Gunbound Walkthrough :
This walkthrough for Gunbound [PC] has been posted at 04 Apr 2010 by kelz and is called "ArmourMobile FAQ". If walkthrough is usable don't forgot thumbs up kelz and share this with your freinds. And most important we have 16 other walkthroughs for Gunbound, read them all!
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Walkthrough - ArmourMobile FAQ______________________________________________________________ | _ _ _ _ |\ | ___ _ _ ( ) () ()_\ __ _ _ ( ) () ()_\ ||\ | / __ // \\ ||\\|| ||=\\ ( ) // \\ ||\\|| || \\ |||\ |() \ () () || \\| ||=// /(__)\ () () || \\| ||_// ||||\ | \___/ \\()// || ( ) ()_/ \____/ \\()// || ( ) ()_/ ||||| |--o--o--o--o--o--o--o--o--o--o--o--o--o--o--o--o--o--o--o--o--||||| | *|*|*___ ||||| | *|||//|* \ ^Written By: MBirdyW / CopyRight 2004^ ||||| | *|||/ \||*() ~ Version 1.01 ~ ||||| |_*/_ __\*___________________________________________________||||| \~/ \ / \|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\\|| \\_(/ \_(/|_____________________________________________________\|| | | |________| \~~~~~~~~/ // \\ \| \| ~~~~~~~ ____________ | | | NOTICE! | |____________| | || | || ^^^Y^| ||^^^Y^ ^Y^^^|_||^^^^^ This FAQ was strictly created for the use of the GunBound Community Website (located here http://gunboundboards.myfreebb.com/index.php) and for information sharing among readers only. If you would like to use this FAQ for your own distribution, please e-mail me at loveflower@megadoomer.com for notice and place credits to me at the top. Or, you can come and message me in GB (nickname MbirdyW) Thank you for your concern. Otherwise, I'll come and eat your living flesh. ~~~~~~~ _________________ / \\ - / Table of \\ { Contents }| - \ // \________________// |~ 1 ~| :: General Information :: |~ 2 ~| :: Advantages and Disadvantages :: |~ 2.1 ~| :: Positives :: |~ 2.2 ~| :: Negatives :: |~ 3 ~| :: Shots :: |~ 3.1 ~| :: Shot 1 :: |~ 3.2 ~| :: Shot 2 :: |~ 3.3 ~| :: SS Shot :: |~ 3.4 ~| :: Premature SS Shot :: |~ 3.5 ~| :: Transformed SS Shot :: |~ 4 ~| :: Items to Use :: |~ 4.1 ~| :: Item Recommendations :: |~ 4.1.1 ~| :: Offensive Item Recommendations :: |~ 4.1.2 ~| :: Defensive Item Recommendations :: |~ 4.1.3 ~| :: Misc. Item Recommendations :: |~ 4.2 ~| :: Item Combo Strategies :: |~ 5 ~| Special Thanks ~~~~~~~ |~ 1 ~| :: General Information :: In this section of the FAQ, I will provide you the basic info about ArmourMobile, such as it's HP, weaknesses, strengths, etc. HP: Around 950 Points Type: Mechanical Type of Shooting: Explosive (Which has no advantages or disadvantages against other mobiles) Strength Against: Hitting Mobiles (Nak, Boomer, Ice, and Turtle). +4% Protection against damage Weakness Against: Electric Mobiles (Lightning, JD, Grub, and Aduka). -4% Protection against damage Power: Great Protection: Average Movement: Average Description: ArmourMobile is a very simple mobile to use, and its shotscan do an adequate amount of damage towards other enemies if shot correctly. Unlike Nak and Boomer, there are no fancy tricks that you have to learn to shoot correctly. It aims like normal mobiles, all of its shots are the same weight (medium weight) so you don't have to change the power for each shot. ~~~~~~~ |~ 2 ~| :: Advantages and Disadvantages :: Here is a general charting of advantages and disadvantages of the ArmourMobile for your comparsion. |~ 2.1 ~| :: Positives :: + Shots can do great amounts of damage. + Shots 1 and 2 can be used to bunge an enemy! That's good. + Using the Dual + instead of Dual Regular in 1vs1 matches. :o Since Shot 1 and 2 are so similar! :D That means less delay! + Has a 4% Protection against Nak, Boomer, Ice, and Turtle. (Hitting Mobiles) + No disadvantages to other mobile due to its type of shooting. (Explosive) + A very easy mobile to learn and understand. |~ 2.1 ~| :: Negatives :: - It doesn't move very far. - No advantages either due to its type of shooting. - Has a 4% weakness against Lightning, JD, Grub, and Aduka. (Electric Mobiles) - Quite high Delay for all its shots - Somewhat Low HP. (950 HP) ~~~~~~~ |~ 3 ~| :: Shots :: Here, I will describe each shot of the ArmourMobile for better understanding. :) |~ 3.1 ~| :: Shot 1 :: Appor. Damage: 150 Weight of Shot: Medium Delay: 770 Angle Range: 45 degrees Shot Description: Shot 1 resembles a round, wide bullet, with a little red light. Here's a little text art. ^^; ______ /\|| || | ||| || | ||| || \//|___|| Yes, anyways, the Shot 1 mainly has two purposes. One, of course, I use it as a test shot. :P Just to measure how much I missed the enemy, and then I'll switch to shot 2. Also, it can be used to bunge the enemy. It will create a wide hole when it hits the ground. If you are trying to bunge the enemy, do not hit the enemy directly, because otherwise, the hole will not appear. Instead, try hitting the ground RIGHT next to the enemy. It will do the same amount of damage, and it will create the wide hole you're looking for. However, if instead you're looking for a deeper hole, then I suggest using Shot 2. |~ 3.2 ~| :: Shot 2 :: Appor. Damage: 250 Weight shot: Medium Delay: 970 Angle Range: 35 Shot Description: Shot 2 resembles more of a thinner, yet sharper bullet. It has a shell on the outside, so when it hits the enemy, the shell hits the enemy, doing around 125 damage, and another bullet will come out, doing another 125 damage. Here's some more text art for ye. :o ______ /||| O | \|||___| (My text art sucks. |
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