Desperados: Wanted Dead or Alive Walkthrough :
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Walkthrough - FAQ/Hints and Tips----------------------------------------------------- Desperados: Wanted Dead or Alive -- Guide Version 1.5 ----------------------------------------------------- By: Andrei Zander (andy_j91@hotmail.com) Date: October 5th 2001 Please excuse me for any grammar mistakes, I'm not English or American. If you have something to add e-mail me and I will put it on this guide giving you credit for it. Some things in this guide are credited to Dr.Laiko and to Nadia Varkovsky. I will credit them where necessary. ----------------------------------------------- This FAQ should only be found at: http://www.gamefaqs.com http://www.neoseeker.com http://dlh.net If you want to post this FAQ on your site, e-mail me, telling me the address of your site. I will reply to you as soon as I can and I will put your site in the list. Thank you. Info on this guide: 30 pages; 19,995 words; 88,271 characters (without spaces); 107,973 characters (with spaces); 345 paragraphs; 1,803 lines. ----------------------------------------------- Version History V.0.1 Completed the entire guide. I'm thinking if I'm gonna put a walkthrough in the guide. V.0.2 Started work on the Walkthrough. Completed missions from 1 to 10. Also added a bit of mission 11. Corrected some grammar mistakes. V.0.5 Continued the work on the walkthrough (Mission 11 - Mission 16). I've also done some modifications and I corrected some grammar mistakes. V.0.7 Walkthrough from mission 17 to mission 20 plus a part of mission 21. More to come soon. Corrected a few words and inserted DLH.net at the list of sites and at the "Credits" section. V.1.2 The rest of the walkthrough finished. Thinking of what else can I put in this guide. I'll make a game review and, when the webisodes come up, maybe I'll make walkthroughs for all of them. I was thinking of making a demo walkthrough, but since it already exists, I probably won't write one too. V.1.5 Created Game Review and done some modifications to the guide. ----------------------------------------------- Contents: 1. Introduction 2. Game Review 3. The Original Story (from the game manual) 4. The Menu Bar in the Game 5. The Characters 6. Game Tips 7. Cheats 8. Walkthrough 9. Credits --------------------------------------------------------------------------------- 1. Introduction --------------------------------------------------------------------------------- This is my first FAQ/Guide of a game, sorry if I'm not too accurate in some situations. This Guide is Copyright (c) Andrei Zander 2001. If you want to post this on your web site mail me at andy_j91@hotmail.com. You are not allowed to change the contents of this guide. Feel free to print it out for your own use. You are not allowed to make any profit out of it. --------------------------------------------------------------------------------- 2. Game Review --------------------------------------------------------------------------------- Desperados: Wanted Dead or Alive is a game like Commandos, with the difference that the action is situated in the Wild West, in the year 1881. The game is structured in 25 levels, which include 6 tutorial levels. In the first missions, Cooper must find some old friends. After the rescue levels of the new gang members, there are tutorial levels that help you learn the moves and skills of a character. In order to finish the game, sometimes you must use more characters at the same time. While Kate entices an enemy with the garter trick, Cooper punches the enemy and Sam ties the unconscious bandito. That's why the producers integrated a function called quick-action which helps you a lot when you have to do multiple actions. After you eliminated an enemy, you must hide his body because and civilian or bandit that sees the body may sound the alarm. When a patrolling guard notices the missing of a colleague, he runs sound the alarm or to look for him. If he finds him unconscious or tied up etc., he wakes him up and then he goes back at his regular job. If he does not find him, he'll relax in time and will not be alarmed anymore. The graphics are awesome. The buildings are so detailed, that you cannot make the difference between the real Wild West and the virtual Wild West from Desperados. The sounds are great. They vary from nature sounds to voices of PCs or NPCs. The game is really fun and I would give the gameplay a really high mark, even if the chances of starting the game over again are small. This game made me a very good impression, and it's one of the best games I ever played. Here is my evaluation for this game: Graphics: 20/20 Sound: 15/15 Gameplay: 28/30 Feeling: 05/05 Story: 18/20 Impression: 10/10 Total: 96/100 --------------------------------------------------------------------------------- 3. The Original Story (from the game manual) --------------------------------------------------------------------------------- El Paso, a typical Wild West town in the southwestern United States near the Mexican border. It is the year 1881. For the last few months, the trains belonging to the famous railroad company, Twinnings & Co. have been the targets of a whole series of hold-ups and ambushes. The management of the company has decided enough is enough and they have to put an end to the raids. It has offered a reward of $15,000 for anyone who captures the leader of the gang responsible But no one in and around El Paso has the courage to take on the might of the banditos, so the outlaws just keep robbing train after train. Even the local Marshall keeps well out of it... It is only when a stranger rides into town that things start to change. Bounty hunter John Cooper pays a visit to the local Twinnings & Co. manager offering to end the company's problems once and for all. He gathers together a gang of his old partners and declares war on the banditos. But during his pursuit, which will take him through half of the southwestern United States, Cooper discovers that on