Elder Scrolls 3: Morrowind Walkthrough :
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Walkthrough - FAQ/Walkthrough_____ _ _ _____ _ _ _____ | ___| | | | / ___| | | | |____ | | |__ | | __| | ___ _ __ \ `--. ___ _ __ ___ | | |___ / / | __|| |/ _` |/ _ \ '__| `--. \/ __| '__/ _ \| | / __| \ \ | |___| | (_| | __/ | /\__/ / (__| | | (_) | | \__ \ .___/ / \____/|_|\__,_|\___|_| \____/ \___|_| \___/|_|_|___/ \____/ ___ ___ _ _ | \/ | (_) | | | . . | ___ _ __ _ __ _____ ___ _ __ __| | | |\/| |/ _ \| '__| '__/ _ \ \ /\ / / | '_ \ / _` | | | | | (_) | | | | | (_) \ V V /| | | | | (_| | \_| |_/\___/|_| |_| \___/ \_/\_/ |_|_| |_|\__,_| Elder Scrolls 3: Morrowind Walkthrough and FAQ V1.7 (Updated 12-17-02) By Stevmill This file is Copyright (c)2002 Steve Miller. All rights reserved. ============================================================================= Table Of Contents ============================================================================= Section 1 : Message From The Author Section 2 : Walkthrough Version Description Section 3 : Game Version Notes 3.1 : Version 1.0 3.2 : Version 1.1.0605 Additions 3.3 : Version 1.1.0605 Bug Fixes 3.4 : Version 1.1.0605 Quest Fixes 3.5 : Version 1.2.0722 Additions 3.6 : Version 1.2.0722 Bug Fixes 3.7 : Version 1.2.0722 Quest Fixes Section 4 : Blades Quest 4.1 : Deliver a Package 4.2 : Dwemer Puzzle Box 4.3 : The Skull of Llewle 4.4 : Vivec Interviews 4.5 : Ashlander Informant 4.6 : Urshilaku Camp 4.7 : SixthHouse Base 4.8 : Corprus Cure 4.9 : Lost Prophecies 4.10 : Third Trial 4.11 : Fifth Trial Urshilku 4.12 : Fifth Trial Ahemmusa 4.13 : Fifth Trial Zainab 4.14 : Fifth Trial Erabenimsum 4.15 : Fourth Trial House Redoran 4.16 : Fourth Trial Telvanni House 4.17 : Fourth Trial Hlaalu House 4.18 : The Archcanon, Vivec, And The Wraithguard 4.19 : Ghostgate 4.20 : First Vampire 4.21 : Second Vampire 4.22 : Third Vampire 4.23 : Fourth Vampire and The Keening 4.24 : Fifth Vampire and The Sunder 4.25 : Sixth Vampire 4.26 : Seventh Vampire and Dagoth Ur Section 5 : Fighters Guild Quests 5.1 : The Rats 5.2 : Egg Poachers 5.3 : Trouble at Caldera Mine 5.4 : The Code Book 5.5 : Debt Money 5.6 : Orc Bounty 5.7 : Ald-Ruhn Fighters Guild 5.8 : Neromancers 5.9 : Nerer Beneran The Outlaw 5.10 : Suran Bandits 5.11 : Delivering Flin 5.12 : Sadrith Mora Fighters Guild 5.13 : Dwemer Ruins Of Nchurdamz 5.14 : Dissapla Mine 5.15 : Corprus Stalker And Rels Tenim 5.16 : Sujamma Courier 5.17 : Escort Sondaale of Shimmerene 5.18 : Engaer 5.19 : Pudai Egg Mine And The Golden Eggs 5.20 : Orcs At A Daedric Ruin 5.21 : Verethi Gang 5.22 : Sarano Tomb 5.23 : Decision 5.24 : Option 1 Save the Fighters Guild 5.25 : Option 2 Vivec Fighters Guild 5.26 : Option 2 The Thieves Guild Bosses 5.27 : Option 2 The Theives Guild Master Section 6 : Guide To Vvardenfell 6.1 : Ascadian Isles 6.2 : The Ashlands 6.3 : Azura's Coast 6.4 : The Bitter Coast 6.5 : The Grazelands 6.6 : Molag Amur 6.7 : Red Mountain 6.8 : West Gash 6.9 : Sheogorad Section 7 : Seyda Neen Quests and Notes 7.1 : Fargoth's Ring 7.2 : Fargoth's Hiding Place 7.3 : The Dead Taxman 7.4 : Cursed Ring Of Vodunius Nuccius 7.5 : Seyda Neen Travel 7.6 : Seyda Neen Trainers 7.7 : Seyda Neen Merchants 7.8 : Seyda Neen Notes Section 8 : Pelagiad Quests and Notes 8.1 : Pelagiad Quests 8.2 : Pelagiad Trainers 8.3 : Pelagiad Merchants 8.4 : Pelagiad Notes Section 9 : Hla Oad Quests And Notes 9.1 : Slave Delivery 9.2 : Hla Oad Travel 9.3 : Hla Oad Trainers 9.4 : Hla Oad Merchants 9.5 : Hla Oad Notes Section 10 : Gnaar Mok Quests And Notes 10.1 : Breeding Netch 10.2 : Hla Oad Travel 10.3 : Gnaar Mok Trainers 10.4 : Gnaar Mok Merchants 10.5 : Gnaar Mok Notes Section 11 : FAQ 11.1 : How Do I sell High Priced Items? 11.2 : How Do I Use Vampire Dust To Make A Vampire Potion? 11.3 : Can I Join More Than One Guild? 11.4 : Why Do The Ordinators Attack Me? 11.5 : Where Is Creeper, And What Is So Special About Him? 11.6 : I Messed Up The Bonebitter Bow Quest, What Do I Do? 11.7 : Where Are The Propolyon Index Stones 11.8 : Why Are Some Of My Stats (or Skills) Listed In Red? 11.9 : How Do I Get To The Puzzle Canal Temple Shrine? 11.10: What Are All Of The "X's" On The Map That Came With The Game? 11.11: Is It True That You Can Get Your Own House In This Game? 11.12: I Killed Someone In The In The Corprusarium, What Do I Do? 11.13: Where Can I Find Grand Soul Gems? 11.14: What Is Leveled Loot? 11.15: Where Do I Find The Morag Tong? 11.16: All Of My Armor Skills Are Zero, What Happened? Section 12: : Stat and Skill Tips 12.1 : Easy Acrobatics Skill 12.2 : Another Easy Acrobatics 12.3 : Ye Olde Breadbutt's Easy Athletics 12.4 : Easy Mercantile 12.5 : Easy Sneak skill 12.6 : Another Easy Way To Raise Sneak Skill 12.7 : Easy Security Skill 12.8 : Easy Speechcraft 12.9 : Stat Training Quirks 12.10: Another Stat Training Quirk 12.11: Raise A Stat And Make Money Section 13 : Miscellaneous Tips 13.1 : WarEagle's Easy Golden Saint Soultrap 13.2 : The Thieves, The Fighters, And The Codebook 13.3 : The Talking Mudcrab 13.4 : Vampire Info 13.5 : Good Souls 13.6 : Easy Way Over Lava 13.7 : The Wonders Of Sujamma 13.8 : Permanent Bound Item (Non Bug) 13.9 : M'Aiq the Liar 13.10: Cheaper Constant Effect Enchantment 13.11: High level Conjuration Spells 13.12: Ordinator Armor 13.13: Death to Ordinators!!!!!!! (Kwik Kash) 13.14: Calm The Ordinator 13.15: Daedric Quests 13.16: Slave Key Locations 13.17: free bounty removal 13.18: Great Map Program 13.19: The Taunt-Bribe Trick 13.20: Good use of Mark and Recall Section 14 : Reader Submitted Loot 14.1 : Master Alchemy Equipment 14.2 : Pelagiad Armor Ready To Be Stolen 14.3 : The Sword of White Woe 14.4 : Good Loot 14.5 : More Good Loot 14.6 : Azuras Servant Shield 14.7 : Yagrums Book Of Great Arifacts Locations 14.8 : Daedric Cressent 14.9 : Daedric Dai Katana 14.10: Ebony Armor Set Location 14.11: Glass Armor Set 14.12: Dragonbone Cuirass 14.13: Indoril Armour 14.14: Umbra Sword 14.15: Super Gauntlets 14.16: Amulet of Shadows 14.17: Eleidon's Ward Shield 14.18: Dengstagmer's Ring 14.19: Ice Blade of Monarch, Skull Crusher 14.20: Easy Daedric Weapons 14.21: Grand Soul Gems 14.22: Scroll of Golden Saint 14.23: Grandmaster lockpicks 14.24: Resistance Ring 14.25: Ebony weapons 14.26: Good Daedric shortsword and much more 14.27: Fists of Randolf and More 14.28: Glass Armor and Daedric Claymore 14.29: Dwarven Claymore 14.30: Chryshamere 14.31: Lords Armor 14.32: Bittergreen Cup Section 15 : Reader Submitted X-Box Cheats 15.1 : Xbox Weapon Skill Cheat 15.2 : Xbox Enchanting Cheat 15.3 : Permanent Fortify Stat or Skill 15.4 : Morgans Instant Heal Trick Section 16 : Magic Effects Section 17 : Books 17.1 : Books That Raise Skills 17.2 : Books That Have Other Effects Section 18 : Races 18.1 : Argonian 18.2 : Breton 18.3 : Dark Elf 18.4 : High Elf 18.5 : Imperial 18.6 : Khajiit 18.7 : Nord 18.8 : Orc 18.9 : Redguard 18.10: Wood Elf Section 19 : Classes 19.1 : Acrobat 19.2 : Agent 19.3 : Archer 19.4 : Assassin 19.5 : Barbarian 19.6 : Bard 19.7 : Battlemage 19.8 : Crusader 19.9 : Healer 19.10: Knight 19.11: Mage 19.12: Monk 19.13: Nightblade 19.14: Pilgrim 19.15: Rogue 19.16: Scout 19.17: Sorcerer 19.18: Spellsword 19.19: Thief 19.20: Warrior 19.21: WitchHunter Section 20 : Skills Section 21 : Master Trainer Locations Section 22 : Alchemy 22.1 : Alchemy Equipment 22.2 : Component List 22.3 : Cure Potion Recipes 22.4 : Restore Recipes 22.5 : Fortify Recipes 22.6 : Resist Recipes 22.7 : Shield Recipes 22.8 : Misc. Helpful Recipes 22.9 : Drain Recipes 22.10: Misc. Harmful Recipes 22.11: Two Item Multiple Effect Potions 22.12: Reader Submitted recipes 22.13: Potion Creation Tips Section 23 : Credits Section 24 : Copyright Notice Section 25 : Contact Info ============================================================================= Section 1: Message From The Author ============================================================================= Welcome and thank you for reading my second FAQ: Elder Scrolls 3: Morrowind "The Walkthrough and FAQ". This is not a complete Walkthrough for every quest and side quest in the game (at least not yet), but at the moment just the main quest needed to finish the game, and the Fighters Guild. Later on I will add lists for the other guild quests and misc. quests found throughout the game. This FAQ was written using the PC version of this game. There might be some differences when I talk about things that have been added in a patch, or an official add-on for the PC, I will try to note when a difference is caused by a patch, but I am sure I will not get them all (if you are wondering what has changed in the patches take a look at the game version section of this FAQ). Official add-on references will always be noted. Following revisions will be a little slower in being released, as College, work and my daughter take up 99.99% of my days. If you have questions that are not covered in this FAQ a good place to get the answer is the Gamefaqs.com Morrowind Message board. As I am getting so much email asking questions about this game I need to state that I will no longer be answering questions that already covered in the FAQ, so be sure to carefully read the table of contents to see if what you need is in here, also make sure you read the FAQ section. The other types of questions I will not be answering are: questions about quests for factions not covered in my FAQ, where can I find a certain type of armor/weapon, what is the best armor/weapon, etc... This guide is not finished, and I do not know where everything is. Try looking for it in the editor. Sorry for the rant, but I need to thin out the email I receive. If you like this FAQ, or have a comment you can send me a note to my email address found down below in the contact information section. If you contribute to this FAQ, I will give you due credit in this section in later revisions. I get many tips from readers, and when I receive the same tip from more than one reader I will only post the first received (unless there is some pertinent info that was missed.) Please note, I get a lot of email regarding this game, so I might not be able to return every email, and when replying to an email that I send you please include the previous text, so I can remember who you are and what we were talking about. ============================================================================= Section 2: Walkthrough Version Description ============================================================================= 05-31-02 V1.0: The initial offering 06-08-02 V1.1: Finished the Blades walkthrough, added some reader submissions Fixed a lot of spelling errors, re-formatted a bunch of stuff. 06-09-02 V1.2: Added some notes on Pelagiad, along with some Misc. book to notes. Added a few more Seyda Neen notes. Added a little 06-18-02 more to the Cavern of the Incarnate and Dwemer Puzzle box sections. Added a reader Submission Section. Added a section for the Fighters Guild Quests. I also added a section for General Tips and a FAQ section to address some of the more frequently asked questions I have been receiving via Email. 06-20-02 V1.3 Was informed that part of section 3.26 got deleted, so I put to it back in. Added some more reader submitted hints. Finished 06-25-02 the Fighters Guild quests. Added a reader contribution for the code book quest, and one for the Urshilaku Camp. 06-29-02 V1.4 Added some more reader submissions. Added a reader submitted to Seyda Neen note. Fixed spelling of Pelagaid throughout the 07-02-02 FAQ. Added the Guide to Vvardenfell section. Added Hla Oad and Gnaar Mok sections. 07-04-02 V1.5 Added some more reader submissions (Keep them coming, I will to keep adding them. If they are for a quest line I will probably 07-10-02 wait until I write a walkthrough for the whole quest line.) Added a note to the Gnaar Mok section. Added a note about the Secretmaster level alchemy equipment. Updated the FAQ section. Edited the Master Trainer Section a little. Fixed the Blunt Weapon Master Trainer. Updated the credits section. Added a new section to the alchemy section: Two Item Multiple Effect Potions. Added a missed quest in Seyda Neen, and a Seyda Neen Travel Section. Changed some of the town notes to reflect the fact that the boxes, barrels, etc.. contain Random loot, and not necessarily the items I had listed. 07-11-02 V1.6 Added tons more reader submissions, a section on races, a to section on classes, a section on magic effects and a section 12-12-2002 on skills, changed the formatting, added a copyright and authorized distribution site section. I updated my forward to reflect some requests I am making to my readers. Changed the reader submission sections into a few separate categories for easier navigation, and removed the title "reader submitted" and just have separate tips sections (the submitted tips are still denoted with the credit at the end, and are still unverified). Added some information to the books sections. 12-17-02 V1.7 Seems I deleted the book section when rebuilding V1.6, so I put it back in. ============================================================================= Section 3: Game Version Notes ============================================================================= This game originally shipped with many bugs. If you are experiencing a problem that should not be happening, or would like to see what things are fixed within the newest patches, you can read the following section. ----------------------------------------------------------------------------- 3.1: Version 1.0 ----------------------------------------------------------------------------- Original release. ----------------------------------------------------------------------------- 3.2: Version 1.1.0605 Additions ----------------------------------------------------------------------------- When a default cell is created, water creatures are added to the cell. This means as you swim further and further away from the mainland, and new water cells are created, they will be populated by water creatures. An auto run feature has been added. You can now continue to run forward when you press the Q key on your keyboard once. This will cause you to run forward until you press the autorun key a second time or the back or forward movement keys. A version number has been added to main menu screen. A health Bar for NPCs and creatures has been added for when you are in combat. An orange health bar for the creature or NPC you are currently in combat with will now appear above your own health bar on the lower left part of the screen. This health bar will only appear when you are attacking a creature or NPC and will slowly fade out if you stop attacking. It will also update to a different creature or NPC's health if you switch targets in the middle of combat. Added Difficulty slider to Preference menu under Options. The Difficulty slider has 200 different settings that will either increase the amount of damage you deal and receive or reduce the amount of damage you deal or receive, depending on where you set the slider. The user can now load multiple plug-ins without losing references when both plug-ins affect the same cell. This means that if you have 2 or more plug- ins that add or remove references from, for example, Fort Moonmoth, you will be able to keep all of the additions or removals from all the loaded plug- ins. Added a "DirectX Diagnostic" button in the Morrowind Launcher that allows you to run the DirectX Diagnostic tool directly from our interface. This can be reached in the Morrowind launcher. Click on Technical Support in the launcher and you will see a DirectX Diagnostic button that will run this handy tool. The DirectX Diagnostic tool is very helpful for problem shooting any technical problems you may be having with the game. Added a sound quality button to the Options menu. The two available choices are Hardware Acceleration and Software Mode. Those of you that are still experiencing sound problems should set this Software Mode. ----------------------------------------------------------------------------- 3.3: Version 1.1.0605 Bug Fixes ----------------------------------------------------------------------------- Fixed a crash bug involving the purchase and equipping of the Imperial Chain Cuirass. Fixed several sound problems with several lower quality sound cards. You should be able to play the game with your Hardware Acceleration set at full from now on. Fixed a bug that was causing problems when you attempted to save with a container open. Only guards marked as re-spawn will re-spawn now. Plug-ins will no longer come up with a warning in the launcher saying that that plugin/save uses a different version of master file than is present when they do not. Jumping up slopes will no longer cause you to float and glide. Summoned bound items no longer give you infinite stats. You will no longer crash to desktop if you press Enter while making potions. You can no longer drop conjured weapons if they un-equip then equip them. Health numbers for weapons in the quick keys menu pop up help will now display accurately. Loading while the container menu is open will no longer create multiple cloned containers. Fixed some menu bugs with saving a game by only allowing saves to occur if you have no other menus open. Memory leak when summoning bound items has been fixed. Fixed a crash when canceling barter. Fixed a freeze that locked the game in a bad menu mode after Sleeper dreams. Training skills will now add to level up bonus for misc. skills. Armor weight will no longer shift between Heavy, Medium, or Light. Restore and Drain abilities now affect the current value, not the base value, of attributes being modified. Inventory change of pc during an attack no longer causes bad animations. The frost atronach will now attack faster than before. ALT, SHIFT, and CTRL keys were rarely getting stuck down in menu mode. This will no longer happen. Fixed a bug where you could gain money when buying something instead of paying money for it. The launcher will not gray out options any longer. Robe of St. Roris changed to Cast When Used. Equipping a soul gem/apparatus, etc, during combat will no longer remove them from your inventory. Fixed a crash when hitting F1 with the quick keys selection menus open. Fixed a problem with sounds persisting after a cell change. Fixed a bug in the Berserk ability that was draining all of your fatigue after its use. Fixed a bug with beast races and the spell cycle function. Now when a beast race has an item they cannot wear (full helm, boots), it will not show up in this menu. Fixed a bug in the weapon cycle function that was allowing constant effect weapons to add bonuses to you permanently. Corrected a bug that would cause an NPC to sometimes run inexplicably while wandering. NPCs/Creatures, which bump into an obstacle while wandering without the presence of a pathgrid, will select a new point to go to rather than trying to work around the obstruction. Corrected a bug where the vertical movement distance was not calculated for followers and they could lag behind excessively. NPCs will no longer attempt to open trapped doors to reach you. Fixed a bug where you could kill an NPC responding to a crime, with a single blow, and not receive a bounty for murder. Fixed a bug where you, as a vampire with a high bounty, could commit additional crimes, and guards would fail to respond. Corrected a bug where an NPC would fail to respond if you were in a crouch and hit them with a projectile weapon. Fixed a bug concerning trying to equip multiple repair items during combat would cause a crash. Fixed a bug with the way dispel worked in conjunction with good and bad effects on you. Fixed a crash bug involving shooting a projectile at an actor that was far enough away that they were not active. Fixed a missing art file with the Redas War Axe. ----------------------------------------------------------------------------- 3.4: Version 1.1.0605 Quest Fixes ----------------------------------------------------------------------------- Fixed a bug in Cunius Pelelius' script that would cause a lock up if you clicked on the (evidence of corruption) topic. Fixed a bug that prevented you from speaking to the Daedric Statue of Boethiah if you had spoken to M'Aiq the Liar about (Shrine of Boethiah). Fixed a bug where you were falsely being recognized as Hortator of all houses. If you kill Marcel Maurard, you no longer can get a reward from Miun-Gei over and over. Fixed a House Telvanni quest that was not allowing you to complete Master Aryon's quest involving the collection of wizard spells. Fixed a bug with Dwemer Puzzle box and Hasphat not giving you a key. Bug in the CloudCleaver quest where you could take cloudcleaver from the witch before she dies (thus breaking the quest) has been fixed. Fixed an infinite dialogue loop in Wine-Sot/Cloudcleaver quest. You can no longer receive unlimited gold for solving the murder of Ralen Hlallo. Fixed an infinite dialogue loop in (law in Morrowind) topic. A confirmation box was added to the Magister topic in the Telvanni house quest line to ensure that you do not wish to continue any further in this line. ----------------------------------------------------------------------------- 3.5: Version 1.2.0722 Additions ----------------------------------------------------------------------------- Saved games now know which language they are and the Save and Load menus will not display saves that do not match the current language. Imperial Altars and Temple Shrines now restore damaged skills as well as attributes. [PCs with skills reduced by the 'Fury' weapon can visit Imperial Altars and Temple Shrines to restore their damaged skills.] ----------------------------------------------------------------------------- 3.6: Version 1.2.0722 Bug Fixes ----------------------------------------------------------------------------- Fixed a bug involving Teleportation spells not extrapolating correct exterior location. Running and jumping through a teleport door no longer damages player when they land on the other side. Fixed a bug involving a crash when mousing over your Faction while in menu mode. The weapon "Fury" now has a "Drain Skill" effect instead of a "Damage Skill" effect. Imperial Altars and Temple Shrines now restore damaged skills as well as attributes. [PCs with skills reduced by the 'Fury' weapon can visit Imperial Altars and Temple Shrines to restore their damaged skills.] The Bound Cuirass can no longer be dropped. Fixed a bug involving a container disappearing if you had its contents menu open and then loaded a save game that would place you in the same room as the container. Objects dropped, while you are swimming with no objects beneath you, will no longer disappear to the center of the world. Stacks of repair objects will now show their quantity when moused over in the world. You will no longer be able to right click out of the Silt Strider travel menu. This was causing a bug that left the travel menu open after all other menus had been closed. Fixed a bug that would allow you to place and remove alchemy objects multiple times in the alchemy menu and create copies of this object in your inventory. Fixed a bug that was deleting alchemy objects if you had a container open at the same time you had the alchemy menu open. If both menus contained the same object, the object was being removed from the world. Opening an alchemy menu will now close any open container menus. Fixed a crash bug involving the creation of new leveled creatures in a plug- in. If you saved your game with a new leveled creature in view from a custom plug-in, then chose to load your save without the plug-in, you would crash. Now if you load this save game you will no longer crash. Fixed a bug involving mouse buttons not responding in menu mode. Fixed the resurrect function to no longer resurrect disabled NPC's or creatures. Fixed a small memory leak when summoning bound items. Items stuck on your mouse pointer will no longer disappear if you click on a spell or magic item in the magic menu. 6th House Amulets no longer drain your fatigue. NPCs now correctly report the presence of publicans and beds for rent in Seyda Neen, Suran, and Dagon Fel. Fixed an art file problem with the Redas War Axe. Script sealedtreasuryreport revised to permit scroll to be closed or picked up from the world if the seal has been broken. Saved games now know which language they are and the Save and Load menus will not display saves that do not match the current language. Fixed a crash bug that occurred when you selected a scroll as active magic then moused over the image of the scroll in the active magic slot on the multi menu. Ingredients in Alchemy menu are sorted alphabetically by name, not ID. Objects in inventory and containers are now sorted alphabetically. ----------------------------------------------------------------------------- 3.7: Version 1.2.0722 Quest Fixes ----------------------------------------------------------------------------- Fixed a problem in an alternate path of the main quest involving an NPC named Addhiranhir. Fixed a bug dealing with the killing of Bolvyn Venim. Now if he is slain [except in a proper duel], an 'Essential NPC Killed' message warns the player he has broken the main quest. Fixed a bug dealing with entering Sul-Matuul's yurt without permission before beginning his part of the main quest. This made him hostile, preventing advancement in the main quest. Now when Zabamund first tells the PC to speak to Sul-Matuul, a hostile Sul-Matuul is reset to not be hostile. Fixed a bug in script VivecArenaScript for NPCs transported to fight duels in the Arena which occasionally caused the NPC to appear below the Arena, breaking the duels and quests. Also added a check and fix to restore NPCs in saved games where dueling NPCs had fallen through the Arena floor and disappeared. Fixed a bug concerning the killing of important NPC's and creatures to the building of your stronghold in House Hlaalu. You should now receive a message saying you can no longer continue with your stronghold if you kill someone important to this quest line. Completing the "Ice Blade of the Monarch" out of sequence for the Imperial Cult as a freeform activity no longer causes the player to lose the earlier 'Ring in Darkness' and "Boots of the Apostle' quests in the faction sequence. Improved directions to the cavern of Milk in dialog and journal for the Mad Lord of Milk quest. Fixed a bug when Dram Bero's champion is slain, but not slain in an Arena duel, Dram Bero's greeting falsely implied that Dram Bero now had given his support for the PC on Hlaalu council. Now the greeting accurately indicates Dram Bero's anger, and other dialog topics indicate that Dram Bero will not support the PC for House Hlaalu council. Residents of Sadrith Mora will now acknowledge when the PC has ended the Gateway hauntings. Added condition 'Journal a2_3_corpruscure 50' to 'Dwemer piece' topic. Prevents giving misc_dwrv_artifact50 before quest has begun, preventing Caius from skipping quests. Fixed a bug in Vedam Dren's dialogue options that was checking a journal without checking the player's faction. It allowed the non-Hlaalu player to be raised in rank in House Hlaalu by killing Orvis Dren, making the player a member of two of the Great Houses. Fixed a bug in a Morag Tong quest that was causing Darys Adram to give quest dialogue to players not currently completing the quest. Fixed a bug that allowed the VA_VampAmulet quest in the Quarra Vampire questline to be restarted after completion. Added a condition to the Morag Tong greeting the player receives from faction members upon becoming Grandmaster. Because a Main Quest character was in the faction, she was not using her appropriate Main Quest greetings, stopping the Main Quest. ============================================================================= Section 4: Blades Quest ============================================================================= The Blades quests are the quests for the main story line of the game. There are many more quests throughout the game, but these are the quests that you need to complete to beat the game. There is no time limit, and you may complete other quests while doing these quests. Note: the areas that say you should be promoted in rank are assuming you meet the skill requirements for the promotion. ----------------------------------------------------------------------------- 4.1: Deliver a Package ----------------------------------------------------------------------------- After finishing your character, Socuelus Ergalla in the Census and Excise Office in Seyda Neen will ask you to deliver a package to a man named Caius Cosades in a town named Balmora. Go to the Silt Strider (the giant tick) and pay the operator to take you to Balmora. Caius is located in a house in the northeast corner of town on the east side of the river that divides the town. Upon delivering the package, Caius will induct you into the Blades and give you 200 gold to equip yourself before giving you your orders. ----------------------------------------------------------------------------- 4.2: Dwemer Puzzle Box ----------------------------------------------------------------------------- After getting equipped, return to Caius and ask about your "orders". Caius will mention that he needs information from a man named Hasphat Antabolis in the Balmora Fighters Guild. Caius will also mention that you will most likely need to do a favor for Hasphat before he will tell you anything. Before you go, Caius will give you access to any books in his house. To get to the Fighters Guild, cross the northernmost bridge to the west side of town, go up the first flight of stairs and turn south before you get to the second flight. The Fighters Guild is on the left, and Hasphat is downstairs in the lower level. Once you speak with Hasphat you will find out that he will be happy to give up the information.... For a price. He requests you to retrieve a Dwemer Puzzle Box from a ruin named Arkngthand. To get to Arkngthand, head south out of town past the Silt Strider port, then cross the bridges east over the Odai River. At the signpost, head north towards Caldera. Immediately on the right you will see a signpost for Molag Mar, turn right and head uphill on an old road to cross an ancient Dwemer Bridge over Foyada Mamaca (note that a wizard will attack you the first time you cross this bridge, he will summon a skeleton, defeat the wizard and both will disappear). The entrance is on the east side of the foyada, south of the bridge. Turn a crank on a pipe nearby to open the door. To find the cube, follow the rocks on the side of the wall all the way to the bottom floor of the room. There will be rocks in front of you, climb them until you are on the second floor on the west side of the cavern. Go through the door into the "Cells of Hollow Hand" (If you follow the above directions you should end up in the Cells of Hollow Hand near the beginning of the dungeon, not deep within the dungeon). Defeat the guy inside, his name is Boss Citra (if he is not in the room, then you are in the wrong room.), the Puzzle Box is on the bottom shelf to the left of the door (as you enter, right if you are facing the door. I assure you that the box is in this room on one of the shelves, It is the size of a rubics cube. If you can't find it, check every shelf). Grab the box and backtrack out of the dungeon. Return the box to Hasphat in Balmora. Note: Please read and follow the directions above before writing me asking where the box is. Thank you. Hasphat will take the box and give you some notes to take back to Caius. ----------------------------------------------------------------------------- 4.3: The Skull of Llewle ----------------------------------------------------------------------------- Caius will ask you to speak with Sharn gra-Muzgb in the Balmora Mages Guild and get some additional information. Again you will need to do a favor before the info will be given. The Mages Guild is one door south of the Fighters Guild. Sharn Gra-Muzgob is the Orc Wizard downstairs and to the left in the lower level of the Mage Guild. Sharn will ask you to retrieve the skull of Llewle Andrano from the Andrano Ancestral Tomb. If you ask about the tomb, Sharn will give you a Fireblade, 2 scrolls of Taldam's Scorcher, and 2 scrolls of Vitality. The tomb is south of Pelagiad, just off the road, just before you reach the fork in the road that goes southwest towards Seyda Neen and southeast to Vivec. To find the skull, go down the stairs, and then follow the hallway on the left until you come to a room with 2 skeletons. There is a door in the hallway on the other side of the room. Go through the door and follow the hallway down. The skull is in a room on the right side behind the door. Grab the skull and return to Sharn in Balmora. Give him the skull and ask about "Nerevarine" and Sharn will give you some notes to take back to Caius. Upon returning the notes to Caius you will be promoted to Blades Apprentice and you will be given a few scrolls. ----------------------------------------------------------------------------- 4.4: Vivec Interviews ----------------------------------------------------------------------------- Sleep on night, and you will have a strange dream. Go back and talk with Caius and get your next orders. There are 3 more people that he wants you to interview. Addhiranirr - a khajiit Thieves Guild member in the St. Olms section in Vivec, Huleeya - an argonian in the Morag Tong member in the Black Shalk Bar located in the lower waistworks of the Foreign Quarter section of Vivec, and Mehra Milo - a temple priestace in the library of the Hall of wisdom and Justice in Vivec (she has copper hair and eyes). Caius will give you a parchment with this info and 200 gold to aid you in your journey. Take the Silt Strider to Vivec. When you get there you will be near the Foreign Quarter, so the first person to interview will be Huleeya. Huleeya - To get to the lower waistworks, take one of the four ramps up to the next level of the canton, and enter one of the doors labeled Lower Waistworks. The Black Shalk is in the middle hallway on the east side. Huleeya is the only Argonian in the place. When you speak with him, he will mention that he wants to go to his friends' bookstore, but some troublesome fools are preventing him. Ask him about each topic and you will learn that his friend's bookstore is Jobasha's Rare Books, but you need to persuade the troublesome fools to let him go. Talk to one of the fools and use bribes (or admiration if you are the opposite sex) to get a good rep with them, then ask about the filthy lizard. If they say, "they don't care" then you have done your job. Talk once again to Huleeya. He wants you to escort him to the bookstore. Jobasha's Bookstore is in the middle hallway on the west side of the Lower Waistworks. Once inside, talk to him about the Nerevarine Cult, and he will give you some notes to take to Caius. Next we look for Addhirnirr. Leave the Lower Waistworks and go back downstairs and cross the bridge to the south to get to the Redoran canton. Now walk across the east bridge to the Arena canton, once again cross the south bridge to the St. Olms canton. Once there you will need to go to either the east or west side of the canton to go up to the Waistwork level and enter. Next go downstairs and into the Canal Works. Go down the stairs and you will see a trap door to the St. Olms Underworks and enter. Addhiranirr is on the northeast side of the canals. Talk to her and she will mention that she is in a little spot of trouble. Ask her about the Census and Excise Agent. She wants you to make this person go away before she will give up any info. The taxman is upstairs in the St. Olms Waistworks near where you came in. His name is Duvianus Platorius and he is on the north side. Talk to him and lie to him, saying, "she went to the mainland". Now go back and talk to Addhiranirr. Ask Addhiranirr about the Sixth House Cult. She will give you all the information that she knows. Since you are done with Addhiranirr you should leave and return to the outside of the St. Olms canton. Now for the last interview.... Mehra Milo. Head to the southwest corner and cross the bridge to the Temple canton. Enter the Hall of Wisdom straight ahead. Go down the hallway about half way (next to an Ordinator), there are two ramps to your left and right that lead to the Library. Mehra is the woman with copper hair and eyes, talk with her and she will want to talk to you at the back of the Library. Follow her and talk with her again. Ask her about the Nerevarine Cult and the book "Progress of Truth". She tells you to get a copy of "Progress of Truth" for Caius. There is a copy on the top shelf in the southwest corner of the library, if you can steal it. If your thieving skills are not up to par, you can buy (or steal) a copy from Jobasha's Rare Bookstore in the Foreign Quarter. Return to Caius. Upon talking with him you will be promoted to Journeyman of the Blades. You will also get 200 gold. ----------------------------------------------------------------------------- 4.5: Ashlander Informant ----------------------------------------------------------------------------- Caius will tell you that you are in need of an Ashlander Informant, and someone by the name of Hassour Zainsubani fits the bill. Caius tells you that Hassour likes gifts, so Caius gives you 100 gold to get him a little something. Take the Silt Strider to Ald-Ruhn. Hassour Zainsubani is in the Ald Kkar Inn. The inn is in the northwest corner of the city next to the Council Club. To find Hassour, go up the stairs to the bar, on the right side of the bar is a staircase down. Go downstairs and Hassour is in the back of the room. Talk to Hassour about business. Ask about "Gift giving customs" (the other two options will offend him and lower your Rep), next ask about a "thoughtful gift" and if your speechcraft skill is good enough will take your earnest thought and effort as an acceptable gift. If your skill is not high enough, he will ask you to find him a book of poetry, if this is the case you can go to the local bookstore in the market district of Ald'Ruhn. You'll find several, there is Ashlander Hymns and some other books with 'Songs' in the title of it, if you've got the money buy all three if you want but you can just buy Ashlander Hymns. Return to Hassour and give him the book. Ask about the "Ashlanders", and he will give you some notes to take back to Caius. Return to Caius and show him the notes. You will be promoted to Blades Finder, and told what was in the package that you delivered to Caius. He says that the Emperor feels that you might be the one to fulfill the Nerevarine prophecies. He will give you a decoded copy of the package and 200 gold. ----------------------------------------------------------------------------- 4.6: Urshilaku Camp ----------------------------------------------------------------------------- Caius now wants you to go to the Urshilaku Camp to speak with some Ashlanders named Sul-Matuul and Nibani Maesa. To get to the Urshilaku Camp, take the Silt Strider to Ald-Rhun, and then take a Silt Strider to Maar Gan. Leave Maar Gan due east, then take a trail north to the Foyada Bani-Dad. Follow the Foyada northwest to the sea. A shipwreck at the sea mouth of the ravine is a landmark. Swim east through the ruins of Assurnabitashpi Shrine. Avoid the Daedra here, as they are powerful and aggressive. Urshilaku Camp lies east of the ruins, inland in a low hollow. When you get to the Urshilaku Camp you must speak with any of the wandering Ashlanders. Choose to "talk" with one then discuss the "Nerevarine Prophecies" Tell them that "you fulfill the prophecies, and wish to speak with Sul-Matuul and Nibani Maesa". They will send you to Zabamund to decide if there is truth to what you say. Zabamund's Yurt is the second Yurt from the right in the Large tent containing multiple Yurts to the south. Speak with Zabamund about the "Nerevarine Prophecies" and offer to pay a 200 gold tribute, and he will direct you to the