Forgotten Realms: Demon Stone Hints
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Forgotten Realms: Demon Stone Hints :
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Hints -
Illius the Sorcerer’s lvl upgrades
Level Upgrades - Level One
Mystra's Might - Greatly damages all enemies in a 360-degree arc.
Experience Cost: None (Begins With)
Mystic Combination - Three-hit staff combination.
Experience Cost: None (Begins With)
Improved Unarmed Strike - Two-hit hand combination.
Experience Cost: None (Begins With)
Magic Missile - A missile of magical force.
Experience Cost: None (Begins With)
Shield - A defensive shield.
Experience Cost: None (Begins With)
Coup de Grace - Instantly kills a fallen enemy.
Experience Cost: None (Begins With)
Basic Attack - Staff attack.
Experience Cost: None (Begins With)
Advanced Attack - Two-hit staff combination.
Experience Cost: None (Begins With)
Unarmed Strike - A palm strike.
Experience Cost: None (Begins With)
Beads of Force - Explodes and greatly damages objects. Press once to drop, then again to detonate.
Experience Cost: None (Item Based)
Team Attack - One of the other heroes comes to your aid. This attack drains the Hero Meter slightly.
Experience Cost: None (Begins With)
Level Upgrades - Level Two
Improved Trip Combination - Three-hit combo that trips enemies.
Experience Cost: 475
Bull Rush - Three-hit combo that pushes enemies back.
Experience Cost: 475
Flame Arrow - A bolt of fire.
Requires: Magic Missile
Experience Cost: 500
Melf's Acid Arrow - A magical arrow made of acid.
Requires: Flame Arrow
Experience Cost: 1200
Burning Hands - Adds fire to the Sorcerer's hand attack and lights enemies on fire.
Experience Cost: 325
Sleep - Holds enemies in place for a short period of time.
Experience Cost: 375
Protection From Evil - Helps reduce damage against all of the heroes.
Experience Cost: 375
Level Upgrades - Level Four
Improved Critical - Three-hit combo that focuses on delivering damage.
Experience Cost: 1400
Prone Attack - An attack that is initiated when standing up.
Experience Cost: 1400
Fireball - A ball of fire that explodes in a small radius on impact.
Requires: Melf's Acid Arrow
Experience Cost: 2000
Lightning Bolt - A powerful stroke of electrical energy.
Requires: Fireball
Experience Cost: 3200
Poison Touch - Adds poison to the Sorcerer's hand attack and poisons them.
Requires: Burning Hands
Experience Cost: 900
Minor Globe of Invulnerability - An improved defensive shield.
Requires: Shield
Experience Cost: 1000
Level Upgrades - Level Six
Cone of Cold - Creates an area of extreme cold.
Requires: Lightning Bolt
Experience Cost: 4800
Otiluke's Freezing Sphere - A freezing ball of extreme cold that explodes in a small radius on impact.
Requires: Cone of Cold
Experience Cost: 6000
Ghoul Touch - Adds negative energy to the Sorcerer's hand attack and does negative energy damage.
Requires: Poison Touch
Experience Cost: 1900
Hold - Holds enemies in place for a moderate period of time.
Requires: Sleep
Experience Cost: 2000
Magic Circle vs. Evil - Reduces moderate damage against all of the heroes.
Requires: Protection From Evil
Experience Cost: 2000
Mystra's Power - Massively damages all enemies in a 360-degree arc.
Requires: Mystra's Might
Experience Cost: 2400
Level Upgrades - Level Eight
Power Word Kill - A ray of death that kills all but the toughest enemies.
Requires: Otiluke's Freezing Sphere
Experience Cost: 7000
Hold Monster - Holds enemies in place for a while.
Requires: Hold
Experience Cost: 4300
Fire Shield - Greatly reduces damage against all of the heroes.
Requires: Magic Circle vs. Evil
Experience Cost: 4300
Level Upgrades - Level Ten
Meteor Swarm - Fiery meteors strike down on enemies.
Requires: Power Word Kill
Experience Cost: 12000
Major Globe of Invulnerability - A veyr strong defensive shield.
Requires: Minor Globe of Invulnerability
Experience Cost: 7000
Mystra's Light - Grievously damages all enemies in a 360-degree arc.
Requires: Mystra's Power
Experience Cost: 8000
Rannek the Fighter’s lvl upgrades
Level Upgrades - Level One
Whirlwind Attack - Hits and knocks down enemies in a 360-degree arc with massive power.
