Grand Theft Auto 2 Walkthrough :
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Walkthrough - Mission GuideGTA2 UNOFFICIAL MISSION GUIDE by Nathan West, Tristan Beard and Maxime Bargiel. Version 0.9 17 April, 2000 Updates are available at http://skidmarks.niteshade.net/ http://tbgta2info.8m.com/ Table of Contents 1. Introduction 2. Credits 3. General Tips 4. Downtown Sector 4.1 Yakuza 4.2 Loonies 4.3 Zaibatsu 5. Residential Sector 5.1 Rednecks 5.2 Scientists 5.3 Zaibatsu 6. Industrial Sector 6.1 Russians 6.2 Hare Krishna 6.3 Zaibatsu 7. Version History 8. Disclaimer/Copyright --- 1. INTRODUCTION === This mission guide has been designed to provide suggestions for those who have trouble completing some of the missions or are new to the game. Our board of "experts" provide their own opinion on which is the best way to successfully complete each mission, which will hopefully help you get through some of the more difficult parts of GTA2. For some missions, there are various ways to complete them, and there may be some ideas which we have missed. If you have a different solution to a mission which we have not included, contact us at one of the addresses below so we can include your suggestion in the next update. If you want to finish GTA2 by yourself, don't go past this point. It contains a whole bunch of spoilers, which will probably ruin your fun if you're the kind of person who hates to cheat. --- 2. CREDITS === This mission guide is a collaboration of ideas from many gamers in the GTA2 community. Those who have contributed to this guide, or have helped in any other way, are listed below - * Nathan West (NW) - skidmarks@niteshade.net (Main Contributor for Sectors 1 & 3) * Tristan Beard (TB) - danozz@hotmail.com (Main Additional Advisor) * Maxime Bargiel (MB) - maxbargiel@hotmail.com (Main Contributor for Sector 2) --- 3. GENERAL TIPS === The following are a list of general tips which may help you complete the missions in GTA2 - * If you are new to GTA, make sure you complete the tutorial by answering the phone located outside the church. * Try to complete the missions in order (Easy -> Intermediate -> Hard). This allows you to gain experience in handling the cars and following orders, experience which is necessary to complete the Hard jobs. * Avoid slow vehicles such as the Truck Cabs or TV Vans, unless they are required to complete the mission. They are just too slow when trying to avoid the cops or get to your destination in a certain period of time. * Avoid running over pedestrians, as it is too easy to attract the cops attention when you are midway through completing a mission. Most missions are pretty easy if you're clear of the police. * If you have no wanted level, hitting a squad car automatically gets you one, so avoid hitting squad cars needlessly. * If you have enough money, don't be afraid to use the Respray shops. * If possible, avoid driving through the middle of a hated Gang's turf. They will fire at you or your vehicle, which can be devastating if you have no armour or your car is on fire. Use the map to go around the area they control. * You can not choose a different job when you have already been assigned one, except when you are arrested, killed, or fail the requirements. * Don't collect Cop Bribes when you have a wanted level of one. Save them for when you really need them. Instead just wait it out in some back alley, away from the road. * Do not kill policemen when your wanted level is one, because after two officers killed, your wanted level increases to two. Instead just wait until you're clear and the police has forgotten about you. * If you read slow, and the information has gone off the screen before you could read it, press F7 to bring it back up. * The arrow points to your destination, but does not show which way to go. * Some of the hints in this guide refer to the map provided with the game. If you did not receive a map, have lost it, had the dog chew it, you downloaded the warez version, or you found yourself a CD burner, head to http://gtaextreme.niteshade.net to download the online versions. * If you want more information on GTA2, including cheat codes and other game tips, peruse the GTA2 Unofficial FAQ written by Nathan West (available at http://skidmarks.niteshade.net), a contributor of this guide. It's packed full of information, and you will probably learn something you didn't know. --- 4. DOWNTOWN SECTOR === 4.1 Yakuza --- The Yakuza, the local Asian gang, want the greatest clothes, weapons and cars. Johnny Zoo is the man who informs you of the jobs that they want you to carry out. They are the dark blue gang on the first map, and despise the Zaibatsu. ~~ BANK ROBBERY! Difficulty - Easy Synopsis - The Yakuza is having money illegally transferred to a bank account. You must pick up your inside man, Hiroshi, and return him safely back to the Yakuza. NW - One of the more difficult easy missions, although the firepower and car are provided. You must remember to stay in the car, as you can not use another car for the job. Try not to run over any peds or attract the police's attention, as it is difficult to leave the bank with the cops waiting outside already. Park the car facing to the left for a quick getaway. Kill the two guards with the provided Uzi, and wait for Hiroshi to come out of the bank and run up beside you. The cops, who have been tipped off, will probably arrive on the side street to the left. Once both inside the car, head towards the Garage (just follow the arrow), and get the respray. You won't lose any money as the Yakuza paid you for it after you killed the guards. After the respray, follow the arrow to the safehouse, and drive into the garage (waiting for the door to open first). Job Complete!! MB - Actually, you don't have to wait for the door to open. Just drive in! ~~ GET ZITZAKI! Difficulty - Easy Synopsis - The Zaibatsu have discovered that the Yakuza are performing experiments with the help of Doctor Zitzaki. NW - The marked car is only a couple of hundred metres