Cricket 2000 Walkthrough :
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Walkthrough - FAQCreated by Wayalla ----------------------------------------------------------------------- CRICKET 2000 FOR THE PC ----------------------------------------------------------------------- TABLE OF CONTENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- INFORMATION.....................................1 INTRODUCTION....................................2 GAME BASICS.....................................3 TUTORIAL........................................4 CRICKET RULES...................................5 GAME MODES......................................6 BATTING BOWLING TIPS............................7 TEAMS...........................................8 SETTINGS........................................9 WORLD CUP RULES................................10 BAKER'S INSANELY HARD CHALLENGES...............11 FREQUENTLY ASKED QUESTIONS.....................12 VERSION HISTORY................................13 EMAIL POLICY...................................14 COPYRIGHT......................................15 CREDITS + THANKS...............................16 THE END........................................17 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- NOTES TO START OFF ============================ Just afew notes you should read before continuing. BEST SETTINGS TO USE ==================================== This document was created using WordPad. Looking at my Microsoft Word, it stuffs up the formatiing, but probably not on yours. it is best viewed using WordPad if you have downloaded it onto your hard drive to use. Also, use Courier New "Western" at a size of 10 for better results if not set to that already. QUICK FIND ================== The file size of this document is small, small compared to some of the other guides that are 6 times the size of this document (Check Vice City). Anyway, if you would like to locate something in particular, then press CTRL + F to display the search box. Then type in the word you are looking for, and viola. ABOUT THE AUTHOR ======================== Wayalla's real name is Aaron baker. He resides in Adelaide, South Australia, Australia. He is currently addicted to FAQ writing, and says you should try it too. It's not hard at all, and makes good use of my spare time to help alot of people. I am a 14 year old male who has been writing FAQs for 7 months now. I am a regular on the gamefaqs boards. INFORMATION ====================== Written by Wayalla (Aaron Baker) Wayalla1(at)yahoo.com.au Version 1.0 of document. Crciket 2000 for the PC ________________________________________________ / \ | GAME: Cricket 2000 | | CONSOLE: PC, | | MAKERS: EA Sports | | GAME VERSION: European | | CATEGORY: Sports | | GUIDE TYPE: FAQ, Porbably bare boned | | CREATED BY: Wayalla | | REAL NAME: Aaron Baker | | E-MAIL: Wayalla1(at)yahoo.com.au | | AIM/CHAT: None | | GUIDE VERSION: 1.00 | | CREATED: February 2003 | | FIRST POSTED: ??????? | | LAST UPDTAED: February 03 | | CREATED USING: WordPad | | FIRST POSTED ON: www.GameFAQs.com | | CONTRIBUTOR PAGE: 24572 | | GUIDES CREATED: 12 (Incl. this) | | FILE SIZE: ?????? | \________________________________________________/ STATISTICS ================= ROUGH WORD COUNT: Pages: 22 Words: 8,823 Characters: 43,500 (No Spaces) Characters: 55,000 (With Spaces) Paragraphs: 719 Lines: 1,305 ____________ __________________________/INTRODUCTION\_______________________________ CRICKET ===================== Cricket, in my mind, is just a great sport. This game is played around the world, in many countries including teams like: Australia, South Africa, India, Pakistan, New Zealand, England and somany more other countries. This sport isn't popular in the United States, as well as 75% of the world. Many countries to no interest in it, but a great select do. Iv'e never been to somewhere like Saudi Arabia (And I really don't want to) and find out if they watch cricket or are highly into it, but don't have a team. THIS GAME =================== As I said, I like cricket, so I got this game. I haven't had it for that long, but I got it for free from a friend, so I took it. The game is great, enjoyable and all that, and I found this has no guides for it, and decided to write one. Most of the time, I might include a review, but click on the revies on gamefaqs to find out about this if you are thinking of buying it. THIS GUIDE/FAQ ====================== No FAQ? Huh, I thought. This game may be old, but I think any game that has no FAQs and is a game I really like deserves one. This is my 12th guide, I think. ___________ ________________________/GAME BASICS\__________________________________ CONTROLS ================ Of course, this is what you will need to know to pretty much play the game properly. You can have a choice of what you use is this game, you can choose from the Keyboard Buttons, or the Mouse buttons. I preffer the mouse buttons myself, but you can choose what is best for your liking. I'm not really sure if you can actually change them. Somewhere maybe you can, but I really do think so. The mouse ones really don't need changing, the keyboard ones might prove about "Awkward" for some people, but of course everyone picks it up straight away, so what am I talking about? As I said, I prefer using the mouse when batting and bowling. The main reason is because it is easier. Seriously, I hate games where you have to use the keyboard to do diffenret actions such as shooting in action games and manouvering etc. I find it too wierd because I am used to the Playstation controllers, and I would find that i would suck at playing PC games. MOUSE ~ BATTING ================= Left Click: Normal hit Right Click: Defensive stroke Together: Power stroke