Forgotten Realms: Demon Stone Cheats

 [ PC ]
Add tags (separate with commas)

Edit tags
Close
 

Forgotten Realms: Demon Stone Cheats :

This cheat for Forgotten Realms: Demon Stone [PC] has been posted at 17 Jan 2007 by hot_jrb and is called "Hints - ". If cheat is usable don't forgot thumbs up hot_jrb and share this with your freinds. And most important we have 2 other cheats for Forgotten Realms: Demon Stone, look them as soon as possible!

Hints -

by hot_jrb Jan 17, 2007

Illius the Sorcererís lvl upgrades

Level Upgrades - Level One

Mystra's Might - Greatly damages all enemies in a 360-degree arc.
Experience Cost: None (Begins With)

Mystic Combination - Three-hit staff combination.
Experience Cost: None (Begins With)

Improved Unarmed Strike - Two-hit hand combination.
Experience Cost: None (Begins With)

Magic Missile - A missile of magical force.
Experience Cost: None (Begins With)

Shield - A defensive shield.
Experience Cost: None (Begins With)

Coup de Grace - Instantly kills a fallen enemy.
Experience Cost: None (Begins With)

Basic Attack - Staff attack.
Experience Cost: None (Begins With)

Advanced Attack - Two-hit staff combination.
Experience Cost: None (Begins With)

Unarmed Strike - A palm strike.
Experience Cost: None (Begins With)

Beads of Force - Explodes and greatly damages objects. Press once to drop, then again to detonate.
Experience Cost: None (Item Based)

Team Attack - One of the other heroes comes to your aid. This attack drains the Hero Meter slightly.
Experience Cost: None (Begins With)


Level Upgrades - Level Two

Improved Trip Combination - Three-hit combo that trips enemies.
Experience Cost: 475

Bull Rush - Three-hit combo that pushes enemies back.
Experience Cost: 475

Flame Arrow - A bolt of fire.
Requires: Magic Missile
Experience Cost: 500

Melf's Acid Arrow - A magical arrow made of acid.
Requires: Flame Arrow
Experience Cost: 1200

Burning Hands - Adds fire to the Sorcerer's hand attack and lights enemies on fire.
Experience Cost: 325

Sleep - Holds enemies in place for a short period of time.
Experience Cost: 375

Protection From Evil - Helps reduce damage against all of the heroes.
Experience Cost: 375


Level Upgrades - Level Four

Improved Critical - Three-hit combo that focuses on delivering damage.
Experience Cost: 1400

Prone Attack - An attack that is initiated when standing up.
Experience Cost: 1400

Fireball - A ball of fire that explodes in a small radius on impact.
Requires: Melf's Acid Arrow
Experience Cost: 2000

Lightning Bolt - A powerful stroke of electrical energy.
Requires: Fireball
Experience Cost: 3200

Poison Touch - Adds poison to the Sorcerer's hand attack and poisons them.
Requires: Burning Hands
Experience Cost: 900

Minor Globe of Invulnerability - An improved defensive shield.
Requires: Shield
Experience Cost: 1000


Level Upgrades - Level Six

Cone of Cold - Creates an area of extreme cold.
Requires: Lightning Bolt
Experience Cost: 4800

Otiluke's Freezing Sphere - A freezing ball of extreme cold that explodes in a small radius on impact.
Requires: Cone of Cold
Experience Cost: 6000

Ghoul Touch - Adds negative energy to the Sorcerer's hand attack and does negative energy damage.
Requires: Poison Touch
Experience Cost: 1900

Hold - Holds enemies in place for a moderate period of time.
Requires: Sleep
Experience Cost: 2000

Magic Circle vs. Evil - Reduces moderate damage against all of the heroes.
Requires: Protection From Evil
Experience Cost: 2000

Mystra's Power - Massively damages all enemies in a 360-degree arc.
Requires: Mystra's Might
Experience Cost: 2400


Level Upgrades - Level Eight

Power Word Kill - A ray of death that kills all but the toughest enemies.
Requires: Otiluke's Freezing Sphere
Experience Cost: 7000

Hold Monster - Holds enemies in place for a while.
Requires: Hold
Experience Cost: 4300

Fire Shield - Greatly reduces damage against all of the heroes.
Requires: Magic Circle vs. Evil
Experience Cost: 4300


Level Upgrades - Level Ten

Meteor Swarm - Fiery meteors strike down on enemies.
Requires: Power Word Kill
Experience Cost: 12000

