Demigod Walkthrough :
This walkthrough for Demigod [PC] has been posted at 18 May 2010 by bradm and is called "Demigod Ability FAQ". If walkthrough is usable don't forgot thumbs up bradm and share this with your freinds. And most important we have 4 other walkthroughs for Demigod, read them all!
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bradm |
Walkthrough - Demigod Ability FAQ
DDDDD EEEEE M M III GGGGG OOOO DDDDD
D DD E MM MM I G O O D DD
D D E M M M M I G O O D D
D D EEEE M M M I G GGG O O D D
D DD E M M I G G O O D DD
DDDDD EEEEE M M III GGGG OOOO DDDDD
Written by: RedXIII304
Version: 1.01
(If you are good at ASCII art and would like to make a banner for this guide,
e-mail me and I will give you credit here. My e-mail is in the Contact Info
section at the bottom of the guide.)
===============================================================================
Table of Contents
===============================================================================
The text in brackets can be used to jump to a section with your browser's find
function ('Ctrl+F' on PCs)
1.0 Boring Legal Stuff
2.0 Introduction
3.0 Assassins [ASNS]
3.1 Torch Bearer [TRCH]
3.2 Unclean Beast [UNST]
3.3 Regulus [RGLS]
3.4 The Rook [THOK]
4.0 Generals [GNRL]
4.1 Oak [TREE]
4.2 Queen of Thorns [QTNS]
4.3 Sedna [SENA]
4.4 Lord Erebus [ERBS]
5.0 Version History [VRSN]
6.0 Contact Info and Credits [CTCT]
===============================================================================
1.0 Boring Legal Stuff
===============================================================================
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright. This guide is Copyright 2009, Stephen Galatro, aka
RedXIII304. The ability descriptions are property of their respective
creators.
This guide has my permission to be hosted on the following sites:
www.Gamefaqs.com (Always has the most recent version)
www.neoseeker.com
www.gamesradar.com
www.cheatplanet.com
www.supercheats.com
===============================================================================
2.0 Introduction
===============================================================================
Welcome to my first FAQ! Y'gotta start somewhere. I wrote this because
(at the time of its writing) the only way to check what abilities your
Demigod had, and what they did, was during a battle. I found it very hard
to make strategies and builds while not playing the game when I didn't know
exactly what every ability and item did.
This guide has the descriptions for all the abilities in the game Demigod for
the PC. I've also included my personal thoughts on each of the Characters I am
familiar with.
I was going to make an item guide as well, but was pre-empted by wolf33, who
has made a very good item list on GameFAQs.
Now for some basic terminology:
Active Ability - A skill you have to use to have any effect. Most Characters
have four active abilities.
Passive Ability - A skill that is always active or activates when you meet
certain requirements, like using another skill or being low on Health.
Skill Tree - The menu where you buy abilities; All the abilities for one
character (eg. Torch Bearer's Skill tree)
Skill Branch - One group of abilities in which all of the lower level abilities
are required to purchace the next higher ability (eg. Snipe I, II, III, IV and
Deadeye)
Form Change - The characters that have more than four abilities (Torch Bearer
and Queen of Thorns) have their six Active Abilities divided into groups of
three, they are given a fourth ability that allows them to switch between these
to groups by changing their physical form (setting himself on fire or dousing
his flames for Torch Bearer, and opening and closing her rose chariot for Queen
of Thorns.
Drain - Damages target(s) health and gives it to your Demigod
Abilities will be listed by level in the following format:
[Ability Name] [Prerequisite Ability (for the ones that aren't obvious)]
[Ability cost] [Range]
[Cast Time] [Cooldown time]
[Ability Description]
If the ability is passive it will have 'Instant' for the ability cost.
For all abilities that are numbered (I,II,III,IV etc.) the abilities with the
same name that have a lower number are needed to purchase that ability.
eg. Fireball I is a prerequisite for Fireball II, and you need to have
Fireball II before you can buy Fireball III.
If you wish to see the abilities listed by branch, I can e-mail you a .txt
file that has the abilities listed by branch/rows for a specific character
(or characters).
If enough people e-mail me about this, I'll update the guide to include an
ability list by branch/row
===============================================================================
3.0 Assassins [ASNS]
===============================================================================
Assassins are individually stronger than Generals but they cannot summon
minions to aid them in combat. Assassins tend to be better at killing other
Demigods.
Every Assassin has access to the following abilities. It is the same ability,
but can be taken up to six times.
Enhanced Attributes I-VI levels 2, 4, 6, 8, 10, and 15
Instant
+115 Health
+0.18 Heath per second
+2% Attack Speed
+25 Armor
+105 Mana
+0.32 Mana per second
+6 Weapon Damage
+-----------------------------------------------------------------------------+
| |
| 3.1 Torch Bearer [TRCH] |
| |
+-----------------------------------------------------------------------------+
A master of Fire and Ice. Torch Bearer has six active abilities and must switch
form to use them. His ice abilities are in one form, and his fire abilities in
the other. When switching to fire form from ice form he gains an increase in
his Mana Per Second, when to ice form from fire form his Weapon Damage goes up.
Torch Bearer is one of the three characters I use the most, he is fragile but
when he is used correctly he can kill a Demigod of equal level in just a few
seconds. I like to use Torch Bearer's fire abilities to inflict massive damage,
then switch to Ice form to finish the Demigod/enemy wave off and afterwards
switch back to Fire form to regenerate Mana.
+-------------------+
|Level One Abilities|
+-------------------+
Rain of Ice I
500 Mana 20 yd range
0.1 sec cast 14 sec cooldown
A maelstrom of hail and sleet pelts the target area dealing 200 damage and
slowing Attack Speed by -10% for 3 seconds.
Deep Freeze I
350 Mana 18 yd Range
0.1 sec cast 15 sec cooldown
Torch Bearer blasts a target with intense cold. Interrupts abilities and
increases target's cooldown by 130%. Lasts for 5 seconds.
If the target is affected by Frost Nova or Rain of Ice, Deep Freeze consumes
each effect and deals 100 damage for each effect.
