note : Be aware that the Green Beret is probably the most useful character in the game and you will end up using him a lot! *********************************************************************** SNIPER ********************************Actions******************************** He can shoot his Sniper Rifle while inside a boat, useful if you need to get on safe ground and you can't. ********************************EQUIPMENT****************************** HAND ICON : Let you pick up various things. This Icon does a "Grabing" animation when you can pick something up. 9MM STANDARD ISSUE PISTOL : Usual equipment, mostly used as last resort defense as it sounds the alarm usually. Can also be used to lure guards when alarms won't sound. SNIPER RIFLE : Extremely long range, this is used to get rid of pesky, intouchable guards. Remember to be sure to hide the corpses!! This rifle is of a special kind and you usually have a rather small ammo clip. Make each bullet count! The lens of the Rifle will be in the red when you can't fire, probably because you're too far or there is something blocking the way. FIRST AID KIT : When the Driver nor the Spy is in the mission, the Sniper will have the First Aid Kit on him. Contains a varying number of doses. If you've been shot at, usually the alrm is sounded so just reload instead of trying to help up and fire at everything that moves! A final note : Mostly for use against high-placed guards that nobody else you'd be able to shot down, be aware that guards from lower levels can still see thier comrade fall, but they won't see the corpse if you let it there. Serves only at very specific locations and usually justs tag along with the group. *********************************************************************** SAPPER ********************************Actions******************************** The only character that can pick up and handles explosives. ********************************EQUIPMENT****************************** HAND ICON : Let you pick up various things. This Icon does a "Grabing" animation when you can pick something up. 9MM STANDARD ISSUE PISTOL : Usual equipment, mostly used as last resort defense as it sounds the alarm usually. Can also be used to lure guards when alarms won't sound. TRAP : This trap will kill any guard that steps in it, good to use in combination with the lure, but I usually use the knife of the Green Beret instead. If you use it, be aware that the trap only works ONCE and must be rearmed after. Guards won't see it also. (They'll see the corpse on it however!) TIMED EXPLOSIVE : This bomb is a time bomb, you put it down and it starts ticking away! It should only be used at the end of the mission before the ESCAPE! phase. You usually have those to blow up objectives only. TRIGGER EXPLOSIVE : Same firepower as the Timed version, but this one can be put down early because it can be triggered anytime. Use them before the ESCAPE! phase. You also have those for objectives only. GRENADES : Used to get rid of patrol groups, sounds the alarm immediatly usually, use them with care as you can blow yourself up if you throw them too near, You can throw them over walls also! WIRE-CUTTERS : This is simply to cut wires no extras with it and you need it only for a few missions. A final note : Usually the character that prepares the objectives elimination part, mostly tags along for the mission however. Can be useful because he has Grenades sometimes!! *********************************************************************** MARINE ********************************Actions******************************** The only character that can pilot any vessel or ship that goes in water. ********************************EQUIPMENT****************************** HAND ICON : Let you pick up various things. This Icon does a "Grabing" animation when you can pick something up. KNIFE : Let the Marine kill silently and instantly, even if the guard sees you, you might kill him before he shoots. Just remember to hide the corpses! Less useful with the Marine because he can't move corpses. 9MM STANDARD ISSUE PISTOL : Usual equipment, mostly used as last resort defense as it sounds the alarm usually. Can also be used to lure guards when alarms won't sound. PNEUMATIC BOAT : Transportable type, you can't use it to get accross rivers and pick it up the other side. Even if you took the boat from the enemies, when you use it, enemies will consider the boat as an enemy's so they'll destroy it, don't let that happen!! Always pick it up to be safe. UNDERWATER EQUIPMENT : When you get in swallow waters, you can use the equipment to swim underwater, enemies won't see you as long as you stay underwater. However, they must NOT see you submerge in the first place because they'll shoot you because they know you're under water! Using this you can get to place where other people could have trouble (except for the spy that is...) SPEARGUN : Same as the Knife, but fires at a short distance. Use the knife, it's only a fanciest way to kill silently. A final note : He still commands your water transportation and he can be used to kill isolated guards on islands. Can be very useful in certain situations. *********************************************************************** SPY ********************************Actions******************************** INCOGNITO MOVING : When he has the Officer Uniform, he can move