away, and is easy to find. Like the previous mission, you must stay in the car at all times. Drive to the hospital, following the arrow, and beep your horn (default is TAB) when you arrive. Wait for him to get in, and drive to the J-LAB. This is the easiest mission in the game. MB - This is indeed the easiest mission, and also the quickest. If you can avoid hitting cop cars and running over pedestrians, you should encounter no trouble. ~~ HAPPY GAS SMASH! Difficulty - Intermediate Synopsis - The Loonies owe money for Yakuza merchandise, but they refuse to pay, so you must blow up their happy gas tanks instead. NW - Get ready to run over the Loonies as they get out of the van, as they don't pay up. Try to stay in your car as your armour won't last long against their Uzis. One trick to use is to shoot the van until it is just ready to blow, hop back in your car and sound the horn, get out straight away, and finish off the van. The explosion should kill most of the gang members, and it is fairly easy to shoot the remaining victims. To find an ice-cream truck, just drive around till you spot one, pull out in front off it, and steal it. If you don't have enough money to arm the truck, just drive over a few peds until you do. Once armed, head towards the Loonies hideout, locate the tanks using the arrow, and park where told to do so. Set the timer off by pressing the fire key (default is CTRL), and run away as fast as possible. The job is complete when the happy gas tanks are destroyed. TB - Especially in an Ice Cream Truck, it is hard to navigate through a gangs base without your car being blown up by furious gang members. To avoid getting the Ice Cream Truck blown up, there is a fast route to the Happy Gas Tanks. Outside of the Loony gang territory, there is a long bit of paving outside with heaps of Loonies walking about. At the right hand end, there is an opening in the wall. Use this opening and drive straight ahead, past the Loony red phones, and smack into the Happy Gas Tanks. Detonate the Ice Cream Truck only when you are told, and run behind the other tanks to avoid the blast. MB - The easiest way to complete this mission is to befriend the Loonies before receiving the mission briefing. In order to do so, you must kill a ton of Yakuza, until the Loonies respect you somewhat. No need to maximize their respect, but you can do it while you're at it. Since this mission is an intermediate mission, you need the Yakuza to respect you too, so go kill Zaibatsu members. Now you're ready to pick up the phone and kick Loony ass - with their blessing! ~~ GET GAMA REI Difficulty - Intermediate Synopsis - Gama Rei is in hospital after having plastic surgery and has to be returned safely back to the Yakuza. NW - To find a Medi Car (the game won't help you), shoot some peds on a main road, and listen for the approaching sirens. It may take a while, but you will soon find one. Drive into the hospital grounds, and sound the horn (if the siren is on, he will also come running). The Loonie assassins are fairly harmless if you drive fast enough to the Safehouse. Drive in to the garage, and Job Complete! The Loonies may still annoy you though. TB - You can get a Medi Car without getting the cops onto you - you only need one or two dead pedestrians for a Medi Car to come. MB - A tip for extra money: When the Medicar comes, don't wait until the medics get out of the vehicle. Hi-jack it instead, and quickly run over the driver. The second medic will exit the vehicle. Sometimes, he'll go around to throw you out of the driver's seat. After he reclaimed the Medicar, do to him as you did to his partner. Driving over the driver of a Medicar gives you 1000 points, more if you have a multiplier. Of course, you risk catching the cops' attention, but if you're ready to do it, it's easy 'n free money. ~~ FOLLOW THAT TRAITOR Difficulty - Intermediate Synopsis - One of the top Yakuza men is selling secrets to the Zaibatsu. His hideout must be found, and his existence eradicated. NW - He starts out walking close to where the phones are. Once you spot him, follow him in your car or on foot, staying a few metres behind. Make sure he doesn't see you. You can stop following him once he enters the garage. Once you find Refried Noodle, walk up to him so you make contact. Take the Uzi if you need it. Get back in your car making sure Refried joins you, and drive back to near the hideout. The traitor and his men are standing on the footpath close to the hideout, so try and run over as many as possible. You can either drive around running them over, or get out and shoot them with the assistance of Refried. Once all dead, the mission is over. TB - Personally, I wouldn't use a car to track the traitor. I try to keep him a screen's length away. You only get one chance to get spotted, then you get a Job Failed. MB - Since the traitors stand in a pack and are armed with Uzi, running them over with a car or burning them with a flamethrower is advised. At any rate, something to kill them quickly enough so that THEY don't kill you. ~~ SWAT VAN SWIPE Difficulty - Hard Synopsis - The cops have impounded Johnny Zoo's car, and he wants a SWAT van as compensation. NW - My favourite way to complete this mission is to use a Respray shop (just use the map to find one). I park a car right outside the entrance, get out, and go on a shooting spree, remaining close to the garage at all times. It's then a matter of attracting the cops' attention, killing enough to warrant the SWAT team, killing all members of the SWAT, jumping back in the car parked at the Respray, and driving through it. If all goes to plan, the empty SWAT van should remain behind, and you can steal it without getting a wanted level. It is then fairly easy to drive it back to Johnny's garage situated close to the red phone. MB - Just to be on the safe side, try to avoid damaging the SWAT van as you get rid of its occupants, in case there's any trouble on your way to the safehouse. ~~ STOP THE TANK! Difficulty - Hard