this mission nothing is quite what it seems... --------------------------------------------------------------------------------- 4. The Menu Bar in the Game --------------------------------------------------------------------------------- The globe in the left of the bar lets you choose the position for your character: stand or crawl. By pressing the clock you can set up the quick-action and by pressing Space you can perform the quick-action. For info on the quick-action, check the manual. The pictures of your characters let you select which one of your players you want to take control of. If you press the flashlight and then click on an enemy you will see his viewing range: *Green: "Everything's OK here." --> the enemy isn't suspicious about anything. *Yellow: "Did I see something?" --> the enemy saw you a bit or heard you and now he's suspicious. *Orange: "You're gonna die!" --> the enemy saw you and he prepares to open fire. *Pink: "!Una bonita muchacha!" --> the enemy has seen Kate arranging her garter. *Black: "I'm gonna kill everyone!" --> Mia got him with the blowpipe. The map helps you a lot, as it shows every object in the level. *Green Dot - character *Red Dot - enemy *Dark Red Dot - dead/unconscious enemy *Yellow Cross - goodies (equipment, ammo, barrels) *Blue Dot - civilian *Red Area - a door you must blow up / a roadblock you must blow up. *Blue Area (at night) - places you can't be seen if someone passes by you. *Green Up and Down Arrows - rocky walls Cooper can climb. The zoom buttons help you set the zoom level: close - normal - far --------------------------------------------------------------------------------- 5. The Characters --------------------------------------------------------------------------------- You can control six characters in Desperados: Wanted Dead or Alive. Here I will describe all of them, along with their weapons and abilities. JOHN COOPER The leader of the group and the fastest shooter in the west. He's a bounty hunter assigned by The Twinnings & Co. railroad company to solve the cases of the train robberies. Even if he does like to work on his own, Cooper seeks for his trusty friends for dangerous missions such as this. Weapons: Colt The Colt is Cooper's gun. Holds six bullets. It's deadly from close range. You can set a quick-action able to shoot three times one or more enemies. Cooper will shoot three times in less than a second. Fist You will always have this "weapon" (well... duh!). This way you can knock out enemies silently. If you punch your enemy for about ten times, you can kill him. You can knockout civilians and then tie them up with Sam to get them out of action. Knife + Throw Knife This is the most used weapon when playing with Cooper. You can stab an enemy to death with this or you can throw this at your adversaries. Just make sure that you are close to the guy cause if you are far, you won't kill him and you may also never get your knife back. There are other useful ways of using your knife. You can cut the saddles off horses so no one will ride the horse again. However, you can take the saddle and put it on the horse to make him "operable" again. You can kill an unconscious enemy too. You can also use the knife to cut ropes from lifeboats and the rope around Doc's neck Toy Watch Use this musical toy watch to distract enemies inside the music range. You can then stab them, punch them, kill them, tie them, kick them etc. Cooper's abilities: Cooper can climb brick walls or rocky walls. Also Cooper can cut saddles off horses or can saddle the horses also. He can carry dead or unconscious persons and he's the only one who can take up to three targets in the Gun Quick-Action mode. SAMUEL WILLIAMS Sam is an old friend of Cooper. He is an expert in explosives such as dynamites and TNT barrels. He's also good at gattling guns. His only weakness is members of the opposite sex. Because of that, he often got in trouble. Weapons: Winchester Sam's firearm. This weapon has the longest range in normal firing mode and it's pretty accurate too (not as accurate as Doc's Buntline though). It holds 12 bullets but it reloads a bit hard. Good to take three or four lined up enemies. It's good to take out those three enemies near that house in Mission 21 (left edge of the screen). Dynamite Stick Sam throws dynamite sticks to kill or knockout enemies. You can use this to take out large groups of enemies. Careful though, because among the scared enemies there might be brave ones who are gonna kick back the deadly stick. A good thing is that you can take advantage of the roofs and objects that can keep the stick going. Take care because the explosion can alert almost all of the guards in the level. Rope You can use the rope to tie up unconscious civilians or enemies. Careful where you leave the tied ones cause another enemy can set free the tied up one and can raise the alarm. Snake This poisonous snake is ideal to kill enemies coming from around the corner. But if an enemy sees the sack it'll shoot it and the snake will die. And remember that the only one that the snake won't bite is Sam. That means your characters can die if they are bitten. Careful with the civilians too. This snake is also good for scaring horses. If he's placed near an unconscious person, this can turn into Sam's easy way of killing an enemy. TNT Barrel This TNT Barrel is used to blow up locked doors and roadblocks on particular levels. After placing the barrel Sam leaves a powder trail that can be the lit up by Sam. Kate can also use her mirror on the gunpowder to light it up. The barrel also blows up if Cooper, Sam, Doc, Kate or Sanchez shoots it. Sam's abilities: Sam can operate gattling guns like Sanchez. DOC MCCOY Doc is the doctor of the team. He's also an old friend of Cooper. He fought in the Civil War and lost his eye in the battle at Gettysburg. Anyway, Doc's a trusty friend. Weapons: Buntline The Buntline has a shorter range than Sam's Winchester. It holds 6 bullets and due to his long barrel has a greater range than Cooper's Colt. Precision