Experience Cost: None (Begins With)
Torm's Strike - Three-hit sword combination.
Experience Cost: None (Begins With)
Improved Unarmed Strike - Two-hit gauntlet combination.
Experience Cost: None (Begins With)
Coup de Grace - Instantly kills a fallen enemy.
Experience Cost: None (Begins With)
Basic Attack - Sword attack.
Experience Cost: None (Begins With)
Advanced Attack - Two-hit sword combination.
Experience Cost: None (Begins With)
Unarmed Attack - Gauntlet strike.
Experience Cost: None (Begins With)
Block - Hold to block incoming attacks.
Experience Cost: None (Begins With)
Torm's Smash - A smash attack greatly damages objects but is less effective against enemies.
Experience Cost: None (Item Based)
Throw Axes - Throws axes. Tap for quick throws, or hold for more power.
Experience Cost: None (Begins With)
Team Attack - One of the other heroes comes to your aid. This attack drains the Hero Meter slightly.
Experience Cost: None (Begins With)
Level Upgrades - Level Two
Improved Trip Combination - Three-hit combo that trips enemies.
Experience Cost: 325
Bull Rush - Three-hit combo that pushes enemies back.
Experience Cost: 325
Improved Critical - Three-hit combo that focuses on delivering damage.
Experience Cost: 325
Power Attack - A slow but powerful attack.
Experience Cost: 400
Sword Focus - Familiarity with the Sword adds to damage.
Experience Cost: 550
Throwing Axe Focus - Familiarity with the Axe adds to damage.
Experience Cost: 500
Toughness - Adds to Rannek's maximum health.
Experience Cost: 500
Level Upgrades - Level Four
Riposte - A very quick attack launched after defending.
Experience Cost: 1200
Prone Attack - An attack that is initiated when standing up.
Experience Cost: 1200
Throwing Axe Specialization - Mastery of the Axe adds significantly to damage.
Requires: Throwing Axe Focus
Experience Cost: 2000
Improved Toughness - Adds to Rannek's maximum health.
Requires: Toughness
Experience Cost: 1800
Level Upgrades - Level Six
Sword Specialization - Master of the Sword adds significantly to damage.
Requires: Sword Focus
Experience Cost: 2400
Dwarf's Toughness - Adds to Rannek's maximum health.
Requires: Improved Toughness
Experience Cost: 1800
Giant's Toughness - Adds to Rannek's maximum health.
Requires: Dwarf's Toughness
Experience Cost: 2200
Torm's Vengeance - Improved three-hit sword combination.
Requires: Torm's Strike
Experience Cost: 1600
Fists of Iron - Improved two-hit gauntlet combination.
Requires: Improved Unarmed Strike
Experience Cost: 1600
Power Whirlwind Attack - Hits enemies in a 360-degree arc with devastating power.
Requires: Whirlwind Attack
Experience Cost: 1800
Level Upgrades - Level Eight
Dragon's Toughness - Adds to Rannek's maximum health.
Requires: Giant's Toughness
Experience Cost: 2800
Knock-down - Improved three-hit combo that trips enemies.
Requires: Improved Trip Combination
Experience Cost: 2800
Improved Bull Rush - Improved three-hit combo that pushes enemies back.
Requires: Bull Rush
Experience Cost: 2800
Power Critical - Improved three-hit combo that focuses on delivering damage.
Requires: Improved Critical
Experience Cost: 2800
Improved Power Attack - A slow but powerful attack.
Requires: Power Attack
Experience Cost: 3600
Level Upgrades - Level Ten
Titan's Toughness - Adds to Rannek's maximum health.
Requires: Dragon's Toughness
Experience Cost: 7000
Improved Riposte - A very quick attack launched after defending.
Requires: Riposte
Experience Cost: 7000
Improved Rising Attack - An attack that is initiated when standing up.
Requires: Prone Attack
Experience Cost: 6000
Zhai Zhai lvl upgrades
Level Upgrades - Level One
Manyshot - A flurry of throwing knives that stun enemies they hit.
Experience Cost: None (Begins With)
Hide - Use patches of darkness to hide and launch sneak attacks from.
Experience Cost: None (Begins With)
Jump Attack - A strike attack in mid air.
