Empire Earth Walkthrough :
This walkthrough for Empire Earth [PC] has been posted at 31 Dec 2009 by javier and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up javier and share this with your freinds. And most important we have 9 other walkthroughs for Empire Earth, read them all!
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Table of Contents | |-----------------------------------------------------------------------------| \-----------------------------------------------------------------------------/ 0. Table of Contents 1. Version History 2. Controls 3. Walkthrough >3.1 Greek Campaign >>3.1.1 Early Heliactic Peoples: 10,000-2,000 BC >>3.1.2 Warriors From the Sea: 2,000-1,500 BC >>3.1.3 The Trojan War: 1,300-1,100 BC >>3.1.4 The Rise of Athens: 1,000-500 BC >>3.1.5 The Peloponnesian War: 427-404 BC >>3.1.6 Young Alexander: 336-334 BC >>3.1.7 A Conqueror is Born 334-332 BC >>3.1.8 And Alexander Wept 332-330 BC >3.2 English Campaign >>3.2.1 The Return of Young William: 1040 AD >>3.2.2 William, Duke of Normandy: 1047 AD >>3.2.3 The Battle of Hastings: 1066 AD >>3.2.4 The Hundred Years War Begins: 1340-1346 AD >>3.2.5 The Black Prince: 1356 AD >>3.2.6 We Band of Brothers: 1414-1415 AD >>3.2.7 The War Against Napoleon: 1808-1815 AD >>3.2.8 The Battle of Waterloo: 1815 AD >3.3 German Campaign >>3.3.1 Cavalry of the Sky: 1915 AD >>3.3.2 Supply and Demand: Winter 1915-1916 AD >>3.3.3 The Red Baron: Spring 1916 AD >>3.3.4 The Somme: 1918 AD >>3.3.5 Lightning Warfare: 1939 AD >>3.3.6 Preparations for Invasion: 1940 AD >>3.3.7 Operation "Sea Lion": 1941 AD 4. Contact Info 5. Legal /-----------------------------------------------------------------------------\ |-----------------------------------------------------------------------------| | 1. Version History | |-----------------------------------------------------------------------------| \-----------------------------------------------------------------------------/ Version 1.0 (Not Submitted) -Controls -Greek Campaign Version 1.1 5/23/2010 -fixed width problems -added missing essentials (legal & contact info sections) Version 1.2 6/30/2010 -Alternate strategy for "The Peloponessian War" -Redid scenario ratings Version 2.0 7/1/2010 -English Campaign (other two coming soon) Version 3.0 (Not Submitted) -German Campaign Version 3.1 -Campaign Info -Campaign Ratings /-----------------------------------------------------------------------------\ |-----------------------------------------------------------------------------| | 2. Controls | |-----------------------------------------------------------------------------| \-----------------------------------------------------------------------------/ Left Click: Select unit Left Click+Drag: Select all units in box Double Left Click: Select all visible units of that type Right Click: Move to spot/attack unit/repair building/etc. F3: Pause F4: Quick Save /-----------------------------------------------------------------------------\ |-----------------------------------------------------------------------------| | 3. Walkthrough | |-----------------------------------------------------------------------------| \-----------------------------------------------------------------------------/ -------------------------------3.1 Greek Campaign------------------------------ The first campaign in this game is the Greek campaign. This campaign features two scenarios about the founding of various greek cities such as Argos (Warriors from the sea). It then moves on to the Trojan War, the much debated story by Homer. It then continues to the rise of Athens, the most famous greek city in history, and future capitol of the nation. After Athens, you follow the successes of Alexander the Great, a military strategist whose tactics are still used today. Campaign Ranking: 2nd Favorite Scenario: "And Alexander Wept" (8) >>3.1.1 Early Heliactic Peoples: 10,000-2,000 BC Difficulty: 5/10 Length: 5/10 Fun: 6/10 Colors: You: Blue- Anatolians Enemies: Green- Dorians Orange- Troas Leaders/Important People: Anatolians: Herikles- Warrior Hero, leader of your people. Kalkas- Your prophet. When you start off you are in this wierd little town. Take all of your people down the road to the bend with the gold and iron put a settlement in the middle and divide your citizens amongst gold, iron, wood, and food. When you have resources advance to the stone age and build a barracks. Start making spearmen (15-20 should cut it). When you have your army gather up your people (except the citizens in wood and food) and send them along the road until you see the town of Troas. Head off the road and up the hill on your right and proceed south until you reach the sea then proceed south along the coast until you find a small sheltered cove have herikles stay there with your citezens and half your spearmen then send kalkas and the other macemen up the coast until you come across the dock the Troas soldiers will attack you, just distract them with the spearmen and have kalkas proceed directly to their dock when he reaches it turn tail and flee. Only a few will follow you have your other force of spearmen come up and slaughter them. Now that you have dock technology, build one in your sheltered cove. when it finishes build two war rafts and transports for the people you brought. Load up and set sail across the very small Agean sea. if the Troas war rafts attack you leave your war rafts behind to cover you. When you land in thessaly quickly proceed west to the plateau. If the horse annoyances attack you use your spearmen (which you should have given attack and health upgrades) to annihilate them. When you reach the plateau send your spearmen to the north end as the horse people's base is in that direction. Set your citizens about building a