Bullets When in sniper mode, Doc's Buntline has an unlimited range as long as there's no object standing in its way. This sniper is extremely precise. As he says, Doc can "shoot a fly off a wall from 100 feet". Only in some missions you will find sniper ammo, although I don't understand why the same gun works with a different type of bullets. Gas Tubes + Balloons Gas tubes are a good weapon to knockout a large group of enemies. These tubes contain a knockout gas developed by Doc. Take care because these bottles can knockout your characters too. You can also use the balloon to get a bottle over some enemies. Just program the Sniper to shoot the balloon, by quick-action. When the balloon is in the desired spot, shoot it. You can shoot it with any one of your characters. Bandages Doc can heal himself or any other member of his team. A bandage regenerates 50 life points. But remember that you have a limited number of bandages. Scarecrow Doc can leave his coat in a desired place to draw attention. The enemies will shoot at it a while. You then can kill the angry annoyed enemies. To get it back simply click on it. Doc's abilities: Doc can pick door locks and safes with his skeleton key. There are some doors that can't be opened even by Doc. The only solution is TNT Barrel and another route. Also Doc can awake unconscious members of his team (Sanchez's swipe, poor gas tube throwing, enemy's fist, Sam's dynamite). Of course, he cannot awake himself. KATE O'HARA She is the beautiful lady of the team and a professional poker player. Her incredible luck often reveals that she is cheating and that gets her into trouble. However, Cooper saved her a lot of times. Weapons: Derringer This is Kate's firearm. It holds only three bullets. She holds it in case of an emergency. It is very silent and pretty accurate, even if the range is short. It is a small gun that fits into her garter. You can shoot somebody without drawing too much attention. Queen of Hearts This small pack of cards is one of Kate's ways to draw someone into an ambush. Bet is to hide Cooper into a building, lay a trail of card that stops in front of the entrance and when someone follows the trail and stops at the door stab him with Cooper. Kate only has 10 cards. Garter If an enemy sees Kate playing with her garter he'll slowly approach her with his viewing range pink. When he's near Kate, the best way to get rid of him is to kick him. However, Cooper can also punch or stab the guy, as Kate also can shoot him with the Derringer. Mirror Kate's mirror only works at daylight. But if it's night, Kate's in a cave or she's standing in shadow. She can blind an enemy for a few seconds, meanwhile other member can pass the guy unnoticed. Careful though, if you use that too much on the same enemy, he'll know something's wrong and come to check out. You can also light up the trail of powder from Sam's TNT barrel. Kick Similar to Cooper's punch. However, Kate's kick does more damage than Cooper's punch. If you want to have an effective distract + knockout use the garter combined with the kick. You can also kill an enemy by hitting him for about seven times. This is Kate's way of killing real silently. Kate's abilities: Kate is the only member of the team who can walk silently over any kind of terrain. If it's a noisy terrain, Kate will automatically crawl. Also she can change clothes to walk freely around a town. SANCHEZ Nicknamed "Grizzly" cause he's huge and very strong like a bear. Sanchez is loud also, so careful on sneaking up behind an enemy. He was the leader of a Mexican band of gangsters. Weapons: Shotgun This is the weapon with the most devastating effect of all. Even if it holds only 2 rounds and its range is short, this weapons cleans everything, from people to plants (well, not really). Devastating! Tequila The bottle of tequila can be used in two ways. Either you let somebody see a bottle and you draw him into an ambush, either you let the enemy drink this. This will make the enemy lose his accuracy and occasionally make him to take a nap. Siesta This works almost like Kate's garter. When the enemy is approaching you can eliminate him by a swipe or by a knife throw (Cooper). Swipe Sanchez can swipe to knockout everyone near him. Unlike Cooper's punch and Kate's kick, Sanchez cannot hit an unconscious enemy this way. Useful if you use it in combination with the siesta. Stone Sanchez can use the stone to create a diversion or to knockout an enemy. You can find these stones lying on the ground. You can pick up a stone after using it. Sanchez's abilities Sanchez is the only one who can clear buildings. If there are up to three enemies in a building, Sanchez can send them flying out the door. Sanchez can also use a gattling gun but, unlike Sam, he can carry the gun wherever he wants (except ladders and one type of stairs). Because of his strength, Sanchez can also move heavy objects such as statues, boulders and other objects. Also he can carry dead or unconscious persons but thanks to his strength he can carry two persons at a time. MIA YUNG An 18-year-old girl, Mia is now an orphan after the banditos burned her house and killed her father. How her only friends are Cooper and his team and a little trained monkey called Mr. Leone. Weapons: Blowpipe Mia is the only one without a firearm. This blowpipe could take out three or even four enemies at a time. It holds one poisonous dart, which drives the victim crazy. His viewing range will get black and he'll kill anyone in his way, friend or foe. If he's not killed by the other banditos, he'll faint. Be sure to run like hell and hide after the dart went to its target. Whistle Mia's whistle works like Cooper's watch. Just whistle to attract enemies or to call back Mr. Leone (I think). Firecracker This works almost like Kate's mirror, although it's capable of blinding more opponents. Peanuts Mia can use her limited number of peanuts to make Mr. Leone go to a certain point. But Mia can also put Mr. Leone to dance around an enemy to lure him into an ambush (no peanuts needed for this). Mr. Leone Mia's faithful friend. This little monkey can go to dance on a peanut trail or around an opponent to distract him and to lure him into an ambush. No peanuts needed this way. Mia's abilities. Mia is so small that she can quickly hide in a barrel. Useful if you just used the blowpipe. Also she can hide in middle of ambushes. --------------------------------------------------------------------------------- 6. Game Tips --------------------------------------------------------------------------------- 1. Use Sanchez (which can carry 2 bodies) and Cooper (which can carry one body) to move or hide the dead or the unconscious bodies. 