Empire Earth Walkthrough :
This walkthrough for Empire Earth [PC] has been posted at 14 Apr 2010 by sandy999 and is called "Texture Modding Guide". If walkthrough is usable don't forgot thumbs up sandy999 and share this with your freinds. And most important we have 9 other walkthroughs for Empire Earth, read them all!
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Walkthrough - Texture Modding Guide########### ############### ########## ########## ########## ########## ########### ################# ########### ######## ########### ########## ########### ################### ####////#### #### ####////#### ########## #### ####////###////#### #### /#### #### #### /### ####////// ######## #### /### /#### #### /###/ #### ########## ######## ######## #### /### /#### ##########/ #### ########/ ######## ####//// #### /### /#### #########/ #### ######### ####//// ########### #### /### /#### ####//// #### #### /##### ########## ########### ##### /##### /##### #### ######## #### //#### ########## ########### ##### /##### /##### #### ########## #####/####### ########## /////////// //// ////// ////// //// ////////// ///////////// ////////// ########### /########## /########## /############ /#### /#### ########### /############ /########### /############ /#### /#### ########### /####////#### /####////#### /############ /#### /#### ####/////// /#### /#### /#### /### /////####//// /#### /#### ######## /############ /########## /#### /############ ######## /############ /########/ /#### /############ ####//// /#### /#### /######### /#### /#### /#### ########### /#### /#### /#### /#### /#### /#### /#### ########### /#### /#### /#### //#### /#### /#### /#### ########### /##### /##### /#####/####### /#### /#### /#### /////////// ////// ////// ////////////// ///// ///// ///// __ __ _ _ | \/ | | | | | | \ / | ___ __| | __| | ___ _ __ ___ | |\/| | / _ \ / _` | / _` | / _ \| '__|/ __| | | | || (_) || (_| || (_| || __/| | \__ \ |_| |_| \___/ \__,_| \__,_| \___||_| |___/ ============================================== _____ _ _ _______ / ____| (_) | | |__ __| | | __ _ _ _ __| | ___ | | ___ | | |_ || | | || | / _` | / _ \ | | / _ \ | |__| || |_| || || (_| || __/ | || (_) | \_____| \__,_||_| \__,_| \___| |_| \___/ ============================================== _______ _ |__ __| | | | | ___ __ __| |_ _ _ _ __ ___ ___ | | / _ \\ \/ /| __|| | | || '__|/ _ \/ __| | || __/ > < | |_ | |_| || | | __/\__ \ |_| \___|/_/\_\ \__| \__,_||_| \___||___/ ============================================== _____ _____ _ _ _ _ | __ | _ _ | || |_ | ||_| _ _ |_| ___ ___ | __ -|| | | | | || . || || || | || || . || | |_____||_ | |_____||___||_||_| \_/ |_||___||_|_| ```````|___|`````````````````````````````````````` and Bmaczero ```````````` _______________________________________________________________________________ A GUIDE TO SAVE YOU FROM DECOMPRESSING AND CONVERTING UNKNOWN EE FILES! ------------------------------------------------------------------------------- Version: 2.00 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 01 - CONTENTS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 01 - CONTENTS 02 - HOW TO USE 03 - VERSION HISTORY 04 - FAQ 05 - .SST MAIN FILE REFRENCE 06 - OTHER .SST FILES REFERENCE 07 - GROUND/TERRAIN REFERENCE 08 - SOUNDS 09 - CREDITS 10 - CONTACT 11 - COPYRIGHT/AGREEMENT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 02 - HOW TO USE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To find a Texture OR Game unit, press Ctrl+F, then type the file name OR game name of what you want to modify and find information on. E.g. 