Giants: Citizen Kabuto Walkthrough :
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Walkthrough - Walkthrough/FAQ============================================================================== _______ _________ ________ __ __ _________ _________ | _____| |___ ___| | __ | | \ | | |___ ___| | _______| _ | | | | | |__| | | | \ | | | | | |_______ |_| | | ___ | | | __ | | |\ \ | | | | |_______ | | | |_ | | | | | | | | | \ \| | | | _ | | _ | |_____| | ___| |___ | | | | | | \ | | | | | |_____| | |_| |_________| |_________| |__| |__| |__| \___| |_| |_________| ________ _______ _________ _______ ________ _______ __ _ | ______| |__ __| |___ ___| |__ __| |______ | | _____| | \ | | | | | | | | | | / / | |_____ | | \ | | | | | | | | | | / / | _____| | |\ \ | | | | | | | | | | / / | | | | \ \| | | |______ __| |__ | | __| |__ / /______ | |_____ | | \ | | |________| |_______| |_| |_______| |_________| |_______| |__| \__| ___ ___ ________ ________ ___ ___ __________ _________ | | / / | __ | | ___ | | | | | |___ ___| | _____ | | | / / | |__| | | |___| | | | | | | | | | | | | |/ / | | | | | | | | | | | | | | | | | __ | | | | | | | | | | | | | | |\ \ | | | | | ___ | | | | | | | | | | | | | \ \ | | | | | |___| | | |_| | | | | |_____| | |___| \___| |__| |__| |________| |_________| |__| |_________| ============================================================================== Giants: Citizen Kabuto PC version ============================================================================== Walkthrough/FAQ Version 3.3 ============================================================================== Written By Astaroth Copyright (c) 2004-2008 Astaroth Licensed under the Creative Commons by-nc-nd license ============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- * Best viewed with a fixed width font at 79 characters per line. * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ______________________________TABLE OF CONTENTS_______________________________ [A] COPYRIGHT INFORMATION ............................................[MAGI0] [A.1] Document Copyright Information ...............................[ADCI1] [A.2] Game Copyright information ...................................[AGCI2] [B] GUIDE INFORMATION ................................................[MBGI0] [B.1] Author's Note ................................................[BANT1] [B.2] Quick Navigation .............................................[BQNV2] [C] GAME BASICS ......................................................[CMGB0] [C.1] Characters ...................................................[CCHA1] [C.2] Controls .....................................................[CCTR2] [C.3] Equipment ....................................................[CEQT3] [C.3.a] Common Items ...........................................[CCIT4] [C.3.b] Mecc Equipment .........................................[CMEQ5] [C.3.c] Sea Reaper Equipment ...................................[CSRE6] [C.4] Kabuto Attacks ...............................................[CKBA7] [D] STRATEGIES .......................................................[MDST0] [D.1] Mecc Campaign Strategies .....................................[DMST1] [D.2] Sea Reaper Campaign strategies ...............................[DRST2] [D.3] Kabuto Campaign Strategies ...................................[DKST3] [E] WALKTHROUGH ......................................................[MWLK0] [E.1] Mecc Story 1: The Search for Tel .............................[EMST1] [E.1.a] A Boy Called Timmy .....................................[EBCT2] [E.1.b] The Wax Smarties .......................................[ETWS3] [E.1.c] Tel's Dilemma ..........................................[ETDL4] [E.1.d] The Ripper Nest ........................................[ETRN5] [E.1.e] The Way to Sorcha Island ...............................[EWSA6] [E.2] Mecc Story 2: Hunger in the Codpiece Hills ...................[EHCH0] [E.2.a] Starving! ..............................................[ESTA1] [E.2.b] The Wife ...............................................[ETWF2] [E.2.c] The Road Home (with someone's wife on your back) .......[ETRH3] [E.2.d] High Village ...........................................[EHVL4] [E.2.e] Grandpa Borjoyzee ......................................[EGRB5] [E.3] Mecc Story 3: Dick Whittington Prison ........................[EDWP0] [E.3.a] Reg's Dilemma ..........................................[ERGD1] [E.3.b] Borjoyzee Awaits .......................................[EBJA2] [E.3.c] The Reaper Guard Barracks ..............................[ERGB3] [E.3.d] The Sonac Patrols ......................................[ETSP4] [E.3.e] The Log Launchers ......................................[ETLL5] [E.3.f] Dick Whittington Lift ..................................[EDWL6] [E.3.g] Dick Whittington Prison ................................[EDWP7] [E.4] Mecc Story 4: The Search for Timmy ...........................[ETST0] [E.4.a] Torture Square .........................................[ETTS1] [E.4.b] The Offspring! .........................................