Elder Scrolls V: Skyrim Cheats

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Elder Scrolls V: Skyrim Cheats :

This cheat for Elder Scrolls V: Skyrim [PC] has been posted at 16 Apr 2012 by Passerby and is called "Advises Part 2". If cheat is usable don't forgot thumbs up Passerby and share this with your freinds. And most important we have 6 other cheats for Elder Scrolls V: Skyrim, look them as soon as possible!

Glitch - Advises Part 2

by Passerby Apr 16, 2012

Easy stealing

To steal any item, simply grab a basket, bucket, kettle, or any other type of container. Then, place it over the head of the NPC that owns the item(s). While the container is over their head, they will not be able to see you as you steal the desired item(s). Note: This trick does not work for pick pocketing. It only works for stealing items off counters, shelves, etc. Additionally, there are a few, select NPC's that will not allow you to put a container over their head.

Simply move an item you wish to steal out of the owner's view by kicking it. Once the item is out of view of the owner, you can steal it without getting caught or penalized.

  • Easy weapon experience
    When the Blades asks you to kill Paarthurnax, approach him to check if he is on the stone wall perfectly. Attack him with any desired weapon or destruction magic to increase it. If he dies, restart and try again. If done correctly, he will just keep taking the hits, then fly up and back down. He will never die, and you will not get any bounties for attacking him.

  • Free training
    Get any skill trainer as your follower, and train your skills with him. Then, ask him to trade, and take the gold you gave him back.

    To get costly (especially on later levels) training for free, enter any guild where there are trainers in what you need, and gain their trust. Get the desired training you need from the trainer, and then pickpocket him (your money for the training will be in his pocket). It would normally be considered a crime, but the guild will not do anything about it or report it.

  • Free house in Whiterun
    You normally would need 5,000 gold to buy the house in Whiterun, but this trick allows you to get it for free. Go to the man who sells you the house in Whiterun while he is asleep in his bed. He will sit up to talk to you. Make sure you are standing in a place that you can open the nightstand or dresser next to the bed while you are talking to him. As soon as you agree to buy the house, immediately open the dresser next to the bed, and put your gold into it, and return to the conversation. He will give you the key, and then you can simply take your gold back out of the dresser.

  • Invincible dog companion
    Go to Falkreath, and find the smith named Lod. He will ask you to find his dog. You can find the dog, Barbas, outside of the village, and it will take you to the Shrine of Clavicus Vile. Once you speak with the Daedra Lord, the dog will accompany you until you finish the "A Daedra's Best Friend" quest. Since the dog is considered a quest item, it cannot be killed. It will automatically attack enemies who approach you, but it will not lose any health. Note: You can also take another companion in addition to the dog.

  • Restocking any merchant's items and gold
    To instantly refill any merchant's stock and gold, simply sell or buy anything from them. Then, save the game, kill the merchant, and load the saved game.

  • Larger team
    Use the following trick to get a three person team with a five person squad. Have your main character ask Brelyan Maryon to join you after doing her side quest. Give her the Staff of Conjure Flame Atronach. Then, do the "Taste Of Death" quest, and convince Verulus to follow. You should now have a total of three characters. When in combat, summon your familiar and have Maryon summon hers. There will now be five of you in battle. This makes the game easier when doing almost all side quests. In some side quests other characters will also join you, increasing your squad. Note: If you complete Mercer Frey's "Scoundrel's Folly" quest, he will ask you to join him in another quest. When you accept it, you will now have four members in your team. You can travel to do quests with all four members, and when in battle your squad will increase to seven with conjuration abilities.

  • Floating boxes
    At random times in the game, the shopkeepers of Whiterun (and possibly elsewhere) will sell a "Miscellaneous" item called "Do Not Delete". It appears to be a common treasure chest, but they have no laws of gravity applied to them, like the paintbrushes in The Elder Scrolls 4: Oblivion. Thus, when you drop them, they float wherever your cursor was. Purchase two of them to get into areas you could not reach before, or even create a stairway into the sky.

  • Keeping the Rusty Mace and Mace of Molag Bal from House Of Horrors
    Equip the Rusty Mace, then click on any weapon mount in Hjerlim to remove the mace from your inventory even though it is a quest item. Finish the quest to get the mace with unlocked potential, the Mace of Molag Bal. This can be used to keep other quest weapons that are meant to be given to others, since the game thinks it is not possible that the item is not in you inventory. The quests will continue as normal even though you have kept the weapons for yourself.