Major Globe of Invulnerability - A veyr strong defensive shield.
Requires: Minor Globe of Invulnerability
Experience Cost: 7000

Mystra's Light - Grievously damages all enemies in a 360-degree arc.
Requires: Mystra's Power
Experience Cost: 8000






Rannek the Fighterís lvl upgrades
Level Upgrades - Level One

Whirlwind Attack - Hits and knocks down enemies in a 360-degree arc with massive power.
Experience Cost: None (Begins With)

Torm's Strike - Three-hit sword combination.
Experience Cost: None (Begins With)

Improved Unarmed Strike - Two-hit gauntlet combination.
Experience Cost: None (Begins With)

Coup de Grace - Instantly kills a fallen enemy.
Experience Cost: None (Begins With)

Basic Attack - Sword attack.
Experience Cost: None (Begins With)

Advanced Attack - Two-hit sword combination.
Experience Cost: None (Begins With)

Unarmed Attack - Gauntlet strike.
Experience Cost: None (Begins With)

Block - Hold to block incoming attacks.
Experience Cost: None (Begins With)

Torm's Smash - A smash attack greatly damages objects but is less effective against enemies.
Experience Cost: None (Item Based)

Throw Axes - Throws axes. Tap for quick throws, or hold for more power.
Experience Cost: None (Begins With)

Team Attack - One of the other heroes comes to your aid. This attack drains the Hero Meter slightly.
Experience Cost: None (Begins With)


Level Upgrades - Level Two

Improved Trip Combination - Three-hit combo that trips enemies.
Experience Cost: 325

Bull Rush - Three-hit combo that pushes enemies back.
Experience Cost: 325

Improved Critical - Three-hit combo that focuses on delivering damage.
Experience Cost: 325

Power Attack - A slow but powerful attack.
Experience Cost: 400

Sword Focus - Familiarity with the Sword adds to damage.
Experience Cost: 550

Throwing Axe Focus - Familiarity with the Axe adds to damage.
Experience Cost: 500

Toughness - Adds to Rannek's maximum health.
Experience Cost: 500


Level Upgrades - Level Four

Riposte - A very quick attack launched after defending.
Experience Cost: 1200

Prone Attack - An attack that is initiated when standing up.
Experience Cost: 1200

Throwing Axe Specialization - Mastery of the Axe adds significantly to damage.
Requires: Throwing Axe Focus
Experience Cost: 2000

Improved Toughness - Adds to Rannek's maximum health.
Requires: Toughness
Experience Cost: 1800


Level Upgrades - Level Six

Sword Specialization - Master of the Sword adds significantly to damage.
Requires: Sword Focus
Experience Cost: 2400

Dwarf's Toughness - Adds to Rannek's maximum health.
Requires: Improved Toughness
Experience Cost: 1800

Giant's Toughness - Adds to Rannek's maximum health.
Requires: Dwarf's Toughness
Experience Cost: 2200

Torm's Vengeance - Improved three-hit sword combination.
Requires: Torm's Strike
Experience Cost: 1600

Fists of Iron - Improved two-hit gauntlet combination.
Requires: Improved Unarmed Strike
Experience Cost: 1600

Power Whirlwind Attack - Hits enemies in a 360-degree arc with devastating power.
Requires: Whirlwind Attack
Experience Cost: 1800


Level Upgrades - Level Eight

Dragon's Toughness - Adds to Rannek's maximum health.
Requires: Giant's Toughness
Experience Cost: 2800

Knock-down - Improved three-hit combo that trips enemies.
Requires: Improved Trip Combination
Experience Cost: 2800

Improved Bull Rush - Improved three-hit combo that pushes enemies back.
Requires: Bull Rush
Experience Cost: 2800

Power Critical - Improved three-hit combo that focuses on delivering damage.
Requires: Improved Critical
Experience Cost: 2800

Improved Power Attack - A slow but powerful attack.
Requires: Power Attack
Experience Cost: 3600


Level Upgrades - Level Ten

Titan's Toughness - Adds to Rannek's maximum health.
Requires: Dragon's Toughness
Experience Cost: 7000

Improved Riposte - A very quick attack launched after defending.
Requires: Riposte
Experience Cost: 7000

Improved Rising Attack - An attack that is initiated when standing up.
Requires: Prone Attack
Experience Cost: 6000




Zhai Zhai lvl upgrades


Level Upgrades - Level One

Manyshot - A flurry of throwing knives that stun enemies they hit.
Experience Cost: None (Begins With)