'air_bomber_12'. When you have found the file, check if it is in any specified section. Make sure your font is set to 'Courier New' 'Regular' '10'. Format> Font If you restore down this window, make sure word wrap is enabled. Format>Word Wrap To see what’s new in each version use the VERSION HISTORY section at 03. This language is a mix between British and American English. Here is a list of programs that you can use to mod with: Paint Shop Pro Adobe Photo Shop Corel Draw 11 IrfanView The GIMP File Extensions .SST and .TGA These are image files. The can be anything from textures to buttons. Usually found in the 'Textures' folder. .CEM These are model files - they contain the geometry of all the EE units. Unfortunately, as of 2008 right there is no way to mod these. .WAV These are sound files - they can be easily replaced with another sound file you recorded or found on the internet. .TAI These are the unit AI files - decompress and edit in Notepad or Wordpad. This guide only covers SST, TGA and WAV files. For further tutorials on modding, see: http://ee.heavengames.com To read one of my other Empire Earth guides including: * Civ Making FAQ * Glitches FAQ * Lobby Optimization FAQ * FAQ/Strategy Guide (Art of Conquest) * Special Powers FAQ (Art of Conquest) Go to: http://www.gamefaqs.com/features/recognition/49375.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 03 - VERSION HISTORY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --------------------------------------------------------------------Version 1.0 File Size: 20.6 KB (21,194 bytes) Pages: 18 Aprox Words: 2,719 -Nothing here yet, because this is Version 1.0. --------------------------------------------------------------------Version 1.9 File Size: 76.1 KB (77,987 bytes) Pages: 50 Aprox Words: 9,028 Main Updates: -Air units numbered & listed with real names & Epoch available in. So it's now EASY to edit your desired plane. -New Men_'s section, so you can find the man you are looking for! -New 'Modders Guide to Textures' title, because the last one was rather crap. -New 08 - GROUND/TERRAIN REFERENCE, use this to edit your desired terrain. Minor Updates: -Added Pages to 03 - VERSION HISTORY for a more accurate comparison between versions. -Corrected roughly 2/3 of a dozen mistakes related to spelling/punctuation. -FAQ section updated, which you may find interesting. -General improvement of layout. -Brand new ASCII pictures for a more visual, interesting look. -Grouped files are now numbered to see the scale of the group. -------------------------------------------------------------------Version 1.95 File Size: 76.1 KB (77,987 bytes) Pages: 50 Main Updates: -Added aprox word count. GAMEFAQS UPDATE Version 1.95 GAMEFAQS FORMAT File Size: 76.3 KB (78,210 bytes) Pages: 48 Aprox Words: 8,928 Completion Date: 10th December 2004 Updates: -Entire documented formatted for global compatibility. Notes: -Some minor sentences were removed for the document to comply with global compatibility standards. -------------------------------------------------------------------Version 2.00 17th July 2009 File size: 180kb -Removed lots of rubbish and changed a few things/various fixes. -Added a few more explanations. Combined Bmaczero's research in to guide. -Converted lists to tables. Merged tga files section with other sst section. -Renamed THANKS section to CREDITS, and updated it. -Modified ASCII title. -Added sound list table. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 04 - FAQ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.How can I change the in-game skins of each epoch? Quite simply: statusbar_xxxxxxxxxxxxxx_XX.sst These can be fun to edit; they are the status bars in-game. You know, where your resources are displayed! (BACKGROUND) ingamebackground_0Xx.sst These can be fun to edit; these are the epoch’s skin for each age. It's the in-game skin, which changes every time you epoch up. If the end of the file is 'a' or 'b', a is the main skin file. Files that end in 'b' are just another part of the skin. (BACKGROUND) 2.How can I edit a texture like smooth stone, like adding a picture to it? Lets choose an example from the '08 - GROUND/TERRAIN REFERENCE' section. In that section there is a file called 'asphalt_1_X.sst [MT]'. Here is the full list of the 'asphalt' files: asphalt_1_1.sst asphalt_1_2.sst asphalt_1_3.sst asphalt_1_4.sst The texture is split into 4 parts, here is a picture to explain it: ________ ________ |########|########| |########|########| |## 1 ###|## 2 ###| |________|________| |########|########| |## 3 ###|## 4 ###| |########|########| |________|________| ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, KEY: # = Texture |,_ = Invisible line which splits up the texture. 1 = asphalt_1_1.sst 2 = asphalt_1_2.sst 3 = asphalt_1_3.sst 4 = asphalt_1_4.sst ''''''''''''''''''''''''''''''''''''''''''''''''''' So editing a texture is no easy task. It's almost like drawing your own 4 piece jigsaw pieces separately. You can either shrink your texture so it fits into a 1/4 of the texture which is 128x128 pixels. OR Blow it up, so it's 512x512 pixels big, making it bigger makes it more blurry, so this technique is worse. 3. How could I make the colour of the water red or green? EASY! Navigate to the "Textures" folder, go to the file named: waterpalette.tga Change the Hue of that to your desired colour! 4. How can I make really cool realistic looking textures? You can usually use professional copyrighted looking textures as long as you aren't directly profiting from it and you credit the source. -Extract textures/patterns from ready installed programs like: Paint Shop Pro Adobe Photo Shop Corel Draw +Any others you have! (Not paint!) ;-) The patterns/textures are usually found in the programs system files, e.g.: C:/Program Files/Company/Paint Program/Textures/Bubbles.bmp Tip: press Prt Sc/ Print Screen key, then paste in paint! -Search the web for them! (E.g. put in Google; free textures.) 5. Can I print this guide, email it to my friends, upload it to my website? See 12 - COPYRIGHT. 6. You know all them shades of colours in Scenario editor when you’re choosing your terrain? YES! How do you change them? In the TGA folder there is a file called 'colorpallete.tga' you can find more out about this special file by visiting the 05 - TGA FILES section. 7. Can I post this guide on my website? See 11 - COPYRIGHT/AGREEMENT. To post on forums, put the guide inside [code][/code] tags. MediaWiki's put inside tags. For further tutorials on modding, see: http://ee.heavengames.com To read one of my other Empire Earth guides including: * Civ Making FAQ * Glitches FAQ * Lobby Optimization FAQ * FAQ/Strategy Guide (Art of Conquest) * Special Powers FAQ (Art of Conquest) Go to: http://www.gamefaqs.com/features/recognition/49375.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05 - SST MAIN FILE REFERENCE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TYPE OF FILE INFORMATION: Read these to understand which files are which. -BACKGROUND:- An image/graphic that does not move. It could be in one of the menus or in-game layout/skin. -BUTTON:- A button you click to produce the unit. The picture you see in the box when you click the unit. -OBJECT:- These are the files you will edit the most. To change the colour or texture/picture of a unit/building, use these files. These are to be converted to '.tga'. -UNKNOWN:- I don't know where these images can be found in the game. 