Diablo 2 Walkthrough :
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Walkthrough - Paladin Guide******************************************************************************* * * * DIABLO II * * PALADIN GUIDE * * * * By: SloDeth vFINAL August 1, 2001 * * * ******************************************************************************* =============================================================================== NEWS: Diablo II has changed vastly as a game. This may be good for the game itself and the players by keeping things fresh, but it has made it impossible for me to keep this guide current. I don't even enjoy the game any more! As a result, I am finished with this guide. I won't take it down - I'll leave it up for anyone who still plays an older version of the game. Please don't send me any email concerning the changes in the game or any problems with the guide. =============================================================================== Table of Contents 0. Introduction What is this guide? Why should I be a Paladin? What are auras? Can I use this guide on my website? Can I send you E-mail? 1. SKILLS Intro OFFENSIVE AURAS Might Holy Fire Thorns Blessed Aim Concentration Holy Freeze Holy Shock Sanctuary Fanaticism Conviction DEFENSIVE AURAS Prayer Resist Fire Defiance Resist Cold Cleansing Resist Lightning Vigor Meditation Redemption Salvation COMBAT SKILLS Sacrifice Holy Bolt Smite Zeal Charge Vengeance Blessed Hammer Conversion Holy Shield Fist of the Heavens HOW SHOULD I DISTRIBUTE MY SKILL POINTS? 2. Other Paladin Questions WHAT ARE SOME GENERAL PATHS TO TAKE WHEN MAKING A PALADIN? What equipment should I use? How should I distribute my stats? How do I get my skills to level 30? How should I play in Multiplayer? What should I do when the party has several Paladins? What about Hardcore Mode? What about dueling? 3. Diablo II: Lord of Destruction - the Expansion Pack 4. Version History 5. Contributor Recognition 6. Contact Info E-mail address ICQ # Web Page Copyright Info --------------- 0. Introduction --------------- ******************* What is this guide? ******************* This is a detailed guide for the Paladin class in Diablo II. Diablo II is an RPG brought to you by Blizzard Entertainment. The Paladin is one of the five classes in the game, and this guide will explore every nook and cranny of being a Paladin. ************************** Why should I be a Paladin? ************************** Paladin is the most strategically demanding class. If you play online, everyone will want you in the party, no matter what level you are(99% true). There are too many Necromancers and Barbarians already! You are a natural party leader. You've always wanted to be like a knight from the Middle Ages. *************** What are auras? *************** This is quite important...an aura is something that affects you and anybody in a certain radius. A Paladin can use one aura at once, and has a choice between twenty different auras. Each aura has a different affect on you and your party. You can choose which aura to use in each situation. *********************************** Can I use this guide on my website? *********************************** It depends. Here's how it is: YOU MUST E-MAIL ME(slodeth@iname.com) AND ASK FOR PERMISSION! You may not make any changes to it. You can ask, but the answer will be "no" in almost every case. You cannot make it seem like you wrote the guide yourself IN ANY WAY. It must be clear that it is my original work. You may not re-write it yourself in your own style. It's called plagiarism. Even if you change every word, plagiarism is the theft of IDEAS. If I grant you permission by E-mail, you should give me an E-mail address which I can inform you about updates to the guide. If I grant you permission by E-mail, you should give me a hyperlink to the web site on which you post the guide. If you follow each of these steps above, you will almost certainly be given permission. ********************** Can I send you E-mail? ********************** Yes, but PLEASE read the Contact Info section at the bottom of the guide! ================= 1. PALADIN SKILLS ================= Before we start, I need to clarify a few things... Every aura will have its name, requirements, a statistical chart, description, advantages, and disadvantages listed. The charts go to level 30, but you can only put 20 points into each skill. There's more about that in the FAQ at the bottom. All