Etherlords 2 Walkthrough :
This walkthrough for Etherlords 2 [PC] has been posted at 10 Sep 2010 by lil_tom_rox and is called "Synthets Campaign Guide". If walkthrough is usable don't forgot thumbs up lil_tom_rox and share this with your freinds. And most important we have 3 other walkthroughs for Etherlords 2, read them all!
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Walkthrough - Synthets Campaign GuideTable of Contents |G1a| Introduction |G1b| Monster Info Box legend |G1c| Obtainable Specializations |G1d| Artifact Creation |S1a| Synthets Campaign map 1 |S1b| Resources |S1c| Shrine of Knowledge |S1d| Possible Loot Drops |S1e| Spells available for purchase |S1f| Enemies encounterable |S2a| Synthets Campaign map 2 |S2b| Resources |S2c| Shrine of Knowledge |S2d| Possible Loot Drops |S2e| Spells available for purchase |S2f| Enemies encounterable |S3a| Synthets Campaign map 3 |S3b| Resources |S3c| Shrine of Knowledge |S3d| Possible Loot Drops |S3e| Spells available for purchase |S3f| Enemies encounterable |S4a| Synthets Campaign map 4 |S4b| Resources |S4c| Shrine of Knowledge |S4d| Possible Loot Drops |S4e| Spells available for purchase |S4f| Enemies encounterable |F1a| FAQ |F2a| Copyrights =============================================================================== |G1a| Introduction Synthets, the black Ether of the Machine The Synthet's fusion of mortal and machine serves them well as their hero discovers the nature of the strange invaders then hastens to stop them before they can destroy the Ether World... The Synthets campaign is unlocked after completing the Vitals Campaign. It is advisable to save at the end of the Vitals campaign so that you are not stuck with the chosen difficulty should you wish to switch. This file will also serve as your access to this campaign if you ever wish to replay it. You cannot access the Campaign from the main menu. The major differences in the difficulties appear to be how many spells the enemies carry. On easy mode the deck is very limited. Hard mode does appear to have one balance to it, it is possible to learn some specializations from enemies if you see them use it in combat. On each map you will find a spell shop. This shop sells cards that are unique. It is advisable to purchase at least one of each spell before moving on to the next map as you will never see the same spells sold again. However there are some spells that become obsolete with the introduction of its upgrade. See the in-game encyclopedia under Synthets/Enchantments for [Twisted Enhancement] and it's upgrade [Overload] as a close example of this. The best example would be under Vitals/Sorcery with [Ether Drop] - [Ether Tap] - [Ether Draw]. Please note that this guide is not an exhaustive compilation. Enemy card listing are only spells that I have encountered while fighting them, they may have more cards than are listed. No strategies are listed as coming up with the strategies is what I consider a major part of the enjoyment to this game. Also note that this data is all from hard mode. There also appears to be parts of most maps that I could not find access to, so monsters found there are not listed. =============================================================================== |G1b| Monster Info Box legend Monster box format sample ----------------------------------------------------------- | Bronze Abomination | | Life: 10 | | Level: 1 | | Specialization: Ironskin * | | The hero has a chance to negate any melee damage | | recieved in combat | ----------------------------------------------------------- | Bronze Abomination | | Enfeeblement | | Reanimate | ----------------------------------------------------------- The top box indicates the basic stats and specializations of the monster. In some cases, in hard mode, it is possible to learn their specialization by having them use the specialization in combat, sometimes it requires more than one use. This is denoted by the * at the end of the specialization line. The Second box indicates what spells they carry. In some cases this is not a complete listing. =============================================================================== |G1c| Obtainable Specializations ------------------------------- | Obtained from Shrines | ------------------------------- | Destructive Wipe | | Expert Artificer | | Greater Energize | | Quick Repair | | Selective Purification | | Spell Translocation | ------------------------------- | Obtained from Enemies | ------------------------------- | Ironskin | | Mechozauruses' Calmness | | Pteros' Purifying Strike | | Raise Dead | | Tenacious Hands | ------------------------------- Specializations that are obtained from enemies may be obtainable from all enemies with the listed specializations. However due to already having the specializations, I cannot verify this easily. I did notice that I was able to get Ironskin from two different enemies in the first campaign so it should be possible to obtain these from any enemies with the right specializations. =============================================================================== |G1d| Artifact Creation During map 3 the hero is given the two recipes. Only one artifact can be created per combat, even if you are carrying multiple [Artefact Blank]. The first rule set is as follows. During a combat the hero must do the following: 1. Destroy at least one enemy creature with the Mechos' Destroy ability. 