'What’s xxxxxxxx and XXXXXXX all about?' Anything may replace these, numbers usually replace XX (but not always). It could be a name, code, or a number. --------------------------------- - Reference of '.sst' files. --------------------------------- These are a list of main files you might edit. Remember xxxx means there is more than 1 type of this file. act_xxxxxx This means a button of an action e.g. attack ground/populate. There are 40 in total. (BUTTON) +-----------------------+-------------------------------+--------------+ | File name | Game name | Notes | |-----------------------+-------------------------------+--------------| | act_attackground | Attack Ground | Action | | act_borderdown | Circular Button Border - Down | | | act_borderup | Circular Button Border - Up | | | act_circlein_down | Circle In - Down | | | act_circlein_up | Circle In - Up | | | act_circleout_down | Circle Out - Down | | | act_circleout_up | Circle Out - Up | | | act_convert | Convert | Priest Power | | act_deepwedge_down | Deep Wedge - Down | | | act_deepwedge_up | Deep Wedge - Up | | | act_erectwonder | Erect Wonder | Action | | act_explore | Explore | Action | | act_heal | Heal | Medic Power | | act_infiniteatomic | | | | act_infinitebomber | | | | act_infinitefighter | | | | act_locked | Lock Gate | Action | | act_long_down | Long - Down | | | act_long_up | Long - Up | | | act_loose_down | Loose - Down | | | act_loose_up | Loose - Up | | | act_patrol | Patrol | Action | | act_populate | Populate | Action | | act_rallypoint | Place Rally Point | Action | | act_repair | Repair | Action | | act_replantfarms | Replant Farms | Action | | act_sentry | | | | act_shallowwedge_down | Shallow Wedge - Down | | | act_shallowwedge_up | Shallow Wedge - Up | | | act_short_down | Short Lines - Down | | | act_short_up | Short Lines - Up | | | act_staggered_down | Staggered Lines - Down | | | act_staggered_up | Staggered Lines - Up | | | act_stop | Stop | Action | | act_timedatomic | | | | act_timedbomber | | | | act_timedfighter | | | | act_timedrallypoint | | | | act_unloadtransport | Unload Transport | Action | | act_unlocked | Unlock Gate | Action | +-----------------------+-------------------------------+--------------+ air_XXXXXX This means it's an air unit e.g. b2 bomber or anti-tank helicopter. There are 47 in total. (OBJECT) ______________________________________________________________________________ *List of air units:* (47)* ' **************************[] [] || ___ ___ ___ || || / \ /| |\ / \ || || | O |__|| ||__| O | || || \___/--/^^^^^\--\___/ || __ ||________| / | \ |________|| __ .-----------------/ \-++--------| . |--------++-/ \-----------------. /.---------________| |___________\__(*)__/___________| |________---------.\ | | '$$' | | '$$' | | (o) (o) (o) (o) (o) (o) A-10 Thunderbolt II FACT: First plane invented was the flyer, made by the Wright Brothers. Key: [???] = Unknown Epoch/Unit [IND] = Industrial [WW1] = World War I [WW2] = World War II [MOD] = Modern [DIG] = Digital [NAN] = Nano These are the epochs they are in. +-------------------------------+------------------------+-------+------------+ | Filename | Game Name | Epoch | Type | |-------------------------------+------------------------+-------+------------| | air_a10_10t | A-10 Anti-Tank | MOD | Airplane | | air_albatross_10t | Albatros D.V. Fighter | WW1 | Airplane | | air_antisub_10t | Sea King | MOD | Helicopter | | air_antisubhelicopter_12t | Sea King II | NAN | Helicopter | | air_apache_10t | Helicopter Anti-Tank | MOD | Helicopter | | air_b17_10t | B-17 Bomber | MOD | Airplane | | air_b2_11t | B-2 Bomber | WW2 | Airplane | | air_b29_10t | B-29 Bomber | WW2 | Airplane | | air_b52bomber_10t | B-52 Bomber | MOD | Airplane | | air_balloon_09t | Hot Air Balloon | IND | Balloon | | air_bomber_12t | B-122 Wyvern Bomber | DIG | Airplane | | air_c47_10t | C-47 