Disney's Toontown Online Walkthrough :
This walkthrough for Disney's Toontown Online [PC] has been posted at 17 May 2010 by pimp415 and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up pimp415 and share this with your freinds. And most important we have 1 other walkthroughs for Disney's Toontown Online, read them all!
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I. Introduction
I2. Version History
II. Storyline
III. Controls
IV. Gags
IV2. Throw
IV3. Squirt
IV4. Toon-Up
IV5. Sound
IV6. Lure
IV7. Drop
IV8. Trap
V. Step-By-Step Guide
V2. Create-A-Toon
V3. Toontorial
V4. Toontown Central
V5. Donald Docks
V6. Daisy Gardens
V7. Minnie's Melodyland
V8. The Brrrrgh
V9. Donald's Dreamland
VI. Finishing Your Laff
VI2. Goofy's Speedway
VI3. Fishing
VI4. Gardening
VI5. Mini-Golf
VII. The Cog HQs
VII2. Sellbot HQ
VII3. Cashbot HQ
VII4. Lawbot HQ
VII5. Bossbot HQ
VIII. Trolley Games
IX. Shticker Book
IX2. Options
IX3. Districts
IX4. Map
IX5. Gags
IX6. Gag Training
IX7. Cogs
IX8. Toontasks
IX9. Fishing
IX10. Cog Suits
IX11. SOS Toons
IX12. Racing
IX13. Gardening
IX14. Mini-Golf
X. Glitches
Xa. 'Gray Space'
Xb. Glitches
Xc. Crashes/Bugs
XI. FAQs
XII. Copyright, Contacts
XII2. Credits
XII3. Copyright
XII4. Contacts
To find the correct section, press CTRL (Control) and thed F key simotaneously
or Apple and F on a Mac. This will open up the search bar - which can be used
on various guides.
Enter the section (ie, I.Introduction w/ spaces) and then it should bring it
to yout correct section.
===============================================================================
I. Introduction================================================================
===============================================================================
Welcome to my guide, about the game Disney's Toontown Online. Disney's Toontown
Online is a MMORPG (Massively Multiplayer Online Role-Playing Game) designed
for kids 7 and up. Although it was designed for young kids, many adults enjoy
the game fully, with fun aspects that can addict even the average, non-gaming
Mom and Dad.
The game is a Role-Playing Game, a game where you use stratagey and teamwork to
play. The storyline and basic aspects will be explained soon enough. This guide
should be able to help you, and if you have any questions, please contact me,
in the Contacts, Copyright section.
This game is accessed at toontown.com, and costs roughly 100$ per year, about
9$ a month.
=========================
I2. Version History======
=========================
Version 0.75
-------------
-The full guide is complete, and so is everything above it.
- Most of the things below aren't.
Version 0.775
--------------
- I finished a bit of Goofy Speedway
- Fixed some grammatical errors.
Planning to do Trolley Games and Shticker Book next, as those are the basics.
Please ignore all those 'under constructions'.
Version 0.78
-------------
- Fixed more Grammatical errors.
- Fixed up credits and copyright.
Version 0.79
------------
- Fixed Table of Contents with the Sub-sections.
Version 0.85
------------
- I finally finished the fishing.
Version 0.88
-------------
- I finished Trolley Games.
Now on to Shticker Book!
Version 0.93
-------------
- A 0.05, what a challenge that Shticker Book was!
Mini-Golf is fairly new, so it might take a couple of weeks for this. I will
be working on Gardening next.
Version 0.935
--------------
- Mixed around the sections to make more room, and more sense.
- Went around and checked spelling/grammer (How could I have misspelled, X?)
- Organized a few charts
Version 0.95
-------------
- Finished Gardening
Version 0.96
-------------
- Went around and clarified Purple and Pink, in the receipies. Instead of [P]
and [P], it says [Pi] and [Pu]
I've completed nearly everything, except for Cog HQs an Mini-Golf. Sellbot is
next.
Version 0.97
------------
- I worked a bit on Mini-Golf section
Version 0.975
--------------
- I polished some of the Mini-Golf section.
- I added a Hole in One guide, as well as give a little bit of it.
Version 0.99
------------
- Woot, Sellbot HQ finished!!! Well, kinda. I just need Hollywood Merits, Fac
and VP guide to do.
Version 1.00
-------------
- Finished parts of Cashbot HQ
- Finished Holly merits
Version 1.1
------------
- Added a glitch section
- Finished Factory walkthrough
Version 1.15
-------------
- Finished Golfing trophy section.
- Added more Hole in 1s to the Golfing Hole in 1 section.
- Finished the short Mint section
Version 1.3
------------
- Added new trolley games
===============================================================================
II. Storyline==================================================================
===============================================================================
You are thrust into the chaotic world of Toontown, as one of nine animals,
known as Toons. Evil cogs have invaded, and are trying to make the happy world
of Toontown gloom.
The toons have decided to fight back, with weapons known as gags. The average
cog can't take more than a few laughs, and it will explode against the cogs.
Your goal in Toontown is to fight back, and save the world from gloom tyranny.
In order to survive, you need a laff-meter. At the beginning, you start with
15-laff. At the end, you will be a veteran toon with a max of an ever
expanding 137-laff. If your current laff falls to 0, game over. You go sad and
return to the city known as a 'playground', where your laff will come back
soon.
Along the way, there's more fun things to do than battle, 'cogs' all day. There
are games and activites updated every year or so. There's house building,
'doodle' (your pet) training, fishing, mini-golfing, gardening, mini-games and
even Go-Kart Racing.
