Dungeon Siege II Walkthrough :
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Walkthrough - FAQ/WalkthroughDungeon Siege 2 by Grawl (grawler (@t) gmail (dot) com) Coauthored by Gray Fox (grayfox2510 (@t) gmail (dot) com) http://www.grawl.nl http://www.gamefaqs.com/features/recognition/8373.html 09/02/05 - Version 0.75 ============================================================================== Introduction ============================================================================== Ok, so let us go over a few basic things... 1) Don't steal anything from this guide. This guide is copyrighted according to the DMCA (http://www.copyright.gov/legislation/dmca.pdf) and stealing this guide and/or parts of this guide without my written permission will lead to a removal request. When this request doesn't get accepted within 48 hours, an official DMCA notice will follow. If this gets ignored, bigger steps will be taken. 2) Do you see someone use parts that look like parts of my guide? Please let us know. 3) If want this guide on your site, send a mail to Grawl to ask permission. We have the right to reject or accept this request. We'll keep our own list of sites that are allowed to use our guide. If we find our guide on a site that's not allowed to host it, we'll ask to remove it. For more information see point 1. Once you are allowed to use our guide, you are only allowed to use this guide the way it can be found on www.grawl.nl. You're not allowed to ask money for the guide. 4) Donations are more than welcome. We need the money to buy the latest games, fix problems with our PCs etc. If you enjoyed this guide, head to http://www.donategrawl.cjb.net and donate something. It's more than appreciated. The money obtained is split evenly between both authors. 5) We have the right to answer a mail or not. Be sure you checked the latest version of the guide. You can find the latest version at http://www.grawl.nl. We won't reply when you're mailing about something obvious, something that's already covered, something that'll end up in the guide in later versions or when you're not able to write a proper mail. Use proper grammar and spelling. 6) Mailing us to tell how good the guide is, is appreciated ;p You can write in either English, Dutch (Dutch applies to Grawl only) or even Spanish (This applies only for Gray Fox). 7) Regarding mails, Grawl handles all that refers to the Walkthrough and Quests. Gray Fox goes over all the items, Lore sections and stuff. Save us time by mailing to the correct person, otherwise we have to forward mails so if you expect an answer, it would take longer. ============================================================================== Table of Contents [DS.00.00] ============================================================================== + = Completed ~ = Under Construction - = Coming in next version(s) * Table of Contents................................................[DS.00.00]+ * History & Next Version...........................................[DS.01.01]+ * Introduction.....................................................[DS.02.01]+ * Walkthrough......................................................[DS.03.01]~ * Act 1..........................................................[DS.03.02]+ * Chapter 1: The Siege of Greilyn Beach........................[DS.03.03]+ * Chapter 2: Prisoner of War...................................[DS.03.04]+ * Chapter 3: The Morden Towers.................................[DS.03.05]+ * Chapter 4: The Plague........................................[DS.03.06]+ * Chapter 5: The Dryad Exile Colony............................[DS.03.07]+ * Chapter 6: Leaving Geilyn Isle...............................[DS.03.08]+ * Chapter 7: Secret of the Azunite Beach.......................[DS.03.09]+ * Chapter 8: The Lost Azunite Artifact.........................[DS.03.10]+ * Chapter 9: Windstone Fortress................................[DS.03.11]+ * Chapter 10: The Temple of Xeria..............................[DS.03.12]+ * Act 2..........................................................[DS.03.13]+ * Chapter 1: The Town of Aman'Lu...............................[DS.03.14]+ * Chapter 2: Finala and the Broken Bridge......................[DS.03.15]+ * Chapter 3: The Elen'Lu Isles.................................[DS.03.16]+ * Chapter 4: The Royal Caravan.................................[DS.03.17]+ * Chapter 5: The Vai'Kesh and the Aegis of Death...............[DS.03.18]+ * Chapter 6: Princess Evangeline...............................[DS.03.19]+ * Chapter 7: The Siege of Snowbrook Haven......................[DS.03.20]+ * Chapter 8: The Siege of Snowbrook Haven, Part II.............[DS.03.21]+ * Act 3..........................................................[DS.03.22]~ * Chapter 1: Restore Kaltrathia's Water........................[DS.03.23]~ * Quests...........................................................[DS.04.01]~ * Act 1..........................................................[DS.04.02]+ * Primary Quests...............................................[DS.04.03]+ * Secondary Quests.............................................[DS.04.04]+ * Act 2..........................................................[DS.04.05]~ * Primary Quests...............................................[DS.04.06]+ * Secondary Quests.............................................[DS.04.07]~ * Act 3..........................................................[DS.04.09]~ * Primary Quests...............................................[DS.04.10]~ * Secondary Quests.............................................[DS.04.11]~ * Quest Log........................................................[DS.05.01]~ * Act 1..........................................................[DS.05.02]~ * Primary Quests...............................................[DS.05.03]~ * Secondary Quests.............................................