Half-Life Walkthrough :
This walkthrough for Half-Life [PC] has been posted at 27 Jun 2010 by dubrie and is called "Strategy Guide". If walkthrough is usable don't forgot thumbs up dubrie and share this with your freinds. And most important we have 15 other walkthroughs for Half-Life, read them all!
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Walkthrough - Strategy Guide___ ___ .__ _____ .____ .__ _____ / | \ _____ | | _/ ____\ | | |__|_/ ____\ ____ / ~ \\__ \ | | \ __\ | | | |\ __\ _/ __ \ \ Y / / __ \_| |__ | | | |___ | | | | \ ___/ \___|_ / (____ /|____/ |__| |_______ \|__| |__| \___ > \/ \/ \/ \/ _________ __ __ / _____/_/ |_ _______ _____ _/ |_ ____ ____ ___.__. \_____ \ \ __\\_ __ \\__ \ \ __\_/ __ \ / ___\ < | | / \ | | | | \/ / __ \_ | | \ ___/ / /_/ > \___ | /_______ / |__| |__| (____ / |__| \___ > \___ / / ____| \/ \/ \/ /_____/ \/ ________ .__ .___ / _____/ __ __ |__| __| _/ ____ / \ ___ | | \| | / __ | _/ __ \ \ \_\ \| | /| |/ /_/ | \ ___/ \______ /|____/ |__|\____ | \___ > \/ \/ \/ Version 1.53 ___________________________________ written by Stijn Bolle (24-04-2000) e-mail: Ravager@pandora.be ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ________ Contents ŻŻŻŻŻŻŻŻ 1 Updates 2 Introduction 3 Multiplayer Tactics & Strategies 3.1 Starting 3.2 Controls 3.3 Using Sound 3.4 The Level starts 3.5 Multiplayer Opponents 3.6 General Tactics 3.7 Advanced Tactics 4 Weapons Guide 4.1 Crowbar 4.2 9mm Pistol 4.3 .357 Magnum 4.4 Sub-Machine Gun 4.5 Shotgun 4.6 Crossbow 4.7 R.P.G. 4.8 Gauss Gun 4.9 Egon Gun 4.10 Hive Hand 4.11 Trip Mines 4.12 Satchel Charges 4.13 Grenades 4.14 Snarks 4.15 Long Jump Module 5 Cheats 5.1 Console cheats 1 5.2 Console cheats 2 5.3 Commandline parameters 5.4 Easter eggs & tricks 6 Author 7 Legal Notice _________ I Updates ŻŻŻŻŻŻŻŻŻ *** Version 1.53 - Some information on the RPG has been corrected. - The entire lay-out has been revised and new contact information has been added. - Some more easter eggs have been added. *** Version 1.52 - Minor update. Some general info has been added and updated *** Version 1.51 - Updated information on the Egon gun has been added by Dimitry Vitukhnovsky - More tactics have been added to the Advanced Tactics section (3.7) *** Version 1.5 - I've neglected this strategy guide a while, but that's mainly because I was busy writing other guides, maintaining my website and (of course) playing games. I revised the entire lay-out of the guide (it was a bit messy) and I put my new email address in here so that people won't mail me on my old address anymore. Others updates include a revised cheat section, an updated "advanced tactics section", the removal of some older sections an a general correction of spelling mistakes. *** Version 1.2 - Various corrections has been added - The "Controls (3.2)" section has been updated - The "The Game Starts (3.4)" section has been updated - The "Multiplayer Opponents (3.5)" section has been updated - The "General Tactics (3.6)" section has been added - The "Advanced Tactics (3.7)" section has been added *** Version 1.1 - "Contents" has been added - Some Spelling Corrections - The "Kind of Players" section has been added - The Downloads Section has been added - The Links Section has been added *** Version 1.0 - The first version, everything has been added _______________ II Introduction ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Half Life caused a real hysteria among gamers, the game got lots of awards (Game of the year 1998) and positive comments and reviews for its magnificent gameplay and AI scripting. Valve (who developed the game) really deserve it, Half Life is truly a magnificent game, but it's not without its faults. It's not that I want to criticize a masterpiece, but these are some negative points I bumped into. - although the game is great in singleplayer, multiplayer games are not so intense. Team games are very good (especially with team fortress), but plain deathmatching is very boring. Without the long jump module, you move extremely slowly and it's hard to run away or to avoid opponents. - no weapon is really overwhelming in multiplayer. "That's great!" you probably say, "Balanced Weapons, no mighty BFG weapons!". No, it's not There's almost no way to kill of enemies quickly in close combat (the crossbow doesn't count). I really miss the Rocket Launcher from Quake 2. Especially the RPG really sucks, it looks pretty cool, but it just doesn't work fine and has an incredibly long reloading time. The balanced weapons may also prove to be a positive aspect for beginning players: one shot isn't deadly, after you're hit you can spot you enemy and plan your own attack. In games like Quake, one attack is usually fatal. Well, that's all for the negative aspects, the rest is positive :) Let's get back to this guide. I wrote this guide for beginning to advanced players. I'll explain basic commands that appear in every shooting game (circle strafing, ...) so if you're familiar with all those things, you might skip them, but if you want to be a really good player, read them anyway. Half Life isn't really an ordinary multiplayer game, you need to adapt your tactics to the slower gameplay. If you're able to use and perform everything written in this Strategy Guide, you may consider yourself as an advanced half life player, ready