Delta Force: Black Hawk Down Walkthrough :
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Walkthrough - FAQ/Walkthrough-=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+= Delta Force: Black Hawk Down FAQ/Walkthrough By: Dark Vortex (Quan Jin) darkvortexfaqs@ymail.com Version 1.1 -=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+= This guide may be found on the following sites: [http://www.gamefaqs.com]--------------------------------------------[GameFAQs] [http://www.gamespot.com]--------------------------------------------[GameSpot] [http://faqs.ign.com]------------------------------------------------[IGN FAQs] [http://www.neoseeker.com]------------------------------------------[Neoseeker] [http://www.dlh.net]--------------------------------------[Dirty Little Helper] [http://www.cheats.de]----------------------------------------------[Cheats.de] [http://www.supercheats.com]--------------------------------------[SuperCheats] [http://www.honestgamers.com]------------------------------------[HonestGamers] This guide is copyright (c)2005-2006 Quan Jin -=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+= Table of Contents -=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+= 1. Introduction...............................................[1000] 2. FAQ........................................................[2000] 3. Controls...................................................[3000] 4. Walkthrough................................................[4000] 4.1. Marka Breakdown...................................[4100] 4.2. Bandit's Crossing.................................[4200] 4.3. River Raid........................................[4300] 4.4. Gasoline Alley....................................[4400] 4.5. Besieged..........................................[4500] 4.6. Radio Aidid.......................................[4600] 4.7. Russian Underground...............................[4700] 4.8. Shattered Palace..................................[4800] 4.9. Diplomatic Immunity...............................[4900] 4.10. Shore Patrol.....................................[4010] 4.11. Irene............................................[4011] 4.12. Lost Convoy......................................[4012] 4.13. Valiant Soldiers.................................[4013] 4.14. Last Stand.......................................[4014] 4.15. Mogadishu Mile...................................[4015] 4.16. Aidid Takedown...................................[4016] 5. Weapon Listing.............................................[5000] 6. Multiplayer................................................[6000] 6.1. Classes...........................................[6100] 6.2. Gametypes.........................................[6200] 7. Version History............................................[7000] 8. Legal Information..........................................[8000] 9. Credits & Closing..........................................[9000] -=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+= 1. Introduction [1000] -=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+= I was pretty surprised at the lack of complete single player guides for this game. This game isn't that unpopular (albeit a bit outdated). Within this FAQ/Walkthrough, you'll find a full single player guide that will walk you through each and every one of the campaign levels along with a weapon appendix that describes each available weapon in detail. Please note that this guide does not cover the Team Sabre expansion pack. -=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+= 2. FAQ [2000] -=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+= +-----------------------------------------------------------------------------+ [Q] What are those red arrows appearing over some doors? [A] During some missions when you come across rooms filled with enemies, you will have the option of having your allies perform a 'takedown' procedure. Use the backspace key whenever that icon comes up. Basically, one of your allies will throw a Flashbang and then begin clearing out the room for you. +-----------------------------------------------------------------------------+ [Q] How do I get past those minefields? [A] Whenever you come across a minefield, be sure to scan the area for the white sticks. Normally, they would create a path free of mines. When crossing minefields, stick very close to the white stakes to safely get across. +-----------------------------------------------------------------------------+ -=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+= 3. Controls [3000] -=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+= This sectionly highlights basic keyboard controls (the first three pages of the key sheet). To see more, press F1 in-game and use the PgUp and PgDwn to change. Look --------------------- Mouse Primary Fire ------------- Mouse Button 1 Alternate Fire ----------- Mouse Button 2 Forward ------------------ W, Up Back --------------------- S, Down Strafe Left -------------- A, Left Strafe Right ------------- D, Right Lean/Roll Left ----------- Q Lean/Roll Right ---------- E Look Up ------------------ P Look Down ---------------- . Turn Left ---------------- L Turn Right --------------- ; Prone -------------------- Z, Mouse Button 3, PgDwn Crouch ------------------- X, End Stand -------------------- C, Delete Jump --------------------- Spacebar Knife -------------------- 1 Secondary Weapon --------- 2 Primary Weapon ----------- 3 Flashbang Grenade -------- 4 Frag Grenade ------------- 5 Smoke Grenade ------------ 6 Explosive ---------------- 7 Radio Detonator ---------- 8 Medic Pack --------------- 9 Reload ------------------- R Binoculars --------------- B Night Vision ------------- N -=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+= 4. Walkthrough [4000] -=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+= The walkthrough will take you through each mission in detail and help you tackle each of them. Keep in mind that these are just MY strategies. If you have a different way of getting through a mission, that's fine. ================================ 4.1. Marka Breakdown [4001] ================================ Date: February 16, 1993 - 1530 hours Location: Marka Village, Jubba Valley Default Weapon Set: M21 (Primary), M9 Beretta (Secondary), AT4 (Accessory) * A UN convoy carrying food and supplies has broken down in the valley just north of Marka. It is suspected the militia members might try to raid the convoy and take the shipment for themselves. Board the waiting Hummvee and proceed to their location. Protect the convoy and escort it to its destination. You'll be spending a lot of this mission in the gunner seat of a Hummvee or with a Black Hawk, so don't worry about your primary weapon. The .50 will rip through enemies very easily. Wait until your Hummvee begins to move. Try not to shoot any of your allies in the other Hummvees or the civilians on the ground. As tempting as it may be, you'll fail the mission. Soon, you will begin to hear some commotion up ahead. There are a number of militia up ahead. Wait until you have a clear shot and take out the technical ahead. Look for the soldiers on the ground as well. When the Hummvee turns, begin firing upon any enemies to your left or right. Prioritize the ones holding RPG launchers! If you're hit with one, you are dead. The majority of the RPG launchers are in the hills, but be sure to take out the one by the derelict technical on your left. When you clear the valley, look to your left and destroy the two incoming technicals. After this, you will reach the convoy. Your Hummvee will park to the north. There will be 2-3 technicals moving in ahead. Aim your gun and take them all out. Your job isn't over though. Many, many enemy soldiers will begin pouring out of the hills to the left. They're small targets, so they might be a bit difficult to see. Take out as many as possible before they get too close. Eventually, you'll be called off of the Hummvee. Press the 'Use' button (default key: Shift) to dismount the .50 and meet in front of the convoy. Look at the arrow on your radar for the direction. Get used to checking your radar for objective locations. You will not encounter any resistance on your way to the Overwatch Position, so no worries. When you reach your objective, whip out your M21 (if it isn't already out) and aim at the bad guys below. There are a number of them, but you have the height advantage. Plus, your allies will provide some fire support as well. Be sure to take out the two enemies by the sandbags that are a bit further north. Once the CP is cleared, head on down. If there are any enemies remaining, be sure to put in their place. A Black Hawk will come down. Jump on and man the left minigun. Once you dust off, you'll be given a new objective. You must protect the convoy from any attacks. With the minigun, that'll be an easy task. Your first two enemies will appear to the left on the ground. Put some holes through them. The Black Hawk will turn toward another group of militia below. Be wary, as one or two of them may be holding an RPG launcher. Be sure to blow up the non-moving technical as well. The Black Hawk will receive a call from the convoy and turns toward it. Keep an eye out for any enemies on the ground. Don't worry about the right side of the helicopter; your teammate on the other gun will take care of them. And also, try not to SHOOT the convoy either. The Black Hawk will pass the convoy. Scan the ground below you for any more soldiers there. You'll fly over two enemy vehicles and a handful of militia. As long as you take the majority of them out, they shouldn't pose much of a threat. Be sure to watch out for the potential RPG launcher by the technical. In the distance, two more technicals will also appear. the Black Hawk will soon pass the convoy a second time. Help the Hummvees on the ground with the enemies in the field. Destroy any more technicals you see. Your Black Hawk will pass over the convoy another time. There should be two technicals harassing them. Watch your fire, being very careful not to accidentally hit the convoy, and take out the two. Before you reach the town, you will have to take out two more technicals below. Be careful of the RPG launcher in the hills. You'll be notified of his location. As you fly around town, another technical will appear on the dirt path ahead. Dispose of it along with the RPG launcher shortly thereafter. Finally, you will have one last technical by the convoy as you pass it again. That is it for the enemies here. Simply wait for the convoy to pull into town and the mission will be complete. ================================ 4.2. Bandit's Crossing [4002] ================================ Date: February 27, 1993 - 1930 hours Location: Jubba Valley Default Weapon Set: M16 (Primary), M9 Beretta (Secondary), Satchel Charge (Accessory) * UN Forces are attempting to distribute food and provisions to local civilians. Intel