[DS.05.04]~ * Act 2..........................................................[DS.05.05]- * Primary Quests...............................................[DS.05.06]- * Secondary Quests.............................................[DS.05.07]- * Act 3..........................................................[DS.05.09]- * Primary Quests...............................................[DS.05.10]- * Secondary Quests.............................................[DS.05.11]- * Lore.............................................................[DS.06.01]- * Quest Items....................................................[DS.06.02]- * Books..........................................................[DS.06.03]- * Chants.........................................................[DS.06.04]~ * Bestiary.........................................................[DS.07.01]- * Act 1..........................................................[DS.07.02]- * Act 2..........................................................[DS.07.03]- * Act 3..........................................................[DS.07.04]- * Pets...........................................................[DS.07.05]- * Handbook.........................................................[DS.08.01]+ * Specialities.....................................................[DS.09.01]+ * Melee..........................................................[DS.09.02]+ * Ranged.........................................................[DS.09.03]+ * Magic Combat...................................................[DS.09.04]+ * Magic Natural..................................................[DS.09.05]+ * Spells...........................................................[DS.10.01]- * Weapons, Armor & Misc............................................[DS.11.01]~ * Sets...........................................................[DS.11.02]~ * Uniques........................................................[DS.11.03]~ * Prefixes/Suffixes..............................................[DS.11.04]~ * Party............................................................[DS.12.01]+ * Pets...........................................................[DS.12.02]~ * Cheats & Secrets.................................................[DS.13.01]+ * Unlocking Higher Difficulties..................................[DS.13.02]+ * Infinite Resurrection Scrolls..................................[DS.13.03]+ * Cheats.........................................................[DS.13.04]+ * FAQ..............................................................[DS.14.01]+ * Conclusion.......................................................[DS.15.01]+ ============================================================================== History & Next Version [DS.01.01] ============================================================================== Version 0.1 (08/16/05) - Everything is new. (58,1KB) Version 0.2 (08/17/05) - Walkthrough updated, added handbook, added a few specialities, added some armor, added some quests. (115KB) Version 0.3 (08/18/05) - Updated the walkthrough, added more armor, updated FAQ, made the walkthrough easier to navigate, merged weapons and armor into the section "sets" (for now), added more specialities, added one more party member that I forgot. (169KB) Version 0.4 (08/19/05) - Merged with Gray Fox =D, even more walkthrough added, added cheats, chants added, chapter "sets" changed to "weapons, armor & misc" and divided into "sets" and "uniques", quest log updated. (191KB) Version 0.5 (08/19/05) - More stuff updated... (204KB) Version 0.6 (08/21/05) - Added more sets and uniques, some quests updated, fixed some small mistakes. (252KB) Version 0.7 (08/27/05) - General update, items and stuff. Added the Pets section, as well as the suffix/prefix one. (267KB) Version 0.75 (09/02/05) - Small update, just items, pets and suffixes/prefixes. This is while we can get an actual walkthrough update done... (271KB) ============================================================================== Introduction [DS.02.01] ============================================================================== This introduction is taken from page 33 and 34 of the official manual. "You may wish to know the mysteries of this world: whom to trust, whom to battle. I'll give you a taste of the tale; the rest you must experience for yourself. Before your time, before the time of any ancestor you've ever known, Zaramoth the Unmaker ruled the earth. He drew his nearly godlike powers from the River of Souls, the underground flow that coursed the length of the planet from pole to pole. It was here that souls travelled after death, and it was their spiritual energy that transformed the river into a source of magical power. Zaramoth and his Dark Wizards ruled the planet with a certain firmness, which is to say, with an iron fist. There were many who were unhappy under Zaramoth's rule, but his power was unquestioned for centuries until the day when one tribe, led by Azunai the Defender, began to explore the power of the subterranean magic for themselves. Zaramoth had a problem with this, naturally. The inevitable result of this conflict came quickly - Zaramoth and Azunai were at war. Their forces ultimately clashed on the Plain of Tears and, at the front lines, Zaramoth and Azunai met. As their men raged around them, Zaramoth lifted his Sword and brought it down with a mighty roar against the Shield of Azunai. Then everything changed. Both Sword and Shield had destinies of their own - and the moment they collided, their time began. The earth opened. With a terrible scream, the souls of the soldiers tore from their chests and rushed into the fissure, leaving the lifeless bodies strewn on the field. In one horrific instant, the armies of Zaramoth and Azunai were utterly obliterated. The onrush of dying souls overloaded the River of Souls, stretching it beyond its limit. The