Final Fantasy 8 Walkthrough :
This walkthrough for Final Fantasy 8 [PC] has been posted at 07 Jul 2010 by okjgghbnm vcbmnfdjg and is called "FAQ Part II". If walkthrough is usable don't forgot thumbs up okjgghbnm vcbmnfdjg and share this with your freinds. And most important we have 11 other walkthroughs for Final Fantasy 8, read them all!
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Walkthrough - FAQ Part II========================================================================
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========================================================================
F I N A L F A N T A S Y V I I I
========================================================================
Final Fantasy VIII (Japanese/Import)
Version 1.15
Part II
For Sony Playstation
By Scott Ong
E-Mail: kangning@mbox5.singnet.com.sg
Webpage: http://members.xoom.com/scottong
World Map Source: http://risland.virtualave.net
------------------------------------------------------------------------
> - please read this!
This FAQ is meant for personal usage only. It cannot be altered and
it can only be reproduced in electronic form only. It cannot be
published in magazines, articles and any other form of reproduction.
The FAQ is not meant for sale. Any offenders will be severly dealt with
This FAQ is made by me, Scott Ong (kangning@mbox5.singnet.com.sg)
Unpublished work of Scott Ong 1999-2000. If you want to use this FAQ for
your website or webpage, please seek the author's permission and link it
to my site. You are allowed to print the FAQ out, but make sure that
you did not sell it for cash! All my FAQs are not meant for sale!
This is Part II of Final Fantasy VIII FAQ for the Japanese version.
Final Fantasy VIII Logo, characters are copyright of Squaresoft. If you
want to find information regarding complete walkthrough and Gameshark
codes, please look up at Final Fantasy VIII FAQ Part I which is also
available at GameFAQs. This is meant for the Japanese/Import version.
For the English version, refer to GameFAQs for them.
>
Official Final Fantasy VIII Website - http://www.ff8.com
Official Squaresoft Website - http://www.squaresoft.com
>
If you want to use this FAQ for your site, make sure that you keep on
checking GameFAQs for latest revisions. Otherwise, I will have to answer
questions that already answered in the latest editions.
___
/ I \___________________________________________________________________
========================================================================
Revision History
========================================================================
Version 1.0
Initial release of the FAQ. Only partially completed. Most catergories
are incomplete.
Version 1.1
Added more information on Weapon Upgrade and added more monsters to
monster list. A major update of GF's abilities.
Version 1.2
Added more information on the remainding GFs. Added list of weapons
(contributed by Steven Bruck). Ways to meet the Omega Weapon by
ChaRle5! Added information regarding on gaining money.
Version 1.3
Updated the list of GFs Ability. Make some brush-up on the Item List.
I have also added some cheats (contributed by ChaRle5!). Make some
general corrections to the FAQ.
Version 1.4
I have added the list of Items [partially] and added new codes.
Added the ways/methods of gaining GF Chocobo, Odin, Gilgamesh and
the Phoenix. Added three ways to get Admantine, which is a key
ingredient for Squall's Lion Heart.
Version 1.5
Added the locations of Weapon Mon Magazines (for weapon upgrading) and
Pet Pals Vol. Issues (contributed by Lynn Tse.) Edit some of the
information on the cards, thanks to Jesus Zhu. I have added information
regaridng the fake Timber Magazine! I have added information on the Card
Queen. A section named "Materials for Weapon Upgradng" has been added
and is currently incomplete.
Version 1.6
I have added the complete list of Combat King Vol. Issues. I have
completed a portion of the Junk List. I have also added the methods of
gaining the Characters' /GFs' cards and the list of CC Group members.
I made changes the layout of my e-mail. I have also added the method to
battle against the Card Queen, thanks to Eugene See. [I have seek his
permission to take the information from his FAQ. Thanks]
A complete list of items for Weapon Upgrading has been created with
exclusion of Magic Stones [M-Stone Piece, Magic Stone, Wizard Stone]
Version 1.7
I have added more Junk Items [mostly GF compatibility items] I had also
added alternate ways of getting Magazines. More information regarding
the GFs' abilities has been added. Found all abilities usage except for
the usage of Cover. Thanks to Steven Bruck for his information on a
hidden ability Damage Return and the Ribbon (special abilities which can
be only gotten if you have the Pocketstation.) I have expanded Magic
Section, added new spells and thanks to Sung Kato for his explaination on
Meltdown. Thanks to Steven Bruck for list of Ammo. I have added partial
stats of the monsters [Card Page 1 to 2]
Version 1.8
A Major Update! I have finally completed Monster Catalog! I have
corrected most of errors in the GF's section. I have also added more
information on Cards. More items information has been added to the item
list [this includes their costs!] Thanks to Sung Kato for the
corrections on the spells.
