Devil May Cry 4 Walkthrough :
This walkthrough for Devil May Cry 4 [PC] has been posted at 19 May 2010 by tomcat and is called "Devil May Cry 4 FAQ". If walkthrough is usable don't forgot thumbs up tomcat and share this with your freinds. And most important we have 1 other walkthroughs for Devil May Cry 4, read them all!
|
tomcat |
Walkthrough - Devil May Cry 4 FAQ
,'
____________________________________ They will see, / |
B E R S E R K E R P R E S E N T S: \ we'll fight until eternity /| |
---------------------------------------------------------------------- //| | --
____ _______ _____ _ __ __ _ __ __ ____ ______ __ // | |
\ _ \| ____\ \ / /_ _| | | \/ | / \\ \ / // ___| _ \ \ / / // | |
| | | | _| \ \ / / | || | | |\/| | / _ \\ V /| | | |_) \ V /,'/___| ,__
| |_| | |___ \ V / | || |___ | | | |/ ___ \| | | |.__| _ < | | \_____ _,'
/____/|_____\ \_/ |___|_____\|_| |_/_/ \_\_| \____|_| |_\|_| | |
| |
---------------------------------- |\ ---------------------------------- |/ ---
Come with me, \\ Through our strength, |
we'll stand and fight together \\ we'll make a better day tomorrow
{}
DEVIL MAY CRY 4 '\ \\ FAQ/WALKTHROUGH
| ', ' '.,
,/ \.,_; .}
PLAYSTATION 3 ( \,'" XBOX 360
'. / .,'
\_,. \
VERSION 1.6 \ ,. `. STARTED: 02/06/08
/ / ` ,'
/ / ,'/
RELEASED: 03/03/08 ,.' '/ UPDATED: 09/12/08
We shall never surrender
--------------------------------- - D M C - -----------------------------------
X 4 X
Authored by: Berserker
Email: berserker_kev(at)yahoo.com
Homepage: http://www.berserkersblog.blogspot.com
---
Xbox LIVE Gamertag: Berserker Kev
PlayStation Network username: Berserker_Kev
---
This document Copyright 2008 Kevin Hall (Berserker)
Devil May Cry 4 Copyright 2008 Capcom Ltd.
***
UPDATE: An exclusive downloadable Xbox 360 version of this guide is now
available on my site!
***
If you would like actual PS3 trophies in the PS3 version then help out the DMC
community hopefuls by signing this petition:
http://www.petitiononline.com/DMC4PS3/petition.html
X D M C X
----------------------------------- - 4 - -------------------------------------
=-=-=-=-=-=-=-=-=-=- - T A B L E O F C O N T E N T S - -=-=-=-=-=-=-=-=-=-=-=
Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00]
Section II: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]
- Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . [BS01]
- PS3 Download . . . . . . . . . . . . . . . . . . . . . . . . . . [BS02]
- Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [BS03]
- Jumping . . . . . . . . . . . . . . . . . . . . . . . . . . . . [BS04]
- Rolling . . . . . . . . . . . . . . . . . . . . . . . . . . . . [BS05]
- The Style Meter . . . . . . . . . . . . . . . . . . . . . . . . [BS06]
- Nero Move List and Abilities . . . . . . . . . . . . . . . . . . [NE00]
-- Blue Rose . . . . . . . . . . . . . . . . . . . . . . . [NE01]
-- Red Queen . . . . . . . . . . . . . . . . . . . . . . . [NE02]
-- Yamato . . . . . . . . . . . . . . . . . . . . . . . . [NE03]
-- Devil Bringer . . . . . . . . . . . . . . . . . . . . . [NE04]
-- Abilities . . . . . . . . . . . . . . . . . . . . . . . [NE05]
-- Advanced Techniques . . . . . . . . . . . . . . . . . . [NE06]
- Dante Move List and Abilities . . . . . . . . . . . . . . . . . [DA00]
-- Rebellion . . . . . . . . . . . . . . . . . . . . . . . [DA01]
-- Gilgamesh . . . . . . . . . . . . . . . . . . . . . . . [DA02]
-- Lucifer . . . . . . . . . . . . . . . . . . . . . . . . [DA03]
-- Yamato . . . . . . . . . . . . . . . . . . . . . . . . [DA04]
-- Ebony & Ivory . . . . . . . . . . . . . . . . . . . . . [DA05]
-- Coyote-A . . . . . . . . . . . . . . . . . . . . . . . [DA06]
-- Pandora . . . . . . . . . . . . . . . . . . . . . . . . [DA07]
-- Abilities . . . . . . . . . . . . . . . . . . . . . . . [DA08]
-- Trickster Style . . . . . . . . . . . . . . . . . . . . [DA09]
-- Swordmaster Style . . . . . . . . . . . . . . . . . . . [DA10]
-- Gunslinger Style . . . . . . . . . . . . . . . . . . . [DA11]
-- Royal Guard Style . . . . . . . . . . . . . . . . . . . [DA12]
-- Dark Slayer Style . . . . . . . . . . . . . . . . . . . [DA13]
-- Devil Trigger . . . . . . . . . . . . . . . . . . . . . [DA14]
-- Advanced Techniques . . . . . . . . . . . . . . . . . . [DA15]
Section III: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]
