Descent: Freespace 2 Walkthrough :
This walkthrough for Descent: Freespace 2 [PC] has been posted at 14 Oct 2010 by shadow11 and is called "FAQ". If walkthrough is usable don't forgot thumbs up shadow11 and share this with your freinds. And most important we have 4 other walkthroughs for Descent: Freespace 2, read them all!
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Walkthrough - FAQ_____ _____ _____ _____ ______ _____ _ _____ _____ _| ___| _| __ \ _| ____| _| ____| / ___/ _| __ \ __/ \ / ___\ _| ____| \ __/ \ _ / \ ___/ \ ___/ \____ \ \ ___/ \ _ \ < \___ \ ___/ |_| |_| \_\ |_____| |_____| /_____/ |_| /_/ \_\ \_____/ |_____| * * * * * * * * * * * * * * * * * _ _ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //^\\ * * * * * * * * * * * * * * * * * * * * * * * * _// * * * * * * * * * * * * * * * * * // * * * * * * * * * * * //__] * * * * GUIDE v 1.0 __________________________________________________________________________________________ _ Written by Tim Wuyts (December 25th 1999 - January 17th 2000) E-mail: tim.wuyts@planetinternet.be The author is also the webmaster of The Cheat Empire: http://home.planetinternet.be/~twuyts where you can always find the latest cheats & walkthroughs for PC Games. For the latest version of this Guide, check his website! --> COPYRIGHT notice at the bottom __________________________________________________________________________________________ _ 1. GENERAL INFORMATION 1.1 Guide Information 1.2 Introduction 1.3 Update Information 1.4 Freespace 2 System requirements 3. GENERAL TACTICS 3.1 Preparations 3.2 Know the Controls 3.3 Flying 3.4 Favorite Ship 4. MISSION OVERVIEW (Single Player) 4.1 Information 4.2 Mission 1 - Training 1 4.3 Mission 2 - Training 2 4.4 Mission 3 - Training 3 4.5 Mission 4 - Surrender Belisarius! 4.6 Mission 5 - The Place of Chariots 4.7 Mission 6 - The Romans Blunder 4.8 Mission 7 - Training 4 4.9 Mission 8 - Training 5 4.10 Mission 9 - A Lion at the Door 4.11 Mission 10 - Mystery of the Trinity 4.12 Mission 11 - The Great Hunt 4.13 Mission 12 - Slaying Ravana 4.14 Mission 13 - Training 6 4.15 Mission 14 - The Sixth Wonder 4.16 Mission 15 - Into the Maelstrom 4.17 Mission 16 - Feint! Parry! Riposte! 4.18 Mission 17 - Rebels & Renegades 4.19 Mission 18 - Love the Treason ... 4.20 Mission 19 - ... But Hate the Traitor 4.21 Mission 20 - Battle of the Wilderness 4.22 Mission 21 - A game of TAG 4.23 Mission 22 - Proving Grounds 4.24 Mission 23 - The King's Gambit 4.25 Mission 24 - The Sicilian defense 4.26 Mission 25 - Endgame 4.27 Mission 26 - The Fog of War 4.28 Mission 27 - A Monster in the Mist 4.29 Mission 28 - Speaking in Tongues 4.30 Mission 29 - A Flaming Sword 4.31 Mission 30 - Bearbaiting 4.32 Mission 31 - High Noon 4.33 Mission 32 - Return to Babel 4.34 Mission 33 - Straight, No Chaser 4.35 Mission 34 - Argonautica 4.36 Mission 35 - As Lightning Fall 4.37 Mission 36 - Into the Lion's Den 4.38 Mission 37 - Exodus 4.39 Mission 38 - Dunkerque 4.40 Mission 39 - Their Finest Hour 4.41 Mission 40 A - Clash of the Titans II 4.42 Mission 40 B - Incoming Transmission 5. THE WEAPONS 5.1 Information 5.2 Guns 5.3 Missiles 6. THE SHIPS 6.1 Information 6.2 Shivan Ships 6.3 Terran Ships 6.4 Vasudan Ships 7. OTHER GAME RELATED INFORMATION 7.1 Information 7.2 Ranks - LEGAL NOTICE - __________________________________________________________________________________________ _ ========================= 1. GENERAL INFORMATION ========================= 1.1 Guide Information ______________________ This is the text version of the the Freespace 2 HTML guide - also made by Tim Wuyts. Please keep in mind that the HTML guide is the primary guide: all updates will first be made in the HTML guide, it has some pictures of the spacecraft and weapons and it does contain some extra information here and there. The author is the webmaster of The Cheat Empire (URL see top of document), where you can find the latest cheats & walkthroughs for PC Games. Including the latest version of this guide. I wrote this guide because I like to help people. I don't pretend to know everything there is to know about the game and I'm certainly not the best pilot out there. I would like to label myself an "average" pilot, who has tons of single player experience, but with minor multiplayer experience. I also believe a guide is never complete, so you can always help me by sending tips to me (don't add them yourself). 1.2 Introduction _________________ I've been playing space sims since I was a small boy. When I think about space sims, I think about the legendary series like Wing Commander (Including Privateer) and X-Wing. No space sim could rival these titles ... up till now. Although the first Freespace couldn't appeal me, Freespace 2 turned out to be a magnificent piece of art. The story is dragging you to the finish line and has a lot of (unsuspected) plots. The sound creates just the right atmosphere: music, voices and effects are all high quality. But probably the most stunning feature are the graphics ... that is, if you have a "mean machine". I was able to run Freespace 2 at a very high detail level in 1024x768. Words cannot describe the magic Volition created. On top of the superb single player campaign, you also have a lot of multiplayer options. Team vs. Team, Dogfight and co-operative. On top of that we have the squad wars, which sounds very attractive to me. I say sounds, since I have never tried the on-line multiplayer capabilities (yet). I hope to test them out at my friends house, who has cable connection with the internet. 