Half-Life 2 Walkthrough :
This walkthrough for Half-Life 2 [PC] has been posted at 04 Oct 2010 by Peashooter765 and is called "Deathmatch Guide". The Walkthrough have a rating -1 by 3 our users. If walkthrough is usable don't forgot thumbs up Peashooter765 and share this with your freinds. And most important we have 18 other walkthroughs for Half-Life 2, read them all!
Peashooter76 5 |
Walkthrough - Deathmatch Guide.~```````~~._ .' _ _ '. ; ; `'`';~`'` ` ; ; ; ;' ; ; ; ; ; _,.,; ' ' ;'`;~. .~' _ ;; ;';'._!@!;' '~!@!;; '; `~~` `~-~' ; ; , ' ; ;'...;' ; ' _ _ ; ' `;;;;;; / .' .; ,`::`. .; : _,; : `. ``~~` ,' :'. ,.;' ; ' '~~' : `. ; \ / /: `.__ G-MAN ; \ / / : ___............._ ,''_,...._ :'', ,' ,' ___ '. // | ; ,' |_ ',|__| / ; ; / ' / : : / ' / : : / / ' / ' ' / / ` ' / ' ' /__/ ---; / ' ' _ _' _/ ' ,_ ''''_.,' ~~~~ Half-Life 2: Deatmatch HL 2: Deathmatch Player Guide v.2.0 by Amish-Technology/Scientist [Charles Kim] *---------------------------------------------------------------------------* | Table of Contents | *---------------------------------------------------------------------------* |Chapter 1: Introduction ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [A00]| | Sub-Chapter 1-1: Version History ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [A01]| | Sub-Chapter 1-2: The Author ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [A02]| | Sub-Chapter 1-3: The HL2 Compendium ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [A03]| | | |Chapter 2: Setting Up ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [B00]| | Sub-Chapter 2-1: Configuring Video & Sound Settings ~~~~~~~~~~~~~ [B01]| | Sub-Chapter 2-2: Configuring Controls & Console ~~~~~~~~~~~~~~~~~ [B02]| | Sub-Chapter 2-3: Configuring your Client ~~~~~~~~~~~~~~~~~~~~~~~~ [B03]| | | |Chapter 3: The Weapons // Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [C00]| | Sub-Chapter 3-1: Melee // The Gravity Gun ~~~~~~~~~~~~~~~~~~~~~~~ [C01]| | Sub-Chapter 3-2: Pistols ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [C02]| | Sub-Chapter 3-3: Automatic Guns ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [C03]| | Sub-Chapter 3-4: Shotgun // Crossbow ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [C04]| | Sub-Chapter 3-5: Explosives ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [C05]| | Sub-Chapter 3-6: Items ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [C06]| | | |Chapter 4: The Strategies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [D00]| | Sub-Chapter 4-1: General Tactics ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [D01]| | Sub-Chapter 4-2: Sniping ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [D04]| | Sub-Chapter 4-3: Stealth ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [D05]| | Sub-Chapter 4-4: Team Work // CTF Tactics ~~~~~~~~~~~~~~~~~~~~~~~ [D06]| | | | | |Chapter 5: Official Map-Specific Strategies ~~~~~~~~~~~~~~~~~~~~~~~~~ [E00]| | Sub-Chapter 5-1: Overwatch ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [E01]| | Sub-Chapter 5-2: Lockdown ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [E02]| | Sub-Chapter 5-3: Steam Lab ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [E03]| | Sub-Chapter 5-4: Underpass ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [E04]| | Sub-Chapter 5-5: Resistance ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [E05]| | Sub-Chapter 5-6: Power House ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [E06]| | Sub-Chapter 5-7: Run Off ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [E07]| | | | | |Chapter 6: HL2 FAQ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [F00]| | | |Chapter 7: Conclusion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [G00]| | Sub-Chapter 7-1: Final Words // Credits & Thanks ~~~~~~~~~~~~~~~~ [G01]| | Sub-Chapter 7-2: Contacting Me ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [G02]| | Sub-Chapter 7-3: Legal Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [G03]| *---------------------------------------------------------------------------* *=====================================================* |==========*-------------------------------*==========| |==========| Chapter 1: Introduction [A00] |==========| |==========*-------------------------------*==========| *=====================================================* This chapter will inform you about this guide's version history, about me, and several acronyms and terms for Half-Life 2 players. *======================================* |Sub-Chapter 1-1: Version History [A01]| *--------------------------------------* _________________________________________________________________________ / /| / / | /_________________________________________________________________________/ | |-------------------------------------------------------------------------| | | Version History | | |-------------------------------------------------------------------------| | | Version 2.0 (August 5, 2005) - Added a weapon tier list, including some | | | details for why the weapons are what | | | tier I put them as. | | | Added information about three new glitches| | | Gun Muting, Rapid Shotgun, Healing Fall| | | Edited some Gravity Gun tricks. | | | Edited Contacing/Introduction information.| | | Added "unallowed site list." | | | Edited some Map-Specific Strategies. | | | Edited Shotgun and Crossbow information. | | | Added two new tactics: Crouch Jumping and | | | Quick Weapon Switching. | | | Edited Rocket Launcher information. | | | Changed the old 'Crouch Jumping' to Crouch| | | Hopping. | | | Edited FAQ | | | | | | Version 1.1 (June 28, 2005) - Fixed some formatting issues. | | | Edited some information about sensitivity.