Fireball I
300 Mana 20 yd range
1.0 sec cast 7 sec cooldown
Hurls a fiery ball at a target dealing 300 damage.
Circle of Fire I
450 Mana
0.8 sec cast 10 sec cooldown
Torch Bearer conjures a circle of fire around him, burning anything that
stands in it for 600 damage over 10 seconds.
+-------------------+
|Level Two Abilities|
+-------------------+
Permafrost I
Instant
Torch Bearer exudes an aura of extreme cold, reducing the Attack Speed and
Movement Speed of nearby enemies
Fire Aura I
Instant
Torch Bearer channels the energy of the flame around him, increasing the
Attack Speed and Movement Speed of his allies.
+--------------------+
|Level Four Abilities|
+--------------------+
Rain of Ice II
700 Mana 20 yd range
0.1 sec cast 14 sec cool down
A maelstrom of hail and sleet pelts the target area dealing 400 damage and
slowing Attack Speed by -20% for 5 seconds.
Deep Freeze II
475 Mana 18 yd Range
0.1 sec cast 15 sec cooldown
Torch Bearer blasts a target with intense cold. Interrupts abilities and
increases target's cooldown by 160%. Lasts for 6 seconds.
If the target is affected by Frost Nova or Rain of Ice, Deep Freeze consumes
each effect and deals 175 damage for each effect.
Fireball II
380 Mana 20 yd range
1.0 sec cast 7 sec cooldown
Hurls a fiery ball at a target dealing 525 damage.
Circle of Fire II
600 Mana
0.8 sec cast 10 sec cooldown
Torch Bearer conjures a circle of fire around him, burning anything that
stands in it for 900 damage over 10 seconds.
+--------------------+
|Level Five Abilities|
+--------------------+
Frost Nova I
750 Mana
0.9 sec cast 15 sec cooldown
Releases a wave of frost, freezing all enimies around the Torch Bearer,
stunning them for 6 seconds. Demigods are stunned for 1 second.
Permafrost II
Instant
Torch Bearer exudes an aura of extreme cold, reducing the Attack Speed and
Movement Speed of nearby enemies
The Chill energizes his allies, increasing their Mana Per Second.
Fire Aura II
Instant
Torch Bearer channels the energy of the flame around him, increasing the
Attack Speed and Movement Speed of his allies.
Torch Bearer's Weapon Damage is increased.
Fire Nova I
775 Mana
0.5 sec cast 15 sec cooldown
A wave of fire radiates outward from the Torch Bearer, dealing 400 damage and
throwing smaller units into the air.
+---------------------+
|Level Seven Abilities|
+---------------------+
Rain of Ice III
900 Mana 20 yd range
0.1 sec cast 14 sec cool down
A maelstrom of hail and sleet pelts the target area dealing 600 damage and
slowing Attack Speed by -30% for 7 seconds.
Deep Freeze III
600 Mana 18 yd Range
0.1 sec cast 15 sec cooldown
Torch Bearer blasts a target with intense cold. Interrupts abilities and
increases target's cooldown by 190%. Lasts for 7 seconds.
If the target is affected by Frost Nova or Rain of Ice, Deep Freeze consumes
each effect and deals 250 damage for each effect.
Fireball III
460 Mana 20 yd range
1.0 sec cast 7 sec cooldown
Hurls a fiery ball at a target dealing 850 damage.
Circle of Fire III
700 Mana
0.8 sec cast 10 sec cooldown
Torch Bearer conjures a circle of fire around him, burning anything that
stands in it for 1200 damage over 10 seconds.
+---------------------+
|Level Eight Abilities|
+---------------------+
Permafrost II
Instant
Torch Bearer exudes an aura of extreme cold, reducing the Attack Speed and
Movement Speed of nearby enemies
The Chill energizes his allies, increasing their Mana Per Second.
Fire Aura II
Instant
Torch Bearer channels the energy of the flame around him, increasing the
Attack Speed and Movement Speed of his allies.
Torch Bearer's Weapon Damage is increased.
+-------------------+
|Level Ten Abilities|
+-------------------+
Frost Nova II
1000 Mana
0.9 sec cast 15 sec cooldown
Releases a wave of frost, freezing all enimies around the Torch Bearer,
stunning them for 8 seconds. Demigods are stunned for 2 second.
Rain of Ice IV
1100 Mana 20 yd range
0.1 sec cast 14 sec cool down
A maelstrom of hail and sleet pelts the target area dealing 800 damage and
slowing Attack Speed by -40% for 10 seconds.
Deep Freeze IV
725 Mana 18 yd Range
0.1 sec cast 15 sec cooldown
Torch Bearer blasts a target with intense cold. Interrupts abilities and
increases target's cooldown by 220%. Lasts for 7 seconds.
If the target is affected by Frost Nova or Rain of Ice, Deep Freeze consumes
each effect and deals 325 damage for each effect.
Fireball IV
540 Mana 20 yd range
1.0 sec cast 7 sec cooldown
Hurls a fiery ball at a target dealing 1050 damage.
Circle of Fire IV
800 Mana
0.8 sec cast 10 sec cooldown
Torch Bearer conjures a circle of fire around him, burning anything that
stands in it for 1500 damage over 10 seconds.
Fire Nova II
1075 Mana
0.5 sec cast 15 sec cooldown
A wave of fire radiates outward from the Torch Bearer, dealing 600 damage
and throwing smaller units into the air.
+-----------------------+
|Level Fifteen Abilities|
+-----------------------+
Frost Nova III
1250 Mana
0.9 sec cast 15 sec cooldown
Releases a wave of frost, freezing all enimies around the Torch Bearer,
stunning them for 10 seconds. Demigods are stunned for 3 second.
All units have -20% Movement Speed for 5 seconds
Biting Chill (Requires Rain of Ice IV)
Instant
Torch Bearer's chill cuts to the bone. Enemies affected by Rain of Ice have
their Heath Per Second and Mana Per Second reduced by 75% for 10 seconds.
This effect can be consumed by Deep Freeze for additional damage.
