Doom 3: Resurrection Of Evil Walkthrough :
This walkthrough for Doom 3: Resurrection Of Evil [PC] has been posted at 06 Jun 2010 by llaura and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up llaura and share this with your freinds. And most important we have 5 other walkthroughs for Doom 3: Resurrection Of Evil, read them all!
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Walkthrough - FAQ/Walkthrough##### #### #### ## ## #### # # # # # # # # # # # # # # # # # # # # # #### # # # # # # # # # # # # # # # # # # #### # # # # # # # # # # # # # # # # ##### #### #### # # R E S U R R E C T I O N O F E V I L FAQ/Walkthrough DV Morpheus Last Update: 4.29.05 Version: 3.2 FINAL DO NOT E-MAIL ME ASKING FOR CD-KEYS TO RESURRECTION OF EVIL!!! I WILL TREAT THIS AS SPAM, YOUR E-MAIL WILL BE DELETED, AND YOUR E-MAIL ADDRESS BLOCKED!!! ============================================================================== Table of Contents: ============================================================================== 1. Introduction ..................................................[D3XP.01.01] 2. Updates Information ...........................................[D3XP.02.01] 3. The Story .....................................................[D3XP.03.01] * Ultimate Doom ...............................................[D3XP.03.02] * Doom II: Hell on Earth ......................................[D3XP.03.03] * Final Doom ..................................................[D3XP.03.04] * Doom 3 ......................................................[D3XP.03.05] * Doom 3: Resurrection of Evil ................................[D3XP.03.06] 4. Weapons .......................................................[D3XP.04.01] * Flashlight ..................................................[D3XP.04.02] * Ionized Plasma Levitator (The Grabber).......................[D3XP.04.03] * Fist ........................................................[D3XP.04.04] * Pistol ......................................................[D3XP.04.05] * Shotgun .....................................................[D3XP.04.06] * Double Barreled Shotgun .....................................[D3XP.04.07] * Machine Gun .................................................[D3XP.04.08] * Chaingun ....................................................[D3XP.04.09] * Hand Grenades ...............................................[D3XP.04.10] * Plasma Rifle ................................................[D3XP.04.11] * Rocket Launcher .............................................[D3XP.04.12] * BFG 9000 ....................................................[D3XP.04.13] * The Artifact ................................................[D3XP.04.14] 5. Items .........................................................[D3XP.05.01] * Air Canister ................................................[D3XP.05.02] * Environmental Suit ..........................................[D3XP.05.03] * Backpack ....................................................[D3XP.05.04] * Armor Shard .................................................[D3XP.05.05] * Security Armor ..............................................[D3XP.05.06] * Small Medikit ...............................................[D3XP.05.07] * Large Medikit ...............................................[D3XP.05.08] * Health Station ..............................................[D3XP.05.09] * Keycard .....................................................[D3XP.05.10] * PDA (Personal Data Assistant) ...............................[D3XP.05.11] * Video Disc CD ...............................................[D3XP.05.12] * Power Cell ..................................................[D3XP.05.13] * Power Cell Generator ........................................[D3XP.05.14] * Soulsphere (Multiplayer only) ...............................[D3XP.05.15] * Invunerability Sphere (Multiplayer only) ....................[D3XP.05.16] * Invisibility (Multiplayer only) .............................[D3XP.05.17] 6. Monsters ......................................................[D3XP.06.01] * Zombie (Generic) ............................................[D3XP.06.02] * Zombie (Fat) ................................................[D3XP.06.03] * Zombie (Flaming) ............................................[D3XP.06.04] * Zombie (Bio Suit) ...........................................[D3XP.06.05] * Zombie (Z-Sec) ..............................................[D3XP.06.06] * Zombie (Commando, Chaingun Commando) ........................[D3XP.06.07] * Trite .......................................................[D3XP.06.08] * Tick ........................................................[D3XP.06.09] * Lost Soul ...................................................[D3XP.06.10] * The Forgotten One ...........................................[D3XP.06.11] * Imp .........................................................[D3XP.06.12] * Vulgar ......................................................[D3XP.06.13] * Maggot ......................................................[D3XP.06.14] * Wraith ......................................................[D3XP.06.15] * Cherub ......................................................[D3XP.06.16] * Pinky .......................................................[D3XP.06.17] * Cacodemon ...................................................[D3XP.06.18] * Renevant ....................................................[D3XP.06.19] * Archvile ....................................................[D3XP.06.20] * Mancubus ....................................................[D3XP.06.21] * Hell Knight .................................................[D3XP.06.22] * The Bruiser .................................................[D3XP.06.23] 7. Bosses ........................................................