[ETOF2] [E.4.c] Gordon & Bennett's Dilemma .............................[EGBD3] [E.5] Mecc Story 5: The Battle .....................................[ETBT0] [E.5.a] The Charger ............................................[ETCR1] [E.5.b] The Battle! ............................................[ETBE2] [E.6] Delphi's Story 1: Yan, the Samurai Smartie ...................[EYSS0] [E.6.a] Yan, the Samurai Smartie ...............................[EYAN1] [E.6.b] Smartie in a Bubble ....................................[ESIB2] [E.6.c] The Power of Turbo! ....................................[EPTU3] [E.6.d] Yan's Peace Mantra .....................................[EYPC4] [E.7] Delphi's Story 2: The Lost Reaperski .........................[ETLR0] [E.7.a] Army Barracks Onslaught ................................[EABO1] [E.7.b] The Reaperski ..........................................[ERPS2] [E.7.c] The Reaperski Escape! ..................................[ERPE3] [E.8] Delphi's Story 3: The Reaperski Races ........................[ERSR0] [E.8.a] Pre-Race Warm-up .......................................[EPRW1] [E.8.b] Reaperski Race 1 .......................................[ERRC2] [E.8.c] Reaperski Race 2 .......................................[ERRC3] [E.8.d] Reaperski Race 3 .......................................[ERRC4] [E.9] Delphi's Story 4: The Reaper Fleet ...........................[ETRF0] [E.9.a] Sappho's Fleet .........................................[ESFT1] [E.10] Delphi's Story 5: Queen Sappho ..............................[EQSP0] [E.10.a] The Great Reaperski Race! .............................[EGRR1] [E.10.b] Sappho's Palace .......................................[ESPL2] [E.10.c] The Hunt for Sappho ...................................[EHSP3] [E.10.d] Volcano Rendezvous ....................................[EVCR4] [E.11] Kabuto's Story 1: Birth of a Giant ..........................[EBOG0] [E.11.a] Attack of the Evil Smarties ...........................[EAES1] [E.11.b] The Way Out ...........................................[ETWO2] [E.12] Kabuto's Story 2: Coming of Age .............................[ECOA0] [E.12.a] A Monster Comes of Age ................................[EMCA1] [E.12.b] Monster Motherhood ....................................[EMMO2] [E.13] Kabuto's Story 3: Smash and Burn ............................[ESAB0] [E.13.a] The Kabuto Canyons ....................................[EKCA1] [E.13.b] Kabuto Volcano ........................................[EKVO2] [E.13.c] Magnifying Glass I ....................................[EMAG3] [E.13.d] Exit Portal I .........................................[EEPO4] [E.14] Kabuto's Story 4: The Last Reaper Fortress ..................[ELRF0] [E.14.a] Magnifying Glass II ...................................[EMGL1] [E.14.b] The Last Reaper Base ..................................[ELRB2] [E.14.c] Exit Portal II ........................................[EEXP3] [E.15] Kabuto's Story 5: Citizen Kabuto ............................[ECKA0] [E.15.a] Citizen Kabuto ........................................[ECIK1] [E.15.b] Kabuto's Sewers .......................................[EKSE2] [E.15.c] Climb to the Big Fight ................................[ETBF3] [E.15.d] Defeat Kabuto .........................................[EDEK4] [E.15.e] No ... Defeat Kabuto ..................................[ENDK5] [F] FREQUENTLY ASKED QUESTIONS .......................................[MFAQ0] [G] CHEATS ...........................................................[MCHT0] [H] VERSION HISTORY ..................................................[MVHR0] [I] ACKNOWLEDGEMENTS .................................................[MACK0] [J] CONTACT INFORMATION ..............................................[MCIN0] ______________________________________________________________________________ ============================================================================== --[ A.COPYRIGHT INFORMATION ]-----------------------------------------[MAGI0]- ============================================================================== ------------------------------------------------------------------------------ - A.1. Document Copyright Information [ADCI1] - ------------------------------------------------------------------------------ This guide is Copyright (c) 2004-2008 by Astaroth. This work is licensed under the Creative Commons Attribution-Noncommercial-No Derivative Works (by-nc-nd) License. To view a copy of this license, visit [ http://creativecommons.org/licenses/by-nc-nd/3.0/us/ ] You are free: * to Share - to copy, distribute, display, and perform the work Under the following conditions: * Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). * Noncommercial. You may not use this work for commercial purposes. * No Derivative Works. You may not alter, transform, or build upon this work. ------------------------------------------------------------------------------ - A.2. Game Copyright information [AGCI2] - ------------------------------------------------------------------------------ Giants Citizen Kabuto: Copyright 2000 by Planet Moon Studios. All Rights Reserved. Planet