Version 1.9
Make an effort to make changes on the gramatical errors. I have added
information on Gilgamesh. I have added more information on Items [at
last I have finally completed it] Corrected some information regarding
Rinoa's Limit Breaks, which includes methods on gaining it and also
added descriptions. I have also added information on getting Occult
Fans. More information regarding the Guardian Forces have been added.
Descriptions of Quistis' Limit Breaks have been added. Created a magic
junction chart [it's a bit tiring..] The "Strategies" Section makes its
first appearance in the FAQ.
Version 1.10
Added more strategies to the Strategies section. I have added the
elemental and status junction effect chart. Plus a major update on
Limit Breaks. I have also added more information about the characters'
weapons. Added more secrets such as unlocking Selphie's Limit Breaks
easily. Make changes to the GFs section.
Version 1.11
Once again, more strategies have been added to the list. Finally, I
have managed to locate the stones for the Obel Lake Mystery. More
corrections have been made to most parts of the FAQ. I have added some
information about Ragnarok's Auto Pilot. More information regarding
Limit Breaks have been added. A few secrets have been added to the
list. More information about the Cards have been added.
Version 1.12
Few more strategies have been added. I reformat the way to use the
Junction Bug. Finally found the answers to a poriton of the Obel Lake
Mystery. Added more information regarding Zell's Limit Breaks
(contributed by Qiao2324)
Version 1.13
Added the answers for the Obel Lake Mystery (thanks to Stephanus
Rudiyanto for the answer) Few more strategies have been added to the
list. Expanded the Junction Bug theory, allows you to junction a
magic spell to all abilities (contributed by Chris). Added the
description for the Wishing Star (courtesy of Kasuga Kyousuke of
Rinoa Heartilly's Shrine, http://rinoashrine.ffnet.net). I have made
a couple of changes regarding the magic translations
Version 1.14
Reformat the FAQ layout similar to the North American FAQs. Correct
most gramatical errors. (PS: I am trying my best without using an
editor, so you might see a couple of fatal errors.). Correct all the
doubts with reference to the NA FAQ. Added a translations list (just
to see the closest of the translations done by our friends, Heero Yuy
and Steven Bruck).
Version 1.15
Ergh... I forget to add the Card list ^_^; Anyway the card list is
back and I have made some corrections to the typos and grammar. Plus
I have added more miscellaneous bits of information.
------------------------------------------------------------------------
*IMPORTANT* This FAQ isn't complete without Part I
This is part II of my Final Fantasy VIII FAQ for the Japanese. This
part consists of GF information, Magic Information, the Card Game and
everything you need to know about the game (hopefully, I did not miss
out anything). Part I of this FAQ can be found in the following
websites too. Part I of the FAQ consists of the walkthrough and the
gameshark codes.
------------------------------------------------------------------------
This FAQ can be found at the following address:
GameFAQs http://www.gamefaqs.com/
Scott's FAQ page http://members.xoom.com/scottong/
This FAQ is protected under copyright law and any unauthorized copying
or production will lead to severe punishment.
------------------------------------------------------------------------
____
/ II \__________________________________________________________________
========================================================================
Table of Contents
========================================================================
I Revision History
II Table of Contents
1. List of Guardian Forces
2. List of Magic
3. The Card Game
4. List of Items
5. List of Monsters
6. Weapon Remodelling/ Limit Breaks
7. Strategies
8. Secrets
9. Credits
========================================================================
_____
/ 1.0 \_________________________________________________________________
========================================================================
List of Guardian Forces
========================================================================
Acknowledgements
______________________________________________________________
| |
| A very Special Thanks to Steven Bruck for his FAQ on the GFs |
| and their abilities. If you want to view Japanese encoding, |
| refer to his FAQs. They are very good as it allows you to |
| make comparisons. This section is not possible without his |
| help. |
|______________________________________________________________|
------------------------------------------------------------------------
About the Guardian Force
Guardian Forces are very important in the game as they can done
devastating damage to your enemies. They are similar to the summons of
FF7 and FFT. Summoning a GF will resulting a blue ATB covering the
character's ATB (ATB stands for Active Time Bar). Also, the stats of the
GF will be overlapping the character's stats. Guardian Forces' HP can be
recovered while staying in Hotels (such as Balamb Hotel)/Dormitory. You
can also make use of GF recovering items such as G-Returner and Pet
Houses, which can be bought from GF Pet Shops.
