Disciples II: Galleans Return Walkthrough :
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Walkthrough - Undead Hordes Saga Walkthroughg a l l e a n ' s r e t u r n ======= === === ====== === === ======== ======= =======\ ====== ====== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ ¦ ¦ ¦ ¦ == == ¦ ¦ ¦ ¦ ¦ === ¦ ¦ ¦ ¦ ¦ ==== ¦ ¦ ¦ ¦ ==== ¦ ¦ === ¦ === ¦ ¦ ¦ ==== ¦ ¦ ¦ ¦ ==== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ == ¦ ¦ ¦ ¦ ¦ ¦ ¦ ==== ¦ ¦ ¦ ¦ ¦ == ¦ == ¦ ¦ ¦ ==== ¦ ¦ ¦ ¦ ==== ¦ ¦ ¦ ¦ ¦ ¦ \ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ == ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ ¦ ¦ ¦ ¦ ¦ == === ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ == ¦ ¦ ¦ ¦ ¦ ==== ¦ ¦ ¦\ \ ¦ ==== ¦ ¦ == == ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ \ ¦ / ¦ ¦ ¦ ¦ === === === ===== === === ======== === === =======/ ====== ====== (Dedicated to Dr Death - my future GP) THE UNDEAD HORDES "SERVANTS OF THE DARK" SAGA WALKTHROUGH ============================================================================== ¦ This walkthrough is copyrighted to Mister Sinister (2004) ¦ ¦ I don't mind it being lifted in its entirity, but if you do so, ¦ ¦ please make sure you give credit to the author (me) and DON'T pass it ¦ ¦ off as your own. Thanks ! ¦ ============================================================================== THE THREE MISSIONS OF THE UNDEAD HORDES SAGA IN THIS EXPANSION PACK :- 1) Boons on Black Tongues 2) A Voice Silenced 3) The Fulcrum ============================================================================== BRIEF NOTES BEFORE WE GET STARTED This is a very quick key to some of the terms I'll use in this FAQ :- In areas where I am talking about troops in cities, any troops mentioned in [squared brackets] are within the city proper (an obvious example would be Ashgan, who would be shown as [Ashgan] as he is IN the city and, in his case, cannot leave - all troops NOT in squared brackets are just waiting in the city (as in, healing there, etc.) Map directions are as follows. North on the map is up and right. South is down and left. West is up and left, and East is down and right. One other thing ... if when mentioning any troops I refer to them like this :- Phantom Warrior (10) or 2 Dwarves (10/12), then the numbers in brackets refer to their level/s of experience ... so BE WARNED !! ;) Obviously the very nature of this game makes doing an FAQ quite a tricky task, as you can go anywhere, do anything (within reason) and your opponents will pretty much respond to the way you play ... so this is an account of what I would suggest and expect, pointers I have learned, things I would pick up - basically anything and everything which I could think of which might help you play as the Undead Hordes in their Saga ... I have tried to keep this FAQ both light-hearted, and informative. Similarly, with troops garrisoned in cities, whilst my FAQ is accurate as at MY playing the game, these may change - ESPECIALLY in cities owned by other players (as you are doubtless aware if you've ever played this game, your computer opponents are FOREVER changing the troops that they garrison in their cities). Comments are always welcome - you can reach me at shadowpath@hotmail.com. Thanks for reading this !! ============================================================================== 1) Boons on Black Tongues BRIEFING AND COMMENTS After a triumphant campaign in Disciples 2, and having succeeded in the resurrection of her beloved husband Gallean, Mortis had expected ... at the VERY least ... a thank you card ... but she didn't get one. No roses, no cards, not even a little box of choccies ... Gallean, having watched her sew chaos and despair upon the world in her quest to revive him, scorned her for what she had done, and what she had become, and left without even saying Goodbye. How RUDE !!!!!! Time to teach that punk a lesson methinks !! I didn't just fight that BIATCH Queen Taladrielle just to have Gallean shove it in my face ! Thus spurned, Mortis conceives a plan to strike back at her ungrateful mate. Since Queen Taladrielle's death at the hands of the hordes, the remaining Elves had been scattered about the lands ... Mortis could have sent her ever-increasing horde of undead warriors across Nevendaar in a scourge to simply wipe them out, but she had something FAR more sinister in mind ... ... and so we begin ... The aim of this first level is to "seek allies to use against the Elves". It would appear that Mortis is not satisfied to merely cleanse Nevendaar of their presence - she wants to enlist the support of others in this little crusade. ============================================================================== NOTE: Your Capital City is located in the south-eastern corner of the map. ============================================================================== Our old friend Wraith Prusheen kicks off by saying that he has not heard from Mortis in a long time, and that he is getting concerned because he fears that she may have abandoned the hordes. His concerns are answered by the vampire Virimos - an impudent young upstart - who tells him that Mortis has, in fact, started speaking to HIM instead of Wraith Prusheen, calling for the blood of Gallean's children - the Elves. Prusheen voices his concerns, saying that whilst the hordes are getting progressively stronger, they would still have great difficulty in assailing the entire Elven population of Nevendaar, to which Virimos tells him to have faith; that one day Mortis may again choose to speak to Prusheen directly again as she did in the past, but until that day comes, Wraith Prusheen - that FANTABULOUS leader from our former Saga - is to obey the commands of the Vampire Virimos. ... the ... NERVE !!!!!!! Before a bitch-fight can ensue, a Fighter interrupts them to advise that their Capital city is under siege by the Barbarian Tribes. Virimos directs everyone to the gates to ready for battle. ... and we're off !! =) You will start off on the first level with a reasonable amount of gold and death mana, which gets CONSIDERABLY less if you're playing on the higher difficulty settings, PLUS all your level one spells have already been learned. You will have, on all three of the Undead Levels in this Expansion Pack, unfettered access to your entire spellbook for learning purposes, and the ability to construct ALL your buildings on EVERY level. Woohoo !!!!! :) I would therefore suggest that you start off by building up a respectable army to accompany the leader you will have had to import from your previous saga. ============================================================================== IMPORTANT NOTE UNIT LEVELS AND LEVELLING-UP ============================================================================== You will see that there is a picture of a sword with a coloured blade above your leader's portrait on the party screen. This is a new addition to the Disciples 2 Expansion Packs, and serves to give you a rough guideline as to the approximate level of the units in an enemy's pack ... and your own ;) A unit WITHOUT a sword is Level 1 - 4 A unit with a BLUE-bladed sword is Level 5 - 9 A unit with an ORANGE-bladed sword is Level 10 - 14 A unit witha RED-bladed sword is Level 15 or higher I would HOPE for your sakes that you have imported a leader with a RED-bladed sword, as your leader WILL NOT GAIN ANY EXPERIENCE during the ENTIRE campaign. That's right !! Your leader will NEVER level up again, so BE WARNED. ============================================================================== Once you are ready, and note that I would strongly suggest constructing a building so as to level up some of your units ASAP before going out of the capital ? Leave your capital city. You will find the following units in close proximity to your capital :- 1) Spirit Wolf 2) Wolf, Barbarian Chieftain, Barbarian Warrior 3) Charfang (Barbarian Chieftain), Spirit Wolf 4) Threescar (Barbarian Chieftain), Spirit Wolf 5) 2 x Wolves (one of which is Level 10, so WATCH OUT !!) 