Disciples II: Galleans Return Walkthrough :
This walkthrough for Disciples II: Galleans Return [PC] has been posted at 10 Mar 2010 by gangster m and is called "Legions of the Damned Saga Walkthrough". If walkthrough is usable don't forgot thumbs up gangster m and share this with your freinds. And most important we have 5 other walkthroughs for Disciples II: Galleans Return, read them all!
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Walkthrough - Legions of the Damned Saga Walkthroughg a l l e a n ' s r e t u r n === ======== ======== === ======== ======== ======== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ===== ¦ ==== ¦ ¦ ¦ ==== ¦ ¦ ¦ ¦ ==== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ==== ¦ ¦ ¦ ¦ ¦ ¦ === ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ==== ¦ ¦ ¦ ¦ ¦ ¦ === ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ === ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ===== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ====== ¦ ===== ¦ === ¦ ¦ ¦ ¦ ==== ¦ ¦ ¦ ¦ ¦ ===== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ======== ======== ======== === ======== === === ======== (Dedicated to Aparna, the life and soul of my party) THE GALLEANS RETURN, LEGIONS OF THE DAMNED "SERVANTS OF THE DARK" SAGA WALKTHROUGH ============================================================================== ¦ This walkthrough is copyrighted to Mister Sinister (2004) ¦ ¦ I don't mind it being lifted in its entirity, but if you do so, ¦ ¦ please make sure you give credit to the author (me) and DON'T pass it ¦ ¦ off as your own. Thanks ! ¦ ============================================================================== THE THREE MISSIONS OF THE LEGIONS OF THE DAMNED SAGA IN THIS EXPANSION PACK :- 1) Beggar's Banquet 2) Deals and Devils 3) Breaking of the Three ============================================================================== BRIEF NOTES BEFORE WE GET STARTED This is a very quick key to some of the terms I'll use in this FAQ :- In areas where I am talking about troops in cities, any troops mentioned in [squared brackets] are within the city proper (an obvious example would be Ashkael, who would be shown as [Ashkael] as he is IN the city and, in his case, cannot leave) - all troops NOT in squared brackets are just waiting in the city (as in, healing there, etc.) Map directions are as follows. North on the map is up and right. South is down and left. West is up and left, and East is down and right. One other thing ... if when mentioning any troops I refer to them like this :- Phantom Warrior (10) or 2 Dwarves (10/12), then the numbers in brackets refer to their level/s of experience ... so BE WARNED !! ;) Obviously the very nature of this game makes doing an FAQ quite a tricky task, as you can go anywhere, do anything (within reason) and your opponents will pretty much respond to the way you play ... so this is an account of what I would suggest and expect, pointers I have learned, things I would pick up - basically anything and everything which I could think of which might help you play as the Undead Hordes in their Saga ... I have tried to keep this FAQ both light-hearted, and informative. Similarly, with troops garrisoned in cities, whilst my FAQ is accurate as at MY playing the game, these may change - ESPECIALLY in cities owned by other players (as you are doubtless aware if you've ever played this game, your computer opponents are FOREVER changing the troops that they garrison in their cities). Comments are always welcome - you can reach me at shadowpath@hotmail.com. Thanks for reading this !! ============================================================================== 1) Beggar's Banquet BRIEFING AND COMMENTS Even though they got well and truly HAMMERED during the Disciples 2 Campaign, and Bethrezen had been imprisoned YET AGAIN, the Legions' PATIENCE would, it was anticipated, pay off ... for what goes around comes around, and they had confidence that in the fullness of time, Bethrezen would be reborn. Bethrezen SCREAMED abuse at the Highfather and the other Factions of Nevendaar at his renewed imprisonment until he was blue in the face, but was ultimately forced to realise that there was nothing he could do to escape. Therefore, he hatched a NEW plan ... if he couldn't bring Nevendaar into Hell, why not send Hell into Nevendaar ? Thus inspired, the Legions set about putting Bethrezen's plan into