[D3XP.07.01] * The Hell Hunters ............................................[D3XP.07.02] * Hell Hunter 1 ...............................................[D3XP.07.03] * Hell Hunter 2 ...............................................[D3XP.07.04] * Hell Hunter 3 ...............................................[D3XP.07.05] * Maledict ....................................................[D3XP.07.06] 8. Walkthrough ...................................................[D3XP.08.01] * Erebus - Level 1 (Main Excavationn)..........................[D3XP.08.02] * Erebus - Level 2 (Erebus Dig Site) ..........................[D3XP.08.03] * Erebus - Level 3 (Erebus Labs) ..............................[D3XP.08.04] * Erebus - Level 4 (Erebus Control) ...........................[D3XP.08.05] * Erebus - Level 5 (Erebus Research) ..........................[D3XP.08.06] * Erebus - Level 6 (Erebus Station) ...........................[D3XP.08.07] * Phobos Labs - Sector 1 (Teleportation) ......................[D3XP.08.08] * Phobos Labs - Sector 2 (Molecular Research) .................[D3XP.08.09] * Phobos Labs - Sector 3 (Main Reactor) .......................[D3XP.08.10] * Phobos Labs - Revisited (Teleportation) .....................[D3XP.08.11] * Delta Labs - Unknown (Union Aerospace Research Division) ....[D3XP.08.12] * Hell - Unknown ..............................................[D3XP.08.13] 9. Codes and Secrets .............................................[D3XP.09.01] * Console Commands ............................................[D3XP.09.02] * Storage Locker Combinations .................................[D3XP.09.03] * Sarge's big Game Hunt .......................................[D3XP.09.04] * Hellanoid ...................................................[D3XP.09.05] * Martian Buddy Blaster .......................................[D3XP.09.06] * Nightmare Difficulty ........................................[D3XP.09.07] * Sarge's Picture .............................................[D3XP.09.08] 10. Frequently Asked Questions (FAQ) .............................[D3XP.10.01] 11. Legal Information ............................................[D3XP.11.01] 12. Credits.......................................................[D3XP.12.01] 13. Contacts .....................................................[D3XP.13.01] ============================================================================== 1. Introduction [D3XP.01.01] ============================================================================== Doom 3 marked a milestone when it was first released on 8.4.04. Not only did Doom 3 utilize the newest graphics engine, but also introduced new weapons, new monsters, and above all, new areas. Combine this with a great storyline and you get what some people deem the best game of the year. After Doom 3 was released and ID heard about how good it was, they immediately began working on a sequel for Doom 3, that takes place two years after the horrible incidents on Mars. Doom 3: Resurrection of Evil was released on 4.4.05. Bringing new monsters, new weapons, and new environments to gameplay, this was the perfect way to improve Doom 3. You may wonder why you might even need a walkthrough for Doom 3: Resurrection of Evil since it's so linear that it's hard to get lost. Well, some people may want to know where all ammo caches are located. These can help so much when you're in Nightmare, or any difficulty for that matter. This FAQ will run somewhat like Grawl's but for the sake of sanity to some people, I won't put PDA information in the main walkthrough itself. I might put it in a different section if I feel like it. ============================================================================== 2. Updates Information [D3XP.02.01] ============================================================================== Updates go from top to bottom, newer updates appear at the bottom. 4.12.05 - Added Erebus 1-3 to the walkthrough. - Added the 'Story' section. - Added other sections, but most are incomplete. 4.13.05 - Added Erebus 4-6, completing all of the Erebus levels. - Started and finished the Monsters section. - Started and finished the Boss section. - Added more sections, but are incomplete. 4.14.05 - Finished Phobos Labs - Sector 1 to Hell, completing the walkthough. - Legal Information, Credits, and Contacts sections are up. - Added the Weapons section, so that's done. - Updated Legal Information. - Still very much to do. 4.15.05 - Finished the 'Items' section. - Added the 'Codes and Secrets' section. Will be done later. 4.18.05 - Finished up the 'Codes and Secrets' section. - Put up an 'FAQ' section. - All PDA information will be here next update in a seperate section. - Hopefully final version next version release. 4.19.05 - Updated 'Contacts' information for AIM. 4.23.05 - FAQ/Walkthrough is now complete. - No 'PDA' section as I'm working on other things. - Thanks you all once again for reading and enjoying this FAQ. 4.30.05 - Updated 'Legal Information'. ============================================================================== 3. The Story [D3XP.03.01] ============================================================================== I give credit to the .pdf manuals from the Doom Collector's Edition for giving me all the stories from Doom, Doom II: Hell on Earth, and Final Doom. Stories from Doom 3 and Doom 3: Resurrection of Evil were taken from their respective manuals as well. ------------------------------------------------------------------------------ Ultimate Doom [D3XP.03.02] ------------------------------------------------------------------------------ You're a Marine, one of Earth's toughest, hardened in combat and trained for action. Three years ago you assaulted a superior officer for ordering his soldiers to fire upon civilians. He and his body cast were shipped to Pearl Harbour, while you were transferred to