settlement and barracks. When you are done Kalkas will require you to build a temple. While you're doing this the horse people will attack once or twice, just kill them with your spearmen. Should they kill some citizens and make you understand why I call them horse annoyances you can exact revenge by sending Kalkas to cast firestorm on their outpost north west of you. Get in the sprit and raze the whole thing to the ground. When the temple finishes building you win. >>3.1.2 Warriors from the Sea: 2,000-1,500 BC Difficulty: 7/10 Length: 6/10 Fun: 6/10 Colors: You: Blue- Danaans Enemies: Red- Messenians Purple- Minoans Yellow- Achaians Leaders/Important People: Danaans: King Pelops- Warrior Hero, your King (must survive) Sons of Pelops- 3 swordsmen (one must survive) You start on the island of Crete with 6 citizens. Have them quickly build a capitol and immediately go build a dock. When that's done put them in wood and begin building transports and war rafts. The objective here is to leave the island as quickly as possible (AQAP :) ). If you stick around a huge minoan army comes to kick your ass. don't think you stand a chance, they come from off the map and continuously regenerate. When your little fleet is ready, load up and get out of there. A couple minutes after you land in Greece the army comes and razes your capitol and dock. Sail north toward the illuminated area when the minoan battleships attack you leave your war rafts behind to cover your escape. When you reach land unload and take your people north to build a capitol on the Argos plateau. Hunt for food until you have 750 then advance into the copper age. Now have your citizens build a granary and farms. When you have more food build more citizens and put them in gold, iron, and food. Then make more and build a barracks. Get the civ-buildings, walls, and towers cost reduction upgrade, and start walling in your city. When you run out of stone build up a force of macemen, spearmen, and sampsons and head south to the stone mine you should have passed on your way in (bring 5 citizens also). when you reach it have your citizens build and populate a settlement into a town center. Build four to six more citizens and put them to work in stone. Meanwhile send your troops south to the coast (leave a couple macemen and spearmen to gaurd). proceed west and find the Achaian archery range use your sampsons to destroy it. Then return to your stone outpost. Use your stone to finish fortifying your city, build towers and an archery range to attack your attackers form inside your walls. Also build a hospital to heal and temple for priests. Now that you have defended the flourishing city of Argos start building your army. You will need approx 20-25 spearmen and about 5 sampsons, plus optional priest or two if you want your own horsemen. Set out northwest you should find a small gap in the trees making a path that heads up a hill send in your spearmen and priest but have the sampsons stay back as they are easily killed and can't fight people. you emerge into a clearing that is part of the first Achaian base kill or convert all the horsemen in the clearing then make sure none are hiding in the town. When you have hunted them all down send your spearmen to raze the stable so they can't make more horse idiots. Meanwhile send your sampsons to destroy the town center. When you have destroyed that proceed to destroy the rest of the military buildings and then the houses. When the town has been razed head back to your city. Start making your homeland security forces (archers) as the Achaians come for revenge with a horse army ~80% of the time. After you fight off the counter attack, get down to healing and rebuilding/adding to your army. If you want to finish off the second Achaian base in one shot you'll need approx. 30 spearmen and 10 sampsons, plus priests (there are more horsemen gaurding the town). When you are done, send you army due north until you reach the trees, then head west. Stop when you are just northeast of the second Achaian villiage. Cautiously enter the town, DO NOT be lulled into a false sense of security by the sight of no horsemen. They are hiding just out of sight on the other side of town and will appear and kill your sampsons if you just send them in to destroy the town center. Instead send your spearmen and priests straight across the town to where the horsemen are waiting. Slaughter them. Then send in your sampsons to destroy the town center, it's the only thing you need to destroy so you can let your spearmen do want they want but keep them selected because more horsemen tend to show up via the stable. When the town center collapses you win. >>3.1.3 The Trojan War: 1,300-1,100 BC Difficulty: 7/10 Length: 8/10 Fun: 8/10 Colors: You: Blue- Argos Allies: Yellow- Achaea Purple- Ithaca Red- Sparta Enemies Green- Dorians Orange- Troy Leaders/Important People: Argos and allies: Agamemnon- King of Argos (must survive) Menelaus- King of Sparta (must survive) Achilies- King of Achaea (must survive) Odysseus- King of Ithaca (must survive) Troy: King Priam: King of Troy (must be killed) You start out with 4 "Elite Warriors" and 10 citizens. Put eight citizens to work in a farm (Build it next to your town center (outside of city)). Build 13(:/) more citizens. Send Agamemnon and his elites west out of the city and up the hill to recruit Menelaus. Then take your royal army north through Sparta, and cross the road into Achaea. After recruiting Achillies just inside the town head west along the road to the Achaian dock. Send just Agamemnon over to Ithaca to recruit Odysseus. Take Odyseus, Agamemnon, and the Ithacan Warriors back to meet up with the rest of your army. Meanwhile, send all the boats you have recruited to the Argive dock (Argive-Argos, Spartan-Sparta if you were wondering). Send your army back to Argos to meet up with your extra citezens. Now build a wall from the West corner of argos diagonally until you reach either trees or the coast. Then build a gate and send your army and five of the citizens north up the road to the first gold mine. Defend your citizens from the Dorians as they completely wall in the gold mine. ADD SPACE FOR A SETTLEMENT! (Also make sure one of the walls is at least 5 segments long). Build a gate and put your citizens inside to build a settlement populate it into a town center and lock the gate. Now you have a pretty well secured base that puts out gold build 4 more citizens and start the gold production. Take your army back to your side of the long wall down by the beach and load them up on transports. Put the Kings all on the Argive transport and the troops on the Odyssean transports. Now you only have one ship that would catastrophic to lose as opposed to 4 (you also can tell it apart). Send your other ten citezens to work in stone and wood (located southwest of argos). When you have the resources make 20 Archers, and 5 sampsons to add to your force. Also make ten more citizens. When all is ready load up the citizens, sampsons, and archers and set sail! Head due east until you reach the edge of the map, then head north. Eventually you will reach a beach you can land on, unload the kings, archers, and citizens. Have your citizens build a fort on the beach. Include: a dock, a temple, an archery range, a hospital a settlement (populate into town center), a space in the middle(the beach) to hold your troops, a gate to get in and out, and at least four towers. When you are done put the citizens back on the boat to "store them". Now the best way to defeat the seemingly endless army the Trojans have is to use a lure tactic. First, make 2 to 3 priests. Then, unlock the gate out of your fort and have Menelaus ride forth and attract a bunch of Trojans. Then ride back to camp and lock the gate behind you. Kill or convert the Trojans who followed you with your archers and priests. Lather. Rinse. Repeat. When the army is finally gone send forth Agamemnon and the sampsons. Have the sampsons bring down both of the towers out side the city in front of the gate. Have Agamemnon heal their injuries as they work. Move on to the gate to get the "this is folly dialogue". But Odysseus has an idea, send your citizens in their transport up north to the grotto. Bring two battleships as escourts. unload and build the temple. When it completes a Trojan horse pops out of the ground (literally) back on the beach. Gotta love 1990's graphics. Anyway load the kings, the sampsons and as many elites as you can fit (if no sampsons died it's about 11). Bring the horse to the gates of the city. After the cinematic unload your troops. Send the sampsons to raze the palace and have everyone else gang up on King Priam and kill him. If any stray troops decide to attack the temples quickly send them to do something else like burn down a house. When the palace is razed and Priam is dead you win. >> 3.1.4 The Rise of Athens: 1,000-500 BC Difficulty: 4/10 Length: 5/10 Fun: 6.5/10 Colors: You: Blue- Athens Future Allies: Orange- Aphidna Green- Eleusis Purple- Pallene Enemies: Red- Sparta Yellow- Thebes Leaders/Important People: Athens: Theseus- Your Leader (must survive) Athenian Nobility- 5 swordsmen (two must survive) You start with a priest, 5 Athenian Nobility, and 9 citizens. In order to beat the other towns you need an army. Make 6 Spearmen and 10 Archers. Then put your citizens to work by building a granary. You will then run out of wood, make four more citizens. Send them and the extra 9th original citizen to chop down trees. When you have 100 make a settlement. Meanwhile take your army northwest along the road leaving the north side of Athens. When you reach the junction continue forward into the town of Aphidna. After you kill the army, back in athens make 5 citizens. Send them to Aphidna to build a settlement in the middle of the resources. Populate it into a town center and make 15 citizens. Put four in gold, iron, and 2 on each stone. The other three should build a wall all around the resourses and town center. Then build a hospital and heal your wounded army. Now on to rebuilding your army. Back in Athens make 10 spearmen, 10 macemen, 10 archers, 5 cavalry, and 5 sampsons. By now 90% of the time Aphina will have killed the Pallene army. If so send Thesseus and two nobles to recruit them. Otherwise just send in your new army(don't bring sampsons). Now for Eleusis, This time send your army down the West road in the direction of sparta but turn off into Eleusis. Use your sampsons to bring down the gate. Also use a flare to call in your allies to help. When citezens come to repair the gate or when it falls the gate will open. Rush in and kill the army. Now you must return to athens. When you get there thesseus will get "taken up". Now you will be attacked by Sparta and Thebes. bring the wood citizens inside and lock all gates. Now make 10 more archers. Use your 30 or so archers to kill the attacking Spartans and Thebans. Also use your citizens to repair gates. Your allies will help you. When all Spartans and Thebans in Attica are dead you win. >>3.1.5 The Peloponessian War: 427-404 BC Difficulty: 5/10 Length: 6/10 Fun: 4/10 (kinda annoying) Colors: You: Blue- Athens Allies: Green- Rhegium Purple- Taras Orange- Segesta Enemies: Red- Sparta Neutral: Yellow- Corinth Leaders/Important People: Athens: Pericles- Strategic Hero First off get everyone inside athens. Once you do that put all citizens in wood. If a citizen or soldier gets plague send them to the hospitals. Send Pericles to the parthenon to find out that