Run: Left Click Sprint: Continuous left click Go back: Right Click KEYBOARD ~ BATTING ========================= Z: Normal hit C: Defensive Stroke Together: Power Stroke Run: Z Sprint: Continuous MOUSE ~ BOWLING ========== Left Click: Start pace meter Left Click:(after 1st) Stop pace meter Left Click:(after 2nd) Increase pace my 50% 2 Left Clicks:(after 2nd) Decrease pace by 50% Right click: Put swing/spin on ball KEYBOARD ~ BOWLING ======================= Z: Start pace meter Z: (After 1st) Stop pace meter Z: (After 2nd) Increase pace by 50% 2 Z's: (After 2nd)Decrease pace by 50% C: Put swing/Spin on ball CLEAR THINGS UP ======================= You may just be wondering what "After First/Second" Means. I will explain it here. When bowling, you have to do several things, as in start the pace meter is always first. Then the next thing is to stop the pace meter, which is second. So if it says after first, the command can only be done after the first thing has happened. If it says after second, you have to have stopped the pace meter before you can perfrom the Decreasing or increasing the pace amount. So also the pace meter has to have started before you can stop it. ________ _______________________/TUTORIAL\______________________________________ HUH? ========== Yeah, if your new to cricket, this section will explain how to set up. 1ST: SELECT MATCH TYPE =============================== Choose what match type you want to play, weather it being a One Day International, or the Practise nets to start off. 2ND: SELECT TEAM ======================= Select your team that you want to be, all teams are nearly equal, so it makes no difference really. Also, choose what team you want to verse as well by choosing the team for the one closest on the right. 3RD: SETTING UP ===================== Here, you can go aling selecting different options. Click on the controllers and make it go to the team you want to play as. Select the options, configuration, team to change the variables. 4TH COIN TOSS ================== Choose either heads or tails, if your using the mouse, go up to select the next option. Click to accept, then if you win, select either batting or bowling the same way. 5TH PLAY THE GAME ======================== Start hitting the ball or Bowling. If you bowl first, put swing on the ball and nip it back into the batsman by pressing the right click, or the C for the keypad. If you are batting, hit the ball. _____________ ________________________/CRICKET RULES\________________________________ INTRODUCTION ===================== Cricket, in my mind, is just a great sport. This game is played around the world, in many countries including teams like: Australia, South Africa, India, Pakistan, New Zealand, England and somany more other countries. This sport isn't popular in the United States, as well as 75% of the world. Many countries to no interest in it, but a great select do. Iv'e never been to somewhere like Saudi Arabia (And I really don't want to) and find out if they watch cricket or are highly into it, but don't have a team. WICKETS ================== This section basically describes the ways that you can get out in cricket. There are alot more that listed here, but none occur in Cricket 2000, and some wickets only occur once every 2 years in real cricket. Only the main ones are out here: CAUGHT ================ The most common wicket in all of cricket, and probably the most common way anyone gets out in Cricket 2000. This happens when the player hits the ball up in the air, and the fielder/bowler/wicket keeper catches the ball on the full in their hands. BOWLED ============= Thats what those stumps are mainly for. Would would cricket be without stumps. Bowled is when the ball hits the stumps off a bowl. For example, the bowler comes in, the batter missed the ball and it hits the wickets, even if the ball nips back of the players bat. Once the ball has been touched by a fielder, it can not be bowled now. RUN OUT ============== As you probably know, you have to run in this game. If you run, and you don't make it back to the crease before the stumps are knocked down and the bails fall off, you are out. Your bat or some part of your body has to be grounded. STUMPED ============== Ever had that urge that you wanted to charge a Spin Bowler down the pitch and whack them for six? Well, lets say you do that, but take away the six part and replace it with miss the ball completely. If you are out of your crease from charging and the wicket keeper hits over the stumps, then you are stumped. LEG BEFORE WICKET ======================== Most commonly called LBW (But you can call it what you want), this happens when you are in front of the stumps and miss the ball and it hits you on the leg (or other parts in some different occasions) and it is going on to hit the stumps. This can be hard for the umpires to make decisions on, because of sing, ptich, how far down crease batter is. If the player crouches down and hits them in the shoulder and is going to go on and hit the wockets, it may be given out. OTHER ONES ================= Here are afew more "non-common" ones, in real cricket only: Hit Wicket: This happens when you accidently step back on your wickets, the bat hits the wickets (With the exclusion of running between wickets), the bails have to come off though and it doesn't matter what part hits it. Obsurcing the Field: Happens when the player purposely knocks the ball away from the feilder, and things like that. Meh, I realy can't think of anymore. There is one called Time out or something which means the batter hasn't got to the crease in a certain time limit. SCORING ================= Hit the ball and run to the other crease: 1 run Hit the ball, run to crease, and run back: 