Mars, home of the Union Aerospace Corporation. The UAC is a multi-planetary conglomerate with radioactive waste facilities on Mars and its two moons, Phobos and Deimos. With no action for fifty million miles, your day consisted of suckin' dust and watchin' restricted flicks in the rec room. For the last four years the military, UAC's biggest supplier, has used the remote facilities on Phobos and Deimos to conduct various secret projects, including research on inter-dimensional space travel. So far they have been able to open gateways between Phobos and Deimos, throwing a few gadgets into one and watching them come out the other. Recently however, the Gateways have grown dangerously unstable. Military "volunteers" entering them have either disappeared or been stricken with a strange form of insanity babbling vulgarities, bludgeoning anything that breathes, and finally suffering an untimely death of full-body explosion. Matching heads with torsos to send home to the folks became a full-time job. Latest military reports state that the research is suffering a small set-back, but everything is under control. A few hours ago, Mars received a garbled message from Phobos. "We require immediate military support. Something fraggin' evil is coming out of the Gateways! Computer systems have gone berserk!" The rest was incoherent. Soon afterwards, Deimos simply vanished from the sky. Since then, attempts to establish contact with either moon have been unsuccessful. You and your buddies, the only combat troop for fifty million miles were sent up pronto to Phobos. You were ordered to secure the perimeter of the base while the rest of the team went inside. For several hours, your radio picked up the sounds of combat: guns firing, men yelling orders, screams, bones cracking, then finally, silence. Seems your buddies are dead. Things aren't looking too good. You'll never navigate off the planet on your own. Plus, all the heavy weapons have been taken by the assault team leaving you with only a pistol. If only you could get your hands around a plasma rifle or even a shotgun you could take a few down on your way out. Whatever killed your buddies deserves a couple of pellets in the forehead. Securing your helmet, you exit the landing pod. Hopefully you can find more substantial firepower somewhere within the station. As you walk through the main entrance of the base, you hear animal-like growls echoing throughout the distant corridors. They know you're here. There's no turning back now. ------------------------------------------------------------------------------ Doom II: Hell on Earth [D3XP.03.03] ------------------------------------------------------------------------------ Back at last. After days of hard fighting in space, you've returned home on well-earned leave. You're one of Earth's crack soldiers, hard-bitten, tough, and heavily-armed. When the alien invasion struck Mars, you were the first on the scene. By killing, killing, and killing, you won. You stopped the invasion, saved Mars base, and became a war hero. What they don't talk about so much is that you were the only survivor. But that's all behind you now. You've quit the military, and are heading home. Your drop pod lands with a crunch. You open 'er up, and look out. Damn! The city ahead is on fire. What the devil is going on? You stagger forward, clutching at your sidearm. Packs of refugees are fleeing the flaming metropolis. A band of them shriek in terror. You squint. What's that? Someone is attacking the refugees. You rush up and blast away, killing the troublemaker. It looks like a human, but something's wrong. His mouth is filled with half-chewed flesh, and he's all messed up, like a zombie from a bad horror movie. Hell, not again! You can feel it. It's all starting again, just like on Mars. First, people are taken over, turned into cannibal Things. Then the real horror starts, the deformed monstrosities from Outside. But now it's on Earth. It turns out that the invaders are all over. Monsters range from Tokyo to Timbuktu, from Stockholm to Scranton. Billions are dead. Some people have been transformed into flesh-eating mutants, but a few, a very few, are still alive and fully human. The wise men of humanity have evolved a plan to save what's left of the human race. They have built enormous ships to carry the remaining people into space, safely away from the ruined world. Unfortunately, Earth's only ground spaceport has just been taken over by the demons. They've instituted a sort of force field flame barrier over the port; no ships can land or take off. You gotta go back into action. The pathetic remnants of Earth's soldiers are making an assault on the invaders at the spaceport. If you win, you might be able to turn off the barrier, so that the ships can leave, and Homo sapiens may not go extinct just yet. If you lose, that's it. Humanity is history. You and your comrades make their attack. Soon, brave men drop like flies. You lose track of your friends, though sometimes you can hear them scream when they die, and the sounds of combat echo from deep within the starbase. Something hisses with rage from the steel tunnels ahead. They know you're here. They have no pity, no mercy, take no quarter, and crave none. They're the perfect enemy, in a way. No one's left but you. You... and Them. ------------------------------------------------------------------------------ Final Doom [D3XP.03.04] ------------------------------------------------------------------------------ Though all the top management of the UAC were dead, and so were most of their personnel down to the janitors, the corporation survived, now under strict government supervision. The UAC still sought the secret to matter apportation, and continued its experiments under vastly increased safety measures. The UAC's base was set