Elder Scrolls 3: Morrowind Walkthrough :
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Walkthrough - Mage Guild GuideThe Elder Scrolls 3: Morrowind (TESM) Mage's Guild Guide v1.81 07/11/04 (c) 2002-2004 by Zelgadis-sama (Daniel Guidotti) Email: FAQ is finished. No more e-mail, Please. CONTENTS: 0.0 Version History 0.1 FINAL News ***READ*** 1.0 Introduction 2.0 Preparation 3.0 Skills 4.0 Mages Guild Ranks and Requirements 5.0 The Missions 5.1 Balmora 5.2 Ald-Ruhn 5.3 Sadrith Mora: Wolverine Hall 5.4 Vivec 5.5 Getting a Wizard?s Staff (Sud) 6.0 Usage of this FAQ 7.0 Credits & Acknowledgements 8.0 Contacting Me 9.0 Twin Lamps 10.0 Closing ------------------------------------------------------------------------------ 0.0 VERSION HISTORY 06/05/02 v1.0 Initial Release. 06/07/02 v1.1 Added additional formatting, fixed grammar and spelling errors added quests for Edwinna Elbert, Skink-in-His-Shade, and Trebonius Artorius. Also added master trainers to skills section. 06/08/02 v1.2 Extensive grammar and name spelling and format fixes. Also reworked the sneak and athletics section. See Credits for more additions to certain missions. 06/10/02 v1.3 Updated Ajira's missions in Balmora (including the Staff of Magnus and the Warlock?s ring and added correct mission rewards for many missions. Also updated All of Ranis? missions and added rewards. Updated the Ranks and Requirements section. Fixed many incorrect name and location spellings. 06/11/02 v1.4 Even more grammar and spelling fixes (hopefully, most names and places should be correct...). Doubled the size of section two. Added alternate ways to complete several missions. Updated credits section. Fixed minor factual errors. Fixed some formatting problems. Finalized Ajira, Ranis, and Edwinna missions. Added Wizard?s Staff mission. Finally added first mission from Trebonius. 06/13/02 v1.45 Added a way to get around accidentally selling the Chimarvamidium. Rearranged some sections to make presentation more logical. Fixed numbering inconsistencies. Removed some useless paragraphs. Updated Credits. Added extra information to many missions. Fixed a contradiction in 5.7.1. Reformatted ENEMIES, NOTE, and REWARD headings. Fixed more grammar and spelling errors. Added section 2.1.2.1 Added more info on Trebonius. 06/19/02 v1.5 Arbitrarily added news section. Fixed errors that tons of people emailed me about!! Fixed more numbering inconsistencies. Updated info on Neminda, and recovering stolen loot. 06/27/02 v1.6 Standardized credits and removed redundant references. Added TONS of credits. Further formatted NOTES, REWARD, and ENEMIES headings. Added counter to credits section. Fixed yet more grammar and spelling errors. Removed parenthetical references to smooth flow. Updated miscellaneous section with patch info. Clarified section 5.1.12. 06/30/02 v1.7 Fixed cardinal directions. Added section 2.7 (renumbered) on Robe of Roris. Added Special Thanks for exceptional contributors. Minor renumbering of section 2. Added HUGE info on glass armor and Golden Saints. Capitalized lessons. Added prices for certain enchantments. Eliminated email backlog. Updated section 5.3.6. Finalized Skink?s missions. Fixed more names. Added lots of miscellaneous information all over FAQ, mostly details. 03/07/03 v1.75 Updated a little info on Fighter?s Guild among other things. I?ve also added tons of email submissions to the FAQ... 06/09/03 v1.77 Answered a few more emails. Updated sections 2.1.1.2 (new), 2.1.1.4 (new), 2.2, 2.6.1, 2.9 (new), 3.3, 5.1.3, 5.2.3, 5.3.4, 6.0, 7.0, and 8.0. Updated the News section. 06/22/03 v1.80 Updated section 2.1.2, 5.2.9 (NOTE), 5.3.6 (added NOTE), 2.9, 5.2.6 (added NOTE 3), 2.1.1.4 (Added NOTE REMIX) Fixed capitalization problems. 03/18/04 Lots of small updates that I?ve gotten too lazy to list. 07/11/04 FINAL RELEASE UPDATE 0.1 News (FINAL UPDATE 07/11/04) ***IMPORTANT*** ***IMPORTANT*** ***IMPORTANT*** This is the final update of the FAQ. I know that it isn?t finished. I know that everyone who sent emails didn?t get them answered. I know that some parts of this FAQ may have incorrect data, however; the time has come for me to move on, and I?ve been too slow about it. I have other things to do now, and I cannot answer any more e-mails for this FAQ. I no longer play Morrowind, though it was fun while it lasted. I even deleted it from my computer, so that I won?t be tempted. To all of those who helped and sent emails, they mattered even if you never heard back from me. I read them all. Thanks. Good luck and have fun playing. ***IMPORTANT*** ***IMPORTANT*** ***IMPORTANT*** ------------------------------------------------------------------------------ 1.0 INTRODUCTION Welcome to my Mage?s Guild Guide for Morrowind. This is my first (and still only even after two years) attempt at writing a strategy guide, so please bear with me if everything isn't perfect. I've decided to write an all-inclusive guide for those of you who wish to become the Arch-Mage of the Mage's Guild. I hope to provide a complete list of all related Mage?s Guild missions and any alternate ways completing them. Please be aware that I still have to add and retouch a few more missions. I?m not quite sure anymore when the FAQ will be complete. It seems as though the FAQ has a life of its own now and every once in a while an exceptional contributor mentions an idea that will expand the FAQ a page or two. ------------------------------------------------------------------------------ 2.0 PREPARATION Here are some recommended preparations, in terms of skills, armor etc. that you might want to know about while you quest. If you are just starting out, you won't have access to many of the things that I describe here; however, having them at some point will make your life a *LOT* easier. Although this IS a Mage?s Guild FAQ, I still feel that it is necessary to include some in-depth strategy, so these following sections are going to be somewhat lengthy, but quite informative. If none of this interests you, skip right to section 5.0. 