  • Becoming a vampire
    While in combat against vampires, you have a chance of contracting vampirism each time they land a hit on you. If you contract the disease, it can be cured with any regular disease potion. However, if you wait three days, the disease will become permanent, and you will gain the powers of a vampire. There are four stages of Vampirism. The longer you go without blood, the more powerful the benefits of vampirism will become, but the weaknesses will also get worse. You can only drink blood from sleeping NPCs. As each stage of vampirism increases, some effects stay the same, while others change. The four stages of Vampirism and their effect (changes between stages are only listed) are as follows:

    Stage 1

    Vampires have a 25% increase to their Illusion spells. They are 25% harder for NPCs to detect, have 100% resistance to diseases or poisons, and are 25% resistant to ice.

    Vampires are 25% weaker to fire, and their health, magic, and stamina stats are reduced by 15 points in the sunlight. Those three stats also do not regenerate.

    Vampires have the power to reanimate the dead to serve them. They can also improve their night vision with another power.

    Vampires gain a spell that allows them to drain the health of their enemies.

      Stage 2

      Vampires are 50% resistant to frost, and their vampiric servant and drain powers are more powerful.

      Vampires are 50% weaker to fire, and their health, magic, and stamina stats are reduced by 30 points in the sunlight.

      Vampires gain the "Vampiric Seduction" power, which calms enemies (animals and people) for 30 seconds. Thus, they will not attack you.

        Stage 3

        Vampires are 75% resistance to ice, and their powers of reanimating the dead and draining the living become more powerful.

        Vampires are 75% weaker to fire, and their health, magic, and stamina stats are reduced by 45 points in the sunlight.

          Stage 4

          Vampires are 100% resistant to ice, and their vampiric servant and drain powers are more powerful.

          Vampires are 100% weak to fire, and their health, magic, and stamina stats are reduced by 60 points in the sunlight.

          All NPCs are hostile towards Stage 4 vampires.

          Vampires gain the "Embrace Of Shadows" power, which turns your character invisible for three minutes.

          • Curing vampirism
            You can cure vampirism by turning to werewolf or by doing the "Rising At Dawn" quest.

          • Becoming a werewolf (lycanthropy)
            There are several benefits to becoming a werewolf. In human form, you have increased health. In werewolf form, your speed and physical strength are increased. You are able to travel faster, have claws to tear enemies apart, and can use your howl to scare enemies to run away from battle. When you get injured, you can feed on ravaged corpses as a werewolf to heal your wounds. The werewolf effect is only temporary, and you ultimately revert back to human form, but you can prolong this effect. As a werewolf, you can also avoid the rested buff from sleeping. To become a werewolf, follow the questline of The Companions Of Whiterun. Once you reach the "Silver Hand" quest, you will take part in a secret ritual, where you drink another werewolf's blood and turn into a werewolf yourself. You will be given a choice to commit yourself, and the quest will not advance if you do not commit.

          • Curing lycanthropy
            First, join The Companions faction. Successfully complete all quests for The Companions faction. Then, talk to the leader of The Companions, Kodlak Whitemane, or ask around about a cure for werewolves. Speaking with Aela the Huntress in Whiterun will also tell you more about The Companions' affliction. The Companions will offer you a special quest that will cure your lycanthropy, which is a permanent change. Thus, you will never be able to become a werewolf again. Successfully complete the quest to not be a werewolf ever again.

          • Joining the College Of Winterhold
            Go to the College Of Winterhold in Winterhold. Find the Grand Teacher Tolfdir, and he will offer the "First Lessons" quest. Successfully complete the quest to join the College Of Winterhold.

          • Joining The Companions
            There is a building called Jorrvaskr in Whiterun (look east of Dragonsreach). Inside the building, enter the basement to speak with Kodlak. He will offer the "Take Up Arms" quest. Successfully complete the quest to join The Companions faction.

