Demigod Walkthrough :
This walkthrough for Demigod [PC] has been posted at 08 Jul 2010 by surya and is called "Ability FAQ". If walkthrough is usable don't forgot thumbs up surya and share this with your freinds. And most important we have 4 other walkthroughs for Demigod, read them all!
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Walkthrough - Ability FAQ@@@@@@@@@@@ @@@@@@@@@ @@@ @@@ @@@ @@@@@@@@@ @@@@@@@@@ @@@@@@@@@@@ @@@@@@@@@@@ @@@@@@@@ @@@@ @@@@ @@@ @@@@@@@@@@ @@@@@@@@@@ @@@@@@@@@@@ @@@@@@@@@@@@ @@@@ @ @@@@@ @@@@@ @@@ @@@@@@@@@@ @@@@@@@@@@ @@@@@@@@@@@@ @@@@ @@@@@ @@@@ @@@@@@@@@@@ @@@ @@@ @@@ @@@ @@@@ @@@@@ @@@@ @@@@@ @@@@ @@@ @@@ @@@ @@@ @@@ @@@@ @@@ @@@ @@@@ @@@@@ @@@@ @@@@@ @@@@ @@@ @ @@@ @@@ @@@ @@@ @@@ @@@ @@@@ @@@@@ @@@@ @@@@@ @@@@ @ @@@ @@@ @@@ @@@@@@@@@@ @@@@@@@@@@ @@@@ @@@@@ @@@@@@@@@@@ @@@@@@@@ @@@ @@@ @@@ @@@@@@@@@@ @@@@@@@@@@ @@@@@@@@@@@ @@@@@@@@@@ @@@@@@@@@ @@@@ @@@@ @@@ @@@@@@@@@@@ @@@@@@@@@ @@@@@@@@@@ @@@@@@@@@ ======================== @@@ ======================= @@@@@@@@ @@@@@@@@@@@@@@@ @@@ @@@@@@@@@@@@@@@ @@ @@@ @@ @ @@@ @ @@@ @@@ @@@ @ Written by: RedXIII304 Version: 1.2 ASCII by: tccXeroX =============================================================================== New in the Latest Update =============================================================================== In version 1.2, I've added the Base Statistics for each Demigod, added a few awards, and updated Erebus's Bite skill to match the latest version of the game. =============================================================================== Table of Contents =============================================================================== The text in brackets can be used to jump to a section with your browser's find function ('Ctrl+F' on PCs). You can jump to the specific skill level by adding a level number after the character code, eg. [CODEx], [CODE1], [CODE10], etc. 1.0 Boring Legal Stuff 2.0 Introduction 3.0 Assassins [ASNS] 3.1 Torch Bearer [TRCH] 3.2 Unclean Beast [UNST] 3.3 Regulus [RGLS] 3.4 The Rook [THOK] 4.0 Generals [GNRL] 4.1 Oak [TREE] 4.2 Queen of Thorns [QTNS] 4.3 Sedna [SENA] 4.4 Lord Erebus [ERBS] 5.0 Awards [AWDS] 6.0 Version History and Misc. [VRSN] 7.0 Contact Info and Credits [CTCT] =============================================================================== 1.0 Boring Legal Stuff =============================================================================== This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. This guide is Copyright 2009, Stephen Galatro, aka RedXIII304. The ability descriptions are property of their respective creators. www.Gamefaqs.com will always have the most up to date version of this FAQ. =============================================================================== 2.0 Introduction =============================================================================== Welcome to my first FAQ! Y'gotta start somewhere. I wrote this because (at the time of its writing) the only way to check what abilities your Demigod had, and what they did, was during a battle. I found it very hard to make strategies and builds while not playing the game when I didn't know exactly what every ability and item did. This guide has the descriptions for all the abilities in the game Demigod for the PC. I've also included my personal thoughts on each of the Characters I am familiar with. I was going to make an item guide as well, but was pre-empted by wolf33, who has made a very good item list on GameFAQs. Now for some basic terminology: Active Ability - A skill you have to use to have any effect. Most Characters have four active abilities. Passive Ability - A skill that is always active or activates when you meet certain requirements, like using another skill or being low on Health. Skill Tree - The menu where you buy abilities; All the abilities for one character (eg. Torch Bearer's Skill tree) Skill Branch - One group of abilities in which all of the lower level abilities are required to purchace the next higher ability (eg. Snipe I, II, III, IV and Deadeye) Form Change - The characters that have more than four abilities (Torch Bearer and Queen of Thorns) have their six Active Abilities divided into groups of three, they are given a fourth ability that allows them to switch between these to groups by changing their physical form (setting himself on fire or dousing his flames for Torch Bearer, and opening and closing her rose chariot for Queen of Thorns. Drain - Damages target(s) health and gives it to your Demigod DPS - Damage per Second DoT - Damage over Time HP - Health Points AoE - Area of Effect LE - Lord Erebus QoT - Queen of Thorns UB - Unclean Beast TB - Torch Bearer Abilities will be listed by level in the following format: [Ability Name] [Prerequisite Ability (for the ones that aren't obvious)] [Ability cost] [Range] [Cast Time] [Cooldown time] [Ability Description] If the ability is passive it will have 'Instant' for the ability cost. For all abilities that are numbered (I,II,III,IV etc.) the abilities with the same name that have a lower number are needed to purchase that ability. eg. Fireball I is a prerequisite for Fireball II, and you need to have Fireball II before you can buy Fireball III. If you wish to see the abilities listed by branch, I can e-mail you a .txt file that has the abilities listed by branch/rows for a specific character (or characters). If enough people e-mail me about this, I'll update the guide to include an ability list by branch/row =============================================================================== 3.0 Assassins [ASNS] =============================================================================== Assassins are individually stronger than Generals but they cannot summon minions to aid them in combat. Assassins tend to be better at killing other