Fire and Ice (Requires Fireball IV and Deep Freeze IV)
Instant
Torch Bearer weaves his elemental powers into a cataclysmic force. Fireball's
damage is increased by 300. Deep Freeze deals 100 additional damage for each
effect consumed.
Inspirational Flame (Needs Circle of Fire IV)
Instant
Torch Bearer draws power from the flame, gaining 15% Mana and 200% Mana Per
Second.
Fire Nova III
1375 Mana
0.5 sec cast 15 sec cooldown
A wave of fire radiates outward from the Torch Bearer, dealing 800 damage
and throwing smaller units into the air.
+-----------------------------------------------------------------------------+
| |
| 3.2 Unclean Beast [UNST] |
| |
+-----------------------------------------------------------------------------+
A horrible, disease-ridden, nightmare of a creature, Unclean Beast specializes
in massive melee damage and poison attacks.
I don't usually use Unclean Beast, but have been slaughtered by one while I was
using The Rook (we were the same level), so I must be doing something wrong.
+-------------------+
|Level One Abilities|
+-------------------+
Venom Spit I
500 Mana 15 yd range
0.3 sec cast 7 sec cooldown
Spews a corrosive venom at its target, dealing 50 damage and an additional
450 damage over 10 seconds.
Ooze I l
0 Mana
Instant
Unclean Beast oozes virulent bodily fluids. While active, nearby enemies
take 35 damage per second and their Attack Speed is slowed by 10%.
Unclean Beast loses 20 Health per second
Bestial Wrath I
550 Mana
0.5 sec cast 15 sec cooldwon
Unclean Beast enters a frenzy for 7 seconds.
Weapon Damage increased by 25%.
+-------------------+
|Level Two Abilities|
+-------------------+
Inner Beast I
Instant
Unclean Beast taps into its latent power, increasing Attack Speed by 3% and
Movement Speed by 3%
Diseased Claws I
Instant
Unclean Beast's claws reduce the target's Movement Speed by 5%.
Lasts 4 seconds.
+--------------------+
|Level Four Abilities|
+--------------------+
Venom Spit II
650 Mana 15 yd range
0.3 sec cast 7 sec cooldown
Spews a corrosive venom at its target, dealing 100 damage and an additional
800 damage over 10 seconds.
Ooze II
0 Mana
Instant
Unclean Beast oozes virulent bodily fluids. While active, nearby enemies take
70 damage per second and their Attack Speed is slowed by 20%.
Unclean Beast loses 30 Health per second
Bestial Wrath II
700 Mana
0.5 sec cast 15 sec cooldwon
Unclean Beast enters a frenzy for 7 seconds.
Weapon Damage increased by 35%.
+--------------------+
|Level Five Abilities|
+--------------------+
Inner Beast II
Instant
Unclean Beast taps into its latent power, increasing Attack Speed by 7% and
Movement Speed by 7%
Foul Grasp I
800 Mana 10 yd range
Instant 15 sec cooldown
Unclean Beast clutches a target in its claws, stunning them and draining 332
life over 2 seconds.
Diseased Claws II
Instant
Unclean Beast's claws reduce the target's Movement Speed by 7%.
Lasts 4 seconds.
Post Mortem
Instant
When Unclean Beast attacks, enemies are afflicted with a disease. When they
die, they will explode, dealing 150 damage and sending smaller units into
the air.
+---------------------+
|Level Seven Abilities|
+---------------------+
Venom Spit III
800 Mana 15 yd range
0.3 sec cast 7 sec cooldown
Spews a corrosive venom at its target, dealing 50 damage and an additional
1150 damage over 10 seconds.
Ooze III
0 Mana
Instant
Unclean Beast oozes virulent bodily fluids. While active, nearby enemies
take 105 damage per second and their Attack Speed is slowed by 30%.
Unclean Beast loses 40 Health per second
Bestial Wrath III
850 Mana
0.5 sec cast 15 sec cooldwon
Unclean Beast enters a frenzy for 7 seconds.
Weapon Damage increased by 45%.
+---------------------+
|Level Eight Abilities|
+---------------------+
Inner Beast III level 8
Instant
Unclean Beast taps into its latent power, increasing Attack Speed by 10% and
Movement Speed by 10%
Diseased Claws III
Instant
Unclean Beast's claws reduce the target's Movement Speed by 10%.
Lasts 4 seconds.
+-------------------+
|Level ten Abilities|
+-------------------+
Venom Spit IV
950 Mana 15 yd range
0.3 sec cast 7 sec cooldown
Spews a corrosive venom at its target, dealing 50 damage and an additional
1500 damage over 10 seconds.
Foul Grasp II
1100 Mana 10 yd range
Instant 15 sec cooldown
Unclean Beast clutches a target in its claws, stunning them and draining
500 life over 2 seconds.
Ooze IV
0 Mana
Instant
Unclean Beast oozes virulent bodily fluids. While active, nearby enemies
take 140 damage per second and their Attack Speed is slowed by 40%.
Unclean Beast loses 50 Health per second
Bestial Wrath IV
1000 Mana
0.5 sec cast 15 sec cooldwon
Unclean Beast enters a frenzy for 7 seconds.
Weapon Damage increased by 55%.
Plague I (Requires Post Mortem)
Instant
When Unclean Beast deals damage, it has a chance to start a plague, dealing
300 damage over 30 seconds and spreading to nearby units.
Anything that survives the plague becomes immune to it for 180 seconds.
+-----------------------+
|Level Fifteen Abilities|
+-----------------------+
Putrid Flow (Requires Venom Spit IV)
Instant
When Venom Spit lands, it leaves a toxic pool around the victim, dealing 500
damage over 5 seconds.
Foul Grasp III
1400 Mana 10 yd range
Instant 15 sec cooldown
Unclean Beast clutches a target in its claws, stunning them and draining 664
life over 2 seconds.
Unrelenting Wrath (Requires Bestial Wrath IV)
1000 Mana
0.5 sec cast 20 sec cooldown
Unclean Beast enters a frenzy for 10 seconds
Weapon Damage increased by 65%
His movement speed cannot be reduced in this state.