However, in FF8, Guardians Forces do not only allows you to have an edge
in combat, they also help in boosting up your characters' ability
through the Junction Menu. Your characters can become stronger through
the Junction by junction magic to boost up their abilities/attributes.
Each GFs has 22 Abilities and some of them need to be learn. There are
six classes of abilities: Command, GF, Character, Party, Menu and
Junction. Learning this abilities requires AP which can be gained by
winning battles against BOSSES/monsters. GFs have levels unlike Summons
in FF7. You can treat GFs like a character. The higher level the GF is,
the more powerful it becomes. To level up, GFs need to gain EXP points.
Why GFs is that important?
There are a total of 16 GFs (with abilities) and 6 hidden GFs. Without
them, your characters have low statistics and HP. They will only possess
the Attack ability. You need to junction a GFs to a character in order
to have commands. GFs can be gain by using an items, defeating them or
drawing them via the Draw command from BOSSES. [refer to Part I, Basic
Tutorial for more information]
_____
/ 1.1 \_________________________________________________________________
------------------------------------------------------------------------
About GF Abilities
------------------------------------------------------------------------
This has been tested and proven by me. If your GF has mastered the
previous ability such as SumMag +10% (Or it stands for Summon Magic
+10%), you will find its prequesite, SumMag +20%, covering an empty
slot. Prequesites needed mastered in order to unlock its advance
ability. Below is a mini-diagram illustrating about this:
{key: "---m--->" stands for "mastered and gain"]}
Examples:
GF HP +10% ---m---> GF HP +20% ---m--> GF HP +30%
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
Med Data ---m--> Med LV Up
Card ---m--> Card Mod-RF
F-Mag-RF ---m--> Ammo-RF
But sometimes the advanced ability does not appear in the GF
abilities list. The reason is that an empty slot has been occupied
with another ability [you can add an ability by using GF items such
as Steel Pipe [which allows GFs to learn SumMag +10%]. In the GF
abilities list (which will be discussed in further details below), you
will find the 22 actual abilities without any modification. Quite
confusing, huh?
Hence, here is a word of advice, don't use GF items on a GF until the
GFs have mastered the "actual" 22 abilities naturally. Once it has
mastered all the abilities, you can use Amnesia Greens [an item which
can be bought from Pet Shops] to delete an ability (but be careful as
once an ability has been deleted, you can't bring it back!). Certain
items can't be used for certain cases:
If you have a HP-J Scroll [which allows a GF to learn HP-J], you
intend to use it on a GF Quezacotl. You can't use it as GF Quezacotl
has that ability in its ability list. Get it?
_____
/ 1.2 \_________________________________________________________________
------------------------------------------------------------------------
GF Management
------------------------------------------------------------------------
1. Always get ALL GFs into battles [It's not necessary to summon them,
but make sure that they are along with your characters through
Junction to gain EXP]. They can gain HP bonuses and they will inflict
more damage when they are at higher levels.
2. Always go after rare skills such as Diablos' Mug [as this ability is
pretty handy if you need to get the rare items such as Steel Pipes.]
3. Distribute the GFs evenly to all characters. Make sure everyone
has spells junction to basic factors:
Str-J [affects your character's attacking power]
Mag-J [affects your character's magic attacking power]
HP-J [This is basically your character's stats as once it hits
zero, your character will be KO'ed]
Vit-J [This similar to defense, the higher the stats is, the
lower damage done by physical attacks. Physical attacks also
includes non-magic attacks. Example, Ruby Dragon's Breath and
Malboro's Eerie Sound Wave]
4. For those GFs with Boost ability, always get them beforehand of all
other GF abilities. It is cheap and can does about 30% ~ 50% more
damage.
5. Always check what abilities that you are learning before get into
battles. Always pick those high AP skills that require to master
before fighting against BOSSES, making full use of it.