radii(radius plural) are in yards, and all durations are in seconds. --------------- OFFENSIVE AURAS --------------- ***** Might ***** REQ: Level 1 Level | + Damage | Radius ------|----------|----------- 1 | 40% | 7.3 2 | 50% | 8.6 3 | 60% | 10 4 | 70% | 11.3 5 | 80% | 12.6 6 | 90% | 14 7 | 100% | 15.3 8 | 110% | 16.6 9 | 120% | 18 10 | 130% | 19.3 11 | 140% | 20.6 12 | 150% | 22 13 | 160% | 23.3 14 | 170% | 24.6 15 | 180% | 26 16 | 190% | 27.3 17 | 200% | 28.6 18 | 210% | 30 19 | 220% | 31.3 20 | 230% | 32.6 21 | 240% | 34 22 | 250% | 35.3 23 | 270% | 36.6 24 | 280% | 38 25 | 290% | 39.3 26 | 300% | 40.6 27 | 310% | 42 28 | 320% | 43.3 29 | 330% | 44.6 30 | 340% | 46 Might is very simple-it adds to your damage. Your damage is increased by the percent listed. Advantages: Obvious! Disadvantages: Not as good as Concentration, which is worth waiting for. ********* Holy Fire ********* REQ: Level 6, Might Level | Fire Damage | Radius ------|-------------|-------- 1 | 1-3 | 4 2 | 1.5-3.5 | 4.6 3 | 2.5-4.5 | 5.3 4 | 3-4 | 6 5 | 4-6 | 6.6 6 | 4.5-6.5 | 7.3 7 | 5.5-7.5 | 8 8 | 6-8 | 8.6 9 | 7-9 | 9.3 10 | 7.5-9.5 | 10 11 | 8.5-10.5 | 10.6 12 | 9-11 | 11.3 13 | 10-12 | 12 14 | 10.5-12.5 | 12.6 15 | 11.5-13.5 | 13.3 16 | 12-14 | 14 17 | 13-15 | 14.6 18 | 13.5-15.5 | 15.3 19 | 14.5-16.5 | 16 20 | 15-17 | 16.6 21 | 16-18 | 17.3 22 | 16.5-18.5 | 18 23 | 17.5-19.5 | 18.6 24 | 18-20 | 19.3 25 | 19-21 | 20 26 | 19.5-21.5 | 20.6 27 | 20.5-22.5 | 21.3 28 | 21-23 | 22 29 | 22-24 | 22.6 30 | 22.5-24.5 | 23.3 Holy fire deals fire damage to any enemy in its radius. Advantages: Deal damage without even attacking. Disadvantages: Very weak. Useless in Nightmare and Hell. * NOTE: this skill is enhanced by Magefists, which is primarily a Sorceress item. It might not be a good idea to use them, but it's interesting! ****** Thorns ****** REQ: Level 6 Level | DMG Returned| Radius ------|-------------|------- 1 | 250% | 7.3 2 | 290% | 8.6 3 | 330% | 10 4 | 370% | 11.3 5 | 410% | 12.6 6 | 450% | 14 7 | 490% | 15.3 8 | 530% | 16.6 9 | 570% | 18 10 | 610% | 19.3 11 | 650% | 20.6 12 | 690% | 22 13 | 730% | 23.3 14 | 770% | 24.6 15 | 810% | 26 16 | 850% | 27.3 17 | 890% | 28.3 18 | 930% | 30 19 | 970% | 31.3 20 | 1010% | 32.6 21 | 1050% | 34 22 | 1090% | 35.3 23 | 1130% | 36.6 24 | 1170% | 38 25 | 1210% | 39.3 26 | 1250% | 40.6 27 | 1290% | 42 28 | 1330% | 43.3 29 | 1370% | 44.6 30 | 1410% | 46 For every hit taken from the enemy, the amount of damage given to you is given back to the enemy, times the percent. This is extremely powerful and useful. Advantages: Kill enemies without taking a swing! Useful against enemies of any level. Disadvantages: You still take damage, so it might not be wise to have a strategy based on you taking damage. It doesn't work with ranged attacks. *********** Blessed Aim *********** REQ: Level 12, Might Level | + ATK Rating| Radius ------|-------------|------- 1 | 75% | 7.3 2 | 90% | 8.6 3 | 105% | 10 4 | 120% | 11.3 5 | 135% | 12.6 6 | 150% | 14 7 | 165% | 15.3 8 | 180% | 16.6 9 | 195% | 18 10 | 210% | 19.3 11 | 225% | 20.6 12 | 240% | 22 13 | 255% | 23.3 14 | 270% | 24.6 15 | 285% | 26 16 | 300% | 27.3 17 | 315% | 28.3 18 | 330% | 30 19 | 345% | 31.3 20 | 360% | 32.6 21 | 375% | 34 22 | 390% | 35.3 23 | 405% | 36.6 24 | 420% | 38 25 | 435% | 39.3 26 | 450% | 40.6 27 | 465% | 42 28 | 480% | 43.3 29 | 495% | 44.6 30 | 510% | 46 This aura increases your attack rating. Advantages: Good if you have low Dexterity. Disadvantages: Not very useful overall. ************* Concentration ************* REQ: Level 18, Might, Blessed Aim Level | + Damage | Radius ------|-----------|-------- 1 | 60% | 7.3 2 | 75% | 8.6 3 | 90% | 10 4 | 105% | 11.3 5 | 120% | 12.6 6 | 135% | 14 7 | 150% | 15.3 8 | 165% | 16.6 9 | 180% | 18 10 | 195% | 19.3 11 | 210% | 20.6 12 | 225% | 22 13 | 240% | 23.3 14 | 255% | 24.6 15 | 270% | 26 16 | 285% | 27.3 17 | 300% | 28.3 18 | 315% | 30 19 | 330% | 31.3 20 | 345% | 32.6 21 | 360% | 34 22 | 375% | 35.3 23 | 390% | 36.6 24 | 405% | 38 25 | 420% | 39.3 26 | 435% | 40.6 27 | 450% | 42 28 | 465% | 43.3 29 | 480% | 44.6 30 | 495% | 46 *Note that no radius is displayed in the game. The radius listed is assumed to be the same as Thorns and various other skills. Concentration increases your damage. This becomes a powerful aura very quickly and is a wise investment. It also makes 20% of your attacks uninterruptable, which means that an enemy's attack will not stop your attack from connecting. The radius is