2. The hero must control at least one of each of the three types of Mechos by the end of the combat. Result: 1. The Rod of Mechoses is created, containing charges of Mechos of the most numberous type under the hero's control. 2. The more enemy creatures destroyed with Destroy ability, the more powerful the artifact created. Mechos are only available for purchase on Map 2. See FAQ for further information on creating this artifact. The second recipe is as follows. During a combat the hero must do the following: 1. Cast all 4 "gas" spells: Drowsy Gas, Depress Gas, Frenzy Gas, and Suffocation Gas. 2. The enemy hero should die from the Suffocation Gas spell effect. 3. By the time of the enemy hero's death, at least two Pain Link spells should be active on their respective creatures. Result: 1. The artifact Ring of Gases is created, containing spell charges of the gas spell type most often cast during the Ring's Creation. 2. The more gas spells and active Pain Link spells that were cast on the hero's creatures, the more powerful the artifact created. 3. In case of the Suffocation Gas-based Ring of Gases, the more hit points the hero retains, the more powerful the artifact created. [Drowsy Gas] is only available for purchase on Map 1. [Frenzy Gas] is only available for purchase on Map 2. [Depressing Gas] is only available for purchase on Map 3. [Suffocating Gas] is only available for purchase on Map 3. It is possible to create this artifact on Map 3. It is not necessary to kill all the monsters before fighting the final boss for this map, in order to access the shop with [Suffocating Gas] See FAQ for further information on creating this artifact. =============================================================================== |S1a| Synthets Campaign map 1 The Synthet hero Alpha-100F, while combatting the strange Pale invaders, discovers the legendary Diamanda has returned from the dead =============================================================================== |S1b| Resources ------------------------------- | Plants 230 | ------------------------------- | 10 x 9 | | 20 x 7 | ------------------------------- | Stones 12 | ------------------------------- | 3 x 4 | ------------------------------- | Frozen Flames 0 | ------------------------------- =============================================================================== |S1c| Shrine of Knowledge ------------------------------- | Spell Translocation | | Greater Energize | ------------------------------- =============================================================================== |S1d| Possible Loot Drops ------------------------------- | Dwindle | | Lifeguard | | Pteros | ------------------------------- | Reward cards from events | ------------------------------- | Broken Reality | 3 | | Disempower | 3 | | Dwindle | 1 | | Mech Wyrm | 3 | | Repair | 3 | ------------------------------- =============================================================================== |S1e| Spells available for purchase ----------------------------------------------------------- | Card Name | Plants | Stones |F.Flames| ----------------------------------------------------------- | Mech Wurm | 12 | 0 | 0 | ----------------------------------------------------------- | Body Exchange | 19 | 0 | 0 | | Data Impulse | 25 | 4 | 0 | | Drowsy Gas | 16 | 0 | 0 | | Immobilize | 25 | 0 | 0 | ----------------------------------------------------------- *You may want to purchase 2 copies of [Drowsy Gas] for creating either artifact. =============================================================================== |S1f| Enemies encounterable ----------------------------------------------------------- | Bronze Abomination | | Life: 10 | | Level: 1 | | Specialization: Ironskin * | | The hero has a chance to negate any melee damage | | recieved in combat | ----------------------------------------------------------- | Bronze Abomination | | Disempower | | Enfeeblement | | Reanimate | ----------------------------------------------------------- ----------------------------------------------------------- | Mech Worm | | Life: 10 | | Level: 1 | ----------------------------------------------------------- | Enfeeblement | | Mech Worm | | Reanimate | | Twisted Enhancement | ----------------------------------------------------------- ----------------------------------------------------------- | Mech Wurm | | Life: 13 | | Level: 2 | | Specialization: Ironskin | | The hero has a chance to negate any melee damage | | recieved in combat | ----------------------------------------------------------- | Disempower | | Enfeeblement | | Mech Wurm | | Repair | | Twisted Enhancement | ----------------------------------------------------------- ----------------------------------------------------------- | Pale Avenger | | Life: 7 | | Level: 2 | | Specialization: Invulnerability | | The hero has a