Moon and the Planet Moon logo are trademarks of Planet Moon Studios. Giants, Giants: Citizen Kabuto, Interplay, the Interplay logo, "By Gamers For Gamers", Digital Mayhem and the Digital Mayhem logo are trademarks of Interplay Entertainment Corp. All other copyrights and trademarks are the property of their respective owners. ============================================================================== --[ B.GUIDE INFORMATION ]---------------------------------------------[MBGI0]- ============================================================================== ------------------------------------------------------------------------------ - B.1. Author's Note [BANT1] - ------------------------------------------------------------------------------ Welcome and thank you for reading my guide to Giants: Citizen Kabuto. Giants is a third person action game with some really innovative features and, above all, great humour. The game was extremely underrated, and has passed relatively unnoticed by the majority of the PC gamers. In Giants: Citizen Kabuto you initially assume the role of Baz, a cockney Mecc (a humanoid spaceman), who falls on a strange planet known as the Island along with his other Mecc friends. Together they discover the secrets of this world and of the mythical creature Kabuto. The game was originally published in 2000, but no guides other than this have been submitted on GameFAQs.com. That is why I decided to write this guide to help those who have difficulty beating the game on their own. This guide is single-player oriented. This means that you will not find sections devoted to multiplayer games. I may concentrate on the missions available in the story mode, but some of the sections contain useful information for the Multiplayer games as well. I am aware of the fact that Giants can be beaten even without the help of a guide, but there will always be people who feel reassured when they have a guide, or people who want to check something up. This is the third major release of the guide (for more information on previous versions check the "VERSION HISTORY" section) and it is considered the 100% complete version. As you can see the version count still applies, because I am planning to release future minor updates. This guide includes a walkthrough as well as other sections, such as a CHEATS section, and a section devoted to the GAME's BASICS (items - equipment, controls etc), which is essentially a mini encyclopedia about the mechanics of the game. The subsection "CHARACTERS" analyses the available characters and provides useful information about the non-playable characters of the game. This guide also includes a "STRATEGIES" section where general gameplay information can be found. This section is intended to help those who do not want to use the step-by-step walkthrough, but only need to learn a couple more things to help them through the game. For questions about the game, read the "FREQUENTLY ASKED QUESTIONS" section of this guide, or try visiting the GameFAQs.com Giants message board. In case everything else fails, e-mail me at my address found in the "CONTACT INFORMATION" section. You can contribute to this guide by sending strategies, questions, reports about mistakes of all types (typos, obscurities etc) and tips or information of any kind concerning the game. Your feedback will be greatly appreciated. Credit will be given to the contributors. Please excuse any typos or mistakes and enjoy the guide. Thanks again. :) ------------------------------------------------------------------------------ - B.2.Quick Navigation [BQNV2] - ------------------------------------------------------------------------------ Each section of this document can be easily accessed by using the "Find" function of your text editor and searching for the keyword corresponding to the section you want to go to. The keywords can be found in the TABLE OF CONTENTS after the name of each section and are located within brackets. If, for example, you want to go to the section named "A Boy Called Timmy", you must search for the keyword "[EBCT2]" that corresponds to the said section. ----------------------------------------------------- | HOW TO PERFORM A QUICK SEARCH: | | | | 1.Press Ctrl+F on your keyboard. | | 2.Write/paste the keyword you want to search for. | | 3.Press ENTER. | ----------------------------------------------------- ============================================================================== --[ C.GAME BASICS ]---------------------------------------------------[CMGB0]- ============================================================================== This section provides detailed information about the playable races, their equipment and contains a full list of the game's controls. Information about special items, like jetpack upgrades, spells or vehicles can be found in the "Items" subsection. A "Kabuto Attacks" section is also included, to help you unleash the full destructive power of Kabuto. This section is especially important for beginners, as it contains useful information that should be known before you play