2 runs Hit the ball, run, come back, run again: 3 runs etc. Hit the ball to the boundry with bounces: 4 runs Hit the ball over the boundry: 6 runs Player bowls a No-ball: 1 run Player bowls a Wide: 1 run Leg by's and by's: How ever many player runs EXTRAS ============= Extras happen when the bowler namely does something worng. The first two are, but the second two maybe are not the bowlers fault, it really depends. NO BALL I ================ Number 1, No ball happens when the bowler steps his whole foot over the closest bowling line to the batsman, thw whole foot has to be over for a no ball to be called. Sliding is ok. NO BALL II ================ No ball 2 happens when the bowler bowls the ball, and it goes over the players head/shoulder. If the ball is a full toss, then it can be over the wate and it will be a no-ball. If the ball is a bouncer, then it has to be over the shoulder, or head. Bouncers are only allowed one per over for no extra. WIDE =========== Wide, really speaks for itself. Come in, if you don;t know what the word wide means, then frankly, your dumb. If the bowler bowls the ball and it goes to wide to hit, or down the leg side in one day matches, it is considered a wide. LEG BYE ============== This one is really simple. Lets just say you miss a shot, and then the ball hits you on the leg, pad and you run because you can fit a single or whatever in. The runs you made are classed as Leg Bye's and don't count to the player's score. BYE ========= This one is really simple as well. it usually happens against a spinner. If you miss the ball and the keeper misses it as well, and it goes to the boundry or you run, those are classed as byes. __________ ____________________________/GAME MODES\_______________________________ GAME MODES ================= This section tells you what different knid of matches you can play in Cricket 2000. Here they are: O.D.I =========== Also known as one day international, this is just a basic gmae, two teams, one innings each and a limited amount of overs which can be set by you in the settings section. This is just a single, friendly match, and is not a tournament. WORLD CUP ================= The biggest event in Cricket, the World Cup. All cricket teams fly to a nation to play group games vs other people in their group. It then goes into a knockout stage, where if you lose, your out. The teams play for the prestige world cup. SUPER SIX =============== As I just mentioned in World Cup, at the end, the World cup goes into a knockout round. You get to play straight into this round, without quallifying and everyhting else. If you are on easy, then you should win from here. BATTING NETS =================== Batting nets, you should all know what these are. You play in the practise nets, practising hiiting the ball and you can switch between bowling and batter. Team name and the batter can be changed around, as well as the bowler and the types of balls he bowls. A great place to come for n00bs ____________________ ________________________/BATTING/BOWLING TIPS\_________________________ BATTING TIPS ================== The basic hitting/Batting tips, right here: STROKE PLAY =============== To even play a storke, set the mode to a cone indicator. if you are using the mouse, press and hold right click and move the mouse to where you want to play the shot. If you are using the D-Pad, I think you press the C button as well as the d-pad to choose the direction of the shot. BEST SHOTS ================= Seriously, the best shot to play in the game is straight down the ground. It's simple, and scores nearly a four or six every time, when not playing on Expert mode. Come to the pitch of the ball, try to get it just as it bounces and press the left and right click together or Z and C together to perform the power shot. Once again, this is a great shot to play, but really, the main shots are up to you. This is only if you want to get a good score. TIREDNESS =============== Players never get tired. My point, you say? Keep on sprinting why you are running. This is very effective so you fit more runs in. Continuously tap left click to sprint back and forth. Keep doing this, and who knows? A 1 could easily turn into a 3. The only thing that may get tired is your finger ;) SPRINT, BUT BE CAREFUL ============================== Of course, you should now be sprinting as you run to get quicker and rack up more runs, or as the commentators say; Piling up. Anyway, to the main point. If you press the left click while in your crease, you will run again. But thin about if you don't want to, and if the ball is coming in at the same time, you may need to sprint to get in, and if you continuously press the button, it will run again, and you will be run out. If you think this may happen twoards the end of your running, start pressing the left click all the way, and when you see you have reached your crease or are near, then press the right click button to go back into the closest crease, ya see what I mean? DEFENSIVE? BAH =================== Never play defense, seriosuly, it stinks. The only time you should is when it is a bouncer or something. If the ball is spinning / swinging, this will make no difference, if the ball is swinging alot, you will just completely miss it anyway with the defensive shot. Try to always attack if possible. If you get a bouncer, then defend using the right click button. AGRESSIVE AND ATTACK =========================== Try to play with risks as well, seriously. If the ball goes through to the keeper who is far back, try and grab a run there if possible. Challenge the fielders throws all the time. Srpint the run and the keeper will either drop the ball letting you get home, or take ages to even gather it and hit the stumps. BOWLING