Diablo 2: Lord of Destruction Walkthrough :
This walkthrough for Diablo 2: Lord of Destruction [PC] has been posted at 05 Feb 2010 by Questionitis1 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Questionitis1 and share this with your freinds. And most important we have 49 other walkthroughs for Diablo 2: Lord of Destruction, read them all!
Walkthrough - FAQ/Walkthrough
-----------\ ---- ----- ----------\ ---- ---------- ----------- | | | | | | | | | | | | | | | ----\ | | | | | | ----- | | | | ----- | | | | | | | | | | | | | | | | | | | | | | ------ | | | | | | | | | | | | ----- / | | | | | | | | | | | | | | | --- | | / | | | | | | ------ | | | | | | | | | | \ | | | | | | | | | | | | | | | --- | | ----- \ | | | | | | | ------ | | | | | | | | | | | | | | | ----- | | | | | | | ----/ | | | | | | | | ----- | | | | ----- | | ------| | | | | | | | | | | | | | | | | -----------/ ---- ---- ---- ----------/ -------- ---------- ----------- "LORD OF DESTRUCTION" Dedicated to Max, my most loyal friend who has at last found peace. ============================================================================= ¦ This walkthrough is copyrighted to Mister Sinister (2005-6) ¦ ¦ I don't mind it being lifted in its entireity, but if you do so, please ¦ ¦ make sure you give credit to the author (me) and DON'T pass it off as ¦ ¦ your own. Thanks ! ¦ ============================================================================= ============================================================================= ¦ ¦ ¦ INDEX ¦ ¦ ¦ ============================================================================= PART ONE BEFORE WE GET STARTED PART TWO CHOOSING YOUR CHARACTER PART THREE ACT ONE - THE ROGUE ENCAMPMENT PART FOUR ACT TWO - LUT GHOLEIN PART FIVE ACT THREE - THE KURAST DOCKS PART SIX ACT FOUR - THE PANDEMONIUM FORTRESS PART SEVEN ACT FIVE - HARROGATH PART EIGHT HINTS AND TIPS PART NINE ACKNOWLEDGEMENTS ============================================================================= ¦ ¦ ¦ PART ONE ¦ ¦ BEFORE WE GET STARTED ¦ ¦ ¦ ============================================================================= Hi there. Welcome to my Diablo II: Lord of Destruction walkthrough. There are a few things I would like to clear up before we begin if that's ok. You might get the impression from reading this walkthrough that I'm intending for it to be read exclusively by newbies ... I'm not - however, I have DELIBERATELY made my commentary for Act One flexible enough so that it CAN be read by newbies, and I (hopefully) explain things clearly enough for them to be able to pick up the game and run ... however, I think that there are a few things in there that even a more seasoned player might have not considered ... ... I hope so, at any rate !! =) From Act Two (since the acts are kinda formulaic - not BORING - just formulaic) I have tried to speed up the walkthrough a bit so that people of any standard can flick through it ... Also, I should point out that I'm British. I say this because in the past when I have done walkthroughs, people have commented that some of the terms I use ... like ... slaphead for example, they just don't understand ... ... you can always e-mail me and I'll explain as best I can ;) Also, when I give directions in this walkthrough - e.g. Alkor's hut is to the north-east of your present location, I have tried to take into account that the maps are always at an angle. Therefore, imagine tilting the screen as if you were looking down on the characters before you interpret my directions, or you *might* get a little confused ;) Right !! Thanks for letting me get all that out of the way - LET'S GO !! =D ============================================================================= ¦ ¦ ¦ PART TWO ¦ ¦ CHOOSING YOUR CHARACTER ¦ ¦ ¦ ============================================================================= This is obviously THE single most important decision you need to make in this game. You can only play one character at a time, and as you will see when we play, a LOT of effort goes into developing your character. That being said, there are seven characters available to you to pick from. I won't bore you with their details too much, but my comments on each are as follows :- ============================================================================= ¦ ¦ ¦ AMAZON ¦ ¦ ¦ ============================================================================= NOT BAD !! Check out