Entomorph: Plague of the Darkfall Walkthrough :
This walkthrough for Entomorph: Plague of the Darkfall [PC] has been posted at 16 Apr 2010 by mommyyudie and is called "Magic FAQ". If walkthrough is usable don't forgot thumbs up mommyyudie and share this with your freinds. And most important we have 4 other walkthroughs for Entomorph: Plague of the Darkfall, read them all!
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Walkthrough - Magic FAQ*************************************************************************** _____) / /) )__ __ _/_ ______ _____ __ (/ / / (_(__(_) // (_(_)/ (_/_)_/ )_ (_____) .-/ (_/ : Plague of the Darkfall Magic FAQ Version 1.00 *************************************************************************** Written by: AUNAO Table of Contents -------------------------------- I. Version History II. Introduction III. Copyright Info IV. Spell Info a) Offensive Spells b) Defensive/Recovery Spells c) "Other" Spells V. Recognition VI. Contact Information I. Version History v. 1.00 - 08/05/2006 - Initial Information II. Introduction This is intended to cover the locations and effects of all the spells in Entomorph. Since there isn't a lot of information on the game, it's my hope that someone who discovers this great game will get some use out of this. Entomorph's magic system, while not exactly a breakthrough by any means, is still pretty entertaining considering the age of the game. Spells pretty much fall into three categories: Offensive magic, obviously dealing damage to enemies, Defensive and Recovery, dealing in barriers and restoration of health, and Other, with effects such as walking over webs. Spells are generally acquired through scrolls which can be picked up as you go through the game. Others are taught to you by characters at certain points. Note that spells in Entomorph don't exactly have a set mana cost. Each spell will have a base cost, which can be set higher at the magic menu. Raising the cost of the spell will typically increase the effectiveness, such as raising the amount of damage done, or health increased, etc. III. Copyright Info This guide is copyright (c) 2005 for AUNAO. Just drop me a line beforehand if you want to use it. Entomorph: Plague of the Darkfall is copyright (c) Strategic Simulations, Inc. IV. Spell Info Here you'll find all the spells in the game, a description of their effect and their location in game. Sorted by Offensive, Defensive/Recovery and Other. ********************************************************** a) O F F E N S I V E M A G I C ********************************************************** --------------------------------------------------- Mana Bolt --------------------------------------------------- Location: Addegun Village. You'll be confronted by two zombies almost immediately after starting the game. One of them will drop the Mana Bolt scroll upon death. Note that as I've always killed the zombie right away, it might be possible to miss the spell if decide to run. Best to pick it up right away. Mana Cost: Base cost is 1. Maximum is 10. Effect: Fires a small blue sphere of energy. Like most offensive spells in the game, it can fire in eight directions. The blast radius is pretty tiny, so don't expect to hit more than one enemy at a time. While this spell is more of a "starter" than anything, it's noteworthy that when the mana cost is set at its highest, you can kill a Mutalid even at the earliest parts of the game, provided you have a mana potion at hand. --------------------------------------------------- Poison Dart --------------------------------------------------- Location: Saltmoon Village This spell is found in a chest on an island just north of the carpenter's house. You can get there by hitting the dead tree nearby until it falls and use it as a bridge. Mana Cost: Base cost is 2. Maximum is 20. Effect: A pretty neat spell. The initial damage is always going to be pretty negligible, but the poison duration can last quite a long time. Even though the constant damage done by the poison isn't much either, it has the effect of stunning an enemy and pushing them north for about one second, giving you time to heal or prepare another attack. --------------------------------------------------- Whirlwind --------------------------------------------------- Location: Hills southwest of Panorpid Hive You'll find the spell next to the body of a dead Noble the Queen sends you to find. It'll be hard to miss. Mana Cost: Base cost is 4. Maximum is 13. Effect: Whirlwind is a cool spell. While the damage isn't too great, the mana cost is low, and it's the first spell you get that has a larger area of effect. It can take out a few enemies in one casting if they are clustered together. Ideal for those annoying groups of Munchers that will keep popping up. --------------------------------------------------- Acid Bolt --------------------------------------------------- Location: Panorpid Hive After killing the Queen, a door that was previously locked can now be entered. The spell of Acid Bolt is in a chest within the room. Mana Cost: Base cost is 