you need 10,000 food (!?!?). To do this you need two diplomats but bring a thrid also. Send them to the docks to get diplomatic ships. Now build an escourt of 4 battleships, 4 frigates, and 4 galleys. When your fleet is ready set sail, sail due south. When you reach the edge of the map turn west and head for the two ports in Magna Gracea (italy). Send a diplomatic ship to each one to get a total of 6 grain ships. Then you will be told of a town called Segestia, send the third diplomatic ship there to gain control of the city. have the citezens immdiately build a stable and archery range before going to work in gold. Build up an elephant army (Sparta will attack later). Meanwhile, send your convoy back to athens to get 2,500 food for each grain boat that makes it, in other words, if more than two are sunk, you lose. When they arrive back in athens the plague will end. Now use the gold from Segestia to make another elephant army (20 elephant archers, 10 war elephants). Now watch them crush the Spartan army. Then proceed to corinth along with your phalanxes. Use the phalanxes to destroy the baslitae (plural fo balista) while the elephants annihilate everyoone else. When all Spartans on your side of corinth are dead, you win. >Alternate strategy from Worm King: When you have the diplomatic ships ready don't make war ships just run!!!!!! the ships' hit points and speed are good for this tactic and do the same with the the grain shipments.that saves you gold to make the elephant army. >>3.1.6 Young Alexander: 336-334 BC Difficulty: 6/10 Length: 4/10 Fun: 7/10 Colors: You: Turquiose- Macedon Enemies: Yellow- Thebes Blue- Athens Red- Sparta Purple- Hill Tribes (dont appear after cinematics) Neutral: Orange- Mytillene Turquiose- Macedon (the buildings you don't control in your city) Leaders/Important People: Macedon: Alexander- Strategic Hero (must survive) Aristotle- Prophet (useful but not essential) Yay! Alexander the Great! At first just watch and follow the cinematics, get horses, kill assassins, and send Alex to the town center. Now send Aristotle to Mytillene to get the herbs so he can learn milaria. Watch out for the two Hurricanes! Put your citizens to work in the farm. Now to build your army, you need 3 more phalanxes, 5 chariot archers, and 5 companion cavalry. Now proceed to the yellow flags. Save, it takes a try or two. Put you companion cavalry off to the side. Have aristotle run foward and cast milaria. this weakens the troops as well as lures them after him. Retreat behind your phalanxes and tear the Theabans to shreads after they rush past your cavalry, swing the cavalry aroud and take out the balistae. If Aristotle died, Use the traditional stategy. Put your Cavarly off to the side, then send your Phalanxes foward until they reach the army. Knock-out the Balistae from the side with your cavalry, and watch the now pretty weak army get sluaghtered by your men. After they are all dead Thebes allies with you. Now rebuild your army, make 10 more companion cavalry and phalanxes. Advance down the road and repeat with the Athenian army. After they ally with you rush back to Pella (your capitol) to defend against the Spartans. Bring in your grain citizens, and make as many more archers as you can and send your companion cavalry to the northwest gate. Lock the other two. Use your archers to kill off the bulk of the phalanx troops, and have the citizens repair the spots the siege engines are attacking. Now have your cavalry ride out and wipe out the engines. When the last Spartan falls you win. >>3.1.7 A Conqueror is Born: 334-332 BC Difficulty: 6/10 Length: 8/10 Fun: 8/10 Colors: You: Turqoise- Macedon Allies: Blue- Antioch Enemies: Yellow- Persians Orange- Tyre Neutral: Red- Issus Leaders/Important People: Macedon: Alexander the Great- Strategic Hero, your leader (must survive) General Philotas- Warrior Hero, mounted (must survive) General Craterus- warrior Hero, foot (must survive) General Meleger- Strategic Hero, foot (must survive) Persians: General Arsannes- Warrior Hero (must be killed) General Memnon- Strategic Hero (must be killed) You start with good sized army and two generals. Move your army to the cyan colored flags. Set aside Alexander and Philotus. Have Philotus run across the river and attract some enemy troops. now have him run back past your army. The Persians, bent on his destruction will let the rest of your army slaughter them without a fight. When all who followed Philotus are dead, have Agamemnon heal. Lather rinse and repeat. If you get a lot per run it's over after two runs. When the Persian army flees, you find out about two new objectives. Issus and Tyre. March southeast to Issus! When you arrive, set up your army facing south on the north side of the town. The Persians are on the other side of the river south of the town. Repeat the tactic from before. Make sure Agamemnon heals all troop between runs. When just the two generals, Arsannes and Memnon are left send your whole army across the river. And kill them. Now march south to where General Meleger is waiting. Send Philotus to Enlist the town of Antioch. You now need to establish naval supremacy. Step 1: you need the bronze age equivelent of radar. Send two citizens to where your army is. Find a large flat spot along the coast. Build walls (6 to 7 segments long) facing northwest and southwest. Now build four or so towers on the outside along the coast. GET THE RANGE UPDATE. Or you will commit suicide in frustration, when the Persians attack the towers from just outside their range. Anyway when done with your defenses build a "Pharos Lighthouse" inside the arrow (>3.2.1 The Return of Young William: 1040 AD Difficulty: 4/10 Length: 5/10 Fun: 5/10 Colors: You: Red- William Enemies: Yellow- Lord Toustain