Gunbound Walkthrough :
This walkthrough for Gunbound [PC] has been posted at 26 Feb 2010 by mohammed and is called "Boomer FAQ". If walkthrough is usable don't forgot thumbs up mohammed and share this with your freinds. And most important we have 16 other walkthroughs for Gunbound, read them all!
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Walkthrough - Boomer FAQ,---, ,_____ , , | ŻŻŻŻŻŻŻŻŻŻ, ĴĴĴĴ---------- Ż7ŻŻŻŻŻŻ-- / | > .-ĴŻĴ,.-Ż-, - , , |Ż| (OMFG LOOK LOOK!! IT'S A BOOMERANG) , , , , | | . __---ŻŻ| ,-Ż , | | L-Ż\ LĴ- L___| | J | ; , | FFFFFFF A QQQQ ,Ż l_. ,_ ,ŻŻŻŻ FFFFFFF AAA QQQQQQQQ , ŻŻ -Ż Ż-,____;________. FF AA AA QQQ QQQ , ,Ż ,.____, FF AA AA QQ QQ , , ; , , ' FFFFF AA AA QQ QQ , ; , , ,--, ; FFFFF AA AA QQ QQ , , ---------------, , , ; FF AAAAAAAAA QQ QQ , , ;ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ, ; , FF AAAAAAAAA QQQ QQQQQ , , , ,_, . FF AA AA QQQQQQQQ , ----,----------, , FF AA AA QQQQQQQ .... Ż ,_ _, QQQ _____ Ż | _ \ | |_| | ff gf | / f h e | \/ŻŻ\/ŻŻ\Ż\/Ż\/Ż|/ŻŻ\Ż|/Ż\ f aa i d qrs z0 | |Ż\ |/\ |/\ |_ _ | - | /\/ffff a qq abc p v y 3 | |_/ |\/ |\/ ||| || | _/ | f aaa q q mino tu wx 124 |_____/\__/\__/_||_||_|\__|_| f a a q q l j 5 =* ____________________________ f aa a qqq k 6+ ____________________________ q 7 - ____________________________ q 89 ............................................................................... 1234567890123456789012345678901234567890123456789012345678901234567890123456789 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The dots should be exactly on top of each number, and should stop at the same spot. If it does not align correctly, there is no hope for you. Also, if you cannot see the uperscore (Ż) correctly, things in this guide may not be shown correctly. This guide created by: The UnLucky Cat (GameFAQs) or KuroNek0 (Gunbound). Feel free to add me in Gunbound, but I will NOT accept unless you message me. Too many faceless accounts have added me, and I have no idea who they are. As long as you say something intelligible, I'll concider. Email me at: kawaiineko13@hotmail.com, or AIM me at thunblckct for any question, comments, or corrections. Do not spam me, send me junk mail, or just say "hi" Viruses aren't appreciated either, I've been getting lots of those. Any hate mail may be sent to bill_gates@microsoft.com _________________________________________________________ / /| Ż|Ż _ _ _ _ /Ż _ _ _ _ _ \ -= < -- 1 | /-\ |3 |_ |- | | |- \ | | |\| | |- |\| | \ > =- \ _|_ Ż Ż Ż Ż Ż Ż / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ -1. Table of contents ------------------ You're looking at it! 0. Version history ------------------ Just under this. 1. Introduction ------------------ Around 1/4. 2. Boomer in brief ------------------ Above half, but less than 1/4. 3. Juicy info! ------------------ A bit above halfway. 4. Diagrams ------------------ A bit above 3/4. 5. Shot Guide ------------------ Past 3/4. 6. Credit + Thanks ------------------ A little up from the bottom. 7. Legal stuff ------------------ At the very bottom. __________________________________________________ / /Ż\ \ / _ _ _ | | _ _ _ \ -= < |0| \/ |- |^ \ | | | |\| |Ż| | \ | | | |^ \/ > =- \ \_/ Ż Ż Ż Ż Ż / / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 0.00 - Nov 26 03 - The idea to create a guide, for players to learn how to use the boomer effectively, occurred. 1.00 - Nov 27 03 - When all the real work started, and got it all down. First submitted to GameFAQs. 1.10 - Nov 29 03 - Guide was shot down. Added info in an attempt to get posted. 1.15 - Jan 8 04 - I just felt like looking over this, and fixing a few things that have either changed, or never were true. 1.17 - Feb 3 04 - Heh, it's still kinda Feb 2 for me... but oh well. I got an email from Synflame (my first email about info) so I added his findings. 2.00 - Jun 19 04 - Found a few mistakes (one thanks to a devoted fan ^^), another email from Synflame (I decided to add it, finally), and just found out a few things on my own. 2.02 - Jul 02 04 - Added boomer ASCII. And yes, that counts as 2 updates... Actually I put the guide into Word and spellchecked. Ouch. - I haven't actually written down the day, but it's about the right time... Happy GB birthday to me! That's right, one whole year of Gunbounding brought me this far! alt+0162 0189 ____________________________________________ / /| | _ _ _ _ _ \ -= < 1 | |\| | |^ | | |) | | | | || | |\| > =- \ _|_ Ż Ż Ż Ż / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ One night after many weeks (months?) and a look at the FAQ page for Gunbound, I decided the people need to know how to use the boomer. When I first started playing, I thought that you had to be a pro or a hacker to use the wooden mobile, but no. All you need to know are some numbers and tricks. After reading this guide, you will be well on your way to becoming a master of the boomerlauncher!* *your results may vary And my name has a ZERO on the end, not a capital "o". Advantages: Being light as it is, it has a relatively high mobility. I'll never understand, but the boomerangs it shoots hurt a lot (maybe they're packed with explosives?). Somehow the people of Miramo (creators of the boomer) have made this wooden log a living creature (magic?). That means it is strong against lightning (+4% defence) and takes the health bonus from heals. Disadvantages: The boomer, being wooden, has low health and low defence (as apposed to metal). The boomer is a creature, and all creatures are weak to laser weapons (-4% defence). __________________________________________________ / /Ż\ |) _ | |) _ _ \ -= < 2 |) () () |\/| |- |^ | |\| |) |^ | |- |- > =- \ 2__ Ż Ż / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Advantages: - High damage - High movement and climbing - High