TIPS =================== All you need to know about the bowling aspect of the game: SPIN/SWING ============== An aspect you should already know, you can swing the ball. If you don't know what that means, it means you bowl a ball, and then it curves off to the left/right/whatever, making it hard to hit. Always do this. Swing the ball back in to the bowlers. Set the swing by holding down the right click, and move the mouse in the direction you want to swing it in. Very effective this, try to bowl the batter. BETTER THAN OTHERS ====================== Seriously, in bowling, I truly think that in this game that everyone is the same as everyone in the bowling category. This just goes for scroing wickets. For example, in real life, Ricky Pointing (For australia, great batter, never bowls) in real life, his bowls will suck probably. In this game, they seem to be equal to Shane Warnes. So in other words, use different bowlers and experiments and all that stuff to give alot of bowlers a chance. The only thing I can see wrong with afew bowlers compared to others is that they can't get more opportunities for swing/spin. NOT CONSIDERED? ===================== Another effective way of getting a batter out, bowl the ball as a bouncer, in other words, put the marker for where the ball is bowled closest to where the bowler comes in to, and then set the pace to nothing. The ball will roll along, and it isn't a no ball or anything, and can still get the batter out. It is actually called a grubber, but i would be peeved if I got out by one of those. NEVER BOWL YORKERS ========================= In most cricket games, Yorkers are the best way to go, but not in this. A yorker is when you pitch the ball on the stumps, at the batsmans feet, making it hard to play in real cricket, but not this. I always get hit down the ground for 4 or 6. And the ball wont spin because it wont have time to because it is a yorker. _____ __________________________/TEAMS\______________________________________ TEAMS ============ Of course, like any other sport, cricket plays in teams of 11 people. Different countries have different teams, like soccer. All the players in Cricket 2000 are equal, no real difference in their batting abiltities, so the ratings will be for real life. AUSTRALIA ============== The best team in the world. Has one of the best spinners, and some excellent fast bowlers as well as a great batting line up. My Rating: 12/12 ENGLAND =============== Really slumped in form lately, got some good all round cricketers bat the batting line up needs improvements. My Rating: 6/12 ZIMBABWE ============= A getting better team, have some good bowlers and good batters, but not good enough to challenge the best. My Rating: 4/12 WEST INDIES ================== Slumped in form afew years ago. Have some class bowlers as well as one of the best batters in the world, Lara. My Rating: 5/12 SRI LANKA =============== Batting line up needs some work, but have a good all round team with excellent bowlers and variety. My Rating: 7/12 SOUTH AFRICA ================== Seriously one of the best teams in the world. They challenge Australia, and usually never fail under pressure. A great team. My Rating: 11/12 SCOTLAND ============== Never seen them play, and because of that, they probably arn't really that great. Their stats are ok though. My Rating: 2/12 PAKISTAN ============= A suprise team. Have great bowlers and some great batsman as well. Nice line-up and provide a great challenge. My Rating: 9/12 NEW ZEALAND ================ Superb team, very great team. Have a great batting line up, and also a very good spinner and all rounders. My Rating: 8/12 KENYA =========== Ark, not that good. I hardly ever seem then play, but on the ps version, the batting isn't good and same with bowling. My Rating: 3/12 INDIA =========== One of the best, most famous for great batters and are in the top 4 of the crcikets best teams. My Rating: 10/12 BANGLADESH =============== Bowling is pretty crap, not that good. Never really seen them bat, but I guess their goo to make it in. My Rating: 1/12 CHOOSING ================ The choice is up to you what team you want to pick. I would say Australia, but thats my opinion and non-one gives a rats about it. Choose what you like, everything is nearly the same, even if the stats say different. I bet ya I could beat Australia on Expert mode using Bangladesh. ________ __________________________/SETTINGS\___________________________________ OPTIONS ================ When you are selecting waht control system, what players in the team and all that, cycle down to the one that says "Settings." Here you can change different variables to what you want. SCROING SYTLE ==================== Imverted is for example, 2/66 which is used in alot of countries. Standard is the basic, and goes like this for example: 149/3. Inverted is wickets come first, basic is wickets come 2nd and runs come first. WEATHER ================ Weather, use the makers and choose what weather you want to play in. From dry rainy, blah blah blah. Choose what you want. MATCH TIME ================ Night, or day. The default is night, but I really prefer it in the day, it just looks like real crciket then, but choose yourself. LENGTH =============== Select how many overs you want the game to go for. Move the bar across to the right if you want more, back to the left if less. This determines how many overs are bowled by the bowling team before it's end of innings. ______________________ ____________________/WORLD CUP RULES/THINGS\___________________________ FORMAT OF THE COMPETITION ====================================== The 1999 Cricket World Cup will be contested by 12 teams which have been 'seeded' and divided into two groups: Group A