6. Use GF recovering items such as G-Potions, G-Mega-Potions to
recover lost HP of your GFs.
7. Summon GFs regulary with one specific character. Summoning a GF
many times by a character will improve the GF's compatibility with
the character. Boost will work at its best in this case. GF
compatibility affects the speed of the ATB bar of GF. [The higher
the GF compatibility, the faster the GF will be summoned!]
8. For better results of improving GF relationship, use LuvLuv G
and GF compatibility items such as Bomb Fragments [improves
compability with Ifrit by 1]
9. Don't ever use Amnesia Greens on GF's abilities such as T Mag-RF
which cannot be retrieve by using items to learn it again. Don't
use GF learning items before the GFs have mastered all the actual
22 GF abilities, otherwise you can't unlock some of the abilities.
_____
/ 1.3 \_________________________________________________________________
------------------------------------------------------------------------
Explanation on the GF Screen
------------------------------------------------------------------------
Select the GF option under the main menu and you should see a screen
similar to the one stated below in ASCII format.
Fig 1.3a The GF Main Screen
No. Name of GF
__________________________________________ 1. Quezacotl
| Name of GFs | 2. Shiva
| ___ ___ ___ ___ ___ ___ ___ ___ | 3. Ifrit
| | || || || || || || || | | 4. Siren
| | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 | | 5. Brothers
| |___||___||___||___||___||___||___||___| | 6. Diablos
| ___ ___ ___ ___ ___ ___ ___ ___ | 7. Carbuncle
| | || || || || || || || | | 8. Leviathan
| | 9 ||10 ||11 ||12 ||13 ||14 ||15 ||16 | | 9. Pandemona
| |___||___||___||___||___||___||___||___| | 10. Cerberus
|__________________________________________| 11. Alexander
12. Doomtrain
13. Bahamut
14. Cactaur
15. Tonberry
16. Eden
Of course at the beginning of the game, the screen will not be as
occupied as compared to the ASCII. You will get the 16 GFs along your
journey, refer to the walkthrough on how to get them.
Fig 1.3b The Status Screen of a GF
_______ _______________________________________
| Photo | Quezacotl |Status P1|
| of | LV. 1 | HP-J Complete! |
| GF | HP 300 / 300 ||> Vit-J 0 / 50 AP |
|_______| | Mag-J 0 / 50 AP |
| Magic Complete! |
Total EXP: 5,000 P | GF Complete! |
EXP needed: 250 P | Draw Complete! |
| Card 0 / 40 AP |
| Mag +20% 0 / 60 AP |
| GF HP +10% 0 / 40 AP |
Present Skill | SumMag +10% 0 / 40 AP |
Body Strength J | Boost 0 / 10 AP |
AP 10 / 50 AP | T-Mag RF 0 / 30 AP |
|_______________________________________|
------------------------------------------------------------------------
For the above example, I had used GF Quezacotl as an example, note that
the names of abilities under the abilities screen is not the same for
all the 16 GFs. You will see a word "Complete!" once the required AP
has been met. You can move your cursor to select the ability with the
one that you want to learn.
Okay, let's start off with the explanation. After you have chosen [GF]
sub-menu, you will see the screen when there are the pictures of your
GFs. Now select the picture and you will see a screen similar to the
one illustrated above. This screen is known as the "Learn" Screen. Now
you will be able to choose the GF ability that you want to master first.
Note that if the GF had mastered SumMag +10% (it will unlock its
advanced ability) and the GF will now be learning SumMag +20%. Certain
abilities such as Card Mod-RF will be available after you have mastered
the Card Command. Computer always picks the SumMag +10%. Hence, it will
be better if you choose to master Boost ability (which is better, refer
to GF Abilities Bestiary for more details) first. Hence, some of your
choices may work much better as compared to the computer's choice.
Note: All GFs have two slots for character/party abilities except for
GFs with Ability x3 or Ability x4. How to equip commands? refer
to "Basic Tutorial" section in Part I. You can also find a basic
guide typed by Yee Seng Fu (ysf@pacific.net.sg) and it is also
found at gamefaqs. You can get more information regarding about
the basics of playing FF8.
Abilities that are being marked with a "*", are the initial abilities
that are unlocked. If you have any doubts which ability will unlock
the desired ability, refer to the Ability Learning Tree for more
details. [it is just below the list]. Names of GFs or attacks that are
marked in brackets and a T are the names that are used for the Japanese
version.