up on one of the moons of Jupiter, hoping that the increased distance would enhance Earth's safety if something went wrong. Marines were stationed at the base, ready for anything. Soon after the UAC opened its first Gate, the minions of Hell made their first attack. Suddenly, through the Gate flowed spiked, fanged, dripping techno-terrors. Meat machines flailed their armored limbs and slavered with bloodlust, seeking soft bleeding manflesh to rend. But in their seeking, they found only death. The United States Space Marine Corps was prepared for such an event, and they poured molten death into the hordes of Hell. More demons massed, hoping to overwhelm the defenders by their endless numbers. But mass alone was no match for the marines. Set up in defensive positions around the gate, the marines were able to slaughter the monsters by the hundreds, taking few losses. As suddenly as it had begun, the invasion ended. The last flaming skull screamed through, was hit by twenty simultaneous shotgun blasts, and the chamber was silent once more, except for the dripping of blood. Hell had failed. The research went on, more boldly, and less cautiously. All the marines received the Silver Star from a grateful government, and the UAC made an enormous contribution to the Veteran's Fund. The defensive positions were strengthened, and the marines watched closely for another attempt, all their attention drawn inward towards the Gates. They were looking in the wrong direction. Hell knew more than one trick. Months after the Gate incident, the yearly supply ship came ahead of time. On radar, the ship looked far larger than usual. And it was coming from the wrong direction. Strange, but not inexplicable. The lax radar operators reported the ship's approach, and personnel went out to the landing field to meet it. But it never landed. Instead, it hovered over the base, miles in the air. The men and women looked up at it, and saw that something was terribly wrong. The ship could not have come from Earth. It was huge, kilometers long, and was built of bone, steel, flesh, corruption, and death. It was a bio-mechano-magical construct from the depths of Hell and It had come through space for its vengeance. Enormous doors, large as football fields, irised open and hideous demons poured out, plunging to the ground and blanketing the entire base with their throbbing, pulsing bodies. They were everywhere at once. The marines' defenses, set up to prevent an attack from the direction of the Gate, were worthless. The monsters poured through the sewers, the air vents, the hallways, everywhere, rampaging, corrupting, and feasting. Once more, the surviving humans were left as zombified brain-dead monstrosities. existing only to kill and kill and kill. Only one man escaped death or zombification. The marine commander. You. You weren't at the base when the skies opened and devastation poured from the stars. You were miles away, enjoying a walk across the moon's rough-hewn landscape. Then you heard a snortling gurgle behind you, whirled, to face one of Them. The beings that still haunted your nightmares. Your reflexes weren't dulled by your expierences, and you pulled out your pistol and blew the imp to gory shreds. Hot-footing it back to the base, you saw it all and realized what had happened in a flash. The demon ship still floated above the infested base. Your boys -- the men you'd trained to fight and kill and die as no fighting man had ever been trained before -- were dead. You were not there when it happened, to die with them. Unlike the ancient Samurai, who chose to die with their men, you cocked your pistol. You were going to kill for your men. And if you died trying, well, you were going to die anyway, some day. Death at the fangs of demons might be the very worst way to die, but if they did manage to get you, Hell would know it had been in a fight. After Hell's catastrophic invasion of Earth, the United States took steps to prevent such an invasion from recurring. The old UAC corporation was refounded, under completely new management (since the old trustees and stockholders were all dead, this wasn't much of a problem), and sent to research tools and technologies to prevent such an incursion from happening ever again. Though the invasion had been stopped, and the remaining demons were gradually being exterminated by mopping-up squads, it was clear that the powers of Hell remained strong. While the Spider Mastermind and Baphomet seemed to no longer threaten, who knew what else lay Outside? Waiting. Watching. Preparing. The new UAC began working on quantum Accelerator devices, intended to close interdimensional gates at a distance and so prevent future incursions forever. The project began innocently enough. Naturally the scientists, in order to learn how to close Gates, had to relearn Gate technology first. This ability was rapidly regained. Perhaps too rapidly. Soon, beings from Outside had their dire attention drawn to the new experiments, and then, one day, a Gate opened in the heart of the research complex. Unnatural horrors from the pit poured in, ravening for destruction. But the UAC scientists had learned their trade. The Quantum Accelerator Device performed perfectly in its maiden test -- the invasion Gate was closed instantly and permanently when the Accelerator flicked on. A cyberdemon, halfway through, was snipped in two when the Gate closed. Earth would now be safe from literal invasion by Hell. At least, once the technology could be set up around the globe. The next day, a ring of seven Gates opened, throughout the base, and a monstrous legion rampaged through. The Quantum Accelerator began putting out the Gates at once, and within an hour, six were closed. But the hellish army was now too strong, too numerous. The marines fought like mad dogs, but were