Group B Sri Lanka Australia India West Indies South Africa Pakistan England New Zealand Zimbabwe Bangladesh Kenya Scotland The first phase of the competition will be the Group Matches. Each team will play every other team in its group. Points will be allocated for each match Win, Tie or No Result in accordance with the system described in Section 11 of these Playing Conditions, which will apply throughout the Tournament. Following the Group Matches the top three teams from each group will progress to the next phase, the Super Six. The teams will be placed in order of merit based on the points gained in the Group Matches and will take forward into the Super Six phase the points scored against the other teams which have qualified from their group. In the Super Six phase of competition, each of the three qualifying teams from Group A will play each of the three qualifying teams from Group B. The top four teams at the end of the Super Six phase of the competition will progress to the Semi-finals where the team placed first will play the team placed fourth and the team placed second will play the team placed third. The winners of the Semi-finals will contest the Final which will be held at Lord's. Playing Conditions The Playing Conditions for Test Matches as printed in the ICC Code of Conduct Standard Playing Conditions and Other Regulations Booklet, September 1998 will apply, except where specified. 1 Duration All matches will consist of one innings per side, and each innings will be limited to 50 six-ball overs. A minimum of 25 overs per team will constitute a match (subject to the provisions of Clause 10.1 below). Matches will be of one day's scheduled duration with one reserve day allocated (two reserve days in the case of the Final). The reserve day(s) will be used if necessary to continue a match which has not been completed on the first scheduled day. 2 Hours of Play, Intervals and Minimum Overs in the Day 2.1 Scheduled Start and Cessation Times The scheduled hours of play will be 10.45am to 6.30pm. If there is a delayed start or one or more interruptions in play, the Umpires may order extra time on the first day if they consider that a result can be obtained on that day. If the Umpires are satisfied that a result cannot be obtained on the first day, the timing for the cessation of play on that day will be 8.00pm, subject to conditions of ground, weather and light. 2.2 Sessions of Play and Intervals between Innings There will normally be two sessions of play of 3 hours 30 minutes each, separated by an interval of 45 minutes between 2.15pm and 3.00pm. The innings of the team batting second shall not commence before the scheduled time for the commencement of the second session unless the team batting first has completed its innings at least 30 minutes prior to the scheduled interval. In such circumstances, a 10-minute break will occur and the team batting second will commence its innings and the interval will occur as scheduled. Where the innings of the side batting first is delayed or interrupted, the Umpires will reduce the length of the interval. In the event of time being lost up to and including 60 minutes in aggregate, the length of the interval shall be reduced from 45 to 30 minutes. In the event of more than 60 minutes being lost in aggregate, the duration of the interval shall be agreed mutually by the Umpires, both Captains and the Referee subject to no interval being of more than 35 minutes duration or less than 10 minutes duration. In the event of disagreement, the interval shall be of 25 minutes duration. Note: Refer also to the provisions of Clause 4.2 3 Appointment of Umpires and Referees The ICC shall appoint Umpires from the World Cup Panel for On-Field and Third Umpire duties. ECB will appoint Fourth Umpires from their First Class Panel. The three participating Associate Member Countries will provide one Umpire each whom ICC will appoint for Fourth Umpire duties. The ICC shall appoint a Referee for each World Cup Match. 4 Length of Innings 4.1 Uninterrupted Matches (i.e. Matches Which Are Neither Delayed Nor Interrupted) (a) Each team shall bat for 50 (six ball) overs unless all out earlier. A team shall not be permitted to declare its innings closed. (b) If the team fielding first fails to bowl the required number of overs by the scheduled time for the cessation of the first session, play shall continue until the required number of overs has been bowled. Unless otherwise determined by the Referee, the innings of the team batting second shall be limited to the same number of overs that it bowled by the scheduled time for the cessation of the first session. The over in progress at the scheduled cessation time shall count as a complete over. The interval shall not be extended and the second session shall commence at the scheduled time (3.00 pm). The Referee may increase the number of overs to be bowled by the team bowling second if, after consultation with the Umpires, he is of the opinion that events beyond the control of the team bowling first prevented that team from bowling the required number of overs by the scheduled time for the cessation of the first innings. (c) If the team batting first is all out and the last wicket falls at or after the scheduled time for the interval, the innings of the team batting second shall be limited to the same number of overs bowled to the team batting first at the scheduled time for the interval. (d) If the team batting first is dismissed in less than 50 overs, the team batting second shall be entitled to bat for 50 overs except as provided for in (c) above. (e) If the team fielding second fails to bowl 50 overs or the number of overs as provided for in (b), (c), or (d) above by the scheduled cessation time, the hours of play shall be extended until the required number of overs has been bowled or a result achieved. (f) Penalties shall apply for slow over-rates (refer ICC Code of Conduct). 