reports that Habr Gedir militia may be planning to raid the distribution center and take the supplies for their clan's use. You must prevent any militia units from taking food shipments. Secure the village and ensure that enemy reinforcements cannot reach the UN Convoy. You begin the mission on a civilian boat. Wait until you stop at the dock and then jump off. Begin moving toward the drop-off point. An explosion will ring through the air and you're told to check it out. Stop by the boxes and begin engaging the enemies to the south. Use the crates as cover. When you clear out the small force of about 10 men, move forward to the UN convoy itself. Just as you reach it, Habr Gedir trucks, carrying a number of militia, will move in. Take cover by some of the other cars in the area. The majority of your opposition will be by the UN convoy. However, there may also be some scattered farther away. A group of civilians will also evacuate around that time. DO NOT hit any of them. When they're out of the way, you can begin firing upon any enemies in the vicinity. It shouldn't take long to clear them. When you're given to go-ahead to proceed, head east to the field. There will be a bridge in the distance. Stay behind the barrels and use them as cover. There are a bunch of enemy soldiers in the following field. Take aim and knock them all down. At some point, a technical may try running through the field. There's no need to kill every single enemy here unless you're looking to perfect the mission. When enough Habr Gedir soldiers have been neutralized, you can proceed. Command will tell you to move into a run-down fishing boat to the left of the bridge (on your side). Follow the arrow on your radar to reach it. There is a health pack and ammo on the boat. Take it if you want it. Now, look toward the bridge and shoot any enemies attempting to cross. Also, take down any soldiers that you have a clear shot at on the opposite side. Your little boat will provide you enough cover to protect you from enemy fire. After a little while, you'll be notified of two technicals moving in. M16 fire will be enough to take them out on the bridge. If you don't feel like wasting your ammunition, your allies will take care of them. After the technicals have been destroyed, you will be ordered to cross the bridge and destroy the ammo cache on the far side. When crossing, be sure to take your time! You aren't in any rush, and enemies are all over the place. When you hit the other side, take down the snipers on the roof of the small, stone building in front of you. Afterwards, focus on the other militia scattered around the building. When you've cleared out enough of them to proceed, continue to the stone building and check the back. The ammo cache is right here. You only need to destroy three or four crates of guns before the entire thing blows up. Once that's gone, you will be told of multiple enemy vehicles and personnel moving in on your position. Double-time your way out of there and back to the bridge. Follow the line on your radar to the middle of the bridge. Take haste, as a number of technicals and militia are running after you. Put down your Satchel Charges in the middle of the bridge and run back to the safe side of the bridge. Before detonating the charges, make sure that your allies are off the bridge. Blow it up to finish the mission. ================================ 4.3. River Raid [4003] ================================ Date: April 27, 1993 - 0700 hours Location: Brava Village, Jubba Valley Default Weapon Set: M16/203 (Primary), M9 Beretta (Secondary), AT4 (Accessory) * An informant has given us the location of an illegal weapons shipment waiting to be transferred to the Habr Gedir. Your team will insert the target area by Black Hawk. Find and secure the weapons cache and retrieve any intel. Victor Two will be on standby if you need any assistance. You begin the mission on a Black Hawk. You'll be briefed along with the rest of your team. Wait until the Black Hawk touches down. Now, get off and begin running toward the city. You'll notice a bunch of militia pouring out of the city as well. Don't try to enter just yet. Instead, stick out there and shoot down any bandits. When you've cleared out the ones that are currently attacking you, run toward the city. The arrow points you in the direction of the warehouse. However, the area is a bit too hot to get there right now. When you move in, you will have to be careful of civilians. Do not shoot anyone with a red "X" when you aim at them. Killing too many of them will fail the mission. Take cover amongst the various houses and lean out to shoot. This will help you avoid getting hit. Stay in this general area for a little bit. After a little while longer, head to the blip on the radar. It represents a .50 Caliber. Get on it and a technical should come in from the south. Rip it apart and then focus on the other militia. Stick there a bit longer and neutralize any remaining enemies in the immediate vicinity. When this area is clear for the most part, you can continue toward the warehouse. I strongly suggest you duck in-between the buildings instead of following the main road. Therefore, when you do reach the warehouse, you can lean and pop some of the baddies without putting yourself in danger. The warehouse is guarded pretty heavily. There are Habr Gedir inside and outside. Take out the few standing outside the entrance. Duck into an alleyway for cover when facing the enemies