Experience Cost: None (Item Based)
Eilistraee's Strike - Three-hit knife combination.
Experience Cost: None (Begins With)
Improved Unarmed Strike - Two-hit kick combination.
Experience Cost: None (Begins With)
Coup de Grace - Instantly kills a fallen enemy.
Experience Cost: None (Begins With)
Basic Attack - Dagger attack.
Experience Cost: None (Begins With)
Advanced Attack - Two-hit dagger combination.
Experience Cost: None (Begins With)
Evade - Hold to evade incoming attacks.
Experience Cost: None (Begins With)
Rogue Unarmed Attack - Kick attack.
Experience Cost: None (Begins With)
Throw Knives - Throws knives. Tap to throw quickly or press and hold for more power.
Experience Cost: None (Begins With)
Jump - Jump over attacks and onto ledges to find secret areas.
Experience Cost: None (Begins With)
Team Attack - One of the other heroes comes to your aid. This attack drains the Hero Meter slightly.
Experience Cost: None (Begins With)
Level Upgrades - Level Two
Improved Trip Combination - Three-hit combo that trips enemies.
Experience Cost: 400
Bull Rush - Three-hit combo that pushes enemies back.
Experience Cost: 400
Improved Critical - Three-hit combo that focuses on delivering damage.
Experience Cost: 400
Toughness - Adds to Zhai's maximum health.
Experience Cost: 800
Acrobatic Attack - Increases the damage done from the jump attack.
Requires: Jump Attack
Experience Cost: 300
Level Upgrades - Level Four
Riposte - A very quick attack launched after defending.
Experience Cost: 1200
Prone Attack - An attack that is initiated when standing up.
Experience Cost: 1200
Dagger Finesse - Improved dagger damage.
Experience Cost: 1400
Precise Shot - Improves throwing knife damage.
Experience Cost: 1800
Improved Toughness - Adds to Zhai's maximum health.
Requires: Toughness
Experience Cost: 1800
Eilistraee's Whirling Blades - Improved three-hit knife combination.
Requires: Eilistraee's Strike
Experience Cost: 1700
Skill Focus: Hide - Increases the time Zhai stays undetectable.
Requires: Hide
Experience Cost: 900
Level Upgrades - Level Six
Circle Kick - Improved two-hit kick combination.
Requires: Improved Unarmed Strike
Experience Cost: 1700
Knock-down - Improved three-hit combo that trips enemies.
Requires: Improved Trip Combination
Experience Cost: 1700
Improved Bull Rush - Improved three-hit combo that pushes enemies back.
Requires: Bull Rush
Experience Cost: 1700
Power Critical - Improved three-hit combo that focuses on delivering damage.
Requires: Improved Critical
Experience Cost: 1700
Skill Focus: Move Silently - Moderately increases the time Zhai stays undetectable.
Requires: Skill Focus: Hide
Experience Cost: 1400
Spring Attack - Moderately increases the damage done from the jump attack.
Requires: Acrobatic Attack
Experience Cost: 1400
Level Upgrades - Level Eight
Dwarf's Toughness - Adds to Zhai's maximum health.
Requires: Improved Toughness
Experience Cost: 3200
Improved Riposte - A very quick attack launched after defending.
Requires: Riposte
Experience Cost: 2900
Improved Prone Attack - An attack Zhai can do while standing up.
Requires: Prone Attack
Experience Cost: 2900
Stealthy - Greatly increases the time Zhai stays undetectable.
Requires: Skill Focus: Move Silently
Experience Cost: 2400
Lolth's Venom - A flurry of throwing knives that stun enemies they hit for a longer time.
Requires: Manyshot
Experience Cost: 4200
Level Upgrades - Level Ten
Rising Moon - A strong attack Zhai can do while standing up.
Requires: Improved Prone Attack
Experience Cost: 6000
Two Weapon Fighting - Increases Zhai's fighting skill, adding to damage.
Experience Cost: 2000
Improved Two Weapon Fighting - Greatly increases Zhai's fighting skill, adding to damage.
Requires: Two Weapon Fighting
Experience Cost: 7000
Vhaeraun's Shadow - This skill is only secretly taught. It increases the time Zhai stays undetectable.
Requires: Stealthy
Experience Cost: 3600
Improved Dwarf's Toughness - Adds to Zhai's maximum health.
