Dune 2000 Walkthrough :
This walkthrough for Dune 2000 [PC] has been posted at 07 Mar 2010 by FoamingKnome08 and is called "FAQ/Strategy Guide Final". If walkthrough is usable don't forgot thumbs up FoamingKnome08 and share this with your freinds. And most important we have 3 other walkthroughs for Dune 2000, read them all!
Walkthrough - FAQ/Strategy Guide Final
************************ * * * DUNE 2000 FAQ for PC * * * ************************ VERSION FINAL Written by 007 Email : email@example.com ICQ Number : 40489746 AOL Screename : mmnpsrsoskl MSN : firstname.lastname@example.org Date FAQ Was Started : Wednesday 25 October 2000 ***************** *Version Updates* ***************** Version Final 23/02/02 Change of email. Also added URL for the official Dune 2000 website. Version 1.2 28/11/00 Finally finished the multiplayer section. Check it out. Plus I added a Tips section. Version 1.1 14/11/00 The first update. Completed the units section, and fixed up some spelling errors and little bits here and there. Plus I have updated the Credits and stuff. I have also posted my FAQ on different sites now. To see the list (About 5 different sites) check section 7. Version 1.0 06/11/00 The base of the FAQ is finished. Dune 2000 is very bloody awesome. If you haven't bought it yet, BUY IT NOW. Get up now, and go out and buy it. It is that good. That is why this FAQ was written. And here it is... ********** *Contents* ********** 1. Story 2. The Planet Arrakis 3. The Houses 3.1 Atreides 3.2 Ordos 3.3 Harkonnen 4. The Buildings 5. The Units 5.1 Infantry 5.2 Tanks 5.3 Special Units 6. Multiplayer 7. Credits, Links And Copyright Info 8. Other FAQ's Written By Me 9. Closing Statement ********** *1. Story* ********** Here is the story straight from the manual : The Emperor Frederick IV, of House Corrino, rules the galaxy from the Golden Lion Throne on Kaitan. The Emperorís strength lies with his Sardaukar terror troops - his soldier fanatics. The Sardaukar training facility is on Salusa Secundus, the Imperial prison planet. One Sardaukar can take ten ordinary Landsraad conscripts. Aside from military might, the Emperor controls the one true source of power in the galaxy - the Spice Melange, found only on Arrakis. With the price of Melange on the Imperial market up beyond 500,000 Solaris per decagram, the Emperor knows that every Major - and Minor - House in the Empire seeks the wealth of Arrakis for itself. And so the Emperor trusts no one. Which brings us to the Emperorís challenge for Arrakis. It is highly illogical that Frederick would offer all Dune to the victors. Frederick would never volunteer Governorship of Arrakis, and a share in revenues, to either the Harkonnen, Atreides, or the Ordos. I suspect he is playing each House against each other, to increase Spice production, and eliminate all potential threats to his throne in one bloody contest. Whatever the case, knowing my Lord as I do - somewhat intimately - I assure you, there is rather more to the situation on Arrakis than meets the eye. Well, that explains it. Not... My own story next update... ----------------------------------------------------------------------------- *********************** *2. The Planet Arrakis* *********************** This is where the entire game takes place. Here is so info on the planet... All of this is straight from the manual... ALSO KNOWN AS DUNE,THE DESERT PLANET CLIMATE: DESERT / PRECIPITATION: NONE VEGETATION: NONE TERRAIN The surface of Arrakis is covered by endless dunes. There is no climate control of the planet. When the Fremen planetologist, consultant to the Harkonnen Governor, was asked how long it would take to transition Dune into a verdant, water-giving planet, he presented the figure of 500 years. Miles of barren deserts hold little more than basins, dunes, and the occasional out-cropping of rock. The sands are dangerous, shifting constantly and unpredictably. Rock shelves and mountain ranges rising through the dunes provide the only possible building sites on the planet. There are five major types of terrain on Dune. Spice generally occurs along the surface and is a reddish-orange color which distinguishes this priceless terrain from normal sand. Obviously, sand is the most common type of terrain found on Dune. Most vehicles on Arrakis are varieties of sandcrawlers, vehicles specially designed to travel upon this terrain. Giant sandworms are a danger