Devastation Walkthrough :
This walkthrough for Devastation [PC] has been posted at 15 Jul 2010 by GAGOKAW and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up GAGOKAW and share this with your freinds. And most important we have 1 other walkthroughs for Devastation, read them all!
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Walkthrough - FAQ/Walkthrough*********************************************************************** *********************************************************************** **************Devastation SP FAQ ******************************** *********************************************************************** ************************ By Fallon V0.1***************************** *********************************************************************** ************************21:21 02/05/2004*************************** *********************************************************************** *********************************************************************** ***************Copyright 2004 Fallon ****************************** *********************************************************************** *********************************************************************** *********************************************************************** disclaimer read first! This FAQ is for private use only reproduction or republication in CDroms or unspecified websites is not allowed as this is my work and belongs to me and I worked hard for it. If you want it on your web site ask me @ fallonken(at)hotmail(dot).com Please do not ask stupid questions examples include: what is your CD key how many hits does etc etc Also when emailing me put devastation PC in the subject title I get a lot of spam well some and don't want much more. I also accept NO responsibility for what happens from use or lack of use of this short FAQ so use at your own risk. Also please do not ask stupid questions as these will be ignored .Examples are what is the key for since its listed in the manual and the key command card , or the serial code .Games are a product of hard work and semi experiencing it myself I know first hand. if you don’t know about copy right then these are good links http://www.templetons.com/brad/copymyths.html http://www.nolo.com/lawcenter/index.cfm/catid /804B85E3-9224-47A9-A7E6B5BD92AACD48 http://lcweb.loc.gov/copyright/ Foreword.. Well here was me on a weekend sort of bored and I thought hmm I need an FPS something hardcore of the old days instead I run into this since i see no FAQ at gamefaqs or anywhere else I reckon I can put my hand to this since its not exactly as if I've got that much to do this weekend and I can type like lightening. **Note I am from England so I spell things the English way eg Meter = metre color = colour honor = honour etc also there is this: in the UK the first floor of a building is called the ground floor , while the next is ground floor , then the next is 3rd floor , etc different from the American version where the ground floor is the first floor hence: USA ----> UK 1st floor = ground floor 2nd floor = first floor 3rd floor = 2nd floor and so on , though I have tried to incorporate both or use a get around of up a level instead to avoid confusion. *********************************************************************** *********************************************************************** *********************************************************************** *********************************************************************** Contents 1-Weapons 1.1 general notes 2-Enemies 2.1 tactics 3-Walk through 4 - FAQ 5 Misc items 6 shameless self promotion 7 Credits and permissions *********************************************************************** *********************************************************************** *********************************************************************** *********************************************************************** 1 Weapons Hand to hand (default button 1) All are silent btw Fists Fire 1 Jab Fire 2 straight punch (hold to pick up some items) Comments : you have to be kidding this is nigh worthless even throwing explosive objects is iffy since a bullet in the head of the enemy is so much faster. It is 100% worthless against robots btw. -------------------------------------------------------------------- Knife - (max 6) Fire 1 = slash Fire 2 = throw Comment : Unless you can sneak on the enemy this is a very iffy weapon to use since it has such a short range though it is surprisingly powerful , against troopers even red ones it kills in 2 cuts , if you ever remember that news story about a Russian thinking his bullet proof vest was also knife proof this may prove the point in that trooper armour is anti bullet only and therefore a knife which is more powerful than a bullet due to more pressure per square inch can go right through. You can also throw the knife but it is awfully slow and used only in dire emergencies! (note knives are useless against robots and shields) -------------------------------------------------------------------- Bottle - (broken and unbroken) Fire 1 = smash Fire 2 = nothing Comment : Fairly useful similar to the knife in terms of damage but also worthless against bots and shields. -------------------------------------------------------------------- 2x4 (two by four) Fire 1 = smash Fire 2 = smash Comment : you must be kidding , its a plank of wood do not use unless you can sneak on the enemy which even then takes many