not displayed by the game, so this is a rough estimate. Advantages: Very useful. L13 Concen beats L20 Might. Disadvantages: Not helpful if you can't score a hit. *********** Holy Freeze *********** REQ: Level 18, Might, Holy Fire Level | Enemies Slowed | Radius ------|----------------|-------- 1 | 30% | 4 2 | 34% | 4.6 3 | 37% | 5.3 4 | 40% | 6 5 | 42% | 6.6 6 | 44% | 7.3 7 | 45% | 8 8 | 46% | 8.6 9 | 48% | 9.3 10 | 48% | 10 11 | 49% | 10.6 12 | 50% | 11.3 13 | 51% | 12 14 | 51% | 12.6 15 | 52% | 13.3 16 | 53% | 14 17 | 53% | 14.6 18 | 53% | 15.3 19 | 54% | 16 20 | 54% | 16.6 21 | 54% | 17.3 22 | 55% | 18 23 | 55% | 18.6 24 | 55% | 19.3 25 | 56% | 20 26 | 56% | 20.6 27 | 56% | 21.3 28 | 57% | 22 29 | 57% | 22.6 30 | 57% | 23.3 *Post-L20 data may be inaccurate for this table. This spell will freeze and slow your enemies. Advantages: Most useful of the Holy spells. Useful in Nightmare and Hell. Since the enemy is slowed, they make fewer attacks and are easier to hit. Disadvantages: Increases in effectiveness quickly. I recommend stopping around L10. ********** Holy Shock ********** REQ: Level 24, Might, Holy Fire, Holy Freeze Level | Lightning | Radius | Damage | ------|-------------|------- 1 | 1-5 | 3.3 2 | 2-6 | 4 3 | 4-8 | 4.6 4 | 5-9 | 5.3 5 | 7-11 | 6 6 | 8-12 | 6.6 7 | 10-14 | 7.3 8 | 11-15 | 8 9 | 13-17 | 8.6 10 | 14-18 | 9.3 11 | 16-20 | 10 12 | 17-21 | 10.6 13 | 19-23 | 11.3 14 | 20-24 | 12 15 | 22-26 | 12.6 16 | 23-27 | 13.3 17 | 25-29 | 14 18 | 26-30 | 14.6 19 | 28-32 | 15.3 20 | 29-33 | 16 21 | 31-35 | 16.6 22 | 32-36 | 17.3 23 | 34-38 | 18 24 | 35-39 | 18.6 25 | 37-41 | 19.3 26 | 38-42 | 20 27 | 40-44 | 20.6 28 | 41-45 | 21.3 29 | 43-47 | 22 30 | 44-48 | 22.6 Holy Shock does lightning damage to each enemy in the radius. Advantages: Do damage without taking a swing! Disadvantages: Quite useless in Nightmare and Hell. ********* Sanctuary ********* REQ: Level 24, Thorns Level | Magic | Radius | Damage | ------|-------------|------- 1 | 8-16 | 3.3 2 | 12-20 | 4 3 | 16-24 | 4.6 4 | 20-28 | 5.3 5 | 24-32 | 6 6 | 28-36 | 6.6 7 | 32-40 | 7.3 8 | 36-44 | 8 9 | 40-48 | 8.6 10 | 44-52 | 9.3 11 | 48-56 | 10 12 | 52-60 | 10.6 13 | 56-64 | 11.3 14 | 60-68 | 12 15 | 64-72 | 12.6 16 | 68-76 | 13.3 17 | 72-80 | 14 18 | 76-84 | 14.6 19 | 80-88 | 15.3 20 | 84-92 | 16 21 | 88-96 | 16.6 22 | 92-100 | 17.3 23 | 96-104 | 18 24 | 100-108 | 18.6 25 | 104-112 | 19.3 26 | 108-116 | 20 27 | 112-120 | 20.6 28 | 116-124 | 21.3 29 | 120-128 | 22 30 | 124-132 | 22.6 Sanctuary repels and damages undead enemies. Advantages: Knocking back the enemies can be a huge advantage. Damage is decent, but not spectacular. Disadvantages: Only damages undead, not as cool as it sounds. ********** Fanaticism ********** REQ: Level 30, Might, Blessed Aim, Concentration Level |+ ATK Speed |ATK Rate| Radius ------|------------|--------|------- 1 | +14% | +40% | 7.3 2 | +18% | +45% | 7.3 3 | +20% | +50% | 7.3 4 | +23% | +55% | 7.3 5 | +25% | +60% | 7.3 6 | +26% | +65% | 7.3 7 | +27% | +70% | 7.3 8 | +28% | +75% | 7.3 9 | +29% | +80% | 7.3 10 | +30% | +85% | 7.3 11 | +31% | +90% | 7.3 12 | +31% | +95% | 7.3 13 | +32% | +100% | 7.3 14 | +33% | +105% | 7.3 15 | +33% | +110% | 7.3 16 | +34% | +115% | 7.3 17 | +34% | +120% | 7.3 18 | +34% | +125% | 7.3 19 | +34% | +130% | 7.3 20 | +35% | +135% | 7.3 21 | +35% | +140% | 7.3 22 | +35% | +145% | 7.3 23 | +35% | +150% | 7.3 24 | +36% | +155% | 7.3 25 | +36% | +160% | 7.3 26 | +36% | +165% | 7.3 27 | +37% | +170% | 7.3 28 | +37% | +175% | 7.3 29 | +37% | +180% | 7.3 30 | +37% | +185% | 7.3 *Post-L20 data may be inaccurate for this table. Fanaticism increases your attack speed and rating. Advantages: Speeds up your attack significantly. Especially useful if you have a slow weapon. Disadvantages: No damage bonus. Attack rating bonus isn't enough. ********** Conviction ********** REQ: Level 30, Might, Holy Fire, Holy Freeze, Thorns, Sanctuary Level | Enemy | Enemy | Radius | Defense | Resists | ------|---------|---------|------- 1 | -49% | -26% | 6 2 | -56% | -32% | 6.6 3 | -61% | -36% | 7.3 4 | -66% | -39% | 8 5 | -70% | -42% | 8.6 6 | -73% | -44% | 9.3 7 | -75% | -46% | 10 8 | -77% | -47% | 10.6 9 | -79% | -49% | 11.3 10 | -80% | -50% | 12 11 | -82% | -51% | 12.6 12 | -83% | -52% | 13.3 13 | -85% | -53% | 14 14 | -86% | -54% | 14.6 15 | -86% | -55% | 15.3 16 | -88% | -56% | 16 17 | -88% | -56% | 16.6 18 | -89% | -56% | 17.3 19 | -89% | -57% | 18 20 | -90% | -57% | 18.6 21 | -90% | -57% | 19.3 22 | -91% | -58% | 20 23 | -91% | -58% | 20.6 24 | -91% | -59% | 21.3 25 | -92% | -59% | 22 26 | -92% | -60% | 22.6 27 | -92% | -60% | 23.3 28 | -93% | -60% | 24 29 | -93% | -61% | 24.6 30 | -93% | -61% | 25.3 *Post-L20 data may be inaccurate for this table. Conviction lowers enemies' defense and maximum elemental resists. Advantages: Your attacks will do much more damage! Affects enemies instead of your party. Disadvantages: Affects enemies instead of your party(it's personal preference). --------------- DEFENSIVE AURAS --------------- ****** Prayer ****** REQ: Level 1 Level | Healing | Radius | Mana Cost ------|---------|--------|---------- 1 | 2 | 7.3 | 1 2 | 3 | 8.6 | 1.1 3 | 4 | 10 | 1.3 4 | 5 | 11.3 | 1.5 5 | 6 | 12.6 | 1.7 6 | 7 | 14 | 1.9 7 | 8 | 15.3 | 2.1 8 | 9 | 16.6 | 2.3 9 | 10 | 18 | 2.5 10 | 11 | 19.3 | 2.6 11 | 12 | 20.6 | 2.8 12 | 13 | 22 | 3 13 | 14 | 23.3 | 3.2 14 | 15 | 24.6 | 3.4 15 | 16 | 26 | 3.6 16 | 17 | 27.3 | 3.8 17 | 18 | 28.6 | 4 18 | 19 | 30 | 4.1 19 | 20 | 31.3 | 4.3 20 | 21 | 32.6 | 4.5 21 | 22 | 34 | 4.7 22 | 23 | 35.3 | 4.9 23 | 24 | 36.6 | 5.1 24 | 25 | 38 | 5.2 25 | 26 | 39.3 | 5.4 26 | 27 | 40.6 | 5.6 27 | 28 | 42 | 5.8 28 | 29 | 43.3 | 6 29 | 30 | 44.6 | 6.2 30 | 31 | 46 | 6.3 Prayer regenerates your life slowly. Advantages: With some patience, you can regain all your life without potions. Disadvantages: Too slow. Not as useful as it sounds. Uses mana. *********** Resist Fire *********** REQ: Level 1 Level | Fire Resist | Radius ------|-------------|------- 1 | +54% | 7.3 2 | +58% | 8.6 3 | +60% | 10 4 | +63% | 11.3 5 | +65% | 12.6 6 | +66% | 14 7 | +67% | 15.3 8 | +68% | 16.6 9 | +69% | 18 10 | +70% | 19.3 11 | +71% | 20.6 12 | +71% | 22 13 | +72% | 23.3 14 | +73% | 24.6 15 | +73% | 26 16 | +74% | 27.3 17 | +74% | 28.6 18 | +74% | 30 19 | +74% | 31.3 20 | +75% | 32.6 21 | +75% | 34 22 | +75% | 35.6 23 | +75% | 36.3 24 | +76% | 38 25 | +76% | 39.6 26 | +76% | 40.3 27 | +76% | 42 28 | +77% | 43.6 29 | +77% | 44.3 30 | +77% | 46 Resist Fire increases your resistance to fire. Advantages: Good against fire enemies. Disadvantages: Limited use. Not as good as Salvation. ******** Defiance ******** REQ: Level 6 Level |+ Defense | Radius ------|----------|------- 1 | 70% | 7.3 2 | 80% | 8.6 3 | 90% | 10 4 | 100% | 11.3 5 | 110% | 12.6 6 | 120% | 14 7 | 130% | 15.3 8 | 140% | 16.6 9 | 150% | 18 10 | 160% | 19.3 11 | 170% | 20.6 12 | 180% | 22 13 | 190% | 23.3 14 | 200% | 24.6 15 | 210% | 26 16 | 220% | 27.3 17 | 230% | 28.3 18 | 240% | 30 19 | 250% | 31.3 20 | 260% | 32.6 21 | 270% | 34 22 | 280% | 35.3 23 | 290% | 36.6 24 | 300% | 38 25 | 310% | 39.3 26 | 320% | 40.6 27 | 330% | 42 28 | 340% | 43.3 29 | 350% | 44.6 30 | 360% | 46 Defiance increases your defense, allowing you to take less damage. Advantages: Great for decent pieces of armor. Aura of choice for many people. Disadvantages: Only helps when you actually get hit... *********** Resist Cold *********** REQ: Level 6 Level | Cold Resist | Radius ------|-------------|------- 1 | +54% | 7.3 2 | +58% | 8.6 3 | +60% | 10 4 | +63% | 11.3 5 | +65% | 12.6 6 | +66% | 14 7 | +67% | 15.3 8 | +68% | 16.6 9 | +69% | 18 10 | +70% | 19.3 11 | +71% | 20.6 12 | +71% | 22 13 | +72% | 23.3 14 | +73% | 24.6 15 | +73% | 26 16 | +74% | 27.3 17 | +74% | 28.6 18 | +74% | 30 19 | +74% | 31.3 20 | +75% | 32.6 21 | +75% | 34 22 | +75% | 35.6 23 | +75% | 36.3 24 | +76% | 38 25 | +76% | 39.6 26 | +76% | 40.3 27 | +76% | 42 28 | +77% | 43.6 29 | +77% | 44.3 30 | +77% | 46 Resist Cold increases your resistance to cold and freezing attacks. Advantages: Good against cold enemies. Disadvantages: Limited use. Not as good as Salvation. ********* Cleansing ********* REQ: Level 12, Prayer Level |Reduction| Radius ------|---------|------- 1 | 39% | 7.3 2 | 46% | 8.6 3 | 51% | 10 4 | 56% | 11.3 5 | 60% | 12.6 6 | 63% | 14 7 | 65% | 15.3 8 | 67% | 16.6 9 | 69% | 18 10 | 70% | 19.3 11 | 72% | 20.6 12 | 73% | 22 13 | 75% | 23.3 14 | 76% | 24.6 15 | 76% | 26 16 | 78% | 27.3 17 | 78% | 28.3 18 | 79% | 30 19 | 79% | 31.3 20 | 80% | 32.6 21 | 80% | 34 22 | 81% | 35.3 23 | 81% | 36.6 24 | 82% | 38 25 | 82% | 39.3 26 | 82% | 40.6 27 | 83% | 42 28 | 83% | 43.3 29 | 83% | 44.6 30 | 84% | 46 Cleansing reduces the time you and your party are effected by curses and poisons. Advantages: Very helpful in the Chaos Sanctuary. Disadvantages: Very limited usefulness. **************** Resist Lightning **************** REQ: Level 12 Level | Lightning | Radius | Resist | ------|------------|------- 1 | +54% | 7.3 2 | +58% | 8.6 3 | +60% | 10 4 | +63% | 11.3 5 | +65% | 12.6 6 | +66% | 14 7 | +67% | 15.3 8 | +68% | 16.6 9 | +69% | 18 10 | +70% | 19.3 11 | +71% | 20.6 12 | +71% | 22 13 | +72% | 23.3 14 | +73% | 24.6 15 | +73% | 26 16 | +74% | 27.3 17 | +74% | 28.6 18 | +74% | 30 19 | +74% | 31.3 20 | +75% | 32.6 21 | +75% | 34 22 | +75% | 35.6 23 | +75% | 36.3 24 | +76% | 38 25 | +76% | 39.6 26 | +76% | 40.3 27 | +76% | 42 28 | +77% | 43.6 29 | +77% | 44.3 30 | +77% | 46 Resist Lighting increases your resistance to lightning attacks. Advantages: Good against enemies that use lightning. Disadvantages: Limited use. Not as good as Salvation. ***** Vigor ***** REQ: Level 18, Prayer, Cleansing, Defiance Level | Speed| Max Stamina | Stamina | Radius | | | Recovery | ------|------|-------------|-----------|-------- 1 | +13% | +50% | +50% | 10 2 | +18% | +75% | +75% | 12 3 | +22% | +100% | +100% | 14 4 | +25% | +125% | +125% | 16 5 | +28% | +150% | +150% | 18 6 | +30% | +175% | +175% | 20 7 | +32% | +200% | +200% | 22 8 | +33% | +225% | +225% | 24 9 | +35% | +250% | +250% | 26 10 | +36% | +275% | +275% | 28 11 | +37% | +300% | +300% | 30 12 | +38% | +325% | +325% | 32 13 | +39% | +350% | +350% | 34 14 | +40% | +375% | +375% | 36 15 | +40% | +400% | +400% | 38 16 | +41% | +425% | +425% | 40 17 | +41% | +450% | +450% | 42 18 | +42% | +475% | +475% | 44 19 | +42% | +500% | +500% | 46 20 | +43% | +525% | +525% | 48 21 | +43% | +550% | +550% | 50 22 | +44% | +575% | +575% | 52 23 | +44% | +600% | +600% | 54 24 | +44% | +625% | +625% | 56 25 | +45% | +650% | +650% | 58 26 | +45% | +675% | +675% | 60 27 | +45% | +700% | +700% | 62 28 | +46% | +725% | +725% | 64 29 | +46% | +750% | +750% | 66 30 | +46% | +775% | +775% | 68 Vigor increases your speed, your stamina, and your stamina recovery rate. Advantages: Great for marathon running. Disadvantages: Easily replaced with patience. Stamina is never a large problem in later levels. ********** Meditation ********** REQ: Level 24, Prayer, Cleansing Level | Mana Recov | Radius ------|------------|------- 1 | +65% | 7.3 2 | +80% | 8.6 3 | +95% | 10 4 | +110% | 11.3 5 | +125% | 12.6 6 | +140% | 14 7 | +155% | 15.3 8 | +170% | 16.6 9 | +185% | 18 10 | +200% | 19.3 11 | +215% | 20.6 12 | +230% | 22 13 | +245% | 23.3 14 | +260% | 24.6 15 | +275% | 26 16 | +290% | 27.3 17 | +305% | 28.6 18 | +320% | 30 19 | +335% | 31.3 20 | +350% | 32.6 21 | +365% | 34 22 | +380% | 35.6 23 | +395% | 36.3 24 | +410% | 38 25 | +425% | 39.6 26 | +440% | 40.3 27 | +455% | 42 28 | +470% | 43.6 29 | +485% | 44.3 30 | +500% | 46 Meditation, much like Prayer, increases your mana recovery rate. Advantages: Great if you depend on spells with high mana requirements. Disadvantages: Easier to use potions. ********** Redemption ********** REQ: Level 30, Prayer, Cleansing, Defiance, Vigor Level | Chance To | Life/Mana | Radius | Redeem | Bonus | ------|-----------|-----------|-------- 1 | +23% | 25 | 7.3 2 | +34% | 30 | 7.3 3 | +42% | 35 | 7.3 4 | +49% | 40 | 7.3 5 | +55% | 45 | 7.3 6 | +59% | 50 | 7.3 7 | +63% | 55 | 7.3 8 | +65% | 60 | 7.3 9 | +69% | 65 | 7.3 10 | +71% | 70 | 7.3 11 | +73% | 75 | 7.3 12 | +75% | 80 | 7.3 13 | +77% | 85 | 7.3 14 | +79% | 90 | 7.3 15 | +80% | 95 | 7.3 16 | +81% | 100 | 7.3 17 | +82% | 105 | 7.3 18 | +83% | 110 | 7.3 19 | +84% | 115 | 7.3 20 | +85% | 120 | 7.3 21 | +85% | 125 | 7.3 22 | +86% | 130 | 7.3 23 | +86% | 135 | 7.3 24 | +87% | 140 | 7.3 25 | +87% | 145 | 7.3 26 | +87% | 150 | 7.3 27 | +88% | 155 | 7.3 28 | +88% | 160 | 7.3 29 | +89% | 165 | 7.3 30 | +89% | 170 | 7.3 Redemption uses corpses to increase your life and mana. Advantages: Another way to increase your life and mana without potions, except this one is very good. A very wise investment. Disadvantages: Need corpses first. Potions are still a good backup. ********* Salvation ********* REQ: Level 30 Level | Resist All | Radius ------|------------|------- 1 | +54% | 7.3 2 | +58% | 8.6 3 | +60% | 10 4 | +63% | 11.3 5 | +65% | 12.6 6 | +66% | 14 7 | +67% | 15.3 8 | +68% | 16.6 9 | +69% | 18 10 | +70% | 19.3 11 | +71% | 20.6 12 | +71% | 22 13 | +72% | 23.3 14 | +73% | 24.6 15 | +73% | 26 16 | +74% | 27.3 17 | +74% | 28.6 18 | +74% | 30 19 | +74% | 31.3 20 | +75% | 32.6 21 | +75% | 34 22 | +75% | 35.6 23 | +75% | 36.3 24 | +76% | 38 25 | +76% | 39.6 26 | +76% | 40.3 27 | +76% | 42 28 | +77% | 43.6 29 | +77% | 44.3 30 | +77% | 46 Salvation increases your resistance to all elemental