when traveling across sandy stretches. Extensive sand dunes are formed by the constant windstorms that plague the surface of the planet. Dunes are difficult to traverse, especially for ground based units. Rock formations are the only terrain features that provide acceptable building sites. Sandworms avoid and can not cross rock formations. The rugged mountains are formed by layers of rock and give the otherwise featureless planet surface its only notable elevations. Mountains are impassable to all vehicles but may be crossed by infantry units at certain locations. WEATHER To most human life forms, Dune is considered hot and oppressive in the extreme. Windstorms ravage the surface of the planet with speeds exceeding 200 km/h often generating intense electrical storms. Gaseous clouds accumulate in the lower sinks and dunes - through the quanats, or canals, which cross the surface. Ultraviolet reflection eventually blinds the unprotected eye, though the local Fremen (Duneís nomadic population of sand-dwellers) blacken their eyes with stain to reduce these effects. All who venture into the deserts must do so wearing special stillsuits, built to preserve and reclaim the natural moisture of the body recycling it into catchpockets, where it is made available for ingestion through a network of tubing. Needless to say, maintenance of vehicles and structures is adversely affected under these conditions. INDIGENOUS LIFE FORMS: There are two. SANDWORMS Far beneath the surface of the sand, giant sandworms cross the dunes - unseen and unheard. At the first signs of an impending worm attack, a Sandmaster or Duneman will call "wormsign," alerting those involved in the Spice harvesting operations to evacuate. The local Fremen population respectfully worship the enormous worms as "Shai-Hulud," the Worm God. Sandworms can grow from tiny sandtrout to worms more than 400 meters in length. Sandworms can be slain, or drowned in water which is toxic to their species. FREMEN Fremen are the other indigenous population of Arrakis. Fremen are the desert - dwelling sand warriors, the Free Tribes of Dune. Their nomadic ancestry descends from the legendary Zensunni Wanderers, who roamed the galaxy until they were shipwrecked on this barren desert planet. The Fremen are reclusive and secretive; it is unknown how many they number in their tribal dwellings, or sietches, hidden deep in the Desert. However, they are a fierce warrior people whose women and children can outpace most military conscripts. They have no allies, but if they did, they would be a powerful asset in battle. Duke Leto of House Atreides believes there to be a great number of Fremen, and has sworn to ally them to the Atreides Forces. The Fremen do not reciprocate - yet. My spies will inform us, should the situation change. THE SPICE MELANGE The Spice Melange is the most powerful substance in the Universe. The Spice enables all interstellar space travel, allowing the Spice-mutated Guild Navigators to warp the fabric of space. Without the Spice, our Bene Gesserit Sisterhood can have no visions, no future Sight. With the Spice, human life can be extended by hundreds of years. In all the Galaxy Spice is found only on the planet Arrakis. The native Fremen possess the Blue-Within-Blue eyes indicative of Spice saturation. Spice is harvested from the desert Spice fields, and exported throughout the Empire. Without the Spice the Padishah Emperor would have no empire. We watch Arrakis closely now. We must, beyond all else, insure that our Spice allotments are not interrupted. The Spice must flow. ----------------------------------------------------------------------------- *************** *3. The Houses* *************** No, these aren't the places where all your men stay, they are the teams that you can play as during the game. There are three houses : The Atreides, The Ordos and The Harkonnen. All have have there strengths. All have there weaknesses. As usual I got all of this from the manual. 