hanging around here. Do not enter the warehouse until you've killed the majority inside. After most of the militia are dead, you can proceed into the warehouse. Keep your guard up, as some enemies could still be lurking within. Walk up to the walkway and follow it to the rear of the building. Pick up the enemy documents here. With that done, you'll be given a new objective. First, get behind the warehouse and wait for the truck to appear. You must head over to Deka and assist Victor Two. Hop on the back of the truck and you'll start moving. The way will be free of resistance apart from two technicals. The first one will begin parked by a .50 Cal. The other will appear on your left. Take out the gunner on both of those. Eventually, your truck will come to a stop by a mine field. Get off and examine the red sticks in the ground. The white sticks represent the path you must take to get past safely. Now, carefully make your way along the white sticks. When you reach the other side, you'll be near a river. Follow the blue path toward Victor Two's drop-off point. When you get near the river, take caution around the crocodiles hanging around. There is no enemy resistance along this way, so don't worry. Also, feel free to jump in the water and swim across. There's no need to try to get to the other side without getting wet. Follow the arrow to Victor Two. Pick up the health and ammo here if you need it. Then follow the path toward the city. Like before, try to stay in the hills outside the city before entering. It's best to kill as many enemies before entering. You might be overwhelmed in that case. When inside the town, proceed to Waypoint Hotel. Take your time though! There are a lot of enemies in this city as you can probably tell. The buildings allow for good cover so use them to your advantage. Near Waypoint Hotel is a dock. There are a lot of enemies around here. Also note the green boat on your radar. Don't stray too far away from it. Don't worry about seeking out the Habr Gedir; they'll come to you. Also, a Black Hawk will patrol the skies above you and provide cover fire. After about a minute, you will be told to destroy a weapons shipment boat that is leaving the docks. THAT is the boat I told you of before. Run over to it and put as many rounds into it as you can. A few shots should be enough to blow a hole right through it. When that boat is down, the mission should end. ================================ 4.4. Gasoline Alley [4004] ================================ Date: August 27, 2003 - 2015 hours Location: Mogadishu Outskirts, Somalia Default Weapon Set: M16 (Primary), M9 Beretta (Secondary), Satchel Charge (Accessory) * We have our first mission for Task Force RAnger today. Aidid's financial chief, Osman Otto, operates a warehouse where they are outfitting trucks with fifty-caliber machine guns. We need to capture those technicals and destroy them. The mission begins with you manning a .50 on a Hummvee. Once you join the convoy, get your trigger finger ready. You won't meet any reistance for a little bit. However, as soon as you round the first corner, some gunfire will ring through the air up ahead. Watch the rooftops and alleyways, but prioritize those on the roofs. The ones on the ground can be taken out by your allies. Soon, you will turn another corner. The enemies will be much more thicker here. Be wary of any RPG launchers on the surrounding rooftops. Take the enemies to the left and right. They will mostly be concentrated to your right though. The militia with regular AKs won't pose too much of a threat. However, keep an eye out for stray RPG launchers. They are the biggest danger along this stretch of road. A few minutes into the mission, an air strike will be called to take out a position ahead of you. Shortly afterwards, your Hummvee will turn another corner toward a bridge. Aim at the enemies on top of the bridge while taking out any stray militia on the ground. After you pass the bridge, you'll reach your next mission objective. Get off the Hummvee. You are told to avoid the front door of the garage for now. Go north along the waypoint line. There are enemies to the right on top of the cargo crates. Take cover amongst the shacks to your left while proceeding to your next waypoint. When you hit Bravo, take cover by the bus you see ahead of you. Look behind you and take out any enemies on the rooftops. Up ahead is a thick enemy position. Stay by the bus and try to take them down without getting hit yourself. As long as you stay in that position, you should be able to dispatch all of them without much trouble. Otto's garage is just up ahead. However, don't just rush in there. Walk up a little bit and peak to the left. There is another group of enemies here with a .50 Caliber nearby! Kill them all before they manage to gun you down. When that area is clear, you can proceed to the garage. Follow the waypoint arrow right and around the side of the garage warehouse. One or two enemies might appear in front of you so keep your guard up. At the other end of the building is the entrance into the garage. Your teammates will notify you of enemies outside on the rooftop to your right. Take him down and anyone in the immediate vicinity. Then enter the garage. Now you are going to have to clear all Habr Gedir from this building. The first room (with the two Technicals parked inside) is clear. However, the main garage has a few bad guys inside. Throw a Frag Grenade before heading in and then