_____
/ 1.4 \_________________________________________________________________
========================================================================
GFs and Their Locations
========================================================================
Name of GF: Quezacotl [T: Queztacoatl]
Summon Attack: Thunder Storm
Elemental: Thunder elemental damage against all enemies
Getting It: This GF can be gotten in Disc 1. Just proceed to Balamb
Garden and go to Squall's desk. You will be able to
retrieve this GF by selecting [Tutorial] from the
Balamb Garden's Network.
Disc: 1 ~ 3
Starting Status: Level 1 HP: 300
Quezacotl's Actual List of Abilities
_____________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ======================= | ====================== |
|* Magic [Complete!] |* Vit-J [50] |
|* Draw [Complete!] |* Mag-J [Complete!]|
|* Item [Complete!] | Elem-Atk-J [160] |
|* GF [Complete!] | Elem-Def-J [100] |
|* Card [40] | Elem-Def-J x2 [130] |
| |* HP-J [50] |
|___________________________________|_________________________________|
| | |
| Guardian Force (GF) | Character [C] |
| ========================= | ======================== |
|* SumMag +10% [40] |* Mag +20% [60] |
| SumMag +20% [70] | Mag +40% [120] |
| SumMag +30% [140] | |
|* Boost [10] | |
|* GF HP +10% [40] | |
| GF HP +20% [70] | |
|___________________________________|_________________________________|
| | |
| Menu (M) | Party (P) |
| ========================= | ========================= |
|* T Mag-RF [30] | |
| Mid Mag-RF [60] | NIL |
| Card Mod-RF [80] | |
|___________________________________|_________________________________|
Ability Learning Tree
Vit-J, Mag-J and HP-J ---m--> Elem-Atk-J
Elem-Def-J ---m--> Elem-Def-J x2
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20%
Mag +20% ---m--> Mag +40%
T Mag-RF ---m--> Mid Mag-RF
Card ---m--> Card Mod-RF
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Shiva
Summon Attack: Diamond Dust
Elemental: Ice elemental damage against all enemies
Getting it: Also obtained from the Tutorial Menu in Balamb
Garden Network, the same method as the Quezacotl.
Disc: 1 ~ 3
Starting Status: Level 1 HP: 298
Shiva's Actual List of Abilities
______________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ====================== | ======================== |
|* Magic [Complete!] |* Str-J [50] |
|* GF [Complete!] |* Vit-J [50] |
|* Item [Complete!] |* Spr-J [Complete!]|
|* Draw [Complete!] | Elem-Atk-J [160] |
|* Doom [60] | Elem-Def-J [100] |
| | Elem-Def-J x2 [130] |
|___________________________________|_________________________________|
| | |
| Guardian Force (G.F) | Character (C) |
| =========================== | ======================== |
|* SumMag +10% [40] |* Vit +20% [60] |
| SumMag +20% [70] | Vit +40% [120] |
| SumMag +30% [140] |* Spr +20% [60] |
|* Boost [10] | Spr +40% [120] |
|* GF HP +10% [40] | |
| GF HP +20% [70] | |
|___________________________________|_________________________________|
| | |
| Menu [M] | Party (P) |
| ========================== | =========================== |
|* I Mag-RF [30] | |
| | NIL |
|___________________________________|_________________________________|
Ability Learning Tree
Str-J, Vit-J and Spr-J ---m--> Elem-Atk-J and
Elem-Def-J ---m--> Elem-Def-J
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20%
Vit +20% ---m--> Vit +40%
Spr +20% ---m--> Spr +40%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Ifrit
Summon Attack: Hell Fire
Elemental: Fire elemental damage against all enemies
Getting It: At the Fire Cavern, you will have to fight in him
during Disc 1 as a part of SeeD test. Refer to Part I
for details on how to defeat him.