Plague II
Instant
When Unclean Beast deals damage, it has a chance to start a plague, dealing
450 damage over 30 seconds and spreading to nearby units.
Anything that survives the plague becomes immune to it for 180 seconds.
+-----------------------------------------------------------------------------+
| |
| 3.3 Regulus [RGLS] |
| |
+-----------------------------------------------------------------------------+
An angelic Thelara that has lost his wings during his imprisonment, Regulus is
a dead-eye sniper who wields a giant crossbow and can hit you from halfway
across the arena with his Snipe ability branch.
When I use Regulus, I usually specialize in Snipe, Scope, Mark of the Betrayer
and Angelic Fury
+-------------------+
|Level One Abilities|
+-------------------+
Snipe I level 1
450 Mana 90 yd range
2.0 sec cast 15 sec cooldown
Regulus takes time to set up a devastating shot, piercing a target for 250
damage plus additional damage as it travels.
Angelic Fury I
Instant
Regulus enters a divine rage. His bolts deal 25 extra damage and explode on
contact. Costs 40 Mana per shot.
Explosive Mine I
440 Mana 15 yd range
1.0 sec cast 10 sec cooldown
Regulus sets an explosive proximity mine that deals 300 when it explodes.
+-------------------+
|Level Two Abilities|
+-------------------+
Maim I
Instant
Regulus aims for the legs of his enemies, decreasing their Movement Speed by
5% when hit.
Sniper's Scope I
Instant
Regulus tunes his crossbow, increasing its range by 2
+--------------------+
|Level Four Abilities|
+--------------------+
Snipe II
550 Mana 90 yd range
2.0 sec cast 15 sec cooldown
Regulus takes time to set up a devastating shot, piercing a target for 400
damage plus additional damage as it travels.
Angelic Fury II
Instant
Regulus enters a divine rage. His bolts deal 50 extra damage and explode on
contact. Costs 40 Mana per shot.
Explosive Mine II
540 Mana 15 yd range
1.0 sec cast 10 sec cooldown
Regulus sets two explosive proximity mines that deals 350 when it explodes.
Up to 6 mines may be active at a time.
+--------------------+
|Level Five Abilities|
+--------------------+
Maim II
Instant
Regulus aims for the legs of his enemies, decreasing their Movement Speed by
7% when hit.
Tracking Device
Instant
Regulus' bolts are rigged with tracking devices that allow him and his allies
to see the enemies he struck for 20 seconds. Snipe will also implant a
tracking device.
Sniper's Scope II
Instant
Regulus tunes his crossbow, increasing its range by 4
Mark of the Betrayer I
600 Mana 20 yd range
0.1 sec cast 20 sec cooldown
Regulus fires at a Demigod, marking them with a rune. When they perform an
ability, they and their nearby allies take 400 damage. Also, the Demigods's
Movement Speed is reduced by 20% for 5 seconds.
+---------------------+
|Level Seven Abilities|
+---------------------+
Snipe III
650 Mana 90 yd range
2.0 sec cast 15 sec cooldown
Regulus takes time to set up a devastating shot, piercing a target for 550
damage plus additional damage as it travels.
Angelic Fury III
Instant
Regulus enters a divine rage. His bolts deal 75 extra damage and explode on
contact. Costs 40 Mana per shot.
Explosive Mine III
660 Mana 15 yd range
1.0 sec cast 10 sec cooldown
Regulus sets three explosive proximity mines that deals 400 when it explodes.
Up to 6 mines may be active at a time.
+---------------------+
|Level Eight Abilities|
+---------------------+
Maim I
Instant
Regulus aims for the legs of his enemies, decreasing their Movement Speed by
10% when hit.
Lasts 3 seconds
Sniper's Scope III
Instant
Regulus tunes his crossbow, increasing its range by 6
+-------------------+
|Level Ten Abilities|
+-------------------+
Snipe IV
750 Mana 90 yd range
2.0 sec cast 15 sec cooldown
Regulus takes time to set up a devastating shot, piercing a target for 700
damage plus additional damage as it travels.
Angelic Fury IV
Instant
Regulus enters a divine rage. His bolts deal 100 extra damage and explode on
contact. Costs 40 Mana per shot.
Mark of the Betrayer II
600 Mana 20 yd range
0.1 sec cast 20 sec cooldown
Regulus fires at a Demigod, marking them with a rune. When they perform an
ability, they and their nearby allies take 600 damage. Also, the
Demigods's Movement Speed is reduced by 40% for 5 seconds.
Shrapnel Mine (Requires Explosive Mine III)
770 Mana 15 yd range
1.0 sec cast 10 sec cooldown
Regulus sets three explosive proximity mines that deals 450 when it explodes
and slow enemies by 30% when they explode.
Up to 6 mines may be active at a time.
+-----------------------+
|Level Fifteen Abilities|
+-----------------------+
Deadeye (Requires Snipe IV)
Instant
Regulus has a 3% chance of stopping his enemies dead in their tracks,
stunning them for 0.3 seconds.
Mark of the Betrayer III
600 Mana 20 yd range
0.1 sec cast 20 sec cooldown
Regulus fires at a Demigod, marking them with a rune. When they perform an
ability, they and their nearby allies take 800 damage. Also, the Demigods's
Movement Speed is reduced by 60% for 5 seconds.
+-----------------------------------------------------------------------------+
| |
| 3.4 The Rook [THOK] |
| |
+-----------------------------------------------------------------------------+
A giant castle that has sprouted legs and started walking around, The Rook
wields a giant hammer and boasts the most health in the game.
A powerhouse of a character, most enemies barely scratch your massive health
bar. I found that this can sometimes lead to overconfidence, so remember:
You CAN die. I usually play The Rook defensively, using Power of the Tower,
The passive attacking abilities (Archer Tower branch), Structural Transfer,
and Boulder Roll for crowd control, with any extra points into God Strength.