===============================================================================
III. Controls==================================================================
===============================================================================
To get around in Toontown, you need to move around. Whenever a panel pops up,
you click it - but you can't walk around clicking panels, can you?
The basic arrow keys are used to moved around. Up will move you forward. Left
will rotate your toon (without moving) left. Right will rotate you the other
way. Down will move you backwards, slightly - not as fast as forward. You can
combine them such as Up and left to go in a slightly different direction.
Control (Ctrl) will make you jump. You can do a running jump by running forward
and pressing control. You can move in a jump by pressing an arrow key after
you jump. And most importantly, for long jumps - you can do a running jump
while moving in a jump.
Those are the basic controls. There are a few extras. For example, Escape (ESC)
and F7 will open your Shticker Book (described later). F8 will open your friend
panel. F9 will take a Screenshot of the game. F1 and F2 will show you your
latency, and location - mostly used for programming, you won't be using those.
Home and End will display Shitcker Book pages without opening it, so you can
move around while looking at your gags or Toontasks. Home will display a
panel that shows your gags. End will show your Toontasks (described later)
As a side note, it is possible to play Toontown using a game controller, but
that requires a computer attatchment, and honestly I am not sure how to.
===============================================================================
IV. Gags=======================================================================
===============================================================================
Gags are your arsenal of one-time use weapons against the cogs. To buy gags,
you go to a Gag Shop in every playground (Except for Chip and Dales and Goofy
Speedway) and approach the Clerk. Since this is a multiplayer game, in popular
playgrounds and districts, you may have to wait behind other ral-life players
as only two people are allowed to buy gags at one time.
You buy gags by clicking on each panel, they cost 1 'jellybean' (the currency
of Toontown) each.
Each gag starts out as a Level 1 of a class. There are 7 gag classes:
Toon-Up, Trap, Lure, Sound, Throw, Squirt, and Drop. After you use a gag, that
gag class (the class is known as a gag track) will get experience points.
For a level 1 gag, 1 point. For a Level 2 gag, 2 points and so on. There are
certain factors that multiplay how much you get, but that's explained in the
latter sections.
A max level 7 gag is a special one. You can only carry one of it, yet it
doesn't take up space in your gag pack. They affect all cogs at once, and you
can't buy them. Every 500 gag EXP Points, after unlocking the level seven gag,
you get it. If you haven't used your current one for that track, it will save
until you do.
Here is some information on each 'track'. Note you will get six gag tracks, and
you don't get the 6th one until 61-81 (Depends on extras you do) laff.
At first, you can only carry 20 gags. Near the end, you can carry 80. Certain
Toontasks allow you to get bigger backpacks.
There is also a Gardening Boost. If you harvest gags, even those that aren't
harvested will get an organic boost. More explained in the gardening section.
=========================
IV2. Throw===============
=========================
Throw is first unlocked as the first of two gag tracks you get. Throw has
decent accuracy, and slightly high damage to make up for it's accuracy.
Gag Levels:
Level 1 Cupcake [Max 6 damage]
Level 2 Fruit Pie Slice (10 EXP) [Max 10 damage]
Level 3 Cream Pie Slice (50 EXP) [Max 17 damage]
Level 4 Fruit Pie (400 EXP) [Max 27 damage]
Level 5 Cream Pie (2000 EXP) [Max 40 damage]
Level 6 Birthday Cake (6000 EXP) [Max 100 damage]
Level 7 Wedding Cake (10000 EXP)[Max 120 damage]
Throw affects one cog at once. Here is a new damage multiplier. For each Throw
gag used, it is given 1.2x damage.
(Gag 1 + Gag 2 + Gag 3 + Gag 4 = Z)
X = A + (Z / 5).
So, that means if I replaced it for 4 cupcakes: (Toontown uses a 5 and above
system for decimals)
X = 6 x 4 (24)
X = 24 + ( 24 / 5)
X = 24 + (4)
X = 24 + 4
X = 28.
So using the same gag can influence damage.
==========================
IV3. Squirt===============
==========================
Squirt is the first of two gags you get from the Toontorial. Squirt has higher
accuracy than Throw, but does slightly less damage.
Level 1 Squirting Flower [Max damage 4]
Level 2 Glass of Water (10 EXP) [Max damage 8]
Level 3 Squirt Gun (50 EXP) [Max damage 12]
Level 4 Seltzer Bottle (400 EXP) [Max damage 21]
Level 5 Fire Hose (2000 EXP) [Max damage 30]
Level 6 Storm Cloud (6000 EXP) [Max damage 80]
Level 7 Geyser (10000 EXP)[Max damage 105]
Squirt affects 1 cog at once. It uses the same multiplier for Throw.
===========================
IV4. Toon-Up===============
===========================
Toon-Up is unlocked as a choice at the end of the latter Toontorial. You get to
have it if you chose it after Toontown Central. You also get to choose this
if you didn't, as the 3rd and 4th choice.
Toon-Up is slightly different. Instead of damaging the cogs, it will heal
toons. Some toons think it is a must-have and refuse to go if you lack it at
later laff levels, so it's reccocmended to choose it just to avoid getting
picked on. Some people consider Toon-Upless a challenge.