6) Greypaw (Barbarian Chieftain), Barbarian Warrior, Wolf 7) Spirit Wolf, 2 x Wolves Before you are able to attack them, however, Greypaw speaks up and says with shock, "It's true! They've built a city upon our cemetery! Forward brothers! Drive these disgusting worms back into the ground!" (FLATTERY young man, will get you absolutely NO-where.) A Banshee by the name of Eledrene responds to him ... BASICALLY inviting him for a bit of nookie (it would appear these two know each other) ;) Threescar shouts out that it's a trick, and that "these are not your loved ones", urging his troops to fight. Threescar's troop (number 4 on my list) then rushes in to attack you. IF you followed my advice and constructed a building before you left the capital ? Then by all rights you SHOULD find that after Threescar and his Spirit Wolf have been slain, some of your units level up. RESULT !! :) ALSO note that as your leader will get no xp for any battles in this expansion pack ? This will ALSO help your units to level up faster ;) Once Threescar's unit has been slain, the Spirit Wolf speaks to you, saying "You've seen ..." and then polymorphing into a Barbarian Chieftain and continuing "... nothing ...". Prusheen remarks that these "Spirit Wolves" are actually NOT wolves at all - they are illusions ! Virimos takes one for interrogation, and authorises you to dispose of the rest. LIKE we needed to be told eh !!!!! *sigh* In the chest just to the east of your Capital City is a Potion of Speed ;) Next turn, a Barbarian Chieftain is being tortured by Virimos for information. He begs for mercy, but Virimos hurts him a little more before allowing him to speak. Ok ok so maybe I was a bit hard on Virimos ... I'm kinda starting to like him! The Barbarian Chieftain confirms that they wield talismans that grant them the power to change their shape into Spirit Wolves. The Barbarian Chieftain tells Virimos that in exchange for the information he wishes to return home. FAT CHANCE !!!!!!!! Needless to say Virimos tortures him to death. Next turn, Virimos tells Prusheen that he has a task for him ... one which Mortis herself has called for. Prusheen is to lead an expedition to the north to deceive the Mountain Clans. They are to disguise themselves as representatives of Wotan, and to tell the dwarves that Wotan bids them enter battle against the Elves. Naturally poor Prusheen is a little confused. I mean ... how is he ... a walking corpse ... supposed to make himself look like a stunted little Mountain Clan goody-two-shoes resource stealing Dwarf ???? Virimos responds by giving him a verbal smack-down, and telling him that they will use the Barbarian's Talismans to disguise themselves as Spirit Wolves. FURTHERMORE, Virimos says that he will send his OWN party there to attack the Dwarves, but that Prusheen will intercede (with his band of Spirit Wolves) and drive them away before delivering their message to the Dwarves ... Virimos believes that this will be sufficient to trick the Dwarves into believing that Wotan's message is real. ============================================================================== NEW OBJECTIVE : Lead Prusheen's pack of wolves to meet with the Clans. ============================================================================== You are given control over three Spirit Wolves outside your capital city. ONE is the polymorphed Wraith Prusheen, the other two are (presumably) two of his aides. Your new objective is to lead Pup Prusheen and the Woof-pack north-west of your capital city, to meet with the Mountain Clans. BE WARNED that Spirit Wolves are NOT excessively powerful. They have a sonic bark that can hit 6 units, but they are still pups compared to the nasty things that lurk around. When you're given control over the pack, all three Spirit Wolves are in the front - I would suggest moving Prusheen to the BACK so that if the going gets tough, he can always retreat. If Prusheen dies, you fail the level, so MY technique was to hold him back and clear a path for him with my stronger units - then just let him waltz on through, sniffing flowers and cocking his leg against trees, until he meets with the Clans. As you continue slaying the Barbarians, Lich Queen Sheggrah pops up to remark that you've never encountered Barbarians that are this brave (read: stupid) before ... it's as if they can predict your intentions !! There is a Highfather's Potion in the very south-east of the map, in the water just in front of the Sea Serpent. If you conquer Sissathell, the Medusa squeals out