| | | Added several people to credits. | | | Added new map strategies. | | | Added Pulse Rifle as a nickname for OSI | | | Edited some acronyms. | | | New Gravity Gun tricks. | | | New sites allowed to use this guide. | | | Removed info about fake "Console Color." | | | Added a "deeper look" section for some | | | weapons that have a high learning | | | curve. | | | God bless Crowbar of Death. | | | Fixed hl2files.COM typo with NET, woops. | | | Added an awesome G-Man ASCII Art by me. | | | | | | Version 1.0 (June 26, 2005) - After about 3 or 4 months of working on it| | | the guide is nearly 100% done, excluding | / | strategies for a few maps. | / |_________________________________________________________________________|/ *=================================* |Sub-Chapter 1-2: The Author [A02]| *---------------------------------* Hello, my name is Charles Kim, with my internet alias often being Amish Technology, Amish Scientist, or my Korean name. I'm the author of this guide, and I strongly feel that I'm the right person to make a Half-Life 2 Deathmatch guide. This is because I'm very formidable at this game, especially with the Magnum. Many servers are filled with newbies, and I want to do something about it. I've decided to make this guide in order to give other players new ideas, strategies, how to make their game better, and generally how to make it more fun and easy for them. Althought this is a guide for newer players, you should still read it if you're advanced. You'll learn stuff not posted anywhere else, and perhaps reach a level much higher than where you are now. If you ever want to play me, check out the [BMC] servers at http://bmcclan.gamerzunlimited.net/ to check if I am online or not and am currently playing. My game name is [BMC]Headjob or [BMC](Korean Letters), if you want to know. When you come, be sure to tell me how you know me at first, as I'm very grumpy against suprising strangers! I've gotten several different game aliases as well: - HeadJob - Headcrab - Ms. Nana - Arachnid - The Human Isotope - More, although I have the following names above almost all the time. NEW: Our main server has changed to the CTF mod. Go check the servers at http://gamerzunlimited.com as well to see if I'm playing DM. *=========================================* |Sub-Chapter 1-3: The HL2 Compendium [A03]| *-----------------------------------------* The HL2 Compendium is a glossary full of commonly used Half-Life 2 terms and acronyms during in-game, forums, chatrooms, etc. ========== ===| Acronyms |=== ========== AFK: Away From Keyboard/A Free Kill AKA: Also Known As AR: Assault Rifle (The Overwatch Standard Issue) ASAP: As Soon As Possible AUX: Auxilary (Auxilary power is what allows you to sprint, swim, etc.) BG: Bad Game BRB: Be Right Back BTW: By The Way CS:S: Counter-Strike: Source DM: Deathmatch FPS: First-Person Shooter G2G: Got to Go GTG: Got to Go FF: Friendly Fire FYI: For Your Information GG: 1. Gravity Gun 2. Good Game HL: Half-Life HL2: Half-Life 2 HR: Hour JK: Just Kidding JP: Just Playing LMAO: Laughing My Ass Off LMFAO: Laughing My Fat/****ing Ass Off LOL: Laughing Out Loud MAG: Magnum MAX: Maximum MIN: 1. Minimum 2. Minute(s) OHK/O: One-Hit Kill/Knock Out OMFG: Oh My ****ing God OMG: Oh My God OSI: Overwatch Standard Issue N00B: Newbie NM: Nevermind NP: No Problem NVM: Nevermind REV: Revolver ROFL: Rolling On the Floor Laughing RPG: Rocket-Propelled Grenade Launcher SEC: Second SMG: Sub-Machine Gun (Heckler & Koch MP-7 PDW) TDM: Team Deathmatch TK: Team Kill TY: Thank You WTF: What the **** WTH: What the Heck/Hell ============== ===| The Glossary |=== ============== Aim Bot: Aim Bot is a hack that automatically aims for a player, allowing him to easily and quickly get headshots, kills, etc. Alternate Grenade Throw: A beefed up version of the original Grenade throw, assissted by the Gravity Gun. Automatic Reloading: This is a technique in which a player reloads all his weapons excluding Slot 3 Weapons and the one he is currently holding without even going through the reload animations. Boomer Shots: These are RPG shots that travel around like a boomerang to hit enemies on tricky terrains and such. Camping: This is a tactic where a player stays in a limited amount of area, waiting for enemies to pass by. When one does, the camper kills the enemy by surprise, either the plain old way or with traps such as SLAM devices. Cheap: Players often call anything that is seemingly unfair "cheap." Of course, balanced games do not have anything "cheap," with the exception of hacks, cheats, and exploitable glitches. Chickening: Chickening is when a player cowers during battle and runs away. Fort Camp: A team tactic that requires a tower-like area and several people. At least one person snipes or rocket launches enemies, while others defend those people and support each other. Gravity Gun Jumping: GG Jumping is a special trick that allows a player to jump higher than usual. Grenade Cooking: Refer to Grenade Launch. Grenade Launch: The Grenade Launch is a tactic where one tosses a grenade, grabs it with his Gravity Gun, then timely shoots it at opponents to blow them away. Hack: Simply put, a hack is a program that gives a player abusable cheats in online play. Kamikaze: This is when a player suicides but not in vain, meaning that he takes out one or multiple foes as well in his death. Newbie: A newbie is somebody new to something. OHK: One-Hit Kill Pubmaster Walking: Description is too long. Look up [PMW]. Rush: This is when one team quickly attacks or invades the other team in a team-based game. This term is not often used in HL2 DM, with the exception of special team maps such as CTF Fort, Objective Kinyoenta Evolution, etc. SLAM Cook: Refer to SLAM Launch. SLAM Launch: It's a tactic similar to the Grenade Launch. Rather than using your grenade, you toss out a SLAM, catch it with your GG, shoot it, then detonate it. Splash: Splash is the damage given by an indirect hit of an explosive damage. For example, the RPG's splash is huge and hits enemies whether or not you have directly hit them. You'll just have to aim close enough, which isn't really hard. Sprint Jumping: The HL2 counterpart of HL's bunny hopping, sprint hopping is a technique where a player timely jumps and sprints in order to acquire high speeds without hogging up all his AUX power. Sniper: A player with a deadly weapon suited for far-range combat is a sniper. Spawn: Spawning is when you get revived after dying. T(eam) SLAM Launch: It's just like the SLAM launch, only that two people are performing it instead of one and that one detonates it, while the other shoots it. This is far better than the original one. Wall Hacking: Wall Hacking is a cheating method that allows a player to see through walls, allowing him to see where everything from players to weapons are. You can only wall hack if you risk being "BANNED" from Steam, getting a virus, and download a hack. *===================================================* |==========*-----------------------------*==========| |==========| Chapter 2: Setting Up [B00] |==========| |==========*-----------------------------*==========| *===================================================* Before you start game play, it's essential that you set up your game in the ways you prefer. In this chapter, you'll learn some basic and essential things, such as how to turn on the console, what you graphic settings you should use, useful console commands, etc. *=========================================================* |Sub-Chapter 2-1: Configuring Video & Sound Settings [B01]| *---------------------------------------------------------* ================ ===| Video Settings |=== ================ After starting HL2 DM, go to Options > Videos. If you've got a very good computer, use the highest resolution that fits your computer screen. If you've got a computer that runs a bit slowly, I recommend you to use 800 x 600 or 640 x 480 (800 x 600 preferably). If you want your game to run on a window, then click the multi-box that says "Run Game on Window," and click On. After that, click on Advanced Settings. Now, configure things the way you want. However, if you want your computer to run smoothly during game play and look as good as possible at the same time, I recommend you to use settings that have a * next to them, as that is a sign that recommends you to use a certain setting. ================ ===| Sound Settings |=== ================ There are many people having trouble with sound and having their voice heard in online play. You can try to find out what's wrong by going to Options > Sounds. In there, you'll get to test your microphone and configure your sound settings. If the Sound section does not fix your problems, quit Half-Life and right click on the Sound Icon at your Task Bar. Click open, and configure your sound settings. If all other options do not work, it may be because of your speakers/microphone. Be sure to check if it is sound, healthy, and working. ============================= ===| Recommended Sound Equipment |=== ============================= Headphones are one of the best sound equipment for serious gamers. It creates an atmosphere that can be heard. When an enemy is walking behind you, you can hear it unlike when you have two speakers. It's create for hearing where enemies are. For this, people thought I was cheating as I killed people listening as they gave away their position! Surround Sound and other things are great, but they're way more expensive. *=======================================================* | Sub-Chapter 2-2: Configuring Controls & Console [B02] | *-------------------------------------------------------* It's important to configure your controls so that you're comfortable. Here are a bunch of "pre-sets" of controls you can use. I'll also assume that you have a mouse with at least 3 buttons and a desktop keyboard. Also, keep in mind that in order to have two keys/buttons bound to the same command, you have to bind it again when you quit and restart the game, as the key you bound later will be the key you have to use and the other key won't come to use. ================================== ===| The Classical WSAD Configuration |=== ================================== This configuration is the most similar to the default one, and is the most comfortable for most players as well. It's easy to get accustomed to, and perhaps is the best one to choose, although it doesn't matter too much. Configure it as much as you want to your liking. W: Forward A: Strafe Left S: Backward D: Strafe Right ,: Swim Up .: Swim Down Mouse1: Primary Fire Mouse2: Secondary Fire R: Reload Mouse3: Suit Zoom Mouse3 Wheel Up: Unbound Mouse3 Wheel Down: Jumping Mouse4 or G: Gravity Gun Shift: Sprint Alt: Walking Tab: Scoreboard ~: Console Y: Public Message U: Team Message T: Tag Spray E: Use Q: Quick Weapon Switch 1-5: Weapon Slots 1-5 ============================== ===| The Arrow Keys Configuartion |=== ============================== The Arrow Keys configuration is perhaps the second most popular method, asA many people use it as well. Though I may get some of the key's commands incorrect, this is similar to what the common Arrow Keys configuration is. Because it's off to the common method, configure it as much as you want. Arrow Up: Forward Arrow Left: Strafe Left Arrow Back: Backward Arrow Right: Strafe Right Num-Pad 0: Swim Up .: Swim Down Mouse1: Primary Fire Mouse2: Secondary Fire Mouse3: Suit Zoom Mouse3 Wheel Up: Unbound Mouse3 Wheel Down: Jumping Mouse4 or 7 on Num-Pad: Gravity Gun Num-Pad Numbers 1-5: Weapon Slots 1-5 Enter: Public Message : Team Message ~: Console Page Down: Use Delete: Quick Weapon Switch End: Scoreboard Page Up: Spray Tag =================== ===| Mouse Sensitivity |=== =================== Mouse sensitivity is a major part of the game as well. I use sensitivity 2.7 with default mouse settings for my computer. It may be harder to move around with such a low sensitivity if you're just starting out and you may fashion 10-15 sensitivity, but just try out low ones. You may like it. Sure, you can turn around quickly if it's high, but if you're comfortable enough with low sensitivity, you can do so neraly as quickly and more precisely. Low sensitivity also makes your aim better, as you're easily able to move the crosshair just a tad bit to get nice headshots. Don't worry if you're comfortable with 15 sensitivity. That has its advantages, too. It's all a matter of preference, but try out all kinds of sensitivity. ========================= ===| Useful Console Commands |=== ========================= This is, without doubt, one of the most useful sections, as it goes over some of the most useful, yet unknown console commands. However, these are only a VERY FEW commands; if you want more, search at places such as cheat websites and such. First of all, in order to even have access to the console, go to Options > Keyboard > Advanced, then enable console. If you do not know what the console is, you've come to the right place. The console is a powerful tool that allows you to do the following commands: cheat in multiplayer, change your mouse's sensitivity, having a different key perform a special function, etc. There are limitless possibilities in what you can do with this handy tool. Some commands require you to add a variable, number, or words after the command itself. It's also very important that if you're about to add a variable with a space in it, you must add quotation marks before and after it. *===========================================================================* | Console Commands | *===========================================================================* | Console Command Command's Action Description | |===========================================================================| | sensitivity "number" | Changes your mouse's movement | | | sensitivity. | | | | | zoom_sensitivity "number" | Changes your mouse's movement | | | sensitivity while using the | | | Crossbow or HEV Suit Zoom. However, | | | the zoom sensitivity is actually | | | multiplied by your unzoomed | | | sensitivity, then halved. The | | | equation would be [1] x [2] = 1 if | | | your sensitivity is 1 and your zoom | | | sensitivity is 2. | | | | | sv_cheats "1" or "0" | Enables/Disables cheats. This only | | | works in single player or if you | | | have admin access to the server. | | | | | noclip | Allows you to go through walls if | | | cheats are allowed. | | | | | impulse 101 | Gives you all available weapons. | | | Only works if cheats are on. | | | | | phys_swap | Changes the current weapon you are | | | holding to the Gravity Gun and vica-| | | versa. | | | | | kill | Makes you suicide. | | | | | record "desired demo name" | Starts to record your gameplay. | | | | | stop | Stops recording your demo. | | | | | playdemo "desired demo name" | Plays the demo you have chosen. | | | | | name "insert desired name" | Changes your name. | | | | | | | | quit | Exits the game. | | | | | retry | Reconnects to the server. | | | | | | | |___________________________________________________________________________| | | *===========================================================================* *===============================================* | Sub-Chapter 2-3: Configuring your Client [B03]| *-----------------------------------------------* This section basically goes over configuring your player model, spray tag, custom name, etc. Player Name: Just put in your desired alias. Note that you can use NON-ASCII characters. This includes foreign language text as well. For example, you can have a Japanese name with a phone icon next to it, or use fancy non-ASCII characters in your clan tag. Spray Tag: Half-Life 2 offers you a wide range of pre-built spray tags, and without any texture expertise, you can now use your own custom spray tags. Just save or make a picture in a format that HL2 can read, then just make it your spray tag. Voila, you've got a custom spray tag. Player Model: Your player model isn't just for show, but it affects what team you're in in a team deathmatch server and which melee weapon you'll start out with. For example, if you