2.1 Running Is Good, but Sneaking Is Better First, you might want to train your athletics skill. Being a slowpoke is no fun, and can considerably increase the time it takes to get from point A to B. You can't outrun the local fauna if you are too slow. My recommendation is to find a room and face a corner. Jam the run key down on your keyboard and go to bed, school, or work. When you come back in ~8 hours, your athletics skill should be 55-60. This is plenty for now. If you *must* have 100 athletics, be warned that it can take 24 hours or more to max out the skill. The sneak skill can be trained in the same way. Find a lone NPC indoors and get behind him/her/it. Find a way to mash your sneak key down and do something else. It takes ~6-10 hours (it seems to vary) to get the sneak skill to 100. (You do NOT have to hold the move key down for this. Just the sneak key.) This is important because there are many things that you may want to steal, and being caught can cause many problems. A high sneak skill is essential no matter what class you are. (Dan Lethcoe) NOTE: If your copy of Morrowind crashes a lot like mine, you have a better chance of successfully training your skills if you do it indoors. There isn?t any evidence supporting this claim, just my personal experience. 2.1.1 Lessons in Sneakin? and Thievin? (or How Not to Be Seen) =P (Credit goes to Monty Python for that one) Sneaking and Thievery are so important in Morrowind that I?m going to dedicate more space to describing ways to avoid capture, or salvage your game if you are caught. Most of this is stuff that I learned the hard way. LESSON: Read this FAQ (sheeesh, no hate mail for this, please) In general, save your game each and every time you plan on doing something illegal. This means that before every theft, pickpocket, and out and out murder, you SAVE your game... this can save you mucho heartbreak if your only option is to restore your game. A good example of when this might be necessary is killing Temple Guards in Vivec. If you kill more than five of them, every guard in the game will try to kill you, and no NPCs will talk to you or give you missions. You MUST restore your game. Try not to kill too many NPCs, especially not people who can give you training or sell you unique spells. LESSON: SAVE often, and don?t randomly kill NPCs. When you are stealing, try to stay out of the line of sight of your target. If you can get the target to turn the other way by talking to him/her/it, so much the better. Also, make sure that the yellow sneak icon is visible before you attempt to steal. A simple rule of thumb: When stealing, if the yellow sneak icon is showing, you probably won?t be caught. This isn?t the law though. Sometimes if you steal something expensive, or an NPC enters the room just as you steal, you?ll be caught regardless of whether you are sneaking. Restore the game when that happens. LESSON: The yellow sneak icon is your friend NOTE: Make sure to keep the sneak icon depressed the whole time. If you release the sneak button while you are stealing, you will Be Seen. 2.1.1.1 Pick pocketing: The Game?s Afoot When you try to pickpocket from people, the game is much different. Many times, the only way to get what you want, without too much effort, is murder. A good example of this is during a mission from Ranis Athrys. She asks you to get some papers from Itermeral. If you can?t steal from him, lead him into the middle of nowhere and kill him. There are also other NPCs in Morrowind, which are tough or near impossible to pickpocket. An example of this is the Slavemaster at the Dren Plantation. There are lots of slaves that want to be freed. If you want to free them, you need the key from the Slavemaster, but there are too many people around (why on EARTH would the slaves report your crime??). It is impossible to get the sneak icon to appear. So kill Dren and take his key. LESSON: If you can?t steal, try killing the target. 2.1.1.2 A Few Taunts Are Worth 1,000 Battles Occasionally you may need to kill someone in a crowded area, or someone otherwise inconveniently located. To accomplish this, I recommend a speechcraft skill of 75. If you fulfill this requirement (even if you don?t), try using the taunt feature under the persuasion submenu. If you can successfully taunt someone below 10 affection, there is a chance that the NPC will attack you. This works especially well on guards and military personnel. As long as you are attacked first, you can kill without repercussions. LESSON: Taunt your enemies into attacking you. NOTE: Xelmepa brought up a really good point. You have to be HARMED in order not to be fined. If you taunt someone into attacking you and don?t take any damage, then you will still receive the full fine. This means that above level 20 or so you might have to remove your armor when you taunt someone. You can also drink stat minus potions if you really need to take the damage. 2.1.1.3 All Are Not Equal Under the Law This brings me to my next point. You can kill certain people with no repercussions. Any thief, bandit, necromancer, or other form of outlaw can be killed and looted from with no consequence. Anybody in a town without a unique name (e.g. Ordinators and Hlaalu/Redoran/Telvanni guards) can generally be killed with no repercussions. Just make sure that you don?t kill them in crowded places. If you kill someone in a closed room, you?ll be caught if there are people on the other side of the door or wall. You won?t have to pay a fine, but everyone will attack you anyway. This is where removing the corpse might come in handy. Don?t loot corpses in public either. If you kill someone without being caught, and then loot the corpse in public, you?ll still have to pay a fine. LESSON: Kill people who won?t cause problems, but don?t loot corpses when you can Be Seen. NOTE: I updated to the patch. It seems as though just about every time you kill someone, you?ll probably be fined. I do recommend patching, but remember that its now even easier to get caught. 