Demigods. Every Assassin has access to the following abilities. It is the same ability, but can be taken up to six times. Enhanced Attributes I-VI levels 2, 4, 6, 8, 10, and 15 Instant +115 Health +0.18 Heath per second +2% Attack Speed +25 Armor +105 Mana +0.32 Mana per second +6 Weapon Damage +-----------------------------------------------------------------------------+ | | | 3.1 Torch Bearer [TRCH] | | | +-----------------------------------------------------------------------------+ Base Stats: Health - 1410 Mana - 1100 Armor - 240 (8.8%) Weapon Damage - 133-147 (94.5 DPS) Attack Time - 1.47 (0%) Range - 15 Movement Speed - 6.0 A master of Fire and Ice. Torch Bearer has six active abilities and must switch form to use them. His ice abilities are in one form, and his fire abilities in the other. When switching to fire form from ice form he gains an increase in his Mana Per Second, when to ice form from fire form his Weapon Damage goes up. TB is one of my favorite Demigods, he is fragile but when he is used correctly he can kill a Demigod of equal level in just a few seconds. I like to use TB's fire abilities to inflict massive damage, then switch to Ice form to finish the Demigod/enemy wave off and afterwards switch back to Fire form to regenerate Mana. Ol' Torchy has 31 unique skills. +-------------------+ |Level One Abilities| [TRCH1] +-------------------+ Rain of Ice I 500 Mana 20 yd range 0.1 sec cast 14 sec cooldown A maelstrom of hail and sleet pelts the target area dealing 200 damage and slowing Attack Speed by -10% for 3 seconds. Deep Freeze I 350 Mana 18 yd Range 0.1 sec cast 15 sec cooldown Torch Bearer blasts a target with intense cold. Interrupts abilities and increases target's cooldown by 130%. Lasts for 5 seconds. If the target is affected by Frost Nova or Rain of Ice, Deep Freeze consumes each effect and deals 100 damage for each effect. Fireball I 300 Mana 20 yd range 1.0 sec cast 7 sec cooldown Hurls a fiery ball at a target dealing 300 damage. Circle of Fire I 450 Mana 0.8 sec cast 10 sec cooldown Torch Bearer conjures a circle of fire around him, burning anything that stands in it for 600 damage over 10 seconds. +-------------------+ |Level Two Abilities| [TRCH2] +-------------------+ Permafrost I Instant Torch Bearer exudes an aura of extreme cold, reducing the Attack Speed and Movement Speed of nearby enemies Fire Aura I Instant Torch Bearer channels the energy of the flame around him, increasing the Attack Speed and Movement Speed of his allies. +--------------------+ |Level Four Abilities| [TRCH4] +--------------------+ Rain of Ice II 700 Mana 20 yd range 0.1 sec cast 14 sec cool down A maelstrom of hail and sleet pelts the target area dealing 400 damage and slowing Attack Speed by -20% for 5 seconds. Deep Freeze II 475 Mana 18 yd Range 0.1 sec cast 15 sec cooldown Torch Bearer blasts a target with intense cold. Interrupts abilities and increases target's cooldown by 160%. Lasts for 6 seconds. If the target is affected by Frost Nova or Rain of Ice, Deep Freeze consumes each effect and deals 175 damage for each effect. Fireball II 380 Mana 20 yd range 1.0 sec cast 7 sec cooldown Hurls a fiery ball at a target dealing 525 damage. Circle of Fire II 600 Mana 0.8 sec cast 10 sec cooldown Torch Bearer conjures a circle of fire around him, burning anything that stands in it for 900 damage over 10 seconds. +--------------------+ |Level Five Abilities| [TRCH5] +--------------------+ Frost Nova I 750 Mana 0.9 sec cast 15 sec cooldown Releases a wave of frost, freezing all enimies around the Torch Bearer, stunning them for 6 seconds. Demigods are stunned for 1 second. Permafrost II Instant Torch Bearer exudes an aura of extreme cold, reducing the Attack Speed and Movement Speed of nearby enemies The Chill energizes his allies, increasing their Mana Per Second. Fire Aura II Instant Torch Bearer channels the energy of the flame around him, increasing the Attack Speed and Movement Speed of his allies. Torch Bearer's Weapon Damage is increased. Fire Nova I 775 Mana 0.5 sec cast 15 sec cooldown A wave of fire radiates outward from the Torch Bearer, dealing 400 damage and throwing smaller units into the air. +---------------------+ |Level Seven Abilities| [TRCH7] +---------------------+ Rain of Ice III 900 Mana 20 yd range 0.1 sec cast 14 sec cool down A maelstrom of hail and sleet pelts the target area dealing 600 damage and slowing Attack Speed by -30% for 7 seconds. Deep Freeze III 600 Mana 18 yd Range 0.1 sec cast 15 sec cooldown Torch Bearer blasts a target with intense cold. Interrupts abilities and increases target's cooldown by 190%. Lasts for 7 seconds. If the target is affected by Frost Nova or Rain of Ice, Deep Freeze consumes each effect and deals 250 damage for each effect. Fireball III 460 Mana 20 yd range 1.0 sec cast 7 sec cooldown Hurls a fiery ball at a target dealing 850 damage. Circle of Fire III 700 Mana 0.8 sec cast 10 sec cooldown Torch Bearer conjures a circle of fire around him, burning anything that stands in it for 1200 damage over 10 seconds. +---------------------+ |Level Eight Abilities| [TRCH8] +---------------------+ Permafrost II Instant Torch Bearer exudes an aura of extreme cold, reducing the Attack Speed and Movement Speed of nearby enemies The Chill energizes his allies, increasing their Mana Per Second. Fire Aura II Instant Torch Bearer channels the energy of the flame around him, increasing the Attack Speed and Movement Speed of his allies. Torch Bearer's Weapon Damage is increased. +-------------------+ |Level Ten Abilities| [TRCH10] +-------------------+ Frost Nova II 1000 Mana 0.9 sec cast 15 sec cooldown Releases a wave of frost, freezing all enimies around the Torch Bearer, stunning them for 8 seconds. Demigods are stunned for 2 second. Rain of Ice IV 1100 Mana 20 