Disc: 1
Starting Status: Level 1 HP: 305
Ifrit's Actual Abilities List
______________________________________________________________________
| | |
| Command (!) | Junction (J) |
| =========================== | ============================= |
|* Magic [Complete!] |* Str-J [Complete!]|
|* GF [Complete!] |* Elem-Atk-J [Complete!]|
|* Draw [Complete!] |* Elem-Def-J [100] |
|* Item [Complete!] | Elem-Def-J x2 [130] |
|* Mad Rush [60] |* HP-J [50] |
|___________________________________|_________________________________|
| | |
| Guardian Force (GF) | Character (C) |
| =============================== | ========================== |
|* SumMag +10% [40] |* Str +20% [60] |
| SumMag +20% [70] | Str +40% [120] |
| SumMag +30% [140] | Str Bonus [100] |
|* Boost [10] | |
|* GF HP +10% [40] | |
| GF HP +20% [70] | |
|___________________________________|_________________________________|
| | |
| Menu (M) | Party (P) |
| ========================= | =========================== |
|* F Mag-RF [30] | |
| Ammo-RF [30] | NIL |
| | |
|___________________________________|_________________________________|
Abilities Learning Tree
Elem-Def-J ---m--> Elem-Def-J x2
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20%
Str +20% ---m--> Str +40% ---m--> Str Bonus
F Mag-RF ---m--> Ammo-RF
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Siren
Summon Attack: Silent Voice
Elemental: Non-elemental + Silence status-based attacks against
all enemies
Getting It: Draw from the Elvoret at the Dollet Communications
Tower. Refer to Part I on how to defeat the Elvoret.
Disc: 1
Starting Status: Level 3 HP: 391
Siren's Actual Abilities List
______________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ========================= | ========================== |
|* Magic [Complete!] |* Mag-J [Complete!] |
|* GF [Complete!] |* ST-Atk-J [160] |
|* Item [Complete!] |* ST-Def-J [Complete!] |
|* Draw [Complete!] |* ST-Def-J x2 [130] |
|* Treatment [100] | |
|___________________________________|_________________________________|
| | |
| Guardian Force (G.F) | Character (C) |
| ============================== | ============================ |
|* SumMag +10% [40] |* Mag +20% [60] |
| SumMag +20% [70] | Mag +40% [120] |
| SumMag +30% [140] | Mag Bonus [100] |
|* Boost [10] | |
|* GF HP +10% [40] | |
| GF HP +20% [70] | |
|___________________________________|_________________________________|
| | |
| Menu (M) | Party (P) |
| ============================ | ============================ |
|* L Mag-RF [30] |* Move-Find [40] |
|* ST Med-RF [30] | |
|* Tool-RF [30] | |
|___________________________________|_________________________________|
Abilities Learning Tree
ST-Def-J ---m--> ST-Def-J x2
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20%
Mag +20% ---m--> Mag +40% ---m--> Mag Bonus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Diablos
Summon Attack: Dark Messanger (T: Soul of Darkness)
Elemental: Non-elemental damage + Demi against all enemies.
Getting it: You will be given a Magical Lamp from Cid before
your depature to Balamb Town. Use it through the
item menu and you will have to fight it! [From Disc
1 onwards]. Refer to Part I for how to defeat it.
Disc: 1 ~ 4
Starting Status: Level 9, HP: 730
Diablos' Actual Abilities List
_____________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ========================== | =========================== |
|* Magic [Complete!] |* Mag-J [Complete!] |
|* GF [Complete!] |* Hit-J [120] |
|* Draw [Complete!] |* HP-J [50] |
|* Item [Complete!] |* Ability x3 [Complete!] |
|* Darkside [100] | |
|__________________________________|__________________________________|
| | |
| Guardian Force (G.F) | Character (C) |
| ========================= | ============================ |
|* GF HP +10% [40] |* Mag +20% [60] |
| GF HP +20% [70] | Mag +40% [120] |
| GF HP +30% [140] |* Mug [200] |
| |* HP +20% [60] |
| | HP +40% [120] |
| | HP +80% [240] |
|__________________________________|__________________________________|
| | |
| Menu Abilities (M) | Party Abilities (P) |
| =========================== | ============================ |
|* Time Mag-RF [30] |* Enc-Half [30] |
|* ST Mag-RF [30] | Enc-None [100] |
|__________________________________|__________________________________|
Abilities Learning Tree
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Mag +20% ---m--> Mag +40%
HP +20% ---m--> HP +40% ---m--> HP +80%
Enc-Half ---m--> Enc-None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Brothers (Sacred and Minotaur)
Summon Attack: Brotherly Love [T: Sibling Justice /Brotherhood]
Elemental: Earth elemental damage against all enemies. It is
useless against flying creatures.
Getting them: Defeat them at the Tomb of Unknown King [Disc 1].