Requires: Dwarf's Toughness
Experience Cost: 7000
Illius’s Item Upgrades - Armor
Bracers of Armor +1 - Magical arm bracers that add a light defense.
Gold Cost: 1000
Bracers of Armor +2 - Magical arm bracers that add a moderate defense.
Gold Cost: 4000
Bracers of Armor +3 - Magical arm bracers that add a medium defense.
Gold Cost: 9000
Bracers of Armor +4 - Magical arm bracers that add a strong defense.
Gold Cost: 16000
Bracers of Armor +5 - Magical arm bracers that add the maximum defense.
Gold Cost: 25000
Robe - Offers light protection.
Gold Cost: None (Starts With)
Robe of Protection - Made of magically fortified cloth.
Gold Cost: 2000
Robe of Blending - A magically tempered robe that offers moderate protection.
Gold Cost: 8000
Robe of Scintillating Colors - A colorful robe enhanced with strong protection magic.
Gold Cost: 16000
Robe of Archmagi - Robe of a master mage imbued with unmatched protection.
Gold Cost: 45000
Item Upgrades - Weapons
Staff +1 - A finely crafted magical staff that inflicts more damage.
Gold Cost: 2000
Staff +2 - A superbly carved staff enhanced with magic.
Gold Cost: 8000
Staff +3 - An ultra fine staff, magically hardened and lightened.
Gold Cost: 18000
Staff +4 - A staff created by a master Elven Druid smith.
Gold Cost: 32000
Staff +5 - Carved by a Elven master craftsman and enchanted with great magic.
Gold Cost: 50000
Sonic Impact - A burst of intense sound.
Gold Cost: 2000
Sonic Burst - A greater burst of intense sound.
Gold Cost: 8000
Thundering - A thunder clap that shocks enemies.
Gold Cost: 32000
Pain - Inflicts pain on enemies.
Gold Cost: 2000
Wounding - Inflicts moderate pain on enemies.
Gold Cost: 8000
Agony - Inflicts massive pain on enemies.
Gold Cost: 32000
Shock - Light crackling energy covers the staff and electrocutes enemies.
Gold Cost: 2000
Shocking Burst - Medium crackling energy covers the staff and electrocutes enemies.
Gold Cost: 8000
Lightning Strike - Heavy crackling energy covers the staff and electrocutes enemies.
Gold Cost: 32000
Item Upgrades - Jewelry
Pearl of Power 1st Level - A magical pearl that adds mild damage to all of Illius' spells.
Gold Cost: 1000
Pearl of Power 3rd Level - A magical pearl that adds light damage to all of Illius' spells.
Gold Cost: 4000
Pearl of Power 5th Level - A magical pearl that adds moderate damage to all of Illius' spells.
Gold Cost: 16000
Pearl of Power 7th Level - A magical pearl that adds strong damage to all of Illius' spells.
Gold Cost: 25000
Pearl of Power 9th Level - A magical pearl that adds tremendous damage to all of Illius' spells.
Gold Cost: 32000
Brooch of Windwall - Increases defense against incoming missiles.
Gold Cost: 25000
Amulet of Health +2 - Adds to Illius' maximum health.
Gold Cost: 9000
Amulet of Health +4 - Adds to Illius' maximum health.
Gold Cost: 18000
Amulet of Health +6 - Adds to Illius' maximum health.
Gold Cost: 25000
Amulet of Health +8 - Adds to Illius' maximum health.
Gold Cost: 32000
Ring of Regeneration - Heals damage over time.
Gold Cost: 90000
Gem of Contingency - Restores life to Illius, if killed.
Gold Cost: 16000
Ring of Protection +1 - Adds a light deflection bonus to defense.
Gold Cost: 1000
Ring of Protection +2 - Adds a moderate deflection bonus to defense.
Gold Cost: 4000
Ring of Protection +3 - Adds a medium deflection bonus to defense.
Gold Cost: 9000
Ring of Protection +4 - Adds a large deflection bonus to defense.
Gold Cost: 16000
Ring of Protection +5 - Adds the maximum deflection bonus to defense.
Gold Cost: 25000
Beads of Force - Allows Illius to drop charged beads and then detonate them to damage nearby objects.
Gold Cost: None (Acquired in Chapter Two)
Rannek the Fighter’s Item upgrades
Item Upgrades - Armor
Armor Enchantment +1 - Imbues armor with a light magical defense.
