Grand Theft Auto 2 Walkthrough :
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Walkthrough - FAQ/Walkthrough
Playstation Grand Theft Auto 2 Guide v1.5 Grand Theft Auto 2 (NTSC Version) For the Sony Playstation Videogame Console By: Gavin Ripley (firstname.lastname@example.org) March 13, 2001 ***Contents*** I. Version II. Introduction III. Maps IV. Controls V. Vehicles VI. Codes VII. Missions Introduction VIII. Mission Guides A. Downtown Sector B. Residential Sector C. Industrial Sector D. Bonus Levels IX. Secrets Introduction X. Secret Guides A. Downtown Sector - Kill Frenzies - GTA 2 Tokens - Other Secrets B. Residential Sector - Kill Frenzies - GTA 2 Tokens - Other Secrets C. Industrial Sector (INCOMPLETE) D. Game Secrets XI. Copyright and Credits E-MAIL - FEEL FREE TO E-MAIL WITH ANY ?’S OR COMMENTS, BUT FIRST MAKE SURE YOU ARE LOOKING AT THE LATEST VERSION OF THE GUIDE WHICH IS ALWAYS LOCATED AT: WWW.GAMEFAQS.COM MY E-MAIL IS: email@example.com I. Version 1.0 - 12/8/99 - The first version of the guide. It has taken longer than I thought it would to make and I’m only a third of the way done. I have the guide for the Downtown Sector. Every mission and secret are covered. I have all three maps, vehicles for the Downtown Sector, and codes for Playstation. If you have the original GTA or GTA: London 1969, check out my guides for them which can be found on www.gamefaqs.com. 1.1 - 12/12/99 - A few minor changes. 1.2 - 1/31/2000 - I finally have mission guides, secret guides, and the vehicle list for the Residential Sector. I also have corrected a mistake in the secret guide for the Downtown Sector. Thanks to Ed Van Wormer for pointing out the mistake. 1.3 - 3/19/2000 - It turns out that my missing secret was just a numbering mistake that I made. The last section of the guide; The Industrial Sector, is in slow development. It will be a while before it is done. 1.4 - 8/19/00 - The Mission Guide to the Industrial Sector is done. I will soon have the secret guide. The Bonus Level Guide is also done. There is an update in the code section with new Game Shark Codes. The vehicle section is complete with all of the vehicles for GTA 2. 1.5 - 3/12/01 - This will be the last update for a a while. I want to complete the Industrial Sector Secret Guide, but I probably won't. I have a Playstation 2 now and my interest in GTA is declining. Don't get me wrong, it is a great game, but after you have played it as much as I have, it gets old. However, I might finish the guide later, but right now I'm taking a break from GTA. Please feel free to continue to e-mail me with any questions about GTA. PS: I might make a guide for GTA 3 when it comes out for Playstation 2. II. Introduction Be sure to visit the best PSX GTA page out there, the Playstation Grand Theft Auto Page!! The URL is: http://www.geocities.com/TimesSquare/Corridor/6908/index.html Also, check out my guides for GTA and GTA: London 1969 for Playstation which can be found at www.gamefaqs.com Grand Theft Auto 2 was released for the Sony Playstation and the PC in late October of 1999. The game has far been improved since the original GTA. In Grand Theft Auto 2 there are three detailed sectors that are separated into four areas. Gang territory makes up three of the areas. The other area is neutral territory where no gangs reside. You start out Downtown, then move to the Residential area, and end the game in the Industrial area. Just like Grand Theft Auto, GTA 2 is such a great game because of the freedom it gives you. If you are sick of running around doing missions, you can drive or walk around the whole city wherever you please. There are many other weapons as well. You can take out your enemies with Pistols, S-Uzi Machine Guns, Rocket Launchers, Zappers, Molotav Cocktails, Grenades, Shotguns, ElectroGuns, and Flamethrowers. If you can’t figure out how to complete a certain mission or find a certain secret, this is the Guide that will help. III. Maps I just