Diablo Walkthrough :
This walkthrough for Diablo [PC] has been posted at 28 Apr 2010 by mrx93 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up mrx93 and share this with your freinds. And most important we have 10 other walkthroughs for Diablo, read them all!
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Walkthrough - FAQ/Walkthrough___ _____ _ ___ __ ___ / \ \_ \ /_\ / __\ / / /___\ / /\ / / /\/ //_\\ /__\// / / // // / /_// /\/ /_ / _ \/ \/ \/ /___ / \_// /___,' \____/ \_/ \_/\_____/\____/ \___/ by Joseph Christopher version 1.9 Feb. 6, 2000 this faq is copyright 2000-2001 Joseph Christopher I didn't believe there will come a time when I'll have to write something like this just to remind some people of what they all should be knowing by heart :( Anyway, here goes... 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If at any point you disagree to this || || or any of the above statements, delete this faq immediately and discard || || any help it has done for you. || || || =================================================================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * This society does not care if you're the dumbest vegetable on earth, if you do something wrong, someone will make you pay the price! ;) * Diablo has been out for a long time now. But since the sequel ain't out yet, and since, upon playing on battle.net I noticed that there still are beginners to the game, I decided to write this faq. Diablo is a great game that, although involves a lot of fighting, requires less fighting skill compared to the conventional arcade fighting games. Rather, it is more of knowing your own abilities, comparing them with the opponents', and deciding to back out or not from a fight or to ask for help. It's quite complicated, but once you learn to like the basics the rest will simply follow. Why read this guide: I. Commands II. Definitions III. Town IV. Labyrinth V. Quests VI. Basic Items VII. Special Names VIII. Unique Items IX. Other Items X. Spells XI. Shrines XII. Unique Creatures XIII. Books XIV. Ending XV. Credits XVI. Revision History XVII. Final Words %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ____ ___ _____ __ __ __ __ __ _ _ ____ ___ (_ _) / __)( _ )( \/ )( \/ ) /__\ ( \( )( _ \ / __) _)(_ ( (__ )(_)( ) ( ) ( /(__)\ ) ( )(_) )\__ \ (____)() \___)(_____)(_/\/\_)(_/\/\_)(__)(__)(_)\_)(____/ (___/ Simply put, Diablo is a point-and-click game. Click on items and you'll pick them up; click on friends and you'll talk to them; click on enemies and you'll kill them. Right clicking causes you to cast your spell and nothing else. You can, however, make use of the keyboard since the game utilizes hot keys as well. These hotkeys are stated on your "message bar" (that black rectangle at the bottom of the screen) as you point on something that can be clicked. One exception would be the shift key. Holding this while attacking will cause your player to refrain from walking while you attack. Normally, your player will move toward the enemy and strike---not so when you hold the shift key. It's very useful if you're using arrows so you won't have to get close before you fire. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ____ ____ ____ ____ ____ ____ _ _ ____ ____ ____ _____ _ _ ___ (_ _)(_ _) ( _ \ ( ___)( ___)(_ _)( \( )(_ _)(_ _)(_ _)( _ )( \( )/ __) _)(_ _)(_ )(_) ) )__) )__) _)(_ ) ( _)(_ )( _)(_ )(_)( ) ( \__ \ (____)(____)() (____/ (____)(__) (____)(_)\_)(____) (__) (____)(_____)(_)\_)(___/ 1. Character Classes: a. Warrior - your typical knight in shining armor---only he doesn't have a shining armor yet. You'll have to either fight for it or raise the money to buy it. Good at swords as well as axes and other heavy weapons. b. Rogue - every game that allows you to select from different players must include a female, otherwise its creators will be called sexists. Good only at bows, but very good at that. c. Sorceror- you're dealing with the supernatural, so what else do you expect? A magician, of course! Good only at staves, but as good at that as a rogue is with her bows. 2. In game buttons: a. Char - Character Stats; displays your name, class, level, experience, and other things about your player b. Quests - displays a menu of all the quests that are known to you at present. If you click on any of these quests, a replay of what any person or book told you about this quest will be presented to you c. Map - Automap; displays what part of the current level you are in have you already passed through and where you are in the map right now d. Menu - click this if you want to save, load, quit, and stuff like that e. Inv - Inventory; displays the items you have and where you have put them f. Spells - displays what spells you can do, their damage, and casting cost. If the icon of the spell you're looking at is white, that spell isn't available for the moment 3. Character Stats: The box on the upper-left most contains your name, and your class is next to it. Your level determines how well you will fare against different monsters. Max level: 