mop up the rest of them. There are about three Habr Gedir on the walkway above you. Take them out first and then focus on the militia on your level. Clearing the garage shouldn't take too long. When you do, walk into the room to the left and pick up a health pack and some more ammunition. Save the extra packs for later; you will probably need them then. Your job isn't complete yet. Enemies will surround the garage and attempt to take it back. Get back in the main garage bay and stay to the right side of the large garage door. Keep an eye on the upper walkway. Two or three Habr Gedir will run there. Stay clear of the main garage door as a technical will come crashing in. As long as you are to the side, you will be untouched. After the suicidal technical, a large group of militia will group outside of the garage. First, take out any enemies that occupy the side bay or door. Once your flank is secure, take the .50 Cal on the technical in the main garage bay. Quickly mow down the large group of militia outside the garage. Due to the angle of the gun, you can't hit all of the enemies stationed outside. Get off and find yourself a good spot inside the garage to shoot out. The majority of enemies will attack you from out there. However, you will still want to watch the side bay door. Bad guys will appear from there sporadically, but it's best to stay safe. When the group outside the main bay door grows in size, man the .50 Caliber again. Be sure to use it whenever the situation arises. For the most part, staying inside that garage will keep you safe. Don't run outside until you have very little resistance left. By that time, the convoy should be moving in to pick you up. Head over to the side bay and drop your Satchel Charges on the two/three technicals there. Don't detonate them yet though. Head outside and walk over to the convoy. Get onto the truck and THEN detonate the charges. The technicals inside will go up in smokes. There may still be a few enemies in the area. If you need to, take out any remaining baddies in the area. The mission will soon end. ================================ 4.5. Besieged [4005] ================================ Date: May 5, 1993 - 1330 hours Location: Mogadishu, Somalia Default Weapon Set: M16 (Primary), M9 Beretta (Secondary), Satchel Charge (Accessory) * A convoy of Pakistani U.N. soldiers are under heavy fire in grid Charlie Two. They have at least one truck destroyed and are surrounded. Get your team to their location and help them pass the roadblock that has them trapped. You begin the mission on a .50 Caliber atop a Hummvee. There are no enemies so first, so ease up on your trigger finger a bit. You will be told to avoid civilian casualties. For the first few seconds of your ride, you won't pass any opposition. However, when you see some gunfire up ahead, mow down the group of Habr Gedir at the corner. When you turn, a technical will pop up ahead of you. The man in the back is holding a RPG launcher. Quickly destroy the technical before he has a chance to fire. Keep an eye on the militia on the ground. They aren't armed with RPG launchers, but they can still hit you. When you pass a bus on your right, look ahead as a technical will bust right through the wall. Again, destroy the car quickly before the RPG launcher has a chance to fire! You will turn another corner and enter a somewhat open area. At the opposite end, three technicals will move in! Although you have some time before the RPG launchers on the back can shoot at you, you should still destroy all three technicals as quickly as possible. Your Hummvee driver will circle around the plaza area. Keep an eye behind you as another technical will attempt to surprise you as you're heading out. Shortly thereafter, you will be told to dismount the Hummvee and assist the soldiers up ahead. Get off of the .50 Caliber and run to your next objective. This area is quite hot, so immediately take cover behind the grounded truck. Don't shoot the soldiers in uniforms; they are your allies! Look above you and take out the enemies on the balconies. There are a few more up ahead. Snipe them out. When the area is clear, move up to the rest of the convoy. Look to your left and take out the militia on the rooftop and windows. There are a number of them. Make sure you don't proceed until you've cleared the windows and rooftop directly ahead of you. Afterwards, head up along the length of the convoy. When the direction changes, look to your left and kill any militia there. The last few snipers are further to the right, in the buildings. Once you've cleared the snipers from the rear building, you will be told to proceed to the bombed-out building up ahead. There are health and ammo packs scattered in the various alleyways around so check them out if you need them. When you see a clearing on your left, lean out and scan the rooftops of the building up ahead. That's the building you are supposed to get to. Take out as many militia on the rooftops as possible. Don't proceed too quickly though. Along the left side of this street are many enemies stationed in the windows. Continue with caution and make sure you take out the enemies there before they can hit you. The entrance to the building (follow the arrow on your map) is up ahead. However, there is a large number of militia flowing out of there. Before heading in, throw a Frag Grenade to clear the doorway. Stay outside and aim into the building, taking out any remaining enemies on the first