4.2 Delayed or Interrupted Matches 4.2.1 General Any rearrangement of the number of overs that may be necessary due to a delayed start or one or more interruptions in play as a result of adverse ground, weather or light conditions or any other reason, shall only be made on the second day (third day in the case of the Final). The timing and duration of all suspensions of play (including all intervals) or delays on any day will be taken into account when calculating the length of time available for either innings. (a) The object shall always be to rearrange the number of overs so that, if possible, both teams have the opportunity of batting for the same number of overs. A team shall not be permitted to declare its innings closed. A minimum of 25 overs must be bowled to the team batting second in order to constitute a match (subject to the provisions of Clause 10.1.below). Except as provided for in Clause 4.2.3 below, the calculation of the number of overs to be bowled shall be based on a rate of 14.28 overs per hour in the total time available for play up to 6.30pm on the last scheduled day of the match. If a reduction of the number of overs is required, any recalculation must not cause the match to be rescheduled to finish earlier than the original cessation time. This time may be extended to allow for one extra over for both teams to be added if required. (b) If the team fielding second fails to bowl the required number of overs by the scheduled cessation time, the hours of play shall be extended until the overs have been bowled or a result achieved. (c) The team batting second shall not bat for a greater number of overs than the team batting first unless the latter has been all out in less than the agreed number of overs. (d) Fractions are to be ignored in all calculations regarding the number of overs. 4.2.2 Delay or Interruption to the Innings of the Team Batting First (a) If the number of overs of the team batting first is reduced, a fixed time will be specified for the completion of the first session, as calculated by applying the provisions of Clauses 2.2 and Clause 4.2.1(a) (if appropriate). (b) If the team fielding first fails to bowl the required number of overs by the scheduled time for the cessation of the first session, play shall continue until the required number of overs has been bowled, and Clause 4.1(b) shall apply. (c) If the team batting first is all out and the last wicket falls at or after the scheduled time for the interval, Clause 4.1(c) shall apply. 4.2.3 Delay or Interruption to the Innings of the Team Batting Second When the innings of the team batting second has had to be reduced to less than 50 overs under the provisions of Clause 4.2.1(a), any subsequent interruption to the innings of the team batting second will result in the overs being reduced at a rate of 14.28 overs per hour for time lost. Overs will always be reduced on the basis of time lost, as above, when the innings of the team batting second has commenced at or after 3.00pm on the last scheduled day of the match. 5 Restrictions on the Placement of Fieldsmen Two semi-circles shall be drawn on the field of play. The semi-circles shall have as their centre the middle stump at either end of the pitch. The radius of each of the semi-circles shall be 30 yards (27.5m). The ends of each semi-circle shall be joined to the other by a straight line drawn on the field on the same side of the pitch. The field restriction area should be marked by continuous painted white lines or 'dots' at five-yard (4.5m) intervals, each 'dot' to be covered by a white plastic or rubber (but not metal) disc measuring seven inches (18cm) in diameter. At the instant of delivery, there may not be more than five fieldsmen on the leg side. For the first 15 overs only two fieldsmen are permitted to be outside the field restriction marking at the instant of delivery. For the remaining overs only five fieldsmen are permitted to be outside the field restriction marking at the instant of delivery. Two inner circles shall be drawn on the field of play. The circles have as their centres the centre point of the popping crease at either end of the pitch. The radius of each of the circles is 15 yards (13.72 metres). The field restriction area should be marked by 'dots'. The segment of the circles reserved for the slip positions shall not be demarcated. (Refer attached Appendix 1). In the first 15 overs there must be a minimum of two stationary fieldsmen within the 15-yard field restriction of the striker at the instant of delivery. The two stationary fieldsmen may be permitted to stand deeper than 15 yards (in the un-demarcated area) provided only that they are standing in slip, leg slip and gully positions. In circumstances where the number of overs for the team batting first is reduced, the number of overs in regard to the above fielding restrictions shall be reduced proportionately in a ratio of 15:50 (30%) in accordance with the table below. Fractions are to be ignored in all calculations re. the number of overs. Total overs in Number of overs for which above will apply Innings restrictions 25-26 7 27-29 8 30-33 9 34-36 10 37-39 11 40-43 12 44-46 13 47-49 14 50 15 Where the number of overs for the team batting second is reduced (including under the provisions of Clauses 4.1(b) and/or 4.1(c) above), the aim will be to maintain the above fielding restrictions for the same proportion of the second innings that they were maintained for the first innings (fractions to be ignored). In the event of an infringement of any of the above fielding restrictions, the square leg Umpire shall call and signal 'No Ball'. 