yd range 0.1 sec cast 14 sec cool down A maelstrom of hail and sleet pelts the target area dealing 800 damage and slowing Attack Speed by -40% for 10 seconds. Deep Freeze IV 725 Mana 18 yd Range 0.1 sec cast 15 sec cooldown Torch Bearer blasts a target with intense cold. Interrupts abilities and increases target's cooldown by 220%. Lasts for 7 seconds. If the target is affected by Frost Nova or Rain of Ice, Deep Freeze consumes each effect and deals 325 damage for each effect. Fireball IV 540 Mana 20 yd range 1.0 sec cast 7 sec cooldown Hurls a fiery ball at a target dealing 1050 damage. Circle of Fire IV 800 Mana 0.8 sec cast 10 sec cooldown Torch Bearer conjures a circle of fire around him, burning anything that stands in it for 1500 damage over 10 seconds. Fire Nova II 1075 Mana 0.5 sec cast 15 sec cooldown A wave of fire radiates outward from the Torch Bearer, dealing 600 damage and throwing smaller units into the air. +-----------------------+ |Level Fifteen Abilities| [TRCH15] +-----------------------+ Frost Nova III 1250 Mana 0.9 sec cast 15 sec cooldown Releases a wave of frost, freezing all enimies around the Torch Bearer, stunning them for 10 seconds. Demigods are stunned for 3 second. All units have -20% Movement Speed for 5 seconds Biting Chill (Requires Rain of Ice IV) Instant Torch Bearer's chill cuts to the bone. Enemies affected by Rain of Ice have their Heath Per Second and Mana Per Second reduced by 75% for 10 seconds. This effect can be consumed by Deep Freeze for additional damage. Fire and Ice (Requires Fireball IV and Deep Freeze IV) Instant Torch Bearer weaves his elemental powers into a cataclysmic force. Fireball's damage is increased by 300. Deep Freeze deals 100 additional damage for each effect consumed. Inspirational Flame (Needs Circle of Fire IV) Instant Torch Bearer draws power from the flame, gaining 15% Mana and 200% Mana Per Second. Fire Nova III 1375 Mana 0.5 sec cast 15 sec cooldown A wave of fire radiates outward from the Torch Bearer, dealing 800 damage and throwing smaller units into the air. +-----------------------------------------------------------------------------+ | | | 3.2 Unclean Beast [UNST] | | | +-----------------------------------------------------------------------------+ Base Stats: Health - 1550 Mana - 1092 Armor - 475 (16.0%) Weapon Damage - 160-176 (120.4 DPS) Attack Time - 1.39 (0%) Range - Melee Movement Speed - 6.3 A horrible, disease-ridden, nightmare of a creature, Unclean Beast specializes in massive melee damage and poison attacks. UB is a powerhouse! He can rip through enemy Demigods like a hot knife through butter; well, more like a chainsaw through an average sized oak tree, but still very fast. You'll want to maximize his high Attack Speed and Movement Speed by buying AS and MS boosting equipment. His Venom Spit ability does major DoT. The Beast has 27 unique skills. +-------------------+ |Level One Abilities| [UNST1] +-------------------+ Venom Spit I 500 Mana 15 yd range 0.3 sec cast 7 sec cooldown Spews a corrosive venom at its target, dealing 50 damage and an additional 450 damage over 10 seconds. Ooze I 0 Mana Instant Unclean Beast oozes virulent bodily fluids. While active, nearby enemies take 35 damage per second and their Attack Speed is slowed by 10%. Unclean Beast loses 20 Health per second Bestial Wrath I 550 Mana 0.5 sec cast 15 sec cooldwon Unclean Beast enters a frenzy for 7 seconds. Weapon Damage increased by 25%. +-------------------+ |Level Two Abilities| [UNST2] +-------------------+ Inner Beast I Instant Unclean Beast taps into its latent power, increasing Attack Speed by 3% and Movement Speed by 3% Diseased Claws I Instant Unclean Beast's claws reduce the target's Movement Speed by 5%. Lasts 4 seconds. +--------------------+ |Level Four Abilities| [UNST4] +--------------------+ Venom Spit II 650 Mana 15 yd range 0.3 sec cast 7 sec cooldown Spews a corrosive venom at its target, dealing 100 damage and an additional 800 damage over 10 seconds. Ooze II 0 Mana Instant Unclean Beast oozes virulent bodily fluids. While active, nearby enemies take 70 damage per second and their Attack Speed is slowed by 20%. Unclean Beast loses 30 Health per second Bestial Wrath II 700 Mana 0.5 sec cast 15 sec cooldwon Unclean Beast enters a frenzy for 7 seconds. Weapon Damage increased by 35%. +--------------------+ |Level Five Abilities| [UNST5] +--------------------+ Inner Beast II Instant Unclean Beast taps into its latent power, increasing Attack Speed by 7% and Movement Speed by 7% Foul Grasp I 800 Mana 10 yd range Instant 15 sec cooldown Unclean Beast clutches a target in its claws, stunning them and draining 332 life over 2 seconds. Diseased Claws II Instant Unclean Beast's claws reduce the target's Movement Speed by 7%. Lasts 4 seconds. Post Mortem Instant When Unclean Beast attacks, enemies are afflicted with a disease. When they die, they will explode, dealing 150 damage and sending smaller units into the air. +---------------------+ |Level Seven Abilities| [UNST7] +---------------------+ Venom Spit III 800 Mana 15 yd range 0.3 sec cast 7 sec cooldown Spews a corrosive venom at its target, dealing 50 damage and an additional 1150 damage over 10 seconds. Ooze III 0 Mana Instant Unclean Beast oozes virulent bodily fluids. While active, nearby enemies take 105 damage per second and their Attack Speed is slowed by 30%. Unclean Beast loses 40 Health per second Bestial Wrath III 850 Mana 0.5 sec cast 15 sec cooldwon Unclean Beast enters a frenzy for 7 seconds. Weapon Damage increased by 45%. +---------------------+ |Level Eight Abilities| [UNST8] +---------------------+ Inner Beast III Instant Unclean Beast taps into its latent power, increasing Attack Speed by 10% and Movement Speed by 10% Diseased Claws III Instant Unclean Beast's claws reduce