Diablo 2 Walkthrough :
This walkthrough for Diablo 2 [PC] has been posted at 22 May 2010 by carlos0808 and is called "Necromancer Mini FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up carlos0808 and share this with your freinds. And most important we have 29 other walkthroughs for Diablo 2, read them all!
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Walkthrough - Necromancer Mini FAQ/Walkthrough|\_______ _______/| \__ / \ __/ _____ | | | | _____ | __ \ ___ | |_ __|__ | _____ / ___ \ | | \ \ \ / | / \ | __ /| \ / / / \ \ | | | | | | | / /\ \ | |/ / | | | | | | | | |__/ / | | || __ | | |\ \ | | |___/| \ \___/ / /______/ /___\ ||/ | \| |_____\| /_______| \_____/ | | | | /_____\ /_____\ *Necromancer Mini FAQ/Walkthrough* -------- CONTENTS -------- 1. Introduction a)Copyright b)Version 2. Some Words 3. Plans And Focus 4. Necromancer Skill Trees a)Summoning Spells b)Poison And Bone Spells c)Curses 5. Bone Spear? Bone Spirit? 6. Walkthrough a)Act 1 b)Act 2 c)Act 3 d)Act 4 7. Beasts a)Act 1 b)Act 2 c)Act 3 d)Act 4 8. Bosses Guide 9. Horadric Cube Recipes 10.Tips And Hints 11.Special Thanks ------------ INTRODUCTION ------------ Hello, call me Depthcharge. This is my third attempt on writing FAQs. I have written Megaman Legends 2 Special Weapons FAQ and Pokémon Gold/Silver Team FAQ(only at GameWinners.com). By the way, if you have any questions or any comments ABOUT NECROMANCER(I haven't tried others!) , just email me, may be I will post out your questions or comments! Again, I should remind you, that is I am a Chinese, if there are some grammar or whatever damned mistakes, please don't mind about it, OK? I think that's all I wanna say. Ah! One last word, enjoy the FAQ! a)Copyright This document is copyright to Depthcharge, you MUSTN'T sell it, publish it in any magazine or put it on a CD for sale. If you want to contribute this FAQ please let me know(by emailing me). This FAQ is for private use only and can found at "www.gamefaqs.com", "www.neoseeker.com" and "www.gamewinners.com". b)Version Version:0.5 History: 0.5- First Edition! 0.6- Regrade Revive Add Beasts Section Add Plans And Focus Section Add some more H.C. recipes Minor changes 1.0 Final- Last update. Start doing at 20-12-2000 *NOTE:If there aren't any major mistakes or changes, I don't think that I will update it. --------- SOME WORD --------- So, you choose Necromancer, right? Good choice, in fact, Necromancer is a Battle.net favourite! But, be warned, using Necromancer isn't as easy as you think.(Probably his minions won't do a lot when battling with bosses, unless you pump heck lot of points into them.) And remember a word, choose a tree and stick to it, and don't evenly separate them, OK? It's true... About Necromancer's history, I don't quite like putting them out here, if you really have interest on it, you may find all these stuff on Blizzard.com. Finally, to the main points... -------------- PLANS AND FOCUS -------------- Everyone hopes to train a powerful Necro. This section is made by my own idea and I hope it can help you. Equipments: I personally think that equipments that can add to skills are the best, I mean those that add 1 or 2 to all skills levels. You'll probably won't find some of them or even 1 item at the normal difficulty, but if you continue to Nightmare and Hell, or by killing the Cow King again and again(version 1.00 only), I'm sure you can get all of them. By the way, you should find some thing that can replenish your HP. These are the equipments that I think you should find: 1. Summoner's Amulet Of The Sentinel(+1 to Necro's skills) 2. Necromancer's Amulet(+2 to Necro's skills) 3. Silks Of The Victor Ancient Armor(+1 to all skills) 4. Goldwarp Heavy Belt(very high defense) 5. Wormskull Bone Helm(+1 to Necro's skills) 6. Stone Of Jordan(+1 to all skills) 7. Ume's Lament Grim Wand(+2 to Necro's skills) 8. Frostburn Gauntlets(Best gauntlets) 9. The Ward Gothic Shield(High chance of blocking and defense) 10.Tearhaunch Greaves(Good attributes) These are the attributes of those stuff: Summoner's Amulet Of The Sentinel- Required