got the three maps for GTA 2 that I had scanned in. They are best viewed at the screen resolution of 832X624. Go to my web site to download them: http://www.geocities.com/TimesSquare/Corridor/6908/maps.html You need to learn to use the maps while you are playing. On timed missions, you need them to be able to use the maps to find the quickest routes. You can also use them to find Garages, gangs territory, and other important places within the city. IV. Controls Default Controls Square --- Backwards Triangle --- Enter/Exit Circle --- Special (Burp/Fart on foot, Honk/Siren in a car) X --- Forwards Start --- Pause Select --- Previous Message Left --- Turn Left Right --- Turn Right L1 --- Next Weapon L2 --- Previous Weapon R1 --- Brake in a car, Jump cars on foot R2 --- Attack V. Vehicles A. Downtown Sector Aniston BD4 Beamer B-Type Big Bug Bug Cop Car Dementia Dementia Limousine Fire Truck G4 Bank Van Ice-Cream Van Medicar Miara Michelli Roadster Schmidt Shark Swat Van Tank Taxi Truck Cab TV Van U-Jerk Truck Van Wellard Z-Type B. Residential Sector Armed Land Roamer B-Type Benson Big Bug Bug Bulwark Cop Car Eddy Fire Truck Furore GT G4 Bank Van Hachura Hot Dog Van Land Roamer Maurice Medicar Meteor Pacifier Panto Pickup Schmidt Special Agent Car Stretch Limousine Swat Van T-Rex Tank Taxi XPress Trance-Am Truck Cab Truck Cab SX TV Van Van Z-Type C. Industrial Sector Armed Land Roamer B-Type Box Truck Bulwark Cop Car Eddy Fire Truck G4 Bank Van Hot Dog Van Jagular XK Jefferson Karma Bus Maurice Medicar Pacifier Rumbler Shark Special Agent Car Stretch Limousine Stinger Swat Van Tank Taxi Xpress Truck Cab TV Van U-Jerk Truck Van Z-Type D. All Sectors Aniston BD4 Armed Land Roamer B-Type Beamer Benson Big Bug Box Truck Bug Bulwark Cop Car Dementia Dementia Limousine Eddy Fire Truck Furore GT G4 Bank Van Hachura Hot Dog Van Ice-Cream Van Jagular XK Jefferson Karma Bus Land Roamer Maurice Medicar Meteor Miara Michelli Roadster Pacifier Panto Pickup Rumbler Schmidt Shark Special Agent Car Stinger Stretch Limousine Swat Van T-Rex Tank Taxi Taxi Xpress Trance-Am Truck Cab Truck Cab SX TV Van U-Jerk Truck Van Wellard Z-Type VI. Codes The following codes are from: http://www.gamewinners.com Enter any of the following codes as a player name. You may enter multiple names. Change Radio Stations Press Up when driving a car. ITSALLUP - Level select NAVARONE - All weapons MUCHCASH - Extra money LIVELONG - Unlimited energy LOSEFEDS - No police DESIRES - Maximum wanted level: HIGHFIVE - 5x multiplier BIGSCORE - 10 million points WUGGLES - Display coordinates NOFRILLS - Debug basic scripts Gameshark Codes (38 codes total) All of The following codes are from: http://www.cmgsccc.com/ You can find a FAQ on the Joker Command Code at the following address: http://www.cmgsccc.com/psx/jokercom.shtml Codes Made & Tested on 3.2 Version Game Shark Joker Command D0035510 ???? Infinite Health 80145A9A 0064 Infinite Lives 80120008 0063 Max Money 8011FD0C 967F 8011FD0E 0098 Infinite Bonus & Kill Frenzy Time 800A419A 2400 No Cops 80145A8E 0000 Lots of Cops 80145A8E 2EE0 No Kills 8012A870 0000 Max Number of Kills 8012A870 FFFF Have Weapon Codes Pistol Max Ammo D0164D6C 0000 80164D6C 03E7 Pistol (Kill Frenzy Ammo) D0164D6C 0000 80164D6C FFFF S-Uzi Machine Gun Max Ammo D0164D94 0000 80164D94 03E7 S-Uzi Machine Gun (Kill Frenzy Ammo) D0164D94 0000 80164D94 FFFF Rocket Launcher Max Ammo D0164DBC 0000 80164DBC 03E7 Rocket Launcher (Kill Frenzy Ammo) D0164DBC 0000 80164DBC FFFF Zapper Max Ammo D0164DE4 0000 80164DE4 03E7 Zapper (Kill Frenzy Ammo) D0164DE4 0000 80164DE4 FFFF Molotav Cocktail Max Ammo D0164E0C 0000 80164E0C 03E7 Molotav Cocktail (Kill Frenzy Ammo) D0164E0C 0000 80164E0C FFFF Grenades Max Ammo D0164E34 0000 80164E34 03E7 Grenades (Kill Frenzy Ammo) D0164E34 0000 80164E34 FFFF Shotgun Max Ammo D0164E5C 0000 80164E5C 03E7 Shotgun (Kill Frenzy Ammo) D0164E5C 0000 80164E5C FFFF ElectroGun Max Ammo D0164E84 0000 80164E84 03E7 ElectroGun (Kill Frenzy Ammo) D0164E84 0000 80164E84 FFFF Flame Thrower Max Ammo D0164EAC 0000 80164EAC 03E7 Flame Thrower (Kill Frenzy Ammo) D0164EAC 0000 80164EAC FFFF All Weapons (Normal Max Ammo) (GS 3.0 Or Higher Needed!) D0164D6C 0000 50000B28 0000 80164D6C 03E7 All Weapons (Kill Frenzy Ammo) (GS 3.0 Or Higher Needed!) D0164D6C 0000 50000B28 0000 80164D6C FFFF Open All Normal Areas 80024F24 0003 Open All Bonus Areas D0024F1C 0000 80024F1C 0001 80024F28 0009 In-Game Cheats Invincible 30026348 0001 All Areas Unlocked 30026349 0001 No Cops 3002634A 0001 5x Multiplier 3002634B 0001 10 Million Points 3002634C 0001 Debug Basic Scripts [Note 1] 3002634D 0001 All Weapons 3002634E 0001 Most Wanted 3002634F 0001 Bonus Multiplier x99 80120040 0063 Respect From All Gangs 801789E4 7530 801788B4 7530 80178784 7530 Level Select Cheat [Note 2] 80024E86 5449 80024E88 4153 80024E8A 4C4C 80024E8C 5055 Blood Mode 30026351 0001 Display X Y Coordinates 30026350 0001 Note 1: With this code, not sure what this does but all I get is a black screen! Note 2: With this code, click on the name and press O. VII. Missions Introduction Welcome to Grand Theft Auto 2. The entire gameplay of this game is a little different than the original Grand Theft Auto. In Grand Theft Auto 2 there are three detailed sectors that are separated into four areas. Gang territory makes up three of the areas. The other area is neutral territory where no gangs reside. You complete missions for the gang of your choice by answering phones in their gang territory. There are three levels of difficulty, green phones (easiest), yellow phones (medium), and red phones (hard). The GTA 2 CD case says, “Respect is Everything.” This is definitely true. At the beginning of each sector, you have one unit of respect with each gang. This one unit of respect allows you to answer the gangs’ green phones. You need two units of respect to answer yellow phones, and three for the red phones. To gain respect, you must please the gang of your choice. To please them you must kill members of their rival gang. To find out their rival gang, you have to answer the Gang Information Phone (green circle with i on the map) of that gang’s territory. Contrary to GTA, in GTA 2 you are able to attempt missions over and over again if you fail them. I am using coordinates in the mission guide. Enter WUGGLES as a player name to display the coordinates. VIII. Mission Guides A. Downtown Sector (22 Missions) Save Point - (160, 137) Yakuza - Blue (7 Missions) Boss - Johnny Zoo Vehicle - Miara Nickname for you - Kosai To gain respect from the Yakuza, kill the Zaibatsu. Green Phones (45, 150) Left Phone - Get ZitZaki! Payoff - $20,000 The Zaibatsu have discovered the Yakuza’s experiments with Doctor ZitZaki. First follow the arrow to University and pick up the Miara there. Now follow the arrow to the district hospital and honk your horn. ZitZaki will get in your car. To complete this mission, take him to the J- Lab. Job Complete. Right Phone - Bank Robbery! Payoff - $20,000 Johnny Zoo is having some money illegally transferred to his account. Take the Shark vehicle he provides you and follow the arrow to pick up Hiroshi at the city bank. Once you arrive there, head up the stairs and use the S- Uzi Machine Gun to take out a couple guards who are wearing blue. Then head back to your car and Hiroshi will follow you back and get in your car as well. Now you need to get the car resprayed, so follow the arrow to the nearest garage and respray the car. Now drive Hiroshi back to the safehouse. Job Complete. Yellow Phones (84, 185) Left Phone - Destroy Happy Gas! Payoff - $40,000 The Loonies owe Johnny Zoo some money for merchandise. Drive over to University and collect his money. To do this, follow the arrow to a parking lot and park your car. When your told, honk your horn. Now be careful, because they come out of their cars and shoot at you. Run over everyone and quickly get out of there. Then they tell you that