- Mission 01 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN01]
- Mission 02 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN02]
- Mission 03 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN03]
- Mission 04 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN04]
- Mission 05 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN05]
- Mission 06 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN06]
- Mission 07 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN07]
- Mission 08 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN08]
- Mission 09 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN09]
- Mission 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN10]
- Mission 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN11]
- Mission 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN12]
- Mission 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN13]
- Mission 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN14]
- Mission 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN15]
- Mission 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN16]
- Mission 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN17]
- Mission 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN18]
- Mission 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN19]
- Mission 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . [MN20]
Section IV: Blue Orb Fragment Locations . . . . . . . . . . . . . . . [BL00]
Section V: Red Orb Guide . . . . . . . . . . . . . . . . . . . . . . [RE00]
Section VI: Enemies . . . . . . . . . . . . . . . . . . . . . . . . . [EN00]
- Normal Enemies . . . . . . . . . . . . . . . . . . . . . . . . . [EN01]
- Boss Enemies . . . . . . . . . . . . . . . . . . . . . . . . . . [EN02]
Section VII: Bloody Palace Guide . . . . . . . . . . . . . . . . . . . [BP00]
Section VIII: Unlockables & Extras . . . . . . . . . . . . . . . . . . [UN00]
Section IX: Frequently Asked Questions . . . . . . . . . . . . . . . [FA00]
Section X: Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00]
- Copyright . . . . . . . . . . . . . . . . . . . . . . . . [CO00]
- Special Thanks . . . . . . . . . . . . . . . . . . . . . . [ST00]
- Version History . . . . . . . . . . . . . . . . . . . . . [VH00]
- Contact Info . . . . . . . . . . . . . . . . . . . . . . . [CI00]
- About Me . . . . . . . . . . . . . . . . . . . . . . . . . [AM00]
- Cheat Happens Featured Guides . . . . . . . . . . . . . . [CH00]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[IN00]
===============================================================================
___ _
|_ _| _ __ | |_ _ __ ___
| | | '_ \ | __|| '__|/ _ \
| | | | | || |_ | | | (_) |
|___||_| |_| \__||__\ \___/
I N T R O D U C T I O N
===============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - I N T R O - =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Welcome to my Devil May Cry 4 guide, fellow Devil Hunter! - Berserker
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This Devil May Cry 4 guide marks my 27th guide for a video game, 12th guide for
a Capcom game, and 2nd guide for a Devil May Cry! Got all that? Good! If you
are expecting more of the same kind of writing that I previously published in
my Devil May Cry 3: Special Edition guide then, well, I hate break it to you,
but you will be somewhat disappointed... You see, once this Devil May Cry 4
guide is finished it is going to run circles around that previous DMC3:SE guide
of mine, and thereby, completely own it! So, with that disclaimer in mind,
feel free to read on.
Within this guide, you will find a full detailed walkthrough that tears through
every mission and boss with extreme detail. In short, if you attempt to print
a copy of this document then your printer may cry from lack of ink and trees
everywhere will hate you. With that said, please enjoy this guide and email me
if you have any questions, comments, or anything else that you want to contact
me about.
Like I said at the beginning, this walkthrough is for both versions of the
game. For the moment, the guide refers to PS3 controls but I may post up a
separate guide with X360 controls on my blog at a later date. Feel free to
still email me regarding X360 questions - I own both versions.