3.1 Atreides These are the 'good guys' in Dune 2000. Yeah right... Homeworld : The Planet Caladan. Verdant. Lush. Prosperous. The water world. Leader : Duke Leto Atreides. Noble. Just. Diplomatic. Intelligent. Duty-Bound. Mentat Master Of Assassins : Noree Moneo. A Mentat, or human computer, of the most traditional education and schooling. Noble and intelligent, like the House. Military Strengths : An exceptional air force composed of Ornithopters; high-quality and good condition of vehicles and structures; intense loyalty among the conscripts to their honorable Duke; a highly-skilled Mentat of premier strategic training; the potential of a diplomatic alliance with the Fremen warriors. House Profile : Virtue is clearly on the side of the Atreides. While not one of the richer Houses, the Atreides have ruled Caladan with a generous, noble spirit for ten generations. Their people are hard-working and desire both peace and honor. Atreides troops are exceptionally devoted to their Duke. Our spies have seen nothing like it in any other House of the galaxy, excepting, perhaps, the Fremen. It is possibly this shared devotion to duty, the fierce honor of the people, that makes the Duke believe the Fremen will come to fight with him. It is perhaps also the Dukeís noble nature which makes the Baron Harkonnen so loathe and swear to destroy him. Our spies confirm that the Atreides campaign is being advised by the brilliant Mentat Noree Moneo, long-time Mentat to the Duke. Moneo appears to have advised caution; of all the Houses, the Atreides seem most suspicious of the Emperorís challenge. As expected, the Atreides have been holding off attack of both the Ordos and the Harkonnen, simply defending themselves against a series of raids, sabotage, and larger offensives. True to their nature, the Atreides have first attempted diplomacy. Yet, Arrakis tolerates nothing of diplomacy. Soon, the Atreides will crush their opponents in the sand. House Insignia : The Hawk. Comments : The Atreides are a powerful but over confident house. I like them better than the Ordos, cause they have Ornithopters, and I love using them. Plus the Atreides have Sonic Tanks... Which are very cool! Gotta love them. ----------------------------------------------------------------------------- 3.2 Ordos Okay, the Ordos are a very weird house. The weirdest in the game! Homeworld : Little is known of the icy, remote planet of the Ordos. The economy of the planet is based entirely on trade and smuggling, to be certain. Our spies can tell us that much, if nothing else. Leader : Unknown. A reclusive cartel of wealthy noblemen who seem to control the finances of House Ordos, and thus, House Ordos itself. No one has ever seen them except the few generals who formerly controlled what troops the Ordos could muster. One by one, those generals have been eliminated under mysterious circumstances. Mentat Master Of Assassins : None. The previous Mentat, known only as Ammon, was executed on the alleged charge of embezzlement. Spies have reported on the possibility of an Ixian clone, a computer in the form of a human male, smuggled from the Ixians in exchange for a fortune in Spice. However, since the Butlerian Jihad, there has never been a computer in the likeness of a human mind, so these reports have been largely disregarded. Military Strengths : Immense wealth. They have the kind of wealth that buys incredibly powerful forbidden technologies, illegal weapons purchased from the house of Ix and then smuggled to the Ordos troops. Aside from wealth, there is little military strength to House Ordos. Their troops are largely mercenary, and tend to desert with great frequency. House Profile : House Ordos cannot be profiled. We do know they have a tendency towards sabotage, expensive weaponry, and illegal technologies. We believe the Ordos may have Ixian weapons the Harkonnen and Atreides could only dream of. But this could all be speculation. We know nothing else for certain. House Insignia : The Snake. Comments : Uh, Yes... These guys are freaks! But they have the ever cool Deviator! These are awesome! Plus they have Raiders, which are Trikes with better speed, armour and firepower. A good house all around. ----------------------------------------------------------------------------- 3.3 Harkonnen Wow! I reckon this is the best house. Well the Harkonnen have there strengths and weaknesses, but they are a pretty powerful house overall. Homeworld : The Planet Giedi Prime. Dark. Industrial. Toxic. Cruel. Leader : The Baron Harkonnen, or Siridar-Baron - Planetary Governor. Like Giedi Prime, the Baron is dark. Cruel. Savage. Driven by greed and a kanly, or vendetta, to use the Ancient Tongue, against Duke Leto and the entire House Atreides. Mentat Master Of Assassins : Hayt DeVries. Hayt is a Ghola, a re-animated corpse, purchased