to conquer other Half Life player all over the world. Half Life's weapons leave much room to create your own tactics. With the use of trip mines, you can create barriers to protect yourself. I would consider myself as an advanced player. I also have multiplayer experience with Doom, Doom, Hexen, Outlaws, Jedi Knights, Unreal, Quake, Quake 2, Quake 3, Alien vs Predator & Kingpin. Because I live in Belgium, it's rather hard to play over the internet (Lag & high telephone costs). Still, I have a 3-computer lan network at home, which comes pretty close to the real thing. Have fun and don't hesitate to e-mail new information or additions at stijn@games.prohosting.com ____________________________________ III Multiplayer Tactics & Strategies ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 3.1 Starting ŻŻŻŻŻŻŻŻŻŻŻŻ How good am I? ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ No Single Player game can compare the real intense gameplay from an adrenaline-filled multiplayer game. Multiplayer Games are fun, but also extremely fast and difficult. No second chances. Luckily, Half Life is very forgiving in this aspect. Most weapons need multiple hits for a frag, so as a newbie, you don't get killed every two seconds. Never give up if you always lose against other players. Try to discover their tactics and create your own strategies. Study the movement of your opponent and compare it to yours. What do you do wrong? What is your opponent's strategy to kill you all the time? When you have discovered the weak spots and you can perfectly master the controls, you won't lose the next time. Modem & Connection Requirements ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There's an aspect that make multiplayer games different from singleplayer games. If you don't have a good internet connection, you will always lose, it doesn't matter how good you are or how fast your computer is. The minimum modem baud transfer rate is a 33.6. This REALLY is the minimum. There's no chance the game will run fluid, but it just may do on a local server. Always look at the ping of your opponents Do not games where the ping is too high, it's just no fair game then for yourself and you will also slow down other players. On the other hand, having a fast modem doesn't guarantee fast multiplayer games. There's also something a little thing called lag. This means if you're playing on a fast server with a low ping (= fast) and somebody with a very high pings joins the game, there's a chance your game will be slowed down too. The movement of the models won't be smooth then either, they will disappear and pop up somewhere else. Very annoying for aiming. Disable as much options as you can in Multiplayer. High quality models for a start. At the download section, I'll give you the url of a lowping file, a file that will remove decals, blood & sounds from the game to improve the gameplay speed. Make sure you always have the latest Half Life patch. Players with different game version won't be able to play against each other if they do not have the same game version. Just download the latest version and check for new ones regularly, you won't have any problems then. Measuring a server's speed ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You really should download the program Gamespy (http://www.gamespy.com) This program won't only show the ping times (the lags), it will also list all servers currently running half life games. Simply choose the game with the lowest ping. A server with a ping rate from 200 will run very smooth, but a ping rate from 400 or higher will make the game unplayable. Make sure you have the right mod if you want to enter special games. Various modifications have been made for Half Life, you only have to download and install them to use them too. Computer Requirements ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If the game runs smooth on your computer in singleplayer, there's a big chance the game will run fine in multiplayer. The modem really does everything in multiplayer games. 3.2 Controls ŻŻŻŻŻŻŻŻŻŻŻŻ There's no such thing as ideal controls, but still, some people get much more advantage from their controls than others. Aiming with the mouse for example is a must. There are some people that stick to their keyboard (like I used to do once). Using the mouse will always allow you to aim better and quicker, no matter what others say. To save specific controls, edit the autoexec.cfg file in the half life directory. These settings will be used then every time you start the game. If you're just testing, make a back-up of the autoexec.cfg file first. Master your controls in singleplayer first before rushing in Multiplayer Games until you're used to them. People who played other multiplayer 3d-shooters normally won't have problems with the controls. I really think you should try to find you own way of controlling the game, but if you really can't do all the movements you want, you might try my configuration (see lower) Configure your keyboard so you can strafe with two separate keys instead of using one button and moving your mouse right or left to strafe. I chose a relaxed way to use my keyboard so I don't have to contort my fingers into some weird position. Some people still prefer a keyboard to a mouse and insist that it is better (what