2.1.1.4 Sweet-Lips Are Worth the Trouble The best way to get out of a Jam is the Thieves? Guild. If you become a member (talk to Sweet-Lips Habasi in Balmora at the South Wall Cornerclub), you can have your fines easily removed without talking to the guards. This is important because if you must be caught, you?ll lose everything that you?ve ever stolen, regardless of the town. This doesn?t apply to treasure from caves or bandits. This DOES apply to everything that you steal from stores in towns, or from any barrels and crates. Example: If you steal a soulgem in Balmora, and have to pay a fine in Vivec, you?ll lose the soulgem. This is especially troublesome when you steal armor, rings, or other good equipment. Stolen items are relocated to the nearest ?evidence? chest. Finding those is up to you. LESSON: Join the Thieves Guild NOTE: If you join the Fighter?s Guild first, you cannot join the Thieves? Guild so beware. For our purposes as Mages, this shouldn?t be a problem. (LouitheRoach) NOTE: CBC_CBC made a good point... there is actually a specific Fighter?s Guild mission that will prevent you from joining the Thieves? Guild: Sottilde?s Codebook. If you do this mission, then the only way to join the Thieves? Guild will be to start a new game. NOTE REMIX: So there is a way around the Sottilde?s Codebook problem too. If you join the Thieves' guild and complete enough of the missions, Gentleman Jim Stacey in Vivec will eventually ask you to bribe the Balmora guild master Eydis Fire-Eye with the Bittercup relic. Details for this mission can be found in the Thieves? Guild guide on GameFAQs. Once the mission is over, when you reach the Sottilde?s codebook mission at the Balmora fighter?s guild (since you can?t pass this mission as a member of the Thieves? Guild), Eydis will say that she isn?t working for the Carmonna Tong anymore and she will provide new orders. If this doesn?t make sense, then check out a relevant FAQ. Keep in mind that this mission requires that you pretty much become master of the Thieves? Guild before you attempt the bulk of the Fighter?s Guild missions. Unless you feel like being a tank and a fire-hazard, I?d just as soon avoid the Fighter?s Guild missions as you end up assassinating most of the Thieves? anyway, but I?m seriously digressing here. (Chr1s) 2.1.1.5 There?s No Place Like Home If you want to be really sneaky, find yourself a house. If you want instant security, kill whoever is inside the house (making sure that the target is ALONE). You can easily get a house in Balmora by completing the main quest. Drop all of your stolen goodies in the house. This is especially good if you?ve been Seen and the guards are chasing you. Run indoors and drop your things, and head outside and pay the fine. Pick up the goods later after you?ve paid the fine. Make sure that when you?re being chased that the guard is far enough away. Otherwise, some guards can actually follow you through doors and catch you unawares. (James Foster) LESSON: Drop stolen items before being caught (preferably in your safe house). 2.1.2 If You Are Seen... (and have to fight) If you have to fight, and can?t avoid it, let the OTHER person strike first. I can?t stress this enough. The game reminds you of this fact frequently, but I often found myself being attacked first, but I was the one who struck the first blow. Remember, being attacked DOESN?T matter. It?s the person that strikes the first blow that DOES DAMAGE that determines whether or not you?ve committed a crime. If you get attacked first, and you take a hit, but no damage, and then you kill your attacker, you will be GUILTY. If you want to avoid the problem, take of some of your armor before fighting weak enemies. NOTE: You don?t always have to fight. Many times you can run away from whoever saw you. Find a guard and turn yourself in or restore the game. This will reset everyone to normal. 2.1.3 Getting Your Stuff Back When You Are Seen HELP!!! I was SEEN! And I lost my stuff! So you got seen. And the guards took everything that you ever stole. Tough break. Luckily, there is hope for you. You can still get everything back. Whenever you are caught stealing, everything you stole is placed in a locked chest marked ?evidence?. The location of this chest varies from location to location. There should be an evidence chest in most towns and forts. The items you stole will be in an evidence chest in the town you stole from (or the nearest chest marked ?evidence?. Many NPCs will happily inform you of this fact). So if you were caught stealing in Seyda Neen, everything you stole would be relocated to a chest with a lock level of 50 in the Customs and Excise Office in Seyda Neen. There is usually a guard near these chests, so that can be quite a problem. To get rid of the guard near the evidence chest, ?taunt? him (this is under the persuasion subcategory). You?ll need a minimum personality skill of 80 for this. If you taught him successfully after his affection level reaches ?0? the guard will attack you. Allow him to strike the first blow and kill him. Remember not to steal from the downed guard or the evidence chest unless there is no one else around, or you are in a situation where you Cannot Be Seen (such as sneaking). (Chimpiechanga, GatorAJ, JIM, ManaElf, Mark Boyle, Robin Sequira, Todd Carnes) NOTE: I?ve also been informed by several people that if you join the Imperial Legion and reach a high enough rank, you will get a key that will allow you to access all of your stolen loot. I haven?t confirmed this (Andrew Miles, Drizzt) 2.1.4 Using Magic to Not Be Seen (Kaboom) Use of Magic can also help in sticky situations. Your chief mainstay will be telekinesis. This spell is important because sometimes you need to steal an object that is Being Seen by many NPCs. A good strategy is manufacturing your own spell from a spellmaker with a range of at least 20. When you steal, hide in a corner, under a table, or anywhere that places you outside of the line of sight of whoever can see you, but still see your target object. Use the sneak button, and then use telekinesis. Presto, you stole from 20 feet. Lesson: Use Telekinesis to steal and Not Be Seen For those of you who think that invisibility might help, it won?t. The moment you act, your invisibility will be broken, and you will be caught at the exact moment you steal! Lesson: Don?t use invisibility to Not Be Seen NOTE: Some people have written to me telling me that invisibility works. This has not been my experience. If you think that invisibility might work for you, try it out, although many people get the sneak icon confused with Not Being Seen. If you are sneaking behind someone and you are invisible, you don?t get caught. If you are invisible and you are in front of someone and you steal, you will become visible when you act, and you will be caught. Does that clarify things? If you want to argue, go play the game and try this out for yourself. (Rant inspired by Jack Andrews and qvirus89) Most recently, I have been informed by many people (too many to credit) that chameleon (NOT invisibility) will allow you to steal when the spell is active. I?m pretty sure that this is true, but caveat emptor. 