many whacks to knock them out (enemies do not wake up). -------------------------------------------------------------------- Katana Fire 1 = Diagonal slash Fire 2 = vertical slash Comment : Something to just play with when sneaking it does take up considerable space though , when using it you can lop off limbs of enemies depending on where you happen to be aiming ,though its pretty random if you get a chop or not. -------------------------------------------------------------------- Pistols (default button 2) 9mm auto (15 shots double 30 shots) Stats Rate of fire : 4 Accuracy : 5 Power : 2 Range : 6 Spaces : 4 Shots : 15 each Fire 1 = 1 bullet (hold down for autoish mode) Fire 2 = toggle between 1 and two pistols Comments : not too useful but plentiful fairly fast and if you sneak on enemies you can head shot them easily , though becomes worthless from Taiwan onwards. (note 2 pistols seems to have more recoil and longer reload time) -------------------------------------------------------------------- 9mm Match Stats Rate of fire : 4 Accuracy : 6 Power : 3 Range : 6 Spaces : 4 Shots : 15 each Fire 1 = 1 bullet (hold down for autoish mode) Fire 2 = toggle between 1 and two pistols Comments : Same as 9mm auto , but more power not that you'd notice since enemies get harder for the same types ie humans require 1 head shot at the start , then 2 then up to 5. -------------------------------------------------------------------- 45 auto Stats Rate of fire : 5 Accuracy : 6 Power : 4 Range : 6 Spaces : 6 Shots : 7 Each Fire 1 = 1 bullet (hold down for autoish mode) Fire 2 = toggle between 1 and two pistols Comments : .45 pistol much more useful than the 9mm body shots will take down troops much faster than the 9mm , though its 7 shots is a bad compromise since with the 15 9mm shots you can do more damage. -------------------------------------------------------------------- 45 match Stats Rate of fire : 5 Accuracy : 7 Power : 5 Range : 6 Spaces : 6 Shots : 9 each Fire 1 = 1 bullet (hold down for autoish mode) Fire 2 = toggle between 1 and two pistols Comments : more or less the 45 auto but more ammo and you can find them more often on troopers. -------------------------------------------------------------------- Light autos/SMPs Micro viper Stats Rate of fire : 7 Accuracy : 5 Power : 6 Range : 4 Spaces : 8 Shots : 50 each Fire 1 = full auto fire Fire 2 = toggle between single and double Comments : Fast but quite weak I reckon they upped the firepower rating saying that its good because of its rof (ie there’s so many weedy bullets it actually becomes powerful!) , not too bad but once you learn to control the recoil its a nice gun. -------------------------------------------------------------------- 9mm SMG Stats Rate of fire : 9 Accuracy : 5 Power : 5 Range : 6 Spaces : 12 Shots : 36 each Fire 1 = Full auto fire Fire 2 = toggle between single and double Comments : more or less same as the micro viper as said I don't like 'em -------------------------------------------------------------------- TiKo SMP Stats Rate of fire : 5 (guess) Accuracy : 4 (guess) Power : 5 (guess) Range : 6 Spaces : 12 Shots : 24 each Fire 1 = Rapid fire Fire 2 = toggle between single and double Comments : I like this its like a 45 but more ammo and much faster estimated figures are compared to the handguns , its recoil is a bit iffy sometimes its fully on often the game is buggy enough to forget to apply it. -------------------------------------------------------------------- Bolta Stats Rate of fire : 4 Accuracy : 5 Power : 6 Range : 5 Spaces : 16 Shots : 6 Fire 1 = Fire harpoon Fire 2 = Explode harpoon Comments : Fairly weak despite the advertised range it is way shorter than said though the harpoon explosive bolts are pretty powerful else leave alone unless needed for a specific task.Even if the bolt vanishes you can still detonate it (ie if it has entered an enemy) -------------------------------------------------------------------- Nail gun Stats Rate of fire : 6 Accuracy : 5 Power : 5 Range : 5 Spaces : 8 Shots : 12 Fire 1 = single nail (hold for auto) Fire 2 = 4 nail spray Comments : A silent handgun , which isn't that useful due to low ammo availability and low clip size though it is useful for headshots on secondary fire since you get multihit action in one spot enough to take out most enemies which require 2-3 headshots. -------------------------------------------------------------------- Hooverton mini Stats Rate of fire : 9 Accuracy : 9 Power : 8 Range : 8 Spaces :14 Shots : 60 Fire 1 = Full auto (requires warm up of 1.5 seconds Fire 2 = Full auto (requires warm up of 1.5 seconds) Comments : Like a SMG but way less accurate since the bullets spray everywhere be careful since its warm up time cannot be buffered (hitman) and its non too accurate either. -------------------------------------------------------------------- Heavy weapons Assault rifle Stats Rate of fire : 7 Accuracy : 7 Power : 7 Range : 7 Spaces : 20 Shots : 24 Fire 1 = full auto Fire 2 = 3 shot burst Comments : The meat of the weapons looks like an M-16 but isn't its useful close and long range though the small clip is its weakness , don't leave home without one (in game!) Also I'd get use to 3 shot bursts aimed at troopers heads they die instantly when with handguns they can evade the 2nd and 3rd bullet. -------------------------------------------------------------------- D4 sniper Stats Rate of fire : 8 Accuracy : 7 Power : 7 Range : 8 Spaces : 23 Shots : 15 Fire 1 = auto fire Fire 2 = sniper scope Comments : A fair gun though its actually quite weak requiring multiple headshots for kills , though its recoilless which is interesting well maybe not.Its non zoom mode is pretty accurate also. -------------------------------------------------------------------- Klum OU shotgun Stats Rate of fire : 5 Accuracy : 5 Power : 9 Range : 3 Spaces : 19 Shots : 6 Fire 1 = single shot (semi auto) Fire 2 = 2 shell burst Comments : Meat and potatoes of the shotgun its ok but has a horribly long reload time though its semi auto mode can spit out lead pretty darned quick shame most enemies have them then.Something to note though is that the reload can be interrupted after a shell has gone in so you are not 100% vulnerable during reload.Also close up head blasts are 100% lethal through the game except with shields so aim high. -------------------------------------------------------------------- Riot shotgun Stats Rate of fire : 3 Accuracy : 6 Power : 8 Range : 5 Spaces : 15 Shots : 8 Fire 1 = single shot Fire 2 = single shot Comments : Good in corridors only though being so close is dangerous -------------------------------------------------------------------- Springbok rifle Stats Rate of fire : 4 Accuracy : 9 Power : 7 Range : 10 Spaces : 23 Shots : 6 Fire 1 = auto fire Fire 2 = zoom Comments : Beefed up sniper rifle still pretty weak though , and also it has alot of recoil when used in scope mode though its still pretty good.Just for interest you can shoot limbs off enemies with this weapon (heads and arms) , its nearly 100% lethality also makes it a good belly gun (to shoot without the scope when enemies are very close) -------------------------------------------------------------------- Military sniper rifle Stats Rate of fire : 2 Accuracy : 10 Power : 9 Range : 10 Spaces : 26 Shots : 1 Fire 1 = fire Fire 2 = zoom Comments :Rifle that needs a reload after each shot taking you out of the zoom which makes it incredibly slow to fire at many targets best use the assault rifle.Just of interest you can shoot limbs off enemies with this weapon (heads and arms) , its nearly 100% lethality also makes it a good belly gun (to shoot without the scope when enemies are very close) -------------------------------------------------------------------- P*Laser Stats Rate of fire : 3 Accuracy : 10 Power : 10+++* Range : 10 Spaces : 27 Shots : 5 Fire 1 = Shoot 1 bolt Fire 2 = zoom in Comments : beware the huge shooting delay and snipe with it rather as an assault weapon , go for enemies with these first.There is huge damage potential , though it doesn't work well against shields and often bounces off (well its their technology to begin with so they know its weaknesses and make their own stuff invulnerable to it , makes sense eh? *strictly speaking 10 = 2.5 times more lethal than a pistol but this gun is many many many more times more lethal than hand guns rated at 2-4 , infact thinking about it it has this power: helicopter = 250 assault rifle bullets helicopter = 3 P*laser blasts hence 250/3 = 83.3 assault rifle bullets which means its lethality is much much more than 10. -------------------------------------------------------------------- Antique machine gun Stats Rate of fire : 8 Accuracy : 6 Power : 8 Range : 6 Spaces : 28 Shots : 34 Fire 1 = Auto fire Fire 2 = nothing Comments : This is a fair gun but it has a weakness it can only be reloaded when it is spent completely so with its max ammo at 36 shots having 1 bullet left in it means you have to use it before reload .If you find yourself in such a situation just fire off the extra bullet and then reload. Reloading can also take a life time with this gun though so be careful!. -------------------------------------------------------------------- Cobra assault cannon Stats Rate of fire : 10 Accuracy : 4 Power : 10 Range : 6 Spaces : 28 Shots : 100 Fire 1 = Full auto Fire 2 = Full auto Comments : Nice but not that nice you should give it to your team mates since they can use it much better than you beware the 2 second warm up time though and its horrible accuracy makes it worse than the assault rifle. Though crouched next to a spawner its great. -------------------------------------------------------------------- Frag grenade Stats Rate of fire : 1 Accuracy : 6 Power : 8 Range : 8 Spaces : 3 Shots : 1 Fire 1 = throw Fire 2 = throw Comments: You will never use it has long delay btw and bullets are much faster anyhow so this is kind of defunct. -------------------------------------------------------------------- Gas grenade Stats Rate of fire : 1 Accuracy : 6 Power : 8 Range : 8 Spaces : 3 Shots : 1 Fire 1 = throw Fire 2 = throw Comments : -------------------------------------------------------------------- Smoke grenade Stats Rate of fire : 1 Accuracy : 6 Power : 0 Range : 8 Spaces : 3 Shots : 1 Fire 1 = throw Fire 2 = throw Comments : worthless -------------------------------------------------------------------- Rat bomb Stats Rate of fire : 1 Accuracy : 10 Power : 8 Range : 10 Spaces : 6 (per rat) Shots : 1 Fire 1 = (hold activate rat) Fire 2 = nothing Comments: highly useful weapon for getting past laser fences and destroying the spawning devices past them keep at least one handy at all times.Though beware of going too near foot soldiers as they can step on you and you have to start the rat run again.I'd recommend that you start missions with this weapon use the rat to scout around and use it to destroy any spawners first then go out on the offensive. General notes There is a weapon trick