--> For updates to this guide, visit this post on my blog:
http://berserkersblog.blogspot.com/2008/03/dmc4-guide.html
--> For an extra take on strategies, you can check out VampireHorde's guide:
http://www.gamefaqs.com/console/ps3/file/928376/51697
--> And for Blue Orb Fragment Locations with links to videos check out
Sephirosuy's Blue Orb/Secret Mission Locations guide:
http://www.gamefaqs.com/console/ps3/file/928376/51685
--> NOTES ON PC VERSION EXTRAS
The PC version has an extra mode known as the "Legendary Dark Knight Mode"
which increases the number of enemies in each mission greatly. For instance,
instead of facing 3 Frosts outside the castle, you will face 12 Frosts. The
mode is basically on par with Son of Sparda mode in terms of difficulty and the
enemies will not Devil Trigger in this mode. There is also a game clear bonus
art that can be unlocked by beating the Legendary Dark Knight mode.
[BS00]
===============================================================================
____ /\
| __ ) __ _ ___ \/ ___ ___
| _ \ / _` |/ __|| | / __|/ __|
| |_) || (_| |\__ \| || (__ \__ \
|____/ \__,_||___/|_| \___||___/
G E T T I N G S T A R T E D
===============================================================================
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - B A S I C S - -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section contains all the basic information to help a beginning player out
with the basic controls for DMC4. It also contains a full move list for each
character along with advanced techniques.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
[BS01]
===============================================================================
Default Control Setups
===============================================================================
-- Nero
Playstation 3 Xbox 360
[] - Gun Attack X - Gun Attack
/\ - Melee Attack Y - Melee Attack
O - Devil Bringer B - Devil Bringer
X - Jump A - Jump
R1 - Lock-on RB - Lock-on
L1 - * Devil Trigger LB - * Devil Trigger
R2 - N/A RT - N/A
L2 - Exceed LT - Exceed
L3 - Change target LS - Change target
R3 - Center Camera RS - Center Camera
Start - Pause Menu Start - Pause menu
Select - Taunt Back - Taunt
Left Analog - Move character Left Analog - Move character
Right Analog - Rotate camera Right Analog - Rotate camera
D-pad up - N/A D-pad up - N/A
D-pad down - N/A D-pad down - N/A
D-pad right - N/A D-pad right - N/A
D-pad left - N/A D-pad left - N/A
* Devil Trigger must be acquired later in the game with Nero (Mission 6)
-- Dante
Playstation 3 Xbox 360
[] - Gun Attack X - Gun Attack
/\ - Melee Attack Y - Melee Attack
O - Style Action B - Style Action
X - Jump A - Jump
R1 - Lock-on RB - Lock-on
L1 - Devil Trigger LB - Devil Trigger
R2 - Switch Devil Arm RT - Switch Devil Arm
L2 - Switch gun LT - Switch gun
L3 - Change target LS - Change target
R3 - Center Camera RS - Center Camera
Start - Pause Menu Start - Pause menu
Select - Taunt Back - Taunt
Left Analog - Move character Left Analog - Move character
Right Analog - Rotate camera Right Analog - Rotate camera
D-pad up - Trickster D-pad up - Trickster
D-pad down - Royal Guard D-pad down - Royal Guard
D-pad right - Swordmaster D-pad right - Swordmaster
D-pad left - Gunslinger D-pad left - Gunslinger
NOTE: When Dark Slayer style is acquired tap in any direction twice with the D-
pad to change to that style.
** To save on a few emails, L3, LS = push in on the left analog, R3, RS = push
in on the right analog and D-pad = Directional pad.
*** When an enemy is locked-on to, that enemy's health is displayed by the
bluish circle that is displayed on them.
-- PC Controls (both characters)
W - Move forward
S - Move backward
A - Move left
D - Move right
I - Melee Attack
J - Gun Attack
K - Jump
Space - Lock-on
N - Devil Trigger
M - Taunt
O - Change target (while locked-on)
Q - Change melee weapon (Dante)
E - Change long-range weapon (Dante)/Exceed (Nero)
L - Buster (Nero)/Style Action (Dante)
P - Reset camera
Arrow Keys - Rotate camera
[BS02]
===============================================================================
PS3 Download
===============================================================================
Before striking your enemies down and sending them straight to hell, upon
starting Devil May Cry 4 for the first time, PS3 owners will be presented with
the following message:
-------------------------------------------------------------------------------
To play Devil May Cry 4, game data must be installed onto the system's Hard
Drive.