planet are they from?). It's up to you. Try everything until you find something that works for you. Make sure that your mouse is on the fastest speed in the options menu. Turn brightness all the way up so that you see things in shadows better. Always enable the crosshair. Even if you think you don't need a crosshair, still turn it on, it's ALWAYS better. My basic controls ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________________________________________________ | __ __________ | | [__] [_][_][_][_] [_][_][_][_] [_][_][_][_] [_][_][_] | | | | ___ '----------' | | [_][_][Z][_][_][_][_][_][_][_][_][_][_][___] [_][_][_] [_][_][_][_] | | [__][Q][S][D][_][_][_][_][_][_][_][_][_][ | [_][_][_] [_][_][_][ | | | [___][_][_][_][_][_][_][_][_][_][_][_][____| [_][_][_][_| | | [Shif][_][_][_][_][_][_][_][_][_][_][___][_] [_] [_][_][_][ | | | [Cr] [__][________Space________][_] [__] [_][_][_] [____][_][_| | |_____________________________________________________________________| Z = move forward (left hand, middle finger) S = move backward (left hand, middle finger) Q = strafe left (left hand, ring finger) D = strafe right (left hand, index finger) Ctrl = Duck (left hand, little finger) Shift = Run\Walk (left hand, little finger) Space = Jump (left hand, thumb) Mouse = Aim (right hand) Left Mouse Button = Primary Fire (right hand, index finger) Middle Mouse Button = Cycle Weapons (right hand, middle finger) Right Mouse Button = Secondary Fire (right hand, ring finger) I can duck or jump anytime I want using this configuration. I don't use a turn left or turn right key, I simply move forward while moving the mouse left or right to turn. I can quickly pop up from around a corner, fire a shot and disappear again a second later using the strafe keys. You don't need to copy this controls to become a good player. Just make sure you can perform all the techniques described above using your configuration and it will work out fine too. Reaper's controls ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reaper sent me his controls as an alternative: _____________________________________________________________________ | __ __________ | | [__] [_][_][_][_] [_][_][_][_] [_][_][_][_] [_][_][_] | | | | ___ '----------' | | [_][_][Z][_][_][_][_][_][_][_][_][_][_][___] [_][_][_] [_][_][_][_] | | [__][Q][S][D][_][_][_][_][_][_][_][_][_][ | [D][E][P] [_][_][_][ | | | [__][_][_][_][_][_][_][_][_][_][_][_][Enter| [_][_][_][_| | | [][_][_][_][_][_][_][_][_][_][_][___][Shift] [U] [1][_][_][ | | | [_] [__][_____________________][_] [Ctrl] [L][D][R] [_0_][_][_| | |_____________________________________________________________________| Walk Forward: Up key (left middle key) Walk backwards: Down Key (left pointing finger) Strafe left: Left key (depends what other keys l'm using, could be left thumb or left middle finger) Strafe Right: Right Key (left pointing finger) Right Ctrl: Crouch (left thumb) Right Shift: Jump (left ring finger) Keypad 0: Next weapon (left pointing finger) Keypad 1: Previous weapon (left middle finger) Enter: use/talk/whatever (left little finger) Left mouse key: Primary fire (right pointing finger) Right mouse key: Secondary fire (right middle finger) (l have a three-key mouse, but for some reason, the middle key doesn't function.) Reload: PageDn (left middle finger) Delete: Walk (left ring finger) End: Flashlight (left middle finger) It may seem a little complicated, but of coure, when you're used to the keyboard, it gets real easy. I was one of those "keyboard-only" people, when it was the time of the Build engine (aah, Duke3D, Blood 1...) but then l saw the necessity of aiming and turning with the mouse. 3.3 Using Sound ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Why use sound? ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A far underestimated aspect of multiplayer games is the use of sound. Sound will give you a lot of information about the opponent. Is he far or near? Which weapon is he currently carrying? Of course, you get the best effects if you have a 3D sound surround system. Half Life supports the EAX technology and it cannot be denied, the EAX effects are really astonishing and give you much more advantage on other players. It will leave no doubt about the coordinates of the opponent, but it will slow down the game though. If you don't have such a card, you have to guess a bit. I do a lot of LAN network play home and I bought a Soundblaster Live for 3D surround. I don't know if other cards are better, but it was the best one in the tests I read. The results are really magnificent (especially with 4 full-sized boxes). Now the whole neighbourhood knows how my multiplayer games are going :) The price for a 3D-sound card isn't high at all and I can only slap myself on the forehead I didn't bought one earlier. Footsteps ŻŻŻŻŻŻŻŻŻ Make sure when you start a multiplayer game (when you're the host) you enable the footsteps. This will allow you to hear the footsteps of your opponent. If you're running around in a not so crowded multiplayer game and you suddenly hear footsteps very near, stand still at once and make you're sure where the sound is coming from. By using the crouch key or the walk key, you can slowly walk forward without making any sound. This is very useful to get away from a position your opponent knows you're