finally pulled down by the enemies' claws. The scientists, marines, and bureaucrats were all slain or transformed into undead mankillers. The Quantum Accelerator and its prototypes are deep inside the ravaged complex. A demon Gatekeeper guards them and mans the last Gate of Hell. The government, frantic that the Quantum Accelerator will be destroyed or used in some alien fashion upon us, has ordered all marines to the site at once, regardless of their location. You were on leave at the beach, only a few minutes from the complex, when you got the word. You suited up, grabbed a pistol, and raced your pickup truck to the complex. When you arrived, flashes of light, howls, and chanting could be heard from the interior. Corpses were scattered everywhere. Obviously the Gatekeeper was doing something inside -- something that would soon reach some kind of awful climax. You know that within an hour or two, an entire division of marines will arrive to assault the base with full artillery and air support. You also know that they will be too late. Far too late. The airplanes will be plucked from the sky by floating terrors, the cannons melted by diabolic rockets and fireballs, the soldiers blasted to shreds as they charge into the armored shell of the UAC buildings. In an hour or two, the monstrosities inside will have finished their awful task, and will be prepared, once more, to take on the world. It's up to you. You have to enter the complex and stop the Gatekeeper. Alone. ------------------------------------------------------------------------------ Doom 3 [D3XP.03.05] ------------------------------------------------------------------------------ You are a Marine, one of Earth’s toughest, hardened in combat and trained for action. Shortly after reporting for duty at the Union Aerospace Corporation’s Mars research facility, a massive demonic invasion overwhelms the base, leaving chaos, horror and uncertainty in its wake. As one of only a few survivors, you must use overwhelming firepower and all of your combat skill to battle through the demon hordes, find out what went wrong and prevent the evil from spreading. Only you stand between Hell and Earth. ------------------------------------------------------------------------------ Doom 3: Resurrection of Evil [D3XP.03.06] ------------------------------------------------------------------------------ It has been almost two years since the mysterious incident shut down the UAC base on Mars. Several months ago, one of the UAC satellites still monitoring the red planet detected a beacon originating from Site 1. This early research facility was long forgotten, even before the invasion. Now, you're a Marine combat engineer, part of a massive research and security team lead by Dr. Elizabeth McNeil. Your team is being sent back to Mars in an attempt to find and investigate the source of this strange signal. What you'll find, nobody knows, but hopefully it will offer new insight into the ancient civilization that once inhabited Mars. As your transport nears the surface, you cannot help but wonder what type of "accident" could have killed so many two years ago... and could it happen again? ============================================================================== 4. Weapons [D3XP.04.01] ============================================================================== Here is a list of all the various weapons in the game. It's not as detailed as my Weapon/Monster FAQ, but it will give you enough information. If you want a very detailed guide on how to use each weapon effectively on monsters, go check out my Weapon/Monster FAQ. ------------------------------------------------------------------------------ Flashlight [D3XP.04.02] ------------------------------------------------------------------------------ First Found In: N/A. You will always have the Flashlight with you from the beginning of the game. The Flashlight is mainly used to illuminate the darkness throughout the complex, but if you're desperate and have no ammo, the Flashlight can be used to club monsters with. However, if you plan to hit monsters with the Flashlight, never use it on anything greater than an Imp. ------------------------------------------------------------------------------ Ionized Plasma Levitator (The Grabber) [D3XP.04.03] ------------------------------------------------------------------------------ First Found In: Erebus - Level 1 (Main Excavation). After a very cool cutscene regarding a Marine and an Imp (Check the Walkthrough for it), the Marine will give you the Grabber. There are many fun things you can do with it. First, you can throw some of the smaller monsters (Example: Cherub), you can grab distant items that are normally impossible to obtain without the Grabber, and one of the best things of all, throw monster projectiles back at them. The Grabber doesn't have many uses in the game overall, but when you need it, it's very useful. ------------------------------------------------------------------------------ Fist [D3XP.04.04] ------------------------------------------------------------------------------ First Found In: N/A. You will always have the Fist, mainly because it's attached to your arm. The Fist is one of the most useless weapons in the game. It doesn't do very much damage, and is very slow to hit people with. The Fist should only be used as a last resort, or when you have Berserk, but sadly, Berserk power-ups aren't found in Resurrection of Evil. ------------------------------------------------------------------------------ Pistol [D3XP.04.05] ------------------------------------------------------------------------------ First Found In: N/A. Much like the Fist and Flashlight, you will always have the Pistol with you, from the beginning of the game to the end of the game. The Pistol doesn't do very much damage, but