and it involves this , once you run out of ammo for a twin weapon (pistols , SMG/SMP) drop your weapon onto the ground two pistols will be dropped ,pick one up and it has zero ammo , pick up the other and you have an extra clip , works even if you have ammo left. *********************************************************************** *********************************************************************** *********************************************************************** *********************************************************************** Enemies / traps Not a comprehensive list I know but its general info ok? Humans , Come in multiple flavours: ----------Normal humans---------- Vac suits - well maybe radiation suits are normal humans in a suit 1 headshot armed with : 9mm autos Construction workers are same - yellow helmets mask armed with : 2x4 , bottles and can sometimes pick up guns sometimes unarmed but will pick things up Block heads cap or beret military pants armed with : 9mm auto , 9mm match , sometimes 45 auto and 45 match Prison guards - military suits similar to block heads armed with : 9mm auto , 9mm match , sometimes 45 auto and 45 match riot shotgun , 2x4. Asylum orderlies - white body suit shoulder pads , mask glasses armed with : 2x4 , lethal injection All these guys are , are normal humans and such they are subject to normal vulnerabilities , which are single head shots and no more than 5-6 bullets in the body -----------Other humans---------- Troopers - black body suit , mask and helmet , sometimes in white armed with : 9mm match , 45 auto , 45 match , 9mm auto , Klum OU , riot shotgun , military sniper ,Tiko , 9mm SMG , micro viper, bolta ,hooverton and swords. Elite troopers Black body suit mask helmet , red sash armed with : Any weapon + shields (sometimes) Ninjas - back body suit only eyes can be seen armed with : Swords Advanced Elite troopers armed with : Any weapon + shields (sometimes) These guys are abnormal humans they require anything up to 4 head shots with the assault rifle (more with pistols) are fast and accurate , always aim for the head as they can take more hits in the body and limbs than you have in your clips. ------------Other adversaries--------- Auto guns Tripod Sort of like the things in Aliens , shoot them from a far or edge to a corner where they are nearby and shoot carefully through the gap , 3-8 shots can finish them.They also fire in bursts giving you a 2 second gap between bursts to attack or move to a different location.If they have no red light they be dead Ceiling You can spot them by their red lights 3 shots kill them , snipe them from a far or run directly under them where they can't hit you.If they have no red light they be dead Bots Minigun/laser long range snipe or get your team mates to attack 24-40 assault rifle rounds will do.If they have no red light they be dead , attack the body not the turret , 2 clips will do. Helicopters 240+ assault rifle rounds , dodge behind something when it strafes you or run away. Bunkers .50 cal gun / minigun / laser Try to hold your team back and snipe the guy behind the bunker if you can't see him to snipe try a different position or use a grenade.if not that use a rat bomb to sneak up on him , explosions infront on the bunker will hurt the operator as wel. Spawners Your biggest enemy in the entire game use a rat drone (if there is a way in) avoiding the guards to disable the rectangular thing that powers them + have Tara fix them to your side.Some need explosives to take out. Laser gates Either sleaze through when an enemy goes through or have your team follow you (and therefore defend) while you hack it.Broken ones can be run through when they switch off also.Blue gates are friendly gates and donot need hacking. Sharks - sharks are dangerous things which thankfully are only found in Taiwan and in the water , they are invulnerable to everything but harpoons , I am uncertain about hand to hand weapons since you won't survive long enough to put in more than 2 hits. *********************************************************************** *********************************************************************** *********************************************************************** *********************************************************************** Walk through general note: This contains spoilers and stuff that may ruin your experience of this game only read if you are seriously stuck , spoilers have been encompassed within large blocks warning you of that effect so I have minimalised the effect of spoilers on the unwary reader. game is based on medium and on Simulation mode. ---------Bay Area--------- Grathius Recommended kit - no choice... Just follow Eve all the way into the labs she will show you the way until you get to a stairwell when you get there instead of following eve go down to the lowest floor and behind some bags of rubbish you ought to find a 45 auto which is a much more useful weapon. Once you get to the lab eve leads you to go in and to the left is the computer room which you use , At which eve slams the door on you and you are locked in.from inside the computer room look left and you can see a shower / mop bucket follow the rooms round and there should be an explosion , drop down and follow the only route and down the collapsed floor with the leaky water pipe .You should meet a few vac suits on the way but they are extremely easy to kill and sneak up on if you wish to do that.You will eventually get to the