Level 1 Feather [Max heal 10]
Level 2 Megaphone (20 EXP) [Max heal 18 divided by toons]
Level 3 Lipstick (200 EXP) [Max heal 30]
Level 4 Bamboo Cane (1000 EXP) [Max heal 45 divided by toons]
Level 5 Pixie Dust (2000 EXP) [Max heal 70]
Level 6 Juggling Cubes (6000 EXP) [Max heal 120 divided by Toons]
Level 7 High-Dive (10000 EXP)[Max heal 205 divided by Toons]
Toon-Up doesn't affect the toon(s) at once. They do it in order by level of gag
(lowest first) and then random for the same level.
==========================
IV5. Sound================
==========================
Sound is unlocked as a choice at the end of the latter Toontorial. You get to
have it if you chose it after Toontown Central. You also get to choose this
if you didn't, as the 3rd and 4th choice.
Sound is also slightly different. Except for Level 7s, this is the only gag
that affects all cogs at once. Since this is the quickest way to defeat,
higher levels think this is also a Must-Have.
Level 1 Bikehorn [Max 4 damage]
Level 2 Whistle (40 EXP) [Max 6 damage]
Level 3 Bugle (200 EXP) [Max 9 damage]
Level 4 Aoogah (1000 EXP) [Max 14 damage]
Level 5 Elephant (2500 EXP) [Max 21 damage]
Level 6 Foghorn (7500 EXP) [Max 50 damage]
Level 7 Opera Voice (10000 EXP)[Max 90 damage]
Sound has the same multiplier as Squirt and Throw. Although it's the same for
each individual cog, meaning same type gag boost racks up more TOTAL damage
than other same type gag boosts.
==========================
IV6. Lure=================
==========================
Lure is unlocked as a choice at the beginning of Donald's Dock. It is unlocked
if you chose it after Donald's Dock.
Lure is quite different - it doesn't damage or heal. Instead, it gives Lure
status to the cogs. It will keep them in a state where they don't attack for a
certain amount of turns. They awaken if attackd, and Drop always misses Lured
cogs. There is a major 1.5 multiplier for Throw or Squirt. Sound will wake it
up without a boost or Lure experience for the user, so it's considered rude to
use Sound on a lured cog. Bills affect one cog, while other affect all cogs.
Level 1 1$ Bill [Two turns]
Level 2 Magnet (20 EXP) [Two turns]
Level 3 5$ Bill (100 EXP) [Three turns]
Level 4 Big Magnet (1000 EXP) [Three turns]
Level 5 10$ bill (2000 EXP) [Four turns]
Level 6 Hypno Goggles (6000 EXP) [Four turns]
Level 7 Presentation (10000 EXP) [Five turns]
Lure genericly has low accuracy, but when maxxed it has high. It is hard to
raise but generally becomes more addicting.
==========================
IV7. Drop=================
==========================
Drop is unlocked as a choice at the beginning of Donald's Dock. It is unlocked
if you chose it after Donald's Dock.
Drop is one of the highest damaging gags in the game, but the lowest accuracy.
It has a 1 in four chance without help to hit with a level 1, and a about a
3 in 5 chance of hitting at Level 7, without help. Drop never hits Lured cogs.
Level 1 Flower Pot [Max 10 damage]
Level 2 Sand Bag (20 EXP) [Max 18 damage]
Level 3 Anvil (100 EXP) [Max 30 damage]
Level 4 Big Weight (500 EXP) [Max 45 damage]
Level 5 Safe (2000 EXP) [Max 60 damage]
Level 6 Piano (6000 EXP) [Max 170 damage]
Level 7 Toontanic (10000 EXP)[Max 190 damage]
Drop has the same boost as throw and squirt. It affects one cog except for the
Toontanic.
=========================
IV8. Trap================
=========================
Trap is unlocked as a choice at the beginning of Minnie's Melodyland. It is
unlocked if you choose it at the end of Minnie's Melodyland, and at the end
of The Brrrrgh if you don't choose it at Melodyland.
Trap is the strongest in the game, it can one hit destroy the strongest level
cog in the game at Level 7. And it has perfect accuracy! But, they can only
be activated if you Trap first, then Lure making it a two part gag.
Level 1 Banana Peel [Max 12 damage]
Level 2 Rake (20 EXP) [Max 20 damage]
Level 3 Marbles (100 EXP) [Max 35 damage]
Level 4 Quicksand (1000 EXP) [Max 50 damage]
Level 5 Trapdoor (2000 EXP) [Max 70 damage]
Level 6 TNT (6000 EXP) [Max 180 damage]
Level 7 Train Tracks (10000 EXP) [Max 192 damage]
Only one trap per cog can be used at once. If two Traps are used, both Traps
dissapear.
===============================================================================
V. Step-By-Step Guide==========================================================
===============================================================================
This guide will show you basically what happens during your life-time. This
does not contain spoilers.
=========================
V2. Make-A-Toon==========
=========================
When you click on, New Toon, you will go to the Make-A-Toon spot. What you make
does not affect direct gameplay, and cannot be changed except for the clothes.
When you start up the Make-A-Toon, click on Mickey to make a boy, or Minnie
to make a girl.
You will choose your species first. There are (As of 2007) Cats, Dogs, Horses,
Rabbits, Mice, Ducks are the original 6. Every year they add more species
by an election. These elected toons are availible: Monkeys, Bears, Pigs.
Along with your species, you choose body type and leg types. These do not
affect running abilities. A short, fat toon runs as fast as a lanky, long leg
toon.
After that, you give your Toon a color. There's a secret to make a black cat,
but that's an extra only availible on Halloween. Again, colors do not make
a difference although you can't change it after.
Next, you give your Toon clothes. These do not matter much as you can buy
clothes later in the game.