motion. Gallean had been reborn, and was infusing the forests with his life force, but the confusion surrounding his rebirth had left the elves vulnerable to assault. Seeing the Elven Lands as being plentiful sources of energy, the Legions turned their attentions to reclaiming the Elven Cities of Amnaria, Elberonia and Jindona to serve as energy stations for their future war efforts. HOKAY - we're LIVE !! Conversation begins by an Advisor (an Arch-Devil) popping up to say that Bethrezen has ordered you to spread his will across the lands, and that it is estimated that your power base may be DOUBLED by taking control of the lands of the Elves, who must surely have been weakened after their recent struggles, not in the LEAST with the Undead Hordes ... A Baroness adds that the Elves (whom she calls "Forest Vermin", bless her), also often retain riches and relics in their towns that could be used to buy the allegiance of yet MORE mortals for your schemes. The Advisor reiterates that you must move quickly, as the Elves are convinced that Gallean has returned to them, and if they are allowed to gain strength, the issue of dealing with them will become steadily more difficult to realise. ============================================================================== NOTE : Your Capital City is just inside the north-western corner of the map. ============================================================================== You start off this first level with a reasonable amount of GP and Infernal Mana (the initial starting level decreasing depending on the difficulty you have selected), and all your level one spells already learned. You will have unfettered access to your ENTIRE spellbook during the three missions that make up the Legions' Expansion Pack, and can build ALL your buildings on EACH level. ============================================================================== IMPORTANT NOTE UNIT LEVELS AND LEVELLING-UP ============================================================================== You will see that there is a picture of a sword with a coloured blade above your leader's portrait on the party screen. This is a new addition to the Disciples 2 Expansion Packs, and serves to give you a rough guideline as to the approximate level of the units in an enemy's pack ... and your own ;) A unit WITHOUT a sword is Level 1 - 4 A unit with a BLUE-bladed sword is Level 5 - 9 A unit with an ORANGE-bladed sword is Level 10 - 14 A unit witha RED-bladed sword is Level 15 or higher I would HOPE for your sakes that you have imported a leader with a RED-bladed sword, as your leader WILL NOT GAIN ANY EXPERIENCE during the ENTIRE campaign. That's right !! Your leader will NEVER level up again, so BE WARNED. ============================================================================== Once you are ready, and note that I would strongly suggest constructing a building so as to level up some of your units ASAP before going out of the capital ? Leave your capital city. The three Elven Cities you are looking for, are located just to the south- east of your Capital City ... but it will take you a little while before you are strong enough to capture them, and I would also suggest you might like to venture around the map a bit ... but obviously it's entirely up to you !! On the same little island as your Capital City are the Desecrated Ruins, which will fall easily to your initial armies, and Lergem's Shop (a Merchants). As you approach the unit of Empire Spearmen on the eastern shores of your Island, he says "I have been sent by ..." to which your Advisor retorts "Is that FILTH addressing US ??" (nice one !!), causing the Spearman to spill his guts and tell you that he's been sent by Count Flamel Crowley, to tell you that your presence here is UNACCEPTABLE, and that the power of HIS Empire CANNOT be overthrown. Erm ... riiiiiiiiiiiiiiiiiiiiiight ... CHEERS for that mate ... now ... DIE !! Although the Advisor QUITE RIGHTLY tells the Spearman he's got a DAMNED cheek to come all this way and deliver such a RUDE message, the Baroness says that she would like to meet with Crowley, as the Spearman delivering the message sounds as if he is possessed ... Hmmmmmmmmmm. Before you can strike at him, the Spearman retreats back to the nearby city of Arphos. FYI that unit comprised a Level 10 Spearman and a Level 2 Marksman. In the very north-western corner of the map lies