Farming Simulator 2009 Walkthrough :
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2galis08 |
Walkthrough - FAQ/Strategy Guide
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Farming Simulator 2009 Guide
ver. 1.0
by Playbahnosh
Copyright © 2010
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Legal crap
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This Guide may not be changed or reproduced, and is provided "AS IS". You may
not use this Guide to get money, you cannot sell, rent, lease or anything like
that, that is illegal. The things written in this document are as accurate as
possible, but I'm only human, I can make mistakes. I take no responsibility for
any damage caused by the content of this document, so use it at your own risk.
Things written in the Guide are subject to change without further notice, so
seek the most recent version. I delete hate-mail, so don't even bother. Contact
rules in the Feedback section.
The only site allowed to host this Guide is GameFAQs(www.gamefaqs.com). If you
found this document on another site, please let me know. If you brake any of
these rules, I'll kill you with flamethrower.
Thats about it.
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Contents
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1. Intro
2. Controls
3. Missions
4. Career Mode
4.1 The PDA
4.2 Your Farm
4.3 Vehicles and Equipment
4.4 Crops
5. Becoming a Farmer
5.1 Growing your first crops
5.1.1 Cruise Control
5.1.2 Plowing and Cultivating
5.1.3 Seeding
5.1.4 Fertilizing
5.1.5 Harvesting
5.1.6 Selling the Grain
5.2 Advanced Farming
5.2.1 Hiring Workers
5.2.2 Buying New Equipment
5.2.3 Grass and Hay
5.2.4 Baling
5.2.5 Automating the work
6. Side-Missions
6.1 Gathering Bottles
6.2 Working at the Gardening Center
7. Mods
7.1 Installing Mods
7.2 GIANTS Editor
7.3 Tips and Links
8. Questions & Answers (FAQ)
9. Feedback
/----------\
| 1. Intro |
\----------/
This is a guide/FAQ for Farm Simulator 2009, also known as Landwirtschafts
Simulator 2009. I did my best to detail every aspect of the game and explain
everything there is to know about how to play the game and have fun while doing
it. The sections are loosely tied together and written to be read in order, but
you can read just the sections that interest you, look in the Contents. You can
also jump to individual sections by using the search function and typing in the
number of the section ('3.' for Missions and '5.1.2' for Plowing for example)
and hitting the Find Next button until you see the section header. If you are
just looking for some particular answer, try the Q&A section, there is a good
chance you'll find your answers there.
The things written here are as accurate as possible and all based on my own
personal experience in the game. My methods are by far not the 'only' or the
'best' ways to go about playing the game. You are not required to follow this
guide to the letter, in fact, I encourage you to experiment and try different
methods, everyone has a different play-style, the most important thing is to
HAVE FUN!
Everything is here to get you started, but there are still incomplete sections,
I might update them in the future. The guide is written for absolute beginners,
using mostly layman terms so everyone can understand what I'm saying, so please
don't write me about the absence or incorrectly written agricultural lingo.
English is not my first language, I'm Hungarian, I did my best to clean up the
guide but there may still be some errors in grammar and wording, sorry about
that. If you can't understand something, feel free to write an email, and I'll
try my best to answer your questions (contact rules in the Feedback section).
If you find a discrepancy in the guide, stuff that is not in your game or, in
fact, missing from the guide, that may be because you are using a different
version of the game than me (different release, patches). This guide is for the
unmodded 'vanilla' game, so please don't ask me about specific mods (more on
that in the Mods section). Now, let's get on with the guide, shall we?
/-------------\
| 2. Controls |
\-------------/
The game, by default, is controlled with the keyboard and mouse. Some of the
keys are context sensitive and may do other things than described here, I will
explain them in detail in their appropriate section. Also, mods may have
different key assignments, more on that in the Mods section. For now, here is
the basic keyboard layout:
ESC - Menu
F1 - Show/Hide help text
W - Accelerate
S - Brake/Reverse
A - Turn Left
D - Turn Right
E - Enter/Exit vehicle
TAB - Change vehicle
F - Lights ON/OFF
1,2,3 - Cruise Control
T - Refuel (near pump)
Shift - Run (on foot)
Q - Attach/Detach equipment, dump grain (near grain vent)
Shift+Q - Detach equipment group
G - Switch between attached equipments
V - Lower/Raise equipment
X - Fold/Unfold equipment
B - Turn equipment (ON/OFF)
J - Raise Front-loader
N - Lower Front-loader
K - Tilt Front-loader up
M - Tilt Front-loader down
H - Hire/Dismiss worker
I - PDA
P - Shop
9 - Zoom on map
C - Change camera
Mouse and arrow keys - Rotate camera
Mouse wheel - Zoom camera
One important feature is the F1 key, you can turn on the in-game help with it.