1.3 Update Information _______________________ Version 1.0 - The original works 1.4 Freespace 2 System Requirements ____________________________________ Required: --------- * Pentium 200Mhz * Windows© 95/98/NT with DirectX 6.0 * 32 MB RAM * 400MB Hard drive space * 8x CD-ROM * DirectSound certified sound card * Hardware accelerated card (with newest drivers); G200, G400, Banshee, Voodoo 1, Voodoo 2, Voodoo 3, Savage 4, TNT, TNT2, ATI Rage Fury, ATI Rage 128 or ATI Rage Recommended: ------------ * Pentium 266Mhz * 64 MB RAM * Harware accelerated card with 8MB VRAM (see chipsets above) * Joystick * 3D Sound Card (A3D or EAX) __________________________________________________________________________________________ _ ===================== 3. GENERAL TACTICS ===================== 3.1 Preparations _________________ Before you start doing some fancy dogfighting, it's necessary to make the proper preparations. This includes ship, gun and missile selection. This seems obvious, but I know quite a lot of friends who make a selection based on the name of the ship/weapon or whether it looks cool or not. It's important to know what kind of weapons work best in certain situations. The Prometheus S for example is an extraordinary weapon, but because of it's slow refire rate, I'm not able to use it properly. This makes the weapon useless for me, since I prefer guns with a high refire rate which may lack the punch of the bigger brother. It's also important to pick a ship where you are comfortable with. The GVF Serapis is an excellent interceptor with high speeds, but it's light armor do not fit the profile of my 'ideal' ship. Although not an interceptor, I prefer to take a ship with less maneuverability and more armor like the myrmidon. If you know what you are going into, try to pick your most favorable ships, guns and missiles for that situation! The default selection of the computer is not bad, but don't be afraid to change it. 3.2 Know the Controls ______________________ Also obvious and simple. Just keep in mind that you don't need to know every key to be a good pilot. I know the keys which allow me to play comfortably and relaxed, e.g.: I never use the M key (auto adjust speed to target). Why? Because I think it's annoying. I want to go full speed ahead and I'll adjust my speed with the A/Z temporary speed adjust keys. When I see a friend goofing up because he can't find the gun/missile selection key while flying, I have an urge put my head in the toilet and flush. Things like that shouldn't happen, they can mean the difference between life and death. Most of you will be flying this space sim with a joystick (you have to be nuts if you don't). Well, don't forget to adjust the sensitivity of the joystick to your liking. Maximum sensitivity is not always the best option, since it has a big influence on your aim. To those who want to use the rudder but can't: you can install the rudder in your key assignment screen. Select absolute positioning if you install your rudder. 3.3 Flying ___________ There are lots of different flying styles, but I'm going to explain mine. This might help newbies a bit in developing their own style. First of all adjust your weapon settings. I always tend to set my guns in dual fire mode (this already explains why I can't use 2 guns which drain power very fast). This gives me max. damage with the least effort. Once my gun energy is running low I switch back to single fire mode (but that almost never happens). For the missiles it depends on the type of missile and the type of target. Against fighters I use single/dual launch mode, depending on the rocket. Trebuchets shouldn't be launched to a fighter in dual launch mode ... it has sufficient power to knock a fighter down by itself. Dumbfires, on the other hand, are always launched in dual fire mode ... they lack punch against both fighters as capital ships. Against capital ships I always fire missiles in dual mode. There are only 2 exceptions: the Cyclops and the helios missile. An important aspect of flying is being capable of dodging incoming fire (guns or missiles). Gunfire can easily be evaded by a simple maneuver. However, if the attacker is flying on your tail, you'll need to shake some fancy flying out of your sleeve in order to dodge the incoming fire. The best thing to do in such a situation is to stop focusing on your current target and trying to evade the hostile fighter completely, preferably in a position which allows you to take him out! Evading missiles might seem easy ... you have the countermeasures for something right?! Wrong! In single player missions, you usually have enough countermeasures to finish a mission, but in the few multiplayer missions I have flown, you'll notice that they are depleted pretty fast. You need to learn how to evade missiles without countermeasures. If you are flying a fast agile fighter you have 2 possibilities. If you are flying a bomber, only 1. The first possibility for the fighter is to let the missiles get real close to you (mind the beeping noise). Once the missile is extremely close, you have to pull up (or any other direction) fiercely, in combination with a speed boost with the afterburners. This can't be applied by bombers, since they lack maneuverability and the speed to evade the missile. The second possibility works for both the fighter and the bomber. You should fly head on with the missile and just before impact you should pull up (or down). The missile will fly right past you ... This can be used bythe bombers too, since the missile has less time to correct it's path once the evasive maneuver starts. The second way of evading missiles is more efficient (if you follow the same path as the