50. Experience is basically the number of points you have gather via slaughtering numerous demons. A certain number of experience points, stated in the Next Level box, is your goal to raise your level by one. Here's a table: _________________________ |_Level_|_Experience____| | 1 | 0 | | 2 | 2,000 | | 3 | 4,620 | | 4 | 8,040 | | 5 | 12,489 | | 6 | 18,258 | | 7 | 25,712 | | 8 | 35,309 | | 9 | 47,622 | | 10 | 63,364 | | 11 | 83,419 | | 12 | 108,879 | | 13 | 141,806 | | 14 | 181,683 | | 15 | 231,075 | | 16 | 313,656 | | 17 | 424,067 | | 18 | 571,190 | | 19 | 766,569 | | 20 | 1,025,154 | | 21 | 1,366,227 | | 22 | 1,814,568 | | 23 | 2,401,895 | | 24 | 3,168,651 | | 25 | 4,166,200 | | 26 | 5,459,523 | | 27 | 7,130,496 | | 28 | 9,281,874 | | 29 | 12,042,092 | | 30 | 15,571,031 | | 31 | 20,066,900 | | 32 | 25,774,405 | | 33 | 32,994,399 | | 34 | 42,095,202 | | 35 | 53,525,811 | | 36 | 67,831,218 | | 37 | 85,670,061 | | 38 | 107,834,823 | | 39 | 135,274,799 | | 40 | 169,122,009 | | 41 | 210,720,231 | | 42 | 261,657,253 | | 43 | 323,800,420 | | 44 | 399,335,440 | | 45 | 490,808,349 | | 46 | 601,170,414 | | 47 | 733,825,617 | | 48 | 892,680,222 | | 49 | 1,082,908,612 | | 50 | 1,310,707,109 | | | | ------------------------- Everytime your level is raised by one, you gain five stat points which you should distribute wisely among your strength, magic, dexterity, and vitality. Just click on the red button that appears to distribute when possible. The numbers under Base tell you how high that specific stat really is, while those under Now tell how high that specific stat is when under the influence of the different magical weapons and items in the game. * warrior - max strength : 250 magic : 50 dexterity : 60 vitality : 100 rogue - max strength : 55 magic : 70 dexterity : 250 vitality : 80 sorceror - max strength : 45 magic : 250 dexterity : 85 vitality : 80 Ok, on to the other parts. The life box explains in numbers what the red liquid explains in amount---how much more damage can you' take without dying. The same goes with mana, which is the amount of "magic" you can use to pay for a spell's casting cost. Gold and Damage are self-explanatory, while armor class is your chance of evading an enemy's attack and To Hit is your chance of landing a hit everytime you attack. The Resist to boxes tell you how much damage from a said form of attack can you be invulnerable to. 4. Belt: The small boxes just above your "message bar" is your belt. They pretty much work just like your inventory, but they cannot be hidden, cannot hold gold coins, rings, amulets, and everything larger, and can be accessed quickly by pressing the number corresponding to the box whose item you'd like to use. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ____ ____ ____ ____ _____ _ _ _ _ (_ _)(_ _)(_ _) (_ _)( _ )( \/\/ )( \( ) _)(_ _)(_ _)(_ )( )(_)( ) ( ) ( (____)(____)(____)() (__) (_____)(__/\__)(_)\_) This is where you're at whenever you start from scratch. You are in front of a house, the back of which is where half the town's population is gathered. Yes, there are four is already half of them. Sorry, but this town is rather low on inhabitants. Here's the cast: Ogden the Tavern Owner - he's not much use, except for the fact that you'll get info on some of the game's quests from him Griswold the Blacksmith - the main man of the town, this guy is especially useful warriors and rogues because it is he trades weapons of interest to them. You can also ask him to repair your damaged items, but of course nothing is for free nowadays. Be careful when choosing something to buy. If you decide to re-sell it, he will only pay you one-fourth the original price. Cain the Elder - his main use is the identification of unidentified items (of course, what else?) but even that has a cost---100 gold to be exact. Quite worth it since you got a 99.99% chance of increasing the value of your item by more than a hundred once it is identified. Not to mention take advantage of its special abilities. Pepin the Healer - this guy's the ONLY one who'd serve you for free! Talk to him and you're healed instantly! He also sells items that heal, but won't buy anything from you. Gillian the Barmaid - a little further from the center with Ogden as the nearest neighbor, this lass does not have a single dam use in the whole game! Rather not talk to her. Wirt the Peg-legged - doesn't the barmaid's position tell there's more to be seen in the town? You're right. Go beyond her and eventually you'll find this boy in the upper-left part of the town. He's just like Griswold, except for three things: he doesn't buy, doesn't repair, and sells only one item at the time. He doesn't even show you what he's selling if you don't pay him 50 bucks. Adria the Witch - you explored the left part of the town, but how about the right? Only one person resides there, the witch. She's especially useful to sorcerors, but since she buys or sells almost everything Griswold doesn't, she's quite an all-around useful gal too. As the blacksmith repairs weapons, so can she recharge staves. And again, not without a "reasonable" fee. Farnham the Drunk - I forgot about this guy, but then again maybe I should have. Just as useless as the barmaid is, this guy (I know you don't care already but) is found just beside the house you started from. Another feature of this town is its links to the labyrinth below. There are a total of four links, one of which is the chapel located in the north. The other three are not accessible when you start from scratch because they can only be opened from the other side which is down there. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ____ _ _ __ __ ____ _ _ ____ ____ _ _ ____ _ _ (_ _)( \/ ) ( ) /__\ ( _ \( \/ )( _ \(_ _)( \( )(_ _)( )_( ) _)(_ \ / )(__ /(__)\ ) _ < \ / ) / _)(_ ) ( )( ) _ ( (____) \/ () (____)(__)(__)(____/ (__) (_)\_)(____)(_)\_) (__) (_) (_) Nothing much can be said about the labyrinth as it is randomly generated by software. The only pattern I can observe is the fact that the level's ambience changes dramatically every after four floors. The type of monster you will battle also changes in accordance with this pattern. For levels 1-4, you are in the dungeon level of the chapel, surrounded by skeletons, zombies, and goblins. Move on to levels 5-8 and you'll find yourself in the catacombs battling your way through hundreds of goatmen, bats, and dogs. Levels 9-12 puts you in a cave with lotsa lava and a multitude of rhinomen, gargoyles and storm demons. The final four levels are expectedly in hell itself. It's a different interpretation of hell, as it is not burning, just filled with dead bodies and lotsa blood. Here, you face witches, mages, and dark knights (no, not batmans) There will always be exceptions to the rule of distribution of monsters, as Blizzard tries to stick to the randomness of the game. As I have mentioned above, the labyrinth has links to the town above and are opened only from the inside. These links also follow the same four-level pattern. Levels 1,5,9, and 13 will always have a link to the town, though there's no telling where it is in the vast area. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% _ _ _____ __ __ ____ ___ ____ ___ ( \/ ) ( _ )( )( )( ___)/ __)(_ _)/ __) \ / )(_)( )(__)( )__) \__ \ )( \__ \ \/ () (___/\\(______)(____)(___/ (__) (___/ Even the quests in Diablo have a somewhat random quality. There is only one set of quests the computer has in store, but you'll get to be assigned only about two-thirds of it. You'll have to beat the game over and over before you finally are sure you've successfully witnessed all there is to the game's quests. Don't worry, whatever you've achieved in previous battles (i.e. items, gold, experience) you'll carry on to your next game even if you start all over---pretty cool. Below is a list of quests and how to predict which you'll be assigned to. * tonsfolk's comments: found after each quest is activated and before they are completed by talking to who else but the townsfolk! DUNGEON QUESTS A (you'll get to solve one of these) King Leoric You start the game and look at the fountain beside Cain. If there's nothing wrong with it then you're sure you won't have to go through the Poisoned Water Supply quest. Instead you'll face King Leoric. Ogden the Tavern Owner will tell you about him. He's one tough guy he doesn't even need buldging muscles to give you a hard time. In fact, he doesn't have any muscles at all...he's all bones! He's got a big sword, which, unfortunately, you can't acquire after defeating him. He also has the ability to raise his minions from the dead so keep him away from them to avoid unnecessary obstacles. He's best dealt with using your Holy Bolt Spell.(refer to spells section) He'll give you his crown when he finally rests in peace, the "UNDEAD CROWN" It's a unique item. *townsfolk's comments: Odgen - As I told you, good master, the king was entombed three levels below. He's down there, waiting in the putrid darkness for his chance to destroy this land... Griswold - I made many of the weapons and most of the armor that King Leoric used to outfit his knights. I even crafted a huge two-handed sword of the finest mithril for him, as well as a field crown to match. I still cannot believe how he died, but it must have been some sinister force that drove him insane! Cain - Ahh, the story of our king, is it? The tragic fall of Leoric was a harsh blow to this land. The people always loved the king, and now they live in mortal fear of him. The question that I keep asking myself is how he could have fallen so far from the light, as Leoric had always been the holiest of men. Only the vilest powers of hell could so utterly destroy a man from within... Pepin - The loss of his son was too much for King Leoric. I did what I could to ease his madness, but in the end it overcame him. A black curse has hung over this kingdom from that day forward, but perhaps if you were to free his spirit from his earthly prison, the curse would be lifted... Gillian - I don't like to think about how the king died. I like to remember him for the kind and just ruler