floor. When the way is mostly clear, enter the building. There may still be a few scattered Habr Gedir, so keep your guard up. Along the left side of the room is a doorway leading into a hallway. Before going through though, toss a Frag Grenade to clear some enemies out of the way. When you proceed through this hallway, make sure you check all of the side rooms. There may be a few enemies hiding amongst the rubble. The staircase to the second floor is up ahead. To the left of the staircase is a health pack if you need it. Be sure you go very SLOWLY when climbing the stairs. If possible, have one of your allies go up first. Chances are, there will be a mob of Habr Gedir when you reach the second floor. A Frag Grenade would work. There are almost two dozen enemies on the second floor. Luckily, the area is a bit more open than the hallway of the previous floor. Your allies will also prove to be very helpful in covering your back. Once this floor is clear as well, you can go to the rooftop. Follow the arrow on your radar to reach it. The amount of enemies on the rooftops depends on how many you killed while at the bottom. If you took out many of them, then there won't be so many gunners up here. If not, then you will have a lot more opposition to take out. Prioritize this rooftop first and then look across the street to the left. Shoot down any Habr Gedir inside the windows across the sreet. Upon disposing of those shooters, you will be told to destroy the roadblock blocking the convoy. Before heading down, go over to the north end of the room and look down. Kill any Habr Gedir down there. Look at your radar and locate the "E" on the map. Lean out along the wall and try to find the .50 Caliber (It's the "E" on the map). Take out the person manning it. Now go ahead and head downstairs. When you reach the first floor, turn to the left. If there are any Habr Gedir here, be sure to eliminate them. Exit the building to find yourself at the front of the convoy and, of course, the roadblock. Look around to make sure the coast is clear and then run to the pile of rubble. Place your Satchel Charges on it and move back a good distance. When you're out of its blast range, detonate the charges. Say goodbye to that roadblock! ================================ 4.6. Radio Aidid [4006] ================================ Date: September 3, 1993 - 0200 hours Location: Mogadishu, Somalia Default Weapon Set: MP5 (Primary), Colt .45 (Secondary), Satchel Charge (Accessory) * The Habr Gedir clan operates a radio station in Mogadishu that is broadcasting anti-U.N. propaganda throughout the region. You've been ordered to undertake a stealth raid after nightfall to take it off the air. Being a stealth mission, remember that there is no need to kill everyone that you come across. The MP5 is silenced so I'd suggest you use that for the entire length of the mission. You begin with night vision enabled. I'd suggest leaving it on. However, if you ever want to shut it off (the green gets annoying after awhile), just press "N" on your keyboard. Your team consists of three other men so you have a pretty sizeable force anyway. Begin by heading north toward your first waypoint. There is a bad guy patrolling the street up ahead. If you want to, duck into the alleyway to your right and follow the arrow to waypoint Bravo. Be careful of any stragglers patrolling the alleyways though. You know what to do. Proceed east along the main street and shoot anyone that attempts to attack you. When you reach the corner, turn right and begin moving south. There are a number of guards hiding by the shack in the middle of the street. Move in quickly and get rid of the enemies here. Proceed behind the shack and kill any enemies by the burning barrel. Hold here and shoot down any guards up ahead of you. When it's clear, move up and turn to the left into an alleyway with a bus. Before you reach the arrow to waypoint Echo, lean out to the right. There are a number of guards by a burning barrel here. Catch them by surprise and kill them. Continue eastward, being careful of any remaining guards in the area. Up ahead should be another burning barrel with a number of Habr Gedir near it. Keep your distance and snipe the baddies. Advance toward the next waypoint and then duck into the alleyway on your right. There are a number of guards ahead of you by a streetlight. There is a health pack to your left as well. Dispose of the enemies any way you choose and proceed ahead. Enter the radio building to find a multitude of Habr Gedir. Throw a few grenades into the rooms to clear them out. When the floor is mostly secure, proceed into the generator room to the left of the entrance. Place ONE Satchel Charge on it and detonate it to destroy it. With that done, you are told to head to the roof and destroy the radio tower and transmitter. Before heading to the staircase in the back, check all of the rooms on the first floor to make sure that everyone is dead. Now, head up two sets of stairs to the second floor. There should be two enemies up ahead. Take them out and the second floor will be clear. Go up one more ramp to the third floor. Clear the enemies out of this floor and destroy the radio equipment (gunfire will be enough) you come across at the end. There are two ladders. One of them is right by the ramp leading up here and the other one is at the other side of the room. Use either one to climb up to the roof. The radio tower is located up here; destroy it using your final