chance to negate any non-melee | | damage dealt to him in combat | ----------------------------------------------------------- | Fire Wave | | Lesser Strength | | Lifeguard | | Pale Avenger | | Zap | ----------------------------------------------------------- ----------------------------------------------------------- | Pale Avenger | | Life: 16 | | Level: 3 | | Specialization: Magical Resonance | | Hero has a chance to deal 1 damage to the enemy hero | | and all enemy creatures every time he is damaged by a | | non-melee attack | ----------------------------------------------------------- | Beacon | | Call Lightning | | Crystal Ball | | Fire Wave | | Pale Avenger | | Zap | ----------------------------------------------------------- ----------------------------------------------------------- | Pale Soldier | | Life: 19 | | Level: 3 | | Specialization: Physical Resonance | | The hero has a chance to deal 1 damage to enemy | | hero and all enemy creatures every time he is | | damaged by a melee attack | ----------------------------------------------------------- | Greater Creature Warding | | Lifeguard | | Small Velos | | Stone Skin | | Pale Zealot | ----------------------------------------------------------- ----------------------------------------------------------- | Pteros | | Life: 15 | | Level: 2 | | Specialization: Pteros' Purifying Strike * | | Successful attack by Pteros against an enemy hero or | | creature will result in the target's enchantments being | | dispelled | ----------------------------------------------------------- | Disempower | | Dwindle | | Enfeeblement | | Noise | | Powertap | | Pteros | ----------------------------------------------------------- ----------------------------------------------------------- | Small Velos | | Life: 14 | | Level: 2 | | Specialization: Velos' Twins | | The hero has a chance to summon two Velos using | | one summon spell | ----------------------------------------------------------- | Repair Station | | Small Velos | ----------------------------------------------------------- ----------------------------------------------------------- | Wurm Queen | | Life: 15 | | Level: 2 | | Specialization: Ironskin * | | The hero has a chance to negate any melee damage | | recieved in combat | ----------------------------------------------------------- | Disempower | | Dwindle | | Enfeeblement | | Mech Wurm | | Overload | | Powertap | | Twisted Enhancement | ----------------------------------------------------------- =============================================================================== |S2a| Synthets Campaign map 2 As he pursues Diamanda, Alpha-100F presses forward to capture a fortress from the Synthet arch-enemies, the Vitals =============================================================================== |S2b| Resources ------------------------------- | Plants 405 | ------------------------------- | 5 x 1 | | 10 x 10 | | 20 x 11 | | 40 x 2 | ------------------------------- | Stones 27 | ------------------------------- | 3 x 3 | | 6 x 3 | ------------------------------- | Frozen Flames 0 | ------------------------------- =============================================================================== |S2c| Shrine of Knowledge ------------------------------- | Expert Artificer | | Selective Purification | ------------------------------- =============================================================================== |S2d| Possible Loot Drops ------------------------------- | Bronze Mechozaurus | | Clone | | Delusion | | Dissipate | | Irritation | | Lock Aspect | | Purify | ------------------------------- =============================================================================== |S2e| Spells available for purchase ----------------------------------------------------------- | Card Name | Plants | Stones |F.Flames| ----------------------------------------------------------- | Big Velos | 12 | 0 | 0 | | Bronze Mechos | 8 | 0 | 0 | | Iron Mechos | 9 | 0 | 0 | | Reinforced Pteros | 16 | 0 | 0 | | Small velos | 9 | 0 | 0 | | Steel Mechos | 16 | 0 | 0 | | Noise | 16 | 0 | 0 | | Powertap | 13 | 3 | 5 | | Pain Link | 16 | 3 | 0 | | Frenzy Gas | 26 | 4 | 0 | | Energize | 16 | 0 | 0 | ----------------------------------------------------------- *You will want to buy at least one of each Mechos if you want to create the Rod of Mechoses during map3. *You will want to buy at least one [Frenzy Gas] to create the Ring of Gases. =============================================================================== |S2f| Enemies encounterable ----------------------------------------------------------- | Arnan | | Life: 34 | | Level: 7 | | Specialization: Evil Eyes' Gaze | | Every time an Evil Eye under this hero's control takes | | part in a combat phase, there is a chance that Evil | | Eye's opponent will be destroyed before the combat | | actually begins | ----------------------------------------------------------- | Assault | | Ether Draw | | Evil Eye | | Evil Eye Mother | | Greater Healing | | Stone Henge | ----------------------------------------------------------- ----------------------------------------------------------- | Bat | | Life: 19 | | Level: 4 | | Specialization: Bats' Guile | | Any bat under this hero's control has a chance to drain | | health after successful attack against enemy hero and | | pass that health to its controller | ----------------------------------------------------------- | Ash Storm | | Bat | | Earthquake | | Lightning Storm | ----------------------------------------------------------- ----------------------------------------------------------- | Disease Rat | | Life: 16 | | Level: 3 | | Specialization: Rats' Tenacity | | Every Rat summoned by the hero has a chance to | | regenerate when it's toughness drops below 1 point (or | | if it is destroyed by the spell) | ----------------------------------------------------------- | Anger | | Disease Rat | | Lesser Strength | | Zap | ----------------------------------------------------------- ----------------------------------------------------------- | Evil Eye | | Life: 25 | | Level: 6 | | Specialization: Evil Eyes' Gaze | | Every time an Evil Eye under this hero's control takes | | part in a combat phase, there is a chance that Evil | | Eye's opponent will be destroyed before the combat | | actually begins | ----------------------------------------------------------- | Ancient Forest | | Ether Draw | | Evil Eye | | Stone Circle | | Thief | ----------------------------------------------------------- ----------------------------------------------------------- | Gargantuan Fingus | | Life: 40 | | Level: 5 | | Specialization: Finguses' Vitality | | Every Fingus summoned by the hero has a chance to | | regenerate when its toughness drops below 1 point | | (including cases when it is destroyed by a spell or | | sacrificed) | ----------------------------------------------------------- | Carnivorous Fingus | | Ether Tap | | Gargantuan Fingus | | Spitting Fingus | ----------------------------------------------------------- ----------------------------------------------------------- | Gibberling | | Life: 16 | | Level: 3 | | Specialization: Gibberlings' Restlessness | | Any Gibberling under hero's control has a chance to | | not rest after attack | ----------------------------------------------------------- | Earthbonds | | Gibberling | ----------------------------------------------------------- ----------------------------------------------------------- | Lake Snake | | Life: 22 | | Level: 5 | | Specialization: Prolonged Blessing | | Each turn each "Bless" spell cast by the hero has a | | chance to act one additional turn | ----------------------------------------------------------- | Bless | | Dominance | | Lake Snake | | Spirit of the Basilisk | ----------------------------------------------------------- ----------------------------------------------------------- | Mantis | | Life: | | Level: | | Specialization: Ironskin | | The hero has a chance to negate any melee damage | | recieved in combat | ----------------------------------------------------------- | Ancient Forest | | Ether Tap | | Haste | | Mantis | | Stone Circle | ----------------------------------------------------------- ----------------------------------------------------------- | Silinda | | Life: 26 | | Level: 5 | | Specialization: Raise Dead | | Every turn in combat there is a chance that a creature | | from the graveyard will return to the hero's hand | ----------------------------------------------------------- | Defense | | Dominance | | Ether Harvest | | Ether Tap | | Mother Tick | | Spiritual Web | | Symbiosis | | Tick Queen | | Tick Worker | ----------------------------------------------------------- ----------------------------------------------------------- | Swamp Snake | | Life: 19 | | Level: 4 | | Specialization: Snakes' Venom | | Each time a Snake under this hero's control bites an | | enemy hero, there is a chance that the enemy hero will | | be enchanted by the "Envenoming" spell | ----------------------------------------------------------- | Glitterdust | | Swamp Snake | ----------------------------------------------------------- ----------------------------------------------------------- | Tick Warrior | | Life: | | Level: | | Specialization: Raise Dead | | Every turn in combat there is a chance that a creature | | from the graveyard will return to the hero's hand | ----------------------------------------------------------- | Symbiosis | | Tick Warrior | | Tick Worker | ----------------------------------------------------------- ----------------------------------------------------------- | Tine (no reward, xp/loot for winning this fight) | | Life: 50 | | Level: 8 | | Specialization: Evil Eyes' Gaze | | Every time an Evil Eye under this hero's control takes | | part in a combat phase, there is a chance that Evil | | Eye's opponent will be destroyed before the combat | | actually begins | ----------------------------------------------------------- | Assault | | Cleansing | | Ether Draw | | Evil Eye | | Evil Eye Mother | | Evil Eye Warrior | | Glitterdust | | Greater Healing | | Stone Henge | ----------------------------------------------------------- ----------------------------------------------------------- | Treant | | Life: 19 | | Level: 4 | | Specialization: Treants' Guile | | Any Treant under this hero's control has a chance to | | drain health after successful attack against enemy hero | | and pass that health to its controller | ----------------------------------------------------------- | Life Channel | | Stone Ring | | Symbiosis | | Treant | | Treant Sapling | ----------------------------------------------------------- =============================================================================== |S3a| Synthets Campaign map 3 Alpha-100F has many tasks ahead as he must save Axis City, the Synthet capital, from the Pale disease that is destroying the land. =============================================================================== |S3b| Resources ------------------------------- | Plants 990 | ------------------------------- | 10 x 5 | | 20 x 21 | | 40 x 13 | ------------------------------- | Stones 330 | ------------------------------- | 3 x 10 | | 6 x 23 | | 12 x 11 | | 30 x 1 | ------------------------------- | Frozen Flames 128 | ------------------------------- | 2 x 6 | | 4 x 7 | | 8 x 6 | | 40 x 1 | ------------------------------- =============================================================================== |S3c| Shrine of Knowledge ------------------------------- | ? | | Destructive Wipe | ------------------------------- =============================================================================== |S3d| Possible Loot Drops ------------------------------- | Cripple | | Energy Barrier | | Flux | | Pale Calamity | | Pale Warp | | Redirect | | Stone Skin | ------------------------------- | Reward cards from events | ------------------------------- | Cripple | 1 | | Cutter Man | 3 | | Flux | 1 | | Iron Abomination | 4 | | Stone Skin | 1 | | Redirect | 4 | | Tap Life | 4 | ------------------------------- =============================================================================== |S3e| Spells available for purchase ----------------------------------------------------------- | Card Name | Plants | Stones |F.Flames| ----------------------------------------------------------- | Iron Mechozaurus | 22 | 4 | 0 | | Phantasmal Wall | 21 | 5 | 0 | ----------------------------------------------------------- | Cloak of Fear | 22 | 8 | 5 | | Data Surge | 19 | 5 | 1 | | Depressing Gas | 19 | 4 | 0 | | Energize All | 22 | 5 | 1 | | Exile | 22 | 8 | 1 | ----------------------------------------------------------- | Inconsistent Reality | 17 | 7 | 0 | | Madness | 26 | 13 | 1 | | Repair Station | 27 | 4 | 0 | | Self Repair | 19 | 13 | 1 | | Suffocating Gas | 26 | 7 | 1 | ----------------------------------------------------------- | Steel Mechozaurus | 26 | 7 | 1 | | Wall of Illusion | 20 | 4 | 0 | | Wall of Distortion | 27 | 8 | 1 | ----------------------------------------------------------- *You will want to buy at least one [Depressing Gas] to create the Ring of Gases. *You will want to buy at least one [Suffocating Gas] to create the Ring of Gases. =============================================================================== |S3f| Enemies encounterable ----------------------------------------------------------- | Air Elemental | | Life: 30 | | Level: 6 | | Specialization: Suicidal Hunger | | Every time the hero casts the "Hunger" spell, there is a| | chance to prevent use of regeneration ability to restore| | the target's life | ----------------------------------------------------------- | Air Elemental | | Condensed Air | | Ravaging Hunger | | Wall of Air | ----------------------------------------------------------- ----------------------------------------------------------- | Black Dragon | | Life: 35 | | Level: 4 | | Specialization: Lord Skin | | The hero has a chance to negate any damage received | | in combat | ----------------------------------------------------------- | Black Dragon | | Curse | | Malison | | Mindwipe | | Quick Fix | ----------------------------------------------------------- ----------------------------------------------------------- | Bronze Mechozaurus | | Life: 22 | | Level: 5 | | Specialization: Mechozaurus' Calmness * | | Every time the hero receives damage as result of the | | controlled Mechozaurus' special ability there is a | | chance to avoid this damage | ----------------------------------------------------------- | Bronze Mechozaurus | | Depressing Gas | | Drowsy Gas | | Frenzy Gas | | Greater Sorcery Warding | | Lesser Sorcery Warding | | Powertap | | Suffocating Gas | ----------------------------------------------------------- ----------------------------------------------------------- | Engvild | | Life: 49 | | Level: 7 | | Specialization: Tenacious Hands | | The hero has a chance to cast a spell without removing | | spell from his hand (but if the hero only has another | | charge for this spell) | ----------------------------------------------------------- | Burning Graves | | Comet | | Disintegrate | | Geyser | | Rift | | Supernova | | Volcano | ----------------------------------------------------------- ----------------------------------------------------------- | Female Fighter | | Life: 28 | | Level: 7 | | Specialization: Fighters' Guile | | Any Fighter under the hero's control has a chance to | | drain health after successful attack against enemy hero | | and pass this health to its controller | ----------------------------------------------------------- | Broken Reality | | Data Impulse | | Enfeeblement | | Female Fighter | | Inconsistent Reality | | Mech Worm | ----------------------------------------------------------- ----------------------------------------------------------- | Gibberling Gang | | Life: 25 | | Level: 6 | | Specialization: Gibberlings' Restlessness | | Any Gibberling under hero's control has a chance to | | not rest after attack | ----------------------------------------------------------- | Earth Bonds | | Gibberling Gang | | Might | | Spell Breaker | | Spirit of War | ----------------------------------------------------------- ----------------------------------------------------------- | Male Fighter | | Life: | | Level: | | Specialization: Fighters' Guile * | | Any Fighter under the hero's control has a chance to | | drain health after successful attack against enemy hero | | and pass this health to its controller | ----------------------------------------------------------- | Big Velos | | Body Exchange | | Data Surge | | Exile | | Female Fighter | | Male Fighter | | Mindwipe | | Small Velos | ----------------------------------------------------------- ----------------------------------------------------------- | Mech Wyrm | | Life: 22 | | Level: 5 | | Specialization: Invulnerability | | The hero has a chance to negate any non-melee | | damage dealt to him in combat | ----------------------------------------------------------- | Enfeeblement | | Mech Worm | | Mech Wurm | | Mech Wyrm | | Twisted Enhancement | ----------------------------------------------------------- ----------------------------------------------------------- | Mystic Hornet | | Life: 25 | | Level: 6 | | Specialization: Hornets' Interception | | Any Hornet under hero's control has a chance to attack | | first, even when defending against a creature with the | | "First Strike" ability | ----------------------------------------------------------- | Bee Warrior | | Bless | | Blessing of the Woods | | Ether Tap | | Mystic Hornet | | Stone Circle | ----------------------------------------------------------- ----------------------------------------------------------- | Ogaine | | Life: 37 | | Level: 8 | | Specialization: Aviaks' Cunning | | Any Aviak under the hero's control has a chance to | | deal double damage with a melee attack | ----------------------------------------------------------- | Aviak Assassin | | Aviak Elder | | Aviak Marskman | | Life Channel | | Malison | | Might | | Spell Breaker | | Unsummon | | Warrior Spirit | ----------------------------------------------------------- ----------------------------------------------------------- | Omega-300B "Reckless" | | Life: | | Level: | | Specialization: Mechozaurus' Calmness | | Every time the hero receives damage as result of the | | controlled Mechozaurus' special ability there is a | | chance to avoid this damage | ----------------------------------------------------------- | Bronze Mechozaurus | | Depressing Gas | | Drowsy Gas | | Frenzy Gas | | Iron Mechozaurus | | Steel Mechozaurus | | Suffocating Gas | | Tap Life | ----------------------------------------------------------- ----------------------------------------------------------- | Pale Healer | | Life: 31 | | Level: 8 | | Specialization: Magical Resonance | | Hero has a chance to deal 1 damage to the enemy hero | | and all enemy creatures every time he is damaged by a | | non-melee attack | ----------------------------------------------------------- | Air Elemental | | Feedback | | Ice Storm | | Might | | Pale Channeler | | Pale Healer | | Pale Invoker | | Shell Skin | | Water Elemental | ----------------------------------------------------------- ----------------------------------------------------------- | Pale Invoker | | Life: 25 | | Level: 6 | | Specialization: Lamias' Thievery | | Any Lamia under the hero's control has a chance to | | remove one spell from the opponent's hand after | | having successfully hit that opponent | ----------------------------------------------------------- | Lamia Warlord | | Lamia Warrior | | Pale Channeler | | Pale Invoker | | Wall of Force | ----------------------------------------------------------- ----------------------------------------------------------- | Pale Knight | | Life: 44 | | Level: 9 | | Specialization: Velos' Twins | | The hero has a chance to summon two Velos using | | one summon spell | ----------------------------------------------------------- | Big Velos | | Pale Knight | | Pale Soldier | | Pale Zealot | | Repair Station | ----------------------------------------------------------- ----------------------------------------------------------- | Pale Reaper | | Life: 31 | | Level: 8 | | Specialization: Invulnerability | | The hero has a chance to negate any non-melee | | damage dealt to him in combat | ----------------------------------------------------------- | Pale Avenger | |
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