that he was. His death was so sad and seemed very wrong, somehow. Wirt - Look, I'm running a business here. I don't sell information, and I don't care about some king that's been dead longer than I've been alive. If you need something to use against this king of the undead, then I can help you out... Adria - The dead who walk among the living follow the cursed king. He holds the power to raise yet more warriors for an ever growing army of the undead. If you do not stop his reign, he will surely march across this land and slay all who still live here. Farnham - I don't care about that. Listen, no skeleton is gonna be my king. Leoric is king. King, so you hear me? Hail to the king! Poisoned Water Supply If notice the fountain's color is yellowish, then you'll know that the passageway towards the King is nowhere to be found and in its place is a crack leading to the underground the water from which springs to the town. It's Pepin who informs you of this quest, and also he who rewards you for it---with a "RING OF TRUTH", another unique item. All you have to do is rid the place of monstrosities and move on. *townsfolk's comments: Odgen - I have always tried to keep a large supply of foodstuffs and drink in our storage cellar, but with the entire town having no source of fresh water, even our stores will soon run dry. Please, do what you can or I don't know what we will do. Griswold - Pepin has told you the truth. We will need fresh water badly, and soon. I have tried to clear one of the smaller wells, but it reeks of stagnant filth. It must be getting clogged at the source. Cain - Hmm, I don't know what I can really tell you about this that will be of any help. The water that fills our wells comes from an underground spring. I have heard of a tunnel that leads to a great lake---perhaps they are one and the same. Unfortunately, I do not know what would cause our water supply to be tainted. Pepin - Please, you must hurry. Every hour that passes brings us closer to having no water to drink. We cannot survive for long without your help. Gillian - My grandmother is very weak, and Garda says that we cannot drink the water from the wells. Please, can you do something to help us? Wirt - For once, I'm with you. My business runs dry---so to speak--- if I have no market to sell to. You better find out what is going on, and soon! Adria - The people of Tristram will die if you cannot restore fresh water to their wells. Know this---demons are at the heart of this matter, but they remain ignorant of what they have spawned. Farnham - You drink water? DUNGEON QUESTS B (you'll get to solve two of these) The Butcher There's supposed to be a wounded townsman outside the chapel, and he's the one who's gonna tell you about the genocidal maniac known only as the Butcher. Otherwise, you'll be quite sure you'll get to solve the remaining two quests of the dungeon. The Butcher carries with him a giant axe---cleaver as you may call it, and this time you can pick it up after he falls. It's a cool weapon but only until the 7th or 8th level. By that time you should already have sold it for something else. How to kill him without suffering a single cut? First, get yourself a bow. Then show yourself to him and he'll chase you. Go into a room that has bars for a wall and close the door. Dam demon is too dumb to know how to open doors so you'll be fine. The arrows will go through the bars and hit him. You have to be patient for he does not easily yield to beginners. By the way, his unique weapon is, quite dumbly, named, "The BUTCHER'S CLEAVER" *wounded townsman's last words: (I'm justing writing this from memory so forgive any errors) Please, listen to me. The Archbishop Lazarus, he led us the down there to find the lost prince...bastard led us into a trap. Now everyone is dead---killed by a demon he called the Butcher. Avenge us! Find this Butcher and slay him, so that our souls may finally rest... *townsfolk's comments: Odgen - Yes, Farnham has mumbled something about a hulking brute who wielded a fierce weapon. I believe he called him a butcher. Griswold - I saw what Farnham calls the Butcher as it swathed a path through the bodies of my friends. He swung a cleaver as large as an axe, hewing limbs and cutting down brave men where they stood. I was separated from the fray by a host of small screeching demons and somehow found the stairway leading out. I never saw that hideous beast again, but his blood-stained visage haunts me to this day. Cain - It seems that the Archbishop Lazarus goaded many of the townsmen into venturing into the labyrinth to find the king's missing son. He played upon their fears and whipped them into a frenzied mob. None of them were prepared for what lay within the cold earth...Lazarus abandoned them down there---left in the clutches of unspeakable horrors---to die. Pepin - By the light, I know of this vile demon. There were many that bore the scars of his wrath upon their bodies when the few survivors of the charge led by Lazarus crawled from the cathedral. I don't know what he used to slice