Satchel Charge. Don't forget about the health and ammo pack right by it. With your objective complete, make your way back to the first floor. Leave the radio building and look to the south. There is a lot of opposition in the area ahead. Camp by the radio building's entrance and take out the Habr Gedir from that position. A technical will eventually move in. Put some rounds into it to destroy it quickly. Now, follow your waypoint to X-Ray through the alleyway. There are many guards in the surrounding area. However, you will find it easiest to just run past them. A Black Hawk will assist you from the air. Before you are about reach X-Ray, be sure to clear out the Habr Gedir hiding by the shacks. When you reach X-Ray, duck into the alleyway toward Yankee. You should not meet any resistance in the alleyways. Just in case though, keep your MP5 ready. Just as you are about to reach the extraction point, lean ahead and shoot the gunner off of the technical ahead of you. Don't worry about destroying the technical. Proceed ahead and take out the gunner on the technical just ahead of the other one. The Hummvees will arrive and the mission will end. ================================ 4.7. Russian Underground [4007] ================================ Date: September 10, 1993 - 0700 hours Location: Mogadishu, Somalia Default Weapon Set: CAR15 (Primary), Colt .45 (Secondary), Satchel Charge (Accessory) * We have reports of a large Habr Gedir clan meeting happening today in a complex built by the Soviets. We're sending in teams to capture as many of them as we can find. If we're lucky, one will talk and give us information on Aidid. Wait for the Black Hawk to enter the city and drop you off on top of the building. Before heading in, look from the roof and try to take out any Habr Gedir on the ground or rooftops. Be very careful not to mistake your own allies on the ground for enemies! When you've defeated the majority of those in the ground, you will be told to enter the building. Hop down either of the two vents (at least I think they're vents) and immediately find some cover. As you probably expected, the second floor is infested with enemies. Fight your way to the center room where the staircase is located. Kill the enemies in here with a well-placed grenade and then hunt out the remaining enemies hiding in the rooms. When the second floor is clear, descend the staircase to the first floor. The other managed to capture one Habr Gedir official as you can see. However, you're responsible for getting another one. Descend the other staircase into the basement where another group is stuck behind a reinforced door. Place a single Satchel Charge at its base and stand back. Detonate it to blow it out of the way. A few enemies might attempt to take you out from behind the door. Get rid of them and head into the next area. Up ahead, a wall of reinforced glass prevents you from reaching another official. Instead, turn to the left where you will find some Habr Gedir. Clear out the enemies in these two rooms. There's nothing of interest here apart from the trapdoor at the corner of the second room. Get your Flashbangs ready as you fall through. Immediately find some cover and throw your Flashbangs out. This room is filled with Habr Gedir! Take your time when killing them and use grenades often to clear them out easily. As long as you use the crates for cover, you will not be beaten up too badly. Once the floor is clear, you will be told to proceed upstairs and follow the Tier 1 officials. However, if you go downstairs first, you will find a health and ammo pack. Now go upstairs to find yourself in the room that was originally behind the unbreakable glass. Walk into the tunnel that the Tier 1 officials ran out of. It's pretty linear so you shouldn't have much trouble finding your way. Be careful not to shoot the civilians hanging around down here though! You will only meet enemies one-by-one in the little niches along the path. Just before you reach waypoint Quebec, you should notice a "E" on your radar. That represents an emplaced .50 Caliber. Don't just run in front of it unless you want to be ripped apart. Instead, sneak up and lean out to see the enemy manning the gun. Take him down and mop up the rest of the Habr Gedir in that area. Be sure that you kill them before they run to the machine gun. Behind the emplaced weapon is a health and ammo pack. Pick it up before you continue. The rest of this tunnel is the same as before. However, try to keep your pace up as there will be enemies coming from behind you. Also be sure to kill the enemies that appear ahead of you before they shoot you. Soon, you will reach a ladder leading up. Climb it and leave the building. The Black Hawk will fly north to a clearing. Don't follow it until you clear the enemies in this area. There are a number of them so take caution. Take cover by the buildings. When this sector is clear, proceed north into the alleyway toward the Black Hawk. Take your time though because there are numerous Habr Gedir hiding in the alleyway. They can surprise you easily if you are not careful. In the next clearing, you will see the Black Hawk to your left. Before you can extract, you will need to clear out any remaining enemies hanging around here. There is one RPG launcher to your right. Prioritize it and kill him before he manages to fire. The Tier One officials are at the upper corner. Once their bodyguards are killed, they will surrender. That's pretty much it for