Crowleyborough - a Level 5 City surrounded by mountains, the only way in being guarded by a unit comprising :- Defender of the Faith (1), Acolyte (1), Archer (1). Once Crowleyborough has been converted to your cause, your Advisor confirms that there are scolls therein that suggest that the humans have plans to overthrow the Empire, and that their leaders are nothing more than religious fanatics, inquisitors and the like ... He smirks "Who starts an Inquisition without inviting the demons ?" I LIKE this guy !! ;) Inside Crowleyborough is a Weakness Scroll, and a Damage Ward Scroll. If you approach the Imperial Assassin to the east of Crowleyborough (and whilst I'm at it ... HOW ARROGANT ?? "Yes ! WELCOME to DAVESVILLE"), he will speak to you, saying "Whilst I hate your guys ? And I'm sure you hate mine ? I believe we BOTH hate the Elves yeeeeeeeees ?? Nooooooooo ?? Your Advisor turns around and gives him a RIGHT verbal, basically saying "LOOK you PERVERT ... I'm SICK and tired of you people scrutinising our every move. If you don't BUGGER off I'm calling the cops." His unit, should you choose to rid yourself of it (which I believe you most likely will) comprises :- Imperial Assassin (1), Imperial Knight (3), Spearman (1). If you move south of Crowleyborough (i.e. down the map along the western edge) then you will find the City of Konemus. This is a neutral city, inhabited by the Dwarves. If you sack it, then a Dwarf King will pop up and say that they weren't interested in fighting you until you just provoked them, but that the Clans will NOT let your assault go unpunished. Oooooooh ! I'm shaaaaking !! BRING IT ON BIATCH !!!!!!! Moving across to the east now, if you move on the Defender of Faith sitting outside the City of Arphos, he says "Stop ! Who the HELL are you ?? Men, to your posts !!", and he is then supported by a Hierophant who warns you that the Highfather himself protects the City of Arphos, and you WILL be punished ... you are then subjected to a Holy Wrath Spell. Once Arphos has fallen, your Advisor pops up again to tell you that more scrolls have been found that document the commencement of a Holy Inquisition by Count Crawley's Faction of the Empire, with his primary targets being those seeking the Throne for themselves ... in short, there would APPEAR to be a Civil War taking place within the Empire !! WOOHOO !! R-E-S-U-L-T !!!!! :) :) :) ALSO, your Advisor points out that the City's Vaults are REPLETE with gear that the humans were using in their war-preparations. There's a Tome of War for dad, a Potion of Strength for little Johnny, a Potion of Striking for Caitlin, a Royal Scepter and a Diamond for meeeeee !! Yey !! The Empire Capital City is in the northwesternmost corner of the map, and just above the physical Capital itself is a building called the Blacksmith's Forge. If you take the Forge, your Advisor says there is nothing really of interest there, and that it ASTOUNDS him how much time mortals squander on worthless tasks such as smithing ... Just to the south-west of the Empire Capital City is the Empire-owned City of Calloway. If you take it, your Advisor pops up to say that the Empire was fortunate that this City is both close to their Capital, and easy to control, and that it did not succumb to Crowley's Troops ... then he adds "All the better for us, tonight we dine on mortal flesh." Starting to like him ??? Me too !!!!! :) South of the Empire's Capital City (on the next land mass down the eastern edge of the map to be more precise), there is a walled-in City, and the Gilden Monastery. This Gilden Monastery IS worth taking, as you'll get a GRAND in GP, PLUS a Talisman of Life for your troubles ... and if you DO take it, the Advisor pops up to tell you that the Monks therein appeared to be researching the Elven Lord of the Land, and the Elven Gods ... this worries him, as he cannot decipher whether they were doing so for Count Crowley or the Empire ... =./ The City of Crowleysburg is ENTIRELY unoccupied - a fact which is commented on by your Advisor ... however, he ASTUTELY notes that an ambush may have been laid for you, as even the Empire aren't THIS stupid usually ... he also finds texts that show how Count Crowley rose against humans he had branded as heretics as they were willing to aid the Elves - however it is not quite clear whether the Elves have allied with the Empire or some faction thereof, and our poor