+-------------------+
|Level One Abilities|
+-------------------+
Hammer Slam I
360 Mana 9 yd range
1.5 sec cast 10 sec cooldown
The Rook slams his hammer, dealing 500 damage in a small radius and 100 damage
in a larger radius
Power of the Tower I
400 Mana 5 yd range
0.1 sec cast 10 sec cooldown
The Rook pulls a Tower of Light from the ground to defend the area.
Up to 2 of these towers may be active.
Structural Transfer I
265 Mana 10 yd range
Instant 20 sec cooldown
The Rook tears a structure apart, draining 800 Health over 10 seconds.
+-------------------+
|Level Two Abilities|
+-------------------+
Archer Tower
Instant
A squad of archers man The Rook's left shoulder, independently firing down
upon enemies.
+--------------------+
|Level Four Abilities|
+--------------------+
Hammer Slam II
520 Mana 9 yd range
1.5 sec cast 10 sec cooldown
The Rook slams his hammer, dealing 900 damage in a small radius and 200 damage
in a larger radius
Power of the Tower II
400 Mana 5 yd range
0.1 sec cast 10 sec cooldown
The Rook pulls a Tower of Light from the ground to defend the area. This
tower is more powerful than the one made by Power of the Tower I.
Up to 4 of these towers may be active.
Structural Transfer II
375 Mana 10 yd range
Instant 20 sec cooldown
The Rook tears a structure apart, draining 1200 Health over 10 seconds.
+--------------------+
|Level Five Abilities|
+--------------------+
Tower Of Light (Requires Archer Tower)
The Rook installs a Tower of Light on his shoulder, independently firing
upon enemies.
The damage of The Rook's Archer Tower is increased
Boulder Roll I
560 Mana 35 yd range
0.4 sec cast 15 sec cooldown
The Rook rips a chunk of the earth and hurls it at enemies ahead of him,
dealing 200 damage, stunning for 1.5 seconds, and throwing smaller units
into the air.
God Strength I
Instant
The Rook calls upon divine strength, increasing Weapon Damage by 50.
+---------------------+
|Level Seven Abilities|
+---------------------+
+---------------------+
|Level Eight Abilities|
+---------------------+
Trebuchet (Requires Tower of Light)
Instant
The Rook builds a trebuchet on his head, which sieges independently from long
range.
The damage of The Rook's Tower of Light is increased.
+-------------------+
|Level Ten Abilities|
+-------------------+
Hammer Slam IV
840 Mana 9 yd range
1.5 sec cast 10 sec cooldown
The Rook slams his hammer, dealing 1700 damage in a small radius and 400
damage in a larger radius
Boulder Roll II
800 Mana 35 yd range
0.4 sec cast 15 sec cooldown
The Rook rips a chunk of the earth and hurls it at enemies ahead of him,
dealing 300 damage, stunning for 2 seconds, and throwing smaller units into
the air.
God Strength II
Instant
The Rook calls upon divine strength, increasing Weapon Damage by 100.
+-----------------------+
|Level Fifteen Abilities|
+-----------------------+
Dizzying Force (Requires Hammer Slam IV)
Instant
Enemies that survive The Rook's Hammer Slam are dazed, their Movement Speed
reduced by 50% for 3 seconds.
Poisoned Arrows (Requires Trebuchet)
Instant
The Rook's archers dip their arrows in poison. They have a 15% chance to slow
their target by 10% for 3 seconds.
Boulder Roll III
1064 Mana 35 yd range
0.4 sec cast 15 sec cooldown
The Rook rips a chunk of the earth and hurls it at enemies ahead of him,
dealing 400 damage, stunning for 2.5 seconds, and throwing smaller units
into the air.
God Strength III
Instant
The Rook calls upon divine strength, increasing Weapon Damage by 150.
Energizer (Requires Structural Transfer IV)
Instant
The Rook drains the energy of structures. When he uses Structural Transfer,
his Mana Per Second is increased by 150% for 10 seconds.
===============================================================================
4.0 Generals [GNRL]
===============================================================================
Generals can summon minions to attack enemies and take damage in their place.
They tend to be weaker on their own, but can potentially overpower Assassins
through sheer numbers.
Every General has access to the following abilities. It is the same ability,
but can be taken up to six times.
Morale I-VI levels 2, 4, 6, 8, 10, and 15
Instant
+50 Minion Health
+0.5 Minion Health per second
+2% Minion Attack Speed
+50 Minion Armor
+4 Minion Weapon Damage
+-----------------------------------------------------------------------------+
| |
| 4.1 Oak [TREE] |
| |
+-----------------------------------------------------------------------------+
An immortal warrior who is known for guarding a fortress in a hostile land,
Oak uses his ax and the spirits of the fallen to combat enemies.
I don't use Oak that often, but he is generally used either as a battery for
the souls he summons with his Raise Dead Wards, or a sort of pseudo-assassin,
using his other abilities and not the ones that boost his minions.
+-------------------+
|Level One Abilities|
+-------------------+
Raise Dead Ward I
200 Mana 5 yd range
0.2 sec cast 5 sec cooldown
Oak places a ward that attracts the souls of the fallen. Units that are slain
near the ward have a 30% chance to be converted to a spirit under Oak's control
Oak can have 3 spirits active.
Oak can maintain 1 ward.
Penitence I
450 Mana 20 yd range
0.1 sec cast 7 sec cooldown
Oak fills a target with holy remorse, dealing 200 damage, reducing their
Movement Speed by 7% and increasing all damage taken by 7% for 5 seconds.
Shield I
400 Mana 20 yd range
0.1 sec cast 35 sec cooldown
Oak grants a shield to a target, making them immune to damage for 3 seconds.
+-------------------+
|Level Two Abilities|
+-------------------+
Soul Power I
Instant
Oak's determination to his cause grows, increasing Weapon Damage by 20. Also,
Oak gains additional Weapon Damage based on the number of spirits he has.
Divine Justice I
Instant
When Oak kills a target, he and his allies receive Health and Mana equal to
10% of the unit's maximum Health
+--------------------+
|Level Four Abilities|
+--------------------+
Raise Dead Ward II
200 Mana 5 yd range
0.2 sec cast 5 sec cooldown
Oak places a ward that attracts the souls of the fallen. Units that are slain
near the ward have a 30% chance to be converted to a spirit under Oak's control
Oak can have 5 spirits active.