are using a rebel model, you'll start out with the Crowbar. Combine model users will start out with the stunstick. Note that Team Deathmatch servers may change your player model depending on whether they make you join the opposite team of your desired model. *=============================================================* |==========*---------------------------------------*==========| |==========| Chapter 3: The Weapons // Items [C00] |==========| |==========*---------------------------------------*==========| *=============================================================* This is where a major bulk of strategies for your imagination will come, as this chapter will tell you everything each of the weapons does and how it can be used to it's full potential, which may give you some creative strategies in your mind. If that's not enough, I'll list some efficient ones as well, both popular and uncommonly used. Be sure to read about EVERY single weapon! The chapters will go over every weapon's name, how much ammunation they can hold, the best range to use them at, their attack speed, damage, and a description. NOTE: Headshots deal triple the damage of a normal shot from a weapon. Armor absorbs 80% of damage dealt by weapons. For example, being shot by one MP-7 bullet takes away 1 HP and 4 AP. If you have less than 4 AP, the rest of the damage is dealt to your HP. Use subtraction and division to find out the rest. The Weapon Tier List (The tier list is a list of weapons organized from the best to least best weapon in metagames, which are games where two perfectly equally skilled players fight each other. This tier list was made by me and was intelligently made with reason, a lot of research, and tons of trial and errors. Also, the tier list applies more to very high levels of play rather than newbies. For example, the Magnum would be very bad for a FPS newbie.) TOP - Magnum - RPG - Crossbow HIGH - Combine Energy Orb - MP-7 Grenade - Grenade MIDDLE - Shotgun - Pulse Rifle - Pistol LOWER - Sub-Machine Gun - Stun Stick - Crowbar - SLAM VERY SITUATIONAL - Gravity Gun The Magnum, without a doubt, is the best weapon in terms of high levels of play. A headshot deals 225 and has instant bullet time. You'll need at least 126 HP with full Health to survive a head shot, and even then, you'll always end up with 1-75 remaining health, which is just enough for another Magnum shot. The RPG is a very good weapon as well, but it takes a while for that RPG to reach areas. It's slow in many aspects. However, it's almost always an assured kill. It's splash damage is very situational as well. MOST of the time, it comes to your advantage to easily hit your enemy and for multi-kills. Unlike the Magnum, you may end up killing yourself up close. A great thing is that you can guide the RPG. The Crossbow is very slow in many aspects as well. It has an actual bullet time, thus hindering its sniping abilities you were able to score with in Single Player. Also, it has no headshot bonus. However, the tier list assumes you are always hitting your enemy. In that case, the Crossbow is a godly weapon in maps with very little batteries and such. It can push your enemy quite a distance as well, spacing him for a quick Shotgun or Magnum shot. The Combine Orb is great, but is slightly overrated. Anyone who's got his catching skills down will capture them most of the time. They take a while to reach the opponent, but the great thing is that they ricochet around and kill in a single hit. They can be improved with the Gravity Gun catch trick as well, but it'll take much longer to launch it as well. It's fun to boost team mates in non-FF servers with this. The MP-7 Grenade is about as strong as the Grenade and can get kills against enemies with 100/100 as well in certain times. It kills very easily and quickly in close combat, but is hindered in far range combat. It's great for spacing enemies like as with the Crossbow as it pushes your enemy upwards with its explosion. The Grenade Launch is a very scary technique. The reason why it's higher than the Shotgun and other is because it's good for nearly all ranges. It can get a kill most of the time, distorts your enemy's aiming, deafens him, and has good control. Ah, the shotgun. It's a very good weapon, but is very hard to use as well. With the Rapid Shotgun glitch, it's a beast, although it's rather cheap and unfair in that case. The Shotgun can kill faster than a Crossbow in close range, strangely, but lacks in other situations. Still, it's a great and fun weapon to use that is highly underestimated. The Pulse Rifle isn't all too special and great without its orbs. Sure, it is strong, but the Grenade itself is still better. It's very accurate, but because of its strange burst action, its hard to get headshots with whenever you want to. It's pretty much like an automatic Pistol, as they deal nearly similar damage. The Pistol, almost unbelievably, is a pretty decent weapon, better than the Crowbar, MP7, and Stunstick. In extremely high leveled meta games, the Pistol would deal one less damage for each shot, but at a much faster rate, all because of its headshots! They can deal 24 damage from almost any distance while the Crowbar can only deal 25 up close, and it swings oh-so slowly. However, I doubt much people would still bother with the Pistol. It's just very hard to get headshots every shot, after all, and HSing your enemy 4 times, then shooting them once anyway you prefer just