6. Maximum is 15. Effect: Fires a splash of acid at an enemy. Acid Bolt is essentially your first "hard-hitting" spell. It can only hit a single enemy, but the damage is much more reliable than Mana Bolt. While it's a good spell, it will become obsolete as more advanced magic comes along. --------------------------------------------------- Lightning Bolt --------------------------------------------------- Location: Clearing east of Jagtern There's a bit of work for this spell. You'll find a Talking Skull in the T'Urthrax Ravine. It'll ask you to help find its body, which is down a well in Jagtern. Throw the skull down the well and the spirit of the skull will appear. It will lead you to a clearing (ignoring the fact that while it can walk through walls, YOU cannot) and drop the scroll there. Mana Cost: Base cost is 1. Maximum is 10. Effect: A bit of a curiousity. Lightning Bolt forms a ball of electricity that will charge in front of you for about a second, and fire in whatever direction you want. It does very low damage, but will bounce off of walls. Unfortunately, by the time you get this spell, it's already fairly useless. Use it on Munchers for kicks, if you want. --------------------------------------------------- Fire Ball --------------------------------------------------- Location: Keechadachup Mana Cost: Base cost is 7. Maximum is 25. Effect: One of the more reliable spells in the game. Fire Ball is self explanatory, sending a large ball of flame that explodes on contact. The damage is quite high, and the area of effect is about three times larger than Whirlwind's. If you're looking for a spell that will suffice both in boss battles and taking out groups of minor enemies, this is it. --------------------------------------------------- Maelstrom --------------------------------------------------- Location: T'Urthrax Ravine After the T'Urthrax Mata sends her army to destroy the Thelyd, you can find this spell in the bottom left part of the ravine near the cocoons. You need to spare the life of the Urthrax traitor when the Mata asks for his eyes, however. If you decide to kill him, the scroll won't be around. Mana Cost: Base cost is 6. Maximum is 15. Effect: Maelstrom is one of the more unique offensive spells, generating a radial wave of wind out from your body. It reminds me a lot of the "Nova" spells from Diablo II. If you're being swarmed by many enemies from all sides, Maelstrom is a great way to thin out the crowd. It has a fairly cheap casting cost, and the damage inflicted is solid. --------------------------------------------------- Disintegrate --------------------------------------------------- Location: South of Jagtern Once your final transformation is complete, the underbrush around Jagtern will be vastly depleted. The path south will be opened, and the scroll will be near the water. Mana Cost: Base cost is 12. Maximum is 30. Effect: The mechanics of Entomorph are unclear, so I'm not completely positive whether or not Disintegrate is meant only as a damage dealer or has some kind of instant death capability. Regardless, it's a fairly powerful (though expensive) spell. Disintegrate is single hitting, so it isn't much use in a hectic battle. Although it has some potential use, by the time you can get it, the best spell in the game is very close to being obtained. --------------------------------------------------- Death --------------------------------------------------- Location: The Distillery It's in a chest in the room you're ambushed by Cirrae and his pals. Hard to miss. Mana Cost: Base cost is 10. Maximum is 28. Effect: Launches a flaming skull that explodes on impact, resulting in a very large explosion. Even though Disintegrate has more raw power, Death is easily the best spell in the game. The final battles involve many one on many battles, and the area of effect death offers is HUGE. Two fully charged shots of Death will annihilate groups of Mutalids effortlessly. You'll make great use of this spell late game. ********************************************************** a) D E F E N S I V E / R E C O V E R Y M A G I C ********************************************************** --------------------------------------------------- Armor --------------------------------------------------- Location: Damos Village You'll be given this spell by the Storyteller early on. You can't miss it. Mana Cost: Base cost is 3. Maximum is 12. Effect: Armor pretty much says it all; casting this spell coats your body in a gray protective skin. The duration isn't long at its base cost, and even at the maxium the protection isn't so great. There are a lot of better choices for combat, but some areas of the game have some pretty heavy hitting traps, and Armor can make walking through such dangerous zones a lot safer. Warrick looks pretty bad ass in grayscale, too. --------------------------------------------------- Aid --------------------------------------------------- Location: Saltmoon Village The scroll is in a house in the town square. It's the same house the rebel woman takes you aside to talk about