Hide - Use patches of darkness to hide and launch sneak attacks from.
Experience Cost: None (Begins With)

Jump Attack - A strike attack in mid air.
Experience Cost: None (Item Based)

Eilistraee's Strike - Three-hit knife combination.
Experience Cost: None (Begins With)

Improved Unarmed Strike - Two-hit kick combination.
Experience Cost: None (Begins With)

Coup de Grace - Instantly kills a fallen enemy.
Experience Cost: None (Begins With)

Basic Attack - Dagger attack.
Experience Cost: None (Begins With)

Advanced Attack - Two-hit dagger combination.
Experience Cost: None (Begins With)

Evade - Hold to evade incoming attacks.
Experience Cost: None (Begins With)

Rogue Unarmed Attack - Kick attack.
Experience Cost: None (Begins With)

Throw Knives - Throws knives. Tap to throw quickly or press and hold for more power.
Experience Cost: None (Begins With)

Jump - Jump over attacks and onto ledges to find secret areas.
Experience Cost: None (Begins With)

Team Attack - One of the other heroes comes to your aid. This attack drains the Hero Meter slightly.
Experience Cost: None (Begins With)


Level Upgrades - Level Two

Improved Trip Combination - Three-hit combo that trips enemies.
Experience Cost: 400

Bull Rush - Three-hit combo that pushes enemies back.
Experience Cost: 400

Improved Critical - Three-hit combo that focuses on delivering damage.
Experience Cost: 400

Toughness - Adds to Zhai's maximum health.
Experience Cost: 800

Acrobatic Attack - Increases the damage done from the jump attack.
Requires: Jump Attack
Experience Cost: 300


Level Upgrades - Level Four

Riposte - A very quick attack launched after defending.
Experience Cost: 1200

Prone Attack - An attack that is initiated when standing up.
Experience Cost: 1200

Dagger Finesse - Improved dagger damage.
Experience Cost: 1400

Precise Shot - Improves throwing knife damage.
Experience Cost: 1800

Improved Toughness - Adds to Zhai's maximum health.
Requires: Toughness
Experience Cost: 1800

Eilistraee's Whirling Blades - Improved three-hit knife combination.
Requires: Eilistraee's Strike
Experience Cost: 1700

Skill Focus: Hide - Increases the time Zhai stays undetectable.
Requires: Hide
Experience Cost: 900


Level Upgrades - Level Six

Circle Kick - Improved two-hit kick combination.
Requires: Improved Unarmed Strike
Experience Cost: 1700

Knock-down - Improved three-hit combo that trips enemies.
Requires: Improved Trip Combination
Experience Cost: 1700

Improved Bull Rush - Improved three-hit combo that pushes enemies back.
Requires: Bull Rush
Experience Cost: 1700

Power Critical - Improved three-hit combo that focuses on delivering damage.
Requires: Improved Critical
Experience Cost: 1700

Skill Focus: Move Silently - Moderately increases the time Zhai stays undetectable.
Requires: Skill Focus: Hide
Experience Cost: 1400

Spring Attack - Moderately increases the damage done from the jump attack.
Requires: Acrobatic Attack
Experience Cost: 1400


Level Upgrades - Level Eight

Dwarf's Toughness - Adds to Zhai's maximum health.
Requires: Improved Toughness
Experience Cost: 3200

Improved Riposte - A very quick attack launched after defending.
Requires: Riposte
Experience Cost: 2900

Improved Prone Attack - An attack Zhai can do while standing up.
Requires: Prone Attack
Experience Cost: 2900

Stealthy - Greatly increases the time Zhai stays undetectable.
Requires: Skill Focus: Move Silently
Experience Cost: 2400

Lolth's Venom - A flurry of throwing knives that stun enemies they hit for a longer time.
Requires: Manyshot
Experience Cost: 4200


Level Upgrades - Level Ten

Rising Moon - A strong attack Zhai can do while standing up.
Requires: Improved Prone Attack
Experience Cost: 6000

Two Weapon Fighting - Increases Zhai's fighting skill, adding to damage.
Experience Cost: 2000

Improved Two Weapon Fighting - Greatly increases Zhai's fighting skill, adding to damage.
Requires: Two Weapon Fighting
Experience Cost: 7000

Vhaeraun's Shadow - This skill is only secretly taught. It increases the time Zhai stays undetectable.
Requires: Stealthy
Experience Cost: 3600

Improved Dwarf's Toughness - Adds to Zhai's maximum health.
Requires: Dwarf's Toughness
Experience Cost: 7000