Synopsis - The Military is pissed off with Johnny Zoo, and have sent a tank, escorted by half a dozen troops, to destroy his valuable cars. NW - A Rocket Launcher is provided with 10 rockets, as this is the only way to blow up the tank. There is a limited amount of time before the tank reaches its destination, so a fast car is necessary. Head towards the tank, and when you get there, run over as many troops as possible. Do a U-Turn, and run over the remaining troops. Try to stay in your car as long as possible. When all the troops have been killed, get out of your car, and use the rocket launcher on the tank. It takes four shots before it explodes. If you manage to do this before the tank reaches the end of the road, the job is complete. TB - The army dudes walk parallel to the Tank, and right next to it. So if you drive straight enough ( not hard ) , you can pick off one side without ramming the Tank. This will attract the other sides attention. So drive further down the road, and as you are coming back towards the tank to run the rest of the army over, they will probably be running single file towards you. An easy way to run them down. MB - If running over them doesn't work, you should take them out with a flamethrower - it's always the best weapon against armoured foes, and the quickest. One little blast of liquid flame and they're going to run around, screaming. Once the infantry is out of the way, the time to strike at the tank has come. If you took a fast car to reach the tank and if you didn't take too long killing the armoured troops, you should have plenty of time to destroy the tank with a load of rockets. --- 4.2 Loonies --- The Loonies are a group of fun loving people who have taken over the local asylum. They are totally mad and insane. Elmo (not the red muppet) dishes out the jobs for the gang, and they control the green portion of the first map (the smallest in the entire game). The Yakuza are the enemies of the Loonies. ~~ RADIO ZA-ZA! Difficulty - Easy Synopsis - A new Zaibatsu drug mixed with Futuro FM's music is sending people crazy, which is what the Loonies are supposed to do. Reverse the situation. NW - The Zaibatsu know your coming, so when you arrive at the main entrance, they are armed with Molotov Cocktails. Head east, and find the entrance in the fence to access the back way. Kill anyone that goes near you, as most pedestrians are infected, and will try to kill you. You will see a set of stairs; go up the stairs, and follow the catwalk to the left to locate the briefcase. Collect the Molotovs if you wish, but watch out for the Zaibatsu. Return to the T-Junction, this time going right instead of left. Follow the arrow to what it's pointing to, and you will automatically drop the bomb. Make sure you run away as far as you can (you can't return the way you came). Once the antenna is destroyed, Job Complete! (and the city returns to normal) TB - As long as you don't stand still, the guards can't hit you with their Molotov Cocktails. Even at the point where you pick up the briefcase, they still can't throw far enough to hit you. Run behind the building next to the Radio Tower, and the blast won't get to you. Also, on your way out, remember there are no borders on the metal catwalk over the water. ~~ PIZZA CAKE! Difficulty - Easy Synopsis - Pizza Cake Restaurants keep on screwing up Elmo's favourite food. Use explosives to teach them a lesson. NW - The bomb shouldn't be too hard to find using the arrow, although you do have to do a bit of walking/driving in the University grounds to find it. Pick it up, and head to Pizza Cake (only a couple of hundred metres away). Get out of the car, and run to the spot the arrow points to. You will drop the bomb, and have five seconds to get clear. Oops, all it did was scorch the walls. Locate the Pizza Cake Delivery Truck mentioned in the game, and destroy it (a weapon would be handy at this point). Job Complete! TB - A weapon is actually vital - you can't get into the Pizza Van. It's purple for those who can't follow arrows. ~~ DESTROY J-LAB! Difficulty - Intermediate Synopsis - Wreak havoc at the J-Lab for revenge for the Yakuza making the insane sane with their new drugs. NW - The explosives you need to start the fun are at the University (just follow the arrow). Make sure you get the silenced Uzi as well. Use the arrow to locate the J-Lab, go inside, and head around the back (go left once inside). Go up the stairs, follow the rooftop (killing any Yakuza that get in your way). Drop the briefcase where the arrow points to, and go up the nearby stairs. The explosives will blow when you are above them (don't worry, you're safe). When the J-Lab is paralysed, Job Complete! TB - Be extra careful and use Molotov Cocktails to hit the guards from far away, before they try to shoot you. ~~ DEMENTIA TO GO! Difficulty - Intermediate Synopsis - Elmo wants the new Dementia Limousine impounded at the Cop's Car Compound. NW - Meet Dodo at the University, and once you bump into him, he will direct you to where he arranged some bombs and a gun to be left. Once at the Hotel, collect the Molotovs and the silenced Uzi. For some reason (probably to make things harder), you're not allowed to kill the first Guard at the compound. Instead, a friend named Lance will distract the Guard for $1000. Find a car, and go and meet Lance (kill some peds on the way if you need the cash). Drive up close to him, beep your horn, and he will join you. Drive to the compound. Park at the spot the arrow points to, and get out. Once you've run to where you are told, Lance will talk to the guard, and they'll both get back in the car. Head up the stairs on the right of the compound, go inside, and kill the second guard. Throw a Molotov at the lock to open the door (stand back, run, then throw to hit it). Get in the Limousine, and head back to the Asylum. Once inside the garage, Job Complete! TB - If you want to take the extra precaution against the second guard, pop some Molotov Cocktails his way. And even if you