around the map like an enemy soldier, as long as he doesn't make any suspect moves, he won't be seen. MOVING CORPSES : The only other character than the Green Beret that can move corpses, truly useful because of his injection skill. ********************************EQUIPMENT****************************** HAND ICON : Let you pick up various things. This Icon does a "Grabing" animation when you can pick something up. 9MM STANDARD ISSUE PISTOL : Usual equipment, mostly used as last resort defense as it sounds the alarm usually. Can also be used to lure guards when alarms won't sound. LETHAL INJECTION : Works like the Knife, but a little slower and it doesn't leave any blood stains, a clean kill. Be sure to hide the corpse somewhere! Also, don't move using this cursor because you'll blow your cover that way! ENEMY UNIFORM : When your cover is blown, the uniform is automaticly removed, if you're safe again (Out of enemies Sight Range) you can put it on again. DISTRACT : Using the rank of the uniform he is wearing, the Spy will distract guards to look away from thier normal points, distraction can be maintained indefinetly. You can even distract patrol groups be using this on the sergent. Easily one of the best skills in the game! FIRST AID KIT : When the Driver is not a part of the mission, the First Aid Kit will be on the Spy. Contains a varying number of doses. A final note : The Spy along with the Green Beret makes up the 2 most useful characters in the game! The Spy distracts while the Green Beret cleans the way! The Spy is the best character because he can tread around the map unharmed while in disguise. *********************************************************************** DRIVER ********************************Actions******************************** He his the only character that can drive any land-based vehicules or stationary weapons. Tanks, Trucks immobile artillery. To fire a vehicule-mounted gun, hold the Ctrl button and click where you want to fire. ********************************EQUIPMENT****************************** HAND ICON : Let you pick up various things. This Icon does a "Grabing" animation when you can pick something up. 9MM STANDARD ISSUE PISTOL : Usual equipment, mostly used as last resort defense as it sounds the alarm usually. Can also be used to lure guards when alarms won't sound. FULL AUTOMATIC RIFLE : A weapon that is brute force only, kills any guard in 1 hit and fires in an arc pattern, produces too much sound to be useful. FIRST AID KIT : The Driver has a First Aid Kit to heal injuries in your group. Contains a varying number of doses. A final note : I always found that the Driver doesn't serves much through the mission, only near the end when you acquire vehicule of some sort that he his a little useful. *********************************************************************** ENEMY UNITS ISOLATED GUARD : This one is easy prey usually, it's a guard armed with a rifle (non-auto) that just stands at one place without moving (sometimes turns around). Easy kill usually. MOVING GUARD : Same as the isolated type, but they move in a patrol pattern, learn the pattern and act in consequence, you can usually get rid of them pretty easily. PATROL GROUP : from 2 to 8 (yes 8 men) in patrol, you kill 1 and they immediatly sound the alert (if possible). Extremely hard to get rid of, use caution, learn thier patrol patterns and try to sneak by unnoticed. The 1rst guard is usually an officier armed with a pistol and the others are armed with full-auto rifles. Deadly. TRANSPORT TRUCK : Nothing in particuliar, just moves across the map. Usually needed for something. Takes a few hits from guards to be destroyed so watch it if you use it. PATROL BOAT : Patrols the waters, armed with a Gatling Gun, very deadly. To get rid of or stay as low as possible. SDFKZ 231 : A small tank with a Gatling Gun, can be destroyed with continuous rifle fire, if you're good you can empty a map out with this. However, watch out for those if they're on the move as the only way to destroy this is by explosives. (Destroying them by gunfire before they shoot you down is impossible) PANZER II : Armed like the SDKFZ, however, it's invincible to gunfire. If you control it, just kill everything you see. The only way to get rid of this one is explosives too. PANZER IV : Armed with a Gatling Gun (for close-range) and a normal Cannon (For long-range). It's clearly the worst possible enemy to encounter. Don't hope to get rid of this easily. If you control it, empty the map out has you are invincible and you can easily take out other tanks. 210MM CANNON : Armed with only a Cannon, this is used to get rid of any vehicules, but it will fire on your men also, you can never acquire this vehicule for yourself. SUBMARINE : Armed with 2 torpedoes, wreck havoc in water, I don't know if you can submerge with it however. GATLING GUN : Immobile Gatling Gun, very deadly if used against you. Using it for yourself is pretty stupid because you're in plain view when you use it and can easily be overpowered. ARTILLERY BATTERY : Much like the Anti-Tank Truck, however it's immobile now, mounted there and cannot move. Used to get rid of vehicules that bother you. SURVEILLANCE BUNKER : They're here to watch out, but I think they've got a Gatling Gun also, to get rid or to stay clear of. (only explosives will destroy it) BUNKER : This is where enemies come out when the alarm is ringing. Sometimes can be destroyed with explosives. MOTORCYCLE : Used for transportation, they can go alert the base with this so watch out!!! UNDERGROUND MINES : You can't see them, but you'll know if there is one when you step near it.... You guessed it... BOOOOOMMM!!! ELEVATED GATLING GUN : Same as the normal one, but you can't reach the guard to stab him or kill him with the pistol. The only way is explosives or Sniper Rifle. BLITZ OPEL : A vehicule used to transport fuel. Highly explosive. 