Gold Cost: 1000
Armor Enchantment +2 - Imbues armor with a moderate magical defense.
Gold Cost: 4000
Armor Enchantment +3 - Imbues armor with a medium magical defense.
Gold Cost: 9000
Armor Enchantment +4 - Imbues armor with a large magical defense.
Gold Cost: 16000
Armor Enchantment +5 - Imbues armor with the maximum magical defense.
Gold Cost: 25000
Banded Armor - Offers medium protection.
Gold Cost: None (Starts With)
Half Plate Armor - Offers good protection.
Gold Cost: 2000
Plate Armor - Offers great protection.
Gold Cost: 8000
Mithral Plate Armor - Offers fantastic protection.
Gold Cost: 16000
Red Dragon Scale Plate Armor - Offeres unmatched protection.
Gold Cost: 45000 (Only available after Chapter Nine)
Gauntlets of Ogre Power - Allows Rannek to smash the ground, damaging nearby objects.
Gold Cost: None (Acquired in Chapter Two)
Item Upgrades - Weapons
Sword +1 - A magical sword that never dulls.
Gold Cost: 2000
Sword +2 - A magical blade of superior quality.
Gold Cost: 8000
Sword +3 - A magical blade forged by an Elven master.
Gold Cost: 18000
Sword +4 - An amazing Dwarven constructed blade.
Gold Cost: 32000
Sword +5 - An ancient blade enhanced with great magic.
Gold Cost: 50000
Lesser Defending - Enhances the wielder's defense.
Gold Cost: 2000
Defending - Moderately enhances the wielder's defense.
Gold Cost: 8000
Greater Defending - Greatly enhances the wielder's defense.
Gold Cost: 32000
Flaming Weapon - Sheaths the sword in light flame and lights enemies on fire.
Gold Cost: 2000
Flaming Burst - Sheaths the sword in medium flame and lights enemies on fire.
Gold Cost: 8000
Flame Tongue - Sheaths the sword in large flame and lights enemies on fire.
Gold Cost: 32000
Frost Weapon - Coats the blade in light frost that freezes the blood of enemies.
Gold Cost: 2000
Icy Burst Weapon - Coats the blade in medium frost that freezes the blood of enemies.
Gold Cost: 8000
Frost Brand - Coats the blade in heavy frost that freezes the blood of enemies.
Gold Cost: 32000
Shock Weapon - Light crackling energy covers the sword and electrocutes enemies.
Gold Cost: 2000
Shocking Burst Weapon - Medium crackling energy covers the sword and electrocutes enemies.
Gold Cost: 8000
Lightning Brand - Heavy crackling energy covers the sword and electrocutes enemies.
Gold Cost: 32000
Throwing Axe +1 - Magical throwing axe.
Gold Cost: 2000
Throwing Axe +2 - Superior magical throwing axe.
Gold Cost: 8000
Throwing Axe +3 - Magical mithral throwing axe.
Gold Cost: 18000
Silver Sword of Gith - The most powerful melee weapon in the game.
Gold Cost: None (Acquired in Chapter Nine)
Item Upgrades - Jewelry
Ring of Regeneration - Heals damage over time.
Gold Cost: 90000
Amulet of Health +2 - Increases Rannek's maximum health.
Gold Cost: 9000
Amulet of Health +4 - Increases Rannek's maximum health.
Gold Cost: 18000
Gem of Contingency - Restores life to Rannek, if killed.
Gold Cost: 16000
Ring of Protection +1 - Adds a light deflection bonus to defense.
Gold Cost: 1000
Ring of Protection +2 - Adds a moderate deflection bonus to defense.
Gold Cost: 4000
Ring of Protection +3 - Adds a medium deflection bonus to defense.
Gold Cost: 9000
Ring of Protection +4 - Adds a large deflection bonus to defense.
Gold Cost: 16000
Ring of Protection +5 - Adds the maximum deflection bonus to defense.
Gold Cost: 25000
Zhai
Zhai’s Item Upgrades - Armor
Armor Enchantment +1 - Imbues armor with a light magical defense.
Gold Cost: 1000
Armor Enchantment +2 - Imbues armor with a moderate magical defense.
Gold Cost: 4000
Armor Enchantment +3 - Imbues armor with a medium magical defense.
Gold Cost: 9000
Armor Enchantment +4 - Imbues armor with a large magical defense.