to kill a 100/0 guy. The MP-7 is highly inaccurate and almost never get headshots unless you're very close. It's just so easy to use, which is why everyone uses it as their starting weapons. Well, almost everyone. The Stun Stick is very situational. It's all about spacing and how well you're using your Auxilary power. Strangely, it's often bad to jump with the Stun Stick when fighting a Crowbar user, as it leaves you extremely vulnerable to multiple whacks. However, because of its range, you can some times win a Stun Stick vs Crowbar without ever getting touched as long as your sprint doesn't run out. The Crowbar is near the bottom of the line; sorry Crowbar fans. It does get to shine more than the MP7 certainly, but it's just way too situational. The Crowbar isn't a very bad weapon just because it's bottom; if you're better than your opponents at movement, you're a force to be reckoned with when going on a rampage with the Crowbar. The SLAM is pretty bad in normal DM. It's much better at Team Deathmatch. Even though, vigilant enemies will almost never fall for them. However, with team work, SLAMs are quite fun and deadly, as well as a heck of a lot more useful. The Gravity Gun is very situational. It can sometimes be the best weapon of all time during combat, while at other times, it's very useless. It has many factors including your health, your enemy's health, the map location, the props, etc. *=================================================* | Sub-Chapter 3-1: Melee // The Gravity Gun [C01] | *-------------------------------------------------* Weapon Name: Crowbar Ammunition: N/A Range: Hits Only at Very Close Speed: Medium Damage: 25 Primary Fire: Swing Secondary Fire: N/A Description: The crowbar is a melee-only weapon, obviously. It's great for sneaking up on someone, as it takes only 4 swings to take out an unarmored enemy. However, once your enemy sees you and starts to back up, be sure to sprint and swing at him in order to catch up. Never use the crowbar in a beserek manner where you can be shot from far away, as players who act in such a frenzy manner will never reach his victim if the prey just keeps sprinting back and delivers bullets. The Crowbar is also a good weapon to finish off an enemy with if the two of you are very close, you run out of ammunition, and you have some spare stamina to chase down your enemy with if he attempts to run away from your Crowbar swings. You can only acquire this weapon if you're using a rebel model. A DEEPER LOOK: Thanks to a friend of mine, (smb)crowbar of death, I've been able to see how to truly use the Crowbar well. It does an awesome amount of damage, which is 25. 3 USP bullets or a headshot does only 24, while 5 SMG bullets or a headshot followed with two bullets does only 25. Of course, the Crowbar beats such weapons in average damage per second, but only if you're close. How do you get so close up then? Sneaking up works, but always SPRINT. You'll catch your enemy quickly, whether he is aware of you or not. After you hit your opponent, keep circling around him while sprinting and whacking your crowbar at him. He'll have difficulty keeping up, and if he manages to, he'll be too late. Do the same thing against other melee players. Basically, if you're versing another Crowbar user, whoever manages to hit first, circle around, and land more hits will be victorious. Against stun stick, you'll have to be in their face all the time. The crowbar deals more damage per second, but the Stun Stick has better range. You'll want a healthy amount of sprint before attacking one because most Stun Stickers love to hit and run. Circling around them is great, as if they miss a swing, they'll lose for sure. GOD BLESS CROWBAR OF DEATH. HAVE A GOOD TIME IN HEAVEN. [Yes, I am an athiest, but what if I'm wrong?] ------------------------------------------------------------------------------ Weapon Name: Stun Stick Ammunition: N/A Range: Hits Only at Very Close to Very Close - Close Speed: Slow Damage: 40 Primary Fire: Swing Secondary Fire: N/A Description: This is the Combine counterpart of the Crowbar, so you'll have to be a Combine soldier in order to use this weapon. In short words, it's the stronger, further-ranged, and slower version of the Crowbar. Use it for the same purposes as the Crowbar. However, be aware of it's differences. The Stun Stick has amazing range for a melee weapon, so take a swing more quickly than you would with a Crowbar when advancing an enemy. Also, you can't use it as well for stealth as with the Crowbar due to the fact that when you take it out, it'll make a zapping sound. The knockback can be quite annoying as well. A DEEPER LOOK: As with the Crowbar, the main strategy is to circle around your enemy while hitting your enemy. However, fighting another melee fighter requires you to take completely different tactics. Avoid jumping, and use hit and run tactics to space yourself away from a lot of harm. Space yourself, hit from a distance, sprint back, repeat. ------------------------------------------------------------------------------ Weapon Name: Gravity Gun [Also Known As Zero Point Energy Field Manipulator] Ammunition: N/A Range: Close to Medium-Far Speed: Slow-Medium Damage: Varies on Object (Instant Kill with Nearly All Objects) Primary Fire: Shoot using Object Secondary Fire: Pick Up Object Description: The Gravity Gun is one of the most versatile, and when properly used, annoying weapons in your arsenal. You shoot