there, but he can't see you. 3.4 The Level Starts ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Finally, the multiplayer level starts. You shouldn't start hunting for players at once (unless you're playing with 16 or more). Try to find some good weapons first and get as much armour as you can. I always go look for the long jump module too, because I feel more comfortable having it equipped. You really should study the level a bit before playing. Explore the level on your own until you know all the good spots where to hide and where to find weapons. This really will give you a lot of advantage, but don't go extreme. Don't explore the levels until you know where to find ANY texture you will be sick of playing Half Life until then. When you know where to find most things and the level starts, go look for some strong weapons first and try to find the enemy later. If you're really a rushing person, you can try to take him out, while he's only having a pistol. Listen carefully if you don't hear any footsteps nearby when the level starts. If you're confronted with another player while only having the pistol, simply use the secondary fire function and empty all your ammo in his head. If you can't take him out, flee. As soon as you've killed some players, you'll be able to pick up their weapons. If you're really good, you'll never have to look for weapons. Don't forget to find some health now and then. It's much better to run away when you're low on health than risking giving away a frag to another person. After all, it's the number of frags that counts at the end of a match. I'm not telling you to be a coward, just be smart. The secret to knowing your way around in levels is based on experience. Don't worry about memorizing where a certain weapon is for every level. Instead, run around and pick things up until you realize that you know what's around the corner. 3.5 Multiplayer Opponents ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When you play multiplayer games, logically, there are opponents. The nice thing about multiplayer games is that they can be very surprising, since no AI Routine can match the capriciousness of a human mind. That's why there are so many different playing styles. In this section, I'll try to explain some styles and how to deal with them. Most people play very all-round If you want to be a good player, you have to be good at everything of course. The problem with Half Life is the slow movement. If you played Quake (2) a lot, you will feel very frustrated in the beginning. You can't jump fast around players. A good aim is necessary to take out other players. Covering your back is also very important. If you're hurt to much and you want to flee, you can't just run away quickly leaving the other player behind. Cover your back with the RPG. Hurting other people is no necessary just make your opponent think he can never get to you through all the fire Most people won't follow you if you flee, that's because setting a trap for an opponent is fairly easy. Later this guide, I'll explain some special tactics against multiplayer opponents. 3.6 General Tactics ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A. Defend yourself by running away ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The first thing I learned with 3D-shoot-em-up multiplayer games was that going after someone with your pistol right after you respawn is useless. You die right away. A lot of newbies just stand there and shoot right after they respawn. Experienced, well armed people know how to get a quick score when they see one. So, try to avoid all firing until you bump into some good weapons. Most people will chase you until they see someone else to frag; they are easily distracted. However, if you run, don't let them shoot your back. All the gunfire will eat through your health extremely fast. If you have to run away, you can also consider running backwards while firing at your opponents. You can only do this when you have experience with the map. If you get stuck in corner while running backwards, you'll be an easy frag. The most easy way to get out is to use the long jump module. If you have one and your opponent not, he'll be too slow and lose track of you. After a while, you'll find some good escape routes. Escape routes are places to go that involve an elevator or some kind of maze to get lost in. Your attacker will be right behind you until you go up an elevator which doesn't go back down for a few seconds. That elevator gives you enough time to get away. Also always make sure to auto-enable auto run. You already move quite slow in Half Life, you need the extra boost. So, when you have enabled auto-run, run like mad ALL THE TIME. If you stand in one spot for too long you become an easy target. Don't follow the same path every time, this will become very predictable for other players and they will be waiting for you. B. Vary your movements ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Don't always move in the same way. Some people duck all the time if someone shoots at hem, or they always strafe right. Once your opponents get used to the way you move, you're dead meat. Use different styles of strafe, jump and duck movement to gain success. Varying your movement is not the only thing, also vary the routes you take. If you