missile, it has more time to adjust it's flying path), but also harder (since the missile is closing in on you at a very high speed (missile speed + your own velocity). Nonetheless, both methods require extensive training, since timing is an extremely important factor. The easiest way to take out a target it to fly behind it and follow it, preferably from close range. Head-to-head situations are not healthy for your own fighter, so don't do it too often. Attacking a fighter from the side is also a possibility. This means that the target is no threat to you, but the target is much harder to hit, since small changes in speed result in a miss (this isn't the case when you tail your target). Also, don't be afraid to use your missiles ... if the banks get depleted, so what?! You can rearm yourself in most missions and by not using missiles you're making everything more difficult for yourself. This often results in finished missions with almost all missiles in the banks, that's not why they are there! Furthermore you should make a difference between the ships you are attacking: Bombers ------- Bombers aren't a real threat to a fighter, unless you are heavily outnumbered (this means that you get a rocket behind your tail every 5 seconds). Bombers lack maneuverability, which usually make them easy targets for your guns. If the need is high, you should fire missiles to speed up the job, otherwise your guns will be sufficient. Remember however that taking a bomber out with your guns might take a while, because of their heavy hull and shielding. Therefore it's not wise (certainly in multiplayer) to hover behind a bomber for a longer period of time. This makes you the sitting duck, since your fighter isn't heavily armored and you are flying at slower speeds. Fighters -------- Fighters can be annoying from time to time. With their excellent maneuverability and often high speeds, they tend to be a more difficult target. I thought the SF Dragon was the hardest target to destroy: it outmaneuvered and outran you easily, but once you were able to hit it a few times they were spacedust. This is also the biggest drawback of the fighter, lack of shielding and hull plating. It doesn't take much to take out an enemy fighter (there are some exceptions like the SF Mara), but also remember that you are flying a similar craft and also are lightly armored. That's why I like the GTF Erinyes most. It has good speed, maneuverability and plating, combined with a large number of gun mounts and missile banks. Warships -------- It's not recommended to attack warships with a regular fighter. It's not fit for the job and usually does minor damage because of it's unadapted payload. If you want to take out multiple capital ships, make sure you pick a bomber. While attacking a warship, always try to hit one of it's weapons or subsystems. This does damage and if you destroy a laser turret, that's one less thing to worry about. What should you target first? This depends on the urgency of the matter. If you notice one of your capital ships is being torn apart, head for the beam turrets. Otherwise I recommend to take out laser turrets or missile launchers first. You might also target one of the subsystems: engines if you don't want the target to get in close range of a certain ship, sensors or weapons - can't remember exactly - if you want to make the targeting system less accurate. 3.4 Favorite Ship __________________ SHIP: GTF Erinyes GUNS: GTW Subach HL-7 GTW UD-8 Kayser MISSILES: GTM-19 Harpoon (2x) Why is this my favorite ship and weapon loadout? Simple, the Erinyes is an excellent ship: it's sturdy, has an average flying speed and average maneuverability. Combine this with the high number of gun mounts and 2 missile banks and you have the perfect dogfighter. Some will say, what's the difference with the Myrmidon ... I don't know! I tend to perform better with the Erinyes than with any other ship. Why do you put a Subach HL-7 gun on the ship? There's this thing called energy management ... I don't like to toy around with the engine/shield/gun recharge levels and this solves my problem. If you want to pack a good punch, dual fire mode gives you the solution. I tend to fly with only the Kayser on-line ... once my energy levels become critically low, I switch to the Subach. This allows me to continue firing at the enemy, while the energy level has the opportunity to recharge (the Subach hardly drains any power). The Harpoons are also an obvious choice, since this is my favorite dogfighting ship. No need for heavy trebuchets, cyclops or helios missiles. If you are fighting against the odds, speed is of the essence. The harpoon with his fast lock gives me the speed. Cripple the shields with the guns, fire the harpoon for the kill. The great thing of it is ... it works! __________________________________________________________________________________________ _ ======================================= 4. MISSION OVERVIEW (Single Player) ======================================= 4.1 Information ________________ This is merely an overview of the single player missions, since I haven't played much multiplayer missions yet. Single player missions are also easier to write about, since you have total control over the success/failure of a mission. I divided the missions just by numbers, not by category (SOC, Vasudan, Terran, ...). I suggest you read the general tactics section before going over the different missions. I was able to complete these missions with the tactics explained there! The first missions are all very easy, but from level 20 and higher, you can notice a gradual climb