from the flesh-vats of the Planet Tleilax. Ruthless. Brilliant. Cold. Cruel. Egomaniacal. Like the House. Military Strengths : Brute force; illegal atomic weaponry, or so it is rumored; the ruthlessness of the Baron and his Mentat; the degree to which the Baronís Troops fear him - and thus, fear disappointing him. (He has been known to personally drink the blood of those who bear unfortunate news to his chamber. Indeed, it is said the Harkonnen are forced to wear heart plugs, such that the Baron can loose their blood with greater ease.) House Profile : Giedi Prime is a dark, deranged world as are the creatures of House Harkonnen. The Harkonnen are a cruel people, equally ruthless toward friend and foe, if necessary. The Harkonnen have a long history of employing violence and fear to achieve their objectives. In House Harkonnen status is not bestowed. It is taken. Treachery upon treachery, assassin upon assassin, our spies cannot keep up with the rapid shifting of military rank in the Harkonnen forces, excepting, of course, the nearly totalitarian control of the Baron. Nothing will stop the Baron Harkonnen in his pursuit of Dune. Formerly the sole stewards of the Spice harvesting operations on Arrakis, the Harkonnen feel deprived of something which they believe to be rightfully theirs : the Governorship of Dune. As the Baron has sworn to cut the ducal ring from the hand of Leto, it is highly unlikely that he would tolerate an Atreides victory over Dune. House Insignia : The Ram. Comments : My absolute favourite house! The Devastators are THE best tank in the game, apart from how SSSLLLOOOWWW they are. But who cares? Plus the little self-destruct mechanism is cool. Plus, there "illegal" atomic weaponry is very cool. Rain some death down on your enemy! ----------------------------------------------------------------------------- ************** *4. Buildings* ************** Here is a guide to all of the buildings... Name Of Building Is Here Type : What type of building it is. Requires : What is required before you can build the building. Purpose : What the building actually does. Armour : What kind of armour the building has. 2x2 Concrete Slab Type : Foundation Requires : Construction Yard Purpose : Allows you to build buildings on them, so the buildings don't get wrecked. Armour : Medium, but you can't repair Concrete. Just build some more! 3x3 Concrete Slab Type : Foundation Requires : Construction Yard Purpose : Same as above. Armour : Same as above again. Wind Trap Type : Power Plant Requires : Construction Yard Purpose : It provides power to your base. Without them, well lets just Armour : Light. Protect them at all costs. Barracks Type : Production Facility Requires : Wind Trap Purpose : Lets you 'train' infantry ... in a few seconds! Na, just joking, the barracks is essential to your base. Armour : Medium. Wall Type : Defensive Wall Requires : Wind Trap Purpose : Used for base defence. Armour : Medium. Plus these can only be destroyed by explosives. And you can't repair them. Oh well, they are pretty cheap anyway. Refinery Type : Industrial Facility Requires : Wind Trap Purpose : Lets you refine th spice you harvest. Its worth a LOT of money. And every Refinery holds 1000 solaris (the monetary unit of Dune 2000) of spice. Armour : Medium. Gun Turret Type : Ground Based Turret Requires : Barracks Purpose : A medium ranged weapon, used for base defence. Good against vehicles. Armour : Medium. Outpost Type : Military Surveillance Structure Requires : Barracks Purpose : Basically, this is your radar. Provided you have 100% or higher. Armour : Medium. Rocket Turret Type : Ground Based Turret Requires : Outpost and Upgraded Construction Yard Purpose : Same as gun turret, except it shoots rockets (of course), has a longer range and a high rate of fire. Armour : Heavy. High Tech Factory Type : Production Facility Requires : Outpost Purpose : The high tech factory allows you to build carryalls. House Atreides can upgrade there factory to start building Ornithopters for an airstrike. Armour : Light. Light Factory Type : Production Facility Requires : Refinery Purpose : Used to build Trikes/Raiders and Quads (when upgraded). Armour : Medium. Silo Type : Storehouse Requires : Refinery Purpose : Allows you to store spice. WOW! When spice is refined, it gets evenly spread throughout all of your silos. When silos are full, the excess is wasted. Armour : Light. Heavy Factory Type : Production Facility Requires : Refinery Purpose : Lets you build tanks and harvesters. Some vehicles will require you to build other facilities first. Armour : Heavy. Starport Type : Ordering Facility Requires : Purpose : Allows you to buy units from the CHAOM, The Intergalactic Merchants Guild, at a fraction of the normal cost. Provided you have enough money. Very useful, cause you can get upto 6 units very fast. Armour : Repair Pad Type : Industrial Facility Requires : Upgraded Heavy Factory Purpose : Lets you make coffee for you infantry. Just joking, it lets you repair your units. Just click on the little spanner below the map, and click on a unit to repair it, just as you would with a building. The selected unit has to travel back to the repair pad though. Armour : Medium. Ix Research Center Type : Technology Facility Requires : Outpost and Upgraded Heavy Factory. Purpose : Allows you to build a number of things. Like it lets you build Missile Tanks from your Heavy Factory etc etc... Armour : Light. Palace Type : Capitol Building Requires : Ix Research Center Purpose : Used as a command center. Plus you can access even more technologies when you build it. Eg The Death Hand Missile for the Harkonnen. Armour : Heavy. ----------------------------------------------------------------------------- ********** *5. Units* ********** Here is my section on all of the units. As again, most of this stuff is from the manual. Gotta love that manual. Name Of Unit Type : What kind of unit it is. House : What house(s) can buy the unit. Requires : What is required to be built before you can get the unit. Range : What range the unit has. That is, how far it can shoot. Speed : How fast the unit can travel. Armour : What kind of armour the unit has. Purpose : Hmmm. What PURPOSE the unit has. Tip : I will put in a tip or two on what the unit is good for. 5.1 Infantry Here I will list all of the available infantry in the game, and there stats. Light Infantry Type : Ground Based Military Units House : All Requires : Barracks Range : Short Speed : 10km/h (on foot) Armour : Light. Purpose : No real purpose. Tip : Train a whole load of these guys to keep the enemy occupied while you crush them from the back way. Trooper Type : Ground Based Military Units House : All Requires : Upgraded Barracks Range : Medium Speed : 6km/h (on foot) Armour : Light. Purpose : Used to shoot down tanks and stuff. Tip : Put these guys on the rocks where tanks can't run them over. Engineer Type : Mechanic/Special Forces House : All Requires : Upgraded Barracks Range : N/A Speed : 10km/h (on foot) Armour : Light. Purpose : To capture enemy buildings. Tip : Try to capture enemy buildings while you are invading. Thumper Type : Ground Based Environmental Defense Unit House : All (multiplayer only) Requires : Upgraded Barracks and Sandworms Option on. Range : N/A Speed : 15km/h Armour : Light. Purpose : These guys attract Sandworms to there position. Tip : Put some of these guys near enemy harvesters. Fremen Type : Ground Based Military Units House : Atreides Requires : Atreides Palace Range : Medium Speed : 17km/h (on foot) Armour : Medium. Purpose : These guys are, well, they are just basically Light Infantry, with Stealth capibilities. Tip : These guys are good, but they take ages to train. They are cool cause they have stealth, and only become visible too the enemy when they are in range of an enemy infantry unit, or if they fire. Saboteur Type : Special Forces House : Ordos Requires : Ordos Palace Range : N/A (although the saboteur must enter the enemy building) Speed : 15km/h (on foot) Armour : Light. Purpose : Used for sabotage :). Tip : These guys have stealth lie the fremen, but it has to build up, and it only lasts for a short time. Get close to the enemy base, use the stealth (by selecting the unit and then reclicking him), and then ATTACK! Sardaukar Type : Ground Based Military Units House : Imperial House Requires : Barracks and Imperial Palace Range : Medium Speed : 15km/h (on foot) Armour : Medium. Purpose : They are the Emperors Elite Terror Troops. Oh no! Not the Terror Troops! ARGH! Sorry, got carried away. Tip : These guys can shoot bullets and rockets, making them pretty useful. 