the game. As you can see, this section is a small Giants: Citizen Kabuto encyclopedia and might prove useful as a reference tool while playing the game. ** NOTE ** : Some of the information contained in this section comes from the game's manual. Just in case you are wondering, the information contained here is original and very few things have been copied directly from the manual, so you are advised to read through this section before playing, especially if you are new to the game. ------------------------------------------------------------------------------ - C.1.Characters [CCHA1] - ------------------------------------------------------------------------------ This section contains information about the different characters that can be found in the game. They are divided into two large categories: playable and non-playable. ------------------- PLAYABLE CHARACTERS ------------------- During the game you can play with three different races: the Meccs, the Sea Reapers and Kabuto. Each race has its own role in the story and is connected with the other playable and non-playable races. The Meccs, the Sea Reapers and Kabuto share some common characteristics as far as gameplay is concerned, but each race has its own special equipment, controls and story. MECCS (a.k.a. MECCARYNS) ------------------------ Meccs are one of the three playable races of the game. They are the good guys who, on their way to planet Majorca, land on the Island. Their cockney accent is their most notable characteristic, apart from the space suits and the big guns, of course. They are a technologically oriented race and they rely on guns and paraphernalia (grenades, mines etc) to face the danger. One of their most useful pieces of equipment is the Jetpack, a device that allows them to fly for short distances. Various upgrades and backpacks that add functions to the Jetpack are available throughout the game. The Meccs can carry up to three weapons three different items and one backpack at a time. The main character and the one the player controls is Baz. His companions are Tel, Reg, Gordon and Bennett. Together they explore the Island and discover its secrets. SEA REAPERS ----------- The Sea Reapers are a race that relies not on technology, but on the mystical power of magic. The player controls Delphi, daughter of the evil Queen Sappho, who is an excellent user of magic and a great fighter. Delphi is not evil like her mother and resents what her people are doing to the Smarties and she decides to help the Meccs. She is proficient with the sword and the bow. Don't let her looks surprise you. Delphi can use her spells to build bases, destroy large buildings or even kill large groups of enemies within seconds. She can hover from one place to the other using her Turbo ability. Like any Sea Reaper, Delphi likes water. Swimming around will not cause the piranhas to attack her. Instead, she replenishes health. Delphi can carry up to three bows, apart from her sword and regular bow, and store up to five spells with three charges of each at a time. KABUTO ------ He's bad, he's mean and he's HUGE! Kabuto is the game's bruiser. He does not use hi-tech guns or spells, he can't fly or fire with a bow and he sure as hell isn't good-looking, but who cares? His fists will destroy buildings and pulverise anything that comes in its way. Rumour has it that he is a Sea Reaper experiment gone wrong. Well... bad for them! Kabuto is on the loose and he is angry! He grows in size as the game progresses and gives birth to offspring to aid him in his cause for ultimate destruction. Kabuto does not use any items. Kabuto feeds on his enemies: anyone unlucky enough to find himself close to the huge creature is grabbed, lifted up from the ground and eaten. This way, Kabuto replenishes his health. The only weak spot of Kabuto is in his stomach. Anyhow, better not cross this fella's path. ----------------------- NON-PLAYABLE CHARACTERS ----------------------- During the game the player encounters many creatures that do not belong to one of the above races. These creatures, friendly or aggressive, are important to the story and add depth to the world the game is set in. 1. SMARTIES ----------- Smarties are inhabitants of the island. These little creatures with the huge heads can be extremely helpful for all the playable races. As a Mecc or as Delphi, Smarties can be used to help you build your base. They will also develop new weapons, spells and items for you. As Kabuto, Smarties make great snacks and help to get bigger and closer to giving birth to the offspring! Smarties cam be grabbed by the Meccs and Delphi. A Mecc places the Smartie on his back, in order to move around with it, whereas Delphi keeps it "locked" in a magical bubble that follows her. Not all Smarties are good, though. During some missions, the player encounters the evil Smarties, that look a bit different and darker than their good brothers. Keep an eye out for them during the Kabuto missions, because they are an excellent source of protein for our big friend! 