Start installation now?
Yes No
-------------------------------------------------------------------------------
A quick text with pictures and music recap of the entire series (DMC 1 - 3)
will play while the installation is performed. This can later be viewed under
the options menu as "The History of Devil May Cry" once the game has been
completed once.
The installation takes roughly 20 minutes. This installation is mandatory in
order to play DMC4 on the PS3. I would recommend shutting your controller off
while performing this installation...
...and naturally reading my guide after viewing the history.
[BS03]
===============================================================================
Items
===============================================================================
________________
UPGRADING ITEMS \______________________________________________________________
-------
Red Orb
-------
The red orb is your basic source of currency in order to buy items. Destroy
breakable objects, stand in certain locations, reach a certain style rank at a
combat adjudicator, look for them out in the open or defeat enemies in order to
gain red orbs. The higher the style gauge when an enemy is defeated, the more
red orbs your characters will receive.
-----------
Proud Souls
-----------
New to the Devil May Cry series, these souls filled with the pride of noble
blood may be used to upgrade skills such as weapon or gun skills along with a
character's normal abilities or Devil Trigger abilities.
How to obtain:
Proud Souls are collected based on your characters rank at the end of each
mission. Exiting out of mission will cause the game to fork over the amount of
proud souls that your character has earned prior to your withdrawal from that
particular mission.
--------
Blue Orb
--------
These orbs will extend your character's life gauge by one unit. Only six of
these may be bought - the rest must be found. Blue orb fragments are hidden
throughout the game and four of them may be pieced together to form a blue orb
in order to extend the life gauge.
How to obtain:
A full blue orb may be purchased before a mission or from a Divinity Statue for
a certain amount of red orbs. Blue orb fragments may be hidden in the
environment, can be received as a prize for a secret mission, or may be
collected as a prize from a combat adjudicator once a certain style rank is
reached while hitting one.
Rising Prices at Divinity Statues:
3000 - 5000 - 10000 - 15000 - 30000 - 50000
----------
Purple Orb
----------
Purple orbs will increase your character's Devil Trigger gauge. The Devil
Trigger gauge starts with three units but it may be extended up to ten units.
Only seven of these orbs may be bought. These may only be purchased once the
Devil Trigger is gained in Mission 6.
How to obtain:
These orbs may be bought at the beginning of a mission or from a Divinity
Statue.
Rising Prices at Divinity Statues:
2500 - 4500 - 8000 - 13000 - 20000 - 30000 - 50000
___________________
REPLINISHING ITEMS \___________________________________________________________
---------
Green Orb
---------
The green orbs will replenish any lost life to your life gauge or substitute as
another red orb pickup if the life gauge is filled. These orbs can be found by
destroying certain objects, lying in the environment and they can also be
obtained from defeating enemies. Much like red orbs from defeated enemies, a
high style gauge will lead to bigger green orb pickups from defeated enemies.
---------
White Orb
---------
White orbs will replenish any lost Devil Trigger power. If the Devil Trigger
is completely filled then they will substitute as a red orb. White Orbs can be
found in the environment, from breaking objects, and from some enemies. They
are very rare!
--------
Gold Orb
--------
A Gold Orb will allow your characters to instantly revive himself once the
character dies from too much damage. The option to use one of these will
appear if one is in the current inventory. Using these will invoke a penalty
(take a certain amount of points away) in your overall score at the end of the
mission it is used in.
How to obtain:
These may be found in the environment or purchased before a mission or from any
Divinity Statue for a certain price. The starting price is 10000 red orbs.
Rising Prices at Divinity Statues:
10000 - 15000 - 20000
------------
Vital Star S
------------
A Vital Star S will replenish a small amount (one quarter) of your character's
overall health.
How to obtain:
It can be found in some environments or may be purchased before a mission or
from a Divinity Statue.
Rising Prices at Divinity Statues:
1000 - 1500 - 2000 - 2500 - 3000 - 4000 - 5000
------------
Vital Star M
------------
A Vital Star M will replenish half of your character's life gauge.
How to obtain:
It can be found in some environments (rarely) and may be purchased before
mission or from a Divinity Statue.