run out, there are some Molotov Cocktails waiting across the road that is north of the compound. ~~ WHO'S MAD? Difficulty - Intermediate Synopsis - Cosmo Trouble wants you to do a job for him. But it's a hoax. Elmo's mad brother has hired hitmen who want you dead. NW - Head downtown to "find" Cosmo Trouble. Once you've found where he's located, jump out and run to the spot the arrow points out. You'll learn it's a hoax. Get in the car beside you, and drive outside the small cordoned off area you were in. The three Zaibatsu hitmen will arrive in their cars, so run them over in your car when they get out. Once all three are dead, Job Complete! TB - The bit where the guys get out of the Van really cheesed me off. So here's the plan. Park your car so it faces away from the Van, and make the door open right onto the spot you have to stand on. Step out, then step back in again. Drive off. Simple. If you want all the guys from the Van dead, you can turn around and run them all over in a line. They'll have got out of their Van anyway. ~~ TAXI DRIVERS MUST DIE! Difficulty - Hard Synopsis - The Taxis in the city won't give Elmo a ride. Take care of three taxis for him. NW - Hunt down the first taxi using the arrow. Steal it when you get the chance, and run over the driver. Once he's out of the way, follow the arrow to the South Docks Car Crusher. Park the taxi near the crane, get out, and watch the fun. Collect the Double Damage powerup if you wish. Find the next taxi, and repeat the same steps (there is also another passenger). The final taxi will have five or so people in it. Once all three have been destroyed, Job Complete! TB - It gets hard near the end of the mission. But right from the start, learn to cordon off the Taxi's at red lights. Once you've performed Grand Theft Auto, drive off a bit. Do a U Turn, and run the driver over. But make sure there isn't any cars in front of you. You don't get quick getaways with cars in front. ~~ GANG WAR A-GO-GO! Difficulty - Hard Synopsis - Elmo's bored, so he wants you to start a gang war. NW - To find a Zaibatsu car, use the provided maps to locate the grey area, and head over there. Drive around the streets, and you'll soon spot one. Steal the Z-Type, and follow the arrow to the three Yakuza. Once you're in the general area, the arrow will split into three, allowing you to hunt them down one by one. When you spot one, run him over in your car. Do so until all three are dead. When that's done, it's the Zaibatsu's turn. Locate a Yakuza Miara, steal it, and drive to Zaibatsu land. When you arrive there, the arrow will once again split. Run over all three Zaibatsu gang members, and it's Job Complete! TB - All this mission requires is the basic rules you've learnt over the past missions. The Z Type and Miara perform beautifully, so you won't need to worry too much about being too slow. But if either gang hates you, try to drive fast. --- 4.3 Zaibatsu --- The Zaibatsu, the largest gang in the city, control all three sectors. They effectively run the entire city, which the authorities turn a blind eye to. Trey Walsh is your contact, and the Zaibatsu are the grey gang on the first map. They hate the Loonies. ~~ COP CAR CRUSH Difficulty - Easy Synopsis - An informant thinks he is being picked up by the cops, when it's actually you. Escort the prisoner to the car crusher to get rid of him. NW - You don't have to steal the cop car, as there is one waiting to be "borrowed" parked nearby in a carpark. The informant is located at the Avalon Train Station, so follow the arrow to find it. Park over the manhole, and either beep the horn or sound the siren. Once the informant is inside, head to the car crusher. Get out of the car when it's near the crane, and Job Complete! MB - Easy mission. 'Nuff said. ~~ WHEELER-DEALING! Difficulty - Easy Synopsis - The Zaibatsu want you to supply their dealers with the new shipment to beat the Yakuza's suppliers. NW - This is one of several timed missions in the game. Make sure you steal a fast car to pick up the shipment, as you will need as much time as possible. Once you've collected the drugs, get in your selected car, and follow the arrow. Once you spot the first dealer, get out, and "bump" into him. The dealer gets the goods, and you can get back in the car and find the three others. The final dealer is beside the church, and once he gets his drugs, it's Job Complete! TB - You have to pick up the drugs from inside a building, so ( if you are really desperate for time ) you can park the car facing out towards the street, for a quick take off. It's best to drive towards the drug dealers along the road, because it's hard to tell where he will be, and you'll run him over if you drive along the foot path. MB - Be careful not to drive over the dealers, because doing so gets you a Failed Mission immediately. Even if it is a timed mission, you will you have plenty of time to drive safely to each dealer, as long as you don't start wasting time running from the police, or some other trouble. ~~ YUTES MUST DIE! Difficulty - Intermediate Synopsis - A new gang, the Yutes, are crushing Zaibatsu cars for scrap. You must talk to out snitch, and find out what he knows. Then, with enough information, you can put the gang Boss to sleep. NW - Follow the arrow to the casino, and find the informant. He won't walk unless you beat it out of him, so make sure you have no weapon selected, walk up to him, and hit the attack key (default is CTRL). He'll talk when he's been punched. Follow the arrow to find the Yute car located at the car crusher. Watch out for Yute gang members (they look like Loonies). When you get to the Easy Rider Whore House, sound the horn, and the Boss will get in. Head to Zaibatsu HQ. When you spot the other Zaibatsu members lined in a row, stay in the car as the Boss gets out and has a chat. Once back inside, find the car crusher, and watch the Boss get a taste of his own medicine. ~~ LICK THOSE LOONIES Difficulty - Intermediate Synopsis - The Loonies have slipped