Advisor is a bit perplexed by it all ... ... there there ... have a sit down for a moment ... ... and a scone with a cup of tea ... there you go ... :) The City of Crowleysburg contains an Imperial Crown ;) As for your Advisor's assumption about the forthcoming ambush ?? He's quite correct - the next turn two units from the Crowleysburg Garrison appear to try and take back the City - they comprise :- 1) Inquisitor (3), Squire (10), Imperial Assassin (3); and 2) Paladin (4), Spearman (5), 2 Marksmen (2/2) Since it cost you nothing to get the city, you might consider it worth defending ... there are two resources nearby, plus a trainer, so it could be a VERY good ground to hold I reckon ... There is an Unholy Dagger inside the Watchtower just to the west of the city, so if your leader is short on stabby weapons, this might be a good find for you ;) Ignoring the Elven Cities in the CENTRE of the map for a moment and moving down to the south-easternmost corner, I can tell you that the Greenskin Watchtower (to the south-east of the Undead Hordes Capital City) houses a pair of Elven Boots and, if they are taken, your Advisor remarks that it is VERY strange that the Elves would just let such an artifact simply slip out of their grasp ... he also remarks that the Orcs in the area would seem ill- equipped to battle the Elves ... =./ The nearby City of Delos houses an Orc King, so be careful ;) Once Delos has been taken, an Orc tells you that the Elves MADE them fight the Undead Hordes and threatened to hurt them if they didn't ... He cannot understand why you are attacking them, as you are not of the Undead, and he says he is in fear of the reprisals of the Elves, who will surely be angry that they (the Greenskins) have been unable to fend off your attacks. Understandably, your Advisor is LESS than impressed ... the Elves haven't even the decency to fight their own battles - they have forced the Greenskins to do it for them !! He is quite satisfied however, as you have driven the Greenskins away, meaning that the Undead Hordes will be able to stage counterstrikes against the Elves with greater ease. Bwahahaaaaaaaaaaaaaaaar. The Greenskins' City of Tero is located to the West of the Undead Hordes Capital City, and serves kinda like a last bastion for the Greenskin Armies. It is defended by two units - one an ogre, the other 2 orcs and 2 goblin archers ... none are very tough ... and the City itself contains (per your Advisor) the bones of the dead ... faaaaaaaaaaaaaaaaaaasands of 'em !! It seems quite clear a war took place here, but the reasons for it are not at all clear. The Dwarven Monastery is located to the west of the City of Tero (well ... technically it's east, north-west, west *blush*), and if it is taken, your Advisor confirms that it tells of Elven lands to the east of the Dwarven Monastery, and has details of various Elven Religious Practices, but he cannot work out why. Once it has fallen, your Advisor comments that the Orc Camp to the west of the Dwarven Monastery (south of Johan's Tower) was used to train Orcs - no doubt in their campaign against the Elves. His sentiments are echoed by a Duke, who confirms that you have now cut off the reinforcements that the Greenskins were sending, so they should pose NO further problem at all. Once the City of Lunos in the south-westernmost corner of the map has fallen to your might, your Advisor says that now that this, the ABSOLUTE last stronghold of the Greenskins has fallen ? They should be NO further trouble to you AT all. Can I get a whoop-whoop ? *blush* Right !! :) NOW that we've explored all around the edge of the map, let's polish off those rather irksome Elves ... Moving into the centre (which I chose to do from the WESTERN side) I visited Yggar's Shop and then moved SOUTH to the City of Elberonia, which fell suitably quickly to the might of my armies *giggle*. Once it falls, an Elf Lord pops up to tell you that you will now face their "Alliance", and that you will regret meddling in the affairs of Gallean's Warrior-born. ... erm ... ................... taps him on the shoulder ... .................................... doinks him in the eyes ... Your Advisor, who DOES seem to be on top form today I must admit, tells him that he'sa gonna diiiiiiiie ... and he says it fuuuuuuuuuuuuunny ... we liiiiiiiiike him ... :) Elberonia contains a Death Ward Scroll. Moving along in a counter-clockwise