stairwell through door F1 , keep going up till you get to F4 at which you should follow the path around till you find the open elevator door which you should enter.Which will take you to the next level. R&D Labs Right you are in the elevator shaft drop down into the hollow the second you come out of the shaft the lift falls down , it waits for you to leave btw so you can't die from it. Go across the room with doors to the left and right and walk up the steps and you can sneak up on a vac suit guy and kill him with a hand to hand weapon if you want. You can check the cameras if you want but it adds nothing to your score or whatever there is in devastation. Go back to the room I told you to pass before and you should see a steel door with a key pad use it and you can see a long tunnel take the first door to the left it will shut behind you trapping you btw. You should meet 3-4 vac suits take them out , around on the shelves and on the floor is some food grab it if you need it and carry on , round the corner you will see a big steel box with what looks like shelves in it remember what this looks like you will need to know in the future!. Go up the stairs above the fork lift truck and you'll be in the tunnels again a voice will say "sector D bio decontamination commencing" , run to the end of the tunnel the gas being pumped in will hurt you , use the keypad and you are in a room similar to the one before with the vac suit guy there are 2 men in here dispatch them. There is food on the table if you need it , go back down to the room under the stairs and you can pick up some ammo off the shelves , go back to the big door and use the keypad again and you will hear a voice over a PA: "warning sector C is prepping for decontamination" Run forest run! , use the door next to the yellow fuse box quickly as gas will kill you if you take ages.Down the steps in the morgue are a bunch of vac suits kill and move on you can sneak up on all of them btw. Remember what the were working on ? , remember this its important for the future well not that important but you may feel it is, follow the path around and you will meet 3 men 2 vac suits and a marine of sorts , the marine will do a runner just follow him up the top of the stairs and you have completed this mission. South Market This is simple , give a gun to eve and keep at least one for yourself , just follow the path around men with wooden planks will attack you and there will be a few marines who patrol the area. Just take them out remembering to get eve 2 match 9mms and two for yourself , the mission is near complete when you see a big pig on the wall in a street. The next bit is more of a cut scene follow Gus's instructions and you can find a viper on the shelf and a katana (useless) , you now need wire cutters follow the white dot and before you enter sneak in and you can see a guard sleeping show him your gun , and pick up the cutters off the table.Make your way back and open the fence , and you'll be attacked again by guys with sticks kill them and walk to the end of the alleyway , to your right is a man behind a concrete block , to the left is a man at a 50 cal machine gun , carefully shoot him (he is dead inaccurate so you can flank him if you want) and take control of the gun. 5-6 enemies will now converge on you , which is just an excuse to use the 50 cal gun , they are pretty easy just aim low with the gun since it has killer recoil and fire in short bursts (ammo is unlimited) , around the corner you will be rushed by 3 guards who have helmets.With the 9mm they need 2-3 headshots to be killed , the 45 suffers no such limitations though and they all have 45s too , use any spare 45s to kit out Gus and Eve. Walk into the arch and mission is complete. China Town. Just head right to the temple , you will be attacked on various sides but by weak enemies just be careful about the guy on the fire escape to the right , exit through the left of the compound then right then the door way to the left where you will see a pink flamingo (de ja vu?).Gus will open his apartment and a cut scene will play. Head out towards the temple , and you will be ambushed (curiously I had a bug where Flynn was one of my bots as well as Eve and gus) , follow the dot up the steps and meet the attack to the right. Follow the path around and use a det pack on the pumps which will blow a hole in the wall. Go through the hole , up the ramp and check to your left you will see a sand bag bunker , you can go all the way round and get behind it for some food. Fight your way through the end since there is only one path this needs no real explanation but the trooper now require at least 2 head shots with any weapon you have gotten so far. Top of the tower Ok just follow the roof tops and use the sniper rifle to pick off any far enemies you will meet auto guns here just pick them off with a full clip of match 45 ammo or 2 sniper rounds , just keep following the path around until you are told by gus to take out the generator , you can't use bullets to destroy it so shoot the barrel conveniently placed next to it instead!. Your target is a building with a big red G on top of it , when you get there to open the door shoot through the nearby window at the barrels next to the generator and the door will open proceed through to end the mission. BTW the helicopter is inconsequential just run past it and you will evade all of its gunfire and missiles as far as I know it doesn't stay long enough for you to be able to shoot it down (it takes all day to down helicopters anyway with big guns and here you only have hand guns and SMGs) SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER The door was a trap it slams behind you , you have no choice but to fall into this trap. 