river spilled over its underground banks into fractured lay lines, tipping the balance of the planet. And above the killing fields, the stars shifted. The Second Age had begun. A thousand years passed as a new world emerged from the ashes. Magic, which once travelled a single, controlled channel, now crisscrossed the planet in lay lines, putting its power in the hands of any brave enough (or foolish enough) to wield it. The kingdoms of Zaramoth and Azunai were part of the distant past; the world had become a far more chaotic, tribal, and wild place. People fought and loved and lived in their tribes, and the old ways were almost forgotten. Then one day, a prince of one of these tribes succumbed to a powerful illness. After several days of feverish delirium, Valdis, son of Utor, spoke of strange visions, which compelled him to travel into the mountains. Following that call, he spent three long weeks in solitude, and when he emerged, he wielded a precious object, something thought forever lost - the mighty Sword of Zaramoth. How had he found it? That is not mine to say. The whispering began - Had Zaramoth returned in the guise of Valdis? Might the great conflict between Zaramoth and Azunai return to this Age?" ============================================================================== Walkthrough [DS.03.01] ============================================================================== When you start a new game, you'll first have to select a difficulty. Once you did that, it's time to select the race of your character, appearance etc. Refer to the manual (it's also on the first CD) to learn what fits you the best. Dryads are the best archers and death magic; Elves can use any kind of magic; Half-Giant should go with melee weapons; Human is an all-around class with no real aim. Some general hints before we start, though; * Save often. It's not going to hurt you. * Be sure to use the powers of the characters in your party. * Once you or someone levelled up, be sure to set the specialities. Later in the guide you'll find a full list of the specialities. * When there are lot of weak enemies around, let your party fight for them self by pressing G (Rampage Mode). Stronger enemies should be taking together by pressing F (Mirror Mode). * Pause the game with space when things get crowded. This give you the time to use potions, select powers etc. ------------------------------------------------------------------------------ Act 1 [DS.03.02] ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Chapter 1: The Siege of Geilyn Beach [DS.03.03] ------------------------------------------------------------------------------ This part of the game isn't hard at all, and doesn't even require a walkthrough. Just follow the instructions you get on your screen. The path is very linear, and there is nothing you can do wrong. Eventually, you'll go through a cave, and then end up at a temple, where the computer takes over. You fight a bit, and when you are about to take the mighty treasure, you get kicked in your ass. Hard. ------------------------------------------------------------------------------ Chapter 2: Prisoner of War [DS.03.04] ------------------------------------------------------------------------------ Secondary Quests: * The Armorer's Apprentice (Finished in Chapter 4) * Lumilla's Salve (Finished) * Secrets of Xeria's Temple (Finished in Chapter 10) You wake up in a cell. The Dryads have taken you as prisoner. Talk to the people in the cells next to you, and then talk to the guard. Amren will show up, and let you go. However, you're still a prisoner. You have to prove yourself worthy by doing a small quest. First, head to the blacksmith and talk to her. You'll get yourself the stones you need. Note you can also talk to Telinu to get a quest. You won't be able to finish it until you finished chapter 3, though. Talk to Lumilla here, in the same room to get another quest. She wants four nettle clusters you can find in the jungle. You can either get them in the jungle, or you can buy them from the merchant outside the building. They are quite expensive at this point though. Do as you please. Before you leave town, be sure to get yourself a (free) party member. If you have a person with melee attacks, get yourself the archer. If you use ranged attacks yourself, I suggest to take the half-giant. For now you can only pick one member (until you have 500 gold), but you can always kick them out of your party. They'll both be at level 3 when they join you. Head to the inn, and find the man at the bar. Talk to him to get a quest you can't finish until much, much later. Leave town the only way possible. Once you reached the ground, a guard will escort you to the nearby post. Talk to people on your way. Once you reached the post, you'll see Morden have taken it over. Kill them, and rescue the prisoner. ------------------------------------------------------------------------------ Chapter 3: The Morden Towers [DS.03.05] ------------------------------------------------------------------------------ Secondary Quests: * The Hak'u (Finished in Chapter 5) So, it's time to wreck some havoc. You can return back to town if you need to get new gear and that kind of stuff. If not, just follow the arrow on your compass. You'll get to the first tower. Kill the enemies, and free the prisoner. You need to low the tower up. Grab a stick from the cage, and hold it in the fire. Now set the tower on fire, and back off a bit. You'll find a teleporter if you keep going. Near the teleporter, you'll also find two chants. Now simply follow the path again and keep blowing up those towers. Not really needed for me to write down this in details. You'll run into a woman who gets attacked by a Hak'u. Talk to her for the Hak'u quest. Between the third and four tower, you'll be able to fight the hidden Hak'u cave. It's a bit easy of the fourth