It will list the usable keys for the current vehicle you are in and the
implement selected, it is a very handy feature. You can also use certain
gamepads and wheels to control the game. In the Gold edition you can also
customize your keyboard layout and use more controllers.
/-------------\
| 3. Missions |
\-------------/
The game has two modes of playing: Career and Missions. First, let's see the
missions.
This section contains some tutorial tasks and a few others. They are pretty
boring and rather useless, so other than learning the controls for the first
time or trying out farming implements, you shouldn't bother too much with them.
The loading screen for each mission describes what you need to do and how, so I
won't repeat that here. Some of the missions involve driving around with the
tractor on an obstacle course or through checkpoints, this is a way to learn
how to drive vehicles in the game, but you'll do that a lot anyway so it's
pretty pointless to drive around dodging shopping carts and tires or whatever.
Some missions require you to drive harvesters or use different implements
attached to your tractor, like plows, fertilizer sprayers, etc. These are good
to familiarize yourself with the different equipment needed to grow crops and
harvest them, but again, you'll use those implements fairly often in the game
anyway, and learning by doing is the best way to do it. Missions have a time
limit, if you run out of time, you fail the mission, but if you finish the task
fast enough you can get medals.
This is pretty much all there is to it. If you want, you can replay missions to
get the best time and reach gold in every one of them but there is no reward
for that so why bother. With missions out of the way, let's see the real deal...
/----------------\
| 4. Career Mode |
\----------------/
This is what you'll be playing in Farm Simulator. In Career mode, you get your
own farm and a whole island to explore. It's up to you what you do in the game,
it's basically sandbox. There is no story or campaign, so don't expect anything
fancy.
In the Menu, press the Career button, and choose a save slot for your game.
(The game will always be saved to this slot and you can load it from here. You
can start new games using the other slots and play them while having your other
saves intact.)
Then you need to choose a difficulty setting, Easy, Normal or Hard. As far as I
can tell, there is not much difference between between the difficulty settings,
save for one important thing: the price of crops. In easy mode, you can get as
much as $5000 for a ton of crop whereas in Hard mode, only around $500. Plus,
in Easy and Normal mode you get some starting crops pre-stored in your silos,
and of course the starting capital is higher in Easy an quite low in Hard. The
Normal mode is smack in between the two in terms of money and stuff you start
with and also grain prices.
You start at your farmhouse. You can see little 'i' icons in front of you, walk
over them to read them (you can find many of these scattered around the island,
walk over them to read the tips). So, you inherited a farm, cool. Also, you got
some machinery. You can see your starting equipment standing out in the yard.
It is as follows:
- an old, rickety tractor
- a small plow
- a small cultivator
- a small sowing machine
- a small sprayer
- a small weight
- a small tipper
- a dozer shield
- an rusty, ancient harvester
- header for the harvester
You have everything you need to start becoming a full fledged farmer. First,
let's see your PDA.
============
4.1 The PDA
============
Pressing the 'I' key brings up your PDA, a very important tool in the game,
full of information and statistics. Pressing it repeatedly brings up new
screens and eventually closes it. The first screen is the map/GPS. It shows
your location on the island. It also shows the numerous landmarks and places of
interest, such as the port, machine shop or the mill. You can go explore the
island if you want, but I advise against using your starting tractor to do it.
It is slow as hell and has limited fuel reserves, so you are better off on foot
until you can buy a fast tractor.
There are homes, windmills, chapels, lighthouses, a skate park and some other
misc. landmarks around you can visit, but there are some notable places of
interest on the island:
* Your Farm:
Your very own farm is located in the dead center of the island. This is your
base of operations. There is a paved road to the north and dirt
roads to the other directions.
* The Port:
It is located north-east of your farm. You can sell every type of crop at the
port, but at a low price. You can also see ships moving about. Just
follow the paved road east until you see the entrance, the gates will open up
as you approach and you can drive in.
* The Brewery:
It is north of the port near the village. The Brewery buys wheat and barley
usually at a good price. Just follow the paved road east, then turn
left at the intersection and go through the village until you see the sign. The
grain vent is in the back.
* The Mill:
It is the tall building with the silo due east of your farm, little to the
south of the port. It buys wheat, barley and canola usually at a good price.
Just follow the paved road from your farm, pass the Port and the road will turn
southward, follow it until you see the tall building, that's the mill. You can
also use the dirt road heading east from your farm, it takes you straight to
the mill.
* The Machine Shop:
It is far north-west of your farm, marked as "FENDT" on your PDA. This is the
place you can buy and sell vehicles and equipment. Follow the paved road north
then turn left at the roundabout and follow the road to the west until you
arrive to the machine shop. There is a small blue circle at the entrance, walk
into it to enter the shop.
* The Gardening Center:
It is north of your farm, a little far, it is marked by roses on the map. It
has a mission for you. You can read about it in the Side-Missions section. Head
to the Brewery, then drive past it and follow the road to the north.
* The Supermarket:
It is due west from the Gardening Center, just follow the road. The Supermarket
is also part of a side-mission.
* Fields:
There are field all around the island, and they are all yours. You can
cultivate and grow crops on any of them. At the start of the game, some of the
fields already have crops or straw on them, you can harvest and use them freely.
These are the most noteworthy places. You can also zoom out on the map with the
'9' key.
The next screen is the weather report. It shows you the predicted weather for
next few days. Surprisingly, weather has no effect on anything in the game,
except for harvesting (more on that later).
The next screen contains the current prices of the four crops at every selling
station. The little arrows show the trend in the prices: If it's green and
points up, that means the price of that crop is rising. If it points down, the
price is falling, and if it points sideways, the prise is stagnant. It is very
handy to determine where, when or even 'if' you should sell the stuff you just
harvested.
The last one is the statistics screen. Here you can see information about your
game and the status of your farm, such as how much grain you have in storage,
the amount of fuel you used and how respected you are. If you press 'I' again,
it closes the PDA.
==============
4.2 Your Farm
==============
There are various buildings and stuff around your farm. There is your
farmhouse, barns, silos and some other stuff. Let's look at them:
* The Barn:
The barn is large building right next to your farmhouse. It has a conveyor belt
for bales. You can make bales from hay and straw, transport them to your farm
and load them on the conveyor with the front-loader, it will transport them up
and drop them in. You get a small amount of money for each bale dropped into
your barn.
* The Grain Vent:
The grain vent is right next to the green silos, look for a concrete slab on
the ground with grates on them. You can unload crops from tippers here into
your silos to store them. Drive onto the vent with the tipper (with some grain
in it, obviously) hooked to your tractor, slowly. When the end of the tipper is
above the grate, a green icon with a tipper symbol will appear on your screen.
Press 'Q' to unload the grain. Press 'Q' again to lower the tipper again when
it's empty.
* Grass/Hay Pit:
The pit is right between your silos, you can see some hay/grass already in
them. You can dump the cut grass or hay gathered with the forage wagon here to
get some money. Just back up with the forage wagon into the pit (the one with
some green grass in it) until you see the dump icon and press 'Q' to dump the
stuff.
* The Silos:
There are four silos, each with a different crop sign on it. You can load your
stored grain into tippers for transport. Just drive your tractor with a tipper
hooked to it under the silo with grain symbol you want to load. When the tipper
is right under the silo, it will load the tipper, then you can transport the
grain somewhere else.
* The Fuel Pump:
The pump is right next to your silos and the storage hall, look for a large
white tank near the hedge. You can refuel your tractors and harvesters here.
Just drive up to the pump, and when the icon appears, press 'T' and wait for
the fueling to be finished. Refueling costs money.
IMPORTANT: If you vehicle runs out of fuel while out in the field, it stops
dead, and you can't do anything. The fuel indicator is in the lower right side
of the screen, if it turns red, head home and refuel ASAP. (If you still manage
to run out of gas, just save your game, exit, load it again, and all your
vehicles should be fueled again.)
You also have you farmhouse, two storage halls, where you can keep your
machinery, some hedges, a dumpster, etc. These are not important for gameplay,
but you can check them out nevertheless.
===========================
4.3 Vehicles and Equipment
===========================
There are two types of vehicles and various implements and equipment at your
disposal. Let's see:
* Tractors:
Tractors are the main workhorse of your farm, you'll be sitting in one most of
the time. There are two mounting fixtures, one on the front and one on the
back. You can hook up implements and equipment to the fixtures to use them.
Tractors come in various shapes and sizes, but the rule of thumb: the more
expensive it is, the better it is. Better tractors are faster, heavier,
stronger and have more horsepower and fuel capacity. More horsepower and weight
means you can pull heavier implements and tippers (small tractors will tip and
fall over or won't even budge with heavy implements hooked up). Being faster
and having a bigger fuel tank means faster transportation and fewer trips to
the fuel pump, that saves you a lot of time. Also, faster tractors can be used
to explore the island better, and are essential for gathering hard to reach
bottles (Side-Missions section).
One exception is the tractor with the front-loader. You'll need this to perform
certain tasks around your farm, like transporting bales and moving stuff, and
it is essential for a side-mission. The front-loader comes with it's own unique
implements but can use other ones as well.
* Combines (Harvesters):
The combine harvester is the one you'll use to harvest your crops from the
fields. It is a large machine that uses a spinning header to gather and cut the
crops, then it strips and stores the seeds in a tank and deposits the leftover
straw at the back. They also come in various versions, and again, the more
expensive, the better. Bigger and more powerful combines can use wider headers
(faster harvesting), and have more fuel and grain capacity. You can load the
harvested grain from the combine to tippers for transportation using the
extendable arm. Combines and headers are sold separately.
* Plows:
The plow is the dash-shaped implement with the large blades on it. It is used
to turn and shuffle the soil deeply in preparation for planting. The large
blades are lowered into the ground and pulled with the tractor to turn the
soil. You can also use it to remove any leftover crops or straw from your
fields if you don't need them. You can hook up plows to any tractor (usually at
the back). These come in different sizes also, bigger for faster plowage. You
must plow (or cultivate) your fields before planting!
* Cultivators:
The cultivators is the rectangle shaped implement with the blades and rollers.
It is used to shuffle and loosen the top layer of the soil before planting. The
blades are lowered into the top soil and in combination with the rollers it
loosens the ground for the seeds. Cultivators can also be used to remove crops
or leftover straw/hay. It can be hooked up to any tractor (usually at the
back). Again, the bigger the better. You must cultivate (or plow) your fields
before planting!
* Sowing machines (Seeders):
Look for a wide implement with rake-like straws along the back. Sowing machines
are used to plant crops into the cultivated field. Pulled by a tractor, the
seeder draws small grooves into the ground and drops seeds in them then turns
some soil over them. Any tractor can use seeders (usually mounted in the back),
and they come in different sizes also, the bigger the..yaddy-yadda. Without
planting, nothing will grow on your fields (except grass, about that later).
You don't need to fill you seeder, seeds are bought automatically, the cost of
the seeds will be deducted from you account. (Some mods use a different
approach, look in the Mods section.)
* Sprayers (Fertilizers):
Sprayers are used to spray liquid fertilizer (or pesticide, but that's not in
the game without mods) on your fields. Look for a yellow implement with a large
white tank. Fertilizer helps your plants grow and give a better yield of crops
when harvesting. It is essential to spray your fields to maximize yield. Hook
it up to a tractor, drive out to your field, extend the arms (if it has
extendable arms), turn the sprayer on to start the flow of fertilizer and apply
liberally. You can tell if you fertilized a field by looking at it, parts of
ground already fertilized will turn to a darker color. Don't worry about
spraying too much, you can't spoil the crops, and fertilizer is also free in
this game and you don't have to fill the fertilizer tank either, it's
unlimited. You can spray before or after planting, just make sure you do it
before your grain is ready for harvest or it won't have any effect.
* Mowers (Grass Cutters):
This is the big brother of the average lawn mower. It's the flat implement with
yellow "skirts". Hook it to a tractor, lower it, turn it on and you can mow the
grass on your field. There are two types in game, a small one and a big one.
For maximum mow(n)age, you can use two movers hooked to your tractor at the
same time.
* Forage Wagon:
The forage wagon is a large trailer with gathering rollers on it's belly. Towed
by a tractor it gathers cut grass and hay from grass fields. Hook it up to a
tractor, turn it on and drive around your freshly mowed field to collect the
grass. You can dump the gathered stuff at the grass pit on your farm.
* Rotor Tedder:
This implement is used to shuffle and turn the mowed grass, so it can dry
better. It has many rotating forks in line to turn the grass. In essence, it
makes hay from grass, which you can press into bales. Just hook it to a
tractor, lower it, turn it on and drive around the cut grass to shuffle it.
* Rotor Windrower:
It is essentially a giant rake. The rotating blades rake the grass/hay into
tight lines (windrows), so the forage wagon or the baler can collect it better.
Just hook it up to a tractor, turn it on and carefully drive around your field
so you leave nice straight lines behind for easy collection.
* Quad Baler:
This big machine collects hay or straw and presses it into rectangular bales.
It's the big green-ish trailer with the rollers on it's belly. Jut hook it to a
tractor and collect the hay/straw with it. When it gathers enough stuff, it
deposits a bale on your field. You can collect the bales later and transport
them to your farm.
* Tippers (Grain Trailers):
These trailers are used to transport crops around. There are three kinds in the
game. One trailer can hold only one type of grain at the same time, you have to
first dump whatever you are carrying to load a different crop. The bigger ones
hold more grain, but keep in mind, that they are also much heavier (especially
when fully loaded), you need a lot of horsepower to pull them. Small tractors
will struggle or won't even budge if you hook a giant trailer on them. You can
load them from combines or the silos, and you can dump the grain at the grain
vent on your farm or any of the selling stations on the map. You can also hook
trailers together to transport more or different kinds of crops at the same
time. Note, however, that even the strongest tractor in the game will struggle
to pull two of biggest tippers hooked to it when fully loaded.
* Front-Loader Equipment and the Shield:
The bale spikes, the pallet fork and the shovel is for the front-loader
tractor. You can hook these only to the front-loader on that particular kind of
tractor, no other vehicle can use them. With the bale spikes, you can pick up
bales and put them on the bale trailer or the conveyor at the barn. Just thrust
it in the bale to pick it up. With the pallet fork, you can pick up pallets or
other stuff and transport them around, it is needed for a side-mission (look in
the Side-Missions section). The shovel attachment is not used for anything as
far as far as I know. The dozer shield is also pretty useless, I haven't used
it for anything in the game. It is supposed to help you remove obstacles from
your fields, like rocks and tree-bits, but I yet to see a field with obstacles
on it. Around it, sure, on it, no. You can just as well shove stuff out of the
way with your tractor or some other implement, you don't need to use the shield
for that, and it isn't much to look at as decoration either, so you should
probably sell it.
* Weights:
There are three kind of weights sold in the game, you get a small one at game
start. It is used as a counter-weight on tractors, so they don't tip when a
heavy implement is attached at the other end, it keeps the tires on the ground
when accelerating/braking/turning. If you use a heavy implement, just attach a
weight on the other end and it should balance the load nicely. In my
experience, you also have to lower the weight ('V' key) to be effective. The
small one is pretty useless, and the barrel is a bit overkill, so use the
medium weight, it is good for just about everything in terms of balancing.
So these are the machinery at your disposal. You get some rickety starting
equipment at game start, but I suggest you save up and buy better and bigger
gear as soon as you can. The vehicles and equipment doesn't age, degrade or
break down, so you only have to worry about having enough gas in the tank. Now,
let's see how can you become a great farmer...
==========
4.4 Crops
==========
There are four kind of crops in the base game. You can plant and harvest any of
them freely. Let's take a look:
* Wheat:
You certainly know this crop. Wheat is light brown-gold colored crop that is
usually either planted in spring or fall and harvested in fall or spring
respectively, but there are kinds of wheat engineered to be planted all year
around. The harvested grain is usually ground into a fine powder we know as
flour, then mixed with other ingredients and baked into bread, other kinds of
baked goods, cookies, cakes, cereals, fermented into drinks and lots and lots
of other stuff.
In the game it's a very basic crop, doesn't yield much money but every selling
place buys it and it is one of the crops that produces straw after harvesting.
* Barley:
Beer and whiskey, oh yeah! :D Barley is a darker brown-gold colored crop, very
similar to wheat in looks, planting and harvesting. The most important thing
is: barley is the main ingredient of beer, whiskey, vodka and many other kinds
of drinks because of it's unique enzymes. First it is germinated in water and
turned into malt, then the malt is mixed with other ingredients, cooked,
fermented and the end product is usually a good alcoholic drink. It can also be
roasted, like in the case of Guinness. Of course barley is also used food,
though not as widely as it used for drinks :)
In the game, it is a good all-around crop, with average yield and prices at
every selling place, and usually goes for a nice sum at the Brewery (figures
:)). It is also a crop that, along with wheat, leaves straw after harvesting.
* Canola (Rapeseed):
Rapeseed is a bright-yellow flowering plant, that produces small, oily seeds.
The in-game version, Canola, is a trademark for a hybrid variety of rape
initially bred in Canada (thanks, Wikipedia ;)). After harvesting, the seeds
are pressed to squeeze the valuable oil from them. Rapeseed oil is very
versatile stuff, used as vegetable oil for foods and cooking, as animal feed,
and most recently as bio-diesel for cars.
The in-game use of canola is somewhat limited, as it doesn't leave straw after
harvesting and only the port and the mill buys it, but it's easy to grow and
harvest and usually goes for a very good price, so it's a good crop for the
beginning of the game when you don't yet have the equipment to produce and
handle bales.
* Corn (Maize):
(To clear up the naming hassle, this crop in the game is what you may know as
maize, or sweet corn.)
Originally indigenous to Central America, this grass (yes, grass) grows high
stalks and produces cobs with seeds known as kernels. It is now the most widely
produced agricultural crop in the whole fracking world! It's very sturdy,
frugal, energy-efficient, tolerates all kinds of climates and weather, and
easily grows just about anywhere on the globe. Maize is the most versatile of
all crops, it is used everywhere in modern society and in high volumes, it
contains high volumes of starch and sugars. Food, animal feed, bio-fuel,
plastics, chemicals, medicine...you name it. It is the most used animal feed on
the planet for it is insanely cheap and high in energy. As food, it can be
eaten straight from the cob, cooked, roasted, ground into flour and baked, as
popcorn, vegetable oil, starch, etc. In human consumption, however, the most
important contribution of maize is High-Fructose Corn Syrup (HFCS), an
artificial sweetener, thickener and humectant, it's cheap and easily produced.
It is used in almost every foodstuff you see on the shelves of a supermarket
(go check it).
As versatile and awesome as corn is, in the game it's a pretty lowly crop. You
can only sell the grain at the port (at a quite low price), you need a special
header for your combine to harvest it, and it doesn't even leave straw for
baling. You can grow it just for the sake of it, but it's not a really good
investment.
That's all I can tell you about the crops. There are many mods out there that
add more crops to the game, so if you want to grow something else, check them
out (look in the Mods section for tips).
Now, you know everything you need to start becoming a good farmer. Let's see
how you can do just that...
/----------------------\
| 5. Becoming a Farmer |
\----------------------/
So, you really want to be a farmer, huh? Well, in Farm Simulator '09, just like
in real life, it's not an easy job. In this section, I'll tell you how to start
out as a farmer, how to work the fields and grow your crops and how to make
some unearthly amount of dosh.
When you start your fist game, I suggest you first familiarize yourself with
the controls if you haven't already played the missions, they are not as hard
as you might think. Turn on the help by pressing F1 and leave it on, it will
come in handy. It will list all the usable keys for the current vehicle you are
in and the attached and selected implement too. Wander around (W,S,A,D), check
out your farm and the sights. Then hop into your tractor (E) and drive around
some (W,S,A,D). When you are comfortable with driving the tractor and the
combine, check out the implements sitting out in the yard, the plow, the
cultivator, etc. Try hooking them up to your tractor (Q) and drive around.
Don't forget to fuel your tractors and combines regularly! If the fuel counter
run into the red, immediately head home to the fuel pump! Drive up to the pump
near the hedge, and when the icon appears, press 'T'.
You can also explore the island, but I advise against using your the starting
tractor to do it. It is slow and has a small fuel tank, you are better off on
foot for the time being (you can run by holding Shift). Be careful about
driving into water, because your character can swim but your vehicles can't! If
it gets dark, turn on the lights on the vehicles so you can see better (F). You
also have a flashlight on your person, so you can use it when on foot. ( You
may find bottles lying around, you can also pick them up, look in the
Side-Missions section.)
When you are finished with exploring, let's get some work done! If you started
an Easy or Normal game, you should have some |