2. Remember that whenever you want a silent kill use Cooper's knife. You can also punch or kick to death an enemy. 3. With Kate you can attract more guards using the garter trick, and you can eliminate them really easy by kicking them really fast. Remember that Kate's kick is more effective and faster than Cooper's punch. 4. At viewing range, dark green means the enemy can see any objects but at the end of the range, where you see light green, the enemies cannot see crawling objects. 5. Use the card trick to lure enemies in front of a door. Then get out with Cooper and knife them. 6. At night the enemies cannot see very far, but they can hear really good. Also, your fire range of your guns will be shorter. 7. If you do not want bandits to take your horses, cut the saddle belt with Cooper's knife. 8. You can roll and shoot if you are behind the corner. If you see both the red cross and the green cross hold LShift and you will see a transparent copy of yourself. Press LClick to roll and shoot and press RClick to roll back around the corner. 9. You can lasso horses if one of your characters is on a horse and you click on an unoccupied horse. 10. You can jump from balconies or roof on a horse, which is underneath you. 11. At night you can hide in dark areas (marked with red areas on the mini-map). Then, you figure will be black. 12. Use Sanchez to move big heavy objects, such as boulders, statues or that car in mission 19. If anyone's in the mine, you can kill him this way. 13. If you have control of Sanchez, get him into a building, get one of your heroes on the roof, shoot in the air and let enemies see you go in the building. Sanchez will beat them up in no time. 14. Take advantage of noisy elements of the nature such as waterfalls to shoot without getting heard. 15. Some things that your characters can pick up and use (dynamite, rocks, gattling guns, bandages etc.) will appear as a yellow cross on the mini-map. 16. You can light Sam's powder trail from the TNT Barrel with a big distance, thanks to Kate's mirror. 17. In canyons, remember that thanks to the echoes your noise can be heard from long distances. 18. Place Sam's snake around the corners or at a door to kill the enemies easier. 19. Some surfaces are noisy if you walk or run on them (like metal, wood or puddles). Kate is the only member of the team who can walk silently on any surface. 20. Be careful with the knife-throwers, the Demonios, because they use poison- tipped knifes that can kill you immediately. 21. In mission 22, Showdown in Deadstone, you cannot use Sam's dynamite or Doc's gas tubes, because it's raining. 22. If you want to go behind a building and you also can go on top of the building (roof, balcony) hold LShift and the cursor will become transparent. Now press the desired spot. 23. In case of rain you cannot use Sam's dynamite (won't light up) or Doc's gas tubes (dissipates too fast). 24. By pressing Caps Lock you will reveal the outlines of friends (green), civilians (blue) and enemies (red) behind buildings or objects. 25. You can use quick action to kill your opponents easier. Also, remember that Cooper can take in target up to three enemies. The quick action is necessary in the train station in Mission 18: The Magnificent Six. 26. Move tied persons into buildings. This way, nobody will free them. 27. Use Cooper's knife to cut ropes from lifeboats, hay bales etc. 27. At the final fight with El Diablo, after he comes to punch you, run quickly and take your knife stuck in El Diablo's chair. When he comes up after you, stab him and the game ends. 28. Here is a funny tip: Cut the saddle of a horse, but do not take it off. Now jump from a balcony/wall on the horse. The saddle will fall and you now control the unsaddled horse. Actually, the horse does not obey your commands, but he does walk or run when you tell him to. But it does obey if you tell him to lasso another horse. To steal a horse you must do this: cut the saddle belt; jump from a balcony/wall on the horse; click to lasso another horse; click on the saddle to pick it up; the unsaddled horse will return with the other horse in lasso. Your enemies will not suspect anything because they will see an unsaddled horse with no one on it. Congratulations! You now have one more horse. The funny part is that your character is floating while he "is on the horse". Best to try this in Dance with the Devil. :) 29. BTW, if you want to kill easier and more efficient do this: for example, you want to kill the guy that will come around the corner. Hide around the corner, click on the throw knife icon (or press the hotkey) and hold down the left button of the mouse. Keep it on the corner or the enemy. When bandito comes in knife throwing range, Cooper will throw the knife with a lethal precision. 