Rising Prices at Divinity Statues:
2000 - 3000 - 4000 - 5000 - 6000 - 8000 - 10000
------------
Vital Star L
------------
A Vital Star L will replenish a great amount of your character's life gauge.
How to obtain:
It may be purchased before a mission or from a Divinity Statue.
Rising Prices at Divinity Statues:
3500 - 5000 - 7500 - 13500 - 20000
------------
Devil Star S
------------
A Devil Star S will replenish a small amount of your character's Devil Trigger
gauge. These may only be purchased once the Devil Trigger is gained in Mission
6.
How to obtain:
It may be found in some environments and may be purchased before a mission or
from a Divinity Statue.
Rising Prices at Divinity Statues:
2000 - 2800 - 4300 - 7800 - 15000
------------
Devil Star L
------------
A Devil Star L will greatly replenish your character's Devil Trigger gauge.
These may only be purchased once the Devil Trigger is gained in Mission 6.
How to obtain:
It may only be purchased before a mission or from a Divinity Statue.
Rising Prices at Divinity Statues:
3500 - 5000 - 7500 - 13500 - 20000
________________
ATTACKING ITEMS \______________________________________________________________
----------
Holy Water
----------
When used, a Holy Water will create a flash of blue light and instantly defeat
all on-screen normal enemies. It will also take a chunk of a bosses health
gauge per use.
How to obtain:
These items may be found in some environments or may be purchased before a
mission or from a Divinity Statue.
Rising Prices at Divinity Statues:
10000 - 15000 - 20000
[BS04]
===============================================================================
Jumping
===============================================================================
Tapping the jump button will make a character leap into the air.
==> The effects of jumping
Jumping will allow each character to reach high places.
==> Jumping during battles
Jumping is can allow a character to avoid an oncoming attack while that
characters in on the ground. If you happen to see an attack coming while
you're attacking yourself then jump immediately to cancel your animation from
of that attack and avoid the oncoming enemy attack.
==> Hovering in the air during a jump
Certain moves will allow a character to stay up in the air a bit longer than
normal. For instance, while playing with Dante, jumping and firing his
handguns will allow him to hover in the air for a few brief seconds thereby
allowing you to avoid ground based attacks and damage enemies while Dante is
suspended in the air.
==> Jumping raises Style
Perform a single jump to dodge an enemy attack that can be avoided with a jump
and this act will slightly raise the style meter.
[BS05]
===============================================================================
Rolling
===============================================================================
While holding the lock-on button, press to the character's right or left then
tap the jump button to perform a roll.
==> The effects of rolling
Rolling will help you to dodge attacks as you see them coming. Each enemy
gives off a warning before each of their attacks whether it be sound or a
specific motion. Rolling can be used to immediately end the frames of
animation for a ground based attack thereby allowing you to instantly stop one
of your attacks and roll from a possible incoming enemy attack.
==> The slight window of invincibility
During the middle of roll Nero and Dante are both completely invincible for a
split second, thereby causing any instantaneous enemy attack to pass right
through them. They are only invincible during the single second they have
tucked down on the ground - not before and not after. Learning to time a roll
the instant that an enemy attack connects can sometimes be a crucial part of
rolling.
==> Rolling raises style when timed correctly
Rolling to dodge an enemy attack will raise the style meter much like an attack
or other type of dodge. Learn to roll effectively from enemy attacks and this
will help to increase your overall style ranking.
[BS06]
===============================================================================
The Style Meter
===============================================================================
==> Where does the Style Meter appear?
The style meter will appear on the right side of the screen during combat once
your controlled characters begins to attack enemies or dodge enemy attacks.
==> What exactly is the Style Meter?
The style meter measures the actions performed by the controlled character
during combat and the amount of variety in attacks or other actions that are
performed in each battle. Perform attacks to increase the style meter gauge.
The style meter will rise depending on the variety of attacks that are
unleashed or dodges that are performed.
==> Why build the Style Meter?
By increasing the style meter, enemies will begin to drop more orbs once they
have been defeated and this will also help to increase your "Style" ranking at
the end of each level.
==> What are the different levels of the Style Meter?