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Get to the end of the floor and you will find a lazy guard kill him and eventually you will meet Duffy via cut scene , pull the nearest switch , no joy , go downstairs (walk) and guards will attack you with sticks make your way round and open the doors with the switches as you go.You'll get to some stairs at the top of is Duffy’s cage switch. She will lead you to your guns. (you need to talk to her before she will follow you btw) Follow Duffy to your guns she will go out and fight follow her and around you will eventually come into the open , there are about 4 guards here and a tricky guy on a cat walk rush him and shoot up close.You are now in another prison complex , just make your way to the 2nd floor (3rd floor for Americans) and you will find some blue prints which you should take.Make your way back to the entrance of the building a laser fence will have been activated trapping you , but the door next to it has opened fight your way out (at least 9 guards) , and back to the original building where you want to get into the basement , and to use the radio.Two men will rush in saying: "he's over there" which opens a door to the sewers follow it round to the boat and this mission is complete. Embarcadero This is a simple one , make your way through the sewers until you get to a ladder go up it and fight your way around till you meet your squad shortly after the petrol pumps. Then more fighting but tell your squad to hold when you see a tram car sort of the kind you might find in San Francisco. Go into the depot , and pull the cable release switch which will destroy the turrets at the end. Move round and order all your squad to attack , which they will attack a robot with your combined firepower (assault rifles by now) you should kill it quickly. Follow the path through and there will be a huge ambush about 25 men , kill them all carefully and open the middle garage door of the 2 larger garages and you will find a bus , mission complete. ------------Urbia------------------ Urbia South Right you start here and you will meet Tara who is important to the game , when you regain control you want to head towards the computer hack it and get the codes , you can then hack the red laser fence blocking access to the rear area , take the first left through the blue security gate then the next left and you will find a weapons store, I recommend travelling back and forth so everybody in your team (gus is not available) a assault rifle or at least 2 Tiko automatics , I recommend either an assault rifle or a Kulm OU shot gun or twin TiKo SMP. The otehr path leads to a big pile of coal or something with a spade in it and some wire cutters which we need. Move out to where duffy patrols and you can find a wire fence , which leads to a small building , either shoot your way in or use a grenade (easy) , next is a shooty bit the only 2 points of danger are the sniper on top of the building you come out from (kill him by running to the concrete slab ducking behind i and turning back to kill him )and an auto sentry gun , which guards the building at the end. From here it is a walk and shoot till you get a a parasol , where you can enter the building and take on the troopers inside (recommended since you have to kill them anyway) and there is food inside the building. You will come to a ruin with a antenna next to it , save as the next bit is tricky.Turn back and you should see a well lit corridor leading down near where you entered the ruin. Downstairs is a vac suit guy guarding a computer , which is where you get codes from , next door is some food if you need it head back up and exit the ruin opposite the corridor , and there you will have a small fight. Hack the security panel and an alarm will sound , just wait for them to come for you. The way through is the door next to the stage in the theatre , the next bit is a little buggy since eve and Tara are a bit iffy about following you , and you need their help it is impossible bar cheating to do this bit without their help. Work your way through till you come to a set of stairs leading up to street level again and prepare for infinite troopers , yup you need to fight your way in to the alcove deactivate the gate and shoot the red fridge sort of thing at in the building protected by the gate a rat bomb will NOT fit under this fence btw. Also I would note that 9mm autos are better than any of the 45 weapons , ok sure you will need to head shot troopers 3 times to kill them but because of the rate of fire and extra ammo it is easier and leaves less reloads which leaves you real vulnerable. After the spawner is destroyed you need to remove the troopers from the area which is pretty easy. Mission is over Asylum Tsk this is a silly plan , you give yourself up and you are put into a cell , quickly look around for something you can find a 2x4 wood , prepare yourself a orderly (I won't put doctor since doctors have ethics that prevent this sort of stuff) , comes in with a syringe to stab you with drugs (drugs are bad kids! , which turns you vision blurry green and makes you slowly lose health they can also give you multiple doses too!) Slowly walk out to the right and you can see a lazy sleeping guard you can