Oak can maintain 2 wards.
Spirits have +4 Weapon Damage and +75 Health
Penitence II
550 Mana 20 yd range
0.1 sec cast 7 sec cooldown
Oak fills a target with holy remorse, dealing 400 damage, reducing their
Movement Speed by 10% and increasing all damage taken by 10% for 5 seconds.
Shield II
500 Mana 20 yd range
0.1 sec cast 35 sec cooldown
Oak grants a shield to a target, making them immune to damage for 4 seconds.
+--------------------+
|Level Five Abilities|
+--------------------+
Soul Power II
Instant
Oak's determination to his cause grows, increasing Weapon Damage by 40. Also,
Oak gains additional Weapon Damage based on the number of spirits he has.
Divine Justice II
Instant
When Oak kills a target, he and his allies receive Health and Mana equal to
15% of the unit's maximum Health
Surge of Faith I
500 Mana
1.0 sec cast 10 sec cooldown
Oak releases a wave of holy power, dealing 300 damage to enemies. Increases
allied unit attack Speed by 10% and Movement Speed by 10% for 7 seconds.
+---------------------+
|Level Seven Abilities|
+---------------------+
Raise Dead Ward III
200 Mana 5 yd range
0.2 sec cast 5 sec cooldown
Oak places a ward that attracts the souls of the fallen. Units that are slain
near the ward have a 30% chance to be converted to a spirit under Oak's control
Oak can have 7 spirits active.
Oak can maintain 3 ward.
Penitence III
650 Mana 20 yd range
0.1 sec cast 7 sec cooldown
Oak fills a target with holy remorse, dealing 600 damage, reducing their
Movement Speed by 13% and increasing all damage taken by 13% for 5 seconds.
Shield III
600 Mana 20 yd range
0.1 sec cast 35 sec cooldown
Oak grants a shield to a target, making them immune to damage for 6 seconds.
This more powerful variant of Shield also removes debuffs.
+---------------------+
|Level Eight Abilities|
+---------------------+
Soul Power III
Instant
Oak's determination to his cause grows, increasing Weapon Damage by 60. Also,
Oak gains additional Weapon Damage based on the number of spirits he has.
Divine Justice III
Instant
When Oak kills a target, he and his allies receive Health and Mana equal to
20% of the unit's maximum Health
+-------------------+
|Level Ten Abilities|
+-------------------+
Raise Dead Ward IV
200 Mana 5 yd range
0.2 sec cast 5 sec cooldown
Oak places a ward that attracts the souls of the fallen. Units that are slain
near the ward have a 30% chance to be converted to a spirit under Oak's
control
Oak can have 10 spirits active.
Oak can maintain 4 ward.
Spirits have +12 Weapon Damage and +250 Health
Last Stand I
0 Mana
Instant
The spirit of Oak refuses to leave a battle unfinished. Should he fall, he
will enter an invincible berserker fury, increasing his Damage, Move Speed
and Attack Speed by 30% for 10 seconds before finally dying
Penitence IV
750 Mana 20 yd range
0.1 sec cast 7 sec cooldown
Oak fills a target with holy remorse, dealing 800 damage, reducing their
Movement Speed by 16% and increasing all damage taken by 16% for 5 seconds.
Shield IV
700 Mana 20 yd range
0.1 sec cast 35 sec cooldown
Oak grants a shield to a target, making them immune to damage for 6 seconds.
Also, this powerful version of Shield removes debuffs and heals for 600.
Surge of Faith II
675 Mana
1.0 sec cast 10 sec cooldown
Oak releases a wave of holy power, dealing 450 damage to enemies. Increases
allied unit attack Speed by 15% and Movement Speed by 15% for 7 seconds.
+-----------------------+
|Level Fifteen Abilities|
+-----------------------+
Soul Frenzy (Requires Raise Dead Ward IV)
Instant
Oak has a 5% chance of inciting his Spirits into a berserker rage, increasing
their Attack Speed by 25% and letting their attacks throw smaller units into
the air. This effect lasts for 10 seconds.
Last Stand II
0 Mana
Instant
The spirit of Oak refuses to leave a battle unfinished. Should he fall, he
will enter an invincible berserker fury, increasing his Damage, Move Speed
and Attack Speed by 50% for 10 seconds before finally dying
Rally (Requires Divine Justice III)
Instant
When Oak kills a Demigod, he and his allies +500 Armor and heal 1000 Health
over 5 seconds.
Purity (Requires Shield IV)
Instant
When Oak uses Shield on an ally, all of his negative effects are removed, and
he is immune to all negative effects for 6 seconds.
Surge of Faith II
850 Mana
1.0 sec cast 10 sec cooldown
Oak releases a wave of holy power, dealing 600 damage to enemies. Increases
allied unit attack Speed by 20% and Movement Speed by 20% for 7 seconds.
+-----------------------------------------------------------------------------+
| |
| 4.2 Queen of Thorns [QTNS] |
| |
+-----------------------------------------------------------------------------+
An evil Faerie who delights in controlling others, Queen of Thorns (which is
her name, not a title) attacks enemies with thorny vines and summoned
Shamblers.
I've barely used Queen of Thorns. She is one of the two characters that can
change form and thus has six active abilities. One of her forms has the bud
on her rose-chariot open and is more offensive, while the other has the bud
closed and is more defensive. In offensive mode she can use Ground Spikes,
Spike Wave, and Uproot. Defensive form enhances her Armor, Mana Per Second,
Health Per Second, and splash damage, and grants her the use of Summon
Shambler, Mulch Shambler, and Bramble Shield.
+-------------------+
|Level One Abilities|
+-------------------+
Summon Shambler I
450 Mana
0.5 sec cast 5 sec cooldown
Queen of Thorns summons 1 Shambler from her thorns to protect her. She may
have 2 Shamblers active
Bramble Shield I
400 Mana 20 yd range
Instant 7 sec cooldown
Thorns form a shield around an allied unit, absorbing 700 damage. Only one
absorption effect per unit may be active at a time.