5.2 Tanks Trike Type : Light Recon / Strike Vehicle House : Atreides, Harkonnen Requires : Light Factory Range : Short Speed : 72 km/h Armour : Light. Purpose : 3-wheeled vehicles with heavy machine guns. Tip : Use Trikes to attack against men until you can get Siege Tanks. They are also useful for exploring the map. Raider Type : Quick Strike Vehicle / Light Recon House : Ordos Requires : Light Factory Range : Short Speed : 90 km/h Armour : Light. Purpose : Faster, stronger, and more armoured than Trikes. Plus they have dual 20mm cannons for maximum firepower. Tip : Same as the Trike. Quad Type : Light Attack Vehicle House : All Requires : Upgraded Light Factory Range : Short Speed : 59 km/h Armour : Light. Purpose : Slower than the Trike, but stronger in armour and firepower. Tip : For early defense of your base, build a number of these to fight against tanks, and other vehicles. Combat Tank Type : Medium Battle Tank House : All Requires : Heavy Factory Range : Medium Speed : 40 km/h Armour : Medium. Purpose : Good against most vehicles. Tip : An awesome tank! Try adn get as amny of these, as they are pretty good at blowing up vehicles and buildings. Plus they are good at squashing people! Missile Tank Type : Battlefield Support Vehicle House : Atreides, Harkonnen (Ordos may purchase them for the Starport) Requires : Upgraded Heavy Factory and Ix Research Center Range : Long Speed : 40 km/h Armour : Medium. Purpose : Another very awesome tank. Get lots of these. They are basically mobile Rocket Turrets, so they can shoot down things in the air. Tip : Very cool, cause of they have a long range. Siege Tank Type : Battlefield Support Vehicle House : All Requires : Upgraded Heavy Factory Range : Long Speed : 32 km/h Armour : Heavy. Purpose : Killing men! And other things... Tip : Put many of these at the entry of your base. They will prevent against Engineers. Sonic Tank Type : Advanced Battle Tank House : Atreides Requires : Heavy Factory and Ix Research Center Range : Medium Speed : 44 km/h Armour : Medium. Purpose : The sonic tank uses sound waves to fire powerful blasts of sonic energy at the target. But anything in the way gets hit too... Tip : These are nearly the best tank in the game, but the only disadvantage is that they damage anyone with their blast of energy. Deviator Type : Battlefield Support Vehicle House : Ordos Requires : Heavy Factory and Ix Research Center Range : Medium Speed : 30 km/h Armour : Medium. Purpose : The Deviator is a weird unit. It shoots out a gas cloud that causes crap all damage, but it turns tanks over to the side of the Deviator. That is, the enemy unit temporarily becomes yours. Tip : Get a load of these guys, capture some units, and send them back to the enemy. The unit will usually turn back when it is about to die. Therefore, they kill their own tank! Devastator Type : Advanced Battle Tank House : Harkonnen Requires : Heavy Factory and Ix Research Center Range : Medium Speed : 30 km/h Armour : Medium. Purpose : Blowing stuff up! Most powerful tank, but is slow, and fires slow. It uses atomic technology, firing dual plasma charges at the enemy. Plus it has a self-destruct mechanism. Just deploy it like you would with a Construction Vehicle or Thumper. Tip : Get a very large number of these (If possible), Send them in, blow the crap outta everything, and then set a few of them to self-destruct. Just wait until all the others are safely away cause BOOM! Anything near them blows up! 5.3 Special Units These are units which don't fall into the above categories... Mobile Construction Vehicle (MCV) Type : Base Deployment Vehicle House : All Requires : Upgraded Heavy Factory and Repair Pad Range : N/A Speed : 15 km/h Armour : Medium. Purpose : Sets up your base. Select the MCV, and then when it is in the right spot, click on it again to deploy it. Tip : Try and set it up in a corner of the map, therefore giving the enemy only two sides to attack from. Or at least against one edge of the map. Harvester Type : Harvesting Vehicle House : All Requires : Range : N/A Speed : Very slow Armour : Medium. Purpose : Harvests spice for you. Tip : Build a couple of these, and then build alot of silos so you can just build up the credits. Carryall Type : Airborne Unit House : All Requires : High Tech Factory Range : N/A Speed : 160 km/h Armour : Heavy. Purpose : They bring re-enforcements plus they carry your harvesters to and from the spice. Tip : When building carryalls, try and build (number of harvesters - 1) number of carryalls. That is, build the number carryalls, the same number of