attacks. Advantages: Good against any elemental enemies. Disadvantages: Increase isn't very high later on, so leave it around L10. ------------- COMBAT SKILLS ------------- ********* Sacrifice ********* REQ: Level 1 Level | ATK Rating | Damage ------|------------|-------- 1 | +20% | 180% 2 | +25% | 192% 3 | +30% | 204% 4 | +35% | 216% 5 | +40% | 228% 6 | +45% | 240% 7 | +50% | 252% 8 | +55% | 264% 9 | +60% | 276% 10 | +65% | 288% 11 | +70% | 300% 12 | +75% | 312% 13 | +80% | 324% 14 | +85% | 336% 15 | +90% | 348% 16 | +95% | 360% 17 | +100% | 372% 18 | +105% | 384% 19 | +110% | 396% 20 | +115% | 408% 21 | +120% | 420% 22 | +125% | 432% 23 | +130% | 444% 24 | +135% | 456% 25 | +140% | 468% 26 | +145% | 480% 27 | +150% | 492% 28 | +155% | 504% 29 | +160% | 516% 30 | +165% | 528% CLARIFICATION: Every time you do damage, 8% of the damage comes back around to you. This can be deadly if you do high damage, and yes, you can Sacrifice yourself to death, so be careful. Advantages: Each hit does alot of damage, and it's powerful even at L1. Great with life-leech items. In fact, if you can get over 8% life leech, this is the perfect skill for you. Disadvantages: Most people aren't willing to spend their life for an attack. If you can't get the life leech, be very careful. ***Thanks to Yohu "Genjuro" Zayirebatsu for clarifying this skill. He's argued with me about the usefulness of this spell, but I'll stick to my opinions. There are many people out there who swear by this spell, so you should form your own opinion on this one. ***** Smite ***** REQ: Level 1 Level | Stun | Damage | Mana Cost | Time | | ------|------|----------|----------- 1 | 0.6 | +15% | 2 2 | 0.8 | +30% | 2 3 | 1 | +45% | 2 4 | 1.2 | +60% | 2 5 | 1.4 | +75% | 2 6 | 1.6 | +90% | 2 7 | 1.8 | +105% | 2 8 | 2 | +120% | 2 9 | 2.2 | +135% | 2 10 | 2.4 | +150% | 2 11 | 2.6 | +165% | 2 12 | 2.8 | +180% | 2 13 | 3 | +195% | 2 14 | 3.2 | +210% | 2 15 | 3.4 | +225% | 2 16 | 3.6 | +240% | 2 17 | 3.8 | +255% | 2 18 | 4 | +270% | 2 19 | 4.2 | +285% | 2 20 | 4.4 | +300% | 2 21 | 4.6 | +315% | 2 22 | 4.8 | +330% | 2 23 | 5 | +345% | 2 24 | 5.2 | +360% | 2 25 | 5.4 | +375% | 2 26 | 5.6 | +390% | 2 27 | 5.8 | +405% | 2 28 | 6 | +420% | 2 29 | 6.2 | +435% | 2 30 | 6.4 | +450% | 2 Smite is an attack with your shield. It stuns the enemy that it hits briefly. Every shield a Paladin gets has the Smite damage listed. Advantages: The Stun is useful. Kills invincible enemies(if you can't kill an enemy and his health is minimal, Smite him to death). Disadvantages: Generally weak and useless. ********* Holy Bolt ********* REQ: Level 6 Level | Heal | Magic DMG | Mana Cost ------|------|-----------|----------- 01 | 1-6 | 8-16 | 4 02 | 3-8 | 14-22 | 4 03 | 5-10 | 20-28 | 4 04 | 7-12 | 26-34 | 4 05 | 9-14 | 32-40 | 4 06 |11-16 | 38-46 | 4 07 |13-18 | 44-52 | 4 08 |15-20 | 50-58 | 4 09 |17-22 | 56-64 | 4 10 |19-24 | 62-70 | 4 11 |21-26 | 68-76 | 4 12 |23-28 | 74-82 | 4 13 |25-30 | 80-88 | 4 14 |27-32 | 86-94 | 4 15 |29-34 | 92-100 | 4 16 |31-36 | 98-106 | 4 17 |33-38 | 104-112 | 4 18 |35-40 | 110-118 | 4 19 |37-42 | 116-124 | 4 20 |39-44 | 122-130 | 4 21 |41-46 | 128-136 | 4 22 |43-48 | 134-142 | 4 23 |45-50 | 140-148 | 4 24 |47-52 | 146-154 | 4 25 |49-54 | 152-160 | 4 26 |51-56 | 158-166 | 4 27 |53-58 | 164-172 | 4 28 |55-60 | 170-178 | 4 29 |57-62 | 176-184 | 4 30 |59-64 | 182-190 | 4 Holy Bolt strikes an enemy to do damage or an ally to heal life. Advantages: Another alternative to potions. Disadvantages: Not very powerful. **** Zeal **** REQ: Level 12, Sacrifice Level | ATK Rate | # Hits | Mana Cost ------|----------|--------|----------- 1 | +10% | 2 | 2 2 | +15% | 3 | 2 3 | +20% | 4 | 2 4 | +25% | 5 | 2 5 | +30% | 6 | 2 6 | +35% | 7 | 2 7 | +40% | 8 | 2 8 | +45% | 9 | 2 9 | +50% | 10 | 2 10 | +55% | 11 | 2 11 | +60% | 12 | 2 12 | +65% | 13 | 2 13 | +70% | 14 | 2 14 | +75% | 15 | 2 15 | +80% | 16 | 2 16 | +85% | 17 | 2 17 | +90% | 18 | 2 18 | +95% | 19 | 2 19 | +100% | 20 | 2 20 | +105% | 21 | 2 21 | +110% | 22 | 2 22 | +115% | 23 | 2 23 | +120% | 24 | 2 24 | +125% | 25 | 2 25 | +130% | 26 | 2 26 | +135% | 27 | 2 27 | +140% | 28 | 2 28 | +145% | 29 | 2 29 | +150% | 30 | 2 30 | +155% | 31 | 2 Zeal is a multiple-hit attack. Instead of taking a single-swing, you will take several swings in quick succession. It also increases your attack rating. Advantages: Low mana cost. Very useful for situations in which many enemies are around you at once. Great in the early levels. Disadvantages: After you begin the sequence of hits, you cannot hit any enemies that start attacking you during the sequence. This means that if you use Zeal against a single enemy, then a group of enemies surrounds you soon after, you will not be able to hit any of them, but you will swing at them anyway. This wastes valuable time and can get you killed. For this reason, you should not invest many points in Zeal. ****** Charge ****** REQ: Level 12, Smite Level | ATK Rating | Damage | Mana Cost ------|------------|----------|----------- 1 | +50% | +100% | 9 2 | +65% | +125% | 9 3 | +80% | +150% | 9 4 | +95% | +175% | 9 5 | +110% | +200% | 9 6 | +125% | +225% | 9 7 | +140% | +250% | 9 8 | +155% | +275% | 9 9 | +170% | +300% | 9 10 | +185% | +325% | 9 11 | +200% | +350% | 9 12 | +215% | +375% | 9 13 | +230% | +400% | 9 14 | +245% | +425% | 9 15 | +260% | +450% | 9 16 | +275% | +475% | 9 17 | +290% | +500% | 9 18 | +305% | +525% | 9 19 | +320% | +550% | 9 20 | +335% | +575% | 9 21 | +350% | +600% | 9 22 | +365% | +625% | 9 23 | +380% | +650% | 9 24 | +395% | +675% | 9 25 | +410% | +700% | 9 26 | +425% | +725% | 9 27 | +440% | +750% | 9 28 | +455% | +775% | 9 29 | +470% | +800% | 9 30 | +485% | +825% | 9 Charge is a running/striking attack. You quickly charge toward the enemy and deliver a crushing blow. Advantages: Crazy attack bonus! Very wise choice for an attack. Disadvantages: Must be a few yards away from target. High mana cost. ********* Vengeance ********* REQ: Level 18, Sacrifice, Zeal Level | Freeze | Elemental | Mana Cost | Length | Damage | ------|--------|-----------|----------- 1 | 1.2 | +35% | 4 2 | 1.8 | +40% | 4.5 3 | 2.4 | +45% | 5 4 | 3 | +50% | 5.5 5 | 3.6 | +55% | 6 6 | 4.2 | +60% | 6.5 7 | 4.8 | +65% | 7 8 | 5.4 | +70% | 7.5 9 | 6 | +75% | 8 10 | 6.6 | +80% | 8.5 11 | 7.2 | +85% | 9 12 | 7.8 | +90% | 9.5 13 | 8.4 | +95% | 10 14 | 9 | +100% | 10.5 15 | 9.6 | +105% | 11 16 | 10.2 | +110% | 11.5 17 | 10.8 | +115% | 12 18 | 11.4 | +120% | 12 19 | 12 | +125% | 13 20 | 12.6 | +130% | 13 21 | 13.2 | +135% | 14 22 | 13.8 | +140% | 14 23 | 14.4 | +145% | 15 24 | 15 | +150% | 15 25 | 15.6 | +155% | 16 26 | 16.2 | +160% | 16 27 | 16.8 | +165% | 17 28 | 17.4 | +170% | 17 29 | 18 | +175% | 18 30 | 18.6 | +180% | 18 Vengeance adds elemental damage to your attack. Advantages: Freezes enemies briefly. Effective even when enemies are resistant to elements. Good investment. Disadvantages: High mana cost. ************** Blessed Hammer ************** REQ: Level 18, Holy Bolt Level | Damage | Mana Cost ------|----------|----------- 1 | 12-16 | 5 2 | 20-24 | 5.2 3 | 28-32 | 5.5 4 | 36-40 | 5.7 5 | 44-48 | 6 6 | 52-56 | 6.2 7 | 60-64 | 6.5 8 | 68-72 | 6.7 9 | 76-80 | 7 10 | 84-88 | 7.2 11 | 92-96 | 7.5 12 | 100-104 | 7.7 13 | 108-112 | 8 14 | 116-120 | 8.2 15 | 124-128 | 8.5 16 | 132-136 | 8.7 17 | 140-144 | 9 18 | 148-152 | 9.2 19 | 156-160 | 9.5 20 | 164-168 | 9.7 21 | 172-176 | 10 22 | 180-184 | 10.2 23 | 188-192 | 10.5 24 | 196-200 | 10.7 25 | 204-208 | 11 26 | 212-216 | 11.2 27 | 220-224 | 11.5 28 | 228-232 | 11.7 29 | 236-240 | 12 30 | 244-248 | 12.2 Blessed Hammer is a projectile that spirals outward, dealing damage to any enemy it touches. Advantages: Paladin's best projectile attack. Disadvantages: Projectile attacks are obviously not Paladin's strong point. * UPDATE * I really underestimated this skill. Zealous-Knight wrote a decent guide at http://www.planetdiablo.com/diablo2/characters/paladin/strategy/zealous/ Basically, it says that using Hammer and Concentration is a great combination. He's right on this one, and many up-and-coming Paladins are trying this one out. ********** Conversion ********** REQ: Level 24, Sacrifice, Zeal, Vengeance Level | Duration | Conversion | Mana Cost | | Chance | ------|----------|------------|----------- 1 | 20 | +7% | 4 2 | 30 | +13% | 4 3 | 40 | +18% | 4 4 | 50 | +22% | 4 5 | 60 | +25% | 4 6 | 70 | +27% | 4 7 | 80 | +29% | 4 8 | 90 | +31% | 4 9 | 100 | +33% | 4 10 | 110 | +34% | 4 11 | 120 | +35% | 4 12 | 130 | +36% | 4 13 | 140 | +37% | 4 14 | 150 | +38% | 4 15 | 160 | +39% | 4 16 | 170 | +40% | 4 17 | 180 | +40% | 4 18 | 190 | +41% | 4 19 | 200 | +41% | 4 20 | 210 | +42% | 4 21 | 220 | +42% | 4 22 | 230 | +43% | 4 23 | 240 | +43% | 4 24 | 250 | +44% | 4 25 | 260 | +44% | 4 26 | 270 | +45% | 4 27 | 280 | +45% | 4 28 | 290 | +45% | 4 29 | 300 | +46% | 4 30 | 310 | +46% | 4 When you hit an enemy while using Conversion, there is a chance that the enemy will become