Lastly, you give your Toon a name. These do not affect you in game except
what NPCs call you, but some people consider naming very special. You can
come up with a name from the generator, which is full of wacky names. Click
random to get a random name. You can also type it in, but it's limited. No foul
language, and only uppercase and lowercase letters. Sometimes numbers are
allowed.
Now, you will be taken into the Toontorial.
======================
V3. Toontorial========
======================
Since the game is relatively simple, so is the Toontorial. You are transported
to Tutorial Tom by Mickey, and he teaches you how to come. After you walk
toward him, he will tell you about the cogs. After that, he gives you a laff
meter.
All of a sudden, he notices a cog outside, it is a Flunky. You exit via door
(walk toward it, and it opens by itself) and then approach the Flunky to
engage in battle. It is impossible to die unless by glitch, so don't worry.
You will use your gags in battle - Throw and Squirt. Either one doesn't matter.
After you complete it, you will be able to go to the next Toon Headquarters.
There is one on every street, and every playground.
Head over there in the door, and for completing your 'Toontask', a mission gave
to you by an HQ Toon, you get a Shitkcer Book. You open it and click the arrows
to advance. More on the Shticker Book explained in the Shticker Book section.
As you lrave, a toon (an NPC, non-playable-charcter - a computer) named Flippy
will talk to you. You can't so, he gives you a Speedchat. Speedchat is a chat
that is safe for kids, a click from a bunch of choices. You can also get
Secret Chat, where you exchange True Friend codes to talk (with a very good
censor)
While this is officially the end of the Toontorial, you're still controlled.
Now you have to do a Trolley Game. At the end of the playground is a Trolley.
Approach it to hop on. There is information about Trolley Games in the Trolley
Game section.
After that, go to the HQ once again, and turn in your task. Now you have to
battle a little bit more. Your next mission is to recover an eraser from cogs.
While normally it's random whether after a cog, you get the item or not, but
this is a 100% chance. Go out a Street, and defeat your first cog.
Go back to the HQ. You can do it via Shticker Book, click Go Back To Playground
to go to the playground. You can walk by hand, or you can simply walk to the
HQ in the center.
If you haven't already, you will be asked to make a friend. Simply click a blue
toon label and ask to be their friends. If they say yes, return to the HQ.
Now, you have to call Clearabelle at your estate. Go to your Map, and click
Go to House. There is much to do at your house, but it's explained in the
latter sections. Call Clearabelle at wherever your phone is placed. You
probably can't afford anything, so hang up and return to the playground.
Here is your final Toontorial task. First you must go to Flippy. He's at
the playground in Toontown Central. Go to the platform with all the buildings
and at the center is his building. Talk to him and receive a task - defeat
four cogs. Go to any street and complete your mission.
Now, he will want you to defeat four of a specific type - Bossbot, Sellbot,
Cashbot or Lawbot. For Sellbots, Punchline Place. For Lawbots, Loopy Lane.
For anything else, Silly Street.
After that, he wants you to go to a random person. After you go there, he will
ask if you would like Toon-Up, or Sound. Both are nice gags, and you can choose
the other at a later point in the game.
Of course, it's not that easy. You need to complete 15 mini-tasks, and a final
long task for it. Continued in Toontown Central.
Congratulations, your real Toontown starts!
=====================
V4. Toontown Central=
=====================
There's a variety of tasks in Toontown Central. Since tasks are now random, I
will give you open-ended, the rest is up to you.
You want to complete the Professor Pete task first, 5 Level 2 + cogs is just
tedious, but not nesseccarily hard. You'll get a good boost. You can also get
an easy two boost from fishing, a good half-hour usually gives you around 20
fish.
Now, you want to hunt down easy tasks - for the Tracks there's often five or
six different tasks. Instead of 4 cogs, look for something like one Bottom
Feeder.
After you complete all mandantory tasks, you will be given your final task,
a series of about eight. It requires a lot of delivering though, so it's not
hard.
At the end, you will get your Toon-Up or Sound, Level 1 fresh out of the box.
You should try balancing it with your other gags, even if it is hard to raise.
If you struggle using it, go back to Toontown Central and use your gag, it'll
be easier. It's reccocmended you have Level 3 or higher Throw and Squirt too.
====================
V5. Donald's Dock===
====================
Now, head to Donald's Dock from Punchline Place once you're done training. Once
you're in the street, go to your Shticker Book and select 'Go to playground'.
You want to choose the Gag Track task. After completing the simple tasks, you
will be given the choice of Lure, or Drop. Both are also nice gags, and you can
choose the one you didn't later.
After that, you'll notice a new task: Defeat a cog building. Cog buildings
are located on streets, and contain waves of slightly stronger cogs. Go in
with a group, or else you'll probably go sad.
Now, there's a new task you'll want to get quick - Carry two Toontasks. It
allows you to literally multi-Toontask. You can do two at once, so you can try
stuff like 2 Bottom Feeders and 5 Cogs, your 2 Bottom Feeders count toward
your 5 Cog total.
After you complete all the mandantory tasks, it's time for the final one. For
this, you must have a Squirt Gun. After everything, you finally get your 4th
Track.
Before you go to Daisy's Gardens, there's a huge challenge awaiting you there,
so make sure your gags are up to par. Your Throw and Squirt should be Level 4.
Your Toon-Up/Sound should be level 2 or 3, or else it'll be practically
useless where the cogs will reach level 7 or higher. You even have a task
there that asks you to defeat at least two Level 7 cogs, so build up.