harvesters you have minus one. Ornithopter Type : Attack Aircraft House : Atreides Requires : Upgraded High Tech Factory Range : N/A Speed : 340 km/h Armour : Light. Purpose : Used to bomb enemy bases. Tip : Use these to bomb the entry to your enemy's base, about 2 seconds before you attack. Death Hand Missile Type : Battlefield Support Missile House : Harkonnen Requires : The Harkonnen Palace Range : N/A Speed : 700 km/h Armour : N/A Purpose : To, um, hmmm... BLOW THE CRAP OUTTA EVERYTHING! Tip : Use one of these just before you attack an enemy, to damage or destroy units/buildings where you are going to attack. Plus if you hear the words "Missile Launch Detected", get ready to start repairing buildings in your base, as a missile is headed straight for you. The computer always fires it at you, for some strange reason. Frigate Type : Interstellar Shuttle House : CHOAM Merchant Guild Requires : Starport Range : N/A Speed : 250 km/h Armour : N/A Purpose : Delivers units ordered to the starport. Tip : No real tip, try and keep the area around the starport clear, for a quick delivery. Sandworm Type : Indigenous Creature of Dune House : N/A (House Sand???) Requires : N/A Range : N/A Speed : 30 km/h Armour : Heavy. Purpose : They eat your tanks. Tip : Try and keep away from them. If you see little lightning bolts flying around on the ground, and zapping sounds, RETREAT! ---------------------------------------------------------------------------- **************** *6. Multiplayer* **************** The multiplayer function of Dune 2000 is, what can I say? BLOODY EXCELLENT! You can do practice to fine tune your infantry squishing skills, before you battle up to 4 friends on the net. Plus you can go up against 6 friends over a LAN (Local Area Network). In the practice mode, you can select you tech level. This basically decides what units and buildings you can make. Plus you can select yo go up against 7 Computer players. How cool is that? Well not much cos they are always attacking you from all sides. But up against 1 or 2 Computer players is heaps of fun. It lets you practice for multiplayer or even the single-player game. Enough of me blabbing on, just go out and experience it yourself... ---------------------------------------------------------------------------- ************************************** *7. Credits, Links and Copyright Info* ************************************** I would like to thank : Westwood (of course). Westwood again. And Westwood Again for churning out such awesome games. The manual in all of its holy goodness. CJayC for being such an awesome guy for letting me put this FAQ on his site. CJayC again for running GameFAQs. And me for writing this. The Official Westwood Homepage www.westwood.com Go here for tons of info on Dune 2000 and Westwood's other games. The Official Dune 2000 Homepage westwood.ea.com/games/dune20000/main.html Info on the game and about the Dune universe. GameFAQs www.gamefaqs.com Go here if you need help for any game...and if they don't have a guide, you can request help! Keep up the good work CJayC! This FAQ, Dune 2000 FAQ for PC, and all my other one's may not be : used for profit, be used in any way except for a guide for the game it is written for, be sold, changed, copied, manipulated, or anything else besides being read. You may put it on your website, but you must 1. Send me an email you are doing so and 2. Leave the FAQ in it's original form. The latest version of this FAQ can always be found at www.gamefaqs.com, so please don't bother me about sending you a copy. Thank You. (FAQ Copyright Dale Sells 2002) ---------------------------------------------------------------------------- ****************************** *8. Other FAQ's Written By Me* ****************************** These are other FAQ's written by me : Carmageddon for PC Sim Safari for PC California Games for NES The Secret Of Monkey Island for PC ---------------------------------------------------------------------------- ********************** *9. Closing Statement* ********************** I hope this FAQ helps someone in completing the game, or just to get more fun out of it. I hope you enjoy it. Send me an Email if you liked the FAQ, want to ask me a question, tell me if you saw something of yours in the FAQ and I haven't given you credit, or just want to say Hello. Email : email@example.com ICQ Number : 40489746 Written By 007 See Ya Soon!!!