2. VIMPS -------- These big and stupid creatures are the cattle of the Island. They can be found running around the plains happily. Vimps are hunted down for their meat, which is an essential part of Smartie diet. Kabuto also eats Vimps, but he prefers them raw. Vimps restore Kabuto's health just like the health syringe restores a Mecc's. Vimps also have a use for the Meccs and for Delphi. The beasts prove extremely useful during the Base-Building missions: the Meccs gather Vimp meat to keep the Smarties satisfied and working, whereas Delphi gathers Vimp souls to power the Persuader machine that keeps the Smarties calm. If a whole herd of Vimps is eliminated by the Meccs, Delphi or Kabuto, the Vimps will respawn after some time, but they will be considerably smaller than they used to be. Do not worry about this, because they will grow as time passes. Why wait for them to grow up? Because the bigger, the more food they produce. That simple. 3. REAPER GUARDS ---------------- Every action game out there has its grunts. The Reaper Guards are the grunts in this game. They are also the soldiers and the bodyguards. You will be fighting against these halfwits for the biggest part of the Mecc and the Sea Reaper campaign. They are stupid, but their intelligence will suffice when it comes to carrying a gun. They can be found patrolling areas in large groups and they always carry heavy weaponry. Their equipment and ways of transportation varies: they can be seen carrying machine guns, grenade launchers, sniper guns or even missile launchers and they either move on foot or fly around with jetpacks. Keep an eye out at all times for the Kamikaze Ripper who comes charging at you! 4. RIPPERS ---------- These monstrosities reside below the surface and can often be found in packs. They are extremely dangerous enemies, especially so during the Mecc campaign, who can attack with their huge claws or by spitting balls of fire at the player. When underground, a part of their bodies is visible, thus warning any trespassers of their nesting grounds about their presence. Rippers serve the Sea Reapers. They come in three sizes: Small: This Reapers move slowly and they always remain on the surface. Their only means of attacking is their teeth. They spawn from small Ripper husks that can be destroyed to prevent more from appearing. Medium: These Rippers are much tougher that the smaller ones. They can move at medium speed above and below ground and launch flaming projectiles against their targets. When killed, they leave behind a glowing sphere that restores a moderate amount of health when picked up. Large: These are by far the most fearsome of Rippers. Their speed both above and below ground is faster than that of any other Ripper and they can deal massive damage with their claws and teeth, as well as with the blue fireballs they launch at their enemies. The glowing orb they leave behind will restore a significant amount of health. 5. SONAK -------- These ponderous beasts are the closest thing to an elephant there is on the Island. They are used by the Reaper Guards as a means of transportation not only because of their hard skin that makes them difficult to kill, but also because they can mount gun turrets on their backs. As if these weren't enough, the Sonaks possess the ability to cause the ground around them to shake by stomping their feet, thus making their enemies lose their balance and a large portion of their health. And there's more: the Sonaks can use their bellowing to release sound waves that harm their enemies. If such waves hit a Mecc, he loses his jetpack ability for a short period of time. 6. CHARGER ---------- This territorial creature will rarely leave the area it has chosen to settle in. It will charge at any trespassers who violate his privacy. The Changer's huge body and great speed make sure that the target will be rent upon impact or, if unlucky enough to survive, will be sent flying in the air and will land metres away. As if the power and speed weren't enough, it is impossible to harm a charger with any kind of weapon (unless you're carrying a nuclear bomb with you) by shooting at any part of its body. The only part of its body that can be harmed is its mouth. Be extremely careful of its charge when facing the beast. It can rip you to pieces if it gets near you. Try aiming for its mouth with the strongest weapon you have and make sure you run away after you shoot, because you might still get hit by it. 7. RAIKS -------- Raiks are the evil servants of Queen Sappho. They possess the torso of a woman and the lower body of a wasp. They have many magical powers, such as the ability to turbo and the ability to cast the spells cloak, teleport, as well as other spells. They will attack using their deadly arsenal of spells or their bow and sword. They can often be found close to squads of Reaper Guards or guarding open areas. The best way to say hello to these creatures is with half a dozen bullets/spells/arrows in the head (they won't die with less). 