the Loonies love Mary Jane’s Ice Cream, so go find an Ice-Cream Van. To get one real easy, leave the parking lot where the massacre took place and head East. There is always a Ice-Cream Van heading South on the highway as soon as you’re there. Once you get the van, follow the arrow to get a bomb armed on it. With the Ice-Cream Van, you will be able to get into the Loonie Asylum. Follow the arrow to the Asylum, park the van, press the attack button to arm the bomb, and then run like hell to get out of there! Job Complete. Right Phone - Get Gama Rei! Payoff - $40,000 Gama Rei has to get out of the hospital fast. He has stolen Loony secrets so they want to get him bad. Get a Medicar to get him out of there. You can get one fairly easily by killing a pedestrian and just waiting for the Medicar to arrive. Once you get one, follow the arrow to the Hospital in Avalon and pick up Gama Rei and follow the arrow to a safehouse to take him back to the safehouse in Yakuza Territory. Job Complete. Right or Left Phone Part 2 - Follow Traitor! Payoff - $40,000 After you have completed either the right, left, or both phones, this mission is now available. Ex-> If you completed the Left Phone mission, the left phone will still be ringing and give you the opportunity to attempt this mission. Johnny Zoo thinks that one of his men is selling information to the Zaibatsu. You have to follow him. Contrary to the original GTA, a person being followed is a little more intelligent. Just stay behind them and you should be ok. There is a way to do this without having to follow him. When you exit the court where you answered the phone, turn left and stay on the sidewalk on the South side of the road. Fairly soon you will see a garage on the North side of the road. Park across the street from there so he doesn’t see you and wait. When he gets to the garage get closer to him so you can see his hideout. Johnny Zoo says that he must now suffer, so you are to go get the ancient torture master Refried Noodle. Follow the arrow to talk to him. Grab the Uzi and let Refried Noodle get in your car. Now head back there to kill the traitor and his men. If you want, you can approach the three men with the Uzi, but they have them too. If you get out, so will Refried Noodle. He will fight, but when I tried this he was blown away and I had to kill them myself! It is smarter to run them over with your car. This is hard as well, it may take a few passes. Job Complete. Red Phone (97, 245) - Steal SWAT Van! Payoff - $60,000 The authorities have stolen one of his favorite cars so he wants you to steal one of their SWAT Vans for payback. This may not be the easiest, but surely the most fun for you ‘sick’ people! Kill pedestrians until you have a max wanted level. (Four Police Heads) About this time the SWAT team shows up. To get in their van without getting busted, you must first take care of the SWAT team and any other policemen around by running them over with your car. Then make a mad dash for the SWAT Van and get out of there! Follow the arrow to Johnny Zoo’s garage. Red Phone Part 2 - Stop the Tank! Payoff - $60,000 The first part of the Red Phone must be completed first. The military is pissed off at Johnny Zoo for sending a Tank and Ground Troops to crash his exotic cars so he needs some help. Grab the Rocket Launcher, steal a fast car, and then follow the arrow to the small army. The Tank is in the middle of a highway on both sides of it are two troops of three soldiers. With your fast car, make two quick passes on both sides of the Tank to get them out of the way. Then, get out of the car and fire a few rockets at the Tank until it blows! Job Complete. Zaibatsu - Grey (7 Missions) Boss - Trey Welsh Vehicle - Z-Type Nickname for you - Gecko To gain respect from the Zaibatsu, kill the Loonies. Green Phones (208, 58) Top Phone - Cop Car Crush! Payoff - $20,000 An informer is selling secrets to the cops. Follow the arrow to a parking lot in Zareli