tower. Once you found it, remember where it was, but don't enter yet. We'll come back here later. Once you blew up the fourth tower, walk a bit further to find a teleporter. Go back to town, and go talk to Celia. She'll let you go. Now you can visit all the parts of Eirulan. To finish this chapter, head to the great hall, and talk to Taar. You have the plague, and you need to cure it. There is a rumor that there is a fountain the Elven Shrine that might be able to cure you. ------------------------------------------------------------------------------ Chapter 4: The Plague [DS.03.06] ------------------------------------------------------------------------------ Secondary Quests: * The Armorer's Apprentice (Finished) * Lelani's Sorrow (Finished in Act 3) * Dire Wolf (Finished in Chapter 5) * Secrets of the Elven Shrine (Finished) * The Kithraya Hive (Finished in Chapter 6) Before we head out to the Elven Shrine, we can get some additional quests. Since the ring is removed, we are no longer limited in visiting the town of Eirulan. First, head towards platform with the pets. Don't enter yet, but find the house where Lelani lives. Talk to her to get a quest. Her daughter was recently murdered, and she wants to fulfil the wish of her child, even though she'll never see it. Pick up the doll. Remember how Telinu wanted you to check on a book? Inside the great hall are two books. Pick them up, and read them. She needs 5 squares of leather, 3 pots of boiling wax, 12 stoneshrooms and 2 basketfuls of leaves. She'll craft some armor for you. Note that in the great hall you can also listen to an old woman telling you stories. This is just for fun. Now head inside the place of the pets, and talk to Neda. Keep asking until she begins to talk about the Dire Wolf. You'll get a quest, and you'll be able to get a Dire Wolf as pet. Head up the stairs outside the pet store, and talk to Leanne. You'll need to go to the Elven Shrine anyway, so the quest can fit right in. Head towards the falls. Go down with the elevator and walk around to the next elevator. Go up, and find a house where Tamari lives. She's afraid of spiders because she saw a pretty big one. We can't kill it yet, but at least we have the quest. Pull the lever to lower the bridge, so it's not a pain in the ass to reach the house later, just in case. Talk to Fenella in this area too. You can trade the doll for ale. In the great hall is the mage you needed to talk to for the Dire Wolf quest. Pay him a visit. He'll give you the direction of where to meet him. We certainly will... later. If you wish to get a third party member, talk to the woman that runs the inn. It'll cost you 500 gold, but it's worth it. Now go to the teleporter, and teleport yourself to the western part of the jungle, near the last tower you destroyed. Follow the arrow on your compass to get to the shrine. You'll meet some monsters on your way, but nothing too serious. Enter the shrine. Inside, you'll find a door with a target on it. Let someone shoot an arrow into the door, and it'll open. Inside is a chest. Take the other door. You'll find an elevator down. Remember the side-quest with the secret elven room? Push the brick on the wall. Grab the stuff and then pick up a green block. Put it in the slot. Pull the lever to go down. Push the brick here, pick up a yellow block, and put it in the slot. Now pick up a black block, and use the level to go down. Push the brick here too, and put the black block in the slot. And finally pick up a purple block and put it in the slot near the chest. Open the chest too, while you're at it. Now, the final room has three slots. Just enter the block of the same color in a slot, easy as that. Pull the lever to find the secret room. You'll find 3 chants here, the quest item and some other stuff you may like. Now return to the elevator (stay down). Follow the path. You'll find a room that needs magic to be opened. If you can't open it, you can come back a bit later. There is a chest inside. You'll end up in a room with quite some enemies. You'll need to defeat the special ones in order to gain access to the next room. In the next room is the fountain you need, so use it to fill the vial. Don't bother walking back, there is a teleporter to be found in a room nearby. Be sure to get the chant in the room with the fountain too. Get back to town, and complete the Secrets of the Elven Shrine quest first. Now return to the great hall and talk to Taar. If you wish her to join you, buy yourself another slot. This will cost you 1500 gold. ------------------------------------------------------------------------------ Chapter 5: The Dryad Exile Colony [DS.03.07] ------------------------------------------------------------------------------ Secondary Quests: * The Hak'u (Finished) * The Hak'u, Part II (Finished in Chapter 6) * Taar's Investigation (Finished) * Dire Wolf (Finished) * Felwyr the Blacksmith (Finished in Act 1, Chapter 1) The best thing is to select some spells you want Taar to use. She has some great spells that boost your stats, so I recommend setting those to autocast. She also has other great stuff, but it's up to you to decide what she should use. Also set her specialities and equip her with the stuff she has herself. Before we go for great adventures, we should solve a quest we already have for a while. Use the teleporter, and go to the western part of the jungle. Walk east and go to the hidden Hak'u cave. Kill everything, and pick up whatever you can. When you get near the cage, the woman will go free, and it's over. Go back to the teleporter, and go to the great hall. Walk to Hesla, and talk to her to finish the quest. You'll get a new quest right away though. The new quest is in the same direction as your main quest, so that's a good thing. Select Taar, and talk to Arianne near the great hall. She'll give you a new quest. You need to investigate