8. QUEEN SAPPHO --------------- The source of all evil! Sappho is the most powerful and evil of all the Sea Reapers. She managed to rule among her kin after they were forced to live at sea by Kabuto, who had got out of control. Kabuto had slain large numbers of Sea Reapers and was the dominant figure on the Island. Sappho wants to see her people thrive again and rule over all other races. She created her daughter, Delphi from the five elements and intended for her to become her ally. Alas, Delphi proved rebellious and refused to aid the Sea Reapers. She hates the Meccs and wants to eliminate them. 9. CLEANERS ----------- These parasites live in vast numbers under the surface and emerge when a creature dies and falls to feast on it. The cleaners appear in large groups, their number depending on the size of the dead creature, and the devour everything, even clothing and bones. After the cleaners are done, they return to their waiting places beneath the soil and wait for another chance to feed. 10. PIRANHA ----------- These are the famous carnivore fish. They can be found in every mass of water in the game, be it sea or a small pond. They will mercilessly attack a Mecc, but they will not harm Delphi or Kabuto. 11. VERMS --------- These flying creatures will attack you on sight by launching fire towards your location. They also tend to lay eggs, when possible, from which new Vimps will hatch. Just shoot the eggs before they hatch and you will be fine. 12. DACTYL, LOBIRD and FLAKS ---------------------------- Harmless birds that can often be seen flying lazily around the islands. Don't even bother shooting them down, unless you are extremely accurate and you have A LOT of ammo. ------------------------------------------------------------------------------ - C.2.Controls [CCTR2] - ------------------------------------------------------------------------------ Here are the controls for all the playable character races: .============================================================================. | MECC CONTROLS | +============================================================================+ | BUTTON | ACTION | |======================|=====================================================| | Mouse Movement | Look up/down, turn left/right | | W | Move forward | | S | Move backwards | | A | Strafe left | | D | Strafe right | | E | Toggle zoom mode | | Z | Increase zoom magnification | | T | Send text message to all other players (multiplayer | | | only) | | Y | Send text message to teammates (multiplayer only) | | C | Map mode toggle | | F | Head-on camera view | | Escape | Pause game, bring up main menu, exit menu, skip | | | cutscene | | Left Mouse Button | Fire Current Weapon | | Right Mouse Button | Jetpack Thrust | | Shift | Nitro thrust | | Q | Next weapon | | Left Shift | Use current backpack | | J | Drop weapon | | H | Use health syringe | | G | Throw grenade | | B | Drop mine | | V | Drop flare | | X | Drop party house Smartie (where he'll build | | | structure) | | Ctrl+ Left Mouse B. | Command disciple Meccs to attack | | Ctrl+ Right Mouse B. | Command disciple Meccs to go to a designated place | | 2 | Recall disciple Meccs to your position | | R | Toggle camera mode (1st person or 3rd person) | | P | Additional camera views | |----------------------------------------------------------------------------| | GYROCOPTER MODE | |----------------------------------------------------------------------------| | Backspace | Get off Gyrocopter (walk up to get on) | | Left Mouse Button | Fire gyrocopter machine gun | | Right Mouse Button | Gyrocopter thrust | | G | Drop millennium bomb | '============================================================================' .============================================================================. | DELPHI (SEA REAPER) CONTROLS | +============================================================================+ | BUTTON | ACTION | |======================|=====================================================| | Mouse Movement | Look up/down, turn left/right | | W | Move forward | | S | Move backwards | | A | Strafe left | | D | Strafe right | | E | Toggle zoom mode | | Z | Increase zoom magnification | | T | Send text message to all other players (multiplayer | | | only) | | Y | Send text message to teammates (multiplayer only) | | C | Map mode toggle | | F | Head-on camera view | | Escape | Pause game, bring up main menu, exit menu, skip | | | cutscene | | Left Mouse Button | Swing sword or fire bow (hold to charge/lock on) | | | Turbo swim (while in the water) | | Right Mouse Button | Turbo movement (fly towards target) | | Q | Next weapon | | Left Alt | Jump | | Shift | Recharge spell mode (use mouse cursor to distribute | | | collected Vimp soul energy to selected spells) | | End | Cycle forward trough spells | | Delete | Cycle back trough spells | | Space | Use current spell | | 1 | Select/cast spell in first slot | | 2 | Select/cast spell in second slot | | 3 | Select/cast spell in third slot | | 4 | Select/cast spell in fourth slot | | 5 | Select/cast spell in fifth slot | | H | Use health syringe | | G | Throw grenade | | B | Drop mine | | V | Drop flare | | X | Drop party house Smartie (where he'll build | | | structure) | | R | Toggle camera mode (1st person or 3rd person) | | P | Additional camera views | |----------------------------------------------------------------------------| | REAPER SKI MODE | |----------------------------------------------------------------------------| | Backspace | Get off Reaper Ski (walk up to get on) | | Left Mouse Button | Fire missile | | Space | Use turbo | '============================================================================' .