it does kill Trites, Ticks, and The Forgotten Ones in only two shots. You'll end up forgetting the Pistol once you get the Shotgun and Machine Gun. ------------------------------------------------------------------------------ Shotgun [D3XP.04.06] ------------------------------------------------------------------------------ First Found In: Erebus - Level 1 (Main Excavation). The Shotgun will be one of the first weapons you ever find, and even one of the first items you find. The Shotgun is very useful in close range combat, but really lacks in power from far away. The Shotgun has the capability to kill Imps, Vulgars, Cherubs, and more in one hit if you're aim is really good. Shotgun ammo is fairly common throughout the game, so you'll be relying on this weapon a lot. ------------------------------------------------------------------------------ Double Barreled Shotgun [D3XP.04.07] ------------------------------------------------------------------------------ First Found In: Erebus - Level 3 (Erebus Labs). Once you find the Double Barreled Shotgun, the single-shot Shotgun will become almost non-existant, meaning you'll never use it. The Double Barreled Shotgun, like the ones in the previous Doom games, is very powerful. You can kill a Renevant and Cacodemon in one hit, something the Rocket Launcher cannot do. Since this weapon fires two shots at once, it takes longer to reload. The damage of the Double Barreled Shotgun more than makes up for it. ------------------------------------------------------------------------------ Machine Gun [D3XP.04.08] ------------------------------------------------------------------------------ First Found In: Erebus - Level 1 (Main Excavation). The Machine Gun is considered one of the most versaitle weapons in the game. Ammo for it is very common, as most Z-Sec Zombies carry them. Because the bullets are slightly weaker than a Pistol round, it is not meant to take on the bigger monsters. The accuracy and the rate of fire more than make up for the loss of damage the Machine Gun has. The Machine Gun is one of those weapons where you have a lot of ammo reserves, so don't be afraid to use it. Watch your clip though. The Machine Gun eats through it like crazy. ------------------------------------------------------------------------------ Chaingun [D3XP.04.09] ------------------------------------------------------------------------------ First Found In: Erebus - Level 5 (Erebus Research). In terms of damage and speed, the Chaingun is one of the best weapons in the game. Although the Chaingun takes a while before it starts shooting, once you get it going, nothing will stand in your way for long. The Chaingun can rip through a Hell Knight like a hot knife cuts through butter. Save the Chaingun for when you encounter something big, or when there are hordes of Zombies or Vulgars in the area. ------------------------------------------------------------------------------ Hand Grenades [D3XP.04.10] ------------------------------------------------------------------------------ First Found In: Erebus - Level 2 (Erebus Dig Site). Hand Grenades are perhaps the most underused item in the game. Even though there's that tendency that a Hand Grenade might land at your feet and blow you up, there are very useful for chucking at Z-Sec Zombies who hide behind crates and you don't want to risk that damage. Hand Grenades are also useful for throwing into dark shadows on where a Zombie may be hiding, or any monster for that fact. Watch where you aim your Hand Grenade before throwing it. ------------------------------------------------------------------------------ Plasma Rifle [D3XP.04.11] ------------------------------------------------------------------------------ First Found In: Phobos Labs - Sector 1 (Teleportation). Once you find the Plasma Rifle in the Phobos Labs, this will be your main weapon for the rest of the game. Ammo is pretty common, especially later in the game, and the Plasma Rifle rips through anything with ease. It's no suprise why the Plasma Rifle is everyone's favorite weapon. The only drawback to the Plasma Rifle how slow the plasma bolts go. Because of their slowness, any fast moving enemy can dodge them. To balance this out, the Plasma Rifle has a very high rate of fire. ------------------------------------------------------------------------------ Rocket Launcher [D3XP.04.12] ------------------------------------------------------------------------------ First Found In: Phobos Labs - Sector 1 (Teleportation). The best explosive weapon in the game. Ammo for the Rocket Launcher is rare, so save it for something big, such as a Hell Knight, Mancubus, or a Bruiser. Rockets don't fire very fast from the Rocket Launcher, and if you're standing too close to the monster or a wall, you can receive some very heavy splash damage in return. Use caution when using the Rocket Launcher. ------------------------------------------------------------------------------ BFG 9000 [D3XP.04.13] ------------------------------------------------------------------------------ First Found In: Delta Labs - Unknown (Union Aerospace Research Division) You find the BFG very late in the game unlike Doom 3, but it will very useful when in Hell against large groups of monsters. It will take down any monster in one hit when fully charged up, so save it for those monsters who just won't die. Ammo is very rare for the BFG 9000, so be sure to use it sparingly. The more you charge up the BFG 9000, the more ammo it uses and the more damage it does. Be sure not to charge it up too much. If it blows up, you die and you lose the gun. ------------------------------------------------------------------------------ The Artifact [D3XP.04.14] ------------------------------------------------------------------------------ First Found In: N/A. You will