Freelancer Walkthrough :
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Walkthrough - FAQ/Walkthrough
Limona Razvan firstname.lastname@example.org Legal note This faq/walkthrough belong to me. Feel free to use it,except one situation. If you obtain money from him,send some to a humanitarian foundation (Children Care, Green Peace, fight against antipersonnel mines,etc.). If posted, mail me to keep track on him. FAQ / WALKTHROUGH Version 1.10 Contents : 1. Introduction / General tips 2. Missions walkthrough/Bugs/Eggs/Cheats 3. Ships 4. Bases and trade 5. Weapons 6. Wrecks 7. Jump hole 8. Credits 1. INTRODUCTION This faq/walkthrough is mainly a small manual. Use it to create your own game strategies. The information below are the result of more then ten times playing Freelancer,but for spoiler reasons I don`t go to deep, so here you’ll find just the best strategy to win. Enjoy ! GENERAL TIPS 1.There are three ways to deal with money problems in this game : Search the wrecks and sell everything Trade Bar missions The first one gives you a financial boost and good weapons,but requires pleasure/talent for close dogfight.Otherwise mean spending a lot of time, a full cargo of nanobots and battery for each wrecks,since their are in dangerous areas ( mines,gas pockets,criminals).The second imply a lot of time, but is a lot safer.Third one is difficult only if you choose hard tasks, without taking in consideration your skills. 2.Remember that speed is essential in Freelancer.Strong weapons and ships with good maneuverability ensure fast killings,looting and running.This is important because a long fight enhance your chances to die or suffer damage,as the search for wrecks when everybody breathe on your neck. 3.Choose weapons configuration wisely.Doesn`t matter what type of cannon and turret you use, if you ignore News Vendor advice. They let you know what specific shield a faction use , so you have to choose those weapons who do the biggest damage. For example Liberty and Kusari officials use Graviton shields, Bretonia, Outcast, Corsair, etc. Positron and Bounty Hunters, Xenos or Rheinland Molecular.But this information is not always true. The enemy weapons dictate what type of shield they use. So find the enemy and identify the shield.If you can`t buy/obtain the right weapons, use "neutral"ones, who don`t imply in their description any references to a specific shields.Example: if fighting a graviton shield, you could use weapons best against molecular and weak against positron shields. 4.Use TAB a lot in dogfights. If not is likely you burn or spend necessary money on repairs,nanobots and shield battery. 5.Missiles attack from distance and mines from close by. “ Tactics save the day “(AquaNox!). Mainly missiles,mines and countermeasures scare the enemy, making him strafe and stop the attack for a while, reducing the pressure on your shield. 6.Looting wrecks is difficult business without good to advanced dogfight skills. Practice by taking level 1–2 missions from bars and advance gradually to more difficult tasks. When skilled enough, go for it! 7.Never hesitate to buy a powerful weapon or shield. They make the difference through missions. 8.Freighters imply trade.Heavy or very heavy fighters are designed for combat. Don`t use it for other purposes.Be careful when using light fighters. Generally their shield and weaponry make them useful for hit and run missions,not for intense fights. Some freighters are strong enough for the enemy pounding,like Mule and Dromadery, but are really slow and much more easy to hit by weapons platform, gunboats, cruisers and battleships. 9.Keep an eye to your status.Avoid to be recognized as enemy by powerful criminal organization as Corsairs and Outcast.Check weapons information to decide what cannons/turrets you need and your status with that particularly factions.Strong weapons imply friendly relationships. 