Level 22 +1 To Necro's Skills Magic Damage Reduced By 2 Necromancer's Amulet- Required Level 67(Ah!) +2 To Necro's Skills Silks Of The Victor Ancient Armor- Defense 230 Required Strength 100 +1 To All Skills 5% Mana Stolen Per Hit +2 To Light Radius Goldwarp Heavy Belt- Defense 46 Required Strength 45 +40 defense +2 To Light Radius Slightly Increased Attack Speed 30% Better Chance Of Getting Magic Item Wormskull Bone Helm- Defense 34 Required Strength 25 +1 To Necro's Skills 5% Life Stolen Per Hit Poison Resist 25% +10 To Mana Stone Of Jordan- +1 To All Skills Increase Maximum Mana 25%(Very Good!) Add 1-12 Lightning Damage +20 To Mana Ume's Lament Grim Wand- One Hand Damage 5-11 +2 To Necro's Skills +40 To Mana Faster Cast Rate Hit Causes Monster To Flee 150% Damage To Undead Frostburn Gauntlets- Defense 42 Required Strength 60 Enhanced Damage Increase Maximum Mana 40%(Impressive!) Add 1-6 Cold Damage +30 Defense The Ward Gothic Shield- Defense 73 Successful Blocking 46% Required Strength 60 Increased Chance Of Blocking Magic Damage Reduced By 2 +40 Defense +10 To Strength Tearhaunch Greaves- Defense 23 Required Strength 70 Faster Run/Walk All Resistances +10 +10 To Defense +5 To Strength +5 To Dexterity Stats: Spend your points to Strength and Vitality at first, to make it more balance. Then pump as many points as you can into Mana, and forget about Strength and Dexterity, cuz you can find tons of items that adds to Strength and Dexterity later, put a little points into Vitality too, cuz that is not very important for a Necro. Generals: Find Healing Potions and Mana Potions and put it in your back pack, don't think that being a Spell Caster doesn't need to drink Healing Potions, cuz sometimes you'll need to fight with your minions. ------------------ NECROMANCER SKILLS ------------------ I spend most of my points into Poison And Bone Spells tree. I only put three points into the Curses part, cuz I think it's not very useful. It's your choice whether you wanna specialize on which tree, but I tell you, I gain victory not very hard, and seldom, ya, SELDOM(I think I die for 2,3 times...) die. a)Summoning Spells This tree allows you to summon minions to help you, they are Golems, Skeleton Warriors, Mages and perhaps the monster itself. I think this tree is quite powerful, but I like Poison and Bone Spells better. CLAY GOLEM(6) RAISE SKELETON(1) ___________|__________ _________|________ | | | | GOLEM BLOOD SKELETON RAISE MASTERY(12) GOLEM(18) MASTERY(1) SKELETAL MAGE(12) | | | SUMMON IRON | RESIST(24) GOLEM(24)------------------------->REVIVE(30) | FIRE GOLEM(30) -RAISE SKELETON- Requirements :Level 1(Duh!) Description :Summon skeletons to help you, as the name has suggested. Advantages :Use very little mana to summon, and pumping points to it allows you to raise more skeletons, sometimes you need them to attract monsters while you are escaping! Disadvantages:Super low HP and damage. And they are quite stupid too, can stuck you in tight corridors. You won't need them after Act 1 Normal! Comments :Put a point and forget about it, save your points for Golems or other spells you like. But remember, the reason I put a point here is just for the mages and revive, because they are not bad. Grade :C+ LEVEL QUANTITY MANA COST 1 1 6 2 2 7 3 3 8 4 4 9 5 5 10 6 6 11 7 7 12 8 8 13 9 9 14 10 10 15 11 11 16 12 12 17 13 13 18 14 14 19 15 15 20 16 16 21 17 17 22 18 18 23 19 19 24 20 20 25 -SKELETON MASTERY- Requirements :Level 1, Raise Skeleton Description :It's a passive skills and it can make your skeletons and revived creatures more powerful. Advantages :Hey, your skeletons and revived creatures are tougher, so you are more powerful! Disadvantages:It doesn't add lots of damage and HP to your skeletons. Comments :Mmmnnn, I think should save points for Golems, but a few points for it won't harm though. Grade :A- #NOTE:IMD=Improve Missile Damage LEVEL SKELETONS SKELETONS MAGES MONSTERS MONSTERS LIFE DAMAGE LIFE DAMAGE 1 +7 +2 IMD +7% +2% 2 +14 +4 IMD +14% +4% 3 +21 +6 IMD +21% +6% 4 +28 +8 IMD +28% +8% 5 +35 +10 IMD +35% +10% 6 +42 +12 IMD +42% +12% 7 +49 +14 IMD +49% +14% 8 +56 +16 IMD +56% +16% 9 +63 +18 IMD +63% +18% 10 +70 +20 IMD +70% +20% 11 +77 +22 IMD +77% +22% 12 +84 +24 IMD +84% +24% 13 +91 +26 IMD +91% +26% 14 +98 +28 IMD +98% +28% 15 +105 +30 IMD +105% +30% 16 +112 +32 IMD +112% +32% 17 +119 +34 IMD +119% +34% 18 +126 +36 IMD +126% +36% 19 +133 +38 IMD +133% +38% 20 +140 +40 IMD +140% +40% -CLAY GOLEM- Requirements :Level 6 Description :Creates a Golem from the Earth that fights for you. Advantages :Very tough(until the Act 2 Normal). It is your main power for some times. And, you don't need a corpse to do so. Disadvantages:You can summon ONLY ONE Golem of any type, at a time. It doesn't a large brain too, I think. Comments :I love this guy, until I get Blood Golem. Put some points are good, but don't overdo it, cuz you will not use it after you get Blood Golem. Grade :A- LEVEL DAMAGE LIFE MANA COST 1 2-5 100 15 2 2-6 135 18 3 3-8 170 21 4 4-10 205 24 5 4-12 240 27 6 5-13 275 30 7 6-15 310 33 8 6-17 345 36 9 7-19 380 39 10 8-20 415 42 11 9-22 450 45 12 9-24 485 48 13 10-26 520 51 14 11-27 555 54 15 11-29 590 57 16 12-31 625 60 17 13-33 660 63 18 13-34 695 66 19 14-36 730 69 20 15-38 765 72 -GOLEM MASTERY- Requirements :Level 12, Clay Golem Description :Enhances the HP and speed of all types of Golems in certain percentage. Advantages :It's a passive skills and need no mana. And it can make your Golems harder to kill! Plus, it affect all types of Golems Disadvantages:It doesn't increase the damage cause by Golem, making this skill not as useful as it sounds. Comments :I don't quite like this spell, though I put a few points here. I recommend save those points for Golem itself. Grade :B+ LEVEL LIFE WALK/RUN SPEED 1 +20% +6% 2 +40% +10% 3 +60% +14% 4 +80% +17% 5 +100% +20% 6 +120% +22% 7 +140% +23% 8 +160% +24% 9 +180% +26% 10 +200% +27% 11 +220% +28% 12 +240% +29% 13 +260% +30% 14 +280% +30% 15 +300% +31% 16 +320% +32% 17 +340% +32% 18 +360% +32% 19 +380% +33% 20 +400% +33% -RAISE SKELETAL MAGE- Requirements :Level 12, Raise Skeleton Description :Summon range attack skeletons(And of course, that fight for you!) Advantages :A lot better than Skeletons, since they don't toe-to-toe attack like skeletons, you will find out that they can survive quite a period of time. And it doesn't need a lot of mana. Disadvantages:Again, their brain aren't well developed. Still, they don't have a lot of HP, which is a bad idea when they are surrounded by monsters. I notice that skeletal mages are quite slow too, cuz they usually can't catch me up when having a long run. Comments :I quite like skeletal mages, not bad to dump a few points into it in order to increase the quantity of them. There are four types of skeletal mages, include Poison (which I dislike the most!), Fire, Lightning and Ice/Cold (I like this flavour the most, cuz they can freeze the enemies and slow them down!) Grade :B LEVEL QUANTITY MANA COST 1 1 8 2 2 9 3 3 10 4 4 11 5 5 12 6 6 13 7 7 14 8 8 15 9 9 16 10 10 17 11 11 18 12 12 19 13 13 20 14 14 21 15 15 22 16 16 23 17 17 24 18 18 25 19 19 26 20 20 27 -BLOOD GOLEM- Requirements :Level 18, Clay Golem Description :Creates a Golem that links to your health. Advantages :Very very hard to kill if combine with Iron Maiden. You will get healed when Blood Golem hits enemies. It also heals itself by this. Disadvantages:Same as Clay Golem, his IQ isn't very high, and only one type of Golem can be summoned at one time. You lose a little health when Blood Golem is hit. Putting points into it won't increase its HP, so if you want a high HP Blood Golem, you have to waste some points into Golem Mastery. Comments :I love this Golem! Combine with Iron Maiden, he is really unstoppable, he can heal you! But after you get the most powerful Golem of all types(I think), which is Fire Golem , you will probably ignore it... Grade :A+ LEVEL DAMGE CONVERTS PERCENTAGE MANA COST TO LIFE 1 6-16 31 25 2 8-21 32 29 3 10-27 33 33 4 12-32 34 37 5 14-38 35 41 6 16-44 35 45 7 18-49 35 49 8 20-55 36 53 9 22-60 36 57 10 24-66 36 61 11 27-72 37 65 12 29-77 37 69 13 31-83 37 73 14 33-88 37 77 15 35-94 37 81 16 37-100 38 85 17 39-105 38 89 18 41-111 38 93 19 43-116 38 97 20 45-122 38 101 -SUMMON RESIST- Requirements :Level 24, Golem Mastery Description :All your summoned monsters(include Golems, Skeletons Mages and revived creatures) will gain resistance. Advantages :OK, your summoned monster live longer and harder to kill from elemental attacks, making you tougher!