narcotics in the water supply, which has crippled our drugs business. Use a Loony Dementia for revenge. NW - Locate the Dementia vehicle in the Loony compound, and watch out for any guards. Once you've stolen the car, head south to the garage, and rig the car with a bomb. Drive the car back to where you found it, enter the garage door, and run away. Boom! The Loonies will get mad, and send a bunch of thugs after you. Find the van mentioned in the game, and the collect the conveniently placed armour if needed. Head towards your fellow Z-Men, and once there, sound the horn. Return to the garage you blew up, and run over as many Loonies as possible. Kill the rest (it's at this point the armour really helps), and Job Complete! TB - Inside the Loony Compound bit, you can see a Flame Thrower sitting up on the ledge, which is on the right wall as you come in. Climb the stairs to get it, and it comes in mighty handy in killing all the Loonies later. Once these Loonies are torched, they stop shooting and run around on fire. I wouldn't use the Van to run them over because it's too slow and the turning is shocking. If you hit a wall, all the Loonies will instantly shoot the Van till it blows up. ~~ BIG BANK JOB Difficulty - Intermediate Synopsis - You must steal a Third World Bank Van to collect some cash to pay off a cop. NW - This is one of the longest missions in the game, but isn't too difficult. It isn't hard to steal the van, just park a car in its path so it has to stop, or wait until it's at a set of traffic lights. Follow the arrow to the Z-Men, and beep to get their attention. Find the bank, and they will think it's the van ready to collect the money, so will cause no trouble. Go through the door, get out and collect the briefcase. Only when you collect the cash will the bank notice something is wrong, and your wanted level will rise to two. Head to Zaibatsu HQ, locate the garage, and drive inside. You must then find Rollo Tomassi, who will swap the cash for the pay-off. Follow the arrow to find Rollo. Bump into him, and another briefcase will appear. Pick it up, get back in your car, and locate the cop. Bump into him, he will pick up the briefcase, get in his car, and find out it had explosives in it. Your wanted level will jump to four, so try and locate the respray shop just north of where you killed the car. Once clean, find the safehouse in Omnitron, and go inside. Job Complete! TB - As you pull into the Bank, you will notice there are two cops there. If you want a quick get away, so the cops don't shoot your Van as you are reversing out, you can reverse in through the door, and get better speed coming out. Or you could just run the cops over. You are going to get a two wanted level anyway, so it can't be that bad. ~~ ARMORED CAR CLASH! Difficulty - Hard Synopsis - The Zaibatsu Latin Biologist is being tortured for information in one of two armoured Yakuza vehicles. Destroy them before he squeals. NW - There is a time limit of six minutes on this mission, which may sound a lot, but really isn't. The method I like to use requires the use of car bombs. Find a garage on the map, find it in the game, and rig a car. Head towards one of the cars, and try and stop it. Both vehicles will try and outmanoeuvre you, so it's best to have other cars close nearby to stop them. If you blow up car's surrounding the Yakuza ones, they should also blow up as well. It helps to get them sandwiched between two cars, as they can't go anywhere. Repeat the above for the second car, and once its out of the way, Job Complete! TB - They do stop at traffic lights though, so tail them until they stop at a traffic light, making sure the light isn't just about to turn green. Stop in front of them, and hit the trigger. ~~ BANK VAN THEFT Difficulty - Hard Synopsis - Trey Walsh needs used bank notes for his contraband drug operation. Steal a bank van to get the required dough. NW - Locate the bank van, and wait for the guard to get inside. Steal the van once he is onboard, or you fail the mission. The Yakuza have found out about your plans, and will follow in their cars and vans. Some of the Yakuza gang members carry rocket launchers, so try and be as quick as possible. The cops will probably be on your tail as well. Follow the arrow to the garage, and go inside. Once the van's safe, kill the remaining Yakuza gang members. Job Complete! --- 5. RESIDENTIAL SECTOR === 5.1 Rednecks --- The Rednecks are a gang of weird traditionalists. They hate everything that moves, everyone who's not like them, and they particularly enjoy blowing things up. The Redneck who's your contact in the gang is named Billy Bob Bean. Rednecks dress in blue and red, and they drive Redneck pickups. They are known for their hatred of the Scientists. ~~ BLOW JOB! Difficulty - Easy Synopsis - Montana, a Redneck, has rigged a pickup with some new explosives, and Billy Bob Bean wants you to test it, and if efficient, to use them against the Zaibatsu. MB - The rigged pickup is parked not far from where you are. You'll find it easily. Once you're in it, drive to the north part of the Mobile RV Park. Billy Bob Bean wants you to test the new explosives. Stop by Fat Boy Jim's trailer, arm the explosives, get out of the pickup, and watch the fireworks. If you weren't chased by the police, your wanted level will rise to one for blowing up a vehicle. Just wait it out. If you need it, a shotgun with 10 ammo will be left where Jim's trailer was. Since the new explosives were efficient, you are to use another rigged pickup, which you'll find next to where the previous one was parked, to blow up the barricade blocking a key access point to the Zaibatsu territory. When the pickup blows, it should increase your wanted level to one, but it's Job Complete: any wanted level you have should normally be removed; however, since the explosion might hurt people/destroy vehicles AFTER you have finished the job, you could end up with a wanted level of one. If it happens, just enter the Zaibatsu territory and wait