+------------------------------------+
| STYLE LEVEL | RANK |
|====================================|
| Deadly! | --> D-rank |
|------------------------------------|
| Carnage! | --> C-rank |
|------------------------------------|
| Brutal! | --> B-rank |
|------------------------------------|
| Atomic! | --> A-rank |
|------------------------------------|
| Smokin'! | --> S-rank |
|------------------------------------|
| Smokin' Style! | --> SS-rank |
|------------------------------------|
| Smokin' Sick Style! | --> SSS-rank |
+------------------------------------+
==> How do I increase the Style Meter?
Increase the style meter by mixing up your attacks and dodges as well as adding
taunts in between them.
==> What happens if any enemy hits my character during my Stylish attempts?
Any time that a character is hit the style meter will instantly fall by two
style ranks per hit and you'll need to build it back up by performing attacks,
dodges, and taunts. It doesn't fall completely like it used to, but it will
fall from an A-rank back to a C-rank just from a single hit.
==> What happens if the style meter disappears?
Well, the style meter is not completely gone yet even if it has disappeared
fully. The style meter decreases rapidly once it disappears, though you can't
actually see it. If you can manage to attack, dodge or taunt fast enough then
the style meter will reappear around the style level it was on once it
disappeared.
==> How does taunting increase the Style Meter?
A taunt by itself is much like an attack in that it will raise the style meter
some but it must be performed near an enemy for results. Taunts are best
performed after a variety of attacks or dodges. Taunts will usually increase
the style meter by a certain amount based on the current style meter ranking
before each taunt and taunts will also increase your Devil Trigger gauge.
The animation of each taunt will differ based on the current style rank and the
style meter will rise during certain frames of animation per taunt. This means
that some taunts must be held longer than others and cannot be interrupted if
you want to get the extra style added to the style meter. Both Nero and Dante
have a certain range of taunts that will occur randomly during a certain style
rank range. The further the style meter rises, the longer and more flashy the
taunt will be.
Don't taunt too often or the taunt will become ineffective at raising the gauge
much like any repeated attack or dodge. Taunts should be performed while Nero
or Dante are out of harm's way (ie. after dodging an attack, after knocking
down an enemy).
==> Is there any way to tell how many style points I have gained during a
mission?
Once a mission has been completed, the style points during a battle in that
mission will be displayed below the current style rank while attacking any
group of enemies during a replay of that mission. This will make a great help
for an S-rank in style.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
_ _ [NE00]
| \ | |
| \| | ___ _ __ ___
| . ` | / _ \| '__|/ _ \ M O V E L I S T
| |\ || __/| | | (_) | &
|_| \_| \___||__\ \___/ A B I L I T I E S
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___________________ [NE01]
____________________________/ B L U E R O S E \______________________________
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-- Normal Shot ([])
Nero fires off a shot from his double-barrel Blue Rose.
-- Charge Shot (Hold [], release)
Nero fires off a charged blast from his Blue Rose so powerful that he has to
hold the gun with both hands to stabilize the recoil.
There are three levels of charge. Nero's Devil Bringer will glow a different
color for each level:
Blue = Level 1
Purple = Level 2
Red = Level 3
-> Level 1 Charge Shot
Level 1 is simply a more powerful Blue Rose shot that will knock some
enemies down upon impact.
-> Level 2 Charge Shot
Level 2 is slightly more powerful than Level 1 and the fire produced from
the shot can burn nearby enemies that are next to the targeted foe.
-> Level 3 Charge Shot
Level 3 takes off quite a bit of damage and causes another powerful
explosion to go off on the enemy seconds after the first that will damage
that enemy and any surrounding enemies.
Comments: The potential of Nero's charge shot is not fully realized until level
3 is used. Level 3 will cause cloaks to fall from Mephistos and Fausts very
quickly and take quite a pleasing amount of damage from some bosses.
TIP: Try changing your button setup to have L1 or R2 fire off Blue Rose so you
can fight while charging it. It's really, really worth it! Learn to fight
while charging a charge shot and, as long as you know how to deal with bosses
and Blitzes, Bloody Palace will be yours for the taking with Nero - charge shot
level 3 IS that powerful.
___________________ [NE02]
____________________________/ R E D Q U E E N \______________________________
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-- Red Queen Combo A (/\, /\, /\, /\)
Nero performs two downward slashes, a side slash, then finishes the combo off
with an overhead slash as he pounds the ground with Red Queen.