(Duh!). It's a passive skill, so you don't need to spent a single mana on it! All summoned monsters get affected, doesn't need to spent each points to each Mastery. Disadvantages:It won't affect your resistance! Only your summoned monsters gain it! Damned! Comments :Well, as you can see, it won't affect your resistance, but putting a few points isn't a bad idea, cuz it affects all the summoned monster. Grade :B LEVEL ALL RESISTANCE 1 28% 2 34% 3 39% 4 44% 5 47% 6 50% 7 52% 8 54% 9 56% 10 57% 11 59% 12 60% 13 61% 14 62% 15 62% 16 64% 17 64% 18 65% 19 65% 20 66% -IRON GOLEM- Requirements :Level 24, Blood Golem Description :Summons a Golem made of metal from anything that is made of iron. Advantages :Has quite high HP. It has the attributes of the sacrificed weapon or armor. It has thorns that worked like Irom Maiden curse at level 2. Improvement won't raise the mana you need to summon. Disadvantages:Improvement won't raise its damage, HP and defense.(this Golem has the attributes of the sacrificed armor or weapon , however, if you summon him from a normal metal thing, he is a normal Iron Golem, but will you sacrificed very very good armors or weapons? Sure not!) His thorns improve very slow! Quite dumb, you can be stucked by him in tight corridors. Unlike other Golems, Iron Golem can't be summoned anywhere.(Cuz you need a metal thing to do so!) Only a Golem can't be summoned at a time! Comments :I don't like this dirty little Golem, Blood Golem is better, but I think you should put a point to it in order to learn powerful Fire Golems. Grade :B- LEVEL THORNS DAMAGE 1 0% 2 150% 3 165% 4 180% 5 195% 6 210% 7 225% 8 240% 9 255% 10 270% 11 285% 12 300% 13 315% 14 330% 15 345% 16 360% 17 375% 18 390% 19 405% 20 420% -FIRE GOLEM- Requirements :Level 30, Iron Golem Description :Creates a Golem of Fire Advantages :You don't need FIRE to summon this FIRE Golem! It has lots lots of HP. Absorbs fire damage to his life.(useful when facing all those damned blood Lords) Has fire aura that can damage enemies. When he dies, he will explode! Only this Golem can. Disadvantages:If you put a point more into this Golem, it will increase 10 mana! So, before putting points to it, please look at the blue globe at your lower right. He is the last in the class too... Comments :If you pump your mana a lot, mana cost probably won't be a problem. In short, I love this Golem very very very very much!!!!!!!!! Grade :A+++ LEVEL FIRE ABSORBS PERCENTAGE MANA COST DAMAGE FIRE DAMAGE 1 10-27 36 50 2 12-33 45 60 3 15-40 52 70 4 17-47 58 80 5 20-54 62 90 6 22-60 66 100 7 25-67 69 110 8 27-74 71 120 9 30-81 74 130 10 32-87 76 140 11 35-94 78 150 12 37-101 79 160 13 40-108 81 170 14 42-114 82 180 15 45-121 83 190 16 47-128 85 200 17 50-135 85 210 18 52-141 86 220 19 55-148 87 230 20 57-155 88 240 -REVIVE- Requirements :Level 30, Raise Skeletal Mage, Iron Golem Description :Revive a dead monster Advantages :It even has a higher HP than the original ones! Putting points will increase the quntity you can summon at a time. Disadvantages:Your revived creature can only survive 3 minutes! Putting points won't raise the time limits! Not all dead monsters can be revived, they are champions, unique, super unique, and bosses. High mana cost. Revived monsters are even more brainless than Golems and Skeletons!! Comments :You will think Revive is not very useful at first, but if you continue to Nightmare and Hell(like me), you will find that this skill is the best! Cuz you will slowly notice your Fire Golem is dying more quickly and more, and your main minions and your main strength will go to the reveived monsters, pump it more if you plan to go on! Grade :A LEVEL QUANTITY LIFE MANA COST 1 1 200% 45 2 2 220% 42 3 3 240% 39 4 4 260% 36 5 5 280% 33 6 6 300% 30 7 7 320% 27 8 8 340% 24 9 9 360% 21 10 10 380% 18 11 11 400% 15 12 12 420% 12 13 13 440% 9 14 14 460% 6 15 15 480% 3 16 16 500% 1 17 17 520% 1 18 18 540% 1 19 19 560% 1 20 20 580% 1 b)Poison And Bone Spells My favourite tree. It has the most powerful spell-Bone Spirit and my favourite Bone Armor and Corpse Explosion! I focus on this tree! POISON TEETH(1) BONE DAGGER(6) | ARMOR(1) | | | POISON CORPSE BONE EXPLOSION(18)PRISON(24) | BONE SPIRIT(30) -TEETH- Requirements :Level 1 Description :Fires teeth! Advantages :Cheap mana cost! It can fire up to 21 teeth at level 20! Can past through enemies. Disadvantages:The damage suckz!!! Comments :One word, put a point don't bother it. You only need to learn this spell for the others. Grade :E- LEVEL TEETH MAGIC DAMAGE MANA COST 1 2 2-4 3 2 3 3-5 3.5 3 4 4-6 4 4 5 5-7 4.5 5 6 6-8 5 6 7 7-9 5.5 7 8 8-10 6 8 9 9-11 6.5 9 10 10-12 7 10 11 11-13 7.5 11 12 12-14 8 12 13 13-15 8.5 13 14 14-16 9 14 15 15-17 9.5 15 16 16-18 10 16 17 17-19 10.5 17 18 18-20 11 18 19 19-21 11.5 19 20 20-22 12 20 21 21-23 12.5 -BONE ARMOR- Requirements :Level 1 Description :Creates a bone shield that runs around you. Absorbs damages and fade away when get destroyed. Advantages :Adsorbs any physical attacks. You may live longer! Disadvantages:It doesn't absorb any elemental damage. You still can get killed! Comments :One of my favoutite spells! Put as much point as you can, cuz you are immortal to toe-to-toe fighters! Grade :A+ LEVEL ABSORBS DAMAGE MANA COST 1 20 11 2 30 12 3 40 13 4 50 14 5 60 15 6 70 16 7 80 17 8 90 18 9 100 19 10 110 20 11 120 21 12 130 22 13 140 23 14 150 24 15 160 25 16 170 26 17 180 27 18 190 28 19 200 29 20 210 30 -CORPSE EXPLOSION- Requirements :Level 6, Teeth Description :Denotes a corpse while damaging the monsters around it. Damage:60-100% of the corpse HP Advantages :Works on all corpse. Damage a lot, I mean really a lot! It doesn't require a lot of mana. Disadvantages:You need a corpse. Spending points won't increase the percentage though. Comments :Super super useful skill. If you put tons of points into it, wah, it will a become an atom bomb! You will need to use this spell again and again, best when the enemies stick together. Grade :A+++ LEVEL RADIUS MANA COST (YARDS) 1 2.6 15 2 3.3 16 3 4 17 4 4.6 18 5 5.3 19 6 6 20 7 6.6 21 8 7.3 22 9 8 23 10 8.6 24 11 9.3 25 12 10 26 13 10.6 27 14 11.3 28 15 12 29 16 12.6 30 17 13.3 31 18 14 32 19 14.6 33 20 15.3 34 -POISON DAGGER- Requirements :Level 6 Description :Adds poison damage into your dagger. Advantages :Your enemies will be poisoned if attack. Causing them to hell slowly. Disadvantages:Dagger suckz! Poison takes time to kill, and you may get killed before they do... Comments :You don't need it. Don't even think of putting a point to it. Grade :D LEVEL POISON DAMAGE POISON LENGTH ATTACK MANA COST (SECONDS) 1 7-15 4 +15% 3 2 10-20 5 +25% 3.2 3 14-26 6 +35% 3.5 4 18-33 7 +45% 3.7 5 23-40 8 +55% 4 6 29-48 9 +65% 4.2 7 35-56 10 +75% 4.5 8 41-65 11 +85% 4.7 9 49-75 12 +95% 5 10 57-85 13 +105% 5.2 11 65-95 14 +115% 5.5 12 74-106 15 +125% 5.7 13 84-118 16 +135% 6 14 94-131 17 +145% 6.2 15 105-144 18 +155% 6.5 16 116-157 19 +165% 6.7 17 128-171 20 +175% 7 18 141-186 21 +185% 7.2 19 154-201 22 +195% 7.5 20 168-217 23 +205% 7.7 -BONE WALL- Requirements :Level 12, Bone Armor Description :Creates a wall of bones. Advantages :Can attract enemies... Disadvantages:Low HP. Your minions will try to destroy it when you cast a bone wall. Comments :You can put a point for tight situations. If not, just don't bother about it. Spend those points on others. Grade :D+ LEVEL LIFE 1 19 2 23 3 28 4 33 5 38 6 42 7 47 8 52 9 57 10 61 11 66 12 71 13 76 14 80 15 85 16 90 17 95 18 99 19 104 20 109 -POISON EXPLOSION- Requirements :Level 18, Poison Dagger, Corpse Explosion Description :Denotes a corpse that cause poison damages. Advantages :Cheaper mana cost. Disadvantages:Done certain damages unlike corpse explosion.