Use one of the following entries with the event code. Note: Some events can only happen at certain points in the game. Activating some events outside of their normal occurrence may glitch the game.
Number Effect
100 Reformation
101 Jean Calvin
102 Council of Trent
103 Edict of Tolerance
110 Treaty of Tordesillas
1000 English Pirates
1001 One Province revolts unprovoked
1002 Religious turmoil; one revolt
1003 Conversion of heretics; changes religion in one province
1004 Gift to the state; +200 gold
1005 Temporary insanity of monarch; ADM, DIP, MIL set to 2 for 12 months
1006 Excellent minister; ADM, DIP, MIL set to 9 for 12 months
1007 Scandal at Court
1008 Wave of Obscurantism; +3 revolt risk
1009 Exceptional year; -5 inflation, +100 gold
1010 Rush of colonists; +3 colonists
1011 Diplomatic move; +50 relation, +1 diplomat
1012 Great reputation; +10 relation with 7 countries
1013 Colonial Dynamism
1013 Colonial Dynamism; +1 conquistador, +3 colonists
1014 Unexpected invention; +1 manufacturing
1015 Rush of Merchants
1016 Plague; -5000 people in province
1017 Reformation of army; +250 land tech
1018 Reformation of navy; +250 naval tech
1019 Enthusiasm for army; +5000 troops
1020 Enthusiasm for navy ; +5 warships
1021 Agricultural Revolution
1022 Devastating fire; -1 manufactory
1023 Good government policies; +1 stability, +250 infrastructure and trade tech
1024 Poor government policies; -1 stability, -250 infrastructure and trade tech
1025 Unhappiness with Clergy
1026 Unhappiness among Artisans
1027 Unhappiness among Peasants
1028 Unhappiness among Merchants
1029 Valuable mineral
1030 Political Crisis
1031 Corruption
1032 Deflation
1033 Diplomatic Insult
1034 Fortification effort; +1 fort to province
1035 Creation of bank; -5 inflation, +200 gold
1036 Creation of stock exchange; -2 inflation, +100 gold, +500 infrastructure tech
1037 Creation of company of trade; +2 merchants, +500 trade tech
1038 Colonial uprising; 1 colony rebels
1039 Heretic Uprising
1040 Explorer; +1 explorer, +0 colonists
1041 Conquistador; +1 conquistador, +0 colonists
1042 Nobles (-2 stab)
1043 Trading Company Disaster
1044 Internal Trade
1045 Meteor Sighted
1046 Fire Ordinance
1047 Saint performs miracle; +1 stability, -3 revolt risk
1048 Medical
1049 Noble Feud
1050 Nobles ally with foreign power; -2 stability, casus belli (nation)
1051 Assassination of noble
1052...
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