Orange- Bandits Neutral: Blue- Normandy Helpers: Blue- Siege Workshop Leaders/Important People: William: Young William- Strategic Hero (must survive) 1370 years later... In France....... Never mind, take your small band of men east along the road until you come across some archers, kill them. Continue east until you reach the junction, then head south. Recruit the village soldiers and head back north past the junction. Kill the bandits and continue north. Recruit the second village and head back to the bandit-attacked village. Head southeast to the bridge. Kill the gaurds and cross the bridge. follow the road to Falaise and kill the gaurds outside. When you speak with the mayor the city is yours. Send 5 citezens through the southeast gate to build a town center next to the forest along the city wall. Make 2 more citezens to work in wood and 4 more inside the city. When have sufficient wood have your spare citezens to build a granary inside the town. Now make another 5 citezens and send them AND your army through the south east gate and head south along the road. Take the east fork and get the siege weapon town. Head back and take the west fork. Kill the soldiers who attack you and head southeast off the road. Head east when you reach the trees until you find and opening. Make a town center there and make four more citezens on the other side. Send them to work in the gold and iron mines on the edge of the bandit city (don't worry they wont be attacked). Send your army back to Falaise. Make another 5 citezens and again send them through the southeast gate. Now go northeast, then east, then kill some soldiers. Proceed southeast into the Norman mining town to get 1,500 stone build a town center near the mines and put four citezens to work in stone. Return to Falaise. Now round off your army you should have: 10 long swords, 5 knights, and 10 Archers. When done march out of the northeast gate and head northeast to the junction. Wait until you 2,500 stone and build 5 trebuchets. Also if you have over 5,000 food (which you should) send them to work in stone. Send your trebuchets to the junction where your army is. On the way get the attack, health, and range upgrades (now you are ready to kick ass). Send them north and have them destroy all the towers outside the city. Toustain's army then rushes out and destroys them (:( boo hoo). Make three more. Meanwhile send your army forth and decimate Toustain's army. Rebuild and wait for the trebuchets to show up. Again send in the trebuchets but this time raze the gate. When it falls send in your army. Kill all the soldiers, and then attack the keep with your trebuchets. Use William to heal them as the remaining towers like to attack them. When the Keep falls you win. >>3.2.2 William, Duke of Normandy: 1047 AD Difficulty: 7/10 Length: 6/10 Fun: 5.5/10 Colors: You: Red- William Allies: Turquoise- King Henry Enemies: Yellow- Rebels Neutral: Blue- Normandy Blue- Bayeux Leaders/Important People: William: William, Duke of Normandy- Strategist Hero (must Survive) Sir Tresson- Warrior Hero, mounted King Henry: King Henry- Warrior Hero (must survive) Rebels: Guy of Burgundy- Warrior Hero (must be killed) You start in a city on the Norman coast with a joker (good odds huh?). Go west out of the city along the road until you are attacked by rebels run back to town and the town gaurd slaughters them. Continue west along the road. If you were injured go "investigate" the sound. Kill the wolf and get the healing chest. Continue west until you get the message saying you are near Vallongnes, then go north throught a gap to the farm. Now that you look like a peasant, enter the city and go to the highlighted house. Go due east to find a gap in the wall continue southeast until you're back on the road. Now head west until ther's a gap in the cliffs then head south. Pass through the bandits and head east along the river. When you reach the reeds head south across it. Turn and kill the bandits who followed you. Proceed south to the church and pray(send william inside). Cross thee road and hide in the bushes. Continue south and get 3 knights from the town. Now head east when you reach the Rebels have the knights attack the south flank while William and Gollet go around the north side of the battle. Enter Falaise and get some men. Now head northeast out of Falaise. When you reach the junction head west and go into the village. Kill their champion and recruit the town's soldiers. Go back east to the junction. Continue along the road to the marsh to get even more men. Now go east along the road past the dark dirt road (spooky). Anyway continue along the road and go north east into the city. Recruit the soldiers and march back to the dark road. This time go north along it. When you reach the junction, SAVE! It takes a try or two. Now continue north! To battle! After the cinematic divide your troops, 5 kinghts to gaurd William, and the rest under Sir Tresson. Have General Tresson's men charge the left flank of the Rebel army. Fall back when you see Guy of Burgandy (good with names Sierra is!). Turn and kill the men who gave chase. Then go and kill the remaining disorganized clumps of men that King Henry's men left behind. When the Rebel army is almost gone have William join what's left of your men and charge Guy of Burgandy. When Guy dies you win. >>3.2.3 The Battle of Hastings: 1066 AD Difficulty: 7/10 Length: 5/10 Fun: 6.5/10 Colors: You: Red- William Allies(ish): Orange- Vikings Enemies: Yellow- England Purple- Bandits Neutral: Blue- Normandy Yellow- London Leaders/Important People: William: William, Duke of Normandy- Strategist Hero (must survive) England: Harold Godwinson- Warrior Hero (must be killed) The Battle of Hastings.... The last time England was