in pain after your victory ... it's rather refreshing actually :) If you take the City of Uslenore, an Initiate reports back to Lord Virimos (LORD ?? In all the time our poor little mate Prusheen was kickin @rse he was just "Wraith" !! The CHEEK !!!!) to say that whilst you have taken the city, you have only been able to slay a LESSER Chieftain in the Barbarian Order, and that your sources have revealed that Chief Yorjagg is their Leader (although you do not know where he resides). Virimos is all "Yes yes WHATEVER ... now GET ON WITH YOUR MISSION" Uslenore contains a Healing Ointment and 2 Life Potions ;) ============================================================================== BE WARNED that Barbarian Chieftains spawn periodically just outside the city of Uslenore, and they WILL try and retake the city, so if you want to hold it ? You'd better heavily fortify it ;) ============================================================================== The Undead Spy Nith pops up periodically as you venture around the map - most often when you're venturing near shops. If you approach "The Mill" (a merchant's shop to the west of your capital city), he pops up to tell you that if you're looking for the outpost, there is an impassable mountainous wall north of your present location, that has been sealed by Dwarven magic. Nith knows that there was once a key to bypass the seal, that was given to the Elder Barbarian Tribes to open trade ... Hmmmmmmmmmm. THANKS Nith :) He's a helpful little chappy. Nith confirms that he will continue to scout out for the key, but that he would SUPPOSE that Yorjagg - the Barbarian High Chief - would be guarding it. For future reference, Nith may be helpful ? But he's also a BIG time MOANER :( ============================================================================== NOTE : Barbarian High Chief Yorjagg resides in the City of Crawyk, in the south-westernmost corner of the map ============================================================================== If you approach the City of Crawyk, Yorjagg calls out to mock you as you approach. Hahahahahaha little does he know it'll be US laughing when his head is on a spike outside the soon-to-be UNDEAD City of Crawyk. ONWARD !! =) [Be warned before you enter the City of Crawyk, that Yorjagg is not only a Level 12 Barbarian Chieftain, he is also warded -v- Mind Attacks ;)] For your convenience, here are his stats :- ============================================================================== HP AR IMM WARD ATT % HIT DAM SRC INIT REA TAR Yorjagg 992 20+20 - Mind Great Claws 89 242 Wea 48 Adj 1 ============================================================================== Yorjagg was holding a set of Skull Bracers, and once he is slain, Virimos pops up to congratulate you, saying that without their Figurehead, the Barbarians will be in a state of comparative shock, and unlikely to pose a further threat to the Hordes. UNFORTUNATELY, however, the location of the key is still unknown. One of the Barbarian Warriors in the city is questioned, but he does not know anything about it. Virimos threatens to have him fed to the Zombies for his stupidity, whereupon he suddenly loses his amnesia, and recalls that they DID have a key, but that it is inaccessible as Dragons have nested in the city where it resides, and that they will not let it go. He ALSO tells you that the Tribes are no longer in trade with the Dwarves, so it's actually of precious little use to you any way. Virimos STILL has him fed to the Zombies. GOD this Virimos guy is MEAN !! :) You will still have to stage another assault on the City of Crawyk if you want to take it, as there are already units in the city ... and if you DO take the City you will find a Life Potion, a Potion of Healing and a Potion of Restoration sitting in it. As you approach the Crippled Dome, Lich Queen Sheggrah pops up again to warn you that whatever is INSIDE the Dome has been able to keep the Barbarians away, so you should be prepared before you go in ... there are 2 Green Dragons inside ;) The Dragons are guarding the Runic Key ;) Once taken, the Runic Key opens up a path through the Mountain Range that occupies a vertical area to the