Get your Lure/Drop to Level 2, even if it's hard. It'll take a while, but the
second level is a WHOLE lot easier than the first, so do it early.
=====================
V6. Daisy's Gardens==
=====================
Daisy's Gardens lacks a gag track task, so you don't need to worry as much for
the extra tasks. But unfortunatley, there are some pretty hard tasks here to
make up for it, so be on the look out.
The tasks get a lot tougher. Now they're looking for some two or three floor
buildings now. It's reccocmended you get some active friends around or abut ove
your laff to help every once and a while.
You might want to start doing Just for Fun tasks now, as you can carry more
Toontasks and the rewards are nicer. Effects last about 2 hours to a day, so
have fun with them. Jellybean tasks might start reaching 100 jellies per task.
Now there are two memorable sets of task. The first one is Cog HQs. Cog HQs
are cog building factories where they have dangerous cogs. There is the boss
called the Vice President, but you need a Suit first. You get suits by doing
factories. More on this in the Sellbot HQ section.
The tasks require you at first to simply defeat a cog there, but they later get
to defeating about ten. You can try a factory with some decent level toons.
Near the end you WILL be required to conquer a factory, so laff and gag up.
Another memorable Toontask is those Leagle Eagles. You have to recover a two
keys from Leagle Eagles. On top of that, there's a good chance you'll not find
a key from it, and Leagle Eagles are tough enough. Note that Leagle Eagles
only appear in buildings, mostly 3 stories or higher.
After all the mandantory tasks, you're done. Now it's time for Melodyland. But
first, make sure your gags are again up to par.
Your Throw and Squirt, or at least your Throw should be level 5. There's a task
that requires a Cream Pie, so that's why. Toon-Up or Sound should be alot
easier to do now, so it should be late Level 3 for Sound and Level 4 for
Toon-Up. Level 3 now should be Lure or Drop, this is the point where it becomes
a LOT easier. Remember, higher is always better.
========================
V7. Minnie's Melodyland=
========================
At the begginning, once again, you choose a gag track. This time you get a
choice between Toon-Up/sound, whichever you didn't choose, and a new one, Trap.
I reccocmend Toon-Up/Sound, because Toons will start to get upset about toons
not having it. Trap is, however, the strongest gag, so choose wisely.
There's a pretty tough task of getting the Cream Pie, not the Slice. If you
struggle, go into the Factory or a Cog Building and use mostly Throw, for the
fastest multipliers. After that, work on re-balancing your gags again, if your
gags fall behind because of this.
There's also a task of carrying 3 Toontasks here, jump at it. Now you can
really speed up with it, because you can choose something like 4 Double
Talkers, 2 Cog Buildings, and 20 Cogs - simply do Lawbot Buildings.
Also work on a feature known as your Cog Radar, by defeating many cogs. You can
see which cogs and cog buildings are on the streets. It'll also speed up your
tasks, especially specific cog types.
Near the end, after all the mandantory tasks, you'll be given your final Minnie
task. It requires only about three buildings - one any story, one two story or
higher, and one three story or higher.
After that, you'll get your Trap/Toon-Up/Sound. Now, again, your gags should be
decent. Level 6 takes a while, so it's OK to be at Leve l5 Throw/Squirt. Level
4 Toon-Up/Sound, possibly Level 5. Level 4 or 5 Drop/Lure, it'll probably
start to become addicting. Again, raise your new gag to Level 2 or 3. And one
more time, higher is better.
==================
V8. The Brrrrgh===
==================
The Brrrgh is obviously tougher. The cogs on the streets can become Level 7,
and you'll find you're first natural five-stories. Polar Place you don't even
want to go, it's the toughest place in Toontown currently, tougher than Dream-
land.
Now, you'll be introduced to the most annoying tasker ever, Lil' Oldman.
Immediatley, you'll be given three or four tougher than Minnie's final tasks
just to choose your gag tracks. After that, you have a choice of whatever's
left.
This is the most important, because it tells you what gag you will never get.
Choose wisely, and you'll begin you're first The Brrrrgh tasking.
The tasks aren't as hard as Li'l Oldman's, but still tough. But the rewards
are getting better, such as more 3 laff boosts, and 60 gags. Again, pounce
at the 4-Toontasks, the most you can carry.
The optionals are also good, and since you can carry four, you can do it. You
will be given optional Apprentice Toontasks, where you battle with 25 or less
laffers in Toontown Central. Effects will last for a few days now, which is
good. And the Jellybeans are in the early hundreds.
While there is Lawbot HQ, it is quite too tough for you, so avoid it. Even the
outside cogs reach Level 10, and the District Attourney's reach up to about
forty or fifty cogs per DA.
After all the mandantory tasks, you will be given what is said to be the
hardest Toontask in Toontown - Lil Oldman. He will require random tasks, but
tough ones. I reccocmend you get your Sellbot Suit, because there are some
tough Sellbots in mass amounts, so you can reach the most in the Vice
President.
The final task is not random, not tough. But extremely tedious. You have to
resuce 20 buildings. The best thing to do is to go to Donald's Dock or Daisy's
Gardens where the buildings are weaker (Toontown Central rarely has buildings)
and take them down with a group with a similar task.
After that, you FINALLY get your final gag track. One last time, prepare for
the final Playground, Donald's Dreamland. I reccocmend you have Level 6 Throw
or Squirt, both is preferable. Level 5 Sound/Toon Up (first ones), Level 4 or 5
Lure/Drop, Level 3 or 4 Trap/Toon-up/Sound and Level 2 of your newest gag. Try
and start gardening, mini-golf and racing for some extra laff.