10.Trade become much easy with the data you’ll get from this faq.Choose the profitable routes and don`t forget that this strategy involve time and patience to gather the necessary money. 11.Save whenever you can.Except some mission automatic save,only saved game on bases or after a system jump can be reloaded.The rest bring you to the latest saved game. 12.Through compulsory missions is forbidden to use jump holes unless you are friendly with the factions that control them. Also the jump holes to Tohuku system don`t work,except for game missions. 13.Hear what News Vendor tells you on bases.Information mean better chance to go through problems. 14.Try bar missions involving getting back a life pod.This way the chances to fight on your way back are lower. 15.Whenever is possible hide behind structures(shipyards,bases,rocks,jump gates) and conserve your nanobots/shield battery.Avoid weapons platform more than battleships, they are deadly on close combat,especially in compulsory missions. 16. Be aware when closing to a neutral faction base. They get the tendency to claim your loot or cargo and shoot when get a no answer. 2. MISSIONS LIBERTY Tip: Be neutral/friendly with Junkers. Tip: Willard Research Station give the best shields around. Sell all nanobots and shield battery - don`t worry,the first mission is easy- and buy two Lavablade MkII ,because game scripts seems to like this and you’ll get more loot from destroyed ships. Don’t bother to think,is all about bringing down Order and Liberty Rogues ships. Also in the first part of the mission one try to destroy 3 more Rogues before going to Pittsburgh and get extra credits. After that you face a big problem,everything is expensive!. Try to buy a Bloodhound light fighter from Junkers or a Defender heavy fighter from battleships and choose careful the weapons configuration acording to enemy shields. Barrager MkI-II cannons from Junkers and Ad. Stunpulse from Detroit are best suited against positron shields,like those used by Outcast in third mission.Fight Xenos around Detroit(Molecular shield!), they are excellent dogfighting partners,beam some Scorpion cannons, fill nanobots/battery shield in your cargo and go for the second mission. After successful completion loot all the wrecks around Liberty,install Pyros 1 turret,continue fighting Xenos around Ouray base until they slip Ad. Scorpion and reach a neutral status with Rogues.Simply fly to Ouray Base and at a certain distance (7-9 km) the protection fighters will show up. Engage the battle with a fully maximized ship and avoid close contact with weapons platform. You could use Defender,but I suggest Mule freighter from Alcatraz or Dagger light fighter from Buffalo Base. Mule is somewhat slower than Defender, but the shield from Willard Station and a mix of right weapons make all the difference in harsh battles. Dagger is even better than Mule, but you`ll need at least neutral relations with Rogue and Outcast.If you feel confident go to Texas,fight Outcasts around jump gate and get some Pyros 1 cannons. Then buy a friendly status with Junkers,who`s going to make you neutral with Rogues and Outcast.Take third mission and head to Alcatraz to buy Cardamine. Sell it on Manhattan, reach level six,go back to Junkers and buy 2 Barrager Mk2 cannon and 1 turret. This weapon presume friendly relationships,obtained by blasting Xenos or bribing the bartender. Now the configuration should be*: A. DAGGER: Scorpion / Ad.Scorpion,1 Dragoon Type 1**, 1 Pyros 1 turret ; B. MULE :Scorpion/Ad.Scorpion,2 Barrager MkII and turrets 2 Barrager MkI,1 Barrager MkII,1 Pyros; C.DEFENDER: Scorpion/Ad.Scorpion,3 Barrager MkII,1 turret Barrager MkII,Imp.Countermeasures,nano and shield battery. Don`t forget powerful missile and mines.Join Juni and fight through