Refer to Part I on how to defeat them.
Disc: 1 ~ 4
Starting Status: Level 7 , HP: 650
Brothers' Actual Abilities List
_____________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ============================ | ============================ |
|* Magic [Complete!] |* HP-J [Complete!]|
|* GF [Complete!] |* Str-J [50] |
|* Draw [Complete!] |* Spr-J [50] |
|* Item [Complete!] | Elem-Atk-J [160] |
|* Defend [100] | Elem-Def-J [100] |
| | Elem-Def-J x2 [130] |
|__________________________________|__________________________________|
| | |
| Guardian Force (G.F) | Character (C) |
| ============================ | ============================ |
|* SumMag +10% [40] |* HP +20% [Complete!] |
| SumMag +20% [70] | HP +40% [120] |
| SumMag +30% [140] | HP +80% [240] |
|* Boost [10] |* Cover [100] |
|* GF HP +10% [40] | HP Bonus [100] |
| GF HP +20% [70] | |
| GF HP +30% [140] | |
|__________________________________|__________________________________|
| | |
| Menu (M) | Party (P) |
| ============================ | ============================= |
| NIL | NIL |
|__________________________________|__________________________________|
Ability Learning Tree
HP-J, Str-J and Spr-J ---m--> Elem-Atk-J and
Elem-Def-J ---m--> Elem-Def-J x2
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP+30%
HP +20% ---m--> HP +40% ---m--> HP +80% ---m--> HP Bonus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Carbuncle [T: Carbunkle]
Summon Attack: Ruby Light
Elemental: Relfect magic being cast over your entire party.
Getting It: Draw from Iguions at the President's Mansion when you
have to save Rinoa. [You can only control Squall and
Irvine for that battle]
Disc: 1
Starting Status: Level 16 , HP: 1,220
Carbuncle's Actual Abilities List
_____________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ============================= | ============================== |
|* Magic [Complete!] |* HP-J [50] |
|* GF [Complete!] |* Vit-J [Complete!] |
|* Draw [Complete!] |* Mag-J [50] |
|* Item [Complete!] | ST-Atk-J [160] |
| | ST-Def-J [100] |
| | ST-Def-J x2 [130] |
| |* Ability x3 [Complete!] |
|__________________________________|__________________________________|
| | |
| Guardian Force (G.F) | Character (C) |
| ============================= | ============================== |
|* GF HP +10% [40] |* Vit +20% [60] |
| GF HP +20% [70] | Vit +40% [120] |
| GF HP +30% [140] | Vit Bonus [100] |
| |* Counter [200] |
| |* Auto Reflect [150] |
| |* HP +20% [60] |
| | HP +40% [120] |
|__________________________________|__________________________________|
| | |
| Menu (M) | Party (P) |
| ============================== | ============================== |
|* Recov Med-RF [30] | NIL |
|__________________________________|__________________________________|
Learning Abilities Tree
Mag-J, Vit-J and HP-J ---m--> ST-Atk-J and
ST-Def-J ---m--> ST-Def-J x2
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Vit +20% ---m--> Vit +40% ---m--> Vit Bonus
HP +20% ---m--> HP +40%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Leviathan
Summon Attack: Tsunami [T: Tidal Wave]
Elemental: Water-elemental damage against all enemies
Getting it: Draw it from NORG, Master of Garden after you have
succeeded in operating MD system and was called to the
basement. Refer to Part I for more details.
Disc: 2
Starting Status: Level 17 , HP: 1,349
Leviathan's Actual Abilities List
_____________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ============================= | ============================ |
|* Magic [Complete!] |* Mag-J [50] |
|* GF [Complete!] |* Spr-J [Complete!]|
|* Item [Complete!] |* Elem-Def-J [Complete!]|
|* Draw [Complete!] |* Elem-Def-J x2 [Complete!]|
|* Recover [200] |* Elem-Atk-J [160] |
|__________________________________|__________________________________|
| | |
| Guardian Force (GF) | Character (C) |
| ============================= | ============================ |
|* SumMag +10% [40] |* Spr +20% [60] |
| SumMag +20% [70] | Spr +40% [120] |
| SumMag +30% [140] | Spr Bonus [100] |
|* GF HP +10% [40] |* Auto Potion [150] |
| GF HP +20% [70] | |
| GF HP +30% [140] | |
|* Boost [10] | |
|__________________________________|__________________________________|
| | |
| Menu (M) | Party (P) |
| ============================= | ============================ |
|* Supt Mag-RF [30] | |
|* GF Recov Med-RF [60] | NIL |
|__________________________________|__________________________________|
Ability Learning Tree
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Spr +20% ---m--> Spr +40% ---m--> Spr Bonus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Pandemona [T: Pandemonium]
Summon Attack: Tornado Zone [T: Whirlwind Thrust]
Elemental: Wind elemental damage against all opponents
Getting It: Draw from Fujin when you battle against her at Balamb
Town in Disc 2.