out weapons using the Primary Fire button when within range, and lure in or grab objects by holding the Secondary Fire button. You can aim where to shoot objects by grabbing, then aiming and shooting. A DEEPER LOOK Here's a list of what the Gravity Gun is capable of: - Killing players by shooting it at them - Shielding yourself. - Building defensive barricades of objects - Catching Grenades and shooting them as like a grenade launcher - Picking up ammunition, health packs, and armor far away - Countering other Gravity Gun users by picking up and shooting objects they throw at you - Countering OIS Energy Balls by grabbing them as they approach - Shooting away objects in your path - Create physical "traps" - Performing "Gravity Gun Jumps" - Detonating SLAMs - Gravity Gun "Flying" - Stopping OSI Balls - Shooting Even the Heaviest of Objects - Many more... The Gravity Gun has endless possibilities and can even be used as a hand that puts Lego pieces together, but in Half-Life 2: Deathmatch, you'll probably use it as a versatile killing machine. Basically, you pick up objects from the map and shoot them at enemy. The bigger the object, the likelier it is to hit. However, that isn't it. There's more to it, a LOT more to it than that. As listed above, it has several other uses. I will explain each and every one known. The Gravity Gun can allow you to shield against bullets when you hold an object. For example, to avoid a headshot, you can aim above so the object blocks your head. I haven't mastered it yet, but it's possible to completely block all Crossbow shots, although it's nearly impossible and doubtful that anyone will master it. Just move the object to whever the bullet is going, and the object will absorb it instead. This won't work with fragile items like a wooden box or explosive barrel. You can build a barricade consisting of several different doodads, such as chairs and tables or shelves stacked up on each other. After doing so, be sure to use it to it's maximum use. For example, let's say that you plan on sniping after building a barricade. With your Crossbow or Revolver, you aim at the enemy using either the Crossbow or Suit Zoom. However, you miss. If you had not built the barricade, the enemy would look at where you fired from and instantly a mean battle would come. However, with the barricade, you still have somewhere to hide and reload at if you miss. Another great tactic with the barricade are to shoot someone with a shotgun, then go back and hide while you're pumping your gun. This is counterable with a rocket launcher missile or a grenade, but you can try to defend against those tactics as well. For grenades, try to shoot them back at the enemy with your Gravity Gun. However, if the enemy uses the grenade launcher tactic, which will be mentioned later on, you have little hope. While the enemy is attempting to throw the grenade though, just shoot him with all you've got. As for Rocket Launchers, you perhaps have no hope. Try to hit him with very powerful single-strike weapons, such as a Revolver, Crossbow, Rocket Launcher, etc. In Deathmatch, Rocket Launcher users are likely to camp rather than roam around the map, so don't worry about it. You can make full use of the grenade only if you learn to use the Gravity Gun with the grenade properly. Once you can, both weapons can be a deadly force for you. As you may've known already, you can catch and/or shoot back hostile grenades, but there's more than just that. You can do the same with your own grenades, only that you have more accuracy, timing, and can basically use it as an in-game "grenade launcher." To do so, you must: - First, toss (instead of throw) the grenade by using your Secondary Fire button. - Then, get out the Gravity Gun as quickly as you can after doing so, preferably by using your Gravity Gun switching button. - Next, grab your grenade. - Congratulations, you have caught the grenade. - Now, with some nice timing, hold it for as long as you think you should to reach a certain distance while taking aim, and fire it at the enemy! This is very useful in situational areas, such as blowing someone up hiding behind a wall that's hard to ricochet the grenade to. Another advantage of using the grenade launcher tactic is that your enemy can not do much about it once you've shot it, as the grenade then moves very quickly and can not be countered by pesky "Gravity Gun users." With enough practice and little lag, you'll be able to reach a point where you can perform this flawlessly, meaning you'll be able to catch the grenade before it hits the ground, have perfect timing, and have perfect placing for the grenade launch. The Gravity Gun is also great for picking up ammunition and other items when in nifty situations. For example, when you're too lazy or if it's too risky to go and pick up a weapon far away, above, or even below you, just whip out and let the Gravity Gun do the job. You can also grab items and shoot it at teammates, or enemies, to give them a weapon, ammunition, etc. However, remember that if the weapon is of a higher priority than the one they are currently holding and if they don't have it, they'll switch to that weapon, rendering them vulnerable for a while. Use it to your advantage against enemies if you're one who loves to annoy opponents, and be cautious against friends. You can actually counter with, or get countered, by Gravity Gun users. To counter, simply keep on holding your Secondary Fire