Gold Cost: 16000
Armor Enchantment +5 - Imbues armor with the maximum magical defense.
Gold Cost: 25000
Slick - Ease of motion in this armor increases the time Zhai stays undetectable.
Gold Cost: 2000
Silent Moves - Magical sound dampening increases the time Zhai stays undetectable.
Gold Cost: 8000
Stealth - This armor cloaks Zhai in darkness, increasing the time she stays undetectable.
Gold Cost: 32000
Hide Armor - Offers medium protection.
Gold Cost: None (Starts With)
Leather Armor - Offers good protection.
Gold Cost: 2000
Studded Leather Armor - Offers great protection.
Gold Cost: 8000
Elven Chain Armor - Offers fantastic protection.
Gold Cost: 16000
Armor of Shadows - Offers unmatched protection.
Gold Cost: 45000
Item Upgrades - Weapons
Dagger +1 - Finely crafted Elven daggers.
Gold Cost: 2000
Dagger +2 - Masterwork Elven daggers lightened with magic.
Gold Cost: 8000
Dagger +3 - Razor sharp Elven blades enhanced with magic.
Gold Cost: 18000
Dagger +4 - Dwarven forged mithral razors.
Gold Cost: 32000
Dagger +5 - Ancient Elven daggers endowed with great magic.
Gold Cost: 50000
Lesser Defending - Enhances the wielder's defense.
Gold Cost: 2000
Defending - Moderately enhances the wielder's defense.
Gold Cost: 8000
Greater Defending - Greatly enhances the wielder's defense.
Gold Cost: 32000
Blade of Cutting - Mild dark magic on the daggers makes enemies continue to bleed.
Gold Cost: 2000
Blade of Wounding - Moderate dark magic on the daggers makes enemies continue to bleed.
Gold Cost: 8000
Blade of Withering - Strong dark magic on the daggers makes enemies continue to bleed.
Gold Cost: 32000
Blade of Darkness - Covers the daggers in mild negative energy that burns enemies.
Gold Cost: 2000
Blade of Shadows - Covers the daggers in moderate negative energy that burns enemies.
Gold Cost: 8000
Dark Blade - Covers the daggers in strong negative energy that burns enemies.
Gold Cost: 32000
Venom Blade - Sheaths the daggers in mild poison that weakens enemies.
Gold Cost: 2000
Spider Fang - Sheaths the daggers in strong poison that weakens enemies.
Gold Cost: 8000
Snake Bite - Sheaths the daggers in deadly poison that greatly weakens enemies.
Gold Cost: 32000
Throwing Knife +1 - Magical throwing knives.
Gold Cost: 2000
Throwing Knife +2 - Superior magical throwing knives.
Gold Cost: 8000
Throwing Knife +3 - Magical adamantite throwing knives.
Gold Cost: 18000
Item Upgrades - Jewelry
Ring of Regeneration - Heals damage over time.
Gold Cost: 90000
Charm of Lolth - Adds damage to jump attack.
Gold Cost: 8000
Amulet of Health +2 - Adds to Zhai's maximum health.
Gold Cost: 9000
Amulet of Health +4 - Adds to Zhai's maximum health.
Gold Cost: 18000
Gem of Contingency - Restores life to Zhai, if killed.
Gold Cost: 16000
Brooch of Elven Kind - A brooch that increases the time Zhai stays undetectable.
Gold Cost: 16000
Brooch of Lolth - The Drow goddess' brooch increases the time Zhai stays undetectable.
Gold Cost: 32000
Ring of Protection +1 - Adds a light deflection bonus to defense.
Gold Cost: 1000
Ring of Protection +2 - Adds a moderate deflection bonus to defense.
Gold Cost: 4000
Ring of Protection +3 - Adds a medium deflection bonus to defense.
Gold Cost: 9000
Ring of Protection +4 - Adds a large deflection bonus to defense.
Gold Cost: 16000
Ring of Protection +5 - Adds the maximum deflection bonus to defense.
Gold Cost: 25000
Abyssal Sheath - This magical sheath holds many throwing knives.
Gold Cost: 8000
Ring of Jumping - Allows Zhai to jump and use acrobatic skills.
Gold Cost: None (Acquired in Chapter Two)
Wood Elf Necklace - Allows Zhai to stay hidden even after attacking an enemy.
Gold Cost: None (Acquired in Chapter Seven)
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