north of your capital city, in between the towers of Crossen and Omtus. Virimos urges you to make haste ... If you slay the small band of goblins outside the city of Bintonbrall, the Ogre in the area sees you, screams at you and charges you !! HIS unit comprises :- Ogre (5), 2 Orc Champions (5/5), 2 Goblin Archers (8/8) Despatch these IMBECILES and move on. If you take the City of Bintonbrall, an Orc Champion confirms (with his dying breath I hope) that you are too ... strong ... *death sounds*. BLESS !! Bintonbrall contains 2 Life Potions and a Gold Ring. The City of Tesqil about half-way up the map on the far western edge, is owned by Count Crowley's Army, and is very well guarded by the Archmage Wermyn and his cohorts ... Wermyn appears suitably shocked at your putting his army to their deaths, and in the city you will find an Emerald and 2 Life Potions. If you approach the Glinn Market, Nith will appear to tell you that it seems odd to him that Demons are so close to the Empire ... he asks what you think. He says he wouldn't stick around here too long, as he doesn't know what's going on, but whatever it is, he doesn't like it (and then he disappears) If you ransack Guttelbryk, Lich Queen Sheggrah pops up AGAIN to tell you that she also thinks that it is strange that the Legions' Cohorts are not attacking the Empire ... velly stllange ... =./ If you approach the City of Pickstall, the Wizard Tirumn calls out to you begging you to stay away, saying that he has a curse to bear, and that any interruption could unleash chaos ... ... well ... shall we leave him then ?? I ... think ... not !! Once vanquished, Tirumn condemns you, saying that he can no longer control "them", and that you are FOOLS ... Buuuuuuuut he's dead, so who cares !! :) "Them" are a bunch of Giant Black Spiders in the area that WILL go on a lil' rampage after Tirumn dies, so we MIGHT have just made a rod for our own backs but HELLO ?? We're the Undead !! WE CAN HANDLE IT !!!!!!!!!!!!!! :) :) :) The City of Pickstall contains a Healing Potion, a Life Potion and a Potion of Restoration. If you approach Swallow's Nest (the Merchants), our little friend Nith pops up again to say that he's been waiting for you with the information Virimos has requested. He says that there is a small Clans outpost in the north, and although it is close to the Dwarven Capital, it is nothing more than a scouting point, with negligible defences. THEN he starts to moan again. Oh woe is meeeeeeee ... I'm deeeeeeeead ... and I smeeeeeeeell ... bla bla bla. He does also intimate that you might able to bump into him at other places of trade ... but you'd probably already noticed THAT little trend by now ?? Once you have stormed the Loriette, Lich Queen Sheggrah pipes up to ask why it is that the undead warriors you have just encountered have seen fit to disobey the will of Mortis ... this is all VERY strange =./ Of course, one MIGHT also ask why a corpse has the power to walk and talk, but hey ! Some things ya just accept, non ?? ;) The City of Foreneth is ALSO owned by Count Crowley's Army. It is protected not only by the residents, but by a group of units that reside OUTSIDE the city as well. To conquer it you will have to fight through :- 1) Defender of the Faith (1), 2 Man at Arms (12/12), Imperial Assassin (10) 2) Defrym (Ranger - 14), Grand Inquisitor (10), 2 Inquisitors (3/3), Imperial Assassin (10) Once it has fallen, Defrym calls out to you saying that he will die knowing that he fought on the side of righteousness, and that Crowley will deal with you soon enough. Yeah ... right ......... WHATEVER !!!!!!! BRING HIM ON is all I can say ... The City of Foreneth contains a Life Potion and a Potion of Restoration. The City of Wrenshire contains a Potion of Restoration and a Life Potion. The City of Mullusbren (which you WILL be able to investigate after despatching the LOSER Hollings and his followers) contains a Potion of Restoration, a Potion of Protection and a Life Potion. Unuo (the Level 12 Ranger) and his troops, who are just north-west of the City of Mullusbren, are guarding a Diamond. Juthrum (the Level 12 Archmage) and HIS troops, who are just to the north of the City of Mullusbren, are