most difficult dogfighting in Liberty. * A is the best option , B good enough , C hard time ** Sometimes Outcast ships from third missions let it slip BRETONIA Tip : Wrecks gives everything you`ll need. If you survive mines,gas pockets, Corsairs, Molly’s and Gaians. Tip : When level 10 is in hand you could buy a freighter from Mactan Base, Magellan and put to good use those 275 of space. It is a easy way to increase an account, but the Bounty Hunters will smell your tracks once more. Once you reach Bretonia Systems,planet Leeds, head to New London to buy a new ship, because is the only way Bounty Hunters will lose your smell. The Battleship there sell a good heavy fighter called Crusader. Install level 5 weapons, strong missile/mines, finish the first mission here and make money until you reach the level. Now start looking around Sirius,going up to Kusari systems or down to Omega 3,5,7,etc. Use jump holes,visit Corsairs/Outcast nearest systems,buy a Borroco Pulse gun , try looting the wrecks, no point rushing in missions. Then go for it***. Once you reached Hood save and then race. Bretonian heavy fighter is kind of slow, so, maybe, your opponent light fighter will win most of the first races. Become familiar with the race gates placement in space and try to run taking short the corners, reducing by this his speed advantage. If doesn`t work buy the fast Cavalier light fighter from Hood, win, make the best with weapon configurations and continue the mission.When landing on Leeds again refuse next mission until you get back the heavy fighter and buy a Starkiller/Tadpole to blast through “enemy lines“ in third mission here. *** Another option is to buy a Drake light fighter from Kyushu or New Tokyo, install Angelito MkII and MkI or Sunfury II/Angelito Mk I from wrecks and go back to second and third missions on Bretonia. KUSARI Tip : Pay attention to wrecks ! Tip : Start trading goods, even to Bretonia, Border or Independent Worlds. After trade adventures is time to analyze strong and weak points that ships matching your level have. They are 3 : Wolfhound , Dragon and Barracuda. All share the same shield 3600, level of weapons 4/6 and lose a gun point to a Catapult Missile : WOLFHOUND: 5/1 (4 cannons, 1 turret, missile, 1 Starkiller, mine). Require a trip back to Magellan and, using a jump hole, Cortez or head to Molly’s Base Arranmore from Dublin System (to avoid Bounty Hunters attention). Wolfhound is a difficult ship to master, slower in reaction than Barracuda and Dragon. DRAGON: 6/0 (5 cannons,missile, 1 Starkiller, mine). Kind of slow . BARRACUDA : 6/0 (5 cannons, 1 missile, 1 Starkiller, mine). Excellent choice! The best weapons combination is 4 Angelito MkII AND 2 Pyros 2.Go fight weapons platform, gunboats/heavy fighters on first Kusari mission. Next you land on Kyoto Base, Blood Dragons faction. Here is the last time out before all 13 compulsory mission end. From now one you have 2 option: a) Take as many mission from Kyoto bar against Kusari Military/Police you can and don’t hesitate to refuse compulsory mission proposal if money are a problem. From this point one missiles, torpedoes, mines, batteries, nanobots are going to be used fast in order to keep you alive. When cash are enough, around 100,000 credits to play safe, but not less than 50,000, is time to charge. Use afterburners like crazy, make sudden stops and accelerations, keep missiles and torpedoes for the primary big target, use carefully mines against the first wave of Kusari heavy fighters. After you acomplished the task,victory is near and is enough to fight as taff you could in order to escape the remains of Kusari fleet. b) If you want more exciment, use the jump holes to go in Honshu, Sigma 19, Omicron Beta and Sigma 13 system (avoid trade lane/gate system, have the tendency to shoot at you) and reach level 