Illiusís Item Upgrades - Armor

Bracers of Armor +1 - Magical arm bracers that add a light defense.
Gold Cost: 1000

Bracers of Armor +2 - Magical arm bracers that add a moderate defense.
Gold Cost: 4000

Bracers of Armor +3 - Magical arm bracers that add a medium defense.
Gold Cost: 9000

Bracers of Armor +4 - Magical arm bracers that add a strong defense.
Gold Cost: 16000

Bracers of Armor +5 - Magical arm bracers that add the maximum defense.
Gold Cost: 25000

Robe - Offers light protection.
Gold Cost: None (Starts With)

Robe of Protection - Made of magically fortified cloth.
Gold Cost: 2000

Robe of Blending - A magically tempered robe that offers moderate protection.
Gold Cost: 8000

Robe of Scintillating Colors - A colorful robe enhanced with strong protection magic.
Gold Cost: 16000

Robe of Archmagi - Robe of a master mage imbued with unmatched protection.
Gold Cost: 45000


Item Upgrades - Weapons

Staff +1 - A finely crafted magical staff that inflicts more damage.
Gold Cost: 2000

Staff +2 - A superbly carved staff enhanced with magic.
Gold Cost: 8000

Staff +3 - An ultra fine staff, magically hardened and lightened.
Gold Cost: 18000

Staff +4 - A staff created by a master Elven Druid smith.
Gold Cost: 32000

Staff +5 - Carved by a Elven master craftsman and enchanted with great magic.
Gold Cost: 50000

Sonic Impact - A burst of intense sound.
Gold Cost: 2000

Sonic Burst - A greater burst of intense sound.
Gold Cost: 8000

Thundering - A thunder clap that shocks enemies.
Gold Cost: 32000

Pain - Inflicts pain on enemies.
Gold Cost: 2000

Wounding - Inflicts moderate pain on enemies.
Gold Cost: 8000

Agony - Inflicts massive pain on enemies.
Gold Cost: 32000

Shock - Light crackling energy covers the staff and electrocutes enemies.
Gold Cost: 2000

Shocking Burst - Medium crackling energy covers the staff and electrocutes enemies.
Gold Cost: 8000

Lightning Strike - Heavy crackling energy covers the staff and electrocutes enemies.
Gold Cost: 32000


Item Upgrades - Jewelry

Pearl of Power 1st Level - A magical pearl that adds mild damage to all of Illius' spells.
Gold Cost: 1000

Pearl of Power 3rd Level - A magical pearl that adds light damage to all of Illius' spells.
Gold Cost: 4000

Pearl of Power 5th Level - A magical pearl that adds moderate damage to all of Illius' spells.
Gold Cost: 16000

Pearl of Power 7th Level - A magical pearl that adds strong damage to all of Illius' spells.
Gold Cost: 25000

Pearl of Power 9th Level - A magical pearl that adds tremendous damage to all of Illius' spells.
Gold Cost: 32000

Brooch of Windwall - Increases defense against incoming missiles.
Gold Cost: 25000

Amulet of Health +2 - Adds to Illius' maximum health.
Gold Cost: 9000

Amulet of Health +4 - Adds to Illius' maximum health.
Gold Cost: 18000

Amulet of Health +6 - Adds to Illius' maximum health.
Gold Cost: 25000

Amulet of Health +8 - Adds to Illius' maximum health.
Gold Cost: 32000

Ring of Regeneration - Heals damage over time.
Gold Cost: 90000

Gem of Contingency - Restores life to Illius, if killed.
Gold Cost: 16000

Ring of Protection +1 - Adds a light deflection bonus to defense.
Gold Cost: 1000

Ring of Protection +2 - Adds a moderate deflection bonus to defense.
Gold Cost: 4000

Ring of Protection +3 - Adds a medium deflection bonus to defense.
Gold Cost: 9000

Ring of Protection +4 - Adds a large deflection bonus to defense.
Gold Cost: 16000

Ring of Protection +5 - Adds the maximum deflection bonus to defense.
Gold Cost: 25000

Beads of Force - Allows Illius to drop charged beads and then detonate them to damage nearby objects.
Gold Cost: None (Acquired in Chapter Two)

Rannek the Fighterís Item upgrades

Item Upgrades - Armor

Armor Enchantment +1 - Imbues armor with a light magical defense.
Gold Cost: 1000

Armor Enchantment +2 - Imbues armor with a moderate magical defense.
Gold Cost: 4000