motion I assaulted Amnaria next, and a after it falls your Advisor reports that Bethrezen will be pleased with the riches you have looted from it ... and he will !! Amnaria contains an Ancient Relic and an Imperial Crown ... GREAT for melting down and using to partially fund your war effort .......... or just redecorate Bethrezen's Prison ... =./ :) Now that two of the three Elven Cities have fallen to our Legions, only one remains ... but BEFORE you take it, you might like to attack the centrepiece in this little island - the Elven Temple. What better a way to show your disdain for them than by pillaging their temple ??? Once THAT has been ransacked, I moved straight onto Jindona, where the Elf Lord Jarous patiently awaits your arrival. As a Level 15 Elf Lord, he does quite a bit of damage (as you can see from his stats - below) :- ============================================================================== HP AR IMM WARD ATT % HIT DAM SRC INIT REA TAR Elf Lord Jarous 425 0+30 - Air Lightning 89 110 Air 50 Any 6 ============================================================================== Once Lord Jarous and his PITIFUL band of Elves have fallen, your Advisor pops up to confirm that the day is won !! However, before you can start to celebrate in TRUE Ewok style, your Baroness pops up to tell you that the scrolls you have recovered from the City show that the Elves had already secured a negotiator to finalise their alliance !! This can only lead to one response from the Legions ... to find and slay this Elven Negotiator. CONGRATULATIONS !! You have completed the First Level ============================================================================== OPPONENTS The Empire, The Undead Hordes CITIES NEUTRAL CITIES Name Inhabitants Crowleyborough Konrad (Pegasus Knight - 5), Grand Inquisitor (4), Priest (2), Acolyte (1) Konemus Calderic (Loremaster - 10), Hermit (4), Ice Giant (3) Crowleyburg - Delos Orc King (5), Orc Champion (1), Yeti (1) Tero Orc Champion (1), 2 Orcs (1/1) Lunos Orc King (1), Ogre (1), Rock Giant (2), Goblin Archer (15) EMPIRE CITIES Name Inhabitants Arphos [Hierophant (4), Mage (2), Grand Inquisitor (4)] Calloway [Imperial Assassin (3), 2 Imperial Knights (3/3)] ELVEN CITIES Name Inhabitants Elberonia Skylord (1), Centaur Lancer (10), Elf Lord (1), 2 Oracle Elves (5/15) Amnaria Griffin (1), Centaur Lancer (1), Centaur (5), Elf Ranger (25), Oracle Elf (5) Jindona Elf Lord Jarous (15), Green Dragon (10), 2 Oracle Elves (1/1) BUILDINGS Name Inhabitants Gain anything from taking it? Desecrated Temple Ghost (1), Initiate (1), Zombie (2) 100 Gp, Silver Ring Blacksmith's Forge Man at Arms (10) 300 Gp, Gold Ring Gilden Monastery Hierophant (5), 2 Priests (2/2), Spearman (1) 1,000 Gp, Talisman of Life Watchtower Imperial Assassin (3), 3 Marksmen (2/2/2) 100 Gp, Unholy Dagger Outcropping Griffin (1), Oracle Elf (1) 450 Gp, Elf Lord Orb Greenskin Watchtower Ogre (1), Orc Champion (1) 500 Gp, Elven Boots Greenskin Retreat Post Troll (1), 2 Goblin Archers (1/1) 300 Gp, Vampire Orb Dwarven Monastery Venerable Warrior (3), Yeti (10), 2 Druidesses (3/3) 850 Gp, Staff of Tempest Orc Camp Ogre (1), 2 Orc Champions (1/ 1) 2 Goblin Archers (10/10) 600 Gp, Banner of Resistance Elven Temple Skylord (1), Elf Lord (1), 3 Oracle Elves (1/3/5) 1,000 Gp, Ancient Relic EVENTS Event Notes You WHAT ???? Count Crowley's Troops consistently badger you - shut 'em up! COWARDS !! The Elves are using GREENSKINS to assault the Undead. Losers. TO WAAAAAAAR !! Stage your final assault against the 3 Elven Cities. ITEMS LYING ON THE GROUND 4 x Life Potion, Summon Evil Ent Scroll, 5 x Healing Ointment, Orb of Regeneration, Silver Ring, Diamond, 2 x Potion of Invulnerability, Staff of Holiness, Orb of Fear, Potion of Accuracy, Potion of Swiftness, Ymir's Blessing Scroll, Potion of Water Warding, Orb of Witches, Gold Ring, Potion of Earth Warding, Sapphire, Highfather's Blessing Scroll, Potion of Accuracy, Potion of Speed, Elf Lord Talisman, Orb of Elder Vampires. ITEMS RETRIEVED FROM ENEMIES (COULD HAVE BEEN ON THE GROUND ORIGINALLY) None. SHOPS Name Sells Lergem's Shop (Merchant) Life Potion x 10, Potion of Restoration x 10, Healing Ointment x 10, Incantare Hellhound Scroll x 1, Pestilence Scroll x 1, Ice Storm Scroll x 1 Forcecus' Camp (Trainer) --> Train your Units here !! Train your Units here !! |
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