16 by taking mission from GMG Naha base or loot wrecks. After buying Sunblasts A from GMG, go to Ruiz Base (Omicron Beta) or Cali Base (Tau 23) for Pyros 3****, head back to Kyoto and finish Ozu mission. It is a good idea also to replace your turret with an Ad. Debilitator, if you take Wolfhound for a ride . **** I prefere Angelito MkII in combination with Pyros 2/3, but you`ll choose what suit best your stile. RHEINLAND Tip: Get cover and fly around when shooting big alien target! Tip: Now money shows they key role, shop the best in every base you happened to land. EDGE WORLDS Tip: Get cover when possible. Use Tab always. Tip: This tasks aren’t really that hard. I think is Anubis fault, the best designed ship so far in the compulsory missions, fast, strong armor and shield, a little less agile than Barracuda . Or maybe the training I got so far make it easier to win. The Order gives you a very heavy fighter called Anubis in exchange to 1.100 credits. Do the thinking, is Anubis better than what I have? Weapons power raise to 7 hard points (6/1), allows level 5/6 weapons, presuming that you didn`t forget to loot the wrecks and shop . Check also on his battleships what can give as weapons, battery and nanobots. A full cargo insure your chance to live. Now a big problem. Fighting alien presume taking out huge space constructionS and you should put in balance the power of your weapon system. It’s possible to replaced a cannon with another missile, like Catapult, to obtain better results in blowing up alien structures.Then come the space combat against alien ships/gunboats/battleships where every missing gun could be that touch to ensure or not the survival. In my experience is no straight answer, sometimes work to have one more missile, sometime don’t. Still, the final battle requires, in my opinion, 1 missile and 1 torpedo because it is a lot to destroy. To play safe destroy enemy interceptors when you get short on nanobots and batteries to replace the reserve and concentrate fast heavy fire/misssiles/torpedoes on big alien targets to avoid premature death. LIBERTY When game missions end, you are free to freelancer Sirius. It’s a pleasure, because I could do whatever I want, bribe some, making money from trade or bar missions, search for better ships ... About level 30 – 32 ships: every one have some advantages. Sabre is capable to achieve better results than Titan with level 10 weapons and her turret can shoot in front of you, but respond a little slower to mouse movements than Titan. Titan have the best armor, but the turret cannot shoot in front , even that at this level very few enemies do a real damage, so Sabre, Eagle and Titan are the same. Hammerheads ship from Bounty Hunters become a fierce adversary especially in hard areas like systems belonging to Corsairs and Outcast. They have the tendency to get Advanced Barrier Molecular Shields and you need 4 to 10 shots with a level 9/10 combination of weapons to bring them down. Try to go in Omicron Alpha and Gamma to fight aliens.Sometimes they let it slip some nice Energy Cannons and Blasters superior to level 10 special weapons you find on wrecks . BUGS : 1. The most important "bug" of the game is the fact that I can’t use all that strong ships like Eagle, Sabre or Titan , who accept level 10 weapons, in the compulsory missions. Maybe the enemy will have a better equipt me in Freelancer 2 ! 2. Repetitive voices and faces! Except key players, everyone else share the same voices and faces, with minor modifications. Especially those two voices, male and female, when you speak in bars with peoples! It gets on one nerves hearing them everywhere . 3. No saving in space. Is hard to play again a difficult mission. 