(which is 60%-100% corpse HP) Plus, you need to learn the sucky Poison Dagger. Comments :Ah, just pretend you don't know this spell. Grade :C+ LEVEL POISON DAMAGE POISON LENGTH (seconds) 1 25-50 4 2 30-60 4.8 3 35-70 5.6 4 40-80 6.4 5 45-90 7.2 6 50-100 8 7 55-110 8.8 8 60-120 9.6 9 65-130 10.4 10 70-140 11.2 11 75-150 12 12 80-160 12.8 13 85-170 13.6 14 90-180 14.4 15 95-190 15.2 16 100-200 16 17 105-210 16.8 18 110-220 17.6 19 115-230 18.4 20 120-240 19.2 -BONE SPEAR- Requirements :Level 18, Corpse Explosion Description :An upgrade version of teeth. Advantages :Cheap mana cost. Can pass through enemies. Damage quite high. Disadvantages:Can't seek enemies like Bone Spirit. Comments :I like Bone Spirit better. But you need to reach level 30 to learn that. This is not bad though, cuz it can go through enemies, very useful in narrow lanes. Grade :A- LEVEL MAGIC DAMAGE MANA COST 1 16-24 7 2 24-32 7.2 3 32-40 7.5 4 40-48 7.7 5 48-56 8 6 56-64 8.2 7 64-72 8.5 8 72-80 8.7 9 80-88 9 10 88-96 9.2 11 96-104 9.5 12 104-112 9.7 13 112-120 10 14 120-128 10.2 15 128-136 10.5 16 136-144 10.7 17 144-152 11 18 152-160 11.2 19 160-168 11.5 20 168-176 11.7 -BONE PRISON- Requirements :Level 24, Bone Wall, Bone Spear Description :Creates a wall of bone to trap enemies. Advantages :Can stop bosses for a second or two. Disadvantages:Way too low HP. Comments :It is as use less as Bone Wall, forget about it. Grade :C- LEVEL LIFE MANA COST 1 19 27 2 23 25 3 28 23 4 33 21 5 38 19 6 42 17 7 47 15 8 52 13 9 57 11 10 61 9 11 66 7 12 71 5 13 76 3 14 80 1 15 85 1 16 90 1 17 95 1 18 99 1 19 104 1 20 109 1 -POISON NOVA- Requirements :Level 30, Poison Explosion Description :Emits an expanding ring of poison Advantages :It can damage all the enemies in all directions. Cheap mana cost. Disadvantages:Takes time to kill. Need to learn damned Poison Dagger. Comments :I think it's not necessary to learn this skill. Ignore it if you wish. Grade :B LEVEL POISON DAMAGE POISON LENGTH (seconds) 1 50-75 8 2 55-82 8.8 3 60-90 9.6 4 65-97 10.4 5 70-105 11.2 6 75-112 12 7 80-120 12.8 8 85-127 13.6 9 90-135 14.4 10 95-142 15.2 11 100-150 16 12 105-157 16.8 13 110-165 17.6 14 115-172 18.4 15 120-180 19.2 16 125-187 20 17 130-195 20.8 18 135-202 21.6 19 140-210 22.4 20 145-217 23.2 -BONE SPIRIT- Requirements :Level 30, Bone Spear Description :Fires a homing missle. Advantages :It has the abilities to hunt down enemies. It damage more than Bone Spear. Disadvantages:It can't pass through enemies like Bone Spear. Higher mana cost than Bone Spear. It will fade away after some times. Comments :I love love this spell. In fact, I do spend points to it. A good thing that Bone Spirit has, is that the fact it can hunt down enenies on its own. I mean if you miss the target, it will find on its own. Cool animation. I think you should focus on either Bone Spear or Bone Spirit, I prefer Bone Spirit to Bone Spear, so I spend Points into it, it's up to you. Grade :A++ LEVEL MAGIC DAMAGE MANA COST 1 20-30 12 2 36-46 12 3 52-62 13 4 68-78 13 5 84-94 14 6 100-110 14 7 116-126 15 8 132-142 15 9 148-158 16 10 164-174 16 11 180-190 17 12 196-206 17 13 212-222 18 14 228-238 18 15 244-254 19 16 260-270 19 17 276-286 20 18 292-302 20 19 308-318 21 20 324-334 21 c)Curses MMnnn... This tree is not bad too. You may need to use some of this curses over and over again. But I only spend three points to this Tree. I wanna tell you too, if you really love curses, focus on it! DIM AMPLIFY ----------->WEAKEN(6) VISION(6) DAMAGE(1) | | | | CONFUSE(18) IRON TERROR(12) | MAIDEN(12) | | | | ATTRACT(24) LIFE DECREPIFY(24) TAP(18) | | | LOWER | RESIST(30)Cold Plains, Caves, Stony Field, The Underground Passage. QUEST III:The Search For Cain Available:Talk to Akara after completing Quest I and Quest II Mission :Save Deckard Cain who is prisoned at Tristram Reward :Cain will identifies items for you for free A random ring given by Akara Note :First, you need to find Tree Of Inifuss at Dark Wood. Pass Stony Field and go through The Underground Passage, where leads to Dark Wood.