-- Red Queen Combo B (/\, pause, /\, tap /\)
Nero performs a single slash then hits the ground in front of him with Red
Queen. After hitting the ground the first time, he continues to hit the round
rapidly then finally plunges the sword into the ground and jerks it back out
while slashing the enemy with the back end of Red Queen.
-- Red Queen Combo C (/\, /\, pause, /\, /\, /\, /\)
Nero performs the first two slashes of Combo A then adds in two quick slashes
followed by three turning slashes. The third /\ press actually performs two
slashes.
Comments: This combo is my personal favorite since Nero goes through a bunch of
slashes before reaching the end and all of these slashes except for the final
can be cancelled by rolling or jumping.
-- Red Queen Combo D (/\, /\, /\, pause, /\)
Nero performs basically the same Red Queen Combo A except the overhead slash at
the end is slightly charged for more damage.
Comments: The final charged hit of this combo will knock the enemy straight to
the ground unlike the Red Queen Combo A that knocks the enemy away from Nero,
so you could follow the final hit up with any other attack that you wanted to,
such as a Buster or High Roller.
-- Aerial Combo (Jump, then /\, /\, /\)
Nero performs three slashes in the air with Red Queen.
-- Roulette Spin (Jump, then /\, /\, pause, /\)
Nero performs two slashes then ends the combination with a spinning slash that
hits multiple times.
Comments: The Roulette Spin is really Nero's better air combo - it allows for
more hits on any big enemy and also allows more air time.
-- High Roller (Hold R1, Back + /\ or Hold R1, Back + Hold /\)
Nero performs an uppercut slash that sends his enemy into the air. Hold down
the /\ button to follow the enemy into the air.
Comments: Following an enemy into the air with a High Roller is the best way to
single out an enemy from a crowd and set him up for an Air Buster.
-- EX High Roller (With Exceed, hold R1, Back + /\)
Nero performs a more powerful version of High Roller that will hit with fire
behind it and the spinning upward slashes may hit multiple times in the air
depending on the current level of Exceed charged.
-- Streak (Hold R1, Forward + /\)
Nero dashes forward and unleashes a strong horizontal slash from Red Queen.
Comments: Much like Dante with his Stinger, this is a good move for getting
across the battlefield quickly and its good for knocking an enemy down.
-- EX Streak (With Exceed, hold R1, Forward + /\)
Nero dashes forward and spins with his Red Queen stretched outward as the
propellant inside the blade ignites and spreads fire all around him. The
number of spins depends on the current level of the Exceed gauge.
Comments: The level 3 version of EX Streak is one of the best moves for Nero to
build up his style gauge. Dash into a crowd of Scarecrows with a level 3 EX
Streak and you'll likely get an SSS-rank in no time.
-- Split (Jump, then hold R1, Forward + /\)
Nero performs a downward slash as he falls to the ground.
Comments: This is Nero's Helmet Breaker. It can hit multiple times on some
fallen opponents.
-- Double Down [aka. EX Split) (With Exceed, jump, then hold R1, Forward + /\)
Nero performs a downward stab as the propellant inside his Red Queen ignites
while he is falling.
-- Calibur (Jump, then hold R1, Back, Forward + /\)
Nero dashes forward while in the air then performs a powerful horizontal slash.
Comments: This is a good move for reaching hard to reach places. There are a
few items in the game that can be obtained with this.
-- EX Calibur (With Exceed, jump, then hold R1, Back, Forward + /\)
Nero dashes forward while in the air then slashes horizontally as the
propellant in Red Queen ignites.
-- Shuffle (Hold R1, then Back, Forward + /\)
Nero dashes backward then lunges forward with a powerful upward slash.
Comments: This powerful move can help Nero to step back then rush forward to
knock an enemy out of an attack. It works wonder for the Mission 8 boss.
-- EX Shuffle (With Exceed, hold R1, then Back, Forward + /\)
Nero dashes backward then lunges forward with an upward slash while igniting
Red Queen and follows this slash up with another slash that knocks the enemy
away from him. The first slash of this combination will hit more depending on
the current level of Exceed.
_____________ [NE03]
_______________________________/ Y A M A T O \_________________________________
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-- Devil Trigger (L1)
Nero unleashes the power of the Yamato blade and a knight familiar appears
behind him that will attack along with Nero. Nero must have at least three
bars of Devil Trigger power in order to Devil Trigger.