2.2 Well Protected Is Best! (or many ways to get glass armor) Perhaps the most important thing is Armor. Armor keeps you from taking damage in fights; it keeps you alive. Even with good armor, I still recommend saving often, but at least you won't be reloading as much. The best place to get great armor early in the game is in Ald-Ruhn. If don't you happen to have a scroll of Ekash's Lock-Splitter, a magnitude 100 lock killer, then I recommend that you find one as soon as you can. There is a door on the lower floor of the fighter's Guild in Ald-Ruhn (behind Precius Marcius) with a lock level of 80 that contains Glass Armor. This is good for mages or other magic users who are most likely going to use light armor anyway. Even at low light armor levels, Glass Armor gives large armor bonuses, and still allows you to jump. This is where the sneak skill comes in handy. If you can sneak and unlock this door, there is a chest containing glass greaves, a glass cuirass, a glass helm, and some glass boots. This should give you a starting armor rating around 10-20. This is almost the best armor in the game, so keep that in mind. Although it doesn?t looks so great now, when your light armor skill reaches 40-50 you WILL notice the difference. If you can't get the glass armor now, you can always do this the cheap way. **CHEATER ALERT** So you want that awesome glass armor now, eh? Well, don't say I didn't warn you. Hit the '~' key on the keyboard while standing in front of the locked door in the Ald-Ruhn Fighter's Guild. Then type 'tcl', hit enter, and press '~' again. This turns the wall collisions, or 'clipping', off. Now just walk through the locked door behind Precius and grab the armor in the chest. Walk back outside and turn collisions on by reopening the console, typing ?tcl? again, and pressing enter. Presto, you have cheated your way to awesome armor. Keep in mind that since you stole the armor, if you ever get busted for stealing, you'll lose the armor. Make sure you remove your ill-gotten armor before paying fines. **END CHEATING** More ways to get glass armor: I finally finished the game and found a vendor that sells a full set of glass armor. It?s still a good idea to steal all the glass armor that you can, BUT you can buy what you can?t steal. The location in question is Ghostgate, in the Tower of Dusk. If you haven?t found Ghostgate yet, it?s on the South side of the dark patch, below the center of the world map. When you see the large blue fence, head South following the fence and you should find the Ghostgate. Look around inside the lower level of the Tower of Dusk to find and find a room full of glass armor on shelves. Talk to the vendor inside to buy the armor. The vendor has randomly spawned armor, as do the chests in the room. Notice that several of the NPCs on the lower level are wearing full sets of armor, so thieving isn?t a bad option either. Unfortunately, there isn't an easy way to level up the light armor skill unless you have health regen or can take lots of damage w/o dying. This skill will level up on its own as you take hits in combat. If you manage to complete a set of glass armor, when you light armor skill approaches 80 you will have an AC of 135, so it is certainly worth it. NOTE: For these next sections assume that you need LOTS of Ekash?s Lock-Splitter (level 100 lock-breaker), a high security skill (and lockpicks), or a lock breaker spell of minimum 90. Getting even more Glass Armor (Redoran Compound): There is quite a bit of glass armor in Vivec. Start out by heading to Vivec. Find the Redoran Canton, and enter the Plaza area. Then find the Dralor Manor and go inside. Go up the stairs at the back of the Manor, and find the closed door at the top of the stairs. Open the door and you should see a dresser and Favela Dralor. Sneak, and remove the Dralor Treasury Key from the dresser. Head back outside to the Plaza. Find the Redoran Treasury. Inside the Treasury, enter the Redoran Vault. Head down to the bottom floor of the vault, and open the crossbar door. Once inside, the guard will actually RUN OUTSIDE of the room! Close the door after him. There are four chests with lock-level 75, 2 chests with lock-level 90, and numerous crates and baskets. Once of the crates contains THREE pieces of RANDOMLY spawned glass armor. The rest of the chests contain some interesting weaponry and a ton cash (4k). A few of the chests also randomly spawn, so you may find additional glass armor in lock-level 75 chests. If you wear heavy armor, there is also a lot of Ebony Armor in here, including a cuirass, graves, a helmet, and a shield. For reference purposes, Ebony armor provides roughly 40% more AC at high heavy armor levels (80-90 vs. light armor 80-90). A glass axe and a glass dagger are sitting on a shelf if you need weapons. There is also another locked room on the next floor up. If you can get past the lock-level 90 door, there are a bunch of glass weapons and cash in here. If you use medium armor, there is some Indoril Armor here (about 25% less effective than glass armor). Between these rooms there is over 300k in stuff... (Special Thanks: Jann DeFord and Marc Herdman) Still More Glass Armor (Hlaalu Compound): This is what we really want. Inside the Hlaalu Vault is a nearly complete set of glass armor. Enter the Hlaalu Waistworks. Find the Hlaalu Treasury. Enter and find the Hlaalu Vault. Once inside the Vault, head down the stairs to find two locked doors in a row, each with lock-level 90 and trapped. 