1 shot from any weapon will make it go BOOM! Use that as your advantage. ----------------------------------------------------------------------- 4. Walkthrough This is it, I've begun what many e-mails were urging me to do. Don't expect an "instant walkthrough" this will take time to make up. You'll have to wait for those hard missions. Sadly, it's been far too long since i touched the game that I couldn't possibly be getting back to writing a decent walkthrough for the very last missions :( *********************************************************************** MISSION 1 BAPTISM OF FIRE ******************************BACKGROUND******************************* Norway, February 1941. Norway is occupied by the Germans since the withdrawal of Narvik, in June of last year. The Luftwaffe is occuping the airfields of Trondheim, Herdla and Stavanger. Those strategic locations make all the northern sea accessible for German bombers. The first mission of your team is to attack the lightly-defended radio station of Sola. For an infiltration mission for Stavanger's airfield. This will interrupt the enemies' radio communications for a couple of hours and will delay german reinforcements. Montague Smith will now brief you. *******************************BRIEFING******************************** You must destroy the radio station. Your first problem is that the members of your team where dispatched at different positions, the Green Beret, the Driver and the Marine. Steal a Boat and regroup your team. On the island, use explosives barrels to destroy the station. Good luck! ******************************SCRAPBOOK******************************** DATE: February 20th, 1941 LOCATION: Sola, Stavanger MISSION: Baptism Of Fire - The Driver and the Green Beret must regroup at the pier. - It would be wise to steal a pneumatic boat. - Your team must get on the north island. - The Driver must use the Gatling Gun. - Use the Explosive Barrels to destroy the station. - Remember! Guards can see your footsteps in the snow! ******************************ENEMY FORCES***************************** - 4 Moving Guards - 3 Isolated Guards - 1 Patrol Group of 2 men - 1 Patrol Group of 3 men - 1 Gatling Gun Operator *SILENT ZONE* The entire map is safe. **************************TEAM AND EQUIPMENT*************************** -GREEN BERET- -Hand Icon -Knife -9mm Standard Issue Pistol -Lure -Shovel -5 Explosive Barrels (On site) -MARINE- -Hand Icon -Knife -9mm Standard Issue Pistol -Spear Gun -Underwater Equipment -Pneumatic Boat (On site) -DRIVER- -Hand Icon -9mm Standard Issue Pistol -Full-Auto Rifle -First Aid Kit (6 doses) -Transport Truck (On site) -Gatling Gun (On site) *****************************WALKTHROUGH******************************* -REGROUP THE TEAM Move the GB in the corner of the wall to his left (the lower corner) and fire shots of the pistol to attract the guard and kill him when he gets in sight. Move the GB near the wall that's to the left of the house (Crouch down because the patrol could see you when you get near it). When the patrol turns back, climb up and down the other side, kill the guard with the knife and move the corpse behind the house. Move the DR a little down and fire some shots with the pistol to lure the patrol to you, kill them has they get in sight. Put the GB and DR on the left side of the house. With the MA, fire some shots to lure the nearest guard to him, kill him when you can. Move the MA to the right of the rocks near the trees in the middle of this island, fire some shots to lure the 2 guards remaining, kill them when they're in sight. Get on the boat and go to the pier on the south island and get the GB and DR on board. -DESTROYING THE STATION Disembark to the south of the leftmost house, hide everyone near the house and don't forget to pick up your boat! When all of the men in the patrol group are looking to the right, run and kill the Gatling Gun Operator with the knife, move the corpse where you hid your men. Now do some ruckus with your pistols to attract the patrol group, kill them as they get in sight. Use the GB to move the barrel north of the station in front of it. Use the DR to control the Gatling Gun and fire on the barrel! Enjoy the fire and MISSION ACCOMPLISHED! *********************************************************************** MISSION 2 DISCRET EXPLOSION ******************************BACKGROUND******************************* March 1941. Operation Claymore, the first important invasion in Norway, ia accepted. The objectives : destroy the industrials districts and merchant ships of the Lofoten Islands, recruit local people to make prisonner the allies of Vidkun Quisling, the head in chief of the collaborators. Your men will disembark near Stamsund, sneak into an heavily-fortified camp near Storfjord to distract the patrols and guards and destroy the fuel storage