(I suggest don't sneak away but finish all those monsters on the way.) When you are near the tree, you can see a big tree symbol appears on your map, so don't worry missing that tree. Click the tree and a scroll will be dropped, take the scroll back to Akara. Akara will translate the meaning of that scroll so that you know how to open the portal that leads to Tristram. Next, go to Stony Field and activate the portal. Kill all the damned monsters in Tristram and free Cain. Back to town and mission is completed! QUEST IV :The Forgotten Tower Available:Read Moldy Tome in the Stony Field Mission :Kill The Countess in the Forgotten Tower Reward :Lots LOTS of gold! Note :Before you can find the Forgotten Tower, you need to travel from Dark Wood to Black Marsh, also clear The Hole to get some extra experience. Find the Forgotten Tower at the Black Marsh. You can find tons of gold there. The Countess is located at level 5. Remember, kill all the baddies before tackling The Countess, cuz it is much more easier to beat her. And one very important note, that is, REMEMBER TO DEPOSIT ALL YOUR MONEY BEFORE TACKLING HER, CUZ YOU KNOW, ONCE YOU ACCIDENTALLY DIE, YOU WILL LOST ALL THOSE GOLD YOU FIND!!!! Read th Bosses Guide if you wanna know more. QUEST V :Tools Of The Trade Available:Talk to Charsi after completing the first 4 quests Mission :Find the Horadric Malus at Barracks for Charsi Reward :Charsi will imbue an item for you Note :Before you can head to Barracks, there are lots of places you need to pass, and lots and lots of monsters' butt to kicked, and you gain quite a lot of experience! First, If you need to reach Barracks, you need to go through Tamoe Highlands, The Pit, Monastery Gate and Outer Cloister. Then you will emerge to Barracks. Beware, The Smith is guarding there. QUEST VI :Sisters To The Slaughter Available:Talk to Deckard Cain after the first 5 quests Mission :Kill Andariel at Catacombs Reward :Way to Act 2 Some goodies left by Andariel Note :From Barracks, pass through Jail, Inner Cloister, Cathedral and you will reach Catacombs, Andariel's Lair is at level 4. Refer to Bosses Guide on how to kick her butt off. b)Act 2 The Lut The Harem(2)----------------Gholein--Sewers(3) | | The Rocky The Palace Cellar(3) Waste--Stony Tomb(2) | | Arcane Dry Halls Of Sanctuary Hills--The Dead(3) | | Canyon Of Far Maggot The Magi Oasis--Lair(3) | | -------------- Lost Ancient | | City--Tunnels 6 Fake Tal Rasha's | Tal Rasha's Tomb Valley Of Tomb | The Snakes Tal Rasha's | Chamber Claw Viper Temple(2) Waypoints:Lut Gholein, Sewers(2), Dry Hills, Halls Of The Dead(2), Far Oasis, Lost City, The Palace Cellar(1), Arcane Sanctuary, Canyon Of The Magi NPCs : Atma -Unlocks Quest I Cain -Identifies items for free Unlocks Quest II Drognan -Much like Akara in Act 1, sells some potions, scrolls and some weapons and magic Unlocks Quest IV Elxiz -Similar to Gheed in Act 1, let you gamble Fara -Heals you when talk to her Repairs your stuff Geglash -Useless NPC Griez -Like Kasha in Act 1, let you hire some men Jerhyn -Unlocks Quest VI Kaelan -A word or two Lysander-Potions Master Meshif -Take you to Act 3 after completing those 6 quests Warriv -Bring you back to Act 1 QUEST I :Radament's Lair Available:Talk to Atma Mission :Kill Radament in the Sewers Reward :1 Skill Point Lower prices on stuff sold in Lut Gholein Note :This quest is simple, you can either go to Sewers through a trap door or a door near Meshif. How to kill Radament? Read Bosses Guide. QUEST II :The Horadric Staff Available:Show Horadric Scroll to Cain Mission :Horadric Cube -Halls Of The Dead Staff Of Kings-Sand Maggot Lair Viper Amulet -Claw Viper Temple Transmute Staff of Kings and Viper Amulet with the Horadric Cube transmute power into the Horadric Staff. Reward :Horadric Cube Note :You can only find Horadric Cube and Staff Of Kings in this Quest. Pass Rock Waste and Dry Hills(also clear The Stony Tomb as well) and you will find Halls Of The Dead, search the Horadric Cube. Then go to Far Oasis and enter Maggot Lair. At level 3, Coldworm The Burrower will be waiting, to know more about this Giant Lazy Worm, read Bosses Guide. After he is taken care, get Staff Of Kings. QUEST III:The Tainted Sun Available:Enter the Lost City. Mission :Get Viper Amulet Reward :N/A Note :Back to Far Oasis. There is another way that leads to Lost City. You can find Ancient Tunnels there, just for some experience if you clear there. Find Valley Of The Snakes and after some walks, you will enter Claw Viper Temple. The amulet is located on the second floor. Return to Lut Gholein and listen to Cain, you'll need to transmute them into the Horadric Staff. QUEST IV :Arcane Sanctuary Available:Talk to Drognan after the first 3 quests Mission :Get the portal which leads to Arcane Sanctuary Reward :N/A Note :Pass Harem, you will get to The Pallace Cellar. On the third floor, you will get the portal. At Arcane Sanctuary, it is recommended to go with map, cuz you can easily get confuse. Three ways leads to goodies, and a way leads you to the Summoner. There are lots of irritable Ghoul Lords casting Fire Walls to you. Fire Golem? No, I don't think anyone can reach level 30 at that time, never mind, use Blood Golem with Iron Maiden works well too. QUEST V :The Summoner Available:When you are near The Summoner Mission :Kill The Summoner Reward :Know the real symbol of Tal Rasha's Tomb Note :Read the Bosses Guide in order to get the tactics to get rid of him. After he is finished, read the horazon he left. Then take the portal to Canyon Of The Magi QUEST VI :The Seven tombs Available:Talk to Jerhyn after completing the Quest I Mission :Find the real Tal Rasha's Tomb Kill Duriel Reward :Path to Act 3 Some stuff left by Duriel Note :Open your Quest Log to find the real symbol of Tal Rasha's Tomb. But I think you should clear all those fake tombs again and again to prepare the match with Duriel(cuz I think he's the toughest boss in Diablo II! Even the 2 Prime Evils are easier than him! I am not scaring you, but he is way too tough , train as hard as you can before facing him!). Finally, enter the real tombs and place the staff at the place you should. Then you can enter Tal Rasha's Chamber. As soon as you enter, you will find out you are standing on a square platform. Take a few more steps and you will notice a giant monster are staring at you! Read the Bosses Guide to see how TOUGH he is! Prepare to have a tough fight! After he falls, make your way to Archangel Tyrael and talk to him. Back to Lut Gholein, tell Meshif to take you to Kurast(Act 3) c)Act 3 Kurast Docks | Spider Spider Arachnid Cavern--Forest--Lair | Great Marsh | Flayer Flayer Swampy Dungeon(3)--Jungle--pit(3) | Lower Kurast | Dissused Kurast Ruined Fane --Bazaar--Temple | ------- | | | Sewers(2) | | ------- | Forgotten Upper Forgotten Temple --Kurast--Reliquary | Dissused Kurast Ruined Reliquary--Causeway--Fane | Travincal | Durance Of Hate(3) Waypoints:Kurast Docks, Spider Forest, Great Marsh, Flayer Jungle, Lower Kurast, Kurast Bazaar, Upper Kurast, Travincal, Durance Of Hate(2) NPCs : Alkor -Potions Master Let you gamble Unlocks Quest IV Asheara-Similar to Griez and Kasha, let you hire mercenaries Sells some weapons Cain -Identifies items for free Unlocks Quest III Hralti -Repairs your stuff Sells goodies Unlocks Quest II Ormus -Your healer Sells some stuff including scepters, wands and staffs Tells you about Quest V and Quest VI Meshif -Brings you back to Lut Gholein Natalya-Gives some information about quests, other than that, she is useless QUEST I :The Golden Bird Available:You get Jade Figurine Mission :Trade it for a potion Reward :A potion that can permanently adds 20 points into your life Note :Wander around Spider Jungle and you will get a Jade Figurine by killing a Unique. When you get that, there are somethings you need to do- 1.Talk to Cain 2.Trade with Meshif 3.You get a Golden Bird 4.Take Golden Bird to Alkor 5.Talk to him after a few minutes 6.You will get a special potion After that, you can consider that you have completed this quest. QUEST II :Blade Of The Old Region Available:Talk to Hralti after completing Quest I Mission |
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