Armor Enchantment +3 - Imbues armor with a medium magical defense.
Gold Cost: 9000

Armor Enchantment +4 - Imbues armor with a large magical defense.
Gold Cost: 16000

Armor Enchantment +5 - Imbues armor with the maximum magical defense.
Gold Cost: 25000

Banded Armor - Offers medium protection.
Gold Cost: None (Starts With)

Half Plate Armor - Offers good protection.
Gold Cost: 2000

Plate Armor - Offers great protection.
Gold Cost: 8000

Mithral Plate Armor - Offers fantastic protection.
Gold Cost: 16000

Red Dragon Scale Plate Armor - Offeres unmatched protection.
Gold Cost: 45000 (Only available after Chapter Nine)

Gauntlets of Ogre Power - Allows Rannek to smash the ground, damaging nearby objects.
Gold Cost: None (Acquired in Chapter Two)


Item Upgrades - Weapons

Sword +1 - A magical sword that never dulls.
Gold Cost: 2000

Sword +2 - A magical blade of superior quality.
Gold Cost: 8000

Sword +3 - A magical blade forged by an Elven master.
Gold Cost: 18000

Sword +4 - An amazing Dwarven constructed blade.
Gold Cost: 32000

Sword +5 - An ancient blade enhanced with great magic.
Gold Cost: 50000

Lesser Defending - Enhances the wielder's defense.
Gold Cost: 2000

Defending - Moderately enhances the wielder's defense.
Gold Cost: 8000

Greater Defending - Greatly enhances the wielder's defense.
Gold Cost: 32000

Flaming Weapon - Sheaths the sword in light flame and lights enemies on fire.
Gold Cost: 2000

Flaming Burst - Sheaths the sword in medium flame and lights enemies on fire.
Gold Cost: 8000

Flame Tongue - Sheaths the sword in large flame and lights enemies on fire.
Gold Cost: 32000

Frost Weapon - Coats the blade in light frost that freezes the blood of enemies.
Gold Cost: 2000

Icy Burst Weapon - Coats the blade in medium frost that freezes the blood of enemies.
Gold Cost: 8000

Frost Brand - Coats the blade in heavy frost that freezes the blood of enemies.
Gold Cost: 32000

Shock Weapon - Light crackling energy covers the sword and electrocutes enemies.
Gold Cost: 2000

Shocking Burst Weapon - Medium crackling energy covers the sword and electrocutes enemies.
Gold Cost: 8000

Lightning Brand - Heavy crackling energy covers the sword and electrocutes enemies.
Gold Cost: 32000

Throwing Axe +1 - Magical throwing axe.
Gold Cost: 2000

Throwing Axe +2 - Superior magical throwing axe.
Gold Cost: 8000

Throwing Axe +3 - Magical mithral throwing axe.
Gold Cost: 18000

Silver Sword of Gith - The most powerful melee weapon in the game.
Gold Cost: None (Acquired in Chapter Nine)


Item Upgrades - Jewelry

Ring of Regeneration - Heals damage over time.
Gold Cost: 90000

Amulet of Health +2 - Increases Rannek's maximum health.
Gold Cost: 9000

Amulet of Health +4 - Increases Rannek's maximum health.
Gold Cost: 18000

Gem of Contingency - Restores life to Rannek, if killed.
Gold Cost: 16000

Ring of Protection +1 - Adds a light deflection bonus to defense.
Gold Cost: 1000

Ring of Protection +2 - Adds a moderate deflection bonus to defense.
Gold Cost: 4000

Ring of Protection +3 - Adds a medium deflection bonus to defense.
Gold Cost: 9000

Ring of Protection +4 - Adds a large deflection bonus to defense.
Gold Cost: 16000

Ring of Protection +5 - Adds the maximum deflection bonus to defense.
Gold Cost: 25000


Zhai


Zhaiís Item Upgrades - Armor

Armor Enchantment +1 - Imbues armor with a light magical defense.
Gold Cost: 1000

Armor Enchantment +2 - Imbues armor with a moderate magical defense.
Gold Cost: 4000

Armor Enchantment +3 - Imbues armor with a medium magical defense.
Gold Cost: 9000

Armor Enchantment +4 - Imbues armor with a large magical defense.
Gold Cost: 16000

Armor Enchantment +5 - Imbues armor with the maximum magical defense.
Gold Cost: 25000

Slick - Ease of motion in this armor increases the time Zhai stays undetectable.
Gold Cost: 2000

Silent Moves - Magical sound dampening increases the time Zhai stays undetectable.
Gold Cost: 8000