Ashkhan's Yurt to speak with Sul- Matuul. Note: Reader Digisciple sent in the following: I own Morrowind for the Xbox and I noticed a difference from your walkthrough. When you first get to the Urshilaku camp, I had to bribe the snot out of one of them (any will work) before they would even talk to me. I think I spent around 300 or so before they would talk about the Nereveraine The Ashkhan's Yurt is next door to the south. Speak with Sul-Matuul about the prophecies, next ask about the initiation rite. Sul-Matuul wants you to retrieve a family heirloom.... Sul-Senipul's Bonebiter Bow from the Urshilaku Burial Caverns, before he will let you speak with the wisewoman, Nibani Maesa. The burial ground lies south- southeast of the camp, a north-facing door in a little hill halfway between the camp and the slopes of the Red Mountains. The easiest way to find the Burialground id to go north to the water, then turn east. At a rock carin (a little pile of rocks that looks like a pile of dog crap) on the beach, turn and walk directly south until you find the door to the cavern. To find the bow once you are in the burialgrounds keep moving south and go through the door. Follow the cave until you come to a large chamber filled with water, then turn south and go through the door into the Laterus Burial Chamber. Navigate your way up the stone spiral to the top and through the door into the Juno Burial Chamber. At the end of this chamber is a ghost, which you must kill. After you kill the ghost, search it's remains to find the bow. Now backtrack out of the Cavern and return to Sul-Matuul. Upon returning and showing the bow to Sul-matuul, you will be initiated into the tribe, be named "Clanfriend of the Ashlanders", you will also be allowed to keep the bow. Since you are now part of the tribe, you will be allowed to see Nibani Maesa. Nibani Maesa is located in the northernmost Yurt, called the Wise Woman's Yurt. Speak with her about the prophecies, you may then ask many questions to find out much history about the prophecies, but all you have to ask is if "you pass the test". She will tell you that you are not the Nerevarine, but you could be. She asks you to find a book called "The Lost Prophecies" and return it to her. She will give you to books to read, "The Seven Visions" and "The Stranger". For the time being, you have done enough to please Caius, so return and speak with him. Caius will send word to Mehra Milo to look for the "Lost Prophecies", and will give you a task to keep you busy until he gets an answer. ----------------------------------------------------------------------------- 4.7: SixthHouse Base ----------------------------------------------------------------------------- Caius wants you to go to Fort Buckmoth and speak with Champion Raesa Pullia and find out about a SixthHouse Base. Once she tells you where it is, Caius wants you to go there and kill Dagoth Gares and return a full report. Before you go, Caius will give you 400 gold to get equipped. Fort Buckmoth is a short walk south from the southern gate of Ald-Rhun. Once you are at the fort, enter the door to the interior and Raesa Pullia is straight ahead. Raesa tells you that a trooper came back from the SixthHouse Base with Corprus disease and died, but not before he talked about a cavern near Gnaar Mok called "Ilunibi", that is the SixthHouse Base. Gnaar Mok locals might have a better idea of where the cavern is. To get to Gnaar Mok from Ald-Rhun, take the Balmora Road west, At the Gnisis- Balmora-Ald-Rhun signpost go south, then immediately west on a side road to Drulene Falen's Cottage. Then head cross-country west to the coast, with the Dunmer stronghold at Andasreth as a landmark. When you hit the coast, turn south. Gnaar Mok is an island off the coast with a plank bridge connecting it to the mainland. Ilunibi is a little island on the north side of Gnaar Mok. Once inside Ilunibi, walk straight ahead until the fork in the road; turn left and go through the door into Tainted Marrow. Continue straight past the crossroads until you reach the door into Marowak's Spine. Walk to the crossroad and turn right and go through the door into Blackened Heart. Follow the cavern and turn Left at the crossroad, and left again at the next crossroad, continue straight until you reach a door to Souls Rattle. Go through the door and continue to the second set of crossroads, and Dagoth Gares will comeout to meet you. After you kill him, you will get corprus (there is nothing you can do about this, it will happen no matter what). Loot his body. Now that you have killed Dagoth, you are finished here. Return to Balmora. Once you talk with Caius, you will be promoted to Blades Traveler. ----------------------------------------------------------------------------- 4.8: Corprus Cure ----------------------------------------------------------------------------- Caius tells you that he has a lead on a Corprus cure. Divayth Fyr, an ancient Telvanni wizard, runs a Corprusarium. Caius will give you a Dwemer Artifact, 1000 gold, and a few levitation potions before he sends you on your way. To get to Tel Fyr, go to the Balmora Mage Guild and use the Guild Guide to travel to Sadrith Mora (actually Wolverine Hall), walk outside of the building, swim southwest until you see a large tower. You will need levitation potions or spells in the tower, because there are no stairs. The entrance to the tower is on the north side at water level. Enter the tower via the door marked Onynx Hall, turn to the right before you enter the room ahead of you, and follow the hall upstairs and through the door into the Hall of Fyr. Walk forward a few steps and look up. Use one of the levitation |
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