Ground Spikes I
500 Mana
0.5 sec cast 6 sec cooldown
Queen of Thorns radiates a forest of spikes around her, dealing 250 damage
and reducing armor by 375 for 5 seconds.
Uproot I
425 Mana 20 yd range
0.5 sec cast 15 sec cooldown
Queen of Thorns sends her vines deep beneath the earth to destroy target
structure's foundation, dealing 500 damage over 10 seconds.
+-------------------+
|Level Two Abilities|
+-------------------+
Entourage I
Instant
Increases Shambler Health by 250 and damage by 10.
Compost I
Instant
As nearby enemies die, their bodies nourish Queen of Thorns. For every 3
enemies killed, Uproot increases in damage. Her Shamblers gain Weapon Damage
and Health. The effects cap at 9 enemies killed, and the effects diminish
over time.
+--------------------+
|Level Four Abilities|
+--------------------+
Summon Shambler II
625 Mana
0.5 sec cast 5 sec cooldown
Queen of Thorns summons 2 Shamblers from her thorns to protect her. She
may have 2 Shamblers active
Bramble Shield II
560 Mana 20 yd range
Instant 7 sec cooldown
Thorns form a shield around an allied unit, absorbing 950 damage. Only one
absorption effect per unit may be active at a time.
Ground Spikes II
500 Mana
0.5 sec cast 6 sec cooldown
Queen of Thorns radiates a forest of spikes around her, dealing 375 damage
and reducing armor by 750 for 5 seconds.
Uproot II
585 Mana 20 yd range
0.5 sec cast 15 sec cooldown
Queen of Thorns sends her vines deep beneath the earth to destroy target
structure's foundation, dealing 1000 damage over 10 seconds.
+--------------------+
|Level Five Abilities|
+--------------------+
Entourage II
Instant
Increases Shambler Health by 500 and damage by 20.
Compost II
Instant
As nearby enemies die, their bodies nourish Queen of Thorns. For every 3
enemies killed, Uproot increases in damage. Her Shamblers gain Weapon Damage
and Health. The effects cap at 9 enemies killed, and the effects diminish
over time.
Spike Wave I
750 Mana 20 yd range
0.4 sec cast 10 sec cooldown
Queen of Thorns sends out a powerful wave of spikes, dealing 350 damage to
anyone skewered and slowing enemies by 15% for 5 seconds.
+---------------------+
|Level Seven Abilities|
+---------------------+
Summon Shambler III
625 Mana
0.5 sec cast 5 sec cooldown
Queen of Thorns summons 2 Shamblers from her thorns to protect her. She
may have 4 Shamblers active
Bramble Shield III
720 Mana 20 yd range
Instant 7 sec cooldown
Thorns form a shield around an allied unit, absorbing 1200 damage. Only one
absorption effect per unit may be active at a time.
Ground Spikes III
675 Mana
0.5 sec cast 6 sec cooldown
Queen of Thorns radiates a forest of spikes around her, dealing 500 damage
and reducing armor by 1125 for 5 seconds.
Uproot III
745 Mana 20 yd range
0.5 sec cast 15 sec cooldown
Queen of Thorns sends her vines deep beneath the earth to destroy target
structure's foundation, dealing 1500 damage over 10 seconds.
+---------------------+
|Level Eight Abilities|
+---------------------+
Entourage III
Instant
Increases Shambler Health by 750 and damage by 30.
Compost III
Instant
As nearby enemies die, their bodies nourish Queen of Thorns. For every 3
enemies killed, Uproot increases in damage. Her Shamblers gain Weapon Damage
and Health. The effects cap at 9 enemies killed, and the effects diminish
over time.
+-------------------+
|Level Ten Abilities|
+-------------------+
Summon Shambler IV
975 Mana
0.5 sec cast 5 sec cooldown
Queen of Thorns summons 4 Shamblers from her thorns to protect her. She
may have 4 Shamblers active
Mulch Shambler II
250 Mana 5000 yd range
0.1 sec cast 7 sec cooldown
Queen of Thorns absorbs an allied shambler, killing it and restoring 1500
Health. Enemies near the Shambler takes 500 damage.
Bramble Shield IV
840 Mana 20 yd range
Instant 7 sec cooldown
Thorns form a shield around an allied unit, absorbing 1450 damage. Only one
absorption effect per unit may be active at a time.
Ground Spikes IV
750 Mana
0.5 sec cast 6 sec cooldown
Queen of Thorns radiates a forest of spikes around her, dealing 625 damage
and reducing armor by 1500 for 5 seconds.
Spike Wave II
1000 Mana 20 yd range
0.4 sec cast 10 sec cooldown
Queen of Thorns sends out a powerful wave of spikes, dealing 500 damage to
anyone skewered and slowing enemies by 20% for 5 seconds.
Uproot IV
905 Mana 20 yd range
0.5 sec cast 15 sec cooldown
Queen of Thorns sends her vines deep beneath the earth to destroy target
structure's foundation, dealing 2000 damage over 10 seconds.
+-----------------------+
|Level Fifteen Abilities|
+-----------------------+
Mulch Shambler III
250 Mana 5000 yd range
0.1 sec cast 7 sec cooldown
Queen of Thorns absorbs an allied shambler, killing it and restoring 2250
Health. Enemies near the Shambler takes 750 damage.
Tribute (Requires Entourage III)
Instant
Queen of Thorns demands tribute from her subjects. Gold production increased
by 4.
Goddess of Thorns (Requires Ground Spikes IV and Bramble Shield IV)
Instant
Queen of Thorns gains further mastery over nature. When she uses Ground
Spikes, thorns encircle her, reducing damage taken by 15% for 10 seconds.
Whenever she uses Bramble Shield, thorns encircle her and her army,
dealing 35 damage or 20 seconds.
Spike Wave III
1250 Mana 20 yd range
0.4 sec cast 10 sec cooldown
Queen of Thorns sends out a powerful wave of spikes, dealing 650 damage to
anyone skewered and slowing enemies by 25% for 5 seconds.