kill him without being hurt , then some stairs , across the stairs is a men’s toilet with another orderly taking a whizz , you can knock him out too. Across this room is a big surgery room you can sneak in and kill the orderly if you get drugged you can correct your vision (but not health) via looking into a microscope, there is some food here but little else , head upstairs.Walk and you can surprise an orderly working at a trolley/cart whatever you call it , another one will attack once he is down , the rooms above the stairs (top of stairs facing stairs turn left) and you will find Baxter. Open his door and you get a cut scene , from now on I recommend you let Baxter fight for you , he can heal himself you can't , figure out the implications of this. A guard will appear at the top of the stairs , kill him and turn off the alarm he nearly always uses (face the switch and press E) , follow the path through till you get to a reception sort of area where there is a vending machine , to the left of this is a office , look through the window and you can see wire cutters on the desk , but the door is locked.Just remember this location for later on ok?. You will come to a set of stairs walk up and go to the left one of the doors at the back will open where you can find food , your GPS and some knives , give one to Baxter btw knives are much more lethal to enemies. Now walk over to the other side of the stairs and there is another room which contains a guard and the disk (why did you bring the disk?) collect it and you have to find an exit. Under the stairs a door will open and spawn some enemies kill them and proceed through the left stairway and you will find a twin door , go down and notice the bones with sun glasses , and you will find a locked door , now go back to the office I told you before and get the wire cutters.Just becareful though since a pack trooper squad armed with Klum OU or assault rifles will attack you , open the door and walk over to the car. Urbia North Another easy one as long as your team mates stay with you , to save time pick up the radio mikes inside the building Baxter goes to , grab any weapon you like (look familiar this location? , its the same place the spawner was last mission) , now give Baxter an assault rifle at the least and save the game. You will now have 5 minutes to free eve and Duffy which is plenty of time , we just need to worry ourselves with the snipers , just let Baxter be bait let snipers shoot at him and you can shoot back easily. The building you want is directly across the square where you meet your first sniper on the fire escape.You can't actually open the door troopers inside have to do this for you head round (either door) and you will come round to a blocked up door way opposite that is a stairway , head up to the 1st floor (2nd if you are American) , access to the 2nd floor (3rd for Americans) is blocked by sand bags and a guard. So head back onto the floor and into the first apartment block , head through and there are stairs leading to the next floor.In the apartment here is duffy and tara , just watch out for sneakily placed troopers behind furniture , defuse the bomb , tara and duffy are not udner your command. Save your game the game gets iffy about stairs now and sometimes team members become trapped you need all the help you can get since the next few battles become quite tricky without their help. head back to the base of the stairs and the blocked up door is open , you should see a trailer (wagon truck whatever) and 3 troopers will attack , kill them and walk behind the trailer down the long alleyway you can snipe the two guards at the end easily. At the end there is a junction with a auto gun down the end you can use a corner trick and shooting the bit you can see to kill it. The next bit is trickier , you have to take out a bunker , if you still have a sniper rifle this is a cake walk , shoot everything and try get the bloke behind the minigun.Though you can operate the minigun its pretty useless.Just watch out for a sniper on the left on the fire escape. Cut the lock and have all your team follow , this bit is iffy , you have to go into the building after the large pipe , right to the end to destroy a spawner , which is harder than it sounds as your team mates have a tendency to die doing this failing your mission , clean up any troopers and you get a cut scene , SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER watch baxter die and see the cheesy Jaws tribute after the attack SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER And you need to find the harpoon gun , its upstairs guarded by 2 pac troopers which are easy , now you have to do something insane , you cannot kill the shark from the side of the dock you have to do this: watch your GPS and wait for the shark to be far away from your end of the dock , dive into the water , and look for the shark , when it comes to attack shoot it 1-2 times using the explosive bolt (button 2 after hitting) and it should die , if it doesn't you are toast it takes 85-95% of your health off if you fail.Note the shark is impervious to any weapon but this gun. Head through to the other side of the dock and walk up to Tara to complete the mission. The Docks Easy one this one which requires little explanation , just follow the white dot and pick up all the parts of the 'machine' sometimes they are on upper catwalks which just means usage of ladders to access them. There are only 3 tricky bits after a warehouse there is