the target's Movement Speed by 10%. Lasts 4 seconds. +-------------------+ |Level Ten Abilities| [UNST10] +-------------------+ Venom Spit IV 950 Mana 15 yd range 0.3 sec cast 7 sec cooldown Spews a corrosive venom at its target, dealing 50 damage and an additional 1500 damage over 10 seconds. Foul Grasp II 1100 Mana 10 yd range Instant 15 sec cooldown Unclean Beast clutches a target in its claws, stunning them and draining 500 life over 2 seconds. Ooze IV 0 Mana Instant Unclean Beast oozes virulent bodily fluids. While active, nearby enemies take 140 damage per second and their Attack Speed is slowed by 40%. Unclean Beast loses 50 Health per second Bestial Wrath IV 1000 Mana 0.5 sec cast 15 sec cooldwon Unclean Beast enters a frenzy for 7 seconds. Weapon Damage increased by 55%. Plague I (Requires Post Mortem) Instant When Unclean Beast deals damage, it has a chance to start a plague, dealing 300 damage over 30 seconds and spreading to nearby units. Anything that survives the plague becomes immune to it for 180 seconds. +-----------------------+ |Level Fifteen Abilities| [UNST15] +-----------------------+ Putrid Flow (Requires Venom Spit IV) Instant When Venom Spit lands, it leaves a toxic pool around the victim, dealing 500 damage over 5 seconds. Acclimation (Requires Inner Beast III) Instant Unclean Beast becomes more resistant to heavy blows. When an enemy deals 500 or more damage to Unclean Beast, it takes 40% less damage for 5 seconds. Foul Grasp III 1400 Mana 10 yd range Instant 15 sec cooldown Unclean Beast clutches a target in its claws, stunning them and draining 664 life over 2 seconds. Unrelenting Wrath (Requires Bestial Wrath IV) 1000 Mana 0.5 sec cast 20 sec cooldown Unclean Beast enters a frenzy for 10 seconds Weapon Damage increased by 65% His movement speed cannot be reduced in this state. Plague II Instant When Unclean Beast deals damage, it has a chance to start a plague, dealing 450 damage over 30 seconds and spreading to nearby units. Anything that survives the plague becomes immune to it for 180 seconds. +-----------------------------------------------------------------------------+ | | | 3.3 Regulus [RGLS] | | | +-----------------------------------------------------------------------------+ Base Stats: Health - 1420 Mana - 1016 Armor - 250 (9.1%) Weapon Damage - 123-135 (86.0 DPS) Attack Time - 1.45 (0%) Range - 15 Movement Speed - 6.0 An angelic Thelara that has lost his wings during his imprisonment, Regulus is a dead-eye sniper who wields a giant crossbow and can hit you from halfway across the arena with his Snipe ability branch. I usually build Regulus in one of two ways, either getting Snipe or Mines. Snipe is useful for picking off fleeing enemies, while Mines are better for setting traps and pure damage. Either way, Mark of the Betrayer is a definite must (and my favorite skill in Demigod). IMO Angelic Fury is the better choice over Maim, because it adds up to 100 extra damage per shot for only 40 mana per shot! I think of it as a passive DoT technique that (at maxed Attack Speed) does 200 DPS in addition to my regular attack, for only 80 mana per second. Maim can be useful for chasing down enemy Demigods, especially if you have Movement Speed boosting equipment, I find that it overlaps with Snipe, so if you have Snipe, Maim isn't as important (although, if you enjoy chasing down weakened enemies, getting both will make any Demigod think twice before engaging you). If you get Snipe, Tracking Device is a must. If you get Mines, TD isn't as important, but knowing where enemies are can be helpful in setting traps with your mines. This Angel has 25 unique skills. +-------------------+ |Level One Abilities| [RGLS1] +-------------------+ Snipe I level 1 450 Mana 90 yd range 2.0 sec cast 15 sec cooldown Regulus takes time to set up a devastating shot, piercing a target for 250 damage plus additional damage as it travels. Angelic Fury I Instant Regulus enters a divine rage. His bolts deal 25 extra damage and explode on contact. Costs 40 Mana per shot. Explosive Mine I 440 Mana 15 yd range 1.0 sec cast 10 sec cooldown Regulus sets an explosive proximity mine that deals 300 when it explodes. +-------------------+ |Level Two Abilities| [RGLS2] +-------------------+ Maim I Instant Regulus aims for the legs of his enemies, decreasing their Movement Speed by 5% when hit. Sniper's Scope I Instant Regulus tunes his crossbow, increasing its range by 2 +--------------------+ |Level Four Abilities| [RGLS4] +--------------------+ Snipe II 550 Mana 90 yd range 2.0 sec cast 15 sec cooldown Regulus takes time to set up a devastating shot, piercing a target for 400 damage plus additional damage as it travels. Angelic Fury II Instant Regulus enters a divine rage. His bolts deal 50 extra damage and explode on contact. Costs 40 Mana per shot. Explosive Mine II 540 Mana 15 yd range 1.0 sec cast 10 sec cooldown Regulus sets two explosive proximity mines that deals 350 when it explodes. Up to 6 mines may be active at a time. +--------------------+ |Level Five Abilities| [RGLS5] +--------------------+ Maim II Instant Regulus aims for the legs of his enemies, decreasing their Movement Speed by 7% when hit. Tracking Device Instant Regulus' bolts are rigged with tracking devices that allow him and his allies to see the enemies he struck for 20 seconds. Snipe will also implant a tracking device. Sniper's Scope II Instant Regulus tunes his crossbow, increasing its range by 4 Mark of the Betrayer I 600 Mana 20 yd range 0.1 sec cast 20 sec cooldown Regulus fires at a Demigod, marking them with a rune. When they perform an ability, they and their nearby allies take 400 damage. Also, the Demigods's Movement Speed is reduced by 20% for 5 seconds. +---------------------+ |Level Seven Abilities| [RGLS7] +---------------------+ Snipe III 650 Mana 90 yd range 2.0 sec cast 15 sec cooldown Regulus takes time to set up a devastating shot, piercing a target for 550 damage plus additional damage as it travels. Angelic Fury III Instant Regulus enters a divine rage. His bolts deal 75 extra damage and explode on contact. Costs 40 Mana per shot. Explosive Mine III 660 Mana 15 yd range 1.0 sec cast 10 sec cooldown Regulus sets three explosive proximity mines that deals 400 when it explodes. Up to 6 mines may be active at a time. +---------------------+ |Level Eight Abilities| [RGLS8] +---------------------+ Maim III Instant Regulus aims for the legs of his enemies, decreasing their Movement Speed by 10% when hit. Lasts 3 seconds Sniper's Scope III Instant Regulus tunes his crossbow, increasing its range by 6 +-------------------+ |Level Ten Abilities| [RGLS10] +-------------------+ Snipe IV 750 Mana 90 yd range 2.0 sec cast 15 sec cooldown Regulus takes time to set up a devastating shot, piercing a target for 700 damage plus additional damage as it travels. Angelic Fury IV Instant Regulus enters a divine rage. His bolts deal 100 extra damage and explode on contact. Costs 40 Mana per shot. Mark of the Betrayer II 600 Mana 20 yd range 0.1 sec cast 20 sec cooldown Regulus fires at a Demigod, marking them with a rune. When they perform an ability, they and their nearby allies take 600 damage. Also, the Demigods's Movement Speed is reduced by 40% for 5 seconds. Shrapnel Mine (Requires Explosive Mine III) 770 Mana 15 yd range 1.0 sec cast 10 sec cooldown Regulus sets three explosive proximity mines that deals 450 when it explodes and slow enemies by 30% when they explode. Up to 6 mines may be active at a time. +-----------------------+ |Level Fifteen Abilities| [RGLS15] +-----------------------+ Deadeye (Requires Snipe IV) Instant Regulus has a 3% chance of stopping his enemies dead in their tracks, stunning them for 0.3 seconds. Impedance Bolt (Requires Maim III) Instant Regulus' bolts have a 10% chance to cripple the flow of Mana, doubling the cost of abilities for 10 seconds. Vengeance (Requires Angelic Fury IV) Instant When Regulus uses Angelic Fury, he unleashes a nova of holy power around him, dealing 500 damage and sending nearby enemies flying. Mark of the Betrayer III 600 Mana 20 yd range 0.1 sec cast 20 sec cooldown Regulus fires at a Demigod, marking them with a rune. When they perform an ability, they and their nearby allies take 800 damage. Also, the Demigods's Movement Speed is reduced by 60% for 5 seconds. +-----------------------------------------------------------------------------+ | | | 3.4 The Rook [THOK] | | | +-----------------------------------------------------------------------------+ Base Stats: Health - 1900 Mana - 880 Armor - 240 (8.8%) Weapon Damage - 180-198 (107.1 DPS) Attack Time - 1.72 (0%) Range - Melee Movement Speed - 5.4 A giant castle that has sprouted legs and started walking around, The Rook wields a giant hammer and boasts the most health in the game. A powerhouse of a character, most enemies barely scratch your massive health bar. I found that this can sometimes lead to overconfidence, so remember: You CAN die. I usually play The Rook defensively, using Power of the Tower, The passive attacking abilities (Archer Tower branch), Structural Transfer, and Boulder Roll for crowd control, with any extra points into God Strength. The Moving Castle has 24 unique skills. +-------------------+ |Level One Abilities| [THOK1] +-------------------+ Hammer Slam I 360 Mana 9 yd range 1.5 sec cast 10 sec cooldown The Rook slams his hammer, dealing 500 damage in a small radius and 100 damage in a larger radius Power of the Tower I 400 Mana 5 yd range 0.1 sec cast 10 sec cooldown The Rook pulls a Tower of Light from the ground to defend the area. Up to 2 of these towers may be active. Structural Transfer I 265 Mana 10 yd range Instant 20 sec cooldown The Rook tears a structure apart, draining 800 Health over 10 seconds. +-------------------+ |Level Two Abilities| [THOK2] +-------------------+ Archer Tower Instant A squad of archers man The Rook's left shoulder, independently firing down upon enemies. +--------------------+ |Level Four Abilities| [THOK4] +--------------------+ Hammer Slam II 520 Mana 9 yd range 1.5 sec cast 10 sec cooldown The Rook slams his hammer, dealing 900 damage in a small radius and 200 damage in a larger radius Power of the Tower II 400 Mana 5 yd range 0.1 sec cast 10 sec cooldown The Rook pulls a Tower of Light from the ground to defend the area. This tower is more powerful than the one made by Power of the Tower I. Up to 4 of these towers may be active. Structural Transfer II 375 Mana 10 yd range Instant 20 sec cooldown The Rook tears a structure apart, draining 1200 Health over 10 seconds. +--------------------+ |Level Five Abilities| [THOK5] +--------------------+ Tower Of Light (Requires Archer Tower) The Rook installs a Tower of Light on his shoulder, independently firing upon enemies. The damage of The Rook's Archer Tower is increased Boulder Roll I 560 Mana 35 yd range 0.4 sec cast 15 sec cooldown The Rook rips a chunk of the earth and hurls it at enemies ahead of him, dealing 200 damage, stunning for 1.5 seconds, and throwing smaller units into the air. God Strength I Instant The Rook calls upon divine strength, increasing Weapon Damage by 50. +---------------------+ |Level Seven Abilities| [THOK7] +---------------------+ Hammer Slam III 680 Mana 9 yd range 1.5 sec cast 10 sec cooldown The Rook slams his hammer, dealing 1300 damage in a small radius and 300 damage in a larger radius Power of the Tower III 400 Mana 5 yd range 0.1 sec cast 10 sec cooldown The ruook pulls a Tower of Light from the ground to defend the area. This tower is more powerful than the one made by Power of the Tower II. Up to 