============================================================================. | KABUTO CONTROLS | +============================================================================+ | BUTTON | ACTION | |======================|=====================================================| | Mouse Movement | Look up/down, turn left/right | | W | Move forward | | S | Move backwards | | A | Strafe left | | D | Strafe right | | E | Toggle zoom mode | | Z | Increase zoom magnification | | T | Send text message to all other players (multiplayer | | | only) | | Y | Send text message to teammates (multiplayer only) | | C | Map mode toggle | | F | Head-on camera view | | Escape | Pause game, bring up main menu, exit menu, skip | | | cutscene | | Left Mouse | Attack | | | Eat (when holding creature) | | Right Mouse | Grab | | | Throw (when holding creature) | | Space | Run | | Space+Left Mouse B. | Running Kick | | Space+Right M.B. | Running Grab | | Shift | Charge adrenaline attack | | Shift+Left Mouse B. | Adrenaline hand attack | | Shift+Right Mouse B. | Adrenaline foot attack | | Left Alt | Jump to target | | X | Spike creature on horn (when holding creature) | | Q | Get creature from horn (when creature is on spike) | | L | Give birth to offspring (lay egg) | | 2 | Recall offspring to your position | | Ctrl+ Left Mouse B. | Command offspring to attack/eat (move offspring to | | | target) | | Ctrl+ Right Mouse B. | Command offspring to fetch (offspring grabs target | | | and runs) | | Insert | Roar 1 | | Home | Roar 2 | | Page Up | Roar 3 | | P | Additional camera views | '============================================================================' ------------------------------------------------------------------------------ - C.3.Equipment [CEQT3] - ------------------------------------------------------------------------------ During the game, you will have the chance to use different pieces of equipment by playing the campaign missions. In the following section, all available equipment in the game, including vehicles and spells, is analysed. You will notice that there is no section concerning Kabuto. It is obvious that such a section is not included in the guide, because Kabuto does not use any equipment. ------------------------------------------------------------------------------ - C.3.a.Common Items [CCIT4] - ------------------------------------------------------------------------------ The following items can be found during the game either by entering a Gift Shop or by taking them from dead enemies. Each has its own keyboard shortcut. HEALTH SYRINGE (default key: "H") --------------------------------- By far the handiest item, this syringe replenishes a portion of your health. MINE (default key: "B") ----------------------- Not extremely useful, apart from setting an ambush, this mine will be buried in the ground, with only its top showing, and will explode upon impact or within 5 seconds of activation. This is no ordinary mine, because it actually pursues the enemy, once it get close. GRENADE (default key: "G") -------------------------- A normal grenade, with futuristic looks. Nice to use while flying. Try dropping a few below you and watch those Rippers get blown up! FLARE (default key: "V") ------------------------ Last but not least, the Flare is an invaluable item. It is not, of course, used to produce light. Its main use is to confuse an approaching homing missile. Try using one of these while being chased by a homing missile, either in a single player mission, or in the multiplayer. ------------------------------------------------------------------------------ - C.3.b.Mecc Equipment [CMEQ5] - ------------------------------------------------------------------------------ Here it is, folks! A complete and detailed list of all the Mecc equipment in the game. It's all here, from weapons to backpacks and vehicles! --------- 1.Weapons --------- HANDGUN This is the generic Mecc pistol and the Mecc's default weapon. Not much firepower, though. It is weak and only effective against Rippers and Vimps. Its infinite ammo makes this gun a trusty friend even in the game's latest missions. RPG Think of this weapon as a sort of Shotgun. When fired, it propels a grenade in the air, in a straight mine. Nice in close range for battling Reaper Guards or Rippers and for destroying buildings in the early missions. Its small range is its biggest drawback. MACHINE GUN This is a normal machine gun. Not great accuracy, not really effective from a long distance, but when you get close, you can say goodbye to those Reaper Guards. PROXIMITY MISSILE LAUNCHER A