it out. ~~ DOUBLE-CROSS CRUSH! Difficulty - Easy Synopsis - The Rednecks are annoyed at the Scientists and the Zaibatsu troubling them. Billy Bob Bean wants you to make them hurt each other a little for a change. MB - This mission is ideal if you are neutral with all three gangs. If not, it's still pretty easy. All you have to do is to first steal a Z-Type, go to the Scientist neighborhood, and drive over 50 Scientists; then you steal a Meteor, go to the Zaibatsu Village, and drive over 50 Zaibatsu. For the kills to count, you must be driving a Z-Type or a Meteor (depending on if you're killing Scientists or Zaibatsu). If your car gets too damaged, don't hesitate to get out of the place and get a new one. And if the cops are after you, don't hesitate to go to the nearest Respray shop, steal a civilian car and get a respray. Hint: When you first load the stage, you will see a Redneck who kills a Scientist with a shotgun, and uzi bullets coming from beyond the edge of the left screen, aimed at the Redneck. Those bullets are shot by a Zaibatsu - theoretically. When you walk west, sometimes you'll see a Zaibatsu, sometimes you'll see an empty Z-Type, sometimes you'll see a Z-Type driving north with the Zaibatsu in it. Get this easy Z-Type if you can. ~~ BENSON BURNER! Difficulty - Intermediate Synopsis - The Cop Chief is expecting a brand new Benson, but he's been annoying Billy Bob Bean. The Cop is in for a surprise. MB - Personally, I would have rated this mission Easy. All you have to do is follow the arrow to a Benson. Steal it. Go to the Redneck's car device shop (just follow the arrow) and arm the vehicle with a bomb. Go to Mobile RV Park and park the armed Benson next to the crane. You must steal a Truck Cab so that you can move Dwight T's Trailer. Once you have the Truck Cab, follow the arrow to the Trailer and get it. Go back to the crane, where the Benson will be loaded onto the Trailer. Finally, drive to the Cop HQ in the Scientists' neighborhood (once again, follow the arrow). Job Complete! ~~ TANKS-GIVING! Difficulty - Intermediate Synopsis - It's Jungle Montana's birthday, and you are to deliver him his present - a Tank. MB - First, get a fast civilian car - like a B-Type. Go to the military complex, but leave your car outside the gate. If you can have a second car - it makes it easier to kill the guards inside and protects your armor, which will serve you later. Of course, be careful not to die. Now, after you've killed all X guards, pick up the Tank - and the Get out of Jail free card, while you're at it. Bring the Tank to the entrance. When you exit the gate, you will notice your Wanted Level has raised to 6 instantly. A few guards will be waiting outside and will start shooting you with their Uzis. Kill them with rockets. Once the way is clear, get out of the Tank and enter the fast civilian car you brought with you. Follow the road, the one that's to the left of the military complex, north. You will see, to your left, a Respray shop. Get a new paint job, and lose the cops. Now you can tranquily and quietly bring the tank home, without any trouble from the cops... ~~ GANG CAR BANG! Difficulty - Hard Synopsis - The Rednecks want to have some fun destroying the other gangs' cars. MB - Seven Redneck thugs will follow you but I find them totally useless. You have to go to the Scientist area and destroy 5 Meteors, then go to the Zaibatsu Village and destroy 5 Z-Types. It is very easy. The best way to do this without getting the cops after you is to get a fast car, like a Z-Type, a B-Type or a Meteor, then rig it with mines. You'll have 10 mines provided, which is all you need to destroy those 10 vehicles. Once equipped with mines, drive to the Scientist area. As soon as you spot a Meteor, get in front of it, then drop a mine and accelerate so that the Meteor is beyond the edge of the screen when it explodes. If you're far enough, the cops won't come after you. If you were too near, your Wanted Level will rise to 1, but you can hide it out. Once you destroyed 5 Meteors, go to The Village and do the same. You don't need to drive as far as the island itself. You are considered to be in The Village when you're just a little to the northwest of the military facilities. A tip for this mission is to get all three gangs to respect you, with the Rednecks as highest respect so that they may give you the mission. Kill Scientists until they hate you, and the Rednecks love you. Now, kill Rednecks until they are back down to neutral, and the Zaibatsu love you. At this point, the Zaibatsu love you, the Rednecks are neutral, and the Scientists still hate you, so killing more of them won't decrease their respect, but it will increase the Rednecks' respect. Now balance the Scientists and Zaibatsu by killing Zaibatsu until the respect level of both are neutral. ~~ PENAL TIES! Difficulty - Hard Synopsis - Billy Bob Bean has a score to settle with the Alma Mater Prison guards. He wants you to make them pay for him. MB - I divide this job in six steps. The most difficult step is number 3. First, you must get inside the prison. Get arrested the way Billy Bob proposes it, by selling Beany Liquor. I suggest you get armor first. Follow the arrow to the car in the parking. Enter it, and you'll get arrested. Now, once you're inside the prison, you must get the key to the security closet from your contact inside. With the key you can get a Uniform and a Uzi. Follow the arrows again. Now comes the hard part. As soon as you shoot, a riot starts. Prisoners hit each other, hit guards, hit you. Guards shoot prisoners, and you if you shoot them. Thus prisoners may knock you out, and guards may kill you. It's Job Failed in any of those two cases. Fetch the eight guards and kill them. Remember: the riot starts when you shoot. You can follow a guard until there are two in the screen then kill them. The riot will start but you'll already have two guards down. If you succeeded in killing the guards, you'll have to get out. To open the gate, you'll have