100 sneak is essential here. Bust the doors open, and walk your way to glory. There are two guards inside, but if you can sneak, they can?t catch you. The objects in question are laid out on shelves. The inventory: one glass tower shield, one glass cuirass, one glass greaves, one glass boots, one glass helmet, two glass pauldrons. Unfortunately, the bracers are not here, nor are they located in the chests. If you want bracers, you?ll still have to get them from Ghostgate in the Tower of Dusk. As with all things you swipe, don?t get caught or you'll lose it all. There are also numerous chests in here, which contain other random items. (Special Thanks: deusvalor) Yet more glass armor... You can get this stuff at Falasmaryon, a propylon fort northnortheast of Maar Gan. There is a fellow named Irer Nervion laying on the floor of one of the rooms on the lower level. He has roughly half a set of glass armor. (Bill) NOTE: May I suggest that you pay a few visits to Creeper? (2.3) 2.2.1 About the Glass Tower Shield The glass tower shield is of particular interest since it has a higher enchant capacity than any other type of armor. This shield has an enchant capacity of 45 and can be used for some useful enchantments. I use this for a Constant Restore Fatigue effect. The regular glass shield has an enchant level of 30, but you can use it if you don?t mind losing part of your fatigue bonus. Set upper and lower magnitudes to nine, or whatever value suits. This will cost a bit, but +9-9 fatigue every second will make it so you never have to rest again. This does mean that you will be restricted to one-handed weapons. If you?re a long-sword user like me, it doesn?t matter. The price of this enchantment is 24,485 Septims at 100 affection with the enchanter. (see sec 2.7 for Golden Saints) NOTE: If you are an actual Mage (I used a Rogue so I don?t assume anything), this isn?t such a good idea since you can?t use a shield while casting spells. Use an amulet or a ring instead, or possibly a shirt or pants (Don?t use boots or you can?t wear armor glass boots). Just make sure you use exquisite clothing items. Getting the tower shield: There are two types of glass shield, the round version that gives the same defense as the glass cuirass, and there is a tower version, which is larger, looks cooler, and gives a little more defense. Keep searching until you find one. If you don?t want one, it?s no big deal. At a light armor level of 80, the only difference between a tower shield and normal glass shield is one AC. If you get lucky, you can find a tower shield on a Golden Saint. They occur on Golden Saints about half of the time. A good place to look for Golden Saints is the Ald Daedroth Shrine. (see sec 2.7) A Free Tower Shield: There is a tower shield located in the Urshilaku tomb. I suggest that you do this only if you have passed this point in the plotline. Finding the Tomb can be trouble. **SPOILER ALERT** When the Urshilaku Chief sends you to find his ancestral bow in the Urshilaku tomb, this is also a good chance to grab a tower shield. Head South-Southeast of the Urshilaku camp. If you find Falasmaryon, the Tomb is halfway between Falasmaryon and the Urshilaku camp. If for some reason you find Valenvaryon to the East, head back 2/3 of the way, and head South. The Urshilaku Tomb is not easy to find. Once you arrive, you?ll want to make a left where the cave splits and find the door to the Karma Burial. Once inside, there are a number of other doors. The one you want is the door to the Fragile Burial. There is a pool of water in this area. Jump in the water and search for a door. It is trapped and has a lock-level of 10. Open the door and you?ll see a huge mushroom with three mummies surrounding it. The tower shield is sitting on the mushroom next to one of the mummies. (Greg Getner) **END SPOILER** 2.3 Money Makes the World Go Round Cash is also important, and sometimes it can be a pain to obtain. The best place that I've found to get the much-needed cash is in Ghorak Manor in Caldera. There is a scamp on the second floor named Creeper, who will buy anything for full price even if your mercantile skill is terrible. He carries 5k, which replenishes every 24 hours. But wait, I have more items worth more than 5k that I want to sell! That's easy. Sell 5k worth of stuff to Creeper. Wait 24 hours by pressing 'T', and setting the slider to 24. Talk to Creeper again. He now has 5k more cash. Sell the more expensive item (for this example 10k) to creeper and buy back your 5k worth of stuff previously sold. Then click offer. You now have 10k in cash! Wait 24 more hours and sell your 5k items again. You now have 15k total. To sell even more valuable items, make sure that you have items that total 5k less than the most expensive items value (30k needs 25k of other salable items, preferably in 5k increments). I found that Creeper buys almost everything, except soulgems, alchemy ingredients, and books. This is helpful when you need many cash to train skills or purchase soulgems. You can also mercantile skill by raising and lowering the prices of items when you barter. I?d also like to add that this doesn?t work for Creeper. (Haze1973) NOTE: Whatever you do, don't steal soulgems. Just don't do it. You can find plenty later in the game, and at higher level trapping creatures is a cinch. If you steal soulgems (even one), and if you ever get caught stealing, the guards will take ALL of your soulgems no matter what type, and ANY member of the faction that you stole from will report you for stealing. If you managed to recover your loot from the Imperial Legion, you can STILL be reported again, so beware. 