about a big Hak'u beast. Teleport yourself northern teleporter in the jungle. From there follow the path north until you find a Hak'u camp. You'll find the Hak'u Ceremonial Blade here. Now head to the south gate of town (from the pet shop). Keep walking south, and you'll find a cave. Equip the Hak'u Ceremonial Blade, and use it to slay the beast. Go back to Arianne, and she'll reward you. Now head back to the south gate again, and follow the actual path. You'll find a small Hak'u camp. You can enter ruins here. If you move the chalice, you'll reveal a secret room with an enemy and some stuff. A bit east from the ruins is a small cave. The enemies have good stuff on them. Continue down the path. You'll be able to find two more small caves. The one that's north of the ruins lead to the mage for the Dire Wolf quest. Talk to him, and he'll open the portal. Simply kill all the Nawl Beasts and the wolf will come true. When you have time, return to the pet shop. From that moment on, you'll be able to buy a Dire Wolf. Head back to the ruins, and continue down the path ahead of you. Once you passed the bridge, leave the mean path, and enter the cave ahead of you. Inside you'll find a blacksmith who needs your help. Accept the quest. Head down into the cellar and find his gear. You can't get lost. Also be on the look out for secret rooms (blue dots on your compass will tell you where the buttons and statues are). Once you've got the stuff he needs, head back to him. This time, the creatures stole him hammer. Go after it. After you found it, give it back to him and he'll send your weapon to Aman'lu. Note; be sure you save your game for the next part and set your party mode to mirror. Otherwise the game may crash on you. Follow the path again. You'll end up at the colony, but everyone turned into monsters. Save the Azunite Scholar, and talk to him. He'll tell you a story. Valdis has a sword, and if he finds a shield, which is shattered, he'll be able to bring havoc upon the world and change it to his wishes. Can you believe you helped him in the beginning of the game? ;p He'll open a path for you, and tell you where to go. Pick up the items he gives you too. ------------------------------------------------------------------------------ Chapter 6: Leaving Geilyn Isle [DS.03.08] ------------------------------------------------------------------------------ Secondary Quests: * The Hak'u, Part II (Finished) * The Kithraya Hive (Finished) Remember the Hak'u quest? Don't take the path the scholar opened, but the other one. Enter it, and talk to Hrawn. Accept his quest to kill the Hak'u leader. You can find the leader by heading to the teleporter in the western jungle, and going straight west. The compass indicates where he is. Once you killed him, report back. Now head back, and take the path that was opened for you. Follow it, and you'll find another teleporter. You probably want to go back to town right now to get rid of a lot of goodies and make money. Continue down the path, and you'll find a cave. Pass through it, and you'll find Vix. He tells you his story. You can either take him in the party, or just tell him to get lost. You can also get two chants and a book here. Enter the caves, and simply find the exit. You'll find an elevator, but it's broken, so that'll have to wait till later. Outside you'll find a teleporter. Follow the path to enter the lower level of the cave. You'll find one of Tyr's man, but he'll transform into a zombie. A bit later, you can go either left or right. Go right to find the Kithraya Hive Queen you need to kill for Tamari. This area is hard, so beware. Once you killed the Queen, head back and follow the other path. You'll be outside again. Find the shard, and destroy it. This may just be the cause of the plague. Walk a bit further to find the scholar. Talk to him. He'll explain how the shard was indeed used to spread the plague. The plague isn't a disease though; those spirits you saw take over the bodies of men and beasts to fight again. Once they are killed, they'll find their peace. Take the portal to leave this island. Then talk to Captain Suzor. ------------------------------------------------------------------------------ Chapter 7: Secret of the Azunite Desert [DS.03.09] ------------------------------------------------------------------------------ Secondary Quests: * Lelani's Sorrow (Continued) * A Family's Heirloom (Finished) Talk to Soldier Balamar to trade the Elven Ale with Skatch Cat ribs. Remember who wanted meat? Indeed, someone in the inn. Take the teleporter home (the one outside the camp, mind you) and go to the inn. Trade the Skatch Cat ribs with Soldier Jordan for a statue of Xeria. While you're here anyway, head to the falls and show the head of the spider to Tamari. She'll reward you. Head back to the desert, and follow the arrow. You'll find a big monster, but he's not hostile (yet). Talk to him, and he'll try to kill you. Once you killed him, you'll get the Stela of Blindness. Only three left. Head straight west from there, and kill the monsters to find the Stela of Life. Head back to were you found the first Stela, and open the other gate. Head that way. Once you find a tower, enter it and take the elevator down. Talk to Master Thestrin to get a quest. Let's do this quest first. Head back to down, and go southeast to find the crypt. Inside, don't open any door. There are level 28 monsters here, and it can easily be your death. Talk to the statue, and give the answer. If you give the wrong answer, you'll be attacked. I actually recommend to answer wrong until no monsters will attack you anymore. Why? Because they give a great deal of strong weapons and armor. Anyway, the correct answer is the order 3412. This will open the door, but inside are some level 28 and one level 30 enemies. What to do? Grab the quest item, try to open the chests (they contain