          • Joining The Dark Brotherhood
            Go to Riverwood, and speak to the bartender inside the inn. Ask him if he has heard any rumors. He will eventually tell you about a boy that is trying to summon The Dark Brotherhood. Follow the side quest to Windhelm. When entering Windhelm, take an immediate right, and travel up the path until you encounter a Dark Elf and child talking. Enter the door to their left, and find the child inside. He will ask you to kill Grinelda The Kind in Riften. Go to Riften, enter the orphanage, and kill Grinelda. Fast travel back to Windhelm, and speak to the child again to get your reward. Next, go outside of the city, and wait for 24 hours. A courier will approach, and give you a note with black handprint on it that says "We Know". Go to the nearest inn, rent a room, and sleep for twenty four hours. When you awake, you will have been kidnapped by one of The Dark Brotherhood. They will tell you that if you kill one of the other three people in the room, they will release you. Choose a person, and kill them. Speak to The Dark Brotherhood again, and they will tell you to meet them at their lair in the pine forest in the far southwest corner of Skyrim. Fast travel to the western watchtower outside of Whiterun, then travel west towards the marker. When you reach the door, answer the question asked with "Silence, My Brother" to enter the sanctuary. Speak to the first person you find inside the lair, and you will now be a member of The Dark Brotherhood.

            The Dark Brotherhood is the most secretive of all the factions, and can be hard to find. Start by going to bars and asking about rumors or information. Try talking to bartenders in Windhelm. Eventually you will get a tip to speak with a boy named Aventus Aretino, located in the Aretino Residence in Windhelm. You also may be able to speak with him without first receiving the rumor. Speak to the boy, and accept the "Innocence Lost" quest. Nothing will happen immediately after completing the quest, but soon afterwards, a courier will deliver you a note. Then, sleep and you will be contacted by The Dark Brotherhood. Talk to the stranger at your bedside, and you will then be in The Dark Brotherhood secret society.

          • Joining the Thieves Guild
            First, enter Riften, and find Brynjolf. He is in the town square at the storefront during daylight. Talk to him, and complete his quest. Then, he will ask to meet you at a bar called the Ragged Flagon, located underneath Riften, in the Ratway. Talk to him in the Ragged Flagon to start the "Taking Care Of Business" quest. Successfully complete the quest to become a member of The Thieves Guild.

          • Words of power
            If you are having problems finding words of power, go to High Hrothgar, and find Arngeir. The first talk selection will be "Have you found a new word of power?". He will place a new quest in the "Misc." category for it. He will only give you one at a time, but he will keep giving them to you until there are no more.

          • Dragon Claw chamber codes
            Go into your items, and look at a Dragon Claw. Rotate it so you can see the bottom to see the code for the door that it unlocks.

          • Fast traveling while over-encumbered
            You are not supposed to be able to fast travel while being over-encumbered. However, if you have a horse, it is not affected by your encumbrance. Thus, you will have the option to fast travel while on your horse.

          • Moving faster while over-encumbered
            If you are over-encumbered and far away from your destination, the fastest way to move is through the Whirlwind Sprint Shout. It can be used continuously to get you to the nearest city quickly so you can sell. This also works when exiting caves and dungeons.

            When you are carrying too much to run, equip a small weapon such as a sword or dagger, and use the power swing while walking to move faster. Note: You will need some stamina to perform the power swing. Additionally, be careful not to hit anyone, as you will obtain bounty, and possible attack from the guards. -From: Brett Grimes

          • Preventing fall damage
            Fall damage can be prevented when sliding down mountains or vertical surfaces by quickly toggling Sneak mode on and off multiple times while sticking to the surface you are descending. This will nullify any damage caused by gravity, and can be very useful if you find yourself at the top of a dangerous looking mountain without any roads to go down.

          • Faster horse swimming
            When you are going through water deep enough that your horse can swim, dismount and mount the horse to go faster.

          • Climbing mountains
            When you reach a point while climbing a mountain and cannot progress forward any longer because the grade is too steep, simply face backwards and start jumping. Point your butt toward the peak, and continuously press [Jump]. It also helps to move slightly from side-to-side as you do this. You can often snag a rock along the way and shimmy up a mountain without having to use a set path. Sometimes facing forward at a 45 degree angle can also help.

          • Picking up skill books without reading them
            Normally, when you pick up a skill book that is not in a container, you will read it and gain a point in that skill. However, there is a way to avoid this by adding the book to your inventory so that you can save it for use later. This is useful for later in the game when it can be difficult to increase a skill. To use this method, you need to have a companion. When you see a skill book, talk to your companion, and select the "I need you to do something" command. Then, put the cursor on the book, and select it. The dialog box will tell the companion to read the book, but the companion will add it to their inventory. You can then take the book from their inventory to read it and get the skill point when desired.