6 of these towers may be active. Structural Transfer III 490 Mana 10 yd range Instant 20 sec cooldown The Rook tears a structure apart, draining 1600 Health over 10 seconds. +---------------------+ |Level Eight Abilities| [THOK8] +---------------------+ Trebuchet (Requires Tower of Light) Instant The Rook builds a trebuchet on his head, which sieges independently from long range. The damage of The Rook's Tower of Light is increased. +-------------------+ |Level Ten Abilities| [THOK10] +-------------------+ Hammer Slam IV 840 Mana 9 yd range 1.5 sec cast 10 sec cooldown The Rook slams his hammer, dealing 1700 damage in a small radius and 400 damage in a larger radius Boulder Roll II 800 Mana 35 yd range 0.4 sec cast 15 sec cooldown The Rook rips a chunk of the earth and hurls it at enemies ahead of him, dealing 300 damage, stunning for 2 seconds, and throwing smaller units into the air. Power of the Tower IV 400 Mana 5 yd range 0.1 sec cast 10 sec cooldown The ruook pulls a Tower of Light from the ground to defend the area. This tower is more powerful than the one made by Power of the Tower III. Up to 8 of these towers may be active. Structural Transfer IV 610 Mana 10 yd range Instant 20 sec cooldown The Rook tears a structure apart, draining 2000 Health over 10 seconds. God Strength II Instant The Rook calls upon divine strength, increasing Weapon Damage by 100. +-----------------------+ |Level Fifteen Abilities| [THOK15] +-----------------------+ Dizzying Force (Requires Hammer Slam IV) Instant Enemies that survive The Rook's Hammer Slam are dazed, their Movement Speed reduced by 50% for 3 seconds. Poisoned Arrows (Requires Trebuchet) Instant The Rook's archers dip their arrows in poison. They have a 15% chance to slow their target by 10% for 3 seconds. Boulder Roll III 1064 Mana 35 yd range 0.4 sec cast 15 sec cooldown The Rook rips a chunk of the earth and hurls it at enemies ahead of him, dealing 400 damage, stunning for 2.5 seconds, and throwing smaller units into the air. God Strength III Instant The Rook calls upon divine strength, increasing Weapon Damage by 150. Energizer (Requires Structural Transfer IV) Instant The Rook drains the energy of structures. When he uses Structural Transfer, his Mana Per Second is increased by 150% for 10 seconds. =============================================================================== 4.0 Generals [GNRL] =============================================================================== Generals can summon minions to attack enemies and take damage in their place. They tend to be weaker on their own, but can potentially overpower Assassins through sheer numbers. Every General has access to the following abilities. It is the same ability, but can be taken up to six times. Morale I-VI levels 2, 4, 6, 8, 10, and 15 Instant +50 Minion Health +0.5 Minion Health per second +2% Minion Attack Speed +50 Minion Armor +4 Minion Weapon Damage +-----------------------------------------------------------------------------+ | | | 4.1 Oak [TREE] | | | +-----------------------------------------------------------------------------+ Base Stats: Health - 1700 Mana - 832 Armor - 400 (13.8%) Weapon Damage - 152-168 (109.3 DPS) Attack Time - 1.45 (0%) Range - Melee Movement Speed - 6.0 An immortal warrior who is known for guarding a fortress in a hostile land, Oak uses his ax and the spirits of the fallen to combat enemies. I don't use Oak that often, but he is generally used either as a battery for the souls he summons with his Raise Dead Wards, or a sort of pseudo-assassin, using his other abilities and not the ones that boost his minions. Our stalwart friend has 26 unique abilities +-------------------+ |Level One Abilities| [TREE1] +-------------------+ Raise Dead Ward I 200 Mana 5 yd range 0.2 sec cast 5 sec cooldown Oak places a ward that attracts the souls of the fallen. Units that are slain near the ward have a 30% chance to be converted to a spirit under Oak's control Oak can have 3 spirits active. Oak can maintain 1 ward. Penitence I 450 Mana 20 yd range 0.1 sec cast 7 sec cooldown Oak fills a target with holy remorse, dealing 200 damage, reducing their Movement Speed by 7% and increasing all damage taken by 7% for 5 seconds. Shield I 400 Mana 20 yd range 0.1 sec cast 35 sec cooldown Oak grants a shield to a target, making them immune to damage for 3 seconds. +-------------------+ |Level Two Abilities| [TREE2] +-------------------+ Soul Power I Instant Oak's determination to his cause grows, increasing Weapon Damage by 20. Also, Oak gains additional Weapon Damage based on the number of spirits he has. Divine Justice I Instant When Oak kills a target, he and his allies receive Health and Mana equal to 10% of the unit's maximum Health +--------------------+ |Level Four Abilities| [TREE4] +--------------------+ Raise Dead Ward II 200 Mana 5 yd range 0.2 sec cast 5 sec cooldown Oak places a ward that attracts the souls of the fallen. Units that are slain near the ward have a 30% chance to be converted to a spirit under Oak's control Oak can have 5 spirits active. Oak can maintain 2 wards. Spirits have +4 Weapon Damage and +75 Health Penitence II 550 Mana 20 yd range 0.1 sec cast 7 sec cooldown Oak fills a target with holy remorse, dealing 400 damage, reducing their Movement Speed by 10% and increasing all damage taken by 10% for 5 seconds. Shield II 500 Mana 20 yd range 0.1 sec cast 35 sec cooldown Oak grants a shield to a target, making them immune to damage for 4 seconds. +--------------------+ |Level Five Abilities| [TREE5] +--------------------+ Soul Power II Instant Oak's determination to his cause grows, increasing Weapon Damage by 40. Also, Oak gains additional Weapon Damage based on the number of spirits he has. Divine Justice II Instant When Oak kills a target, he and his allies