open his victims, but it could not have been of this world. It left wounds festering with disease and even I found them almost impossible to treat. Beware if you plan to battle this fiend... Gillian - When Farnham said something about a Butcher killing people, I immediately discounted it. But since you brought it up, maybe it is true. Wirt - I know more than you'd think about that grisly fiend. His little friends got a hold of me and managed to get my leg before Griswold pulled me out of that hole. I'll put it bluntly---kill him before he kills you and adds your corpse to his collection. Adria - The Butcher is a sadistic creature that delights in the torture and pain of others. You have seen his handiwork in the drunkard Farnham. His destruction will do much to ensure the safety of this village. Farnham - Big! Big cleaver killing all my friends. Couldn't stop him, had to run away, couldn't save them. Trapped in a room with so many bodies...so many friends...nooooo! Ogden's Sign Just before you go down to the 5th level, you notice there are no entrances to the room that contains the stairway. You try the adjacent room and find a single goblin named Snotspill standing in front of you He can trigger this quest, but so can Ogden if you talk to him first. Anyway, Snotspill tells you to beat the crap out of the monsters in the other adjacent room, get Ogden's sign, and bring it to him, or else... Does that sound much of a threat? Not really. What you do is kill the monsters, get the sign, and bring it back to Ogden. At first he'll hurt your feelings by saying he didn't need the sign anymore, but then he gives you a unique helm for your effort, the "HARLEQUIN CREST" Quite useless, though, and should only be sold to get its worth. When you get back to Snotspill, the walls guarding the stairway have already been lowered, and replacing them are a multitude of goblins. Just stay where you are when you first saw him (the doorway) and you're ready to take them all on! (one by one, that is) *townsfolk's comments: Griswold - Demons stole Odgen's sign, you say? That doesn't sound much like the atrocities I've heard of---or seen! Demons are concerned with ripping out your heart, not your signpost. Cain - I see that this strange behaviour puzzles you as well. I would surmise that since many demons fear the light of the sun and believe that it holds great power, it may be that the rising sun depicted on the sign you speak of has led them to believe that it too holds some arcane powers. Hmmm...perhaps they are not all as smart as we had feared... Pepin - My goodness, demons running about the village at night, pillaging our homes---is nothing sacred? I hope that Odgen and Garda are all right. I suppose that they would come to see me if they were hurt. Gillian - Oh my! Is that where the sign went? My grandmother and I must have slept right through the whole thing. Thank the light that those monsters didn't attack the inn. Wirt - What...is he saying I took that? I suppose that Griswold is on his side, too. Look, I got over simple sign stealing months ago. You can't turn a profit on a piece of wood. Adria - No mortal can truly understand the mind of the demon. Never let their erratic actions confuse you, as that too may be their plan. Farnham - You know what I think? Somebody took that sign, and they gonna want lots of money for it. If I was Odgen...and I'm not, but if I was...I'd just buy a new sign with some pretty drawing on it. Maybe a nice mug of ale or a piece of cheese. Gharbad the Weak You notice this odd-colored goatman who isn't supposed to be around yet since you're only in the dungeons. He won't attack and you can't kill him, yet. Talk to him and he'll say, "Please don't kill me, I will prove to be useful to you." (I already translated that to formal English) Walk away and turn in a corner to make sure he doesn't see you. Walk back and talk to him the second time. He'll give you a weapon and make the same plea. Do this several times. Sometimes, you'll get a weapon, sometimes, you won't. Finally, he creates a weapon that he thinks is too powerful for you so he decides to use it for himself---against YOU! As his name suggests, he IS weak. You'll find it easy to defeat him, now that you've defeated the Butcher (if you got his quest). He'll drop one last weapon when he dies to which you'll murmur, "I am not impressed." CATACOMB QUESTS (you'll get to solve three of these) Magic Rock Griswold tells about some sky rock that had fallen to earth and was nowhere to be found. This is a very easy quest. All you have to do is look for the said rock somewhere down in the catacombs. It will be handed to you on a silver platter---literally. Griswold crafts these stones into another unique ring, the "EMPYREAN BAND" *townsfolk's comments: Odgen - The caravan stopped here to take on some supplies for their journey to the east. I sold them quite an array of fresh fruits and some excellent sweetbreads that Garda has just finished baking. Shame what happened to them. Griswold - I am still waiting for you to bring me