Pic: http://tinyurl.com/yv477p
NOTE: The moment that Nero Devil Triggers, the knight familiar will hit an
enemy and pop them into the air if the enemy is close to Nero (for a normal
enemy) and Nero is also completely invincible the moment that he first Devil
Triggers.
-- Summoned Swords ([] during Devil Trigger)
Energy blades form around Nero and are shot toward the enemy as Nero fires Blue
Rose.
TIP: These magical blades can be fired at the enemy to take off extra damage
during a Devil Buster (a Buster during a Devil Trigger)!
-- Maximum Bet (Hold R1, Back + /\ + O during Devil Trigger)
Nero leans back then steps forward with a slash from Red Queen as the familiar
joins him with its own slash
-- Showdown (Hold R1, Forward + /\ + O during Devil Trigger)
Nero charges his Red Queen then steps forward with a powerful slash. If the
slash connects then Nero and his familiar perform a series of powerful slashes
to the enemy.
Comments: Nero is completely open to attack at the beginning of this move, so
make sure there is no oncoming attack headed his way before charging this.
___________________________ [NE04]
________________________/ D E V I L B R I N G E R \__________________________
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-- Buster (O near an enemy)
Nero grabs the closest enemy with his Devil Arm. The actual grab animation
will vary depending on the enemy type.
-- Devil Buster (While Devil Trigger is activated, O near an enemy)
Nero grabs the closes enemy with his Devil Arm while Devil Triggered. The
actual grab animation will vary depending on the enemy type. The Devil Buster
will perform a more powerful attack when compared to a normal Buster.
-- Snatch (In the air or on the ground, hold R1 then press O)
Nero sends forth his Devil Bringer to grab an enemy then pull it toward him.
-- Devil Snatch (In the air or on the ground, hold R1 then press O while Devil
Trigger is activated)
Nero sends forth his Devil Bringer to grab an enemy then pull it toward him.
-- Hell Bound (Lock-On to an unsnatchable enemy or Grim Grip then hold R1 and
press O)
Nero grabs the distant object or enemy locked-on to then pulls himself toward
it.
-- Hold (During a Buster, hold O)
(* requires Aegis Shield key item, obtained from Mission 8 boss battle)
Nero holds the snatched enemy in his grasp as a shield. Nero is free to move
while the enemy is held. This can only be performed on enemies that may be
Snatched.
___________________ [NE05]
____________________________/ A B I L I T I E S \______________________________
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-- Side Roll (R1 + sideways on left analogy + X)
Nero rolls to the side to avoid an enemy attack.
-- Table Hopper (R1 + sideways on left analog + X just before an enemy attack)
Nero dashes to the side to avoid an enemy attack with lightening speed.
-- Kick Jump (Jump then press X near a wall for a second jump)
While in the air and near a wall, Nero will kick off the wall for an extra
jump.
Comments: The Kick Jump actually has a bit more height than an Air Hike.
-- Speed (Hold left analog in same direction for a few seconds)
Nero's footspeed increases as he breaks out into a dash while moving forward.
-- MAX-Act (Press L2 just before an attack. The timing must be absolutely
perfect)
Nero maxes out his Exceed gauge.
Comments: The timing for this is much more precise than a normal instant rev.
You only have a split second during an attack animation frame to press the X
button to initiate a MAX-Act or the button press will be recognized as a normal
Instant Rev, giving you only one level of Exceed.
-- Rainbow (During a Speed, press Select)
Nero ends his run with a forward dropkick.
-- Enemy Step (While in the air, press the X button while landing on an enemy)
Nero kicks off of the closest enemy and performs a jump.
-- Air Hike (Jump then press X again)
Nero concentrates magical energy under his feet to perform a second jump while
in the air.
_______________________________________ [NE06]
___________________/ A D V A N C E D T E C H N I Q U E S \___________________
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===============================================================================
Nero's Exceed System
===============================================================================
The Exceed system allows Nero to rev up his Red Queen blade via the fuel
injection system. This causes the blade to ignite as a special propellant
powers up the blades next attack. The blade will glow red and the next attack
will be more powerful than normal.
The Exceed gauge is located in the upper left corner of the screen. As Nero
powers up the Red Queen, one level (or bar) will appear as the gauge |