6 Number Of Overs Per Bowler No bowler shall bowl more than 10 overs in an innings. In a delayed or interrupted match where the overs are reduced for both teams or for the team bowling second, no bowler may bowl more than one- fifth of the total overs allowed. This restriction shall not apply to the team fielding second where the provisions of Clause 4.1(b) have been applied. Where the total overs are not divisible by five, one additional over shall be allowed to the maximum number per bowler necessary to make up the balance. In the event of a bowler breaking down and being unable to complete an over, the remaining balls will be bowled by another bowler. Such part of an over will count as a full over only in so far as each bowler's limit is concerned. The scoreboard shall show the total number of overs bowled and the number of overs bowled by each bowler. 7 No Ball Short Pitched Bowling - if the ball passes or would have passed above the shoulder height of the striker standing upright at the crease, either Umpire shall call and signal 'No Ball'. The penalty shall be one run for the no ball, plus any runs scored from that delivery. 8 Wide Bowling - Judging a Wide Umpires are instructed to apply a very strict and consistent interpretation in regard to this Law in order to prevent negative bowling wide of the wicket. Any offside or legside delivery which, in the opinion of the Umpire, does not give the batsman a reasonable opportunity to score shall be called a wide. As a guide, on the leg side a ball landing clearly outside the leg stump going further away shall be called wide. A penalty of one run for a wide shall be scored if no runs are made otherwise. 9 The Ball The ECB shall provide Grade 1 BSI-approved cricket balls manufactured by Dukes. Coloured clothing, black sightscreens and white balls shall be used. Each fielding team shall have one new ball for its innings. In the event of a ball becoming wet and soggy as a result of play continuing in inclement weather or it being affected by dew, or a white ball becoming significantly discoloured and in the opinion of the Umpires being unfit for play, the ball may be replaced for a ball that has had a similar amount of wear, even though it has not gone out of shape. Either bowler or batsman may raise the matter with the Umpires and the Umpires' decision, as to a replacement or otherwise, will be final. 10 The Result 10.1 A result can be achieved only if both teams have had the opportunity of batting for at least 25 overs (subject to the provisions of Clauses 4.1(b) and 4.2.2(b) above), unless one team has been all out in less than 25 overs or unless the team batting second scores enough runs to win in less than 25 overs. All matches in which both teams have not had the opportunity of batting for a minimum of 25 overs (subject to the provisions of this clause) shall be declared 'No Result'. 10.2 Where the maximum number of overs available to both sides remains unaltered once play has commenced (other than through the application of 4.1(b)), the team scoring the higher number of runs shall be the winner. If the scores are equal, the result shall be a Tie and no account shall be taken of the number of wickets which have fallen. 10.3 If, due to suspension of play after the start of the match, the number of overs in the innings of either team has to be revised to a lesser number than originally allotted (minimum 25 overs unless the provisions of 4.1(b) or 4.2.2 (b) apply), then a revised target score (to win) should be set for the number of overs which the team batting second will have the opportunity of facing - this revised target being calculated by the Duckworth/Lewis method. The target set will always be a whole number and one run less will constitute a Tie (see Appendix 2 for full Duckworth/Lewis Regulations). Playing Conditions Page 10 - Issue 2 10.4 At the interval between innings or whenever a revised target has been set, a print-out of 'par' scores (the score for which if the match was abandoned the match would be tied) for the end of each over will be supplied to both teams' dressing rooms and to the Match Umpires, Referee and Ground Authority. 10.5 If a match is abandoned before it has been played to a conclusion and before the team batting second has received its allotted number of overs (minimum 25 overs required to constitute a match unless the provisions of Clause 10.1 apply), then the result shall be decided by the Duckworth/Lewis method. If the second innings score is equal to the 'par' score for the given number of overs remaining and wickets lost, the result shall be a Tie. 11 Points 11.1 The following points system will apply: Win 2 Tie or No Result 1 Loss 0 11.2 Group Matches In the event of teams finishing on equal points in either Group, the right to play in the Super Six stage will be decided in the following order of priority: (a) The most wins in the Group Matches. (b) When two teams have both equal points and equal wins, the team which was the winner of the Group Match played between them will be placed in the higher position. When more than two teams have equal points and equal wins, the team which was the winner of the most number of matches played between those teams will be placed in the higher position. (c) If still equal, the team with the higher net run rate in the Group Matches will be placed in the higher position (refer to 11.6 below for the calculation of net run rate). (d) If still equal, the team with the higher number of wickets taken per balls bowled in the Group Matches in which results were achieved, will be placed in the higher position. 