30. Want to reload a character's weapon while you are inside a building? Press the quick-action button and simply reload. --------------------------------------------------------------------------------- 7. Cheats --------------------------------------------------------------------------------- In the game, press LShift + F11. Enter the following codes and press Enter: hollow man - invisibility clint - win level powerman - Doc's sniper mode for Buntline jackal - ammo medic - hints schneider - end level timeless - allows you to program actions during Pause epitaph - victory conditions fidel castro - dialogs show me all - show all objects supersonic - shows white circles (noises) and black circles (deafness) zeus - try to put the viewing range on an enemy and a thunder will kill him behind the ennemy horse - ??? whats my destiny - objectives completed --------------------------------------------------------------------------------- 8. Walkthrough --------------------------------------------------------------------------------- Here are the walkthroughs for the missions. I will not tell you what to do in the tutorial levels because the computer tells you. Plus they are really easy and I don't want to spend my time in telling things that are obvious. I hope these solutions will help you. Have fun! --------------------------------------------------------------------------------- Mission 1: An Old Friend Difficulty: Easy This is Cooper's tutorial level. Just do what Big Bill says. When he robs you, go in the northeast corner of the map. You will find your watch on the way. Distract the guard then take your watch and go to Big Bill. Place the watch somewhere and hide. When Big Bill comes to investigate, just punch him. Then saddle the horse and mount it. Mission ends. --------------------------------------------------------------------------------- Mission 2: Southern Comfort Difficulty: Easy After the intro, kill the guy nearby you with the knife. Then, go to that little house a bit south from your position and get behind it. When the guy in white approaches, get out and throw the knife at him. Hide the dead enemies and Sam in the house. Sneaking and using the knife kill every enemy on that side of the map. Also be careful with that guy in blue. Make sure that you kill him when the guy in white is away. Next, you're gonna kill the two guys near the barn. Put the clock outside so that only the first guy hears it and get inside. When the guy comes to investigate, get out and throw the knife. Now hide the body in the barn and go up. Set the clock to 10 seconds, exit the barn quietly and go around the corner. When the guard enters the barn, go to the door and pull out your knife. When he comes out, stab him. You can also stand around the corner and when he comes out you come out and throw the knife. Hide the body in the barn and retrieve your clock. There is an alternative to killing the two guys. Just go up and cut that rope with the knife. That thing will fall on the two guys knocking them out. This alternative is credited to Dr.Laiko. Then, kill them by stabbing with the knife. A bit south of the barn, there are two gringos standing there on that field. Just crawl on the other field on the left of the map. No one can see you there if you crawl. Shoot the two guys (preferably with the help of a quick- action). A third guy will see the bodies and will come to investigate. Just shoot him too. Now go crawling through the hay field in the east towards that guy patrolling in the right of the screen. Throw the knife at him. Now you need a distraction. Shoot anywhere so that the gringos come to see what's going on. Shoot them all and retrieve your knife. Kill the guy near the yard-house with the knife and hide Sam near it. If the park is cleared you can shoot the guys at the stables near the park. If there are enemies in the park, kill them first. Now, after you've killed the guys near the stables, shoot the guy patrolling near the villa. Take Sam to the stable in the left corner of the map and Cooper will wake Sam. Now get two horses, mount them and ride them out of the ranch and go northeast. Don't worry about the guy guarding the entrance. He won't shoot you. --------------------------------------------------------------------------------- Mission 3: Smoke Signals Difficulty: Easy It's time for the second tutorial of the game, Sam's tutorial level. This is very easy. ** When in control of gattling gun, shoot the carriage and you will find a TNT Barrel. Put the barrel near the boulders and, after you've set the powder trail, light it and get back a little. Mount the horse and ride up north **. --------------------------------------------------------------------------------- Mission 4: Hang'm High! Difficulty: Medium At the beginning, punch the priest and tie him up. I would not advise to use the snake because the horse will run away (without the priest, of course). After that, move Cooper behind that big rock near the little bridge and when the guy in blue comes in sight, kill him. Hide him and the priest in the house near you. Then, when the guy on the saloon balcony isn't watching, hide yourself and Sam in that little room near the saloon. Sometimes, that guy will come outside and will stop a few meters from the door of the saloon. When he comes back, quickly get around the corner and throw your knife at him (quick-action). He may have time to fire. If he does, quickly get back to the little room. When things quiet down, go and get your knife and take the body into that little room near saloon. Just be careful so that the guy on the other side of the street in away, otherwise, he could see you. When he's away, go into that house at the end of that little street where he stops. When he comes back and stops at the corner, throw your knife at him and hide the body in the house. Let the civilian see Cooper. He'll go at the corner of the storehouse and shouts for somebody. Punch him, tie him up and hide him in the cottage left of the river (where you hidden the priest and the dead guy). Also, take the saddle of the priest's horse and put it on the horse tied up in the yard across the street from the saloon. Now there is a yard in the south of the map, with a sleepy gringo and a TNT Barrel. WALK on the middle of the road, not too close to the fence. Enter the yard and crawl a bit to get near him and then throw the knife at him and hide the body near the river. Bring Sam to get the barrel. Get Sam back to the little room near the saloon. Now, near the saloon you will see a gringo in blue, sitting near a saddle. Activate his viewing range and when he is not looking, approach a bit with Cooper and quickly throw your knife at him. Then, hide the body in the little room. Now, when the patrolling guard nearby is away, kill the guy in white with the knife. Hide the body. When the patrolling guard comes back, throw the knife at him. Careful, cause when he sees the guy in white missing he'll start to search for him. Also, hide the body. Now take the saddle and put it on the horse near the fence. You now have three horses. Now nearby Doc's carriage full of chemicals is a house with a guard on the roof and one sitting next to it. Put the watch near the building at the west of the house and hide around the corner. Program a quick-action to throw the knife at the guy. When he's near the watch, get out and activate the quick-action. Hide the body in the building. Repeat to eliminate the guard sitting near the house. Now the patrolling guard will raise an alarm. After things quiet down, hide around the corner of the barn while the guard is away and when he comes back and approaches throw your knife at him. Hide the body. Now you can blow up Doc's carriage. After you lighted the powder trail, run quickly to your hideout left of the saloon. Now the plaza will be almost empty. Only two guards remaining. Now go on the street at the left of the map and hide behind the corner of the yellow building. When the white guard stops nearby you. Throw the knife at him and hide him in the house in the north of the map. When the guard near Doc is looking to the east get close and throw the knife at him. Then slowly approach the guy standing next to the stairs and punch him. Retrieve the knife, cut the rope around Docs neck and after the dialog stab the guy you just punched. Now get Doc and Cooper, go into the sheriff's office, punch the guy there and make Doc take his coat. Now get everyone on the horses and leave the town either way (southwest or northeast). Mission successful! --------------------------------------------------------------------------------- Mission 5: Doc McCoy's Cabin Difficulty: Easy This is the third tutorial in the game: Doc's tutorial. Just do what you have to and you will easily complete this mission. By the way, put the scarecrow on the pier. Doc will bring the sunken boat back to surface using telekinetic powers. Some kind of easter-egg. Dr.Laiko has made this discovery and I'm giving full credit to him. --------------------------------------------------------------------------------- Mission 6: High Stakes Difficulty: Medium First of all you may be able to throw the knife at one guy stopping with the horse hear your heroes. After you kill him, hide him into the darkness. Then move all your characters into the house. When guy in blue comes patrolling and stops somewhere near the door and is looking at the other way, eliminate him by knife- throwing and hide his body in the house. Now you can take back the horse near house to the group of horses across the street. Now the next step would be killing the patrolling guard near the building with the civilian at the balcony (a bit north of your hiding place). When the guard is away, go at the far corner of the building, on the alley that the guard is patrolling and when he comes round the corner throw knife at him. You could also punch and tie up that civilian at the balcony. Next try to eliminate the whole east of the map. It's easy. Just use the knife. There is a house where you can lure enemies by shooting in the air, outside the door. The way you can easily kill them with the knife. First you've got to clear the street at the left of the screen. Use the same trick with the knife. And you could use that dark area at the door of that house to lure and kill enemies. Now get everyone in that small toilet in the left of the ship. Using Cooper's watch you can lure enemies to the toilet door. The following way of getting your heroes aboard the ship is credited to Dr.Laiko. Set the watch to 15 seconds, in front of the toilet door. Run with Cooper so that someone will hear you. Get Cooper running into the toilet. The one who heard you will come to investigate and will hear the watch. When he is near the door, get Cooper out and stab the gringo. Hide him inside the toilet. Repeat this as many times as you can. Now, when no one's watching, get onto that pile of logs and on the ship. Crawl to the stairs. Now the safest and best way is to run up the stairs. Now there's a group of guys under the lifeboat. Cut the rope and that way you will kill the guys. Go inside and when things quiet down get Sam and Doc, one at a time inside, like you did with Cooper. Place Sam's snake at the entrance of the corridor. After you unlock Kate's cabin door, five enemies come out of a house. Make some noise and the snake will bite when anyone comes in. There will be two or three enemies left outside. Clear them with gas tubes. Now get to the horses and get out of town. --------------------------------------------------------------------------------- Mission 7: A Woman's Weapons Difficulty: Easy Kate O'Hara's tutorial. I have one thing to say. When you blind that guy, just run and he'll do nothing to you. Just follow the objectives. Easy as pie. --------------------------------------------------------------------------------- Mission 8: Into the Lions Den Difficulty: Medium The only ways in this mission to succeed are Kate's garter + Kate's kick + Sam's rope + Cooper hiding the bodies or to use Cooper's watch and punch instead of garter + kick. And remember you must NOT kill anyone, and you also have to put out of action all the guards, including the ones at the west of the map. First of all put out of action the guy you just spoke to using Kate's garter. When no one's watching, carry him into the shack and move all your heroes inside. Then using the same trick, knockout the patrolling guy in white, tie him up and hide him in the shack. Now, when the guy on the horse is not watching, take Cooper into the left corner on the map, between the rocks, where the guy on horse can't see you. When he's close, RUN at him and punch him. You know what to do with his body. Know to take care of those two guards in the upper-left corner of the map. Go with Kate and simply walk until you're close enough to the first guy from the left. Now run and kick him. By kicking him you will also make the second gringo fall down. He'll get up so kick him again fast (you can also store a running kick quick-action on him). Just to be sure kick both again. Tie them and leave them. Nobody will look for them there. Now entice the guy in white at the bridge with Kate standing near the wall and kick him. Run in the shack and the other guy will see you and will come near the door. Punch him with Cooper. Other two enemies will see Cooper and will come at the door. Get Cooper out and one of the guys will punch him. Now get Kate out. The enemies will be watching Cooper and she can quickly kick them both. Now make Sam tie all the enemies, let Doc wake Cooper. You might want to bandage Cooper. Now carry all the bodies in the shack. Now the first yard will be clean. Only two more enemies left. There is a guy in white and a guy in blue. Use Kate to entice the guy in white. You have to stay on the bridge. Kick the guy and proceed as usual. Now do it again to the guy in blue. Use the same trick on the guy patrolling in the next yard. Now look at the two gringos near carriage. Take Doc on the other side of the wall and throw a gas tube. When third guy comes to wake up his friend, throw the second gas tube. Now quickly take Cooper and move the three unconscious guys near wall. Make sure that the guy patrolling near stables doesn't see you. After you took care of the three guys, entice the patrolling one and do as you know. Now entice the guy sitting in right by standing in a place that the guy in right doesn't see. Right at the gate. Now you know what to do. Do the same with the other guy and let Sam and Doc take the goodies. After that blow up with the TNT Barrel the big gate (marked red on the mini-map). There will probably be one guard in the first yard and one in the second, after the blow. Just do the classic enticing method to take the out. Hide them in a house. Now only a few enemies are standing between you and the end of the mission. Get rid of the first one using Kate's garter. Now take Doc crawling to the first gas tube and when the guy second guy is not watching, throw a tube at him. Now you can take the gas tube near Doc. Go to the crates where the second guy is/was and throw a gas tube to the guy in right, behind the pillar. When second guy comes to the sleeping gringo, throw another gas tube. Bring Sam to tie everyone and then get Cooper to enter the double doors. Get Cooper out at the balcony and punch the guy there. Tie him up as well. You could also throw a gas tube at him. Either way, you can get rid of him without trouble. Now there are two deputies in the room. You can clear them with a gas tube. You could also go outside and throw a dynamite stick at the door. Be sure that your characters are far enough from the dynamite. The deputies will run out but the explosion will knock them out. Or the fun way is to get Cooper in the door to quick shoot the chandelier, which will fall on the two guys. You can also shoot the chandelier with Doc's sniper from outside (between the second pillar on the right and the crates where the second guy was). This alternative way is credited to Dr.Laiko. --------------------------------------------------------------------------------- Mission 9: Like a Thief in the Night Difficulty: Medium This is the toughest beginning of a mission in the whole game. You need a lot of luck. You mustn't fire your guns, you mustn't throw dynamites and the guys around campfire mustn't see you. First, stab the first patrolling guard. Remember to always walk (you can run too, but only when there's no one around). Then, the second guy will get suspicious. Throw the knife at him and move the body somewhere safe. If you're lucky, the third patrolling guard will not get suspicious. Otherwise, he will report to the boss around campfire and you've failed. Kill him by throwing the knife. Then hide the bodies and stab the sleeping gringo. Hide his body too. Now attract the guy in white with Kate and kick him, the walk to the fat guy and stab him too. Remember that those fat guys are real chickens. They usually do not fight back. Instead, they run to the campfire and tell the boss about you. After you cleared this part, the mission is not that hard. You see that guy in white that patrols and stops at the river? Hide Cooper behind the rock and lay a trail of cards from the river to the south, past the rock. When the guy follows the cards, throw the knife at him. You can also use the garter trick to distract that guard, but it's easier and safer with cards. Now lay the same trail of cards, but with a card on the other side of the river. This way you'll kill the guard standing there and another card. Now use Kate's garter trick to lure that guy in pink. Start crossing the river, then kick him. Make Cooper take away the body, kill him and hide him with the others. Now run and stab the fat guy in blue and quickly take him away and hide him. Now go into the darkness and kill the patrolling guy in blue by throwing knife. Now use Doc to throw a gas tube at those two guys sitting there. First pick up the fat guy in blue and move him, then the other one. Take them into the darkness and kill them. Then entice the one to the right standing in the path (make sure that the other one doesn't see you) and kick him. His friend will come to investigate. Run and he will see you a little but he won't do anything. Also, he will not wake up his friend. Now, when he is not looking, take the body into the darkness and knife it. To kill the second guy, sneak with Cooper behind him and throw the knife. You must do this when guy in tower looks to northwest. Now go near the ladder of the tower and when the guy comes down, throw your knife at him. Hide the bodies into darkness. Now it's time to kill the guy patrolling near valley. Use the knife. Now cut the rope of the horses' pen and start stealing saddles and putting them on horses. Every time you take a horse, take an extra one in lasso. "Park" the horses in the valley. Now get everyone on his horse, except Cooper. Now you have to free the soldier. Way for the fat, pink guy to leave. Run a bit then walk, cut the soldier, punch him and quickly go in the valley. Put the soldier down, get on the horse and wait for leader to leave with his horse. Mission done. --------------------------------------------------------------------------------- Mission 10: Lullaby for Four Aces Difficulty: Medium First climb the cliff and when you get at the end of it, above the bandito in white, throw the knife at him. Now, using your knife, kill the guy sleeping by the crates. Now crawl to the bandito in blue and stay behind him. Record a quick- action to walk and punch him. Throw the knife at the guard sitting on the crates, near the door, and the quickly press space. Now go and punch the sleeping guy in white, retrieve the knife and stab the two guys that you punched. Go down the ladder and stab the drunken guy and then stab the sleeping guy. Now go down the ladder into the house. Some guard will get suspicious. I guess he came to look for his runaway pig. When the bandito comes to investigate and is near the door, get out and throw your knife at him or stab him. Hide the body in the house. Now kill the guy sitting on that barrel with the knife. Enter the tower using the door on the roof and get out through the door at the ground. Stab the guy quickly and drag him inside. Now get on the roof, quickly throw the knife at guy there and crawl before any guard sees you. Now get the knife when the guy in white standing above that big door with "railroad" tracks. Now get Doc to shoot the two guards to the left and the right of the guy in tower. The guy near the crates watches the stables and the big gate. Watch where the field of vision stops and go there. When the guard starts to look at the other side, run a bit then WALK, open the gate, walk back and then run in the house. Now this part is credited to Nadia Varkovsky: Put Sam's snake at the door on the rooftop where you killed five guys at the beginning, put Doc's scarecrow a bit to the east from the Snake. Now leave Cooper on the roof and shoot. Quickly climb the rocky cliff and wait for the snake to bite every enemy. Well, as I did it, many have died... But I got two men on the first guard post, near my heroes. I took Doc to the first horse to the left, near the edge of the screen and I started to shoot at the guys. Another guard or two came to investigate the gunshots. I shot them with Sam. Now get your Snake and your coat. The snake might have been shot. But the scarecrow is used to distract the guards from seeing the snake. Now bring Sam to get his snake. Make sure that he comes out on the roof with the bottle, where you killed the drunken man. Go at the ladder and make sure the guy in blue in the yard se you. Now when he comes, shoot him and there will be at least five enemies coming. Shoot them too. Now bring Doc to get the coat and the sniper ammo in the tower. If you want to kill the bandito in the tower by the main gate get Kate to go up in the tower and kick the guy to death. Gather all your heroes on the "slaughter" roof (the roof with the snake, the scarecrow and many dead bodies). Now using Sam shoot the guy on the second guard post, the one in the right of the tower at main gate. Now go on the "slaughter" rooftop and make some noise. When the guard comes up, shoot him with Cooper. Another guard may come after you. Careful though, he may come from the door with many dead bodies. Shoot him too. If you want to clean up the mess on the "slaughter" rooftop, unlock the door with Doc and carry all the bodies inside. Clean up the next roof and the big tower where the sniper ammo were. After we killed the poor man's gang, we could at least clean up :). After the big slaughter + three men you kill with Doc's sniper there should be three or four guards left outside. I do think there are some inside, but let us not count them for now. Take Sam in the yard and shoot the guy standing at the top of the first stairs, near the houses with ladders. After you got him, go inside that house and hide his body there. Now kill the guy sleeping near that tree, at the bottom of Sanchez's tower. Kick him to death. Know what? I guess kicking and punching to death are more painfull than stabbing. There will be a guy coming out of a house when you are in a certain position. He will go near Sanchez's tower. He's easy to kill. All the guys will be eliminated using Kate's garter trick or Cooper's clock. Depends on which enemies you killed with the sniper. Anyway, after you kill all of them, go into Sanchez's tower, punch him and tie him. Whoops... Looks like the banditos on the horses are back. I'm crediting Nadia Varkovsky for the way of killing all the guys: put Sam's snake at the front gate then return to the group. When all the guys come back, the horses will scare and will knock everyone out. Get all the goodies in the tower and bring Sam to throw a dynamite stick in the middle of all the guys. You can also kill by shooting, but the fastest way is with the dynamite. You might have to throw two sticks of dynamite. I must say that if the snake was shot, you'll have to make your way out by throwing gas tubes and dynamites. After you threw them all, you can use the sniper to kill some more. Save one gas tube/dynamite/sniper bullet for the one at the gattling gun. Now there should be three or four guards left. They'll make an easy kill. I advise using Kate's garter or Cooper's watch. After you eliminated all of the guards, bring Sanchez outside the fortress and mission ends. --------------------------------------------------------------------------------- Mission 11: Ambush at Snake Pass Difficulty: Medium |
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