guarding a Healing Ointment. The City of Anubreyl (which you will find in the north-easternmost corner of the map), contains a Healing Ointment, a Life Potion and a Fog of Death Scroll. ... Flicking across to the WEST of the map now ... As you approach Fomdorr's Farm, Nith appears again to say that you are now VERY close to your objective. He tells you that you will travel through a dense forest to the west, and then you will see the outpost. He says that it is a Tower, seated amidst the rubble of Mendros Mine. Then he uses the moment as ANOTHER opportunity to whine and bitch about himself ... poor lad. As you begin to enter the Dwarven territory through the woods to the west of Fomdorr's Farm, Virimos calls to you to hold back, saying that ONLY Prusheen's Pack of Spirit Wolves must approach, or the plan will not succeed. And ONCE AGAIN he tells you to get your finger out and hurry up ! He's a bit ... impatient, isn't he !! If you DON'T listen to him, and move a unit OTHER than Prusheen's Pack into Dwarven turf ? You will IMMEDIATELY lose the mission. So ! Taking Prusheen's Pack ;) into the Dwarven Lands sparks off the following little conversation :- Prusheen's Pack *pees on a bush and watches whilst the snow melts* Outpost Scout "OI! Doggies a'comin !! To yer stations boys" Prusheen's Pack "Oops ! Sorry 'bout that ... I'm not properly house- trained yet ... but I bring a message !! Your ... err ... I mean OUR old boy Wotan has sent us here to ..." [Enter Virimos, with train] Virimos "Ahahahaaaaar, you one-cal Dwarves will make a tasty snack, Yarrrrrrrrr ..." Prusheen's Pack "Fear not, NOBLE Dwarves ... for we shall kick this cretan's blubber butt for ye" ============================================================================== NEW OBJECTIVE : DEFEAT VIRIMOS AND HIS UNITS ============================================================================== Now ... Virimos (who's ass I'm sure you've been just ITCHING to kick since he took the place of our mate Prusheen and had him demoted to a DOG !!) and his little pack is kinda a bit TOUGH for the poor pooches to tackle on their own. Therefore I would suggest using spells to soften him up before you land the killer blow ... or just use OTHER units to slay Virimos ;) For your information, Virimos travels with 2 Initiates (1/1) and 2 Zombies (2/2), and Virimos' Stats are as follows :- ============================================================================== HP AR IMM WARD ATT % HIT DAM SRC INIT REA TAR Virimos (8) 325 0 Death - Drain Life 87 85 Dea 40 Any 6 ============================================================================== ALSO please bear in mind that once you slay Virimos ? The level ends. So IF you wanted to explore any further ? You'll need to STAY running Virimos through for now ;) However ... PLEASE BE CAREFUL !!! Even though you can walk units into Dwarven Lands once you have received your new objective ? Depending on which squares they walk you CAN still lose the mission AND, given that there REALLY isn't anything worth nabbing in the Dwarven area ? I'd just kill Virimos and be done with it ;) Once Virimos has been slain, he blubs that he thought he was Mortis' chosen warrior. Then the WHOOP-ASS Prusheen (still wearing his doggy costume) says ... you were her chosen one ! Chosen to DIE like a little biatch ... BWAHAHAHAHAHAAAR ... woof woof woof ... bow wow wow ... grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr ! Virimos tries, with his dying breath, to warn the Dwarves that they are being tricked, but Prusheen drop-kicks him in the nuts and he's out for the count. Back to the conversation ;) Outpost Captain "Good lord ! It's true ! The spirits of Wotan are here !" Prusheen's Pack "YUP ! Zat's us matey !! That PUNK Gallean and his elves are musclin' in on yo' turf. Wotan wanted that loser put daaaaaaaaaan, but Mortis brought his butt back to life !! Now it's PAYBACK time baby YEAH !!" ** Prusheen's Pack clears its throat and checks their paws ** Outpost Captain "Goddammit !! Well if that's what Wotan wants ? That's what Wotan's gonna git !!" Prusheen's Pack "Now listen very carefully, I shall say zees only once ..." Congratulations, you've