2.3.1 Getting Better at Taking Other People?s Money This just in! You can raise your mercantile skill by raising and lower the prices of items when you barter. When you buy, lower the price of the item you purchase. When selling, raise your sale price. This should raise your mercantile skill. As your skill goes up, you will be able to add more to the sale price, and pay less on the buying price. There is a book in Caldera that outlines the art of mercantile. This book has a red cover. If anyone can give me further info on where to find it, please tell me. Unfortunately, mercantile doesn?t work with Creeper. Since you already get the best price when you deal with him, it would be unfair if you could actually make a profit by buying for 5k and selling for 6k. Imagine that... (Haze 1973) 2.4 A Little Charm Is Worth 1000 Septims Fourth is your speechcraft skill. Throughout your travels, you will meet many, many people who won't give you the information that you want, or let you complete quests. In order to soften them up, admire them, or give them cash. It?s best if you only give cash in 10 Septim increments, although sometimes you may need to give a little more. Usually 75 favor is enough to get what you want, but there are some cases where you may need to bribe up to 80 or 90 favor. Having a high personality score is a must, and Speechcraft is even more important. You really need 40+ in Speechcraft early on in the game; otherwise, your biggest expenditure will be bribery. Also keep in mind that 100 Septims of bribery has the potential to save $$$ when dealing with larger training and barter prices. The only way to raise your speechcraft skill is to continually bribe and admire everyone that you meet. Telvanni Bug Musk also helps in a pinch, but I?ve never needed it. 2.5 Do You Believe in Magic? (and I hope you do) Magic is also critical to your success as a Mage. If you have the cash, buy all of the spells that you can (and bribe the sellers first...). You never know when you might need a spell that seemed like a waste. Especially recommended: Restore attribute, heath, fatigue, Almsivi intervention, divine intervention, levitate, telekinesis, invisibility, open, 1-6th barrier, soul trap, and fortify attribute. Most of these spells will allow you to reach unreachable places, get by without being attacked, or get yourself out of sticky situations. 2.6 Success is the SOUL of a Golden Saint Not that the soul of a Golden Saint is worth much by itself, its what you do with it that counts... If you have ~300k (you?ll be spending time at Creeper?s, I?m sure) then soulgems are the way to go. If you?ve managed to accumulate 300k, you should have some grand soulgems, and hopefully some souls of Golden Saints. You should keep any exquisite clothing that you find. This stuff has the highest enchanting capacity, and for some enchantments, you?ll need to have the large capacity. NOTE: A good place to get exquisite clothing is Milie Hestien?s Fine Clothier shop in the Manor District of Balmora. She sells shirts, pants, shoes, rings, and amulets, all exquisite. Golden Saints are important because they allow you to use a type of spell called ?Constant Effect?. This can turn you into a veritable god if you use these enchantments right. I?ll leave deciding which things to enchant up to you, but here are a few suggestions, which will make it so you never die again. 2.6.1 Getting a Golden Saint (aka the Golden Saint Generator) There are three sure-fire ways to get Golden Saints. The first involves getting to Tel Branora. Make sure you have some strong levitate potions/scrolls/spells before proceeding. You can get there by taking a Silt Strider, or Boat to Vivec. From Vivec, take the boat to Tel Branora. Once you are off the boat, head right a ways to the tower of Tel Branora. Climb the tower inside. As it is Telvanni, you will need to use levitate effects a few times. Once you are in Therena?s Chamber, look for a man named Felen Maryon in one of the alcoves. He sells many high-level summon spells, including Summon Golden Saint. This spell will cost 1500 Septims before bribery and persuasion. Purchase the spell. This next portion is interesting. If you are not an innate mage, you probably won?t have the 165 Magicka needed to activate the spell, nor the high conjuration ability needed to do so, and most low-level mages can?t either. So: make an enchanted item using an exquisite ring or amulet. If you need exquisite items, Milie Hestien?s is a good place to buy them. The enchantment will cost ~65,000 gold for a 43 second enchantment. You?ll probably want to use a Golden Saint (ironically) or an Ascended Sleeper to make the enchantment. DO NOT try to do this yourself. You will fail every time. Make sure that you set the duration of the enchantment long enough to allow you to kill the Golden Saint. Once you do, summon a Golden Saint. Now attack it, and cast Soultrap on it. Kill it while Soultrap is activated, and you will capture the soul... Not fair is it? That?s another one of those odd questions I have about this game. How can you kill your own summoned creature? Anyway, now you have a Golden Saint whenever you need it. The last method is quite simple. Complete the Telvanni Spy mission for Ranis Athrys (sec 5.1.14) and she will hand you two Scrolls of Summon Golden Saints. Summon the Saints and kill them. (Special Thanks: Hue69) NOTE: Prices are with an affection level of 100. This goes without saying... The second way is a little easier. Take the boat from Vivec to Sadrith Mora to Dagon Fel. From Dagon Fel, head Southeast to the largest (roundish) island a little ways from Dagon Fel. If you find the ruins of Ald Daedroth, you are in the right place. They will show up as a large square on the world map. Enter the ruins. There are tons of enemies here, but there are also some Golden Saints in the inner areas of the Shrine. (Michael Joyce) A third way to get Golden Saints is buying them from the Mage?s Guild in Caldera. The seller is a dark elf named Folms Mirel and is located on the second floor. They cost ~500 Septims. You can only buy one at a time, but by waiting a day, the scroll will respawn, so you can purchase as many as you like, providing that you have the cash on hand. (asuspex.delve, Strangevision) 2.7 The Exquisite Ring of Restore Health (aka The Ring of Godly Power) For this bad boy, you need an exquisite ring, and 50k. Enchant the ring with a Golden Saint, constant