those DUDS !! And the hair !! We like her ... well fitted armour is SOOOOOOO attractive =./ What's that ? Get to the point ?? Ok ... The Amazon is a VERY well balanced character to play. She specialises in both Bow AND Polearm skills, making her good in hand-to-hand AND at range. She also has a good range of passive skills - i.e. skills which run all the time in the background without having to be specifically called into play ? GOOD POINTS :- * Very well balanced * Offers a broad set of skills to choose from BAD POINTS :- * Lots of attacks costs mana, and given her ROF (Rate of Fire), if you don't have loads of mana available to you to draw from, you can quickly whittle down her reserves. * She's not MEAN enough for my taste. CLASS-SPECIFIC WEAPONRY :- * There are certain bows in the game - e.g. Stag Bow, that can ONLY be used by the Amazon. * There are certain spears in the game - e.g. the Maiden Spear, that can ONLY be used by the Amazon; and * There are certain javelins in the game that can ONLY be used by the Amazon. =========== CREDIT NOTE =========== Thanks and credit to Eric Norrie for pointing out that the Amazon has the second and third class-specific weapons in the above list (I only spotted the first one) QUIRKS :- * Whilst she can use arrows with her bows, the Amazon has the rather fortunate fallback position of being able to CREATE magical arrows through the expenditure of mana. This means that she SHOULD never be unable to fire her bow, if you're able to keep her mana in check. HIRELINGS :- Given that the Amazon has both ranged and hand-to-hand skills, she favours perhaps the greatest variety of choice for a Hireling ... Rogue Sister - Perhaps my LEAST likely suggestion, as she offers nothing that the Amazon doesn't already have skill-wise - SCORE: 1/4 Desert Mercenary - Good choice - his hand-to-hand skills reach MAMMOTH proportions in terms of the damage they can do if he is properly equipped, and given that he HAS to get into hand-to-hand, she can either fight by his side up close and personal, or back him up with her ranged skills. PLUS you can use his auras to great effect if you pick him carefully - SCORE: 2/4 Iron Wolf Mage - The most versatile hireling you can get, as he boasts both hand-to-hand combat skills, AND ranged spellcasting abilities. I would suggest that you might like to look to using him, as he can back up your Amazon in any given situation. SCORE: 4/4 Barbarian Warrior - The strongest fighter I would say, so my comments are pretty much as per the Desert Mercenary (bar Barbarian's Lack of ability to use auras of course). SCORE: 3/4 ============================================================================= ¦ ¦ ¦ ASSASSIN ¦ ¦ ¦ ============================================================================= OMIGOD !! I tell ya, from the moment she did that first spin-kick at the character select screen ? I fell in LOVE with the assassin ... I love assassins as characters anyway ... they are so PRO ! So she was my first character (and is still my best even today !!) The Assassin boasts a specialised set of skills, with a broad variety of martial arts attacks that can be used to great effect if you feel like getting up close and nasty ... for those of you who are keen to stay away, you can rely on her traps instead - there are plenty of those to amuse you too. She ISN'T as versatile a character as the Amazon, but given the fact that she's just so plain MEAN, I just HAD to play as her first of all. GOOD POINTS :- * If you augment her skills intelligently, she can become DEVASTATINGLY powerful as the levels go on ... PLUS her ability to place traps means that she can pretty much avoid most difficult situations, by wearing down her opponents with fire and lightning before they get close enough to do her any real harm. * She just looks so MEAN !!!!! =D BAD POINTS :- * Whilst she has a load of hand-to-hand skills at her disposal, when I was playing her I found that - even though they were varied - they weren't generally as powerful as her traps and, as such, I pretty much wound up focusing on increasing her trap skills at the expense of her other abilities. CLASS-SPECIFIC WEAPONRY :- * Various hand-held weapons, including the hatchet hands, katar and quhab. QUIRKS :- * The Assassin can automatically pick locks ... this means that she need never carry around keys, and can automatically open locked chests ... RESULT !!!!! =D HIRELINGS :- Given her versatility the Assassin should ideally look to choose a hireling that reflects her style of play ... if you are a Trap Specialist, you might like to go for the rogue sister (as I did) to afford you extra protection at range ... if you focus more on the assassin's hand-to-hand skills, then you might like to go for the desert mercenary or barbarian for more backup when you are in the fray ... As such, my comments are as follows :- Rogue Sister - This is the hireling that I personally pick when I'm playing the assassin. I feel that her powerful long-ranged bow attacks work well in conjunction with the way I play my assassin - inflicting OPTIMUM long-range attack damage rather than getting up close and personal. SCORE: 4/4 Desert Mercenary - Another good choice for the Assassin ... the Desert Mercenary's Auras can provide her with benefits should she need to mix it up a little, whilst his hand-to-hand skills can provide her with enough time to set up a couple more traps and wipe out some enemies. However, I personally find that the Desert Merc's tendency to just run head-first into combat frustrates my style, as it would be better if he just held back that little bit longer ??? SCORE: 2/4 Iron Wolf Mage - A well balanced hireling, 'tis true ... if you are the type of player that chops and changes his/her style of play to suit the circumstances, and has spread your upgrade points pretty much evenly across your skills, then this might well be the hireling to compliment YOUR style of play. SCORE: 3/4 Barbarian Warrior - Bless him ... I'm sure there is SOMEBODY out there that would have a 4/4 for the Barbarian Warrior, but it AIN'T gonna be me sunshine ... I tried using him with my assassin, but I found that my comparatively weak hand-to-hand skills (because I'd loaded up so heavily on traps) meant that I couldn't provide HIM with the kind of support HE needed when he was wading up to his neck into trouble ... SCORE: 1/4 ============================================================================= ¦ ¦ ¦ NECROMANCER ¦ ¦ ¦ ============================================================================= Looking mean as you would expect for a death-peddler, the Necromancer specialises in curses and command of the undead. He is the ULTIMATE when it comes to mass-troop-management, and at high levels can have a small ARMY of undead creatures following him around and mauling his enemies into little bitesize chunks in seconds. We like him ... but he ISN'T the easiest character to play ;) GOOD POINTS :- * Being able to resurrect a small army of undead warriors to do your bidding means that the Necromancer SHOULD not need to directly involve himself in physical combat most of the time. * His curses can weaken your enemies en masse and can dramatically turn the tide of battle in your favour when used appropriately. BAD POINTS :- * Generally weak in hand-to-hand combat, the Necromancer should avoid this wherever possible. * His skills are focused predominantly in inflicting pain and agony on his opponents, which leaves him kinda lacking in the "self-help" skills ... in MY opinion at least !! :) CLASS-SPECIFIC WEAPONRY :- * Certain shields - almost invariably heads (e.g. the Demon Fetish and Unraveller Head) - are Necromancer specific. QUIRKS :- * One of the best combinations that you can have when using your Necromancer (and I FREELY ADMIT THAT I HEARD THIS FROM SOMEBODY ELSE - Sorry mon ami, but I can't remember your name !!) is to create a Blood Golem, and then use the Iron Maiden curse on enemies that the Blood Golem is fighting ... health is transferred from the Golem to you, and so whilst he's fighting, you can heal at quite a rate of knots !! :) HIRELINGS :- Given that his forté is being able to command huuuuuuuge armies of undead warriors and curse his enemies to b*llocks, my recommendation is that the Necromancer focus on somebody that will be able to hang back from the fray, and give him support ... as such, my comments are as follows :- Rogue Sister - She's good !! Give her her dues, she's good ... whilst the Necromancer's army of bad@ss goons is busy killing things up front, she can provide good ranged cover, thereby reducing the effectiveness of the oncoming enemy. SCORE: 3/4 Desert Mercenary - Whilst undoubtedly a powerful hand-to-hand combatant, he might not be able to get at the thick of the action if the necromancer's