          • Dragon tomb location
            Use a non-dangerous Shout in front of a guard, and a courier will deliver a letter from a "friend", giving you the location of another dragon tomb.

          • Dragonreach cave puzzle solutions
            Inside the cave during your first mission for Dragonreach, you will have to solve a combination puzzle. Look to the wall above the closed gate. You will see two heads with a gap in the middle. Each one holds a picture of a creature (snake and dolphin). On the floor by the lever is the third creature (snake). The combination is Snake, Snake, Dolphine. The second combination is found deeper in the chambers. It is a turntable combination, which is more difficult. The solution is Bear, Owl, Bird. Insert the claw, and the door will open.

          • Defeating Giants easily
            Get a Giant to chase you to a nearby river, then go under water, and the giant will immediately turn and walk away. When he does, sneak out, and shoot him with an arrow. When he turns around to attack, go back under the water, and he will again turn and walk away. Keep repeating this process until he is dead. Note: This is a slow process that takes a while to complete.

          • Unique armor locations
            Search the indicated location/complete the indicated task to get the corresponding unique armor:

            Ancient Helmet Of The Unburned: In the Labyrinthian Tribune, look for it in a corner behind a locked gate on top of a sword during "The Staff Of Magnus" College Of Winterhold quest.

            Archmage's Robes: You will get it as a reward at the College Of Winterhold from Tolfdir after completing "The Eye Of Magnus" College Of Winterhold quest. Enchant the robes to reduce spell cost.

            Cicero's Armor - Boots, Clothes, Gloves, Hat: Cicero, keeper for the Dark Brotherhood. In the Dawnstar Sanctuary, you can kill Cicero, keeper for The Dark Brotherhood, during "The Cure For Madness" Dark Brotherhood quest to get his armor.

            Execution Hood: You will find it with the captives at the Abandoned Shack during the "With Friends Like These" Dark Brotherhood quest.

            Gauldur Amulet Fragment: You will find it on the corpse of Mikrul Gauldurson in Folgunthur during the "Forbidden Legend" side quest. Enchant the amulet to get a health boost.

            Gauldur Amulet Fragment: You will find it on the corpse of Jyrik Gauldurson in Saarthal during the "Forbidden Legend" side quest. Enchant the amulet to get a magicka bonus.

            Helm Of Yngol: On top of the head of the skeleton sitting on the throne at the end of the Yngol Barrow dungeon. Enchant the item to boost frost resistance.

            Jagged Crown: You will get this crown in Korvanjund Crypt during "The Jagged Crown" Civil War quest.

            Jester's Armor - Boots, Clothes, Gloves, Hat: You can find Jester on a table in the Dawnstar Sanctuary or in the chapel of The Dark Brotherhood Sanctuary.

            Jeweled Amulet: You will get this amulet in Volunruud as a reward from Amaund Motierre during "The Silence Has Been Broken" Dark Brotherhood quest.

            Movarth's Boots: In Movarth's Lair, search for them by the bed in the corner at the back of the cave. Enchant the boots to fortify the sneaking skill.

            Mystic Tuning Gloves: You will get it as a gift from Drevis Neloren at the College Of Winterhold after completing the "Out Of Balance" College Radiant quest.

            Party Boots, Clothes: You will get these items during the "Diplomatic Immunity" main quest at Katla's Farm.

            Saarthal Amulet: You will find the amulet in Saarthal during the "Under Saarthal" College Of Winterhold quest. Enchant the amulet to reduce spell cost.

            Savos Aren's Amulet: You will get it as a gift from Mirabelle Ervine at the College Of Winterhold after completing the "Containment" College Of Winterhold quest. Enchant the amulet to get a magicka bonus.

            Shield Of Solitude: Go to the Blue Palace in Solitude, and successfully complete the "The Wolf Queen Awakened" side quest to get this item as a gift from Falk Firebeard. Enchant the shield to improve its resistance against magic by 10% and block by 15%.

            Shield Of Ysgramor: Loot the chest near Ysgramor's Sacrophagus in Ysgramor's Tomb during the "Glory Of The Dead" Companions quest. Enchant the shield to get a health and magic resistance boost.

            Tumblerbane Gloves: Upgrade your Dawnstar Sanctuary bedroom during the "Where You Hang Your Enemy's Head" Dark Brotherhood Radiant quest to get the gloves. Enchant the gloves to improve lock picking.