the mission so walk over to the Black Hawk and extract. ================================ 4.8. Shattered Palace [4008] ================================ Date: September 17, 1993 - 1045 hours Location: Mogadishu, Somalia Default Weapon Set: CAR15/203 (Primary), Shotgun (Secondary), Claymore (Accessory) * A number of Tier One personalities will be meeting tonight at an old hotel complex in the city. Aidid is expected to be in attendance. Our teams will secure the complex and capture any Habr Gedir personnel. There will be many civilians in the area, so check your fire. You begin the mission riding alongside a Little Bird following Delta Team Four in the chopper up ahead. There won't be any conflict until you are well into the city. As your Little Bird slows down, look ahead because a RPG will fly right past you. The culprit is standing on the bridge up ahead. You have some time to aim and take him out before he lands a RPG on you. The hotel complex is up ahead and Delta Team Four will drop. Your job, on the Little Bird, is to try to take out as many of the Habr Gedir on the roof as possible. Feel free to use one of your CAR15/203's HE grenades. The enemies on the roof are grouped together, making the grenades very effective. As Delta Team Four hotdrops into the hotel, you will be sent to a small building nearby. Get off of the Little Bird and stay by the sandbags while looking down upon the enemies below. Try to take out as many of them as possible while on the roof. BE VERY CAREFUL NOT TO HIT THE CIVILIANS! Also, notice the two .50 Caliber machine guns stationed at the sides of the hotel to the west. Currently, they are unmanned but later on, you will need to take those guns out. When the ground is clear for the most part, run over to the hole leading into the rest of the building. First, throw a Flashbang as there are about a dozen or so Habr Gedir waiting downstairs. Quickly make your way down there and kill the militia on the top floor. Make sure this floor is secure before looking below. Throw another Flashbang into the first floor and run down. There are many enemies down here as well. Take them out as efficiently as you can and snag the health pack at the rear end of the room. Now that this building is secure, you will be told to head over to the hotel. Be sure to take out the Habr Gedir running into this building first. Run out and stay by the building's doorway. The courtyard is still hot. You should notice a lot of enemy activity toward the hotel. Stay by the doorway and shoot them down before they deal any damage. Further ahead at the sides of the hotel are the two machine guns that you saw before. This time though, they are manned. If you were to make a beeline for the hotel, the machine guns would rip you apart in seconds. Take caution and slowly move up into killing range. Shoot out both heads manning the .50 Caliber and take out any remaining enemies in the courtyard. Now, head over to the hotel entrance. There are many enemies scattered inside so take caution. The majority of them are in the center of the main room but there are some in the pockets jutting out by the entrance. Be sure to kill them all before proceeding anywhere else. There's an ammo pack in the left pocket jutting out by the entrance. Now, you have a few ways to go: upstairs, through the left doorway, or the right doorway. Don't head upstairs until you've first cleared the first floor. That means you will need to check both doorways and the hallways that follow. The doorway on the right will lead you to a health pack. The other way will bring you into a complex hallway with rooms branching off. At the end of this hallway is a staircase. Once you have cleared all Habr Gedir out of this building, you can proceed upstairs. There is one staircase at the end of the left hallway along with the stairset in the main room. Go upstairs and follow your waypoint arrow to Delta Team Four's location. The Tier One prisoners are secure here. It will be your job to ensure a safe extraction. However, that will prove to be fairly difficult as Habr Gedir are stationed outside of the hotel. You are told to take a M60, but you can choose any weapon and succeed. Because the M60 is a piece of crap (at long distances), I would suggest the M21 due to its long-range capabilities. Although it has a slow rate of fire, you still want to focus more on accuracy than pure firepower. Now, run to the staircase at the southwest corner of the hotel and climb up to the roof. Quickly establish a vantage point at waypoint Whiskey. There are a multitude of enemies to your left, right, and directly across the courtyard. First, focus on the enemies to your right (in the windows) and then take out a few to your right (on the bridge). Don't worry if you don't get them all up there. You want to focus on the buildings directly across the courtyard; they will pose the biggest threat to the extracting team. You don't need to kill them all, but you do want to take out enough of them so that Delta Team Four can get out. Once the convoy is out, you can board the incoming Little Bird and finish the mission. ================================ 4.9. Diplomatic Immunity [4009] ================================ Date: September 24, 1993 - 1430 hours Location: Mogadishu, Somalia Default Weapon Set: CAR15 (Primary), Colt .45 (Secondary), Claymore (Accessory) * A number of captured Habr Gedir were being transferred to UNOSOM II |
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