good stuff, trust me) and make sure no one dies. Then return to Master Thestrin to get your reward - a chant. Give him his thing back, and he'll teach you a real chant. The other one isn't very wise to use. Now continue your main quest. Follow the path and kill the monsters to get the Stela of Death. One final one to go. Head north and a bit east to find the Stella of Sight. Now all you need to do is put them into the Lost Vault of the Azunites. You can first enter the cave for some fun, but the main goal is to walk east a bit, and enter the cave north. From there, you can reach the Lost Vault by going down some elevators. Good treasures here too, but watch out for the Mimics; they look like treasures, but are able to use magic against you and hurt quite a bit. However, by opening all treasures new rooms (where enemies come from) will be opened. One of them contains a chant. Whatever you do, head down and place the Stelas. Open the door and grab the chant in the main room. Then pick up the Silver Mirror and the map. ------------------------------------------------------------------------------ Chapter 8: The Lost Azunite Artifact [DS.03.10] ------------------------------------------------------------------------------ Enter the door that just opened, and go up. Then, walk to the north until you find a teleporter. Perhaps it's time to sell some stuff? ;p When you're done, follow the path. It'll lead to a cave, and eventually to a room with lots of statues. Place the mirror you found in the statue that has no mirror. Then just solve the easy puzzle; the light must shine into the stone that's in the pillar next to you. Once this is done, the floor will lift up. Head down, and pick up the artifact. Then talk to the Elven Spirit. You have the blood of the Azunite in you, and are one of them. So much for that. The elf will leave a chest. Open it for goodies. ------------------------------------------------------------------------------ Chapter 9: Windstone Fortress [DS.03.11] ------------------------------------------------------------------------------ Secondary Quests: * The Missing Squadron (Finished) * The Imprisoned Half-Giant (Finished) Go up, and talk to the Elven Spirit again. After a story of history, he'll open a path (or you can tell him to cut it, and open it right away). Head there. Outside is a teleporter. There is only one way to go, and that's inside the cave. In here, one path goes up a staircase. It leads to a shrine to chant. It's not really worth it, but the extra kills won't hurt you. In the Room with the Skaths you'll be able to turn two valves in order to open a secret room. Inside are enemies and goodies. Now head back to the other exit. For a brief second you'll be outside, but soon enough you'll be in the cave again. You can walk back to the other room on a higher level to access a chest. Now continue down your little journey. You'll find a teleporter, and a bit further the fortress. However, it's pretty heavily guarded. Don't you love it when that happens? Once you reached the fortress, someone will block the way to the bridge. What a warm welcome. Head to the end of the entrance, then head east. In the small hall, you'll find a room where Private Banos stands. Talk to him for a quest. We need to save some people. Continue down the hall, and open the rooms for goodies. Watch out for Mimics though. You'll find a book about half-giants on the floor. In that same hall, enter the door to find a chant. Go back, and look at the small statue in the hall. Active it to open a secret room. Leave the hall. You can go either to the west wing, or continue the main quest. First head to the west wing. You'll find a survivor here, a book about Xeria and a chant. Now head the other way, up to the bridge. You'll find a teleporter, and both Squadron Leader Taarth and Captain Dathry. But first, head to the west, into the barracks and find the last survivor. In the same room you'll find a chant. Head back, and talk to Squadron Leader Taarth. He'll give you a key and some other stuff. Now talk to the half-giant in the hole to start yet another quest. Talk to Soldier Orayne about this matter. Anyway, talk to Captain Dathry. You'll get one of the keys to the vault. Now head down to the east, and open the vault. Continue to the next room. Pick up a yellow block here, and put it down the socket. In the next room, find yourself two green blocks, and put them down the socket. In the room after that, kill the enemies to get a key, then put two red blocks down the socket. Use the key to open the vault. Inside, kill the enemies, grab the stuff and then combine the bowl with the blue flames. Time to head back to Captain Dathry. Talk to him, and they'll blow the barricade up. After that, talk to him again, and he'll let Sartan free. You can let Sartan join your party, if you want to. Anyway, continue over the bridge, into the temple. You may want to help the soldiers slay the demons though. ------------------------------------------------------------------------------ Chapter 10: The Temple of Xeria [DS.03.12] ------------------------------------------------------------------------------ Secondary Quests: * Secrets of Xeria's Temple (Finished) Inside, kill every enemy you'll find. Be sure you open every door as well, just to be sure. Once they are all killed, the magical field will vanish. Don't do anything with the artifact yet, though. Simply walk to the room before the one with the statue, and find the green balls. Put it in the socket. This will open a new room, with more balls, more sockets etc. I explained this already, and I'm sure you'll manage. In the final room you'll find a lot of stuff, and the quest item. Go back to the inn one way or another, and talk to the man at the bar. He'll give you some stuff. Now head back to the statue and use the artifact on it. You can now enter the next