always have The Artifact, but the usefull doesn't come in until the second level, when you face your first Hell Hunter. You get three powers associated with The Artifact: Hell Time, Quad-Damage, and Invincibility. You get one power every time you defeat a Hell Hunter. Once you activate it, all powers activate, you don't get to choose which ones to activate. The Artifact gets its charges from human corpses, or souls. Take out your Artifact and point it at a corpse. It will retrieve its soul and use it for the charge. ============================================================================== 5. Items [D3XP.05.01] ============================================================================== Here is a list of all the various items and such you will find or use during the game. Items you cannot pick up but can use (ex. Health Station) will be listed here as well. If I forgot an item of some sort, please inform me through E-Mail or IM (See 'Contacts' section for details). ------------------------------------------------------------------------------ Air Canister [D3XP.05.02] ------------------------------------------------------------------------------ First Found In: Erebus - Level 6 (Erebus Station). Air Canisters can be found on the Martian surface whenever you venture to go to the next area. You can carry a maximum limit of 100 Oxygen points. Your oxygen will slowly decrease as you move outside on the planet. Each additional Air Canister you find will supply you with 50 Oxygen points. You will lose ten health every three seconds when you run out of air, so be sure to pick these up when you can. ------------------------------------------------------------------------------ Environmental Suit [D3XP.05.03] ------------------------------------------------------------------------------ First Found In: Erebus - Level 5 (Erebus Research). Environmental Suits provide you with oxygen to be able to breathe in the toxic waste part in Erebus - Level 5 (Erebus Research). The Environmetal Suit is basically a helmet with a flashlight on top of it to negate the use of using your default Flashlight. When wearing the helmet, your weapon sounds become muffled - a very nice detail to the game. You can have up to a maximum of 150 Oxygen points when using the Environmental Suit, and each additional canister of oxygen you find will add 50 Oxygen points total. ------------------------------------------------------------------------------ Backpack [D3XP.05.04] ------------------------------------------------------------------------------ First Found In: Erebus - Level 3 (Erebus Labs). Backpacks are the best ammo pick-ups you can find in the game, but they are very, very rare. Although they do not increase the amount of ammo you can carry for each weapon as the previous Doom games, they provide a plethora of ammo, Medikits, and other items. Try to pick these up whenever you can. ------------------------------------------------------------------------------ Armor Shard [D3XP.05.05] ------------------------------------------------------------------------------ First Found In: Erebus - Level 1 (Main Excavation). Armor Shards provide will add 5 Armor points to your overall total. You can have a maximum of 125 Armor points, and no more. These are quite common and can be found almost anywhere. Armor Shards will usually be found in groups of two to five. ------------------------------------------------------------------------------ Security Armor [D3XP.05.06] ------------------------------------------------------------------------------ First Found In: Erebus - Level 1 (Main Excavation). Security Armors provide that protection to protect you from riot damage. Security Armors are the less common on the two armors, and they add 50 Armor points to your total. If you are already at 100 Armor points, you will be unable to pick up anymore Security Armors. ------------------------------------------------------------------------------ Small Medikit [D3XP.05.07] ------------------------------------------------------------------------------ First Found In: Erebus - Level 1 (Main Excavation). Small Medikits are fairly common, and when picked up, they restore 15 Health points to your overall total. Once you are at 100 Health points, you cannot go beyond the limit. ------------------------------------------------------------------------------ Large Medikit [D3XP.05.08] ------------------------------------------------------------------------------ First Found In: Erebus - Level 1 (Main Excavation). These are even better than the Small Medikits, and when picked up, they restore 25 Health points to your overall total. Once you are at 100 Health points, you cannot go beyond the limit. Try to save these for when you really need them. ------------------------------------------------------------------------------ Health Station [D3XP.05.09] ------------------------------------------------------------------------------ First Found In: Erebus - Level 2 (Erebus Dig Site). Health Stations are one of the best healing items you can obtain, but they are far and between from each other. Most of the time, Health Stations will start with 100 injection charges. Every time you use an injection charge, you will recover ten points of Health and ten points will be deducted from the Health Station. Once there are zero injection charges, you cannot use the Health Station any longer. You cannot go over your Health point limit with these. ------------------------------------------------------------------------------ Keycards [D3XP.05.10] ------------------------------------------------------------------------------ First Found In: Erebus - Level 3 (Erebus Labs). Heycards are scattered aroun the Mars base. Some doors may require a Keycard to be opened, and once opened, they will reveal an ammo cache or the