receive Health and Mana equal to 15% of the unit's maximum Health Surge of Faith I 500 Mana 1.0 sec cast 10 sec cooldown Oak releases a wave of holy power, dealing 300 damage to enemies. Increases allied unit attack Speed by 10% and Movement Speed by 10% for 7 seconds. +---------------------+ |Level Seven Abilities| [TREE7] +---------------------+ Raise Dead Ward III 200 Mana 5 yd range 0.2 sec cast 5 sec cooldown Oak places a ward that attracts the souls of the fallen. Units that are slain near the ward have a 30% chance to be converted to a spirit under Oak's control Oak can have 7 spirits active. Oak can maintain 3 ward. Penitence III 650 Mana 20 yd range 0.1 sec cast 7 sec cooldown Oak fills a target with holy remorse, dealing 600 damage, reducing their Movement Speed by 13% and increasing all damage taken by 13% for 5 seconds. Shield III 600 Mana 20 yd range 0.1 sec cast 35 sec cooldown Oak grants a shield to a target, making them immune to damage for 6 seconds. This more powerful variant of Shield also removes debuffs. +---------------------+ |Level Eight Abilities| [TREE8] +---------------------+ Soul Power III Instant Oak's determination to his cause grows, increasing Weapon Damage by 60. Also, Oak gains additional Weapon Damage based on the number of spirits he has. Divine Justice III Instant When Oak kills a target, he and his allies receive Health and Mana equal to 20% of the unit's maximum Health +-------------------+ |Level Ten Abilities| [TREE10] +-------------------+ Raise Dead Ward IV 200 Mana 5 yd range 0.2 sec cast 5 sec cooldown Oak places a ward that attracts the souls of the fallen. Units that are slain near the ward have a 30% chance to be converted to a spirit under Oak's control Oak can have 10 spirits active. Oak can maintain 4 ward. Spirits have +12 Weapon Damage and +250 Health Last Stand I 0 Mana Instant The spirit of Oak refuses to leave a battle unfinished. Should he fall, he will enter an invincible berserker fury, increasing his Damage, Move Speed and Attack Speed by 30% for 10 seconds before finally dying Penitence IV 750 Mana 20 yd range 0.1 sec cast 7 sec cooldown Oak fills a target with holy remorse, dealing 800 damage, reducing their Movement Speed by 16% and increasing all damage taken by 16% for 5 seconds. Shield IV 700 Mana 20 yd range 0.1 sec cast 35 sec cooldown Oak grants a shield to a target, making them immune to damage for 6 seconds. Also, this powerful version of Shield removes debuffs and heals for 600. Surge of Faith II 675 Mana 1.0 sec cast 10 sec cooldown Oak releases a wave of holy power, dealing 450 damage to enemies. Increases allied unit attack Speed by 15% and Movement Speed by 15% for 7 seconds. +-----------------------+ |Level Fifteen Abilities| [TREE15] +-----------------------+ Soul Frenzy (Requires Raise Dead Ward IV) Instant Oak has a 5% chance of inciting his Spirits into a berserker rage, increasing their Attack Speed by 25% and letting their attacks throw smaller units into the air. This effect lasts for 10 seconds. Last Stand II 0 Mana Instant The spirit of Oak refuses to leave a battle unfinished. Should he fall, he will enter an invincible berserker fury, increasing his Damage, Move Speed and Attack Speed by 50% for 10 seconds before finally dying Rally (Requires Divine Justice III) Instant When Oak kills a Demigod, he and his allies +500 Armor and heal 1000 Health over 5 seconds. Purity (Requires Shield IV) Instant When Oak uses Shield on an ally, all of his negative effects are removed, and he is immune to all negative effects for 6 seconds. Surge of Faith II 850 Mana 1.0 sec cast 10 sec cooldown Oak releases a wave of holy power, dealing 600 damage to enemies. Increases allied unit attack Speed by 20% and Movement Speed by 20% for 7 seconds. +-----------------------------------------------------------------------------+ | | | 4.2 Queen of Thorns [QTNS] | | | +-----------------------------------------------------------------------------+ Base Stats: Health - 1450 Mana - 936 Armor - 330 (11.7%) Weapon Damage - 128-142 (92.25 DPS) Attack Time - 1.45 (0%) Range - 15 Movement Speed - 6.0 An evil Faerie who delights in controlling others, Queen of Thorns (which is her name, not a title) attacks enemies with thorny vines and summoned Shamblers. I've barely used Queen of Thorns. She is one of the two characters that can change form and thus has six active abilities. One of her forms has the bud on her rose-chariot open and is more offensive, while the other has the bud closed and is more defensive. In offensive mode she can use Ground Spikes, Spike Wave, and Uproot. Defensive form enhances her Armor, Mana Per Second, Health Per Second, and splash damage, and grants her the use of Summon Shambler, Mulch Shambler, and Bramble Shield. This Bramble Beauty has 31 unique skills. +-------------------+ |Level One Abilities| [QTNS1] +-------------------+ Summon Shambler I 450 Mana 0.5 sec cast 5 sec cooldown Queen of Thorns summons 1 Shambler from her thorns to protect her. She may have 2 Shamblers active Bramble Shield I 400 Mana 20 yd range Instant 7 sec cooldown Thorns form a shield around an allied unit, absorbing 700 damage. Only one absorption effect per unit may be active at a time. Ground Spikes I 500 Mana 0.5 sec cast 6 sec cooldown Queen of Thorns radiates a forest of spikes around her, dealing 250 damage and reducing armor by 375 for 5 seconds. Uproot I 425 Mana 20 yd range 0.5 sec cast 15 sec cooldown Queen of Thorns sends her vines deep beneath the earth to destroy target structure's foundation, dealing 500 damage over 10 seconds. +-------------------+ |Level Two Abilities| [QTNS2] +-------------------+ Entourage I Instant Increases Shambler Health by 250 and damage by 10. Compost I Instant As nearby enemies die, their bodies nourish Queen of Thorns. For