area. There are a lot of secret rooms here. Also find the book. Just find the shard by taking the obvious route. You may find the earth chamber when looking for secret rooms. You can't do anything there for now. You'll find the boss of Act 1; a giant multi-headed snake. Fun stuff. You need to kill each head, but it's not that hard. Once it's killed, destroy the shard and enter the portal. ------------------------------------------------------------------------------ Act 2 [DS.03.13] ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Chapter 1: The Town of Aman'Lu [DS.03.14] ------------------------------------------------------------------------------ Secondary Quests: * Tywlis' Broken Staff (Can be finished, no further info) * A Dark Ohm (Finished in Chapter 5) * Viperclaw (Can be finished, no further info) * Arinth's Legendary Staff (Finished later) * Mythrilhorn (Finished later) * A Family Heirloom, Part II (Finished in Chapter 5) * Lothar's Innocence (Lothar needed, finished in Chapter 4) * Deru's Treasure Hunt (Deru needed, finished later) * Mark of the Assassin (Finished later) After the cinematic and the small talk, head inside the magic shop. Talk to the woman to get a quest - it'll allow you to talk to the spirits later on. On the top floor of the shop, you can find yourself two books. Head towards the south gate (the bridge is broken). There is a small house to the east. Enter it, and pick up the stone. This will start another quest. After this, go to the pet shop and get another quest for another new pet. After that, head south from there, and be sure you have Daru in your party. Talk to the prospector for another quest. Head back to the southern jungle of Act 1. From there, walk to the ruins next to you. This is where you'll find the hidden treasure. Let Daru open it to find some gold, and a riddle. That's it for now. Return back to the town of Aman'Lu. Go northeast of the portal, and talk to Eolanda. Accept the quest for the quest itself and a book. Inside her house is another book. Around the house is Eumenidie. Talk to her for another quest that requires you to gather ingredients. You can find them in the forest. You can buy a griffon feather at the local magic shop. The house near her has the book "Dryads and their Customs". From there, head to the northwest, and talk to Tywlis. She has another quest for you. You can also find a book in her house. To help her, you need a Rainbow Trinket. I got lucky and found it in town after a few tries at the merchant. In the house behind the armor and weapon sellers is another book to be found. If you did the quest for the blacksmith in Act 1, talk to his brother to get your weapon. Head to the inn. With Lothar in your party, talk to Roland. You'll get yet another quest. Then talk to Athelas for another quest (that is, if you did the Family Heirloom quest). You can get Amren to join your party, if that's what you wish. I suggest you to wait. I'll get back to him once we can finish his special quest later on. Upstairs is another book. Now head to Celeb'Hel (the main quest, remember? ;p). Inside is another book. After you got it, talk to him. You'll finish the quest, get a new one, get a teleport stone and a map. ------------------------------------------------------------------------------ Chapter 2: Finala and the Broken Bridge [DS.03.15] ------------------------------------------------------------------------------ Not a hard part. Leave the town by heading north, and just stay on the path. You'll cross a bridge once. You'll find Finala after a short while. ------------------------------------------------------------------------------ Chapter 3: The Elen'Lu Isles [DS.03.16] ------------------------------------------------------------------------------ A bit further north is a teleporter. Just keep going north. Why did you need this walkthrough again? Just follow the path. When you get to a shrine for chants, you can take a small shortcut by going north. Then follow the path again to the next teleporter. Head through the small temple, and then you'll find the isles. The FMV that'll start spoils the whole "puzzle". You need to kill the enemies to find small prisms. Use the magical bridges to access other isles. Put the small prisms inside the devices you find in the north, east, south and west, and make sure they point to the main structure. Once this is done, find the bridge that leads to that main structure, and kill the enemies to find the large prism. Put that on top of the structure. The flames will go away, but you'll be ambushed by enemies. Kill them, and then head back to town with either a spell or by the teleporter. Head to the south and talk to Finala. She'll offer you to join your party. It's up to you. If you follow my plan, wait a bit longer, and we can get her in the party for the rest of the game. ------------------------------------------------------------------------------ Chapter 4: The Royal Caravan [DS.03.17] ------------------------------------------------------------------------------ Secondary Quests: * A Servant's Haunt (Finished in Chapter 5) * Lothar's Innocence (Lothar needed, finished) * Finala's Contempt (Finished later) * A Servant's Haunt (Continued) Leave town and head south. You'll see a house in the west. There is a book here called Downfall of the Manu Ostar. Grab it. Then head to the house in the east for a quest. Head further south. Once you find two signs, you'll notice another path that leads up a staircase. Head there. Inside the house are two chants; Chant of Dexterity and Chant of Intelligence. Head back and go south. You'll find a tree with a door. Enter it and push the brick for a little treasure. Then follow the path again. You'll find a teleporter. Head down south again, but once you're able to go to the west, do so. You'll end up in a cave crawling with enemies. You only need to do this when you're