Cargo Plane | WW1 | Airplane | | air_chinook_10t | Pegasus Transport | MOD | Helicopter | | air_corsair_10t | Corsair Fighter/Bomber | WW2 | Airplane | | air_f117a_10t | F-117 Fighter/Bomber | MOD | Airplane | | air_me262_10t | ME262 Fighter/Bomber | | Airplane | | air_mghelicopter_10t | Helicopter Gunship | | Helicopter | | air_mig15_10t | MiG-15 Fighter | WW2 | Airplane | | air_nanobomber_12t | Titan Bomber | NANO | Airplane | | air_observationballoon_09t | Observation Balloon | WW1 | Balloon | | air_p38_10t | P-38 Lightning | WW2 | Airplane | | air_p51_10t | P-51 Fighter | WW2 | Airplane | | air_redbaron_10t | Red Baron | WW1 | Airplane - | | | | | Hero | | air_shootingstarf80_10t | F-80 Fighter/Bomber | WW2 | Airplane | | air_sopwith_10t | Sopwith Fighter | WW1 | Airplane | | air_sopwithtriplane_10t | Sopwith Triplane | WW1 | Airplane | | air_spitfire_10t | Spitfire Fighter | WW2 | Airplane | | air_transport_12t | Helicopter Transport | MOD | Helicopter | | air_typhoon_10t | Typhoon Anti-Tank | WW2 | Airplane | | air_ufo_13t | UFO | NAN | Helicopter | +-------------------------------+------------------------+-------+------------+ amb_XXXXXX This means ambient, a background, these can be from the units list OR the ground type you add to the ground like 'Grass Overgrown'. These are mostly found on WORLD PLAYER section of units. They can also be animals like ostrich or hippo. There are 117 in total. (OBJECT/TEXTURE ON MAP) +-------------------------+-----------+----------+---------------------------+ | File name | Game name | Class | Notes | |-------------------------+-----------+----------+---------------------------| | airunitbitmap | Airplane | | (In the scenario editor, | | | Tab | | the button you press to | | | | | get the air units) | | airunitshadowbitmap | Airplane | | (Shadow for the above) | | | Shadow | | | | amb_artifactt | Artifact | Artifact | *World player can get as | | | | | well | | amb_chicken_00 | Chicken | Wildlife | *World player can get as | | | | | well | | amb_deer_00t | Deer | Wildlife | *World player can get as | | | | | well | | amb_dolphin_00t | Dolphin | Wildlife | *World player can get as | | | | | well | | amb_eagle_00t | Eagle | Wildlife | *World player can get as | | | | | well | | amb_elephant_00t | Elephant | Wildlife | *World player can get as | | | | | well | | amb_fishiest | Fish | Resource | *World player only | | amb_fliest | Flies | Wildlife | *World player ONLY | | amb_foundationt | Foundati | | *The ropes around a build | | | | | site | | amb_giraffe_00t | Giraffe | Wildlife | *World player can get as | | | | | well | | amb_hippo_00t | Hippopot | Wildlife | *World player can get as | | | | | well | | amb_horse_00t | Horse | Wildlife | *World player can get as | | | | | well | | amb_iceberg4t | Iceberg1 | Water | *World player only | | | | Scenery | | | amb_iceberg4t | Iceberg2 | Water | *World player only | | | | Scenery | | | amb_iceberg4t | Iceberg3 | Water | *World player only | | | | Scenery | | | amb_iceberg4t | Iceberg4 | Water | *World player only | | | | Scenery | | | amb_iceformationone_00t | Icefloat | Water | *World player only | | | | Scenery | | | amb_iceformationone_00t | Icefloat | Water | *World player only | | | | Scenery | | | amb_iceformationone_00t | Icefloat | Water | *World player only | | | | Scenery | | | amb_iceformationone_00t | Icefloat | Water | *World player only | | | | Scenery | | | amb_ostrich_00t | Ostrich | Wildlife | *World player can get as | | | | | well | | amb_portablecomputer | Portable | Scenery | | | | Computer | | | | amb_ram_00t | Goat | Wildlife | *World player can get as | | | | | well | | amb_ratst | Vermin | Wildlife | *World player ONLY | | amb_roads_10t | Modern | | *Unused texture | | | Road | | | | amb_sharkt | Shark | Wildlife | *World player can get as | | | | | well | | amb_staffcar_10t | Staff | Tank | | | | Car | | | | amb_statuehorseman_08t | Statue - | Scenery | | | | Mounted | | | | amb_statuemoai_01t | Statue - | Scenery | | | | Moai | | | | amb_statuenike_03t | Statue - | Scenery | | | | Nike | | | | amb_statueolmec_01t | Statue - | Scenery | | | | Olmec | | | | amb_tent_10t | Tent | Scenery | | | amb_tiger_00t | Tiger | Wildlife | *World player can get as | | | | | well | | amb_walrus_00t | Walrus | Wildlife | *World player can get as | | | | | well | | amb_wolf_00 | Wolf | Wildlife | *World player can get as | | | | | well | | amb_wolf_00 | White | Wildlife | *Unused texture | | | Wolf | | | +-------------------------+-----------+----------+---------------------------+ +---------------------------+-----------+ | File name | Game name | |---------------------------+-----------| | areaeffect | | | asphalt_1_1 + | Asphault | | attack ground pointer.tga | Attack | | | Ground | | attack pointer.tga | Attack | | base | | | base_1 | | | basegrass_1_1 + | Grass |Goes all the way up to 16…each is | | |64x64. Probably for more variety. | bcrackedmud_1_1 + | Cracked | | | Earth - | | | Dark | | blankpointer | | +---------------------------+-----------+ bld_XXXXXX bld = Building. xxxxxx = is usually the name of the building. There are 127 in total. If you get a list of more than 5 e.g.: bld_house_01t.sst bld_house_02t.sst bld_house_03t.sst bld_house_04t.sst bld_house_05t.sst bld_house_06t.sst bld_house_07t.sst bld_house_08t.sst bld_house_09t.sst bld_house_10t.sst bld_house_11t.sst bld_house_12t.sst bld_house_01t.sst = A Prehistoric House. bld_house_02t.sst = Stone Age House. bld_house_10t.sst = Atomic Age house. (WWI & WWII & Modern) bld_house_12t.sst = Nano House. There are not more than 12 house objects, because the atomic house counts for WW1, WW2 and Modern. So the last object in the list, means it’s from the last age. (nano) (OBJECTS) +--------------------------+-----------+----------+---------------------------+ | File name | Game name | Epoch(s) | Notes | |--------------------------+-----------+----------+---------------------------| | bld_advmechfac_14t | Cyber | | | | | Laborato | | | | bld_airfield_10t | Airport | Atomic | | | bld_airfield_12t | | Digtal, | | | | | Nano | | | bld_archery_03t | Archery | Copper, | | | | Range | Bronze | | | bld_archery_05t | | Dark, | | | | | Middle | | | bld_archery_07t | | Renaissa | | | | | + | | | bld_asianhouse_06t | House - | | ?while these below never | | | Asian | | change. | | bld_asianpagoda_06t | Pagoda | | | | bld_atomicwallsets_10t | Tower - | | *Shares a texture with | | | Concrete | | Wall - Concrete | | bld_atomicwallsets_10t | Wall - | | *Shares a texture with | | | Concrete | | Tower - Concrete | | bld_barrack_06t | | | *Changes to this don't | | | | | seem to affect the middle | | | | | ages barrack at all | | bld_barracks_01t | Barracks | Prehisto | | | | | Stone | | | bld_barracks_03t | | Copper, | | | | | Bronze | | | bld_barracks_05t | | Dark | | | bld_barracks_06t | | Middle, | | | | | Renaissa | | | bld_barracks_08t | | Imperial | | | | | Industri | | | bld_barracks_10t | | Atomic | | | bld_barracks_12t | | Digital, | | | | | Nano | | | bld_bluemosque_04t | Mosque | | *The mosque has a | | | | | two-part texture | | bld_brbwire_10t | Barbed | | | | | Wire | | | | bld_bronzewallsets_04t | Tower - | | *Shares a texture with | | | Bronze | | Wall - Bronze | | bld_bronzewallsets_04t | Wall - | | *Shares a texture with | | | Bronze | | Tower - Bronze | | bld_buckinghampalace_10t | Buckingh | | *Buckingham Palace has a | | | Palace | | 3-part texture | | bld_buckinghamwng_10t | | | | | bld_buckinghamwng2_10t | | | | | bld_colosseum_05t | Coliseum | | *Coliseum texture seems | | | | | to be missing some parts | | bld_computers_00t | Computer | | Scenery | | | Panel | | | | bld_dock_02t | Dock | Stone, | | | | | Copper | | | bld_dock_04t | | Bronze, | | | | | Dark | | | bld_dock_06t | | Middle, | | | | | Renaissa | | | bld_dock_08t | | Imperial | | | | | Industri | | | bld_dock_10t | | Atomic | | | bld_dock_14t | | Digital, | | | | | Nano | | | bld_eiffeltower_09t | Eiffel | | Scenery | | | Tower | | | | bld_farm1_03 | Farm | | Resource (Unplanted) | | bld_fortress_03t | Fortress | Copper | | | bld_fortress_04t | | Bronze, | | | | | Dark | | | bld_fortress_06t | | Middle, | | | | | Renaissa | | | bld_fortress_08t | | Imperial | | | | | Industri | | | bld_fortress_10t | | Atomic | | | bld_fortress_12t | | Digital, | | | | | Nano | | | bld_gates_02t | Gate - | | | | | Copper | | | | bld_gates_04t | Gate - | | | | | Bronze | | | | bld_gates_06t | Gate - | | | | | Medival | | | | bld_gates_08t | Gate - | | | | | Imperial | | | | bld_gates_10t | Gate - | | | | | Concrete | | | | bld_goldenbuddah_06t | Statue - | | Scenery | | | Buddha | | | | bld_granary_03t | Granary | Copper | | | bld_granary_04t | | Bronze, | | | | | Dark | | | bld_granary_06t | | Middle - | | | | | Industri | | | bld_granary_08t | | Atomic | *Atomic granary texture | | | | | seems to be missing some | | | | | parts | | bld_granary_11t | | Digital, | | | | | Nano | | | bld_hospital_03t | Hospital | Copper | | | bld_hospital_04t | | Bronze, | | | | | Dark | | | bld_hospital_06t | | Middle - | | | | | Imperial | | | bld_hospital_09t | | Industri | | | bld_hospital_10t | | Atomic | | | bld_hospital_11t | | Digital, | | | | | Nano | | | bld_house_01t | House - | | | | | Prehisto | | | | bld_house_02t | House - | | | | | Stone | | | | bld_house_03t | House - | | | | | Copper | | | | bld_house_04t | House - | | | | | Bronze | | | | bld_house_05t | House - | | | | | Dark | | | | bld_house_06t | House - | | | | | Middle | | | | | Ages | | | | bld_house_07t | House - | | | | | Renaissa | | | | bld_house_08t | House - | | | | | Imperial | | | | bld_house_09t | House - | | | | | Industri | | | | bld_house_10t | House - | | | | | Atomic | | | | bld_house_11t | House - | | | | | Digital | | | | bld_house_12t | House - | | | | | Nano | | | | bld_imperialwallsets_08t | Tower - | | *Shares a texture with | | | Imperial | | Wall - Imperial | | bld_imperialwallsets_08t | Wall - | | *Shares a texture with | | | Imperial | | Tower - Imperial | | bld_ishtargate_03t | Ishtar | | | | | Gates | | | | bld_library_03t | Library | | *Some textures seem to be | | | of | | missing?info appreciated. | | | Alexandr | | | | bld_lighthouse_04t | Pharos | | *Some textures seem to be | | | Lighthou | | missing?info appreciated. | | bld_lighthouse_10t | Lighthou | | | | bld_mechfactory_11t | Cyber | | | | | Factory | | | | bld_middlewallsets_06t | Tower - | | *Shares a texture with | | | Medival | | Wall - Medival | | bld_middlewallsets_06t | Wall - | | *Shares a texture with | | | Medival | | Tower - Medival | | bld_minet | Mine | | *This texture is not | | | Shaft | | actually used in the | | | | | game. | | bld_missilebase_10t | Missile | Atomic | | | | Base | | | | bld_missilebase_12t | | Digital, | | | | | Nano | | | bld_mosque_04t | | | *The mosque has a | | | | | two-part texture | | bld_nanowallsets_14t | Gate - | | *Shares texture with Wall | | | Laser | | - Laser and Tower - Laser | | bld_nanowallsets_14t | Tower - | | *Shares a texture with | | | Laser | | Wall - Laser and Gate - | | | | | Laser | | bld_nanowallsets_14t | Wall - | | *Shares a texture with | | | Laser | | Tower - Laser and Gate - | | | | | Laser | | bld_naval_10t | Naval | Atomic | | | | Yard | | | | bld_navalyard_14t | | Digital, | | | | | Nano | | | bld_orthodoxchurch_06t | Orthodox | | *Missing part of the | | | Church | | texture? | | bld_pillbox_10t | Pillbox | | | | bld_radardish_10t | Espionag | | *Uses the same texture as | | | Headquar | | RADAR Center | | bld_radardish_10t | RADAR | | *Uses the same texture as | | | Center | | Espionage Headquarters | | bld_scaffolding03t | Scaffold | Copper - | *Not a building, this is | | | - Wooden | Industri | the scaffolding used when | | | | | building buildings | | bld_scaffolding09t | Scaffold | Atomic | *Not a building, this is | | | - Modern | | the scaffolding used when | | | | | building buildings | | bld_scaffolding11t | Scaffold | Digital, | *Not a building, this is | | | - Future | Nano | the scaffolding used when | | | | | building buildings | | bld_settlement_01t | Settleme | Prehisto | *Same texture as | | | | | Settlement, Stone and | | | | | Settlement, Prehistoric | | bld_settlement_10at | | | *Ditto | | bld_settlement_10t | | Atomic | | | bld_siege_04t | Siege | Bronze, | *For Bronze and Middle, | | | Factory | Dark | the Siege factories use | | bld_siege_04t | | Middle | the same texture but | | | | | different models. | | bld_siege_07t | | Renaissa | | | | | - | | | | | Industri | | | bld_siege_10t | | Atomic | | | bld_siege_11t | | Digital, | | | | | Nano | | | bld_sp_castle_06t | Castle | | | | | Keep | | | | bld_stable_03t | Stable | Copper, | | | | | Bronze | | | bld_stable_05t | | Dark, | | | | | Middle | | | bld_stable_07t | | Renaissa | | | | | - | | | | | Industri | | | bld_stonewallsets_02t | Tower - | | *Shares a texture with | | | Copper | | Wall - Copper | | bld_stonewallsets_02t | Wall - | | *Shares a texture with | | | Copper | | Tower - Copper | | bld_tankbarrier1_10t | Tank | | | | | Barrier | | | | bld_tankfactory_10t | Tank | Atomic | | | | Factory | | | | bld_tankfactory_12t | | Digital, | | | | | Nano | | | bld_temple_02t | Temple | Stone, | | | | | Copper | | | bld_temple_04t | | Bronze, | | | | | Dark | | | bld_temple_06t | | Middle - | | | | | Industri | | | bld_temple_09t | | Atomic | | | bld_temple_14t | | Digital, | | | | | Nano | | | bld_thebabylontower_04t | Tower of | | Wonder | | | Babylon | | | | bld_thetempleofzeus_04t | Temple | | Wonder | | | of Zeus | | | | bld_tower_01t | Tower - | | | | | Primitiv | | | | bld_toweroflondon_06t | Tower of | | Scenery | | | London | | | | bld_towncenter_01t | | | *Changes to this don't | | | | | seem to affect the | | | | | prehistoric town center | | | | | at all | | bld_towncenter_02t | Capitol | Prehisto | *Same texture as Capitol, | | | | | Stone and Town Center, | | | | | Stone | | bld_towncenter_02t | | Stone | *Same texture as Town | | | | | Center, Stone and | | | | | Capitol, Prehistoric | | bld_towncenter_02t | | Stone | *Uses the same texture as | | | | | Town Center and Capitol | | bld_towncenter_02t | Town | Prehisto | | | | Center | | | | bld_towncenter_02t | | Stone | *Same texture as Capitol, | | | | | Stone and Capitol, | | | | | Prehistoric | | bld_towncenter_03t | | Copper | *Same texture as | | | | | Settlement and Town | | | | | Center | | bld_towncenter_03t | | Copper | *Uses the same texture as | | | | | Town Center and Capitol | | bld_towncenter_03t | | Copper | *Same texture as | | | | | Settlement and Capitol | | bld_towncenter_04t | | Bronze, | *Same texture as | | | | Dark | Settlement and Town | | | | | Center | | bld_towncenter_04t | | Bronze, | *Uses the same texture as | | | | Dark | Town Center and Capitol | |
Comments
Another Empire Earth Walkthrough :
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