Disc: 2
Starting Status: Level 20 , HP: 1,506
Pandemona's Actual Abilities List
_____________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ============================= | ============================= |
|* Magic [Complete!] |* Str-J [Complete!]|
|* GF [Complete!] |* Spd-J [120] |
|* Draw [Complete!] | Elem-Atk-J [160] |
|* Item [Complete!] | Elem-Def-J [100] |
|* Absorb [Complete!] | Elem-Def-J x2 [130] |
|__________________________________|__________________________________|
| | |
| Guardian Force (GF) | Character (C) |
| ============================= | ============================= |
|* SumMag +10% [40] |* Str +20% [60] |
| SumMag +20% [70] |* Spd +20% [60] |
| SumMag +30% [140] | Spd +40% [120] |
|* GF HP +10% [40] |* Initiative [160] |
| GF HP +20% [70] | |
| GF HP +30% [140] | |
|* Boost [10] | |
|__________________________________|__________________________________|
| | |
| Menu (M) | Party (P) |
| ============================= | ============================= |
| | |
| NIL | NIL |
|__________________________________|__________________________________|
Abilities Learning Tree
Spd-J ---m--> Elem-Atk-J
Elem-Def-J ---m--> Elem-Def-J x2
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +20% ---m--> GF HP +20% ---m--> GF HP +30%
Spd + 20% ---m--> Spd +40%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Cerberus
Summon Attack: Counter Rockets [T: Counterattack of the Smoky Wolf]
Elemental: Double and Triple is being cast over the entire party
Getting It: You will meet this guy at the main hall of Galbadian
Garden and have to fight him, he's a tough cookie.
Disc: 2
Starting Status: Level 24, HP: 1,545
Cerberus' Actual Abilities List
_____________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ============================= | ============================= |
| Magic [Complete!]* |* Str-J [Complete!]|
| GF [Complete!]* |* Mag-J [50] |
| Draw [Complete!]* |* Spr-J [50] |
| Item [Complete!]* |* Spd-J [120] |
| |* Vit-J [Complete!]|
| |* ST-Atk-J [160] |
| |* ST-Def-J [Complete!]|
| |* ST-Def-J x2 [130] |
| |* ST-Def-J x4 [180] |
| |* Ability x3 [Complete!]|
|__________________________________|__________________________________|
| | |
| Guardian Force (G.F) | Character (C) |
| ============================= | ============================= |
|* GF HP +10% [40] |* Spd +20% [60] |
| GF HP +20% [70] | Spd +40% [120] |
| GF HP +30% [140] |* Auto Haste [150] |
| |* Expendx 2-1 [250] |
|__________________________________|__________________________________|
| | |
| Menu (M) | Party (P) |
| ============================= | ============================= |
| NIL |* Awarness [200] |
| | |
|__________________________________|__________________________________|
Abilities Learning Tree
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Spd +20% ---m--> Spd +40%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Alexander
Summon Attack: Holy Judgement
Elemental: Holy elemental damage against all opponents.
Getting It: You must draw it from Edea at the last battle of
Disc 2.
Disc: 2
Starting Status: Level 25 , HP: 1,925
Alexander's Actual Abilities List
_____________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ============================= | ============================ |
|* Magic [Complete!] |* Spr-J [Complete!]|
|* GF [Complete!] |* Elem-Atk-J [160] |
|* Draw [Complete!] |* Elem-Def-J [Complete!]|
|* Item [Complete!] |* Elem-Def-J x2 [Complete!]|
|* Revive [200] |* Elem-Def-J x4 [180] |
| |* Ability x3 [Complete!]|
|__________________________________|__________________________________|
|
Comments
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Another Final Fantasy 8 Walkthrough :
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