4. All the times key players and others, less important, use weapons and shields far superior or not matching their ships configuration. This is the reason because you see Juni using a Defender(!) all the way (believe me, you cannot survive in that rig to what awaits after Liberty missions) with Magma Hammer MK3, Vengeance III and a Light Fighter Graviton Shield, just because is stronger than everything sold in Liberty for heavy fighters, for example. 5. When landing on Gammu Robots planet the info you get is similar with that received for Junyo planet, Shikoku system. 6. The gate/trade lane system is way to slow and sometimes I get bored traveling in space. Of course I could read the game log or the information about different bases , but still ... 7. First time is interesting watching the cutscenes . Second time is tolerable . After that the fact I can`t skip them become annoying . 8. Many ships flying around game use shields with regeneration rate 1 , something that I couldn`t find .Also i didn`t get my hand on Ad. Barrier Molecular shield ,the best so far, being forced to admire them on Bounty Hunters Hammerhead heavy fighter in Omicron Gamma . 9. Ships physics is strange. Even that bumping on rocks could be accepted, because of the shields, the way they suddenly stop, shoot and run when awaiting, for example, docking procedure make things cartoonish. EGGS 1. When traveling I stumbled two times on Gaspar Orrilion, leader of Order, cover identities. First was a miner on Cardiff base, Cambridge, called Jim Levine and second the flight controller to a Unioners base called Pacifica, Bering System . 2. Digital Anvil promo is showed briefly on a New Berlin building when leaving the planet in search for von Claussen . 3. Choose decline first time a mission is proposed to you and read the log . It`s pretty fun to read everything Digital Anvil prepare for this option. CHEATS : It is only one that mean something to me. Go to My Documents, My Games and find a folder called Freelancer. Inside is a PerfOptions file where you could change the Difficulty Scale line from 1.00 to 0.00 and , voila !,God mode. I suggest doing this for training your dogfight skills and replay the game without being constantly destroyed there and here sometimes when shooting and looting. If necessary play Freelancer until you don`t get nowhere with your current abilities, change file, finish the mission and start again a new game. If you don`t want to spoil the finish, concentrate on bar mission. 3. SHIPS Here you could compare informations about all the ships in Freelancer game. Factions and House vessels can`t be used, they are just part of the game and I put it to have a complete image about ships around Sirius . Name Cargo Armor Guns Class Registry Class Level BOUNTY HUNTERS Piranha 35 1800 4/0 2/4 AP-6364 Light Fighter 4 Barracuda 45 3600 6/0 4/6 AP-7031 Heavy Fighter 13 Hammerhead 70 7900 6/1 7/9 AP-8050 Very Heavy Fighter 26 BRETONIA Cavalier 30 2100 4/0 3/5 B-224-F Light Fighter 6 Clydesdale 125 2200 3/5 2/4 B-27-E Freighter 4 Crusader 35 2600 6/0 3/5 B-907A Heavy Fighter 8 CIVILIAN Starflier 20 1100 3/0 1/3 CTE–750AE Light Fighter 0 Startracker30 1800 3/0 2/4 CTE–1270AV Light Fighter 4 Hawk 45 3300 4/0 4/6 CTE–1500 Light Fighter 13 Falcon 60 6200 5/1 6/8 CTE–3000 Heavy Fighter 24 Eagle 70 9900 6/1 8/10 CTE-6000 Very Heavy Fighter 30 CORSAIR Legionnaire35 2400 4/0 3/5 M3 Class Light Fighter 8 Centurion 45 9200 6/0 7/9 M7 Class Heavy Fighter 28 Titan 70 12600 6/1 8/10 M10 Class Very Heavy Fighter 32 KUSARI Drake 35 2800 4/0 4/6 J7P-7Q Light Fighter 10 Drone 175 3600 2/6 4/6 J20P-21F Freighter 10 Dragon 40 3600 6/0 4/6 J10P-15P Heavy Fighter 13 LIBERTY Patriot 25 1300 4/0 2/3 LZF–6364 Light Fighter 1 Rhino 80 1600 3/5 1/3 EL–Hil27 Freighter 1 Defender 30 1600 5/1 2/4 BDR – 337 Heavy Fighter 2 LIBERTY ROGUES [MOLLY] Bloodhound 35 1900 3/1 2/4 Z-2010 Light Fighter 2 Mule 90 2200 4/4 2/4 Z-1138 Freighter 4 Wolfhound 40 3600 5/1 4/6 Z-3005 