doing the quest "Lothar's Innocence". Find Magrus and talk to him. He'll flee, but he'll drop the key to his house. Let's go find the house. Head back to the teleporter, follow the path back to where you came from. Once you see the health shrine, walk north a bit more, and then head east to find the house. Talk to Magrus, but he'll fight for it. Attack him, and once you damaged him enough, he'll surrender. Head to the inn, and talk to Roland to finish the quest. Depending on your situation, you might want to kick Lothar out of your party now, and get Finala. His quest is done, after all. At least, that's what I did ;p We'll get him back in a sec. Finala can active a new quest. You need to head to the Kithraya Valley, and head inside the upper cave. There is a broken elevator here that Finala can fix. Go down, and let her open the big chest. It seems the Morden have more towers on the island, and we need to destroy them. First head to the southern jungle teleporter. From there, walk away from the big ruins (yes, away). You'll find an area with an entrance to some small ruins. Finala will find a secret door there. Follow it to find the first tower. Blow it up. After that, head to the northern jungle teleporter, and go north. Remember the wall that blocked a path? Finala will open it. Here you'll find tower two, three and four. After that, you need to head to yet another Morden base. However, we can't do that right now. Simply head back to the teleporter in the forest we last found, and continue the main journey from there. After a while, you'll notice you can take an elevator down at some structure in the middle of a field. Do so. Once you are down, the ghost wants a word with you. We can't talk to it yet though. Take the only door that you can open. Inside you'll find the Chant of Fighter Health. In the next room you'll find the Chant of Ranger Health and the Chant of Mage Health. In this room, also push a brick to open a hidden room. Now head back. We can't do a thing before we know the Chant of Dead. Continue down the path, and you'll notice the caravan is shattered into quite some pieces. Time to pay back the Vai'Kesh. Note the teleporter and how the guy has a quest. You can't do this yet, since you need Eva for this. I'll get back to this later. Continue down the path. After a while, you'll see you can leave the main path and go a bit higher. Do this, and you'll find a tree with an elevator inside (right...). Open the secret room and kill the big fat nasty enemy. You'll find a mysterious chant here. Now go back to the path and follow it. You'll find the Vai'Kesh, but you can't enter the gate. Just continue to find the sanctuary. Talk to the guard who's standing next to the door. He'll let you in. Inside, talk with the prophet. ------------------------------------------------------------------------------ Chapter 5: The Vai'Kesh and the Aegis of Death [DS.03.18] ------------------------------------------------------------------------------ Secondary Quests: * A Servant's Haunt (Finished) * A Servant's Haunt, Part II (Finished) * A Dark Ohm (Finished) * Deru's Treasure Hunt (Continued) Apparently they don't want you to take the aegis. Then we'll get it by force. Kill all the enemies to release the spell on the door. On the upper floor is a brick you can push to gain access to the Chant of Fighter Power. In this room you can push another brick to open another secret room. Inside is a Mimic though, so I suggest to just leave it be. Enter the door that was protected before. Now simple follow the path. You'll end up outside. From there, head south to find a teleporter and a cave. Enter the cave. Once you are outside again (on the other side, that is), you'll find another teleporter. Why they put it there is beyond me. You just passed one. Before you head out and kill the damn elf, first head south. Enter the small cave here. The demon will be unleashed. Kill it, and talk to Athelas for your reward. Now head back, and walk towards the elf. He'll flee again. Kill his servants and enter the cave ahead of you. Kill the enemies here, and open the door. You'll observe the ritual, so you can learn the Chant of Dead. Finally. Kill the enemies here for some experience. You'll find the Chant of Fortification here. Head back to town and finish the quest for the Chant of Dead to finally get it. Remember the ghost that wanted to talk with you? Head to the southern Vai'Lutra forest to get there. Use the Chant of Dead on the shrine, and then head to the structure in the middle of the field. Go down, and talk with the spirit. After a short while, you need to follow him into the next room. Kill the enemies, and pick up the portrait of the Lady of the Estate. Return to the ghost and talk to it. He'll move to the next room, where you'll find a lock of hair. Return it to the ghost for another story. He'll head to the next room. Kill the enemies, pick up the love letter, and return it to the ghost once again. He'll send you to a secret room where you'll find some jewels. back to Amen'Lu, and talk with Eldoriath to finish the quest. However, when you talk to the spirit again, he needs some more help. Accept this for another quest. Head back to Eiluran, and head to the inn. Talk with Lady Levreth here. She admits she murdered him, but tells her someone else convinced her to do it. He is in Amen'Lu. Head back to Amen'Lu and find Guardian Commander Withril (north of the teleporter). Talk to him, and then kill him. The elder will reward you, and the spirit can now finally rest. Head back to the teleporter in the Vai'Kesh forest. Cross the bridge (the one next to the cave where you learned the Chant of Dead). Follow the path again. Once you crossed the second bridge, head to the west, and enter the cave. I found an Onyx Fragment there, which you may or may not need. |
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