and steal the cop car there. Now go meet Shady at the Train Station in Avalon. Park the car at the spot where the arrow is pointing and sound your horn. Shady will climb in the car. Now you will need to use the car crusher in Northeast Zarelli. Park the car under the crane and then let it do the work. Job Complete. Bottom Phone - Drug Dealing! Payoff - $20,000 Trey tells you that the Yakuza are flooding the streets with cheap merchandise. He wants you to supply his dealers, so follow the arrow to go pick up a new shipment. As soon as you pick it up, the three minute timer starts. Quickly follow the arrow around to give the drugs to four different Zaibatsu gang members who are scattered about fairly close together. Once you have hooked up all of the dealers... Job Complete. Yellow Phones (208, 8) Left Phone - Kill Loonies! Payoff - $40,000 The Loonies have slipped narcotics into the water which has damaged the Zaibatsu drug business. For revenge, you need a Dementia. The Dementia is a compact cars with a smiley face on the roof. Trey has one ready for you, so follow the arrow and go get it. Rig the car with a bomb at the garage in Loonie Territory and bring it back and park it in the garage. This will blow up their building. Because of that, the Loonies are on their way to get you, so follow the arrow to a Van and then go pick up some Z-Men for reinforcements in Northwest Zarelli. Once you pick them up, you and the Z-Men can get out and get in a different vehicle if you want. A faster car is better for this part of the mission. Now follow the arrow to confront the Loonies. The men are standing in a diamond formation. With the fast car you picked up, make one big skid mark over all of them. If this doesn’t kill them all get out and kill the remainder with your S-Uzi. Job Complete. Right Phone - Yutes Must Die! Payoff - $40,000 A gang called the Yutes has been crushing some Zaibatsu cars and Trey wants answers. Follow the arrow to go talk to a snitch named Lefty at the casino. He won’t talk so your going to have to punch him a few times to get him to. After a good beating he tells you that the man behind this is at the Easy Rider Whore House. Before you go there, go steal one of the Yute’s cars at the South Docks which are in the far Southeast corner of the Downtown Sector. Shoot down the Yute guarding the car and hop in. Now to the whore house! Honk your horn and the Yute boss will get in your car. Now take him to the Zaibatsu Headquarters. The Yute boss will get out and talk to the Zaibatsu men. The boss gets back in the car and you are told to take him to the car crusher. Once he is crushed up nice and good... Job Complete. Right or Left Phone Part 2 - Big Bank Job! Payoff - $40,000 After you have completed either the right, left, or both phones, this mission is now available. Trey needs some cash to pay off the cops. Follow the arrow to the Third World Bank Van and steal it. Now go pick up a team of Z-Men. Park the car by them and honk your horn. Now follow the arrow to the bank. When you get there, go through security and turn the van around so your ready to make a quick get away. Then get out and grab the money and split. Now go back to Zaibatsu Territory and watch the guards when you’re heading out. Drop the van off at the safehouse. Now follow the arrow to Rollo Tomassi. Pay him and he will give you a package to give to the police for pay off. Follow the arrow to the cop and give him the package. Back off a little bit because the package you gave him is a bomb. After he blows sky high, you will have maximum wanted level. Get out of there and go to the safehouse. Job Complete. Red Phone (181, 94) - Armored Cars! Payoff - $60,000 This mission helps to have a fast car before you start. There are two Yakuza cars circling the city. One of them has the Zaibatsu’s Biologist in it who is being tortured for information. You must destroy both of the cars before he talks. You have a six minute timer. These