angle range - Not magnetic (much) - Heal bonus - Multiple shots - Concentrated shots Disadvantages: - Hard to aim in wind (for the non-pro ^_~) - Low health and defence - Takes getting used to - Weak bunge capability - No spread, harder to get double kills ________________________________________ / Ż3 Ż|Ż _ | _ _ \ -= < 3 | | | | | \/ | |\| |- | | > =- \ _3 Ż Ż Ż / Ż / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ BIG: The boomer's shots are HIGHLY affected by wind. When I say this I MEAN it's highly affected by wind. A difference of 1 wind can affect your shot. GENERAL COMMENTS: All three of the boomer's shots (1, 2, and SS) are the exact same weight but do more damage respectively. The first shot has low delay (790) and does okay damage. The second shot shoots four boomerangs that do about 1/2 the damage of the first shot each and is better for digging a hole, but the explosion is much smaller than the other shots per 'rang. The SS must be in the air for 3-4 seconds so it can change into a golden 'rang of doom. It does 500 dmg on a direct hit on a jewel/no-avatar. All three of these attacks MUST hit the tank to do damage. If you hit just beside, you could do no damage at all. Also keep in mind that, just like any other mobile, keeping your angle in the dark green area (true angle) it can do about 20-30% more damage. According to SynFlame, it increases the first shot by about 50 damage, second shot by more than 50, but SS depends on the air time it gets. WIND: This is a HUGE problem for newbies trying out the boomer. But with a few tricks, it can be easily countered. All wind examples are facing straight left or straight right unless specified otherwise. 0-1 wind: Your shots wont be affected by the wind at all. If you want to go for the high angle bonus, now is the time. If you want to hit a mobile that is two mobile-lengths away (one could fit in-between you two and touch, but not overlap), shoot almost straight up and a bit towards them. Put it to 89 and shoot full power (use dragshot to be quicker). -Right click and hold on the screen and drag it so your mobile is right at the edge. If you aim at 82 (towards the other side) and shoot full power, you will hit the just short of the edge of the screen AT THE SAME LEVEL AS YOUR TANK. If your target is higher, your shot won't quite make it to them. Angle 86 goes half the distance. 2-3 wind: BE CAREFUL! If you don't look at the wind before you shoot, the wind could easily change from 1 to 2. THIS MAKES ALL THE DIFFERENCE! In 2-3 wind, your shots WILL be affected by wind (a lot). Just be careful and try to adjust your shot accordingly. Don't try for high angles unless you know what you're doing. If the wind is going towards your target, think of each number added to 1 wind, as an angle. So if the wind was 2 facing right, a 90 degree angle, full power, should land where it would if you shot at 89 in 1 wind. This low wind can be used for backshots, but only at a closer range. If the wind is too high, don't go over 90 degrees, it doesn't work like that. Instead, lower the power level. 4+ wind: If the wind is facing in your target's direction, aim the other way and go between angle 65 and 75 (preferably 70). If you shoot full power, the shot will go the way your tank is facing (against the wind), if you shoot ANYTHING less than full(try 75% as the max), your shot will stop in mid-air and go the other way. This is how to do the back shot. If the wind is weak or pointing down, it will be hard to reach enemies far away using the back shot. Angle 50 tends to hit you in the face, so if you go at about 55, you could hit your opponent if they're right next to you. 11+ wind: So far I haven't noticed too much of a difference between this and weaker winds, but SynFlame tells me that anything above 45 (be it 46 or 89) will go backwards (if the wind is going against it). Also, anything over 11 won't let you do a hook shot as easily. Any wind If you are to the left of your target, use the strat above facing the using full power. wrong way: If you don't want to do any fancy tricks to counter the wind, just aim lower than 45 degrees (sometimes below 40 is needed in high winds). Too bad they patched the bug shot, that was useful. Using duals: NEVER use a dual to dig any amount of dirt if you want to deal maximum damage. A really cheap thing to do with duals is to use a dual (don't shoot), skip a turn, then use another item like lightning or blood (so far those are the only ones I know work), then you can use BOTH items in ONE turn! Elements: Force: This will increase the damage you deal to your target. If you can, use your SS to deal major damage. Dual+ is also good if you don't want all that delay. Hurricane: This isn't too bad for the boomer, so just remember if your shot is going up, the hurricane will make it go higher and visa versa. This is hell for backshots and high angles if it's right in front of you. Lightning: This causes a bolt of lightning to come from the top of the screen and travel straight down to the spot where your shot hit. This is great for the boomer's second shot because one bolt will come down for EVERY boomerang. So use shot 2 (and dual) for max damage. Wind: Keep your eye on this at all times and refer to the strategies above for more detailed help. Thor: Like lightning, this will fire a laser from the satellite to where your shot landed. Use shot 2 (and dual) for MAJOR damage. ___________________________________ / 4 4 |\ _ _ \ -= < Ż4 |/ | /-\ |~. |^ /-\ |\/| \ > =- \ 4 Ż Ż / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Each situation includes 2 methods, one easy and one hard. --- Wind is going to the right, target is to the right: Back shot: Hard |\ |
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