conquered....... Anyway, you have an army to build so get cracking! send 3 citezens and your knights southwest to the gold mines and have another 4 go with 2 longswords to the iron mines. Now make 7 more. Put four to wood and 5 to build a granary. Build an army consisting of 5 pikemen, 15 longswords, 9 knights, and 15 archers. DO NOT include the troops at your mines. When you have enough resouces to complete the army delete the gold miners and gaurd as well as the farmers. When you have 500 iron delete the iron miners and gaurd too. When your army is complete go to the docks and start building 5 transports, 2 galleys, and 2 frigates. To help wood production make 6 more wood gathering citezens. When your fleet is ready, load up and set sail! Head northwest toward the highlighted beach use your frigates and galleys to defend your transports. When you arrive, Unload and head northeast, ignore the archers when you reach the battle field your archers turn and kill them anyway. Charge the English army! Oh no William died... Naht! send him up the hill. When most of the army is gone, Rush Harold Godwinson. When he retreats regroup and heal with William. Then send a knight forward and lure the huskarls, and Harold after him run around but have your army fight Harold. When he dies the huskarls lose so much morale they die in one or two hits. Send William northwest to get a horse. Then take your army into London. When William arrives you win. >>3.2.4 The Hundred Years War Begins: 1340-1346 AD Difficulty: 7/10 Length: 8/10 Fun: 6/10 Colors: You: Red- The Black Prince Red- English Fleet Allies: Marroon- England Enemies: Yellow- French Fleet Yellow- Caen Purple- Calais Green- French Rurals Leaders/Important People: English Fleet: Demolition Ship- Absolutely useless renamed bronze age galley French Fleet: Flagship- Sink to kill french naval morale The Black Prince: The Black Prince- Strategist Hero (must survive) Now for your first real naval battle. Anyway, add to your fleet by build two more of everything. When your fleet finishes send your Demolition ship along the coast of England toward the French fleet. Turn and run when you reach them. The ship will be sunk (it's pretty useless anyway) but it will drag out the french fleet along the English Coast. Now, Send your fleet southeast and have them work their way along the coast of France. Slip past south of them, and sink the flagship. Now that the French Fleet has almost no morale, you can sink them at 2 hits a piece. Cut to 6 years later (only 94 left...). You now have a sizeable army and a new hero exactly like Alexander and William. March west along the road. Destroy the gate and march on in to decimate the French army. Raze the four buildings and collect the stone. Now have the citezens leave the city and get one round of wood. You should now have 125. Send them north out of the west gate and build a town center near the gold and iron mines. Meanwhile make more citezens and put them to work in the fields. When you have enough food, put 4 citezens to wood, and 2 to gold and iron. Make 4 more citezens and put them to stone when they have enough, rebuild the gate that you destroyed. Now have them build a barracks and a dock. Now to rebuild your army, you need at least: 10 archers, 10 longswords, 5 pikemen, and 5 knights. When you are ready, build four transports at your dock. Load up and set sail north past the hurricane until you are due west of Calais. Head west and unload your transports behind the wall. Rush in and destroy the town center. Have the Black Prince heal the trebuchets, also if you want send a couple men to go kill the annoying priests. When the town center falls run as hard as you can back to england. Nah you win. >>3.2.5 The Black Prince: 1356 AD Difficulty: 5/10 Length: 6/10 Fun: 7.5/10 Colors: You: Red- The Black Prince Enemies: Yellow- French Neutral: Blue- Villages Leaders/Important People: The Black Prince: The Black Prince- Your leader (Must Survive) French: French King- The King of France (appears breifly at the end) Yay! Pillaging! I knew a pirate once, and we sailed the world and pill.... Never mind. Anyway, Form up and head south east. Destroy the stupid French soldiers (btw I like the French, they make good pastries :) ) and take their beautiful treasure. Continue southeast until you reach the junction, then head west to the shrine for treasure number 2. Kill the soldiers and the priest and try to avoid the volcano. Now head back east past the junction and into the next town. Get the treasure and continue east across the river and through the suspicious canyon. Go north east and raid the final city. Now head north as the canyon is blocked. Turn west and follow the road to the abandoned town. Kill the ambushers and continue on your way. Defeat the three Musketeers/bandits and load up the ships. Sail back to where you started. Unload to find you have a army to fight. Sail to the other side of the river and wait for your magical teleporting army. Form up and head east, then north east until you get a dialog telling you to find a battle field. Head up the hill to the northwest, and start razing the village until the French army comes out stay on the hill and kill them as they come up. When the army is defeated, destroy the gate and march in and raze the keep. When it falls you win. >>3.2.6 We Band of Brothers: 1414-1415 AD Difficulty: 5/10 Length: 7/10 Fun: 5/10 Colors: You: Red- English Enemies: Yellow- Lollards Turquoise- French Neutrals: Maroon- England Blue- France (civilians) Leaders/Important People: English: Henry V- Warrior Hero, your leader (must survive) Earl of Westmorland- Strategist hero (must survive) Lollards: Sir John Oldcastle- Civilian, leader of lollards (must be killed) After the hundred years war…. The British