just completed the first level !! =) ============================================================================== OPPONENTS The Mountain Clans, Count Crowley's Forces CITIES NEUTRAL CITIES Name Inhabitants Uslenore Tribe Leader (Barbarian Chieftain), 2 Barbarian Warriors, Wolf, [2 Barbarian Warriors (1/5)] Crawyk Primitive Giant (10), Yorjagg (Barbarian Chieftain (12)), Barbarian Chieftain (10), Barbarian Warrior (8), Spirit Wolf (1), [2 Wolves, Barbarian Warrior (10)] Bintonbrall Orc Champion (10), Troll (7), Ogre (7), [2 Orc Champions (6/5), Orc (6)] Tesqil Wermyn (Archmage (12)), White Wizard (10), Wizard (3), 2 Grand Inquisitors (4/4), Inquisitor (3), [2 Defenders of the Faith (5/5), Imperial Priest (3)] Pickstall Tirumn (Wizard (1)), Giant Black Spider (1), [Giant Black Spider (4)] Wrenshire Barbarian Chieftain, 2 Barbarian Warriors [2 Barbarian Warriors] Mullusbren Hollings (Pegasus Knight (12)), 2 Holy Avengers (12/12), Imperial Assassin (12), [2 Witch Hunters (2/2), Marksman (2)] Anubreyl White Wizard (12), 3 Paladins (4/4/4), [Knight (2), Defender of the Faith (5)] MOUNTAIN CLAN CITIES Name Inhabitants Triumous [Dwarf, Tenderfoot, Axe Thrower, Mountaineer (3)] Weschek [Hill Giant] BUILDINGS Name Inhabitants Gain anything from taking it ? Sissathell 3 Lizardmen (4/10/4), Medusa 430 Gp, Banner of Resistance. Temple of Crawling Rot 2 Giant Spiders, Giant Black Spider 320 Gp, Lizard Man Talisman Glear's Crown 2 Giant Spiders (1/5) 224 Gp, Call to Arms Scroll The Crippled Dome 2 Green Dragons (6/6) 499 Gp, Runic Key Guttelbryk Demon Lord (4), 2 Anti- Paladins (3/3), 2 Succubii (4/4) 270 Gp, Tome of Sorcery Loriette 3 Ghouls (6/8/6) 194 Gp, Boots of Speed Fulcrus Ogre (1), Orc (1) 347 Gp, Staff of Paralyzing Crossen Troll (1), Orc (1) 345 Gp, Runic Blade Omtus Hermit (10), 2 Veterans (3), Flame Caster (10) 1,415 Gp, Vampire Orb Mendros Mine Peasant (1) 100 Gp, Talisman of Healing EVENTS Event Notes ATTAAAAAACK !! Your Capital City is surrounded by Barbarians ! DEFEND IT !! POOCHYLICIOUS ! After learning that the Barbarians are able to transform into Spirit Wolves through the Talismans they carry, Virimos is directed by Mortis to transform Prusheen into a Spirit Wolf and send him to meet with the Mountain Clans, where he is to convince them that he has been sent from Wotan to lead them against the Elves !! KILL ZEM !! Virimos arrives to set the scene for the Dwarves, and Prusheen beats that bitch daaaaaaaaaaaaaaaan =D ITEMS LYING ON THE GROUND Potion of Speed, 2 x Diamonds, Highfather's Potion, Terror Scroll, Royal Scepter, Potion of Might, 2 x Potion of Restoration, 5 x Life Potion, Potion of Swiftness, Potion of Accuracy, Orb of Restoration, Imperial Crown, Potion of Water Warding, Potion of Healing, Treebark Potion, Summon: Nightmare Scroll, Ancient Relic, Potion of Protection, Healing Ointment, 2 x Rubies, Potion of Invulnerability, Orb of Lycanthropy, 2 x Sapphires, Potion of Striking, Lich Orb, Venerable Warrior Orb, Paraseus Scroll, Potion of Vigor, Quicksilver Potion, Iron Skin Potion. ITEMS RETRIEVED FROM ENEMIES (COULD HAVE BEEN ON THE GROUND ORIGINALLY) 3 x Potion of Restoration, 5 x Potion of Healing, 5 x Life Potion. SHOPS Name Sells The Mill (Merchant) Life Potion x 15, Potion of Restoration x 15, Potion of Striking x 1, Potion of Vigor x 1, Winds of Restoration Scroll x 1, Healing Ointment x 13 Preldinn's Camp (Mercenary) Imperial Assassin (Level 10 - 680 Gp), Man at Arms (Level 10 - 95 Gp), Spearman (Level 10 - 570 Gp) Glinn Market (Merchant) Tome of Fire x 1, Life Potion x 3, Healing Ointment x 1, Potion of Restoration x 3, Potion of Healing x 1, Potion of Accuracy x 1, Forestwalk Scroll x 1, Rust Scroll x 1, Weakness Scroll x 1 Tower of Dark Arts (Magic) Call Decay Dragon (600 Gp), Rot (800 Gp), Damage Ward (1,000 Gp), Menta Potens (600 Gp), Ignis Potens (1,200 Gp), Projicere Terra (800 Gp) Swallow's Nest (Merchant) Potion of Protection x 1, Potion of Restoration x 19, Highfather's Potion x 1, Life Potion x 8, Zombie Orb x 1, Orc Talisman x 1, Banner of Speed x 1, Healing Ointment x 10 The Ring (Trainer) --> Train your Units here !! Train your Units here !! |
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