cars are invincible to gun fire. The best strategy is to get a bomb rigged on a car. When you catch up with one of the cars ram into it and push it into a wall or something so it can not move easily. Trigger the bomb and keep pushing him against the wall. At the last second (give enough time to get away from the explosion) get out of the car and the blue Yakuza car should be burning. Quickly grab another car and blow up the second Yakuza car by using the same strategy. When both cars are blown up... Job Complete. Red Phone Part 2 - Bank Van Theft! Payoff - $60,000 The first part of the Red Phone must be completed first. Trey needs some used bank notes for his drug operation. To do this, follow the arrow to the parked bank van and wait for the guard to get in his van. As soon as you get in the van, the Yakuza will be on your tail. The only way I could do this part of the mission was to follow the van out of the Yakuza territory into Avalon. After a while, I stole the van. When you do get in the van you are told to go to the Zaibatsu safehouse. By waiting to steal the van, I was closer to the safehouse when I did steal it which makes it easier to get away from the Yakuza. If you are able to get to a garage, go to the oil shop which helps a lot. When you see them on your ass, let some oil loose and they should skid to the side of the road. Any way you do it, when you get to the safehouse Trey tells you he wants you to kill the Yakuza. So grab a car and follow one of the two arrows to each Yakuza gang member and run them over. All these two guys have is a S-Uzi. When you kill these two... Job Complete. Loonies - Green (7 Missions) Boss - Elmo Vehicle - Dementia Nickname for you - Jumbo To gain respect from the Loonies, kill the Yakuza. Green Phones (75, 41) Top Phone - Radio Za-Za! Payoff - $20,000 A Zaibatsu drug combined with the music from Futuro FM is driving people crazy which is bad for the Loony reputation. Follow the arrow to get some explosives to stop this. When you get there, there are Zaibatsu men with Molotov Cocktails. These are fairly easy to dodge, but there is a back entrance by the crane. Go there and go up the stairs and when you get to the 3-way on the walkway, head South and you will see the explosives. Then head back North on the walkway and keep going that way. You will see the generator. Bomb it and run out of there. Job Complete. Bottom Phone - Pizza Cake! Payoff - $20,000 Another Loony mission involving Explosives! The Pizza Cake Restaurants keep screwing up Elmo’s favorite food. Go to University and pick up some explosives. Now go to their restaurant and get out of your car and put the explosives down. The explosives don’t work too well. Elmo suggests that you destroy a Pizza Cake delivery truck instead. Follow the arrow to the delivery truck and blow him to the sky with your S-Uzi. Job Complete. Yellow Phones (10, 46) Left Phone - Who’s Behind You! Payoff - $40,000 Cosmo Trouble has a mad job for you. Follow the arrow to go meet him. When you get there, you find out that Cosmo Trouble’s job was a hoax. Now there are three hitmen coming after you. They will come in Z-Type cars. Simply wait for them to get out of their cars and run them over. It helps to have a new fast car. Job Complete. Right Phone - Destroy J-Lab! Payoff - $40,000 Some new Yakuza drugs are making insane sane! This is bad for the Loonies. Get some explosives and a silenced S-Uzi from the University and then follow the arrow to the J-Lab. When you get there, go around back to the left and take out any guards there with your new S-Uzi. Now go up the stairs. You will encounter some guards, but they can be easily killed. Follow the arrow to the spot where Elmo wants the bomb to be placed. Knock out the guard and put the explosives down. Then climb the stairs on the left to watch the place blow! Job Complete. Note: Now you can keep going East on the walkway to find Armor and a Rocket Launcher. Hint: you must jump