Fallout: New Vegas Walkthrough :
This walkthrough for Fallout: New Vegas [PC] has been posted at 21 Oct 2010 by sk3l3tas and is called "Fallout: New Vegas Guide / FAQ". The Walkthrough have a rating 1 by 1 our users. If walkthrough is usable don't forgot thumbs up sk3l3tas and share this with your freinds. And most important we have 1 other walkthroughs for Fallout: New Vegas, read them all!
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Walkthrough - Fallout: New Vegas Guide / FAQ* Aint That a Kick in The Head * Back in The Saddle * By a Campfire on the Trail * Ghost Town Gunfight * They Went That a Way * Ring-A-Ding-Ding! Part 1 * G.I. Blues * Ring-A-Ding-Ding! Part 2 * The House Always Wins Part I * Ring-A-Ding-Ding! Part 3 * Wild Card: Ace in the Hole * Render Unto Caesar * Wild Card: You and What Army? * The House Always Wins part III * Volare! * Ant Misbehavin * Sunshine Boogie Aint that a Kick in The Head 1. You wake up in a hospital across from a guy named Doc Mitchell. 2. After customizing your character, Use the left stick to move to the vit-o-matic machine across the room.. 3. Press A to activate the vit-o-matic vigor machine. This machine customizes your characters Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. Use the Left and Right Triggers to cycle through the traits and add and subtract points by pushing Up and Down on the Left stick. After youve added your points, turn right and go towards the couch in the next room. 4. Jump by pressing the Y button. Press A to sit on the couch. 5. After word association, phrase comparison and rorshach tests, you will decide if the skills you have been matched up to are to your liking. If they are, continue on to the next screen where you can choose up to two more traits for your character. Then follow Doc to the exit. 6. Doc gives you a Pip-boy 3000 and various other items. He suggests you go see Sunny at the saloon, who will teach you how to survive in the wilderness. QUEST COMPLETE: Aint that a Kick in The Head Back in The Saddle 1. Head North East (NE) towards the Prospectors Saloon and enter the Prospectors Saloon. 2. Talk to Sunny Smiles then, head North West (NW) and meet her outside. 3. Turn and shoot three Sassparilla bottles on the fence. Press the Right Trigger to bring up your varmint rifle. Hold the to aim down the sights of the gun and press the Right trigger to shoot. Click the Left stick to crouch. Crouching puts you in stealth mode and also helps your aim. 4. Follow Sunny South East (SE) towards the Geckos. 5. Crouch and sneak around the big rock until you see the geckos. Once you target a gecko, press the Right bumper to go into VATS (Vault-Tec Assisted Targeting System). Things you can do once activating VATS include Right trigger to attack your target, Left stick to change body parts, Right stick to change targets, press B to cancel an attack and press A to accept your actions. Once you kill those geckos, follow Sunny to the other wells and kill those geckos. QUEST COMPLETE: Back in The Saddle By a Campfire on the Trail 1. Head North (N) to get the Broc Flower. 2. Find the Xander root outside the schoolhouse in Goodsprings towards the W, then bring them back to Sunny. 3. Go to the campfire and activate. Select Healing Powder and accept. 4. Go see Trudy in the Prospector Saloon. Quest Complete: By a Campfire on the Trail Ghost Town Gunfight 1. Go outside and head W to the gas station. Talk to Ringo inside, then, go talk to Sunny to see if she wants to help fight the powder gangers. After she agrees, head back to Ringo to tell him. 2. After talking to Ringo, Sunny meets you in the gas station to tell you that they are coming. 3. Follow Sunny and Ringo outside to the gang. Kill them all. Quest Complete: Ghost Town Fight They Went That a Way 1. You exit the door of the infirmary into the town of Goodsprings. The flashing arrow on the compass to your left shows the direction of the next objective. 2. Head and talk to Victor, the securitron robot. 3. Head further S to Primm. 4. Head West (W) to the broken down road. After talking to the NCR Trooper, head down the road and around the wall to your left into town. 5. Kill the escaped convicts roaming around town and head into the Vikki and Vance Casino in the middle of town. 6. Head East (E) and enter the Bison Steve Hotel. Kill the 2 convicts at the door, head down the hall and kill the next 2 convicts, then keep following the hallway SE and kill the convict and convict leader. Carefull: The Convict leader has an incinerator gun. 7. Open the door to the next room to find Deputy Beagle. After talking to him, follow him outside. 8. Head SE towards Novac through Nipton. Kill the animals that get in your way. Once you get closer to Nipton, head towards the Great Khan flags and enter the town of Nipton. 9. Enter the general store on your right. After talking with the store owner, exit and head E out of town. 10. Follow the canyon path out of town. Stay to the right to avoid the explosive, kill the viper gunslingers that are in the canyon path and head NE to Novac. 11. Go to the center of town and enter the Dino Dee-Lite Front Desk. Talk to Jeannie May Crawford about the men who tried to kill you. 12. Head into the giant dinosaur in town and go to the head of it and talk to many vargas about the men who attacked you and where they are headed. 13. Head NE and follow route 95 to Boulder City. Kill the Viper gunslingers and radscorpions in your way. Talk to Lieutenant at the West entrance. 14. Head SW into town to the Great Khan Hideout, enter and talk to Jessup. QUEST COMPLETE: They Went That a Way Ring-A-Ding-Ding! Part 1 1. Head NW towards the Freeside North Gate 2. Once inside, hire the Kings member to guard you and go SW to the blue door into Freeside. 3. Head SW straight down the street to the gate with the flashing sign says Welcome to the Strip. 4. After talking to the Securitron Gatekeeper, he tells you that will need 2000 caps a science skill of 80 or a passport to enter the strip. If you have one of these, proceed through the gate and pick up this walkthrough guide at the section titled The House Always Wins. If not, go the Kings School of Impersonations building back behind you, near the gate from Freeside. 5. Once inside, turn left. Either bribe or convince Pacer to let you see the King then go talk to the King, who is sitting in front of the stage. G.I. Blues 1. Head NE to the Freeside gate and exit. 2. Find Orris and hire him as your bodyguard. 3. Follow him towards the south gate and watch him act suspicious. Somethings fishy! 4. Go back to the King and report what you saw. 5. Repeat the process of hiring Orris as your bodyguard and then following him as you did before. 6. When he confronts you about the King, kill him and his four thugs and then return to the King (NE) and tell him what happened. 7. Head NE to the Old Mormon Fort to ask the injured people about what happened to them. 8. Enter the tent to your right and talk to Roy and Wayne, then exit the fort. 9. Go back to the king and report to him what the injured people told you. 10. Follow the marker NW to the missionary in the squatter camp and ask about the NCR. The Missionary will ask you some questions. The answers to the missionarys quiz are Tandi, Shady Sands and Two-Headed Bear. He will then tell you the password to enter the NCR food hideout. 11. To investigate the claims of free food at night, head NW and follow the broken down highway above you find a red door guarded by 2 NCR troops. Give them the password (hope) and enter the ruined store. 12. Speak with Elizabeth behind the counter and then head back to the King and report your findings. 13. Pacer needs your help in a shoot-out, so head N towards the shoot out, where you will find Pacer hiding in a broken down bus stop. 14. Kill all of the NCR and then talk to Pacer and head back to the King. If he is not where you usually find him at the front of the stage, then he is in his bedroom on the 3rd floor of the school. 15. Talk to him and he will grant you one favor. Considering you did this whole quest for entrance into the Strip, use the favor to ask him to get you entrance into the strip. QUEST COMPLETE: G.I. Blues Ring-A-Ding-Ding! Part 2 1. The King will tell you to go to Mick & Ralphs shop. Go outside and head SE towards the Freeside East Gate towards Outer Vegas and youll see the sign that says Ralphs. 2. Enter and talk to Ralph. Once you tell him that the King sent you, hell give you the passport. 3. Head back to the North Strip gate, present the passport to the Securitron robot and head through the gate. 4. Once on the Strip, you will be approached by a Securitron Mk I, who says that Mr. House wants to meet with you. The House Always Wins Part I 1. Head directly E towards The Victor robot standing in front of the entrance of the Lucky 38. Talk to him and then enter. 2. Head straight forward and to the elevator and tell the Victor robot that you want to go to the penthouse. 3. Go down the staircase and through the curtains on your left where you will find a giant screen with Mr. Houses face on it. He tells you that Benny is on the 13th floor of the Tops casino and to bring the chip back to him for 4 times the courier price. 4. As you exit, Victor bot gives you access to the presidential suite, casino and cocktail lounge in the Lucky 38. Ring-A-Ding-Ding! Part 3 1. Head SW through the gate and enter the Tops casino. 2. After you hand over your guns, head directly right and confront Benny at the foot of the stairs past the game tables. 3. Benny says he wants to talk in private in the presidential suite. Take the keys and go up to the presidential suite, using the elevator behind you. 4. Once in the suite, look around and pick up anything good you find then head back to the elevator. 5. Benny explains that it was all a trap and that he is skipping town. His 4 bodyguards come out of the elevator and begin attacking you. 6. Exit through the elevator and run out the front door of the casino. 7. Head W towards the Aces Theater in the hotel, but take the stairs down to the right and keep heading W. Go past the gaming tables and take the elevator on the right to the 13th floor. 8. Head down the hallway and go into the room on the left right before Bennys. 9. Got through the front room into the next room where you will see a broken down wall with Yes Man the robot standing there. 10. Talk to Yes Man. He tells you that Benny escaped through his secret elevator. QUEST COMPLETE: Ring-A-Ding-Ding! Wild Card: Ace in the Hole 1. Talk to Yes Man about how to take over New Vegas. 2. Search Bennys room for any clues as to where he is or what hes up to. QUEST COMPLETE: Wild Card: Ace in the Hole Render Unto Caesar 1. When you leave the Tops, you will be confronted by a man named Vulpes Inculta. He represents Caesar, who wants to meet with you. 2. Use the world map on Pip boy 300 to travel to Nocac and head SE towards Cottonwood Cove. 3. Once in Cottonwood Cove, head down the dock and talk to Cursor Lucullus. Get on the boat to go see the Caesar. 4. When you get off the boat, head N and up the hill to the Fort Front Drawbridge. 5. Head W to Caesars Tent and enter. 6. Speak to Caesar. He will give you the platinum chip and tell you to go to the bunker and use the chip to destroy whatever is down there. Wild Card: You and What Army? 1. Head W to the weather station. Enter and insert the chip into the console to your right. Go down the stairs and enter the bunker. 2. Talk to Mr. House on the screen. He tells you that it was his plan all along to get you to manually upload the chip in the bunker. 3. Head down into the next corridor, kill the robot and go into the door behind him. Grab the plasma rifle and exit the room 4. Head down the hall and open the door at the end. Kill the 3 robots inside and go to the next room. 5. Kill the 4 robots in this room and go SW to the next hallway. 6. Kill the robot in the hall and enter the room marked System Room. 7. Kill the 3 robots in the System Room and then activate the console to your right. QUEST COMPLETE: WILD CARD: You and What Army? 1. Run out of the bunker past all of the robots. Talk to Mr. House quickly before you exit the bunker. Hell tell you to return to him for further action. 2. Leave the bunker and go back to Caesars tent. He says your reward is to decide Bennys fate. Go talk to Benny. 3. After Benny is dead, return to the Caesar. Caesar wants you to return to the Lucky 38 and kill Mr. House. 4. Bring up Pip boy and fast travel to the North Strip Gate. Enter the strip and go to the Lucky 38. Take the elevator to the penthouse to see Mr. House. 5. Give the platinum chip to Mr. House. 6. You will be taken to the basement where you will see the improvements to the securitron robots. QUEST COMPLETE: The House Always Wins Part I 1. Ask Mr. House what his next plans are. QUEST COMPLETE: The House Always Wins Part II The House Always Wins Part III 1. Mr. House details his plans for New Vegas and tells you to either eliminate or enlists the Boomers. 2. Go outside and fast travel to the North Strip Gate. Head NE towards the markers near Nellis Air Force Base. 3. After taking Georges bet in the middle of the road, Read his directions on how to get to the Boomers front gate. 4. Find the first tall piece of broken building and hide behind until the firing ceases. Then, go to the building that the most in tact to the NW and hide behind/in it until the firing ceases. After that, run up to the fence and follow it N to the front gate. 5. After talking to a guard and Raquel, you will be taken to speak with Mother Pearl. She dumps a ton of the Boomers problems on you. Volare! 1. Go outside and talk to Raquel. She tells you about the giant ant problem in the generator tunnels. Ant Misbehavin 1. Go see Loyal about a weapon to use against the ants. Head NNW corner of the hangar. 2. After talking with him he gives you a sonic emmiter. Head outside and go E to the generator. Open the door and kill the ants around you. 3. Head left down the hall and go down to the bottom floor where to will find 2 electrical switches. Turn then off and then head back up the stairs to the generator switch on the N wall of the staircase. 4. Then find the ant mound in the S area of floor level, place the sonic emitter on the ant mound and activate it. 5. Return to Nellis AFB, head S and find Raquel on top of a pile of rubble to tell her that the generators are working. QUEST COMPLETE: Ant Misbehavin 1. Head NW to Loyals house and talk to him. He wants you to find parts to fix the solar arrays. Sunshine Boogie 1. Go E to solar panels. |
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