            Worn Shrouded Armor - Boots, Cowl, Gloves: You can find it in the Dawnstar Sanctuary during "The Cure For Madness" Dark Brotherhood quest.

            • Standing Stone locations
              Mage Standing Stone allow you to learn magic skills 20% faster. Thief Standing Stone allow you to learn stealth skills 20% faster. Warrior Standing Stone allow you to learn combat skills 20% faster. The Standing Stones are located southwest of Riverwood, below Anise's Cabin. They are easy to spot, and you should not miss them as you leave Helgen. Search the indicated locations to find the Standing Stones:

              The Apprentice Stone: It is south of Solitude, on an island, in a small water marshland. It helps you recover magicka quickly, but it makes you susceptible to magicka damage.

              The Atronach Stone: It is between Riften and Windhel, in the marshland. It is just outside the mountain range between the two locations, near the Eldergleam Sanctuary and Darkwater Crossing by the river to the east of the two. It gives you a large magicka boost and enables you to absorb spell damage, but you recover it slowly.

              The Lady Stone: It is on a small island on the lake to the west of Riverwood. It allows you to regenerate health and stamina quickly.

              The Lord Stone: It is southwest of Dawnstar, in the mountain range, on the northern peak. It makes you resistant to magicka and physical damage.

              The Lover Stone: It is east of Markarth, about one fifth of the way to Solitude. It helps you improve all your skills faster.

              The Ritual Stone: It is east of Whiterun, south of the river, between Whiterun and Valtheim Towers. It allows you to re-animate nearby corpses to fight for you.

              The Serpent Stone: It is east of Winterhold, north of Windhelm, in the sea, on a floating ice berg. It gives you a ranged paralyzing poison to use once a day.

              The Shadow Stone: It is south of Riften, on a small mountain before the large mountain range to the south. It lets you become invisible once a day for an extended period.

              The Steed Stone: It is on the tip of the highest mountain, northwest of Solitude. It increases your carrying capacity without any movement penalty.

              The Tower Stone: It is on a mountain in the middle of Winterhold and Dawnstar. It allows you to automatically open expert and lower locks.

              • Skill Trainer locations
                There are three types of Skill Trainers: Combat, Magic, and Stealth. The trainers will charge you a set fee to level up the indicated skill. Search the listed locations to find the corresponding Skill Trainer:

                Combat

              • Standing Stone locations
                Mage Standing Stone allow you to learn magic skills 20% faster. Thief Standing Stone allow you to learn stealth skills 20% faster. Warrior Standing Stone allow you to learn combat skills 20% faster. The Standing Stones are located southwest of Riverwood, below Anise's Cabin. They are easy to spot, and you should not miss them as you leave Helgen. Search the indicated locations to find the Standing Stones:

                The Apprentice Stone: It is south of Solitude, on an island, in a small water marshland. It helps you recover magicka quickly, but it makes you susceptible to magicka damage.

                The Atronach Stone: It is between Riften and Windhel, in the marshland. It is just outside the mountain range between the two locations, near the Eldergleam Sanctuary and Darkwater Crossing by the river to the east of the two. It gives you a large magicka boost and enables you to absorb spell damage, but you recover it slowly.

                The Lady Stone: It is on a small island on the lake to the west of Riverwood. It allows you to regenerate health and stamina quickly.

                The Lord Stone: It is southwest of Dawnstar, in the mountain range, on the northern peak. It makes you resistant to magicka and physical damage.

                The Lover Stone: It is east of Markarth, about one fifth of the way to Solitude. It helps you improve all your skills faster.

                The Ritual Stone: It is east of Whiterun, south of the river, between Whiterun and Valtheim Towers. It allows you to re-animate nearby corpses to fight for you.

                The Serpent Stone: It is east of Winterhold, north of Windhelm, in the sea, on a floating ice berg. It gives you a ranged paralyzing poison to use once a day.

                The Shadow Stone: It is south of Riften, on a small mountain before the large mountain range to the south. It lets you become invisible once a day for an extended period.

                The Steed Stone: It is on the tip of the highest mountain, northwest of Solitude. It increases your carrying capacity without any movement penalty.

                The Tower Stone: It is on a mountain in the middle of Winterhold and Dawnstar. It allows you to automatically open expert and lower locks.

                • Read more: http://www.cheatcc.com/pc/elderscrolls5skyrimcheatscodes.html#ixzz1s7t4BKFT Under Creative Commons License: Attribution Non-Commercial No Derivatives
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