Violent Siege (Requires Uproot IV)
Instant
When the Queen of Thorns uses Uproot, the force shakes loose debris from the
structure. Enemies standing near the structure take 100 damage while Uproot
is active.
+-----------------------------------------------------------------------------+
| |
| 4.3 Sedna [Sena] |
| |
+-----------------------------------------------------------------------------+
A healer from a frozen climate, Sedna rides atop her snow leopord companion,
Sila, together they fight enemies with spear and claw.
Sedna has many healing abilities and can summon Yetis to help her in battle,
she can also silence foes, preventing the use of abilities for a short time.
+-------------------+
|Level One Abilities|
+-------------------+
Pounce I
400 Mana 9 yd range
0.3 sec cast 7 sec cooldown
Sedna commands her cat to pounce on an enemy, interrupting them and dealing
400 damage.
Horn of the Yeti I
550 Mana
0.5 sec cast 7 sec cooldown
Sedna summons a Yeti to defend her. She may have 2 Yetis active.
Heal I
375 Mana 20 yd range
0.5 sec cast 7 sec cooldown
Sedna heals a friendly target for 600 Health.
+-------------------+
|Level Two Abilities|
+-------------------+
Inner Grace I
Instant
Sedna focuses her divine grace.
+5% Movement Speed
+10 Health Per Second
Healing Wind I
Instant
A soothing wind washes over nearby allies.
+12 Health Per Second Aura
+--------------------+
|Level Four Abilities|
+--------------------+
Pounce II
525 Mana 9 yd range
0.3 sec cast 7 sec cooldown
Sedna commands her cat to pounce on an enemy, interrupting them and dealing
600 damage.
Horn of the Yeti II
750 Mana
0.5 sec cast 7 sec cooldown
Sedna summons 2 Yetis to defend her. Yetis are more powerful than Horn of the
Yeti I. She may have 2 Yeti active.
Heal II
500 Mana 20 yd range
0.5 sec cast 7 sec cooldown
Sedna heals a friendly target for 900 Health.
+--------------------+
|Level Five Abilities|
+--------------------+
Inner Grace II
Instant
Sedna focuses her divine grace.
+10% Movement Speed
+15 Health Per Second
Healing Wind II
Instant
A soothing wind washes over nearby allies and nearby priests have increased
healing power.
+24 Health Per Second Aura
Silence I
800 Mana
Instant 15 sec cooldown
Howling winds erupt around Sedna, preventing enemy Demigods from casting in
the area for 3 seconds.
Magnificent Presence I
Instant
Sedna's presence inspires nearby allies. Ability coldown time reduced by 7%.
+100 Minion Health
+5% Minion Attack Speed
+---------------------+
|Level Seven Abilities|
+---------------------+
Pounce III
650 Mana 9 yd range
0.3 sec cast 7 sec cooldown
Sedna commands her cat to pounce on an enemy, interrupting them and dealing
800 damage.
Horn of the Yeti III
950 Mana
0.5 sec cast 7 sec cooldown
Sedna summons 2 Yeti to defend her. Yetis are more powerful than Horn of the
Yeti II. She may have 4 Yeti active.
Heal III
625 Mana 20 yd range
0.5 sec cast 7 sec cooldown
Sedna heals a friendly target for 1200 Health and cleanses their negative
effects.
+---------------------+
|Level Eight Abilities|
+---------------------+
Inner Grace III
Instant
Sedna focuses her divine grace.
+15% Movement Speed
+20 Health Per Second
Counter Healing (Requires Healing Wind II)
Instant
Sedna's presence counters enemy healing. Enemy priests are unable to heal
when they are near Sedna.
+-------------------+
|Level Ten Abilities|
+-------------------+
Pounce IV
775 Mana 9 yd range
0.3 sec cast 7 sec cooldown
Sedna commands her cat to pounce on an enemy, interrupting them and dealing
1000 damage.
Horn of the Yeti IV
1150 Mana
0.5 sec cast 7 sec cooldown
Sedna summons 4 Yeti to defend her. Yetis are more powerful than Horn of the
Yeti III. She may have 4 Yeti active.
Silence II
900 Mana
Instant 15 sec cooldown
Howling winds erupt around Sedna, preventing enemy Demigods from casting in
the area for 4 seconds.
Heal IV
750 Mana 20 yd range
0.5 sec cast 7 sec cooldown
Sedna heals a friendly target for 1500 Health, cleanses their negative
effects, and damages nearby enemies for 200 damage.
Magnificent Presence II
Instant
Sedna's presence inspires nearby allies. Ability cooldown time reduced by 12%.
+150 Minion Health
+10% Minion Attack Speed
+-----------------------+
|Level Fifteen Abilities|
+-----------------------+
Inspiring Roar (Requires Pounce IV)
Instant
When Sedna uses Pounce, her army's Movement Speed is increased by 15% and
their Evasion is increased by 15% for 5 seconds.
Wild Swings (Requires Horn of the Yeti IV)
Instant
Sedna's Yetis strike with wide swings, damaging nearby enemies for 75% damage.
Silence III
1000 Mana
Instant 15 sec cooldown
Howling winds erupt around Sedna, preventing enemy Demigods from casting in
the area for 5 seconds.
Life's Child (Requires Heal IV)
Instant
The forces of life guard Sedna. Whenever she is under 30% health, her Health
Per Second increases by 50.
Magnificent Presence III
Instant
Sedna's presence inspires nearby allies. Ability cooldown time reduced by 17%.
+200 Minion Health
+15% Minion Attack Speed
+-----------------------------------------------------------------------------+
| |
| 4.4 Lord Erebus [ERBS] |
| |
+-----------------------------------------------------------------------------+
A narcissistic, vampiric Night Walker, Lord Erebus floats above the ground
and assaults enemies with his mace.
Lord Erebus is my personal favorite Demigod. I recommend Bite for
early Demigod kills, Bat Swarm for crowd control, Improved Conversion Aura,
Morale, and Coven to boost his minions, and poison blood to up his regen rate.
|
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