boys have already sunk their teeth into the enemy and, as such, his effectiveness is slightly reduced I fear. SCORE: 2/4 Iron Wolf Mage - Perhaps the best match for the Necromancer is the Iron Wolf Mage, simply because he can provide ranged support for the Necromancer's minions if they are swarming over his enemies, and if they FALL he can take their place, allowing the Necromancer enough time to create more ... SCORE: 4/4 Barbarian Warrior - Again, bringing up the rear it's the barbarian warrior ... bless him, and all who follow him. I fear that the necromancer's powerful magic, whilst great in the troop-management area, might not lend itself to working in harmony with the barbarian's in yer face attitude. SCORE: 1/4 SUGGESTED PLAY TIPS :- Thanks to Eric Norrie for coming up with a couple of very handy playing tips with the Necromancer. Eric says :- "The necromancer doesn't need to be a summoner - in fact he can be an effective dueling master using Bone Prison and Bone Spirit. He could also buff up Poison Nova and add that to the mix as well !!" Thanks also to DarkV0id for coming up with further comments on Mercs for the Necromancer. DarkV0id says :- "I play a pure summoning Necro, and the Offensive Act 2 Merc on Nightmare comes with a Might aura. When you have 15+ of your own monsters running around bashing things, the aura DOUBLES all melee damage done by your own summons by the time the Merc is level 45." ============================================================================= ¦ ¦ ¦ IMPORTANT NOTE ¦ ¦ ¦ ============================================================================= I was originally quite happy with my above scores for the Necromancer's Mercenary compatibility, but then I got an e-mail from Cyrus Nunn who pointed out that the Mercenary is actually a blessing in disguise for the Necromancer, as his auras can lend support to the Necromancer's troops en masse - if he has defensive auras, so much the better !! :) In fact I believe his exact words were :- "If you get a defensive guy, his spells can turn even ordinary skeletons into serious meat(less) shields" I like that !! :) This has, of course, chucked my scoring totally out of whack, but Cyrus is right - I had TOTALLY failed to consider it as an option. Therefore I am going to RE-GRADE the four mercenary's for the Necromancer as follows :- Rogue Sister now gets 2/4 Desert Mercenary now gets 4/4 Iron Wolf Mage now gets 3/4 Barbarian Warrior now gets 1/4 ============================================================================= ¦ ¦ ¦ BARBARIAN ¦ ¦ ¦ ============================================================================= The undisputed KING of hand-to-hand combat, the Barbarian ROCKS when it comes to bashing heads together, but his REALLY limited set of distance-based skills means that he needs either good ranged support to make up for this shortcoming, or just sack off range altogether and get stuck in there !! I have to say that there are only 3 characters I have played in Lord of Destruction that were able to kill Duriel in hand-to-hand combat WITHOUT DYING EVEN ONCE. The others are the Paladin, and the Amazon. GOBSMACKED is the word I would choose to describe how I felt when that happened. ANYHOW ... GOOD POINTS :- * His ability to use two single-handed weapons at the same time provides for TONNES of fun combinations of weapons that can be brought into play, thus increasing his appeal AND the amount of damage he can inflict. * He has a WICKED set of passive skills that can increase his effectiveness with almost any weapon ... AND he has the OH so entertaining Frenzy move at higher levels (which is REALLY fun to use, trust me !!) BAD POINTS :- * As stated above, he is a bit pants in the ranged department ... he has no real magic skills to speak of - his specialities are warcries and combat techniques ... nothing so spectacular as a full thunderstorm, or chain lightning, unfortunately. * As a result, he has to get in close to harm his enemies, and this means that he is frequently outnumbered. CLASS-SPECIFIC WEAPONRY :- * Helmets, such as the Lion Helm and Fanged Helm, are Barbarian-specific. QUIRKS :- * His ability to search the bodies of the fallen for potions should not be underestimated - it means that (if luck is on your side) you can heal him back from near death VERY quickly. RESULT !! HIRELINGS :- This is a tough one ... the Barbarian is quite specific in