enterance to the next room to complete the mission. Be sure you find these and pick these up. ------------------------------------------------------------------------------ PDA (Personal Data Assistant) [D3XP.05.11] ------------------------------------------------------------------------------ First Found In: N/A. Your PDA can do all sorts of things. You can use it to look at other peoples' E-Mails you find from their PDA, you can use it to view the various Video Disc CD's you find, you can listen to the various audio logs you get from other PDA's, and your PDA also informs you of your security clearance around the base. Quite a handly little tool. ------------------------------------------------------------------------------ Video Disc CD [D3XP.05.12] ------------------------------------------------------------------------------ First Found In: Erebus - Level 1 (Main Excavation). Video Disc CDs are found around the Mars complex, and when picked up and used through your PDA, they can give you some useful information regarding the complex, weapons, and all other sorts of stuff. Be sure to pick them up and view them to see what they have in store. ------------------------------------------------------------------------------ Power Cell [D3XP.05.13] ------------------------------------------------------------------------------ First Found In: Erebus - Level 1 (Main Excavation). These can be picked up from various Generators used throughout the base, and when used, they can light up the room in which it's used in, and even make some elevators and lifts work. These are imperative for completing some mission objectives in the game. ------------------------------------------------------------------------------ Power Cell Generator [D3XP.05.14] ------------------------------------------------------------------------------ First Found In: Erebus - Level 1 (Main Excavation). These light up the room and power up the various elevators and lifts in the room you are in. They require Power Cells to use, and you can insert or remove Power Cells from these. These are imperative for completing some mission objective in the game. ------------------------------------------------------------------------------ Soulsphere (Multiplayer Only) [D3XP.05.15] ------------------------------------------------------------------------------ First Found In: N/A. Soulspheres are Multiplayer only, but when picked up, they instantly give you 100 Health points, even going beyond the maximum you can have, up to a total of 200 Health points. These are hidden pretty well so you may have to go out of your way to pick these up. Try to keep your opponents from getting them. ------------------------------------------------------------------------------ Invunerability Sphere (Multiplayer Only) [D3XP.05.16] ------------------------------------------------------------------------------ First Found In: N/A. Invunerability Spheres are Multiplayer only, but when picked up, the instantly grant you the power of Invincibility. This doesn't mean you can't be hurt from being tossed over a cliff and falling to your death, but you are invincible from ALL explosions, firepower, fire, toxins, etc. ------------------------------------------------------------------------------ Invisibility (Multiplayer Only) [D3XP.05.17] ------------------------------------------------------------------------------ First Found In: N/A. Invisiblity is a Multiplayer only item, but when picked up, the grant you the power of Invisibility. During this fourty second time, you will be nearly invisible, but you will still be very faint. It will be very hard for other players to target you unless you are up close and in their face. Make good use of the time while under Invisibility. ============================================================================== 6. Monsters [D3XP.06.01] ============================================================================== Here is a list of monsters you can find through the game. It's not as detailed as my other Weapon/Monster FAQ, but it will give you enough information. If you want a very detailed guide on how to defeat every monster that comes along, I'd advise you to check my Weapon/Monster FAQ. ------------------------------------------------------------------------------ Zombie (Generic) [D3XP.06.02] ------------------------------------------------------------------------------ First Appearance: Erebus - Level 3 (Erebus Labs). Your basic human that was changed or mutated as a result of a Lost Soul. These guys don't run very fast, but occasionally you do get one that moves at a somewhat decent pace, around the same as a Flaming Zombie. Since they move so slow, I stronly recommend you use a Pistol to take these guys down if there's only one around. If you're up to a big horde, use a Machine Gun. ------------------------------------------------------------------------------ Zombie (Fat) [D3XP.06.03] ------------------------------------------------------------------------------ First Appearance: Erebus - Level 3 (Erebus Labs). Obesity seems to still be a problem in the year 2145. These guys move just as slow as their counterpart Generic Zombies, but they do take more bullets to put down because they're so fat. Headshots with the Pistol will do wonders, but if you're up against a group, use a Machine Gun or Shotgun. ------------------------------------------------------------------------------ Zombie (Flaming) [D3XP.06.04] ------------------------------------------------------------------------------ First Appearance: Erebus - Level 4 (Erebus Control). This is what happens when a Zombie gets mutated or changed and goes around |
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Another Doom 3: Resurrection Of Evil Walkthrough :
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