effect, 4-4 Restore Health enchantment. This enchantment will actually cost 54,449 Septims. It will take an army to take you down, as few monsters in Morrowind can deal enough damage fast enough to kill you. If you have glass armor then you are invincible. A substitute for this might be constant effect Sixth Barrier, but I haven?t tried this. I THINK it will add 60 to your AC, but I?m not sure. Someone tell me if it works. NOTE: If you manage to create this enchantment then the only time you?ll ever need to rest again is to restore magicka, and the only times that you?ll ever have to reset are random crashes, or failed thievery attempts =P. NOTE: If don?t have enough money to enchant something and you want to do it yourself, make sure you have plenty of luck and intelligence. Luck seems to play an important role in determining self-cast enchantments. (Matthew Oakley) 2.8 The Rip-Roaring (and really reduced) Robe of St. Roris First, I?d like to thank knell_echo especially for sending me some very detailed information on how to find the Robe. I?ve contributed a little of my own information here, but I doubt I ever would have found the Robe unless knell_echo had told be about it. Before the patch, this must have been the best artifact in the game. I mean a constant 15 health and 15 stamina regen? These stats provide better protection then glass armor at a light armor level of 100. The bad news is that Bethesda NERFED the Robe into corprus meat in v1.10605. After the patch, the Robe is a ?Cast When Used? that restores 15 health and 15 stamina with 25 charges. This means that an average user will be able to use the robe twice. There isn?t even a duration on the spell. If you?ve used the patch, this section isn?t for you, as the robe is WORTHLESS in v1.10605. Although I recommend patching, if you want the robe to work, DON?T PATCH!! For pre v1.10605, the robe is located in a 6th House cavern called Assemanu, Southeast of Seyda Neen (the lighthouse is a good reference). The island is smaller in comparison to the others around it, and only has the lone cave on it (If you find a sunken ship, head Southeast a little more). Once inside, be prepared for the fight of your life. Every strong enemy conceivable is in here. The are Sleepers, Dreamers, Ash Ghouls, Ascended Sleepers, all types of Atronochs, and Corprus Beasts. I?ve probably forgotten a few, but this cave is loaded with enemies. I recommend equipping yourself with a health regen item (see previous section). You will also need some strong levitation potions, as there are a few areas of this cave only accessible with levitation. You?ll also need some lock-breakers, preferably any method that will open a lock-level of 75 or more. As you explore the cave, you?ll eventually find a door to the Assemanu Shrine at the lowest portion of the cavern. The door is a lock-level 35, so if you?re proficient at lock picking this shouldn?t be a problem. If you need the key, it is located on a dead Ordinator somewhere in the cave. You can also approach the Shrine area from the front, but this requires a levitation potion to reach the ledge. When you enter the shrine, you will be attacked by half-a-dozen or so sleepers and dreamers. Kill them and advance to the last room. Inside is the Ascended Sleeper Dagoth Hlevul. Once you kill him, the robe is just above. Look up, and you will see a narrow ledge that goes across the room. Levitate up to it. The chest is on one of the furthest edges. It has a lock level of 75 of it. If you?re using the patch, this robe is worthless. If you?re not, I congratulate you. You are now a god. Everything else in this cave isn?t worth the time to find. (Special thanks: knell_echo) (Eric Newhouse) 2.9 Ways to Restore Magicka I haven?t found any spells that restore Magicka. Since there are no spells, this means that you can?t enchant items to restore Magicka either. HOWEVER, scattered throughout the game are several items that DO fortify Magicka, and there is even a symbol for the spell... there are even a few fortify Magicka items that are constant effect. The Robe of the Hortator is a good example. It is a quest item that can be obtained by following the main quest about 2/3 to completion. Fortify Magicka items DO NOT have stackable effects with multiple castings. You have to wait until the effect wears off to cast it again. You could also just use Trebonius?s Necromancer Amulet if you manage to beat and/or kill Trebonius. It has a 25 pt. fortify intelligence enchantment. Personally, I?d just use the somewhat cheesy fortify intelligence potion trick which is entirely legal, and could potentially give you millions and millions of Magicka points. Really. (Strangevision) ------------------------------------------------------------------------------ 3.0 SKILLS Here is a list of the favored Mage's Guild skills, and perhaps ways to level them up. I hope to include trainers for these skills, and what their 'max' training levels are, as well as the 'Ultimate Trainers for each skill. I haven't located any of these people yet, so if you know, please tell me. Keep in mind that as you train a skill, it can never go higher than its governing attribute, and that all skills and attributes max out at 100. 3.1 Alchemy, Governing Attribute (GA): Intelligence Master Trainer: Abelle Chriditte, Dunmer fortress of Valenvaryon, Propylon Chamber In order to raise this skill, you have to make potions. This involves finding someone who will sell you a mortar and pestle (or stealing... in this case you can steal mortar and pestles and get away with it, and if you ever want the best ones, it?s a must). Alembics, Calcinators, and Retorts are also a good idea to increase the quality of potions. If you need to find good equipment, there are a few places that come to mind. The first is in Balmora, at Nalcarya of Whitehaven?s house in the Manor District. There is a guard stationed inside on the lower level, and he is guarding a Grandmaster?s set of alchemy tools. If you have a 100 sneak skill, you can grab them without trouble. The second is a Master?s set of alchemy tools. They are in a crate next to Near Nalcarya. Another Master?s set of alchemy tools is located in Caldera. Go to the Caldera Mage?s Guild and climb to the top of the tower. All four Master?s tools are sitting on a table on the side of the room. Lastly, another set of tools can be found in the Hlaalu Alchemist?s house in the plaza section of the Hlaalu canton. (Sithic) 3.2 Alteration, GA: Willpower Master Trainer: Seryne Relas, Tel Branora, Seryne Relas's House Cast many Alteration collage spells. Better yet, make a spell that costs one magicka to cast, and use it repeatedly. Rest until your magicka regenerates and repeat until you die, get bored, or go crazy. 