that stone from the heavens. I know that I can make something powerful out of it. Cain - Griswold speaks of the heaven stone that was destined for the enclave located in the east. It was being taken there for further study. This stone glowed with an energy that somehow granted vision beyond that which a normal man could possess. I do not know what secrets it holds, my friend, but finding this stone would certainly prove most valuable. Pepin - I don't know what it is that they thought they could see with that rock, but I will say this: if rocks are falling from the sky, you had better be careful! Gillian - Well, a caravan of some very important people did stop here, but that was quite a while ago. They had strange accents and were starting on a long journey, as I recall. I don't see how you could hope to find anything that they would have carried. Wirt - If anyone can make something out of that rock, Griswold can. He knows what he is doing, and as much as I try to steal his customers, I respect the quality of his work. Adria - The heaven stone is very powerful, and were it any but Griswold who bid you find it, I would prevent it. He will harness its powers and its use will be for the good of us all. Farnham - I used to have a nice ring; it was a really expensive one, with blue and green and red and silver. Don't remember what happened to it, though. I really miss that ring... Valor For this and the rest of the catacomb quests, you'll have to read a specific book on a stand somewhere on the level before you get assigned for the task. For this quest, you'll find it in a long, rectangular room with two doors at the lower width. Entering these doors will reveal room with a "blood stone" (seems useless at first) and another door to go further on. Enter that second room and find a pedestal of blood to which you will place the blood stone (just click the pedestal while your blood stone is in your inventory) It turns out that the long, rectangular room is actually a group of adjacent rooms, and placing the blood stone on the pedestal unveiled on of them. Go to that room, get a second blood stone, and again place it on the pedestal. Another room is uncovered. That room will also contain a blood stone, the last one which, when placed on the pedestal, reveals a passageway beyond the wall you are facing. Venture forth, killing the demons on your way, and be rewarded by the only unique armor that can be acquired through a quest---the "ARMOR OF VALOR" *townsfolk's comments: Odgen - Every child hears the story of the warrior Arkaine and his mystic armor known as Valor. If you could find its resting place, you would be well protected against the evil in the labyrinth. Griswold - The armor known as Valor could be what tips the scale in your favor. I will tell you that many have looked for it--- including myself. Arkaine hid it well, my friend, and it will take more than a bit of luck to unlock the secrets that have kept it concealed these many years. Cain - The gateway of blood and the halls of fire are landmarks of mystic origin. Wherever this book you read from resides it is surely a place of great power. Legends speak of a pedestal that is carved from obsidian stone and has a pool of boiling blood atop its bone-encrusted surface. There are also allusions to stones of blood that will open a door that guards an ancient treasure. The nature of this treasure is shrouded in speculation, my friend, but it is said that the ancient hero Arkaine placed the holy armor Valor in a secret vault. Arkaine was the first mortal to turn the tide of the Sin War and chase the legions of darkness back to the burning hells. Just before Arkaine died, his armor was hidden away in a secret vault. It is said that when this holy armor is again needed, a hero will arise to don Valor once more. Perhaps you are that hero... Pepin - Hmm...it sounds like something I should remember, but I've been so busy learning new cures and creating better elixirs that I must have forgotten. Sorry... Gillian - The story of the magic armor called Valor is something I often heard the boys talk about. You had better ask one of the men in the village. Wirt - You intend to find the armor known as Valor? No one has ever figured out where Arkaine stashed the stuff, and if my contacts couldn't find it, I seriously doubt you ever will either. Adria - Should you find these stones of blood, use them carefully. The way is fraught with danger and your only hope rests within your self-trust. Farnham - Zzzzz... Chamber of Bone (always included) This is the only quest the rewards you with a spell rather than an item. Here's what you have to do: Read the book regarding it, find the stairway between eight pillars, and go down. When you're in, massacre all the skeletons and rhinomen by staying directly in front of the door of their respective rooms, That way you'll fight only one of them at a time. When you're through, look for another book on a stand and read it. (This will give you the Guardian Spell) |
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