and French still hate each other (no surprise). Anyway you start off in Oxford England with a grand total of… 5 people. Start off by making 8 citizens. Put four to work in wood in the nearby forest, and have the other four build a granary. Now for your army, you will need about 15 swordsmen, 10 archers, 5 pikemen, and 5 cavalry. Make 5 more citizens and send your army southwest to Bristol. Determine whether they are loyal or not by simply walking up to them. If they are then you will gain control of the church. If not, kill the soldiers and raze the church. Once you have done this use your citizens to build a town center by the gold. Then put four citizens to work in gold and make five more citizens. Now continue along the southwest road to Exeter. Lather rinse and repeat the process used in Bristol. Once you have cleared the southwest of Lollards send your five citizens to make a town center near the stone and iron. Put 4 on both iron and stone. Enough of your troops should have died by now to make room in your pop count for the miners, but if you’ve been a good general, and not lost any men, you can reward yourself by executing them (select and press the delete key on your keyboard). Send your army back to the junction of the southwest and northwest roads. Repeat this process with Wells and Carmarthen. Leave out the citizen colonizing as you now have 4 citizens on each resource. Now return to Oxford to heal and regroup. If you’re a really bad general, and lost a lot of men, then you can make some reinforcements while you’re at it. When you are ready, head northeast and secure Cambridge then take the due south road to Portsmouth. If you still haven’t found all the Lollards, take the road east to Dover otherwise, head for London. After A LOT of talking like Shakespeare, you will be given a new objective, reach your pop count limit and then load on to the ships bound for France. Now you should stockpile masses of resources because they’re a pain to get once you are in France. If you are a really patient person you should wait until you have ~5000 of each resource. Or if you’re like me you can go when you only have 2000 and promptly run out of gold within two battles. Once you have done this, kill off your citizens until you have only 5 left, then make sure your army is as follows, 15 swordsmen, 10 cavalry, 9 archers, and 10 pikemen. Now load everyone, citizens included onto the ships by sending them to the docks. Away to France we go! When you land have your citizens build a base which includes; a barracks, an archery range, a siege factory, a stable, and finally, once you’ve done that a town center. Now that you have space for 5 in your pop cap, build two trebuchets and make a 10th archer. You should also get both range upgrades for your trebuchets. When you are ready, march northeast to Harfleur. Have your trebuchets knock down the gate and destroy the nearby towers. Then, send in your army and wreck havoc on the town, make sure you are using the Earl of Westmorland to heal while you are doing this or you will lose a lot of men. When the last building inside Harfleur falls, the town surrenders. Follow the cinematic until you get your army back. Now, use your base to restore your army to its original size. When you are ready, assemble your army south of the river. Now for the battle of Agincourt. First off, have your trebuchets take out the bombard cannons on the hill from outside their range. Now send the Earl of Westmorland onto one of the hills to get him out of the way. Sometimes the best strategy, is simply charge. You will lose men much slower than the French if you are using the Earl of Westmorland. If you drop below ten men, retreat to the south bank of the river and make some reinforcements at your base. When the reinforcements arrive, head back into the fray(this is why you need so much resources, as this tends to happen at least once). When 90% of the French army lies dead, you win. >>3.2.7 The War Against Napoleon: 1815 AD Difficulty: 7.5/10 Length: 6/10 Fun: 7.5/10 Colors: You: Red- Sir Arthur Welesley Allies: Orange- Spanish Rebels Enemies: Blue- French Blue- French navy Neutrals: Maroon- Portsmouth Maroon- British flares Maroon- Toledo Pink- Talavera Green- Lisbon Yellow- Salamanca Purple- Badajoz: Leaders/Important People: Sir Arthur Welesley: sir Arthur Welesley- Warrior Hero, your general (must survive) French: Gerneral Junot- French General 400 years later…. A lot has changed since Henry V. England is a constitutional monarchy now, and soldiers carry guns, not swords to battle. Anyway, tactics haven’t changed much so Wellington’s Iberian campaign should be a synch. You start off with just Sir Arthur Wellesley and order to get your troops at Portsmouth. Well, what are you waiting for, get on with it! Receive your troops and load up. Sail to the little green speck on the minimap that is Lisbon. Make sure that your frigates are in front, to ward off any French Warships. Upon landing at Lisbon have your frigates sail to the docks and have them attack the French army standing nearby. When you have killed everyone in your reach, charge in with cuirassiers. The French will soon counter-attack with a platoon of cuirassiers. Put your cuirassiers in front to protect your infantry and cannon while they blast the enemy to bits. You are now told to get rid of General Junot. March north of Lisbon to a field where you'll find Junot's army. Kill the soldiers and Junot surrenders. After some dialogue you gain control of Lisbon. First, build two or three bombard cannons and send them to siege Badajoz. You need to destroy a gate and four towers. When you have done so, the Spanish rebels will come out and start attacking the French at Talavera. You can go help them or you can let