button with the Gravity Gun on the object your enemy is holding. After he fires, you'll immediately pick up the weapon when within range. They'll be surprised that you're not killed, and while they are, be sure to shoot it back! If your enemy is skilled enough, he'll catch it. That's when it's a volleyball game, where whoever messes up first or becomes unfortunate loses. Gravity Gun users can also make special shots that are hard to counter in a mean "Dog fight." (Get it, Dog from HL2 Single Player?) Rather than shooting it directly to your enemy's chest or abdomen, have your object *slide* instead. Aim at the ground and in front of the enemy's feet, then shoot. It'll still hurt the enemy and may kill him depending on your object. The reason it is hard to counter such a tactic is because while your enemy is trying to pick up the object, as it rises, it will hit your enemy due to it's immense speed released from your Gravity Gun. Only those who crouch will be able to counter it, and you gotta admit, not many people do that due to the crouch's disadvantages. Sick of dying by those "elite" players who actually have no skill and can only achieve kills through luck or... the Overwatch Issue Standard Rifle's VERY ANNOYING ENERGY BALL!?!? If so, your answer is the Gravity Gun. Believe it or not, you can actually grab those energy balls! As soon as you hear it coming out from your enemy, hit the Gravity Gun button to take it out and hold Secondary Fire, then aim for the energy ball. Don't gawk or get surprised when you capture the energy ball! Aim and shoot it back as quickly as possible, before your enemy uses another or just stuffs in all of his ammo on you! Don't worry if you're not very good at catching energy balls. I've only met one player who can successfully use it, and without shock, he's one of the two players I have played that are better than me. However, beware of cunning OIS Energy Ball shooters who like to precisely ricochet it off walls to hit you. While roaming around the map, just simply use the Gravity Gun to push objects away from you, especially explosive barrels. It'll clear the way for you and make life easier. You can also create physical traps, which are very useful to fill up choke points in a sniping area. For example, let's pretend that you're in a room with two areas to enter from and a staircase, such as in a room at Power House. With two giant objects, preferably tables, lay them next to the doorway choke points. Now, as for the staircase, just keep an eye on it and be poised to shoot. Here's the beauty of laying the objects aside the doorways. Whenever someone enters through one of those choke points, shoot the object for that area without even picking it up. It should slide, hit your opponent, and kill him in one shot if your object is big enough, regardless of your enemy's health and armor. This trap tactic is especially useful in commonly explored areas, sniping towers, etc. You can also set explosive oil drums next to choke points, then quickly shoot them when an enemy comes by. The Gravity Gun jump is basically a special jump you perform with a GG and an object. To perform it, you must be on top of a doodad. Now, aim your Gravity Gun at it. Then, shoot it and jump at the same time. If done precisely, you should jump a considerable amount of height. Remember that certain objects hardly make you jump, while others send you sky high. This requires a good amount of practice. The Gravity Gun jump is used to have you reach places you would not normally reach, such as rooftops, a sniping tower at a low level, etc. You can detonate SLAMs with your Gravity Gun, free of ammunition charge! To do so, just be in range but not too close, aim at the SLAM, and shoot it! Without wasting ammunition, you've just blown one up. Gravity Gun Flying is an exploit that let's you reach areas such as the skies once mastered. It's such a mean glitch that some servers may ban you for it. Think of it as a beefed up version of the Gravity Gun jump. To perform the GG Fly, you must aim down at a large object with the Gravity Gun. Now, shoot it, then immediately switch to another weapon using your Gravity Gun Swap button. After doing so, press the key again and shoot. Repeat this process. If done quickly enough, you'll be flying in no time! If used well, you can reach extremely tall areas in a few seconds, but you likely will sacrifice some life, and sometimes even a life if you fumble. Needless to say, however, you'll need quick hands to perform the GG Fly. I recommend holding the fire button while doing this so you don't wear out your mouse. :) Yes, you can stop OSI balls without picking them up! Use primary fire when it is close enough. However, your timing will have to be good. It's good when you want to stop it but don't want to shoot it back. You can actually quickly kill people with heavy objects such as cars and dumpsters! Just use the Gravity Gun flying trick, but instead, don't stand on the object. Aim the object against your enemy instead. There's a limitless amount of strategical possibilities with the Gravity Gun. If you happen to discover an unmentioned and useful Gravity Gun tactic, or would like to share one, please contact me. ------------------------------------------------------------------------------ *================================* | Sub-Chapter 3-2: Pistols [C02] | |
Comments
Another Half-Life 2 Walkthrough :
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3