11.2 (continued) (e) In the highly unlikely event that teams cannot be separated by (a) to (d) above this will be done by drawing lots. 11.3 Super Six Matches The six teams that qualify for the Super Six stage carry forward the points that they have gained against the other teams that have qualified from their respective groups. The points carried forward by each team are added to those they gain in the Super Six Matches, to form the Super Six league table. In the event of teams finishing on equal points at the end of the Super Six stage, the right to play in the Semi-final will be decided in the following order of priority: (a) The most wins in all of the matches throughout the competition against the other Super Six qualifiers. (b) When two teams have both equal points and equal wins, the team which was the winner of the match played between them (in either the Group or Super Six Matches) will be placed in the higher position. When more than two teams have equal points and equal wins, the team which was the winner of the most number of matches played between those teams (in both the Group and Super Six Matches) will be placed in the higher position. (c) If still equal, the team with the higher net run rate in all matches played against the other Super Six qualifiers (in both the Group and Super Six Matches) will be placed in the higher position (refer to 11.6 below for the calculation of net run rate). (d) If still equal, the team with the higher number of wickets taken per balls bowled in all of the matches throughout the competition against the other Super Six qualifiers in which results were achieved, will be placed in the higher position. (e) In the highly unlikely event that teams cannot be separated by (a) to (d) above this will be done by drawing lots. 11.4 Semi-final If a Semi-final is tied or there is no result, the team that finished higher at the end of the Super Six stage as decided by clause 11.3 shall proceed to the Final. 11.5 Final In the event of a tied Final or if there is no result in the three days allocated, the World Cup will be shared by the finalists. 11.6 Net Run Rate A team's net run rate is calculated by deducting from the average runs per over scored by that team, the average runs per over scored against that team - see 11.2(c) for the Group Matches and 11.3(c) for the Super Six matches. Only those matches where results were achieved and where the D/L method for recalculating the target score was not utilised will count for the purpose of net run rate calculations. In the event of a team being all out in less than its full quota of overs, the calculation of its net run rate shall be based on the full quota of overs to which it would have been entitled and not on the number of overs in which the team was dismissed. 12 Code of Conduct All Players, Team Officials and Umpires shall be bound by the terms of the ICC Code of Conduct. 13 Prize Money Prize Money for the 1999 Cricket World Cup totals US $1,000,000 and will be distributed as follows: Winner US $300,000 Runner-up US $150,000 Losing Semi-finalists US $100,000 each Fifth Place Super Six US $52,500 Sixth Place Super Six US $27,500 Group Match Winners US $6,000 each Group Match Losers US $3,000 each ________________________________ _________________/BAKER'S INSANELY HARD CHALLENGES\____________________ MY INSANE CHALLENGES ================================== Heh, let me just say a big thanks to HappBuhda311 for the idea of this in his Tony Hawks Pro Skater 4 guide. This section is to increase the lifespan of the game, here are some challenges that you can try and complete to become great at the game, here goes: THE BIG SCORE ================== On any difficulty, try to whack a massive score. The best place is straight down the ground. The actual difficulty determines what score you should be able to get if you try, and are all on a 50 overs match. Status bar on Easy: Whack a score of over 1,300 Status bar in the middle: Whack a score of over 1,150 Status bar on hard: Whack a score over 1,000 Doing any of these will make you a big champ and improve your batting skills. This requires about 4 every ball to get, or something like that. A six every ball will do it fine enough, good luck. HIGH STRIKE RATE ======================= Try to get every member in your team a strike rate of over 400%. This means that each batter has to at least score 4 runs every ball, even more actually. Only two players can go lower than this mark, but if any batter gets under a strike rate of 100%, you fail. Simple. To check your strike rate, when you are finished, go to team statistics or something and view your teams strike rates. __________________________ ______________________/FREQUENTLY ASKED QUESTIONS\_____________________ ------------------------------------------------------------------------ ---------------------------------------------------------------------- Q: How come this game was made in 2000 but this guide came out 3 years later? A: Because, well, I did not know about GameFAQs then, and since there are no guides for this up, I decided to write one for it know. Stop complaining and just be happy I made it. ------------------------------------------------------------------------ ---------------------------------------------------------------------- Q: Can I submit Contributions to this guide? A: Yeah, I guess so. It might be posted. ------------------------------------------------------------------------ ---------------------------------------------------------------------- Q: I have searched Ea Sports and I can't find this guide there, why not? A: Well, the main reaon in case you are dumb, is because I DO NOT WORK FOR EA SPORTS NOR DO I KNOW ANYONE IN THE COMPANY. In other words, this |
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