every 3 enemies killed, Uproot increases in damage. Her Shamblers gain Weapon Damage and Health. The effects cap at 9 enemies killed, and the effects diminish over time. +--------------------+ |Level Four Abilities| [QTNS4] +--------------------+ Summon Shambler II 625 Mana 0.5 sec cast 5 sec cooldown Queen of Thorns summons 2 Shamblers from her thorns to protect her. She may have 2 Shamblers active Bramble Shield II 560 Mana 20 yd range Instant 7 sec cooldown Thorns form a shield around an allied unit, absorbing 950 damage. Only one absorption effect per unit may be active at a time. Ground Spikes II 500 Mana 0.5 sec cast 6 sec cooldown Queen of Thorns radiates a forest of spikes around her, dealing 375 damage and reducing armor by 750 for 5 seconds. Uproot II 585 Mana 20 yd range 0.5 sec cast 15 sec cooldown Queen of Thorns sends her vines deep beneath the earth to destroy target structure's foundation, dealing 1000 damage over 10 seconds. +--------------------+ |Level Five Abilities| [QTNS5] +--------------------+ Mulch Shambler I 250 Mana 5000 yd range 0.1 sec cast 7 sec cooldown Queen of Thorns absorbs an allied shambler, killing it and restoring 750 Health. Enemies near the Shambler takes 250 damage. Entourage II Instant Increases Shambler Health by 500 and damage by 20. Compost II Instant As nearby enemies die, their bodies nourish Queen of Thorns. For every 3 enemies killed, Uproot increases in damage. Her Shamblers gain Weapon Damage and Health. The effects cap at 9 enemies killed, and the effects diminish over time. Spike Wave I 750 Mana 20 yd range 0.4 sec cast 10 sec cooldown Queen of Thorns sends out a powerful wave of spikes, dealing 350 damage to anyone skewered and slowing enemies by 15% for 5 seconds. +---------------------+ |Level Seven Abilities| [QTNS7] +---------------------+ Summon Shambler III 625 Mana 0.5 sec cast 5 sec cooldown Queen of Thorns summons 2 Shamblers from her thorns to protect her. She may have 4 Shamblers active Bramble Shield III 720 Mana 20 yd range Instant 7 sec cooldown Thorns form a shield around an allied unit, absorbing 1200 damage. Only one absorption effect per unit may be active at a time. Ground Spikes III 675 Mana 0.5 sec cast 6 sec cooldown Queen of Thorns radiates a forest of spikes around her, dealing 500 damage and reducing armor by 1125 for 5 seconds. Uproot III 745 Mana 20 yd range 0.5 sec cast 15 sec cooldown Queen of Thorns sends her vines deep beneath the earth to destroy target structure's foundation, dealing 1500 damage over 10 seconds. +---------------------+ |Level Eight Abilities| [QTNS8] +---------------------+ Entourage III Instant Increases Shambler Health by 750 and damage by 30. Compost III Instant As nearby enemies die, their bodies nourish Queen of Thorns. For every 3 enemies killed, Uproot increases in damage. Her Shamblers gain Weapon Damage and Health. The effects cap at 9 enemies killed, and the effects diminish over time. +-------------------+ |Level Ten Abilities| [QTNS10] +-------------------+ Summon Shambler IV 975 Mana 0.5 sec cast 5 sec cooldown Queen of Thorns summons 4 Shamblers from her thorns to protect her. She may have 4 Shamblers active Mulch Shambler II 250 Mana 5000 yd range 0.1 sec cast 7 sec cooldown Queen of Thorns absorbs an allied shambler, killing it and restoring 1500 Health. Enemies near the Shambler takes 500 damage. Bramble Shield IV 840 Mana 20 yd range Instant 7 sec cooldown Thorns form a shield around an allied unit, absorbing 1450 damage. Only one absorption effect per unit may be active at a time. Ground Spikes IV 750 Mana 0.5 sec cast 6 sec cooldown Queen of Thorns radiates a forest of spikes around her, dealing 625 damage and reducing armor by 1500 for 5 seconds. Spike Wave II 1000 Mana 20 yd range 0.4 sec cast 10 sec cooldown Queen of Thorns sends out a powerful wave of spikes, dealing 500 damage to anyone skewered and slowing enemies by 20% for 5 seconds. Uproot IV 905 Mana 20 yd range 0.5 sec cast 15 sec cooldown Queen of Thorns sends her vines deep beneath the earth to destroy target structure's foundation, dealing 2000 damage over 10 seconds. +-----------------------+ |Level Fifteen Abilities| [QTNS15] +-----------------------+ Mulch Shambler III 250 Mana 5000 yd range 0.1 sec cast 7 sec cooldown Queen of Thorns absorbs an allied shambler, killing it and restoring 2250 Health. Enemies near the Shambler takes 750 damage. Tribute (Requires Entourage III) Instant Queen of Thorns demands tribute from her subjects. Gold production increased by 4. Goddess of Thorns (Requires Ground Spikes IV and Bramble Shield IV) Instant Queen of Thorns gains further mastery over nature. When she uses Ground Spikes, thorns encircle her, reducing damage taken by 15% for 10 seconds. Whenever she uses Bramble Shield, thorns encircle her and her army, dealing 35 damage or 20 seconds. Spike Wave III 1250 Mana 20 yd range 0.4 sec cast 10 sec cooldown Queen of Thorns sends out a powerful wave of spikes, dealing 650 damage to anyone skewered and slowing enemies by 25% for 5 seconds. Violent Siege (Requires Uproot IV) Instant When the Queen of Thorns uses Uproot, the force shakes loose debris from the structure. Enemies standing near the structure take 100 damage while Uproot is active. +-----------------------------------------------------------------------------+ | | | 4.3 Sedna [Sena] | | | +-----------------------------------------------------------------------------+ Base Stats: Health - 1600 Mana - 884 Armor - 380 (13.2%) Weapon Damage - 147-163 (103.3 DPS) Attack Time - 1.49 (0%) Range - Melee Movement Speed - 6.0 A healer from a frozen climate, Sedna rides atop her snow leopord companion, |
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Another Demigod Walkthrough :
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