3.3 Destruction, GA: Willpower Master Trainer: Leles Birian near Piernette?s farmhouse. Other local markers include a small farmhouse to the south, and Dirara?s farmhouse due west. Major landmarks include Suran to the northeast, Ald Sotha to the southeast, the Foreign Quarter of Vivec to the southwest, and the Dren Plantation to the northwest. Leles is roughly in the center of these four locations, standing near a field to the east of Piernette?s farmhouse. (Asian four) See 5.2 for skill raising. 3.4 Enchant, GA: Intelligence Master Trainer: Qorwynn, in the Dunmer Stronghold of Indornayon This one is a little different, and raising this skill requires you to capture souls. If you explore most of the caverns that you come across, you shouldn't have too much trouble finding grand, large, or any other variety of soulgem. Use a scroll, or make a spell to capture the souls of weak monsters and use them to recharge the item. Recharging items and enchanting items yourself will raise the enchant skill. You can also raise your enchant skill by using any enchanted item. Anytime you use a charge, your enchant skill will rise. (DrSwing72, Mallon-Blackfield) NOTE: I highly advise that you not attempt to enchant items yourself, unless you plan on saving and reloading a lot. You can enchant many low-level effects easily, but once the value of the soul you use crosses about 5k, your chances of success drastically decrease. Don?t even THINK about trying to enchant constant effects yourself. Just for grins I jacked up my enchant and intelligence skills to 1000, and I STILL couldn?t do it. Pay the cash, as it will save you some grief. I suspect it is easier to obtain 40k than it is to enchant a constant effect yourself. There is an exception to all of this... if you can get your intelligence high enough, your problems will go away. I recommend at least 5k of intelligence before attempting to enchant something yourself, but as the game has no sane upper limit, you could conceivably have millions of points in intelligence, legitimately. I managed to get 26 million intelligence points in about 20 minutes of messing around with potion making... the details will be explained 3.5 Illusion, GA: Personality Master Trainer: Erer Darothril, Dirty Muriel's in Sadrith Mora See 5.2 for skill raising 3.6 Mysticism, GA: Willpower Master Trainer: Erer Darothril, at the Vos Chapel in Vos Whether or not these are your major, minor, or miscellaneous skills will determine your focus. Keep in mind that in order to raise your secondary skills that it is a wise idea to raise your Personality, Willpower, and Intelligence skills at each level up. NOTE: The Patch to 1.1.0605 has made it much easier to gain levels, as now all misc. skills will help you level up. I think it?s dumb. Now people will be able to make godly characters in half the time. It?s funny. The people at Bethesda fixed a lot of the lame bugs and cheats, and then they nullify it all by making it super easy to level up. You can?t have everything... Additional trainers and training levels Coming Sometime!!! ------------------------------------------------------------------------------ 4.0 RANKS & REQUIREMENTS You should also know about the requirements of the mage Guild, as there are 'duties' you must fulfill, as well as certain requirements for each new rank. Does anybody know if certain missions are tied directly to rank advancement? Generally, you will need to gain a level in order to advance your main attributes, and have favored skills at certain levels. This list is complete. Note: These skill levels are based off a Rogue. If they are different for other classes, please let me know Novice: Intelligence: 30; Willpower: 30 Associate: Intelligence: 30; Willpower: 30 One favored skill @ 10 Journey(wo)man: Intelligence 30; Willpower: 30 One favored skill @ 20 Evoker: Intelligence 30; Willpower: 30 One favored skill @ 30, two @ 5 Conjuror: Intelligence 30; Willpower: 30 One favored skill @ 40, two @ 10 Special: 200 Septim Surcharge (Uselesscrap007_) Magician: Intelligence 31; Willpower: 31 One favored skill @ 50, two @ 15 Warlock: Intelligence 32; Willpower: 32 One favored skill @ 60, two @ 20 Wizard: Intelligence 33; Willpower: 33 One favored skill @ 70, two @ 25 Special: Get a Wizard?s Staff (Uselesscrap007_) Master-Wizard: Intelligence: 34; Willpower: 34 One favored skill @ 80, two @ 30 Arch-Mage: Intelligence: 35; Willpower: 35 One favored skill @ 90, two @ 35 Special: Take care of Trebonius by any means ------------------------------------------------------------------------------ 5.0 THE MISSIONS 5.0.1 Random Thoughts about Missions and Reputation I?m not too sure about this, but I think reputation is affected by the way you complete a given mission. I?ve noticed that some missions give you increases in reputation, while others do not. It is possible that killing and stealing will not all you to increase your reputation rating, while completing missions honorably might. For now I?ve indicated whenever completed a mission gave me an increase in reputation, but this is subject to change if I ever find out how the reputation system works. I will put any new information that I find on the subject here, all though this will remain a low priority until the main body of the FAQ is complete. Whenever you accept a mission make sure that you see a message saying: ?Your |
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Another Elder Scrolls 3: Morrowind Walkthrough :
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