a robot with a minigun and no cover , there are also guards on the towers and cranes so look out for them, Also to access the ship codes you need to access the fenced off bit of the same warehouse , you need to go across the ship get off on the other side and access it via the back doors.You can also try to stack items with your hands and jump up for the codes. When you get the codes clean up the ship until you get a dead end area , where you will hear gunfire and a scream. Go back up to the entry door of the ship and a cut scene will play. You need to hunt down some troopers they are at the last warehouse where you got the codes for the ship but on the opposite side you can access the computer , the prey you are after has shields which are irksome but not unbreakable 2 full assault rifle clips will finish him off and you have finished the level. SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER The cut scene now shows you have a spawner of your own , a device to make up for poor level design me thinks , which means you don't have to worry about being killed , ok THAT you dies but the brain cells are rebuilt in the configuration that you died with (memories) .And therefore it seems to others as if you are reborn , but that isn't you since consciousness is a different one and not the original , so you still die but your clones live on , rather than die and be transported back to that location.Though to outsiders for all intents and purposes it is you. SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER ------------------Taipei------------------ Taipei market Doesn't look much like a market to me but what do I know eh? Right see that regeneration device? , its yours , you can reload your weapons here by using B , right from the start follow Duffy and Tara out and you should see a water way run across it and towards the end of the passage past some warehouses. At the end you will see a warehouse which is lit up and has many shelves there and a guard watching over a pizza , kill the guard and 'rescue' the hostage SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER This is actually a trap though you cannot escape the bomb that the hostage is wired up to , immediately after this trap , enemies will start spawning enmasse out of their base so explore first , then do this sub mission , after you die , it will take 9 seconds to regenerate you and you can reload.Just prevent your base from being attacked and you can respawn infinitely SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER SPOILERSPOILERSPOILERSPOILERSPOILERSPOILERSPOILER Right from the base back , go back to the water junction near where Tara stands you want to go left , and across the barrel and planks in the middle of the water way across under the tower.From here is a fairly well protected location to take out the snipers which are your main problem on this level. there should be a warehouse where there are 4 yellow dots go inside plant some bombs and run up the nearby ramp , opposite the door to the warehouse with the generators. Go right at the end of the ramp and you'll be in a shanty town there are troopers inside the shacks to the right , in the distance you can see a well lit corridor and from an angle you can see laser beams , this is the enemy base.Just before that there is a wooden plank bridge which you can cross which leads to the computer which has the access codes you can usually creep in and shoot the vac suit guy in the head and not attract any attention which is better as you are vulnerable when hacking computers.Head back to the laser fence , hack one of them while gus defends you and proceed into the base , which is just a basement with a spawner , you will now meet Leena , who will join forces with you, Card board county NOTE - our allies will not heal themselves in this mission and for several more missions it is unknown why. This is a simple one , Go downstairs and follow Tara , who will man or woman the machine gun , go down the passage she is covering , and turn left when you get to a cardboard city , follow the path and you should see some stairs leading up with a laser fence that’s the weapon cache. Keep away from here there is a guy with a minigun covering this snipe the tiny bit you can see or use a grenade on him to kill him. There is also another sunken passageway where there is another laser fence at the end , but face opposite the laser fence and you can see a passage with a burning thing at the end.Follow this round taking the left route and you should come to an enemy emplacement with a machine gun.The gun isn't worth using its facing the wrong way. But head up the stairs fighting as you go and you'll see a computer hack it with gus defending you , you now need to clear the troopers converging on your base , but this is not a priority.In fact you don't even have to do this bit since the team mates who are killed are bought back after the mission but you ought to try it both ways as if the troopers manage to assault your base you get an extra cut scene. Instead go back to the first laser fence and head to the laser fence in the distance , hack it and proceed through , there is only one route here just follow it through and you can take out the enemy spawning device and be left alone the rest of the mission. Head back to the first laser fence again hack the panel , if you've got them chuck a few grenades onto the platform it leads to else fight off one trooper |
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