to use the key your contact gave you on both generators. You can reach the first one by using the right ramp that's just north of the basketball court. Climb up, then jump down to the generator. In ten seconds it'll blow, so just move away. Follow the arrow to the second generator. The gate is open... but the bridge is still up! To the southwest of where you're standing at the moment, there's a parking. There are special agent vehicles there. Just steal one, but keep watching out for rioters on the way to the car. Once in the car, just speed out of the prison, jumping over the missing bridge. Last part may be tricky, but it's easy. Your Wanted Level jumped to 3, so cops are making roadblocks every now and then. Follow the arrow to the building where they have clothes for you to change and for your Job to be Complete. Once in or near Mobile RV Park, you may notice it's impossible to get to that place - it's all enclosed in a fence. But to the north of it, there's a jump ramp you can use with a car to get in, and, inside that area, there's a second ramp to the south that leads you out. Be careful, when you jump you'll land on the main road. If you land on a car, you're dead. If you landed on a car and you're not dead, you're terribly lucky. --- 5.2 Scientists --- Their name says it all. The Scientists are science freaks - a gang full of them. They take themselves very seriously. Your contact in this gang is Dr Labrat. You can easily recognize their yellow outfits and cars. They hate the Zaibatsu. ~~ SINK OR SWIM! Difficulty - Easy Synopsis - Dr Labrat wishes to acquire secret SRS data from Zaibatsu Operatives. Pick them up in a taxi, and try to keep it in one piece, as massive destruction tends to attract cops. MB - This mission is rather easy if you can avoid getting the cops' attention. The first step to this mission is to steal a taxi. Just walk around until you can get one. Once you've become a taxi driver, go pick up the four Zaibatsu. The arrow will guide you to each, one after another. The first one is next to a tower clock, the second one is waiting in an elevated parking to the west, the third one is in a hospital parking not too far, and the fourth one is farther to the south, waiting by the bridge over a river. You will then have to bring them to the car crusher to the east. Leave the car to be crushed, and it's Job Complete! ~~ FAKE TRUCE! Difficulty - Easy Synopsis - The Scientists want to sabotage a Redneck/Zaibatsu peace meeting. MB - First, get an old factory bus - the arrow will lead you to it. Once you have it, go pick up the Redneck and Zaibatsu delegates. Go pick up the two Redneck groups that are waiting in their Mobile RV neighborhood, to the northwest, then the two Zaibatsu groups waiting in The Village, to the northeast. Once you picked up all four groups of delegates, bring the bus to the Scientist compound, where you will be told to get out of the bus by Dr Labrat while his clones destroy the bus, and make the mission a successful one! In order to really make this mission an easy one, try to get all 3 gangs to respect you, or at least be neutral so they don't shoot you. You need the Scientists to respect you to get the mission, you need the Rednecks to navigate through their part of the city unhindered and the same for the Zaibatsu. NW - Unless the Rednecks or Zaibatsu *really* hate you, this should be an easy mission to complete. Just follow the instructions above to increase your respect, just in case. TB - If you are having trouble getting into the Redneck base because they don't respect you, try going in the gate at the front, turning towards the left, and driving up there till you can get inside the fence at the car crusher. There isn't any Redneck's between there and the Ol' Banjo. It also is easier to get into the Zaibatsu base without any respect - just take the entrance along the walkway over the water at the left of the base, and drive like crazy. ~~ LABRAT'S PLAN! Difficulty - Intermediate Synopsis - Dr Labrat's statistics tell him the Zaibatsu population is on the rise, and he wants you to correct that. MB - You have to kill some Zaibatsu in The Village. Dr Labrat provides you with 9 Scientist clones armed with Uzis, who follow you around like baby ducks following their mother. Walk north of the phone to the nearest street and hi- jack a stretch limousine or some Van, since there's enough room in those vehicles for all the men to enter too. I suggest the limo, because it can drive fast enough and is more manoeuvrable. Drive along that road to The Village, to the north. Once in The Village, Dr Labrat tells you to kill 47 Zaibatsu in order to complete the mission. The easiest way to do so is to drive along the road, on the sidewalk, back and forth, west to east, until you've killed enough Zaibatsu. If at some point the limo threatens to explode, get out of it. The Scientists will get out too and cover you while you escape. Don't count on them if you're a few Zaibatsu short of complete the mission, since the ones they kill don't count. Having some armor at this point is a good idea, because some Zaibatsu are armed with Uzis. Most likely you'll also have cops after you because there aren't only Zaibatsu walking along the streets of The Village. As soon as the mission is complete, though, your Wanted Level will drop to back zero. NW - If you need to get out of The Village in a hurry, try and stay on the west side of their compound (near the Green phones). There is a gap in the wall that allows you to drive above a set of train tracks, and make your way down to the adjacent highway. This is useful when you need a new vehicle, and you are under heavy fire in The Village. You can use this trick to re-enter The Village at any time. Plus, you get some bonus Oil Slicks for your car (but you must stay in that car to use them). TB - Try to align your limo up with the footpath, and drive straight along it. If you are walking, align yourself again with the footpath, and walk straight. Keep shooting, because