them kill themselves. Now rebuild your army. You should have 3 bombards, 3 serpentines, 3 field guns, 15 infantry, 5 halberdiers, 5 dragoons, and 5 cuirassiers. When you are ready, march to Salamanca! By now the Spanish rebels will have liberated Toledo (if you helped them) so don’t bother with that town. To defeat the army at Salamanca, park your cannons inside the town where assault is harder and then charge with your infantry. When the army falls, you should get reinforcements, as you will have lost some men. Make sure you bring 4-5 citizens and a medic. Have your medic heal and then set out eastwards to the Pyrenees Mountains. Kill the four snipers and have your citizens build towers on the hill. Put your units in stand ground, so that you will just shoot down at the attacking French. When most of them are dead, you win. >>3.2.8 The Battle of Waterloo: 1815 AD Difficulty: 8/10 Length: 4/10 Fun: 9/10 Colors: You: Red- Duke of Wellington Allies: Purple- Brussels Green- Prussians (former name of Germany) Maroon- British Enemies: Blue- French Gray- Marshal Ney's Corps Neutrals: Blue- Quatre Bras Pink- Belgium Pink- Waterloo Black- Lingy Yellow- Wavre Leaders/Important People: Duke of Wellington: Sir Arthur Welesley- Warrior Hero, your general (must survive) Marshal Ney's Corps: Field Marshal Ney- French General After the invasion of Iberia, Russia, Austria, Prussia (Germany), and Great Britain formed an alliance and crushed the French Army, and expelled Napoleon to the Island of Elba. Within a few weeks, Napoleon escaped and returned to France. A battle between the forces of Europe is imemnent. Buckle your seat belt though, because this one is a clipper! You start off in Brussels with Sir Arthur Wellesley and a messenger. Send the messenger to Wavre (yellow on the minimap). You will then be given control of Blucher’s Prussian army for 2 seconds. During this time you should decimate the forces attacking him. After a cinematic you will be back in Brussels with a small contingent of an army. Take your entire force (engineers included) to Monte St. Jean (the hill directly southeast of Brussels). At Monte St. Jean build 2 stables, 2 barracks, a siege factory and a hospital. To get them out of the way, have your citizens(engineers) go mine some stone. Now build up your army you should have a total of; 15 infantry, 10 halberdiers, 7 dragoons, 8 cuirassiers, 5 field cannon, and 2 bombard cannons. When your army is ready, March south along the road until you reach the junction. Head southeast into the town of Quatre Bras. If by this time you have heard the “The French are attacking Quatre Bras!” dialogue, you need to move your ass! Within a couple of minutes the French will arrive. Kill most of them and they will retreat to Lingy to meet up with the rest of their forces. Send your army back to Monte St. Jean. Heal them at the hospital, replace the dead, and have your citizens build towers around Monte St. Jean. After awhile, General Bucher will arrive with the Prussian Army. Within two seconds, you will be attacked by Napoleon’s army. Just stay on the hill with your hospital to heal while the Prussians take out about half of them. Then charge them. When the last annoying serpentine cannon is destroyed, you win! Congratulations on beating the English Campaign! ----------------------------3.3 German Campaign-------------------------------- >>3.3.1 Cavalry of the Sky: 1915 AD Difficulty: 4/10 Length: 3/10 Fun: 5/10 Colors: You: Grey- Germany Allies: Gery- Germany (German Camp) Yellow- Poland Enemies: Brown- Russia Leaders/Important People: Germany: Manfred von Richtofen- Future Red Baron (must survive) Count Holock- Strategist Hero (must survive) Prince Freidrich- Leader of German Army (doesn't fight) A nice scenario about World War I on the easten front, with your favorite war hero of the 20th century, that's right: The Red Baron. Anywho, you start off in the middle of nowhere, with a pilot and a strategist Hero. Start by going east (it's the only way you can go) towards a small polish village. Talk to the villagers and then save one of thier wives from being raped by russian soldiers. Just go east and then north until you find the fort. Then kill the amazing force of two people. Once you do this the three villagers will join you (temporarily). Use then to cut down a tree in your way near the wrecked plane. Once you go through the gap, the villager go back to thier lives. Continue throught the woods west and then north until you reach your first Russian depot. Now you have to find and Photograph 4 out of 6 sites (walk up next to one to photgraph it). So go around photographing stuff and avoiding russian patrols until you have four sites photgraphed. Now you will gain control of the German Army. Continue going west with Manfred and Holock until you reach Wicznice (wis-ni-chay). At this point have Manfred and Holock go straight to the german camp throught the russian lines. At the same time, send in your army to cover them. When you reach the German Camp, You win! Oh, if you had trouble finding depots or anything else i mentioned, Heres a map of the area: ------------------------------------------------------------------------------ German camp # (*2) (*1) ### # () swamp / // ### # _____ Pilboxes || / forest // Fort # | |==========||========\ /=====/ \ # |Wicznice || \\ // () \ # |____| Pilboxes () \\ // ^ | Woods Wrecked | # Woods \===/ Cliffs\________ Plane | Russian ()// ^ Woods \________| Front ^ Polish Village ------------------------------------------------------------------------------ ()=Depot __ or / or \ or | = path = or // or \\ or || = road |
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Another Empire Earth Walkthrough :
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