Heavy Fighter 13 ORDER Anubis 70 4200 6/1 5/6 07A Very Heavy Fighter 16 OUTCAST [LANE HACKERS, LIBERTY ROGUE, BUNDSCHUH] Dagger 35 1800 4/1 2/4 Series X Light Fighter 4 Dromedary 275 3600 3/5 4/6 Series YX Freighter 10 Stiletto 45 4900 6/0 5/7 Series YX Heavy Fighter 20 Sabre 70 10800 6/1 8/10 Series Z Very Heavy Fighter 30 RHEINLAND Banshee 45 4500 4/0 5/7 72-ARKM-G3 Light Fighter 20 Humpback 250 5800 2/6 5/7 203-ARKM-B5 Freighter 20 Valkyrie 50 5800 5/1 6/8 90-ARKM-N9 Heavy Fighter 22 FACTIONS SHIPS Name Cargo Guns Class Porpouse JUNKERS [HOGOSHA] CSV 799,999 2/1 2/7 Salvage Vessel HOUSE SHIPS Liberty Dreadnought 0/10 Military Capital Ship ( Battleship ) Cruiser 1/7 Medium Range Military Ship Large Transporter 4000 0/5 Transporter Heavy Lifter 0/5 Person Transporter Prison Ship 0/5 Prison Train 799,999 0/6 Trade Armored Transport 7999 0/9 5/6 Trade / Person Places to find it : Type Name Base and System Light Fighter Patriot Planet California Minor Patriot,Startracker Planets Denver(Colorado), Manhattan (New York),Houston (Texas),Los Angeles (California) Bloodhound Rochester Base (New York) Dagger Buffalo Base (New York) Cavalier, Piranha Planets Cambridge (Cambridge), Leeds (Leeds),New London (New London) Cavalier Battleship Hood (Dublin) Piranha Sheffield Station (Manchester) Legionnaire Trafalgar Base (New London) Hawk Kyoto Base (Chugoku) Hawk, Drake Planets Honshu (Honshu),Kyushu (Kyushu) Drake Planet New Tokyo (New Tokyo) Banshee Planets Hamburg (Hamburg), New Berlin (New Berlin),Stuttgart (Stuttgart) Freighters Mule Alcatraz Depot (California) Rhino Planets Denver (Colorado), Pittsburgh,Manhattan(New York), Houston (Texas),Los Angeles (California) Clydesdale Planets Cambridge (Cambridge), Leeds (Leeds),New London (New London) Dromedary Mactan Base (Magellan) Drone Planet New Tokyo (New Tokyo) Humpback Planets Holstein (Frankfurt), Hamburg (Hamburg),New Berlin (New Berlin),Stuttgart (Stuttgart),Harris(Tau 31) Heavy Fighters Defender Battleships Yukon(California) Rio Grande (Colorado),Missouri (New York), Mississippi(Texas) Crusader Battleships Norfolk(Cambridge) Essex (Dublin),York (Leeds), Suffolk (New London) Wolfhound Arranmore (Dublin),Montezuma Base (Cortez) Dragon BattleshipsMatsumoto(Hokkaido) Nagumo(Kyushu),Myoko(Shikoku) Barracuda Planets Honshu (Honshu),Kyushu (Kyushu),New Tokyo(New Tokyo), Curacao (Cortez) Stilleto Bruchsal Base (Frankfurt) Valkyrie Battleship Westfalen (Hamburg) Falcon Planets Hamburg (Hamburg), New Berlin (New Berlin),Stuttgart, Baden Baden (Stuttgart),Kurile (Sigma 17) Very Heavy Fighters Anubis Battleship Osiris;Planet Toledo (Omicron Minor) Hammerhead Freistadt Base (Omega 7),Leon Base (Omega 41) Eagle Freeport 9 (Omicron Theta) Sabre Vogtland Base (Dresden),Planet Malta (Omicron Alpha) Titan Planet Crete (Omicron Gamma) 4. BASES AND TRADE I want to thank Gary Dwyer whose work in maping Edge, Border and Independent Worlds was very helpful for me.I mention only those trades who give you at least 140 credits more for every item sold than the buying price, because otherwise trade will be real boring. LIBERTY ALASKA Prison Station Mitchell LSF G5 CALIFORNIA COLORADO Alcatraz Depot 5F Rogue Battleship Rio Grande 4C Navy Battleship Yukon 4C/D Navy Ouray Base 6C/D Xenos Planet California Minor 6E Planetform Planet Denver 4E/F Police Planet Los Angeles 4C/D Police Pueblo Station 5C Ageira San Diego Border Station 6C Police Willard Research Station 6D Navy NEW YORK TEXAS Baltimore Shipyard 3E DSE Battleship Mississippi 4F Navy Battleship Missouri 5F Navy Beaumont Base 3D Junkers Buffalo Base 7E Rogues LPI Huntsville 4F Police Detroit Munitions 4B Ageira LPI Sugarland 5F Police Fort Bush 3E Police Planet Houston 4F Police Newark Station 4C Interspace Norfolk Shipyard 5F Navy Planet Manhattan 3/4C Police Planet Pittsburgh 2F DSE Rochester Base 3D