converted to your side for a duration of time. This means the enemy will fight for you against your enemies. Advantages: Quite useful for evening the odds when you're overwhelmed. Enemies often die before Conversion runs out of time. Disadvantages: When Conversion runs out, if the enemy doesn't die, the aura you use will stay on for about five seconds. This can be dangerous if, for example, you hit your own Thorns. Was nerfed with the 1.03 patch(not as effective). The v1.03 values are displayed, which are roughly 1/3 less. *********** Holy Shield *********** REQ: Level 24, Holy Bolt, Blessed Hammer, Smite, Charge Level |Duration| Defense | Successful | Mana Cost | | | Blocking | ------|--------|---------|------------|----------- 1 | 30 | +25% | +08% | 35 2 | 40 | +40% | +10% | 35 3 | 50 | +55% | +12% | 35 4 | 60 | +70% | +13% | 35 5 | 70 | +85% | +15% | 35 6 | 80 | +100% | +16% | 35 7 | 90 | +115% | +16% | 35 8 | 100 | +130% | +17% | 35 9 | 110 | +145% | +18% | 35 10 | 120 | +160% | +18% | 35 11 | 130 | +175% | +19% | 35 12 | 140 | +190% | +19% | 35 13 | 150 | +205% | +20% | 35 14 | 160 | +220% | +20% | 35 15 | 170 | +235% | +20% | 35 16 | 180 | +250% | +21% | 35 17 | 190 | +265% | +21% | 35 18 | 200 | +280% | +21% | 35 19 | 210 | +295% | +21% | 35 20 | 220 | +310% | +21% | 35 21 | 230 | +325% | +22% | 35 22 | 240 | +340% | +22% | 35 23 | 250 | +355% | +22% | 35 24 | 260 | +370% | +22% | 35 25 | 270 | +385% | +22% | 35 26 | 280 | +400% | +22% | 35 27 | 290 | +415% | +23% | 35 28 | 300 | +430% | +23% | 35 29 | 310 | +445% | +23% | 35 30 | 320 | +460% | +23% | 35 Holy Shield increases your defense and the % Chance To Block of your shield. Your shield is replaced with a white holy graphic. Advantages: Great for anyone who uses a shield. Not an aura, so you can turn it on each time the duration runs out. Disadvantages: Useless if you use two-handed weapons. ******************* Fist of the Heavens ******************* REQ: Level 30, Sacrifice, Zeal, Vengeance, Conversion, Holy Bolt, Blessed Hammer Level | Holy | Lightning | Mana Cost | Bolt | Damage | ------|--------|-----------|----------- 1 | 1-16 | 1-40 | 25 2 | 1-22 | 9-48 | 27 3 | 1-28 | 17-56 | 29 4 | 1-34 | 25-64 | 31 5 | 1-40 | 33-72 | 33 6 | 1-46 | 41-80 | 35 7 | 1-52 | 49-88 | 37 8 | 1-58 | 57-96 | 39 9 | 1-64 | 65-104 | 41 10 | 1-70 | 73-112 | 43 11 | 1-76 | 81-120 | 45 12 | 1-82 | 89-128 | 47 13 | 1-88 | 97-136 | 49 14 | 1-94 | 105-144 | 51 15 | 1-100 | 113-152 | 53 16 | 1-106 | 121-160 | 55 17 | 1-112 | 129-168 | 57 18 | 1-118 | 137-176 | 59 19 | 1-124 | 145-184 | 61 20 | 1-130 | 153-192 | 63 21 | 1-136 | 161-200 | 65 22 | 1-142 | 169-208 | 67 23 | 1-148 | 177-216 | 69 24 | 1-154 | 185-224 | 71 25 | 1-160 | 193-232 | 73 26 | 1-166 | 201-240 | 75 27 | 1-172 | 209-248 | 77 28 | 1-178 | 217-256 | 79 29 | 1-184 | 225-264 | 81 30 | 1-190 | 233-272 | 83 Fist of the Heavens is another projectile attack. When the first bolt hits an enemy, it will scatter into several bolts aimed at other enemies on screen. Advantages: Useful when many enemies are on the screen, since other bolts are sent out after the first one. Disadvantages: Takes way too much mana, not very efficient. ---------------------------------------- How should I distribute my skill points? ---------------------------------------- Here's a list of the skills and how I feel about investing in each of them. Note that when I say "no points," it really means "zero or one point" depending on whether or not you want the later skills. If another skill that you want requires one of these skills, give it a point. Prayer-No points. It really isn't useful enough. Resist Fire/Cold/Lightning-No points. Save your points for Salvation. You can put one point in each if you wish, but it would be better in the long run to skip these three. Defiance-Not a bad aura, but I don't recommend investing in it. Cleansing-No points. Too selective! Vigor-No points. Stamina shouldn't be a problem. Meditation-No points. Useful in Multiplayer if you play with Sorceresses, but they generally can take care of themselves. Redemption-As many as you wish, but I recommend around or less than ten. This aura is simply amazing in Single Player, but Necromancers will hate you in Multiplayer if you use up their corpses. Salvation-Several points. This spell is very useful, but it doesn't increase in power very much in the higher levels. At level five, it only raises by one |
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