=======================
V9. Donald's Dreamland=
=======================
This is the longest playground in the game - you mature a minimum of 39 laff
here, and leave a veteran toon. You start Cashbot HQ, where you fight the
mighty CFO.
The first thing is to start getting Teleportation and Cashbot parts. Cashbot
parts are given in 12 toontasks, for 12 parts. With four Toontasks, you can
fit in a Jellybean/Gag pouch increase task or two in at the same time.
Here's where Just for Fun gets fun. Jellybeans are usually over two-hundred,
and effects last a full week. You get more advanced Apprentices, and you stop
getting Sellbot HQ tasks too.
After you get the Cashbot Parts, you'll face the CFO. It is described in more
detail in the Cashbot HQ section. Now start to get Jellybeans and Gag Ups. Laff
ups are important. Note that CFOs and VPs count in your Toontasks too, so it's
great to mass Toontask Robber Barons, Loan Sharks, Minglers and Hollywoods.
Dreamland tasks are divided into waves, which ends after all the mandantory
toontasks. The rewards get slightly higher and slightly tougher after each
wave. There's about four or five 'waves'.
After two or three waves, 4 laff-boosts will appear. Get them, it's a good
amount of laff. Near the third or fourth waves, you get your final Jellybean
and Gag pouch upgrade Toontasks.
The fifth wave contains the toughest tasks - 1000 cogs, 300 buildings, stuff
like that. Hopefully by the fifth wave you have Level 7 Throw and Squirt, and
Level 6 or 7 Sound/Toon-Up. Possibly Level 7 Lure/Drop.
After the mayhem, and you complete you're final tasks, you're done. Except for
one more task - for Lawbot HQ. It's simple really, all you have to do is
collect items from each cog on every street except for the Brrrgh streets.
After that, you have completed Toontown! Or have you? You still have to max out
that laff meter right? The later sections will discuss it.
===============================================================================
VI. Finishing your Laff========================================================
===============================================================================
After you've done everything, you're living the life. Now all tasks are 'Just
for fun', with a LOT better rewards and a LOT easier tasks. 300 cogs for 1200
jellies sounds nice. Effects now last 30 days, wow.
But there's still something missing. You need more laff. You're stumped - no
more laff tasks. But there's other ways to get laff, all in this section. No
tasks, but fun things.
You can get more laff with Goofy Speedway, Chip n' Dales, Fishing, Gardening,
and Cog HQs. This should help you out.
=======================
VI2. Goofy Speedway====
=======================
Goofy Speedway is racing against other toons. You can build a Kart, and race
out against other toons. Goofy Speedway is located in Toontown Central. You
automatically get teleportation to it whenever you first visit it.
To start out, go into the first building. There are Grease Monkeys (they made a
pun, by the way) there to assist you. When you first visit, you get a page in
your shticker Book. If you check it, you see you have 200 tickets. Use this
money to buy a Cruiser, and one, basic accessory that costs 100 tickets. Or you
can save it. Either way, you NEED the Cruiser to race.
To build your Kart, you go to your Shticker Book. The tire page contains
Goofy Speedway information. The first subpage contains Kart buildings. Click
on an icon on the bottom to view a certain piece. Only one of each icon can
be on at once. Use the arrows to browse through your accessories. Click it
to put it on.
Now that you have your Kart, time to race. In the second section is a huge
racing circle. In the middle is a Score Board, it shows Daily, Weekly, and All
Time records. for each area. There are three areas - the Farm, the Stadium
and the City. Each one has two tracks, and a reverse version of both tracks,
and a practice mode. Instead of 8 gates, there's 4. Each one alternates every
20 seconds or so, although not when someone's on it.
The basic one is Screwball Stadium, and Corkscrew Colesium is probably the
second easiest. They contain mostly only turns, almost never too sharp.
Corkscrew requires you to turn on a Corkscrew, but it's mostly looks.
Every Monday and some hours on Saturday is the Grand Prix. Every tunnel except
for practices have been transformed into tournaments. It's 3-Part, and costs
extra tickets to get in. Depending on your placing, you will get points. At the
end of three races, whoever has the most points total wins.
===============
VI2a. Controls=
===============
THe most basic controls use the Arrow Keys. Up Accelerates, Down deccerlerates.
Left turns left, right turns right. Instead of using one at a time, use Turns
and accelerate at the same time.
Control (ctrl) will use a gag, except not in Practice Mode. Scattered along
the tracks are present boxes. Touch it to get a random gag. Anvil when pressed
will drop an Anvil on the first place person. Banana Peel will place a peel on
the track, and anyone who runs over it will spin out. A Red arrow gives you a
boost, and Cream Pie might hit someone in front of you and block their view.
===============
VI2b. Tracks===
===============
Screwball stadium is almost a complete circle. It's the best place for
beginners. There are two boosts, and three sets of presents. There's a set of
presents in the midst after the boost, making it hard to get.
Corkscrew Colesium is also pretty simple. The Corkscrews are actually only
easier turns. There is one boost, on a straight path. There are about four
sets of presents too.
Rustic Raceway is also pretty simple. The only problem is grass on turns, grass
slows you down quite a bit. There's about two boosts, and about three presents
on this track.
Airborne Acres is medium difficulty, and the flying part is mainly just for
show. There are arrows located in front of huge hills, and even presents
in midair. There are about three boosts, two off a hill. There's about three
or four presents too.
City Circuit is about the second hardest one. It has sharp turns, and even
a booster off a hill. There's about three or four boosts to make up for it and
about four or five presents.
Blizzard Boulevard is probably the hardest. It has sharp turns, a slippery
road. Some of the turns are at 90 degrees. There are four or five present sets,
about two or hard to get. There's about two boosts. This does give the most
tickets though, making it popular.
Note that there's a practice and Reverse version of each one too.
===============
VI2c. Trophies=
===============
In order to get laff-boosts, you need trophies. There are 30 trophies in all.
You get 3 trohpies by getting 10 trophies. Every special trophy is worth one
laff-boost.
Here's a list.
1 Staidum Qualifed (completed in a certain amount of time)
10 Staidum Qualifid
100 Stadium Qualified
1 Staidum won
10 Staidum won
100 Staidium won
1 Rural qualified
10 Rural qualified
100 Rural qualified
1 Rural won
10 Rural won
100 Rural won
1 City Qualified
10 City Qualified
100 City QUalified
1 City won
10 City won
100 City won
1 tournaments qualified
5 tournaments qualified
25 tournaments qualified
1 tournaments won
5 tournaments won
25 tournaments won
1 tournament swept (Won 3 of 3 races in a tournament)
5 Tournament swept
25 tournament swept
Grand Touring (Qualified in all tournaments in every track)
100 races qualified (any track)
100 races won
============================
VI3. Fishing================
============================
Fishing is probably the most vital part of after-laff boosts. You probably
already have three or four trophies by the time you come here. Fishing gives
you 7 potential laff boosts too.
To start fishing, you have to go to a Dock. Docks are located in every
playground. There are also some hidden ponds in every street, they're usually
hidden in an alley.
Now, you must step on the Dock, and then you'll automaticlly grab your fishing
rod. You have to have Jellybeans to use as bait. Depending on the rod, which
you can buy heavier ones at Clearabelle's Catalog, it'll cost more Jellies
to cast.
Now, to cast your rod, you click on the red bubble, and drag it backwards.
Depending on how far you drag it, the farther you'll cast. It takes mostly
practice and precision to get this right.
The round shadows in the water are the fish. More than one person can cast at
a shadow and it won't dissapear, and it's random. So if you catch a Baloon Fish
and then catch a Cat Fish on the same shadow, it's completely normal.
In your Shticker Book, you can check your progress. More in the Shitkcer Book
section.
===============
VI3a. Rods=====
===============
Rods are what you obviously catch fish with. There are 5 types of rods, varying
on fish caught, weight caught, and jellybeans needed.
Twix Rod: [0 jbs] [4 oz.]
Bamboo Rod: [400 jbs.] [8 oz.]
Hardwood Rod: [800 jbs.] [12 oz.]
Steel Rod: [1200 jbs.][16 oz.]
Gold Rod: [1600 jbs.][20 oz.]
Prices may change in backorder.
Certain rods have a potential to catch only a certain amount of species. For
example. A Steel rod has the potential to catch 69 fish. A Twig rod has the
potential to catch 37. But note that extremely rarer fish are easier to catch
on a lighter rod, because there's less of a chance to catch it with the
potential of less species. So for those Devil Rays and Holey Mackerals, it's
best to use a Bamboo Rod (the minimum amount that you can catch with)
===============
VI3b. Fish=====
===============
There are seventy species of fish.
=============================================
=Key=========================================
=[The best area to fish at](Specific street)=
=Order of rareness, common to rarest=========
=A B C D E F G H=============================
=============================================
==========
=Twig Rod=
==========
Balloon Fish [Toontown Central] {A}
Hot Air Balloon Fish [Toontown Central] {A}
Weather Balloon Fish [Toontown Central](Punchline Place){C}
Water Balloon Fish [Toontown Central](Silly Street) {B}
Red Balloon Fish [Toontown Central](Loopy Lane) {A}
PB and Jelly Fish [Toontown Central] {A}
Grape PB and Jelly Fish [Anywhere] {B}
Crunchy PB and Jelly Fish[Daisy Gardens] (C}
Strawberry PB and J Fish [Donald Dreamland] {C}
Concord PB and J Fish [The Brrrgh] {G}
Cat Fish [Anywhere] {A}
Siamese Catfish [Daisy Gardens](Elm Street) {F}
Tabby Catfish [Estate/Daisy Garden] {B}
Clown Fish [Toontown Central] {A}
Sad Clown Fish [Toontown Central] {A}