their base. It'll always be there, so you can't miss it. Mana Cost: Base cost is 2. Maximum is 20. Effect: Pretty much the best healing spell in the game when it comes to combat situations. Whereas the Heal spell restores a chunk of health at a time, Aid regenerates health slowly over a period of time. At its base cost, it'll last about ten seconds. At its highest, it'll last much longer. Aid is ideal when you're in a frenzied situation with multiple enemies with no time to spare. --------------------------------------------------- Magic Barrier --------------------------------------------------- Location: Theyld Hive It's found in a "hidden" room in the same area as you enter the hive. In the same room that you find the Orb of Disclosure, hit the upper left corner wall and it will crumble. The Magic Barrier spell is found in the largest urn. Mana Cost: Base cost is 6. Maximum is 12. Effect: Basically has the same effect as Armor, only it helps defend against magic attacks. It's worthless early on, but late game when you start fighting tougher Nobles and Queens, it can be handy. It's much more helpful on higher difficulties, when certain spells can annihilate you in a single hit. --------------------------------------------------- Heal --------------------------------------------------- Location: Second Rebel Base The healer will give you the spell. As I've always talked to him, it may be possible to miss this spell. Best to pick it up from him to be safe. Mana Cost: Base cost is 6. Maximum is 15. Effect: Heal restores a large chunk of your health at the cost of a large portion of mana. While it's not as well suited for combat as Aid due to its bigger mana cost and instant effect, it's well suited to healing after a battle that took a significant toll on your health. --------------------------------------------------- Cure Poison --------------------------------------------------- Location: Panorpid Hive After you defeat the Panorpid Queen, the scroll for Cure Poison will be next to her corpse. Mana Cost: Base cost is 3. Maximum cost is 12. Effect: Well, it cures poison. Since only a handful of enemies use poison, it isn't a particularly useful spell. As far as I can tell, there's no reason to raise the base mana cost. It seems to have the same success rate either way. ********************************************************** a) " O T H E R " M A G I C ********************************************************** --------------------------------------------------- Haste --------------------------------------------------- Location: Mutrizzba Temple You'll find it in a chest in a hidden room to the left of the Mutrizzba Queen's chambers. Mana Cost: Base cost is 3. Maximum is 12. Effect: Haste greatly speeds up your movement rate. Raising the cost of the spell increases the duration, but not the magnitude of the increased speed. Regardless, Haste is a fantastic spell that you'll find yourself using constantly. The world of Entomorph is interesting, but once you become familiar with it, you won't want to waste too much time walking along. Make the most out of this spell, it's definitely worth it. --------------------------------------------------- Web Walk --------------------------------------------------- Location: Island east of Jagtern (web-covered village) The island is right next to the "Black Cross" sign. You need to pick up the Elaborate Scroll from the Mutrizzba Temple and use it next to the sign. A path to the island will appear right after, and the scroll of Web Walk will be waiting for you. Mana Cost: Base cost is 1. Maximum is 10. Effect: This spell allows you to walk over Urthrax webs, allowing you to gain access to areas previously unreachable. Increasing the base cost increases the duration of the spell. Note that Web Walk is essential to completing the game. Be sure to pick it up. --------------------------------------------------- Slow --------------------------------------------------- Location: Jagtern (Web-covered Village) It's a bit of a task to get this spell. In the northern most house, you'll find a family of ghosts wandering around. If you wait, you'll overhear their story. Eventually, the spirit of the father will leave. Follow him, and he'll open a chest in one of the southern houses for a short period. The spell is inside. As the spirit disappears afterwards, and their is no way to open the chest without him, be sure to pick it up before it closes forever. Mana Cost: Base cost is 3. Maximum is 12. Effect: Works like an offensive spell. Slow fires a glob of goo at an enemy, and will decrease their movement rate. Raising the base cost increases the duration enemies will be slowed. Not very useful for all the trouble you go through. V. Recognition - El Sabotender, my greatest companion - The moonlight knight... - Whoever the composers of this game's soundtrack were, because it's absolutely mindblowing! - Certain moderators... VI. Contact Information If you find any errors, or have something to say, let me know at: AUNAOyo@gmail.com |
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