terms of his strengths - i.e. CARNAGE. He lacks the support of a ranged unit, but maybe it would be better to just give him another hand-to-hand fighter to back him up ... let's have a think ... =./ Rogue Sister - If you want to give ranged support to your barbarian (as I did when I was playing him), then the Rogue Sister should not be overlooked. Using her wisely, and in conjunction with available terrain, means that you can pick off the pain in the @rse baddies from a distance - like those who are lightning enchanted - and thereby reduce the likelihood of your Barbarian dying in combat. SCORE: 2/4 Desert Mercenary - A good choice, given that he can back you up in hand-to-hand AND his auras give you an extra edge whilst you're hacking and slashing away. SCORE: 3/4 Iron Wolf Mage - Whilst he is VERY versatile as a companion, I feel that the Iron Wolf Mage's versatility when put side by side with the Barbarian's clear-cut approach to playing dilutes his effectiveness ... really speaking I would think that it would be better to have an "all or nothing" hireling to go with the Barbarian, and this AIN'T the Iron Wolf Mage ... =./ SCORE: 1/4 Barbarian Warrior - What could be better than a Barbarian and his bro kicking BUTT ????? Given that they are BASICALLY the same character, you should find that they play quite well together, and increase exponentially the amount of damage inflicted when they are fighting side-by-side. SCORE: 4/4 ============================================================================= ¦ ¦ ¦ PALADIN ¦ ¦ ¦ ============================================================================= Ah yes, the Paladin. I must admit that when I first saw him I just laughed. The BOLD way he goes down on one knee ... the shiny armour ... the ... (spit spit spit) GOODNESS of it all. BUT, I have been converted to liking him ... his auras are REALLY useful, and he really surprised me when he managed to best Duriel in hand-to-hand combat without dying ONCE, taking his place alongside the Barbarian and the Amazon ... He's quite a surprise entrant in my opinion, because as with the Barbarian he is predominantly a close-quarters combatant, BUT he has the advantage of having auras to support him whilst he's fighting, which can aid not only him but his party as well ... .... we like the Paladin :) GOOD POINTS :- * His use of auras is GREAT ... he can use them to achieve good results on his own, AND many of them can be used to aid his party too - this is a good thing =) * Whilst his hand-to-hand skills are not on par with the Barbarian in my opinion, he has the Zeal skill, which is KILLER cool to watch. Stabby stabby stab. * His resist fire/ice/lightning auras BAD POINTS :- * The lack of ranged skills makes him a largely close-quarters character. * He looks pants at first ... we just CAN'T like those green and yellow pants =./ CLASS-SPECIFIC WEAPONRY :- * Certain large shields (e.g. the Heraldic Shield and Aerin Shield) are Paladin-specific. QUIRKS :- * Paladin Auras can extend beyond your party - e.g. on Act V your aura can actually protect errant Barbarians as they make their way up the Bloody Foothills, and so on ... this is kinda kewl !! HIRELINGS :- Given the Paladin's strengths being close combat and the use of auras, he can lend strong support to any hireling he obtains ... however, my comments and recommendations are as follows :- Rogue Sister - One of the worst matches with the Paladin, as she runs around a lot, and this frequently places her OUTSIDE the range of influence of his auras. SCORE: 2/4 Desert Mercenary - Hmmmmmmmm ... not good I fear ... the Desert Mercenary has his own auras that he can use to influence the party, and this may put him at odds with the Paladin in terms of which aura is in use. SCORE: 1/4 SUGGESTED PLAY TIPS :- Again, thanks to Eric Norrie for suggesting this tip :- "Using the Blessed Hammer skill at a high level means you can have mass amounts of blessed hammers flying around doing ridiculously high damage". Something to bear in mind !! ;) ============================================================================= ¦ NEWSFLASH ¦ ============================================================================= I may well have overlooked something with regard to the Desert Mercenary and the Paladin, which Calvin82390 very kindly pointed out to me by saying that the auras won't necessarily conflict as, if the Desert Mercenary