always move in the same circle around the map to get all good weapons, people will ambush you. Try different routes and make sure your opponent never awaits you. C. Strafing ŻŻŻŻŻŻŻŻŻŻŻ While you are learning how to run, practice strafing. Strafing is a great way to avoid getting hit. If you're good they won't be able to touch you. If someone has a powerful weapon, you can use the strafing tactic to empty his ammo supply. It's also very useful at the egon gun. If someone get a two second full hit at you, you'll be killed, but if you strafe all the time you'll be a harder target and your opponent will lose a lot of ammo. First learn to strafe to avoid bullets, then learn to strafe and KILL. Don't keep strafing to the same side all the time. Quickly moving in different directions is more successful. D Circle Strafing ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Now that you can defend yourself, or at least know how, you can work on fragging. If you are good at strafing backwards and forwards you are ready to learn circle strafing. Circle strafing is what happens when you aim with the mouse, strafe, and/or run all at the same time while keeping your crosshair and viewpoint at the same opponent all the time. This action is confusing to someone who is not used to it, especially when you combine it with shooting. Any player with experience knows how to perform circle strafing, it's done all the time. A good exercise is to find an object that you can walk all around. Keep it in aim while strafing and shooting. Strafe left for a time and then right while keeping the target in aim as well as strafing all around it. If you add forward motion the distance between you and the object is smaller and seems faster. If you add backward motion you can run in a small circle while shooting outward at someone. They will have a hard time getting you as long as you keep the backward motion going. You have to configure your keys for circle strafing, if you don't know how, take a look at the controls section (3.2). The drawback of circle strafing is that it is confusing when the other player is good at dodging also. To counter this, run around your opponent without strafing sometimes. Confuse them as much as possible while keeping tabs on them. Get so that you can keep your aim on them no matter how confusing you run. Run forward at them and when they get behind you, do a 180 degree turn, and shoot immediately. If a player is too hard to hit with these techniques back away from the player and try to get them from a distance E You hear someone approaching ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If you hear someone approaching that is unaware of your position, you can consider hiding behind a wall or behind a crate and take him out from behind. You can also use a grenade, a satchel or some snarks to surprise him. Keep in mind that when you select the snarks, they often make a little sound your opponent can hear. He will be warned then. One of the best attacks is to rush around the corner towards your opponent and blast him with the secondary fire mode of your shotgun before he has the chance to react. Different terrain makes different sounds in Half Life. Stone, water and grass have their own sound, picking up a weapon & items has its own sound, even climbing ladders makes an unique sound. If you know the level by heart, you can easily figure out the position of your opponent by the sounds you hear. To avoid being discovered yourself, avoid taking weapons & items that make a rare sound. For more special tactics with sound, read the advanced tactics below (3.7) 3.7 Advanced Tactics ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here, you'll read about some special tactics I use. Some of them are quite good, while others are a bit easy and predictable. This section is very limited right now, maybe I'll expand it in the future. If you have some great tricks, don't hesitate to mail them on stijn@games.prohosting.com Satchel Charges ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If someone is chasing you, drop a satchel charge behind you while running and let it explode when your opponent is nearby. If you want to make sure the other player is surprised, do it just behind a corner for a surprise effect. The same can be done with snarks, but keep in mind they make a little sound when being released, so your opponent will be prepared. Snarks are not so effective as satchel charges, your opponent can easily avoid the little creatures and continue chasing you. With the satchel charge, you can hit an opponent or slow him down a bit. Quite effective. Satchel Charges dirty trick ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is a very dirty trick. First find a place where the satchel charges respawn. There, drop a satchel so it looks like a spawned one. Now move to an area where you can see that respawn place. Whenever your opponent is nearby, let them explode, he'll never see it. Head Shots ŻŻŻŻŻŻŻŻŻŻ About 30% of the Half Life players still doesn't know aiming for the head causes three times as much damage as normal hits. You'll see a lot of extra blood too when you do a heat shot, so you can see when you did it right. Do not underestimate this powerful feature and always try to aim for the head. Small corridor ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If you have your opponent trapped in a small corridor (with a dead end), this can be hard for you to get him out. The most effective way is the use of snarks. If you have got enough of them, you can give you opponent a hard time. Mostly, your opponent will be standing in the back of the corridor with his back lined up against the wall. If you're quick, you can try using a grenade or an RPG to take him out. To do this, first shoot a lot into the corridor from a certain direction or use a satchel charge to make your opponent think you're on another position. Then slowly move towards the entrance (walk, dont run, so your opponent can't hear you approaching) and quickly strafe around the corner, shoot and get back away. If you're quick and you do it right, you'll be able to surprise the other player. If it's too hard, just run away and look for a sniping point where you can take out the opponent when he leaves the corridor (aim with the crossbow). If your opponent doesn't leave, even when he heard you run away, use satchel charges or something else to give him a fake idea about your position. Whenever he leaves then, take him out. You can also place some tripmines in front of the entrance, where your opponent can't see them. Just run away and go to a point a bit further. He will rush out. If the trip mines don't kill them or he shoots them to destroy them, use your RPG or crossbow to take him out in the meantime. Fake Jumps ŻŻŻŻŻŻŻŻŻŻ You can also lure weapons by the use of sounds. If you're standing on a high platform, and someone is aiming for you at the bottom of the platform, you can fake a jump so your opponent shoots. Then, while he's reloading the weapon, quickly shoot him. Of course, don't do this if your opponent is holding a weapon that doesn't need reloading after one shot. Confuse with sound ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ To really confuse your opponent, drop a weapon and pick it up again at a place far away from where the weapon spawns. Your opponent will have trouble then positioning you. Lure enemies ŻŻŻŻŻŻŻŻŻŻŻŻ If you really want to do a dirty trick: this is one! If you don't know where your opponent is and you want to lure him in a trap, do the following. First, make sure you have the Crossbow or something else you can snipe with or take out your enemy quickly. Then, drop a powerful item at an open place. Go to your sniping position and aim for the item. Most people pick up weapons whenever they see them, whether they need them or not. Unsuspicious players will walk towards the item and pick it up. Finish them off. Of course, this cannot be done twice. Hide your sound ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If you hear the sound of an opponent nearby and you want to move away without revealing your position, press the run key to walk or the crouch key and you will slowly move without making any sound. If you go down stairs or jump down from a wall, you'll make some noise. Zoom Cheat ŻŻŻŻŻŻŻŻŻŻ This cheat will allow you to use the zoom function with all weapons. Having zoomed in with the crossbow, quick-save using the F6 key. Load the game with F7 and no matter which weapon you change to, the view will stay zoomed-in. Quick weapon reload ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ First of all, this only works for weapons with slow reload times, like the magnum and the tranquilliser crossbow. Upon running out of ammo in your clip, you will begin to reload your weapon. If you want to fire faster, simply changes your weapon while in the reloading animation, and then switch back to the weapon you want to use, and reloading will be complete. Longer jumps without long jump module ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You jump much more further than with long jump module. Just press crouch, concentrate the gauss weapon, aim at the floor (under an angle 45° or smaller) and run backward. Then free the crouch button and fire from the gauss at the same time. There is one little problem, you will get about 15 dmg from the gauss weapon. Just try it. In the Boot Camp map (I´m sure you know it), there is a large square. With this jump, you can fly from the one edge to the another. Added by Balázs Kutil Slow down your fall ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ I've found one more trick. If you want to slow your fall (and eliminate the falling dmg) use the concentrated gauss. Just aim on the floor and fire. That's all. Added by Balázs Kutil Disable the RPG dot ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This isn't really an advanced tactic, but is simply something some (even advanced) players forget to do. Walking around with the rpg in multiplayer often reveals your position due to its red laser dot flying around all over the level. Most players get easy located and killed then. Simply press the secondary fire function and the laser dot will disabled, leaving you hidden to all other players. Then, once you fire the RPG, you can enable the red dot again and steer it. This can cause very nice surprises to unaware opponents around the corner. Shooting around walls with the RPG ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You probably noticed already, if you move the laser dot while the missile is in the air, you can |