in difficulty (some missions are more difficult than others). Strangely enough, the first missions weren't a high success (statistical wise - I didn't have a lot of kills), while in the latter missions I tend to be flying through enemy debris. Maybe it took some time to get used to the controls, or maybe I just had to get into berserk mode ... I don't know. When I replayed the missions, I did get a lot of extra kills. This mission overview includes all training and SOC missions. If you decide to skip one of them, you should recalculate the missions numbers. The missions themselves contain the following information: * Primary objectives * Secondary objectives * Default ship and loadout * Possible ships and loadouts * Overview of the mission Keep in mind that the primary and secondary objectives given in the mission overview are the ones at the beginning of the the mission. During the mission, extra objectives may be added. You can view them by pressing the F4 key! If some of the information mentioned here is incorrect or incomplete, please contact me. I'm only human and bound to make a mistake here or there! 4.2 Mission 1 - Training 1 ___________________________ Objectives ---------- Primary objectives: None Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Myrmidon Guns: GTW Subach HL-7 Missiles: None Possibilities: Ships: None Guns: None Missiles: None Mission Overview ---------------- You'll train basic targeting, throttle and weapon systems. Just do as you're told. 4.3 Mission 2 - Training 2 ___________________________ Objectives ---------- Primary objectives: None Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Myrmidon Guns: GTW Subach HL-7 (2x) Missiles: GTM MX-64 Rockeye (2x) GTM MX-6 Tempest Missile Possibilities: Ships: None Guns: None Missiles: None Mission Overview ---------------- You'll train advanced targeting, weapon systems and rearming procedures. Just do as you're told 4.4 Mission 3 - Training 3 ___________________________ Objectives ---------- Primary objectives: None Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Myrmidon Guns: GTW Subach HL-7 (2x) Missiles: GTM MX-64 Rockeye (2x) GTM MX-6 Tempest Missile Possibilities: Ships: None Guns: None Missiles: None Mission Overview ---------------- You'll train your dogfighting skills with this training. Just do as you're told. 4.5 Mission 4 - Surrender Belisarius! ______________________________________ Objectives ---------- Primary objectives: Protect IOTA until you are relieved of duty Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Myrmidon Guns: GTW Subach HL-7 (2x) Missiles: GTM MX-64 Rockeye (2x) GTM MX-6 Tempest Missile Possibilities: Ships: None Guns: GTW Akheton SDG Missiles: None Mission Overview ---------------- * Escort IOTA * Destroy Leo * Destroy Cancer * Destroy Gemini * Destroy Aquarius * Destroy Aries Escorting IOTA isn't that hard. The only opposition you'll get in this mission are some GTF Hercules (usually in pairs). Once all fighters have been taken out a friendly warship will arrive ... a few moments later the NTF Corvette Belarius. You can engage it, but it'll get blown away by the friendly warship, so why bother. 4.6 Mission 5 - The Place of Chariots ______________________________________ Objectives ---------- Primary objectives: Destroy all NTF Fighters Secondary Objectives: Destroy all freighters and sentry guns Ship and loadout ---------------- Default: Ship: GTF Myrmidon Guns: GTW Subach HL-7 (2x) Missiles: GTM MX-64 Rockeye (2x) GTM MX-6 Tempest Missile Possibilities: Ships: None Guns: GTW Akheton SDG Missiles: None Mission Overview ---------------- * Destroy Cancer * Destroy Sentries * Destroy Aquarius * Destroy Aries * Investigate Asteroid * Destroy Installation * Destroy Pisces * Destroy Virgo You'll be dealing with a few GTF Hercules' here, but you'll encounter more GTF Loki's. Once you start the mission, take out the fighters first, followed by the sentry guns. Once that's done, wait for more fighters to jump into your system. After a while command will give you the order to investigate the asteroid (blinking red dot on radar). Do it and take out the turrets as you move closer to the asteroid. Once it has been ID'ed, you should destroy it. The ICENI goes into hyperjump though, and you won't be able to destroy it in time. While attacking the asteroid/installation/ICENI, some new fighters will appear. Take them out when you see fit (when they annoy you). 4.7 Mission 6 - The Romans Blunder ___________________________________ Objectives ---------- Primary objectives: Destroy the NTF ICENI Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Myrmidon Guns: GTW Subach HL-7 (2x) Missiles: GTM MX-64 Rockeye (2x) GTM MX-6 Tempest Missile Possibilities: Ships: None Guns: None Missiles: None Mission Overview ---------------- * Destroy the ICENI * Destroy Freighters * Destroy Gemini * Destroy Leo * Destroy Aquarius * Destroy Scorpio You'll never reach the ICENI in time, so don't bother. You'll be reassigned to stop any enemy ship that comes through the system. First 2 freighters will enter the system, together with a fighter escort. Needless to say, take out the fighters (GTF Loki I believe) first followed by the freighters (which are an easy target). Once this job is done a few warships jump in ... also with a fighter escort. Concentrate on the fighters first, once they are blown out of the sky, concentrate on the warships. They should have sustained quite a bit of damage by now (because of the Psamtik), so finishing them off should be easy by now. 4.8 Mission 7 - Training 4 ___________________________ Objectives ---------- Primary