uses an aura like Holy Freeze, and the Paladin uses ... say ... a combination of Zeal and Fanaticism, then the combination will actually work really well instead of really poorly. I shall leave it to you, our discerning viewers, to decide, but Calvin is right - if you play it right you can turn what I had expected to be a thorn into your side into a real kick in the nuts for your enemies !! Thanks Calvin !! ============================================================================= Iron Wolf Mage - My hireling of choice for the Paladin, owing (once again) to his versatility. The Iron Wolf Mage can attack up close, or fall back to provide long ranged support for the Paladin. SCORE: 4/4 Barbarian Warrior - Whilst there are instances in which I would think the Barbarian Warrior WOULD make a great hireling to be paired up with the Paladin, the Barbarian Warrior as a hireling is perhaps not as versatile a companion as the Iron Wolf Mage, from the Paladin's point of view. SCORE: 3/4 ============================================================================= ¦ ¦ ¦ SORCERESS ¦ ¦ ¦ ============================================================================= The Sorceress ROCKS. Plain and simple. Her mastery of the elements - fire, ice and lightning - make her a REAL force to be reckoned with in the game and, whilst she should avoid hand-to-hand combat if at all possible, she can hold her own in MOST situations at higher levels. The obvious downside is, as I've just said, that she's VERY weak in hand-to-hand combat ... but trust me, as with most sorcerer characters, if you play them well, you can kick BUTT regardless. GOOD POINTS :- * Arguably the strongest magic user in the game ... some of her spells inflict SOOOO much damage it's unreal !! =) * One of her passive skills (warmth) increases the speed at which she recovers mana naturally, and that's a BIG bonus if levelled up wisely ... BAD POINTS :- * Weak in hand-to-hand combat, as is to be expected really. * Sounds very bitchy if you try and get her to carry too much stuff at one time. CLASS-SPECIFIC WEAPONRY :- * Certain wands and staves are sorceress specific, e.g. the Eagle Orb. QUIRKS :- * Telekinesis should not be overlooked for its usefulness, as it can enable you to a) pick up items that are lying on the floor in a Jedi Stylee, b) open/close doors, c) open/close chests and d) push back enemies. It's VERY versatile and even if you just put one skill point into it, it's worth having. HIRELINGS :- Important to bear in mind when playing the sorceress is that she should NOT get into hand-to-hand combat if she can avoid it. Therefore, depending on the PACE at which you play the game, my comments are as follows :- Rogue Sister - Pretty much the same comments as with the assassin to be honest with you, I find that when I am playing the Sorceress I play carefully and deliberately. I don't just rush around here there and everywhere, because she DOESN'T have the kind of troop support that the Necromancer can call into play, so the Rogue Sister suits my needs best. SCORE: 4/4 Desert Mercenary - If you are diligent and keep an eye on him, he can work quite well as a companion for the sorceress as, even though he has a tendency to just barrel straight into the enemy, he can lend you the protection of his aura, and you can lend him the protection of your NEO-THUNDERKISS-BLASTER 3000 !! =D. SCORE: 2/4 Iron Wolf Mage - Almost ranking up alongside the Rogue, owing YET AGAIN to his versatility, the Iron Wolf Mage can pair up with the Sorceress very very well indeed. However, I prefer to have my hirelings using their heads, and therefore in order to compliment my "keep out of harm's way with the sorceress" policy, I *really* don't need the hassle of having to keep an eye on my hireling, and this boi DOES sometimes just feel the need to go off on one ... SCORE: 3/4 Barbarian Warrior - Poor, poor little Barbarian ... whilst a REALLY attentive sorceress could put his strength to good use, you would have to keep an eye on him 24/7 for fear he'd get in over his head and this would leave you a) stretched to keep him alive mana and health potion-wise and b) having to focus more on him than yourself, and in my opinion a hireling just shouldn't be causing you that much concern. Sorry mate. SCORE: 1/4 ============================================================================= ¦ ¦ ¦ DRUID ¦ ¦ ¦ ============================================================================= Finally, we come to the rather peculiar-looking druid. Representing mastery over nature and the beasts, this lad likes nothing more than to adorn the corpses of dead animals and march about making cute comments about planting the dead and other oddities ... he's funny, and I do kinda like him, I must admit. In game terms, the Druid is the SECOND best troop management character, playing second fiddle to the Necromancer ... however, the druids support troops are, I believe, marginally more powerful than the Necromancer's (with the possible exception of the Necromancer's Golems), and so the two even out pretty well. The Druid also has a good, varied command over magic and the elements. Finally he has reasonable hand-to-hand skills ... all in all a good all- rounder, without being a MASTER of anything ... except the beasts ... but you know what I mean :) GOOD POINTS :- * Can command multiple troops at the same time - e.g. ravens, wolves, dire wolves, spirits, etc. * Possesses a variety of skills from reasonable hand-to-hand combat skills, to varied magic abilities, to troop management skills. A good character for a newbie. BAD POINTS :- * His lack of total mastery of any one aspect of the game ... he's more a jack of all trades is our druid ... * His ranged magical skills, whilst reasonable, are not as effective as I would have liked them to be =./ CLASS-SPECIFIC WEAPONRY :- * Some headwear, e.g. the Griffon Headdress and Wolf Head, are specifically for the Druid. QUIRKS :- * His ability to polymorph into either wolf or bear adds not only a physical combat aspect to his character, but the wolf is quicker, and can be used to get out of trouble, if you're in need of an out ;) HIRELINGS :- As he is quite a versatile character, the choice of a hireling will depend largely upon your personal style of play, but I would make the following suggestions :- Rogue Sister - Good choice ... since the Druid CAN have multiple units under his command at any one time, you might find that the addition of a strong ranged unit is of assistance to you. SCORE: 2/4 Desert Mercenary - Probably a BETTER choice, as the Desert Mercenary can not only lend support to the front-line troops of the Druid, but his auras can assist as well ... SCORE: 3/4 Iron Wolf Mage - Ideally though, wouldn't you be better with somebody that was REALLY versatile ? Somebody that could provide you with ranged cover to supplement your own skills, OR get down and dirty in hand-to-hand ? If so, then the Iron Wolf Mage is your boi ... SCORE: 4/4 Barbarian Warrior - Bringing up the rear, it's our trusty old friend the Barbarian Warrior. I really DON'T have anything against this guy - honest !! It's just that he has a tendency to be a bit ... um ... direct ? And this can leave HIM in situations in which he's fending off attacks from all sides, and it can leave YOU in situations where you are bailing him out, when you SHOULD be able to just get on with looking after yourself !! SCORE: 1/4 So there we have it !! My comments on the characters that you have to choose from in the game. I hope you found them of interest, and regardless of which one you've picked, I'm sure you'll be KICK@SS !! So let's begin ... ============================================================================= ¦ ¦ ¦ PART THREE ¦ ¦ ACT ONE - THE ROGUE ENCAMPMENT ¦ ¦ ¦ ============================================================================= Your journey begins at the Rogue Encampment. As you will quickly learn, your path to find "the Dark Wanderer" is obstructed by Andariel - the Demon Queen (one of the Lesser Evils of Hell and a follower of Diablo), who has corrupted many of the Rogue Sisters, and blocked the path to the East behind the Dark Wanderer. It would appear that if you are to have any hope of following the Dark Wanderer east, you will first have to help the rogues by liberating their Monastery. HURRAH. So ... first off, I would suggest that you mill about the town for a little while to get your bearings ... introduce yourself to the shopkeepers and chat with the townsfolk ... you will find that depending on the character you have chosen, some people react to you ... a little differently than others ... for example, if you chose the Necromancer, Gheed takes an INSTANT dislike to you - if you chose the Sorceress then you will find that Akara is VERY happy to m