you can hit Zaibatsu off the screen, and you won't get shot by any Zaibatsu coming at you. ~~ GRAN'PA WE LOVE YOU! Difficulty - Intermediate Synopsis - The Professor wants to experiment on Gran'pa, a member of the Redneck gang. You'll have to win the Redneck's trust if you are to kidnap Gran'pa. MB - The first step toward completing this mission is gaining the Rednecks confidence. We're not talking about your respect gauge here, so starting to kill hundreds of Scientists won't help you in that mission. Meet Dirk, Gran'pa's grandson. He'll give you his pickup if you beat his record of running over 3 Loonies loose in the city in less than four minutes. You have the choice of doing that in a Furore GT, a Hachura or a Panto. I recommend one with the white line on top: either the Furore GT or the Hachura. The Panto is much too slow. Needless to say, killing the Rednecks standing near the cars and Dirk's pickup will get you a Failed Mission. The Loonies are scattered around the city. You'll easily find them by following the arrow. Once you killed all three within the time limit, go back to Dirk and he'll give you his pickup. Now all you have to do is drive to Gran'pa's house, sound the horn, pick him up, and drive to the Scientist Lab. I must warn you that this mission is difficult if you have the police on your tail. Especially if you use the Panto. With the Panto, this mission is challenging, and it becomes VERY challenging if you get it damaged - walking is almost faster! NW - Whenever I do this mission, the last Loonie to run down is hiding inside a small building. The entrance to this building is located at the top, so drive inside, locate the Loonie, and kill him. TB - If you have no respect from the Rednecks, wait behind their yellow phones building before driving in and stealing the car you want. You won't get shot at much if it is all over in a flash. ~~ REDNECK ATTACK! Difficulty - Intermediate Synopsis - Drunken Rednecks are using the Scientists' high-powered Generators. You must protect those generators. MB - First of all, get to the generators by following the arrow. Once next to them, you will notice several Scientists standing on the south side of the street, near three Generators. These Scientists are the last line of defence. A timer will start: for two minutes, you must prevent the groups of Rednecks from destroying the generators. The best way to complete this mission is to either be ready with an electrogun, a flamethrower, or a fast car, and stay on the north side of the street, waiting for the Redneck groups to advance. Kill them as they come. Don't worry if one or two slips from your grasp from time to time, you have around 15 Scientists armed with Uzis waiting for them. The Rednecks will also be armed with Uzis, and will be coming in small groups, so if you have no armour, and no flamethrower or electrogun, grab a fast car instead and drive over them. Be careful, cars get damaged very quickly when fired upon by a half-dozen Uzis. NW - I prefer to go on the offensive and hunt down the Rednecks before they get too close to the generators. Stay in your car, follow the arrow, and run down as many as possible. If your car threatens to explode, get out, grab a new one, and continue. Oh, and don't think you can stand back and let your fellow Scientists do the job. There are not enough members to protect the generators without your assistance. TB - I do it entirely different. Stand next to the Scientists, cock your flame thrower, and spray the screen as soon as you see a Redneck. The arrows don't do you much good either - the Redneck run from side to side before advancing on the generators. Using any of our hints will make you win. ~~ TAXI TRAITOR TEST Difficulty - Hard Synopsis - Dr Labrat wants you to test the Scientists' prototype remote-control Taxi. MB - I think this mission isn't half as hard as it might be. It is composed of two phases: testing, and using. First, testing the remote-control Taxi takes place in a small track in the south part of the Scientist Complex. Just follow the arrow to the Remote Control icon. Once you get it, you will start a testing race in the track. You control the Taxi as if you were in it. You have two minutes to complete five laps. That's about 20 seconds per lap, but don't worry, unless you hit a wall every five pixels, you'll easily make it. The first time I tried it took me about 90 seconds, after two or three tries, I was able to do it in one minute. When you complete the fifth lap, the car will explode - Dr Labrat says they haven't had time to test the system yet... The second phase of the job is putting the remote-control Taxi to use. There are three SRS traitors that must be eliminated. You are to use a Taxi to pick them up and make it look... accidental. You pick one up, and destroy the Taxi, then do it again two other times. Once all three traitors have met their fate, it's Job Complete. Be careful not to kill one of them by driving over him. The good thing about this mission is that policemen can't stop you. So the ideal way to do this mission is to stay near the Scientists' red phone, killing "innocent" people and blowing up cars, until the special forces are after you. Then go pick up the phone and start the mission. Since there's no one driving the Taxi cabs, they can't arrest you. They'll make roadblocks, but when you approach them they'll just "shake" on their spot, not knowing what to do. This is good for two things: you can get easy silenced machineguns (10 per special agent you kill), and second, for every second that goes by while you have a Wanted level of at least 4, you gain money. Once the mission is complete, you lose all wanted levels. ~~ WATER CARRY ON! Difficulty - Hard Synopsis - Dr Labrat wants you to shut down the H2000 Water Company. MB - You are provided 4 useless tag-along clones to assist for this mission. The H2000 Water Company is located to the west of The Village. You must go through |
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