objectives: None Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Hercules Mark II Guns: GTW Subach HL-7 GTW-5a Prometheus (R) Cannon Missiles: GTM-19 Harpoon (2x) Possibilities: Ships: None Guns: None Missiles: None Mission Overview ---------------- You'll train communication systems, countermeasures and aspect-seeking missiles. Just do as you're told. 4.9 Mission 8 - Training 5 ___________________________ Objectives ---------- Primary objectives: None Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Hercules Mark II Guns: GTW Subach HL-7 GTW-5a Prometheus (R) Cannon Missiles: GTM-19 Harpoon GTM-4 Hornet Swarm Missile Possibilities: Ships: None Guns: None Missiles: None Mission Overview ---------------- You'll train shield management and the energy transfer system. Just do as you're told. 4.10 Mission 9 - A Lion at the Door ____________________________________ Objectives ---------- Primary objectives: Neutralize all hostiles Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Hercules Mark II Guns: GTW-5a Prometheus (R) Cannon (2x) Missiles: GTM-19 Harpoon GTM-4 Hornet Swarm Missile Possibilities: Ships: None Guns: GTW Subach HL-7 GTW Akheton SDG Missiles: GTM MX-6 Tempest Missile GTM MX-64 Rockeye Mission Overview ---------------- * Destroy BEHEMOTH * Destroy SEMYAZA * Destroy Virgo * Destroy MAUL * Destroy Cancer * Destroy NEQAEL * Destroy Leo * Destroy Aries * Destroy Aquarius * Destroy Scorpio * Destroy GOLIATH * Destroy Libra There's a lot to be done in this mission. Quite a lot of Shivan fighters and smaller warships have to be destroyed. Basically you have to take it as it comes. Take out the fighters first, but if you notice that a fighter is a few 1000m away and you're flying past a warship, try to take out the warship first. Since the warships aren't that big, your hornets (if these are the missiles you picked) do quite a bit of damage (dual fire mode = 8 missiles). Combined with a good old fashioned energy weapon, it will be creamed in no time. You'll meet 2 Shivan fighters: SF Mara and SF Astaroth. The Mara has good plating and speed but only a reasonable maneuverability. It's also quite big and therefore easy to hit. The Astaroth is more maneuverable and also has a higher speed, but it's fragile. You might miss it a few times, but once you hit it ... it'll be out of the sky in no time. 4.11 Mission 10 - Mystery of the Trinity _________________________________________ Objectives ---------- Primary objectives: Patrol nebula with Zeta wing Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Hercules Mark II Guns: GTW Subach HL-7 GTW-5a Prometheus (R) Cannon Missiles: GTM MX-64 Rockeye GTM MX-6 Tempest Missile Possibilities: Ships: None Guns: None Missiles: None Mission Overview ---------------- * Follow Zeta 1 * Destroy Leo * Destroy Aries * Protect DISCOVERY * Destroy TRINITY * Destroy Virgo * Destroy Aquarius * Destroy Cancer * Destroy Libra At first everything is very quiet in this mission. All you have to do is follow Zeta 1 until you notice some enemies on your radar. Once that happens, move in to destroy them. You'll encounter some SF Manticores. A little bit later, you'll notice another wing of Manticores. Once they are taken out, continue your patrol. You'll encounter the NTF Trinity, protect it and the repair team they send to recover it. Once the repair team has jumped in, more Shivan fighters will appear, including: SF Manticores, SF Basilisks and SF Dragons. Fight them off at your best ability, but once the Dragons jump in, the mission is over. The Trinity and the Discovery will be destroyed (they went from 96% health to 0% in a matter of seconds ... don't ask me how). GTVA command will announce that you have to return to base. Do so, or you'll have to deal with 2 wings of enemy Dragons and that usually isn't too healthy. 4.12 Mission 11 - The Great Hunt _________________________________ Objectives ---------- Primary objectives: Protect ACTIUM and LYSANDER Secondary Objectives: Destroy ASURAS Destroy IBLIS Ship and loadout ---------------- Default: Ship: GTF Hercules Mark II Guns: GTW-5a Prometheus (R) Cannon (2x) Missiles: GTM-4 Hornet Swarm Missile (2x) Possibilities: Ships: GTF Myrmidon Guns: GTW Subach HL-7 GTW Akheton SDG Missiles: GTM MX-6 Tempest Missile GTM MX-64 Rockeye GTM-19 Harpoon Mission Overview ---------------- * Protect Corvettes * Destroy Taurus * Destroy Pisces * Destroy Libra * Destroy Virgo * Destroy ASURAS * Destroy Scorpio * Destroy Gemini * Destroy Aquarius * Destroy IBLIS * Destroy Cancer Since protecting the Corvette is you primary objective, always make sure that you return to it once you've taken out the fighters. That way you are always on time to intercept the next wing of enemy fighters. First you'll get a wing of Astaroths and Maras to hold off. This shouldn't be too hard. The next time the Asuras an 2 fighter escorts will jump in. First take out the fighters (Astaroths and Basilisks), since they pose the biggest threat to you (although I wouldn't call a Basilisk a big threat). The Asuras isn't a big to the Corvettes in the beginning (unless it takes you 1 hour to take out the fighters). Once the fighters are goners, fire some hornets at the Asuras, taking it down shouldn't take too long. The next wings contain of Maras and SB Seraphims, needless to say that the Seraphims, should be engaged first. They are extremely dangerous for the Corvettes, so try to take them out before they can launch their bombs. Proceed with the Maras. Now the Iblis will jump in, together with a Mara wing. Same procedure as with the Asuras. Suddenly an unknown ship will appear on radar. Upon investigation you come to the conclusion that it's a destroyer and it will cream the Corvettes no matter what you do. Jump out of the system, once you are told to do so. 4.13 Mission 12 - Slaying Ravana _________________________________ Objectives ---------- Primary objectives: Destroy RAVANA Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTB Boanerges Guns: GTW-5a Prometheus (R) Cannon Missiles: GTM-4 Hornet Swarm Missile GTM-12 Cyclops (2x) Possibilities: Ships: GTB Medusa GTB Ursa Guns: GTW Subach HL-7 GTW Akheton SDG Missiles: GTM MX-6 Tempest Missile Mission Overview ---------------- * Destroy Virgo * Destroy Taurus * Destroy RAVANA * Destroy Cancer * Destroy Aquarius * Destroy Saggitarius * Destroy Gemini * Destroy Scorpio * Destroy Leo I didn't fly this mission with the Boanerges, but with the Medusa. Mainly because of the maneuverability (the boanerges can't even follow a ship if it flew past him at 1 mps - making it a terrible ship for dogfights). Although your job is to take out the Ravana, don't forget about the fighters either. If you let them alive too long, all of your wingmates will be dead and they will all come after you - so this is a definite no, no. Before heading for the Ravana take out the Basilisks (they are closer than the Ravana). Now head for the Ravana and launch your Cyclops missiles at a range of 1 km (it takes a while to acquire a lock. If you launch from too far, the Cyclops can be destroyed before impact. If you launch too close, you'll get hit by the blast radius.) I tend to target the sensors or weapons systems, first (whatever the bombs can hit from my current fly path). Once the cyclops' have been launched (dual fire mode) occupy yourself with the fighters again. It's wise to engage the fighters away from the Ravana (if it starts shooting it's flak guns, your shields and hull might get creamed), but this isn't always possible. Once you've taken out a few fighters head back for the Ravana. This will avoid getting a bunch of fighters behind your tail while paying enough attention to crippling the Ravana. Repeat until the mission is finished. PS. If you want to fire the Cyclops 2x you have to keep in mind that it needs a reload time of 20 seconds. If you have 2 banks with Cyclops missiles, just change the bank you are firing from to speed things up. 4.14 Mission 13 - Training 6 _____________________________ Objectives ---------- Primary objectives: None Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Perseus Guns: GTW Subach HL-7 GTW Akheton SDG Missiles: GTM-4 Hornet Swarm Missile GTM-19 Harpoon Possibilities: Ships: None Guns: None Missiles: None Mission Overview ---------------- You'll train to target bombs, turrets and subsystems. Just do as you're told. 4.15 Mission 14 - The Sixth Wonder ___________________________________ Objectives ---------- Primary objectives: Protect ENIF Station Secondary Objectives: Protect transports Ship and loadout ---------------- Default: Ship: GTF Perseus Guns: GTW Subach HL-7 GTW-5a Prometheus (R) Cannon Missiles: GTM-4 Hornet Swarm Missile GTM MX-6 Tempest Missile Possibilities: Ships: None Guns: GTW Akheton SDG Missiles: GTM MX-64 Rockeye GTM-43a Stiletto II GTM-19 Harpoon Mission Overview ---------------- * Protect Transports * Destroy CATO * Destroy Pisces * Destroy Leo * Destroy Virgo * Destroy HAWKWOOD * Destroy Aries * Destroy Taurus First take out the GTF Hercules', followed by the Cato. Once the bombers jump (GTB Zeus) in redirect yourself to these and let the Cato alone for a while. Since you have to protect the station, you have to act swiftly. Intercept the bombers as fast as you can, if they are able to launch missiles take them out first and afterwards the bombers. Once the first wing of bombers is destroyed, go back and finish off the Cato. By that time a second wing of bombers will fly in, followed shortly by the Hawkwood. Concentrate on the bombers (and bombs) for now, only if there are no more bombers left, go back to take on the Hawkwood. Don't just fire to do damage, try to destroy weaponry or subsystems. The same rule applies here, once more bombers fly in, divert your attention. Eventually the GTVA Colossus will jump in to finish the Hawkwood (that's why it's important to take on it's weapons and subsystems - so it can only do minimal damage to the station/transports - the Colossus will destroy it for you) 4.16 Mission 15 - Into the Maelstrom _____________________________________ Objectives ---------- Primary objectives: Protect the PARACOMBE, JOOYUN and AVILA Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Perseus Guns: GTW Subach HL-7 GTW-5a Prometheus (R) Cannon Missiles: GTM-4 Hornet Swarm Missile GTM-19 Harpoon Possibilities: Ships: GTF Loki GTF Ulysses Guns: None Missiles: GTM MX-64 Rockeye GTM MX-6 Tempest Missile Mission Overview ---------------- * Defend Convoy * Destroy Libra * Destroy Pisces * Destroy Gemini * Destroy Aquarius * Destroy Capricorn * Destroy Aries * Destroy Cancer * Destroy MAELSTROM Head for the flashing red dots in the radar and take out a few sentry guns. Don't keep on destroying sentry guns, since there are bombers flying towards the convoy. It's more important to intercept them. Once the bombers (and bombs) are destroyed, take on the fighters and then concentrate your fire on the remaining sentry guns. Nothing will happen for quite a long time now. Suddenly some fighters and the Maelstrom will jump in ... first try to take out the beam weapon of the Maelstrom, it does a lot of damage to the convoy if you don't take it out. This is one of the crucial factors to complete the primary objective. Once that's done, kill the fighters (if any are left) and make scrap out of the Maelstrom. 4.17 Mission 16 - Feint! Parry! Riposte! _________________________________________ Objectives ---------- Primary objectives: Destroy the cruisers' fighter escort Help destroy Koth's battle group Secondary Objectives: Defend the RAMPART Ship and loadout ---------------- Default: Ship: GTF Perseus Guns: GTW-5a Prometheus (R) Cannon GTW Subach HL-7 Missiles: GTM-4 Hornet Swarm Missile GTM-19 Harpoon Possibilities: Ships: GTF Hercules Mark II Guns: None Missiles: GTM MX-6 Tempest Missile Mission Overview ---------------- * Destroy Escort Fighters * Protect the RAMPART * Destroy Libra * Destroy Aries You'll be confronted with a few Hercs and 2 GTC's (Majestic and Refute). These can be destroyed quite easily. Afterwards, multiple GTF Loki's will jump in. They are fast and agile, but can't take a beating. Just concentrate on all new fighter wings that jump in. If the destroyer jumps it, leave it be. The Colossus will jump in to help you, but they will collide with each other. You can't stop it, so why bother attacking the GTD (unless you want to improve your stats) 4.18 Mission 17 - Rebels & Renegades _____________________________________ Objectives ---------- Primary objectives: Escort the ICENI to the Regulus jump node Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Myrmidon Guns: GTW Subach HL-7 (2x) Missiles: GTM MX-6 Tempest Missile (3x) Possibilities: Ships: GTF Hercules GTF Loki Guns: None Missiles: GTM-19 Harpoon GTM-4 Hornet Swarm Missile GTM MX-64 Rockeye Mission Overview ---------------- * Scan Iceni * Destroy YAARU * Protect ICENI * Protect HINTON * Destroy Libra * Destroy Gemini * Destroy Scorpio * Destroy Virgo * Destroy Leo * Destroy Sagittarius This is definitely the most difficult mission up till now. First go and scan the Iceni (600m) and then go and scan the Hinton (200m - bonus objective). Now some bombers and fighters will enter the system. Forget about the fighters, head straight for the bombers and deal with them swiftly. Speed of execution is very important ... a little screw up here or there usually results in failure. Like I already said, bombers are a priority, no matter which wings jump in. Let the Taurets toy a bit and destroy them once you have the time. There will also be 2 warships: a GVC and a GVCv. The first is pretty easy to destroy, the second is a nightmare (esp. to the Iceni). Once it flies in, try to destroy all the beam turrets first. At approximately the same time, you'll get orders to intercept any incoming asteroids, do this once the turrets have been taken out. The asteroids have a higher priority than fighters which might harass you. If a lot of them impact the Iceni, it's history too. Only engage fighters if you have a short break! If you want to know the damage the asteroids do in combination with the GVCv, I suggest you stand down and watch the Iceni health indicator diminish rapidly. 4.19 Mission 18 - Love the Treason ... _______________________________________ Objectives ---------- Primary objectives: Escort the SUNDER Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Hercules Mark II Guns: GTW-5a Prometheus (R) Cannon GTW Subach HL-7 Missiles: GTM MX-6 Tempest Missile GTM-19 Harpoon Possibilities: Ships: GTF Hercules GTF Loki GTF Ulysses Guns: None Missiles: GTM MX-64 Rockeye Mission Overview ---------------- * Protect SUNDER * Destroy NTF Fighters * Protect HAMAKO * Destroy Kappa * Destroy Iota * Destroy MYLAE * Destroy Leo * Destroy Gemini * Destroy HELLESPONT * Destroy Taurus * Destroy Pisces * Destroy Aries * Destroy Aquarius Suddenly, the rest of the fighter escort discovers that you are a traitor. Take them out with the help of the lieutenant. They are all Hercs Mark II, but they are pretty easy to defeat. Then additional NTF Fighters will jump in, but they won't attack you. Once the GTVA Fighters jump in, the NTF's will become hostile. So kill them too. A little while later the Mylae will jump in with a Herc Fighter escort. First take out the fighters, the Mylae doesn't do a lot of damage. The Hercs shouldn't take too long with the help of the other GTVA fighters. Then take out the Mylae ... also pretty easy. Then the Hellespont will jump in, together with a fighter escort which consists of Hercs and Hercs Mark II. I suggest you leave the Hercs alone for the moment and concentrate on the Hellespont, it does a lot of damage to the Sunder if you intercept it too late. Prioritize the beam turrets, once they are take care of ... go for the kill. A friendly Corvette will jump in to assist you. If there are any fighters left after the destruction of the Hellespont, engage them too. Once all friendly ships have jumped out of the area, wait for the NTC rendezvous ships and then return to base. 4.20 Mission 19 - ... But Hate the Traitor ___________________________________________ Objectives ---------- Primary objectives: Destroy targets of opportunity Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Myrmidon Guns: GTW Subach HL-7 (2x) Missiles: GTM MX-6 Tempest Missile GTM MX-64 Rockeye (2x) Possibilities: Ships: None Guns: GTW-5a Prometheus (R) Cannon Missiles: GTM-4 Hornet Swarm Missile Mission Overview ---------------- * Destroy Alastor * Destroy Beta * Destroy Alpha * Destroy Gemini * Destroy Cancer * Destroy SAHARAN Start by taking out the sentry guns. Once that's done a transport (Elysium) will jump in. Don't engage it! After a few warnings the NTF Fighters will turn hostile. This is the most difficult part of this mission. Take out the Myrmidons as soon as possible ... don't be afraid to use missiles to take out the first targets in a few seconds. Otherwise you'll get a bunch of fighters behind you and that's not recommendable. Once they are taken care of, a little while later, more Myrmidons will appear. Luckily additional fighter wings will jump in to help you. First take out the cruiser then concentrate on the fighters. Once they all are destroyed, return to the GTVA base ... Your undercover SOC missions are over. 4.21 Mission 20 - Battle of the Wilderness ___________________________________________ Objectives ---------- Primary objectives: Escort the VAUBAN to the WARSPITE Escort the ERINPURA to the WARSPITE Secondary Objectives: Protect the LUCIDITY Ship and loadout ---------------- Default: Ship: GTF Perseus Guns: GTW-5a Prometheus (R) Cannon GTW Subach HL-7 Missiles: GTM-19 Harpoon GTM-4 Hornet Swarm Missile Possibilities: Ships: None Guns: GTW ML-70 Morning Star GTW-19 Circe Missiles: GTM MX-6 Tempest Missile GTM MX-64 Rockeye Mission Overview ---------------- * Destroy Scorpio * Destroy Libra * Destroy MALOR * Destroy Cancer * Destroy Virgo Wait until the ships you need to escort to jump in. Once they do, just wait for the first enemy wing to jump in. Once they do, take them (SF Manticores) out. Later on, you'll get some Maras on your back, but they shouldn't pose a problem either. Once the cruiser jumps in, call in Zeta wing. They are more fit to take out cruisers, I wouldn't worry to much about the cruiser if you called in Zeta. They can take care of it pretty fast. You keep your eye on new incoming wings of fighters and bombers. Once the bombers (SB Nephelims) arrive, make sure you take them out first. The freighters and the Lucidity have a real lowthresholdd for damage so ... Overall, this mission was pretty easy to complete. There are lots of dead moments in between the different wings, giving you plenty of time to recover. 4.22 Mission 21 - A game of TAG ________________________________ Objectives ---------- Primary objectives: Test the TAG missile system Destroy all Shivan fighters Protect the WARSPITE Protect the LUCIDITY Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Ulysses Guns: GTW-5a Prometheus (R) Cannon GTW Subach HL-7 Missiles: GTI TAG-A Missile Possibilities: Ships: None Guns: None Missiles: None Mission Overview ---------------- * TAG Cancer * TAG Scorpio * Destroy Leo * Destroy Virgo * Destroy Libra At first you'll encounter some Basilisks. You can either tag them or destroy them, it doesn't really matter, as long as they get destroyed. But, as expected, something goes wrong: an (unexpected) wing of Shivan fighters jump in ... including bombers! Once this happens, TAG as many different targets as possible ... once this is done, you can easily finish them off with your guns. Remember that the TAG-A is a dumbfire missile, so try to get in close before you fire it. You'll notice that your target is tagged by the yellow (instead of red) brackets around them. The tag will wear off after a few seconds. Also keep in mind that the target should be within 3000m of the capital ship ... otherwise it's useless. Just make sure you intercept the bombers in time. Once they are gone, you'll surely be able to finish the mission without any further complications. 4.23 Mission 22 - Proving Grounds __________________________________ Objectives ---------- Primary objectives: Test the Pegasus stealth fighter Secondary Objectives: None Ship and loadout ---------------- Default: Ship: GTF Perseus Guns: GTW ML-70 Morning Star GTW Subach HL-7 Missiles: GTM MX-6 Tempest Missile (2x) Possibilities: Ships: GTF Hercules Mark II GTF Myrmidon Guns: GTW-5a Prometheus (R) Cannon GTW Akheton SDG Missiles: GTM-14 EMP Adv. GTM-19 Harpoon GTM-4 Hornet Swarm Missile GTM-43a Stiletto II GTM MX-64 Rockeye Mission Overview ---------------- * Protect OBERON * Destroy Virgo * Destroy Taurus * Protect AQUITAINE * Destroy TIAMAT * Destroy Cancer * Destroy Pisces * Destroy Libra You'll have to test the stealth abilities of the Pegasus (unfortunately, you are not allowed to fly it in this mission). They call in the Oberon, an old cruise, which you have to defend. You'll notice that it's pretty hard to fly without a lock on your target. But once you have visual contact, you won't lose track of the Pegasus easily. I think you have to keep the Oberon for at least 20% healthy in order to protect it successfully. I really don't see the point of this, because you can fire as much as you want (and hit the target of course), the Pegasus will continue it's standard attack/retreat routines. It doesn't matter one bit if you hit it or miss it. Don't waste your missiles on them! Once the second part of the test is about to begin, a group of Shivan fighters (Mara) will jump in ... time for some real action. A bit later the Taurus group will jump in. These are bombers, so intercept them and their bombs first! They pose a serious threat to the Aquitaine. By the time you have taken them out a corvette will jump in (Tiamat) ... destroy it first! Target the beam turrets, so it doesn't inflict much damage to the Aquitaine. Then go for whichever weapon system you want ... I usually go for the flaks or missile launchers first, but tend to pick off a laser here and there as the opportunity arises. Remember that you have to keep close to the Tiamat in order to Get Cheats & Help from the Aquitaine. Your sensors allow the Aquitaine to open fire. Once the Tiamat is destroyed (or jumped out) take care off the remaining fighters. |
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Another Descent: Freespace 2 Walkthrough :
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