modification of the RPG, this weapon uses the same projectiles (more or less) as the RPG. The difference is that the projectile will explode when it is within 50 feet of the target. Nice weapon. Useful in the multiplayer mode. SNIPER GUN One of the game's best weapons, Sniper Gun combines unique firepower and long range of fire, its only drawback being its relatively limited amount of ammo. A must for the single player and a useful gun for the multiplayer games. MISSILE LAUNCHER This weapon is also similar to the RPG. It is actually the RPG's bigger brother. The projectiles will do greater damage over a wider area than the RPG projectile. Nice to take out groups of enemies in the single player. HOMING MISSILE Again, this weapon is a modification of the RPG. It does what the name says: it fires a homing missile that will track your enemy. To lock on a target, simply keep the crosshair foe three seconds on your target and press the fire button. A great weapon and especially useful in the multiplayer games. MILLENNIUM MORTAR This babe is the game's biggest, nastiest and most powerful weapon. It fires a projectile that will explode upon impact with any building or living creature. Its supreme firepower and range make it your best friend during the last missions in the single player game. ----------- 2.Backpacks ----------- Apart from the default Jetpack your Mecc will be carrying at all times (apart from the first mission), there are other backpacks for you to use. Some of these backpacks (all listed and analysed below) can be activated by using the Shift button while others do not need activation. If a jetpack draws power from your Jetpack in order to function, it will be stated in the description. JETPACK This is the default backpack. Not especially good without the NITRO BOOST add-on. The nitro gives your jetpack an extra kick, and allows you to fly faster. The jetpack is one of Giant's most innovative features and a great fun factor. All Meccs carry jetpacks, in single player and multiplayer alike. JETPACK UPGRADE This is an upgrade for the default Jetpack. It improves the Jetpack greatly, making it faster and more powerful. Very useful when crossing big areas of sea and you don't want to become food for the Piranhas. REPAIR PACK This upgrade drains energy from your Jetpack and allows you to repair (heal) buildings, your teammates and even yourself. To repair, simply target a building or Mecc and press the fire button. To repair yourself, press the fire button while targeting the air in front of you. SHIELD PACK This backpack draws power from your Jetpack and offers protection from incoming fire for a short amount of time. Not terribly useful, but it can save you from rather difficult situations. Nice for certain early missions, and while passing through an area full of enemies. BUSH PACK This backpack offers camouflage. While activated it camouflages the Mecc as a bush and draws power from the Jetpack. It allows the wearer to walk, though slower than usually, but not to fire of fly using the Jetpack. Be careful, because you can still be seen when moving, even in disguise. Also be careful of low Jetpack energy. You do not want to suddenly lose your disguise in the middle of a group of Reaper Guards. DEPLOYABLE TURRET This turret can be lifted by a single Mecc and be deployed in order to shoot at enemies. Not terribly useful, but nice during the early stages of building your base. POP-UP BOMB This portable bomb is capable of dealing massive damage to large groups of enemies or buildings. Mostly used for the needs of a mission. You can also use it as a means of blowing stuff up. Enjoy! ---------- 3.Vehicles ---------- GYROCOPTER You can gain access to this baby by building a Gyrocopter pad (either during a base building mission or in a multiplayer game). Gyrocopters hold a Mecc, who is the pilot, and more who can latch on to the sides. A Gyrocopter has unlimited fuel capacity (you can fly forever!) and carries a machine gun with unlimited ammo, as well as three Millennium Bombs (exactly like the Millennium Gun projectiles). Be careful, though, because the Gyrocopter might be powerful but it is weak on the structural side. It can be destroyed really easily by the enemies (When piloting a Gyrocopter, the health indicator refers to the vehicle, not you), and you don't want to be falling from up there, do you? ------------------------------------------------------------------------------ - C.3.c.Sea Reaper Equipment [CSRE6] - ------------------------------------------------------------------------------ --------- 1.Weapons --------- SWORD Delphi's default weapon, this close-range weapon deals much damage and can slash an opponent in two. Try combining Delphi's turbo ability (to get closer to your enemies) and the power of this weapon and you will easily defeat anyone who stands in your way. BOW The equivalent of a Mecc handgun, this bow can shoot fast, but is not that |
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Another Giants: Citizen Kabuto Walkthrough :
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