that's there. This will reduce greatly the range of action of enemy tanks. *******************************BRIEFING******************************** Your team will start from the south. The fuel depot is located in the northern part of the camp, look out for those bunkers because enemy troops are standing by and will come out when the alarm rings. Also, the buildings with the flags can also be used as prisons, if one member of your team is caught, there is a chance that he'll be kept there. When you've destroyed the fuel depot, steal a Truck and escape by the south-east route. Good luck! ******************************SCRAPBOOK******************************** DATE: March 1rst, 1941 LOCATION: Stamsund, Lofoten Islands MISSION: Discret Explosion - All buildings with flags contain troops that will come out at the slightest alert! - Your Driver can steal a Truck to help escaping through the east route. - If one of your group is captured, he will be transferred in one of the prisons where you can free him. ******************************ENEMY FORCES***************************** - 6 Moving Guards - 1 Isolated Guards - 1 Patrol Group of 4 men - 1 Patrol Group of 3 men - 2 Elevated Gatling Gun Operator - 1 Patrol Boat - 2 Bunkers *SILENT ZONE* Anything suspect seen or heard from (or on) the other side of the river will sound the alarm. **************************TEAM AND EQUIPMENT*************************** -GREEN BERET- -Hand Icon -Knife -9mm Standard Issue Pistol -Lure -Shovel -4 Explosive Barrels (On site) -SNIPER- -Hand Icon -9mm Standard Issue Pistol -Sniper Rifle -5 Rifle Bullets -MARINE- -Hand Icon -Knife -9mm Standard Issue Pistol -Spear Gun -Underwater Equipment -Pneumatic Boat -SAPPER- -Hand Icon -Trap -9mm Standard Issue Pistol -2 Timed Explosives -DRIVER- -Hand Icon -9mm Standard Issue Pistol -Full-Auto Rifle -First Aid Kit (6 doses) -Transport Truck (On site) *****************************WALKTHROUGH******************************* -CROSSING THE RIVER Select all of your guys and put them in the corner between the fence and the house, fire some shots. The 3 guards on this side will come to you, shoot them down and put the corpses in the corener where you were hidden. Move all the team behind the ruined wall near the river, use the SN to shoot the guy patrolling on the wall of the camp, kill him when he is near the ladder. Wait for the ship to pass, then, drop the pneumatic boat that the MA has to the LEFT of the wall and make the GB and SN embark and leave them on the LEFT of the rocks on the other side, quickly return to the southern coast and make the SA and DR embark. Everyone get out of the boat and make the MA pick it up. -INFILTRATE THE CAMP Make the GB climb the wall and pull down the ladder from above, move all of your team up, crouch down and move them near the end of the pier. Make the GB go down when the guard patrolling near the depot is facing right, crouch down. Wait for him to to face left and then face right again, as soon as he turns around, get up and run to kill him with the knife. Nobody should see you, move the corpse to the left of the depot. Move near the gate where the gate keeper cannot see you, when the guard patrolling to the south of the road faces away from there, stab the gate keeper and move the corpse at the same place as the other one. Now, make everyone board the Truck, move it on the end of the road face toward the gate. -ESCAPE!!! Make the SA put down a timed bomb where you put the corpses, make him board the Truck, prepare for escape, when the bomb blows, make the truck run full-speed (double-click) toward the end of the road, if you had put the Truck in the right position, it should dash right through the barrier (destroying it in the process) and escape on the road while receiving a couple of shots on it. MISSION ACCOMPLISHED!! (If the Truck blows up because of gun fire, wait until the patrol group is away from the road and THEN drop the bomb). *********************************************************************** MISSION 3 BACKWARD THROTTLING ******************************BACKGROUND******************************* March 1941. The decision has been made to organize many infiltrations into Norway to harrass the enemy and to force Hitler to withdraw his troops from the Mediterranean border to defend this region. Those operations must use a minimal amount of material and obtain a maximum objective. The objective of this operation is to destroy the great dam of Sysendam, situated near the hydro-electric plant of Sima, in Eidfjord. The electrical energy of all this region will be shut down and there is some possibilities that the exceedent water will destroy many important bridges in that event. *******************************BRIEFING******************************** You will start from the north, you must destroy the dam with the explosive charges from inside the lower camp, remember that only the Sapper can handles explosives!! The fence around that camp is electrified, but you can turn it off with this switch. Your Spy can play as an enemy officer, find him an uniform and all enemy forces will mistake him for one of them. This mission is not easy, you'll need to establish a perfect coordination between all of your team. Good luck! ******************************SCRAPBOOK******************************** DATE: March 14th, 1941 LOCATION: Sysendam, Eidfjord MISSION: Backward Throttling - Your men must get to the river. - The Marine must silently steal the pneumatic boat and help the Spy to get his enemy uniform. - The Spy can infiltration the southern camp and shut down the electrical fence. - The Sapper will then be able to cut the fence and infiltrate the camp to get the explosives. - You can use an explosive to get rid of the surveillance bunker near the dam. - The other explosive must be put at the base of the dam to destroy it. - Once the dam is destroyed, an allied Truck will help your men escape by the north. ******************************ENEMY FORCES***************************** - 7 Moving Guards - 17 Isolated Guards - 1 Patrol Group of 5 men - 1 Patrol Group of 3 men - 1 Gatling Gun Operator - 1 Surveillance Bunker - 4 Bunkers *SILENT ZONE* - Anything suspect or heard near the outskirts of the right camp will sound the alert. - Anything suspect or heard on the southern coast of the river will sound the alert. **************************TEAM AND EQUIPMENT*************************** -GREEN BERET- -Hand Icon -Knife -9mm Standard Issue Pistol -Lure -Shovel -MARINE- -Hand Icon -Knife -9mm Standard Issue Pistol -Spear Gun -Underwater Equipment -Pneumatic Boat (On site) -SAPPER- -Hand Icon -Trap -9mm Standard Issue Pistol -Wire Cutters -2 Timed Explosives (On site) -SPY- -Hand Icon -9mm Standard Issue Pistol -Lethal Injection -First Aid Kit (6 doses) -Enemy Uniform (On site) -Distract Icon (On site, must have uniform) *****************************WALKTHROUGH******************************* - GETTING TO THE RIVER Start by select all your team, put them in the corner, and fire a couple of shots to lure the patrol group, kill them as they get in sight. A little to the left and down, there is a small niche behind some rocks, send all the team there, put them as close as the rocks as possible and fire a couple of shots, 2 guards should come, kill them as you can. Send the GB the other side of the rocks, be sure to crouch him down before! make your way down near the river then folow the river to near the guard, when he begins to left to the left, stand up and run to kill him with the knife. Send all of the team the other side of the rocks to the right of the electric pylon. - CLEARING THE OUTPOST Go underwater with the MA and send him past the outpost to where the pneumatic boat is (You saw it in the briefing) when the guard is turns his back to you, get out of the water and kill him with the knife or speargun. Get the boat. Go back underwater and get out just after the right wall, between the wall and a stack of things. go up behind the house and kill the 2 guards near the uniform, remake your way to the left of the things. Now, go to the left of the house behind the guard watching the river, sneak behind him and kill him with the knife. Go back underwater and preapre to get out of the water betwen the wall and the guard that looks right, immediatly when the guard that patrols the inner wall turns around, get out of the water and kill him with the knife, then kill the other guard as you're already behind him. Return underwater and prepare to get out behind the isolated guard outside the camp, wait for the other remaining guard to turn around, then, get out of the water, kill the first guard with the knife and run after the patrolling guard to kill him with the knife, open the door to the outpost. Go back to where you left your team. This time, put the boat in the water and board the MA and SP in it. Leave the SP just the other side of the rocks and make him run inside the camp to get the uniform, make him board the boat again and return to where your comrades are. Unload the boat and make the MA pick it up. - SNEAKING INSIDE THE BASE Send your SP on the other side of the river (cross the dam) go south-east along the coast (OUTSIDE of the camp) when at the edge unitl the guard that patrols there turns his back to you, then kill him with the injection, let the corpse there, nobody should see it. Backtrack until you come by a rock when the coast enlarges, wait here until the guard turns his back to you, use injection to kill him then, leave the corpse near the rock and nobody should see it. Go inside the camp to turn off the fence (The switch with a red light in the briefing). Now go behind the elctrical plant to the south where there is 2 guards and 1 bomb. Kill the guard patrolling when he has his back toyou and when he is near the plant, put the corpse on the bomb, kill the other guard and put the corpse at the same place of the other. All 2 kills with the injection. Go to the right of the camp where there is only one guard alone, put yourself behind him and kill him with the injection, put the corpse to the right of the nearest power plant. Have the MA put his boat in the water, make the SA, GB and MA board it. Unload at the right of the last pylon to the right of the camp. Make the MA pick up the boat and the SA cut the fence with his wire-cutters. send everyone to the left of the nearest plant. - CLEANING THE PLACE Use the distract skill of the SP to make the guard to the left of the tower with the switch look left. Use the GB's knife to kill the left guard near the house with the bomb, put the corpse to the left of the house. Crawl around the house so you come behind the guard to the right of the bomb, kill him with the knife when he look away, move the corpse to the left of the house. Crawl around the house to come behind the guard that the Spy is distracting, kill him when nobody's watching (It's easy, don't worry) and move the corpse at the same place as the others. Distract the guard that is looking towards the bottom of the screen so that he looks up, send the GB behind him (Make sure that he is crawling). Kill that guard only when the guard patrolling to the right of the entrance is looking north-west, put the corpse behind the stack of wires. For the remaining 4 guards, you must ALWAYS watch for the patrol group north of the camp so that they can't see you killing the guards. Now, distract the guard to the right of the entrance (INSIDE the camp not OUTSIDE) so that he looks toward the house to his right, kill the guard on the left of the entrance (INSIDE again) with the knife, only when the guard patrolling outside the camp is looking north-west and the guard to the left of the entrance (OUTSIDE) is looking another way. Put the corpse behind the stack of wires (You may need to make your way around the wires to put down the corpse becuase of the other guard and remember to check the patrol group!!). Move the GB near the flag of the house nearest to the fence, go distract the guard left of the entrance so that he looks to the north-west. Check for the patrol group, wait until the guard to the right of the entrance (OUTSIDE) is looking north-west, then kill the inside guard with the knife, put the corpse in the corner near the flag. Watch the patrol group and wait for the patrolling guard to look north-west. Now, kill the patrolling AND the distracted guard using the GB's knife. Pick one corpse with the GB and one with the SP. Bring them behind the stack of wires. If you were fast enough, the patrol group should not have seen you. Send the GB back to were the others are and send the SP a little north-east of the dam. Go pick up the bombs with the SA. Have the MA put his boat in the water, board with the GB and SA. Unload the GB near the to the north (Not the outpost, but the clear area) and make him crouch, unload the SA near the surveillance bunker, crouch down. - ESCAPE! wait until the patrol group is far from the surveillance bunker, put down a bomb, embark on the boat and move the boat to the edge of the bunker sight range. When the bunker explodes, dash for the dam, unload the SA, drop a bomb, embark on the boat and move quickly to the northern coast. Unload the boat, make the MA pick it up, everyone crouch down. Wait until the Truck comes and stops then load everyone in it. MISSION ACCOMPLISHED!!! (If you get shot when fleeing the dam, reload and wait a little longer before dropping the bomb near the bunker so that the patrol group takes more time to get to the bunker) *********************************************************************** MISSION 4 AN EYE FOR AN EYE ******************************BACKGROUND******************************* In mid-March, the Blitz on England is more violent than ever. Londres, Liverpool, Glasgow and other cities are heavily damaged. Churchill accepts the evidence that they must organize various infiltrations behind the enemy lines to keep his men's morale high. The German commanders have established thier HQ in a villa of Stokkan, near the Norway city of Trondheim. Your objective is to destroy thatHQ and spread the panic in this region. *******************************BRIEFING******************************** Your starting position is to the south of the enemy HQ. Extra material has been dropped at the wrong place, your priority is to get back that equipment, remember that only specific team members can use each type of equipment. You must then destroy the HQ and flee with the patrol ship by the sea. You heavily outnumbered so, if I were you, I would hamper the enemy by capturing a Truck and destroying it in the entrance to block the way. To capture the truck, you must block the train at the intersection, then take control of the truck. That's all, Good Luck! ******************************SCRAPBOOK******************************** DATE: March 10th, 1941 LOCATION: Stokkan, Trondheim MISSION: An Eye For An Eye - Kill the enemy soldiers that are patrolling near the river's border. - Watch out for the guard with a motor-cycle, he can alert the HQ! - Find the parachute and take the equipment. - The arch in the entrance of the camp can be destroyed to prevent access to the interior of the camp. - The Sapper can use a bomb to destroy the villa. ******************************ENEMY FORCES***************************** - 10 Moving Guards - 24 Isolated Guards - 1 Patrol Group of 5 men - 5 Patrol Group of 3 men - 3 Gatling Gun Operator - 1 Motor-cycle Driver - 1 Truck Driver - 2 Bunkers *SILENT ZONE* - Anything suspect or heard near the outskirts of the HQ and immediate area will sound the alert. - Anything suspect or heard by the Motorcycle guard will make him go to the camp and sound the alarm. **************************TEAM AND EQUIPMENT*************************** -GREEN BERET- -Hand Icon -Knife -9mm Standard Issue Pistol -Lure -Shovel -SNIPER- -Hand Icon -Sniper Rifle -9mm Standard Issue Pistol -4 Rifle Bullets (3 other Bullets on site) -MARINE- -Hand Icon -Knife -9mm Standard Issue Pistol -Spear Gun -Underwater Equipment -Pneumatic Boat -Patrol Ship (On site) -SAPPER- -Hand Icon -Trap -9mm Standard Issue Pistol -3 Grenades -1 Timed Explosives (On site) -DRIVER- -Hand Icon -9mm Standard Issue Pistol -First Aid Kit (6 doses) -Full-Auto Rifle (On site) -3 Gatling Guns (On site) -Panzer II (On site) -Motorcycle (On site) -Transport Truck (On site) *****************************WALKTHROUGH******************************* -GETTING THE PANZER AND CLEANING A LITTLE Have all your team crouch down were you begin, send the GB right (crawling) until the second part of a wall. Put him in the left corner and fire some shots to lure 3 guards to you, kill them as you can. Now go in front of the destroyed house to the north, put yourself in the little corner, fire some shots and kill the 3 guards that you lured there when you can. Now go in front of the crashed train near the tracks a little north-east, fire some shots and 3 guards should come (maybe only 2, but don't worry) kill them and go in front of the rocks to the left of the map. Go near the edge of the rocks to the right then fire some shots, the patrol group + 1 guard should come. Kill the guard when he comes around the crashed train (You can barely aim on him) then kill the patrol group as they get in sight. Now, go in front of the crashed train just south of the Panzer, fire some shots, 1 guard should come (if you are in the right place) kill it then wait for the other to resume his usual watching space. Crawl behind the guard watching the river to the left of the Panzer, kill him with the knife, kill the guard near the Panzer by passing behind the Panzer and kill the guard watching the river to the right of the Panzer by stabbing him. Have all your team board the Panzer and use it to kill every gaurd on this side of the river (You can't bring it the other side, I'm sure about this). Unload the Panzer and put everyone crouched near the river (NOT on the train tracks!) when the train has passed by, send your SN on the tracks and use the Sniper Rifle to kill the guard watching from the other side (near the motorcycle. Wait for the patrol group to see the body and investigate, they'll resume thier patrol without ringing the alarm. - CLEARING THE OTHER SIDE Wait for the Train to pass again and make the GB crosse the river on the tracks by running, crouch on the other side. Go to the right of the tracks and put the GB in the lower-left corner of the first ruined wall nearest to the river, fire some shots. 3 guards and the patrol group should come by, get rid of them (you may sustain some damage, but you'll heal up later). Go north-east where there is a guard in the middle of a ruined part and he's watching the road. Stab him and put yourself in the littlecorner and fire some shots to lure a patrolling guard, kill him when he gets in sight. (Before attempting the following, make sure the patrol group is moving up and towards the camp so they won't see the corpses or hear your gunshots). Move in front of the woods to the right of the tracks, shoot the guard near the little house and kill the guard that will come investigate the body, quickly go to the right of the house and wait for the patrol group to come in range, fire some shots to lure them and kill them. Wait there for the truck to come by and shoot down the driver when he comes out to go in the small house (Don't worry, he's unarmed and won't react to your presence). Don't board the truck however, keep that for later. Go south of the road in the little corner of the rocks (To the right) where there is a guard near, wait for the train to pass and go stab the guard there and quickly return to hide in the corner to the right. One guard will come to investigate the body, kill him (If the patrol group comes by also, kill them too). For the patrol group (If they're not dead yet...), go in front of the woods just a little north of the motorcycle, fire some shots and kill them as they come. Now go to the left (or right) of the gatling gun in the woods (Just on the edge of the sight range so he doesn't sees you). When the sight range is away, run to stab him. -GETTING EQUIPPED Send the MA on the crashed Tank in the river (by going down the ladder on the bridge), and the DR, SN and SA the other side of the river. Make the DR take the Motorcycle. Send the GB, SN and SA north to the parachute, go put the Motorcycle in the middle of the intersection of the road and the tracks, unload it and send the DR north to the parachute. The train will arrive and pass on the Motorcycle making it do an emergency stop. Make the SA pick up the Timed Bomb, the SN should take the Sniper Bullets and the DR should pick up the Full-Auto Rifle. Make the DR board the Truck that you did stop there when you killed it's driver (You did it, no?). Bring the Truck near the parachute. -INFILTRATING THE CAMP Send the GB north around the woods until you're near the camp, when the guard patrolling near the camp is coming back toward it, go put your lure a little south-east of the lone tree to the south near the road, then go hide to the left of that tree, near the wall. When he is within range, make a *BEEP* and wait for the guard to reach the lure, stand up and run for the kill!! (If the guard sees you before he reaches the lure, restart and change your hiding position, also, the 2 guards at the entrance of the camp must NOT see the corpse, so watch where you put the lure down). Make the GB come back to board the Truck and send the SN on the road (crawling) where