Party Clown Fish [Anywhere] {B}
Circus Clown Fish [Toontown Central] {B}
Star Fish [Anywhere] {A}
Five Star Fish [Minnie's Melodyland] {A}
Shining Star Fish [Anywhere] {C}
All Star Fish [Anywhere] {G}
Hot Dog Fish [Estate/Donald Dreamland] {C}
Dalmation Dog Fish [Donald Dreamland] {C}
Puppy Dog Fish [Donald Dreamland] {A}
Devil Ray [The Brrrgh/Donald Dreamland] {H}
Nurse Shark [Minnie's Melodyland] {B}
Clara Nurse Shark [M. Melodyland](Baritone BLVD.) {D}
Florence Nurse Shark [M. Melodyland[(Alto Avenue) {D}
King Crab [Anywhere] {B}
Alaskan King Crab [The Brrrrgh] {D}
Old King Crab [Donald Dock](Lighthouse Lane) {E}
Moon Fish [Donald Dreamland] {A}
Crescent Moon Fish [Donald Dreamland](Lullaby Lane) {D}
New Moon Fish [Donald Dreamland] {B}
Cutthroat Trout [Donald's Dock] {B}
Captain Cutthroat Trout [Donald's Dock] {D}
Scurvy Cutthroat Trout [Donald's Dock] {E}
Amore Eel [Anywhere] {A}
Electric Amore Eel [Estate/Daisy Gardens] {B}
============
=Bamboo Rod=
============
Balloon Fish [Toontown Central] {A}
Hot Air Balloon Fish [Toontown Central] {A}
Weather Balloon Fish [Toontown Central](Punchline Place){C}
Water Balloon Fish [Toontown Central](Silly Street) {B}
Red Balloon Fish [Toontown Central](Loopy Lane) {A}
PB and Jelly Fish [Toontown Central] {A}
Grape PB and Jelly Fish [Anywhere] {B}
Crunchy PB and Jelly Fish[Daisy Gardens] (C}
Strawberry PB and J Fish [Donald Dreamland] {C}
Concord PB and J Fish [The Brrrgh] {G}
Cat Fish [Anywhere] {A}
Siamese Catfish [Daisy Gardens](Elm Street) {F}
Tabby Catfish [Estate/Daisy Garden] {B}
Alley Catfish [Donald Dreamland](Lullaby Lane) {C}
Tom Catfish [Donald's Dreamland] {B}
Clown Fish [Toontown Central] {A}
Sad Clown Fish [Toontown Central] {A}
Party Clown Fish [Anywhere] {B}
Circus Clown Fish [Toontown Central] {B}
Frozen Fish [The Brrrrgh] {A}
Star Fish [Anywhere] {A}
Five Star Fish [Minnie's Melodyland] {A}
Shining Star Fish [Anywhere] {C}
All Star Fish [Anywhere] {G}
Rock Star Fish [Minnie's Melodyland] {C}
Holey Mackerel [Estate] {E}
Hot Dog Fish [Estate/Donald Dreamland] {C}
Dalmation Dog Fish [Donald Dreamland] {C}
Puppy Dog Fish [Donald Dreamland] {A}
Dog Fish [Anywhere] {B}
Devil Ray [The Brrrgh/Donald Dreamland] {H}
Nurse Shark [Minnie's Melodyland] {B}
Clara Nurse Shark [M. Melodyland](Baritone BLVD.) {D}
Florence Nurse Shark [M. Melodyland[(Alto Avenue) {D}
King Crab [Anywhere] {B}
Alaskan King Crab [The Brrrrgh] {D}
Old King Crab [Donald Dock](Lighthouse Lane) {E}
Moon Fish [Donald Dreamland] {A}
Crescent Moon Fish [Donald Dreamland](Lullaby Lane) {D}
New Moon Fish [Donald Dreamland] {B}
Half Moon Fish [Donald Dreamland](Lullaby Lane) {D}
Kiddie Pool Shark [Daisy Gardens/Donald Dock] {C}
Swimming Pool Shark [Daisy Gardens/Donald Dock] {D}
Olympic Pool Shark [Daisy Gardens/Donald Dock] {D}
Cutthroat Trout [Donald's Dock] {B}
Captain Cutthroat Trout [Donald's Dock] {D}
Scurvy Cutthroat Trout [Donald's Dock] {E}
Amore Eel [Anywhere] {A}
Electric Amore Eel [Estate/Daisy Gardens] {B}
==========
=Hardwood=
==========
Balloon Fish [Toontown Central] {A}
Hot Air Balloon Fish [Toontown Central] {A}
Weather Balloon Fish [Toontown Central](Punchline Place){C}
Water Balloon Fish [Toontown Central](Silly Street) {B}
Red Balloon Fish [Toontown Central](Loopy Lane) {A}
PB and Jelly Fish [Toontown Central] {A}
Grape PB and Jelly Fish [Anywhere] {B}
Crunchy PB and Jelly Fish[Daisy Gardens] (C}
Strawberry PB and J Fish [Donald Dreamland] {C}
Concord PB and J Fish [The Brrrgh] {G}
Cat Fish [Anywhere] {A}
Siamese Catfish [Daisy Gardens](Elm Street) {F}
Tabby Catfish [Estate/Daisy Garden] {B}
Alley Catfish [Donald Dreamland](Lullaby Lane) {C}
Tom Catfish [Donald's Dreamland] {B}
Clown Fish [Toontown Central] {A}
Sad Clown Fish [Toontown Central] {A}
Party Clown Fish [Anywhere] {B}
Circus Clown Fish [Toontown Central] {B}
Frozen Fish [The Brrrrgh] {A}
Star Fish [Anywhere] {A}
Five Star Fish [Minnie's Melodyland] {A}
Shining Star Fish [Anywhere] {C}
All Star Fish [Anywhere] {G}
Rock Star Fish [Minnie's Melodyland] {C}
Holey Mackerel [Estate] {E}
Hot Dog Fish [Estate/Donald Dreamland] {C}
Dalmation Dog Fish [Donald Dreamland] {C}
Puppy Dog Fish [Donald Dreamland] {A}
Dog Fish [Anywhere] {B}
Devil Ray [The Brrrgh/Donald Dreamland] {H}
Nurse Shark [Minnie's Melodyland] {B}
Clara Nurse Shark [M. Melodyland](Baritone BLVD.) {D}
Florence Nurse Shark [M. Melodyland[(Alto Avenue) {D}
King Crab [Anywhere] {B}
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