the gaps by pressing R1 (default control). Right or Left Phone Part 2 - Getta Isetta! Payoff - $40,000 After you have completed either the right, left, or both phones, this mission is now available. The cops have the Loonies new Dementia Limousine and Elmo wants it back. Go meet his friend Dodo who will help you out. Dodo tells you he had some guns and bomb left behind the Harman Hotel. Go pick them up. When you get them, Elmo tells you that the guard at the Cop Car Compound is too nice to die. Instead, go meet Lance who will distract the cop for $1,000. Once Lance is in your car, go to the compound and park outside. Grab the Molotav Cocktails and watch him work his magic with the guard. Now go around to the right, jump the block, and quickly kill the other guard. Now throw a few Molotav Cocktails at the gate lock to open it. Once it opens, hop in the limo and take it back to the Asylum. Job Complete. Red Phone (58, 20) - Taxi Drivers Must Die! Payoff - $60,000 The Taxis in this city won’t give Elmo a ride. There are three Taxis that he wants you to take care of. Follow the arrow to get the first one. Steal it and run over the driver. Now take it to the car crusher and crush it. Elmo still can’t get a ride! Follow the arrow and steal another Taxi. Run over both of the guys who are in it and take their Taxi to the car crusher. Elmo wants you to destroy one last Taxi for fun. Follow the arrow to it and steal it as usual. There is a whole gang in this Taxi. Some of them have guns as well. These guys aren’t too hard and you can kill them any way you please. Finally take the Taxi back to the crusher and crush it. Job Complete. Red Phone Part 2 - Start a Gang War! Payoff - $60,000 The first part of the Red Phone must be completed first. Because Elmo is bored, he is going to start a gang war. First steal on of the Zaibatsu’s Z-Type cars which are the black cars with the yellow Z’s. Take that car and go run down the Yakuza’s top men with it. Now grab a Yakuza Miara which are the Blue cars with the white Y’s. Now follow the arrow around Zaibatsu Territory and run down their top men. Job Complete. The Final Job! You must complete every job from the Yakuza, Zaibatsu, and Loonies. You have managed to piss off all of the gang bosses and they want you dead. All three gang bosses: Johnny Zoo, Trey Welsh, and Elmo are out to get you... unless you get them first. All three of them will come after you in their cars. Try your best to kill them. If you are able to get them all, you have beaten every job in the Downtown Sector. Job Complete. End Once you have earned $1,000,000 or more, follow the pink arrow to go on to the Residential Sector. B. Residential Sector Note - Gaining Respect In the Residential Sector, it is harder to gain respect. Watch out for S-Uzis and Flamethrowers, because they will get them out when they’re really mad at you! Save Point - (113, 123) Rednecks - Blue (7 Missions) Boss - Billy Bob Bean Vehicle - Pickup Nickname for you - Rooster To gain respect from the Rednecks, kill the Scientists. Green Phones (18, 67) Top Phone - Gang Car Bang! Payoff - $30,000 Billy Bob is fed up with the Scientists and the Zaibatsu always troubling the Rednecks, so you are going to make them trouble each other. To do this, go steal a Z-Type in the Zaibatsu Territory. If you don’t know, Z-Type cars are the black cars with big Z’s on them. When you get one, go to the Scientist’s Territory and run over scientists! If you find that your car is about to blow, feel free to leave the Scientist Territory and get another Z-Type. Once you have killed 20 of them, grab one of the Scientist’s Meteors on the way to Zaibatsu Territory. Meteors are yellow cars that have the engines sticking out of the hoods. In the Zaibatsu territory kill 20 of the Zaibatsu gang members. Once again, if you need a new car, go back to the Scientist area and get another Meteor. Once 20 of the Zaibatsu have died... Mission Complete. Bottom Phone - Blow-Up! Payoff - $30,000 Montana had some explosives put on a Pickup. Follow the arrow to go pick it up. Now go up to Fat Boy Jim’s trailer and park the Pickup and press the attack button to blow up his trailer. Now follow the arrow to get another Pickup. Take this one to blow up a barricade in Zaibatsu Territory. Mission Complete. Yellow Phones (84, 29) Top Phone - Benson Burner! Payoff - $50,000 The chief of police is expecting a Benson car from Billy Bob Bean. But, Billy Bob doesn’t like the way he has been treating him lately, so you’re going to give him a Benson with a bomb on it. First, follow the arrow to get the car. Once you get it, you are told that Montana has the explosives for the Benson ready. Follow the arrow to him and give him $5000 for the bomb. (Note: If you don’t have enough money, kill people until you do!) When you get the bomb installed, go to Buckwheet’s Crane and park the car. Now get out of the Benson and go find a Truck Cab and steal it. Now go to Dwight T’s and back the truck up to the trailer to get it attached. Now go back to the crane and park the truck so they can load up the Benson on your trailer. Now deliver the Benson to the chief. Park the truck and the crane will take the car off the trailer. The chief will get in and blow himself up! Mission Complete. Bottom Phone - In Too Deep! Payoff - $50,000 You have to do some assasinatin’ for Billy Bob! He wants you to kill some Zaibatsu Hitmen. Wait around by the phones, and two men in Z- Type Cars will come after you. You also have a team of Rednecks who got your back when the Zaibatsu come. With a S-Uzi, the job is easy. Once the two men have died, Billy Bob wants you to go kill the Zaibatsu Mercenary Flambo Cortez at the Grand Central Train Station parking lot. At the parking lot, there are four Zaibatsu men guarding Flambo’s Stretch Limousine with S-Uzi’s. Take a few quick passes with a car right over everyone to get rid of them. Then Flambo tells you that his limo can not be destructed. There is a way to destroy it though... Go take your car to the nearest Bomb shop which is in Cayman in the Zaibatsu Territory. Mission Complete. Top or Bottom Phone Part 2 - Second Hand Tank Payoff - $50,000 After you have completed either the top or bottom phone, or both phones, this mission is now available. Billy Bob wants to get Montana a Tank for his birthday! Follow the arrow to the army base and steal one. Enter the base at (235, 117) and follow the arrow North running over any guards on the way. The tank is hidden under a black bridge. Go under it and get the tank out of there as fast as you can. When you get out of there, you will have 6X Wanted Level! Use the Rocket Launcher on the Tank to your advantage. The attack button fires and you can rotate it by holding down the ‘Special’ button and rotation with Left and Right on the D-Pad. Blow up the annoying little Land Roamers that will follow you. You can also drive to the garage at (217, 75), get out of the Tank, steal a car, and take it through the respray shops. Take it back to the Mobile RV back in Redneck Territory. Once you get within the gates of the Redneck compound, you’re basically home free. Drive it into the garage to complete the mission. Mission Complete. Red Phone (4, 5) - Gang Land Nonsense Payoff - $70,000 The Rednecks want to have some fun with the Scientists. First Billy Bob wants you to blow up five Meteors. So go to the Scientist Territory and blow up the yellow cars that belong to the Scientists. Because you will probably have no respect with the Scientists, they will be shooting at you while you are trying to blow up their cars. This is a very hard to avoid them. Use the Molotav Cocktails or a Rocket Launcher if you have one so you can get a quick shot and get out of there on to the next car. If you find that your car is about to explode, leave the territory and get a new one and then come back so you don’t get killed. After you have destroyed five Meteors, go to