he can kill the 2 soldiers, when the guard near the barrier is looking away, kill the guard behind him, then, quickly kill the other ASAP. Nobody will see the corpses. Send the SN board the Truck and make the Truck go near the bridge. Send the SA to the right of the entrance to the camp. Unload the Truck and send the GB, SN and DR on the crashed Tank by climbing down the ladder on the bridge. Wait until the patrol group inside the camp turns thier backs to you, then crawl inside the camp and go to the right of the house to the right of the arch. Throw a Grenade near the arch and you should destroy it (Now patrol groups can't reach the camp's interior), quickly run behind the house, and lure the 2 guards that come to investigate the fallen arch with your pistol, kill them. -ESCAPE! Move behind the statue where the guard that is looking at it can't see you, move far from the statue and throw a Grenade at the guard near the statue, crawl behind the HQ (If the Grenade kills you, move a little farther from the statue next time). Put yourself far from the guard near the mansion (The one that looks toward the bottom of the screen) so you can throw a Grenade to him, throw it and crouch down immediatly, return behind the HQ. Make the MA put his boat in the water and board with the MA, GB and SN. Send the boat to the little pier near the Patrol Boat, unload the GB and SN, send the boat back to the crashed Tank. While he's going back, use the GB to stab all 3 guards remaining in the camp (Easy, they're all looking east and you're coming from the west!). Send the GB and SN in the Patrol Boat. The MA should be at the crashed Tank, board with the DR and go back to the pier of the Patrol Boat. While he's coming back, Have the SA put the bomb near the front entrance of the mansion and go inside the Patrol Boat (Don't forget to enjoy the fireworks!!) When the MA and DR are at the pier, unload the boat, have the MA pick it up and board the Patrol Boat with everyone remaining. MISSION ACCOMPLISHED!!! *********************************************************************** MISSION 5 BLIND JUSTICE ******************************BACKGROUND******************************* The allied forces were forced out of Crete in May 1941, in the same time, Liverpool and other England harbors are being destroyed with violent bombings. It's becoming a first priority to make Hitler believe that an invasion of Norway is on it's way. Your mission is to destroy a radar station near Herdla's airfield to blind the enemy's coast defenses and give major reasons to worry for the enemy. *******************************BRIEFING******************************** You will approach the complex by the south, destroy the radar antannae and flee using the small plane next to it. There is 2 access to the mountain, the aerial ropeway and the Green Beret can climb the cliff to the east. You use the phones at the base of the mountain to distract the guards, we also noticed that many entrances are mined, check the patrol of the guards and watch before you leap! This is an hard mission and I want that you all come back alive. Good Luck! ******************************SCRAPBOOK******************************** DATE: May 2nd, 1941 LOCATION: Herdla MISSION: Blind Justice - The Spy must steal an enemy uniform to disguise himself into an enemy officer. - You can use the southern phone to attract attention to the northern phone. - Your team can access to top of the mountain by taking the aerial ropeway or by climbing the cliff to the east. - We suspect that mines were placed to the south of the camp, watch the nemy's patrols to know where to step. - The Green Beret can use his Shovel to dig into the snow, so he can hide himself. - It would be wise to destroy the Bunker on top of the mountain. - Use the small plane near the antennae to get away. ******************************ENEMY FORCES***************************** - 8 Moving Guards - 9 Isolated Guards - 1 Patrol Group of 2 men - 1 Patrol Group of 3 men - 1 Patrol Group of 4 men - An unknown number of Underground Mines. - 3 Bunkers *SILENT ZONE* - Anything suspect or seen in the ENTIRE map will immediatly sound the alarm. **************************TEAM AND EQUIPMENT*************************** -GREEN BERET- -Hand Icon -Knife -9mm Standard Issue Pistol -Lure -Shovel -3 Explosive Barrels (On site) -SPY- -Hand Icon -9mm Standard Issue Pistol -First Aid Kit (6 doses) -Lethal Injection -Enemy Uniform (On site) -Distract Icon (On site, must have uniform) *****************************WALKTHROUGH******************************* -GETTING TO THE SOUTH PHONE When the guard to the left of the house you begin behind is looking toward the bottom, run to the left (with the GB), in the corner of the rocks and barrels and burrow yourself in the snow (using the Shovel). Wait until he comes investigate the footprints, get out of the snow when he is returning to his patrol (he's walking) and stab him, put the corpse in the corner and leave the lure on it. Make a *BEEP* and burrow yourself a little north of the lure, when the guard you lured there sees the sorpse and he's looking away, stab him! Pick up the lure. Move the SP in the corner with the corpses. Now, with the GB, go put the |
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Another Commandos: Behind Enemy Lines Walkthrough :
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