Junkers Trenton Outpost 4D Universal West Point Military 5C/D Navy Best buy/sell : Basic Alloy: Boron: Pittsburgh(120)/Ouray (317); Cardamine:Alcatraz Depot (1049)/Manhattan(1500);Consumer Goods: Houston(36)/Rio Grande, Ouray(180); Engine Components:Houston(600)/Los Angeles(974);Aur:Denver(269)/Alcatraz Depot(467);Light Arms:Detroit Munitions(140)/Beaumont,Huntsville(280); Optronics:Denver(462)/Houston(700);Silver:Houston(560)/California(713); Toxic Waste: Yukon,California, Los Angeles, Willard, Rio Grande(2)/ Sugarland(144). BRETONIA CAMBRIDGE DUBLIN Battleship Norfolk 5F Armed Forces Arranmore Base 6C Mollys Cambridge Research Station 6D Cryer Battleship Essex 4F Navy Cardiff Mining Facility 3E IMG Battleship Hood 4D IMG Planet Cambridge 6D Police Graves Station 6E/F BMM EDINBURGH LEEDS Aberdeen Border Station 4/5F Police Battleship York 3E Navy Islay Base 3F Gaians Durham Border 7D/E Police Luxury Liner Shetland 3E Spa and Cruise Glasgow Outpost 2/3F Bowex Perth Station 5E Planetform LD-14 3D BMM Planet Leeds 6E Police Stokes Mining 4F BMM MANCHESTER NEW LONDON Birmingham Station 4D BMM Battleship Suffolk 6C/D Navy BPA Newgate 5E Police Canterbury Station 4F Planetform Kingstone Border Station 2F Police Kensington Shipping 4F Gateway Liverpool Border Station 4G Police Planet New London 6D Police Sheffield Station 4E/F Bounty Hunters Southampton Shipyard 3D BMM Thames Outpost 6D BMM Trafalgar Base 3C Junkers Waterloo Station 6D Interspace Best buy/sell : Alien Organism:Glasgow(1400)/Cardiff(2000);Artifacts:Trafalgar(145)/New London(1147);Beryllium: Cardiff(144)/LD14(360);Boron:Sheffield(600)/ LD14(960);Cardamine:Trafalgar(600)/everyone 750 except New London(659); Construction Machinery:Leeds(300)/Cambridge(459);Consumer Goods: Cambridge(192)/Arranmore, Hood(420);Engine Components:Glasgow(974)/ Cambridge(1274);Gold:Arranmore(271)/Cambridge(543);H-Fuel: lasgow(269) /Arranmore(480);Light Arms: Sheffield(280)/Arranmore(560);Luxury Consumer Goods:New London(630)/Liner Shetland(990);Luxury Food:Cambridge (160)/Shetland(320);Mining Machinery:Leeds(400)/Arranmore (600);Optical Cips:Sheffield(296)/Leeds(440);Optronics:Glasgow(909)/Cambridge(1329); Pharmaceuticals:Cambridge esearch(176)/Islay(359). KUSARI CHUGOKU HONSHU Kyoto Base 4/5D/E Dragons Akita Border Station 5/6F Police Aomori Station 4G GMG HOKKAIDO Kansai Research Station 3C Navy Osaka Storage Facility 6D Samura Ainu Depot 5/6C Golden C. Planet Honshu 3E/F Police Battleship Matsumoto 3D Navy Yukawa Shipyard 4C/D Kishiro Chugoku Gate C. S. 3D DSE Sapporo Station 6D/E Police KYUSHU NEW TOKYO Battleship Nagumo 5B Navy Kabukicho Depot 5C Hogosha Kagoshima Depot 4G Alliance Narita Outpost 4E Police Nansei Research 4/5C Navy Planet New Tokyo 6D Police Planet Kyushu 3E/F Police Roppongi Station 6D Interspace Tsushima Depot 3D Samura Shinagawa Station 5/6F Kishiro Shinjuku Station 5C Samura Yokohama Shipyard 3D/E Samura SHIKOKU Battleship Myoko 6F Navy TOHOKU Deshima Station 6E Bounty Hunters Fuchu Prison 6F Police Ryuku Base B5 Dragons Ohashi Border Station 2E Police Takagi's Base BC56 Planet Junyo 4F Samura Best buy/sell : Beryllium:Narita(780)/Honshu(960);Cardamine:Ainu(479)/Roppongi(810),Junyo(750) Consumer Goods:Deshima(90)/Ainu(270),Kagoshima(240);Engine Components:Honshu (150)/Ainu(450);Space/Trade Lane Gates:Roppongi(560)/Chugoku(1120);H-Fuel: Aomori(35)/Kyoto(240);Light Arms:Deshima(531)/Matsumoto(1120);Luxury Consumer Goods:New Tokyo,Roppongi(810)/Ainu(1440);Luxury Food:Junyo(1040)/Honshu(1360); MOX:Yokohama(300)/Matsumoto,Chugoku(660);Niobium:Kyushu(415)/Honshu(575); Optronics:Honshu(140)/Deshima(279);Pharmaceuticals:Deshima(176)/Ainu(400); Polymers:Tsushima(270)/Deshima(420);Superconductors:Deshima(220)/Kansai(440). RHEINLAND DRESDEN FRANKFURT Bautzen Station 4F Kruger Bruchsal Base 3D/E Bundschuh Leipzig Station 6C Daumann Fuld