Stealth - This armor cloaks Zhai in darkness, increasing the time she stays undetectable.
Gold Cost: 32000

Hide Armor - Offers medium protection.
Gold Cost: None (Starts With)

Leather Armor - Offers good protection.
Gold Cost: 2000

Studded Leather Armor - Offers great protection.
Gold Cost: 8000

Elven Chain Armor - Offers fantastic protection.
Gold Cost: 16000

Armor of Shadows - Offers unmatched protection.
Gold Cost: 45000


Item Upgrades - Weapons

Dagger +1 - Finely crafted Elven daggers.
Gold Cost: 2000

Dagger +2 - Masterwork Elven daggers lightened with magic.
Gold Cost: 8000

Dagger +3 - Razor sharp Elven blades enhanced with magic.
Gold Cost: 18000

Dagger +4 - Dwarven forged mithral razors.
Gold Cost: 32000

Dagger +5 - Ancient Elven daggers endowed with great magic.
Gold Cost: 50000

Lesser Defending - Enhances the wielder's defense.
Gold Cost: 2000

Defending - Moderately enhances the wielder's defense.
Gold Cost: 8000

Greater Defending - Greatly enhances the wielder's defense.
Gold Cost: 32000

Blade of Cutting - Mild dark magic on the daggers makes enemies continue to bleed.
Gold Cost: 2000

Blade of Wounding - Moderate dark magic on the daggers makes enemies continue to bleed.
Gold Cost: 8000

Blade of Withering - Strong dark magic on the daggers makes enemies continue to bleed.
Gold Cost: 32000

Blade of Darkness - Covers the daggers in mild negative energy that burns enemies.
Gold Cost: 2000

Blade of Shadows - Covers the daggers in moderate negative energy that burns enemies.
Gold Cost: 8000

Dark Blade - Covers the daggers in strong negative energy that burns enemies.
Gold Cost: 32000

Venom Blade - Sheaths the daggers in mild poison that weakens enemies.
Gold Cost: 2000

Spider Fang - Sheaths the daggers in strong poison that weakens enemies.
Gold Cost: 8000

Snake Bite - Sheaths the daggers in deadly poison that greatly weakens enemies.
Gold Cost: 32000

Throwing Knife +1 - Magical throwing knives.
Gold Cost: 2000

Throwing Knife +2 - Superior magical throwing knives.
Gold Cost: 8000

Throwing Knife +3 - Magical adamantite throwing knives.
Gold Cost: 18000


Item Upgrades - Jewelry

Ring of Regeneration - Heals damage over time.
Gold Cost: 90000

Charm of Lolth - Adds damage to jump attack.
Gold Cost: 8000

Amulet of Health +2 - Adds to Zhai's maximum health.
Gold Cost: 9000

Amulet of Health +4 - Adds to Zhai's maximum health.
Gold Cost: 18000

Gem of Contingency - Restores life to Zhai, if killed.
Gold Cost: 16000

Brooch of Elven Kind - A brooch that increases the time Zhai stays undetectable.
Gold Cost: 16000

Brooch of Lolth - The Drow goddess' brooch increases the time Zhai stays undetectable.
Gold Cost: 32000

Ring of Protection +1 - Adds a light deflection bonus to defense.
Gold Cost: 1000

Ring of Protection +2 - Adds a moderate deflection bonus to defense.
Gold Cost: 4000

Ring of Protection +3 - Adds a medium deflection bonus to defense.
Gold Cost: 9000

Ring of Protection +4 - Adds a large deflection bonus to defense.
Gold Cost: 16000

Ring of Protection +5 - Adds the maximum deflection bonus to defense.
Gold Cost: 25000

Abyssal Sheath - This magical sheath holds many throwing knives.
Gold Cost: 8000

Ring of Jumping - Allows Zhai to jump and use acrobatic skills.
Gold Cost: None (Acquired in Chapter Two)

Wood Elf Necklace - Allows Zhai to stay hidden even after attacking an enemy.
Gold Cost: None (Acquired in Chapter Seven)

   Tag it!

Comments

Your comment


Sorry, to fulfil this action you have to be CheatsGuru User

Make your own CG account!
* Username:
* Password:
* Retype password:
* E-mail:
* Captcha:
Input number:
More

Forgotten Realms: Demon Stone Cheats

:

Sorry, to fulfil this action you have to be CheatsGuru User

Make your own CG account!
* Username:
* Password:
* Retype password:
* E-mail:
* Captcha:
Input number: